Академический Документы
Профессиональный Документы
Культура Документы
Everything You Need To Know About The Next Era Of Payment Processing
February 2016
The analysis and diagrams that follow are simplified, and the lists of
companies included in the infographics are not exhaustive — they're meant to
be an introduction to the players and trends in the space.
The makeup of the payments ecosystem has changed measurably over the
past year, as many online and mobile-focused players have established
themselves alongside legacy providers.
Five key events marked 2015 as a critical year for the payments
ecosystem and will have broad implications for 2016:
Mobile wallets flooded the market. Apple Pay was the only major
digital wallet of 2014; however, 2015 saw competitors and
collaborators launch wallets of their own. Android Pay, Samsung Pay,
Chase Pay, and Walmart Pay were all released last year, reflecting the
significant opportunity companies see in this service. This means a
To understand each of these trends and how they might alter the broader
payments landscape, it's first critical to understand the complicated card-
processing pathways and the diverse set of players interacting to push
through countless transactions for consumers and businesses.
Acquirers are typically banks that work with merchants to allow them to
accept payments. Acquiring banks, such as Bank of America and Wells
Fargo, are responsible for providing merchants with most of the systems they
need for accepting card payments. These systems include payment
terminals, processing services, and a bank account into which settled funds
from purchases can be deposited. They also assume risk associated with
card transactions, although risk is often mitigated by being selective about the
merchants with whom the acquirer chooses to partner. Acquirers are
members of card networks like MasterCard and Visa (discussed later).
Some processors have a salesforce that directly seeks out business from
merchants, but often they outsource this function to independent sales
organizations, or ISOs. (For more on ISOs, see below.) Acquirers may also
use a salesforce to sell services to large merchants, but this is less common.
Issuing banks, or issuers, provide consumers and businesses with debit and
credit cards connected to checking or credit accounts. They are the bank
named on a customer's credit or debit card, and hold the customer's deposits
or credit associated with the account. The same bank may also serve as a
merchant's acquiring bank — the name denotes a service provided rather
than a unique business entity.
Card Networks
Card networks are commonly assumed to be the issuers of credit, since these
are the businesses most closely associated with credit card payments. But for
the largest networks, Visa and MasterCard, this isn't the case. (American
Express and Discover are distinct in that they do provide credit and act like
issuing banks.) Card networks act as a kind of hub within the card-processing
ecosystem and serve two main functions: routing transactions between
issuers and acquirers, and setting the rules by which everyone operates. As a
kind of governing body, a card network also sets the interchange fees
charged by issuing banks, establishes rules for membership in the network,
and resolves disputes between different parties. One caveat is that a national
government can override a card network's fee terms and set limits on these
fees.
ISOs and Merchant Service Providers (MSPs) are entities that sell payment-
processing services to merchants on behalf of acquirers/processors but are
not banks. They also sell or lease payment terminals. They are feet-on-the-
ground salespeople and often operate regionally. It would be too
cumbersome a task for a big bank to sell its products to millions of merchants.
Instead, ISOs and MSPs fill this role. They also provide merchants with
customer service and ensure merchants' acceptance devices are up and
running. Once a merchant chooses an acquirer/processor and a terminal, the
ISO or MSP is the point of contact with the merchant.
ISOs and MSPs are among the businesses being directly and immediately
disrupted by new mobile payments technologies. These companies are being
forced to change their business model as merchants begin adopting mobile
points-of-sale (mPOS). In the past, businesses bought bulky and expensive
POS devices, giving an opportunity for ISOs, MSPs, and others to service
them. However, new mPOS devices can be purchased for relatively little cost,
sometimes even in retail stores, and so servicing these devices is less
necessary since a broken device can be easily replaced.
Payment Gateways
1. Authorization
A customer elects to make a $100 purchase with a credit card. When she
swipes her card at a payment terminal, the transaction data goes through the
merchant's payment terminal to the acquiring bank. The acquirer then sends
an authorization request to the card network, and the card network routes that
request to the cardholder's issuing bank. If credit or funds are available and
the card hasn't been reported lost or stolen and isn't otherwise flagged as
suspect, the issuing bank relays an authorization code back through the card
While the transaction goes through from the consumer's point of view after
authorization, and the individual can walk out of the store with her purchase,
the merchant hasn't actually received any money. Before the merchant can
receive funds, all the day's transactions need to be batched and cleared.
At the end of the day, the batch — an aggregation of all the transactions that
take place over the course of a day — is sent to the acquirer. The acquirer
requests payment on behalf of the merchant by sending a history of the day's
transactions to the appropriate card networks. The card network then divides
3. Funding
Once the issuing bank receives a request for funds, money actually begins to
move. The issuing bank sends the requested amount back to the acquirer via
the card network, minus an interchange fee that amounts to about $1.75. The
card network takes out an additional $0.18 in the form of an assessment fee
and passes the funds to the acquirer, which completes the clearing process.
In the final stage, the acquirer subtracts a discount fee of about $0.07 and
deposits the remaining amount in the merchant's account.
Closed-Loop Transactions
American Express used to provide acquiring services but has since de-
emphasized this side of its business. American Express operates as both
network and issuer, and also has the ability to serve as a merchant's acquirer.
However, in order to achieve wide distribution, Amex has over time allowed
merchants to use their existing acquiring bank to handle Amex transactions,
according to Guthrie.
Store and loyalty cards, formally known as private-label cards, often act
as closed-loop cards. Store cards are branded with a merchant's logo and
often do not have a general-purpose card network displayed on the card.
These cards are issued by a third-party bank — such as Synchrony Financial
— that provides acquiring, routing, and issuing services on behalf of the
merchants. In some cases, however, store cards are open-loop if they are
labeled with a card network.
These cards are used by some of the largest merchants, like Target and
Macy's, because they give customers access to merchant-specific deals, and
they also give merchants a chance to extract bigger sales from their most
loyal customers. We expect these cards to increase in popularity as they
become available for use in mobile wallets. Mobile wallets bypass the
frustration of having too many store cards in a physical wallet.
Prepaid cards act like standard debit cards, however, funds must be
preloaded in order for a transaction to be processed. American Express'
Bluebird is an example of one of these. Because cards must be preloaded,
the cards don't allow customers to accrue a negative balance, which prevents
overdraft fees. As objects of stored value that don't require a bank account or
credit check, prepaid cards appeal particularly to the financially underserved.
But as prepaid products have become more robust and consumer attitudes
have changed since the financial crisis, their appeal has grown for both the
banked and unbanked at all income levels.
Mobile Point-Of-Sale
mPOS has entered the industry through the small business merchant
segment, because many of these merchants want cheaper and more portable
products as a way to begin accepting card payments. These devices also
come with software that gives smaller merchants access to enterprise-grade
management services.
These apps can even help merchants analyze things like foot traffic,
weather, and supply in order to optimize sales. Higher sales also benefit
the mPOS processor because they earn revenue by taking a cut of the
merchant's transactions. Further, the app marketplaces are open systems
and can be updated over-the-air, giving clients a constant feed of new
management options at little-to-no cost.
For example, Square partnered with Starbucks in 2012, making Square the
exclusive processor for the coffee giant in US stores. But while the
partnership initially seemed successful, it actually weighed Square down. The
company registered a net loss of $28 million by 2014. The program will be
phased out by Q3 2016.
Card manufacturers make the plastic cards that are issued through the
cardholder's bank. Companies that produce cards for banks are currently
benefiting from two trends:
Data breaches. Every time there is a massive data breach, like those
suffered by Target and Home Depot, banks must reissue credit and
debit cards, giving business to card manufacturers. In addition to the
cost of the cards, these banks incur additional fees from card
manufacturers because card reissues require manufacturers to disrupt
their normal order flow.
The EMV migration. US banks are also in the midst of reissuing cards
to comply with the October 2015 EMV deadline. This will give card
manufacturers a boost in activity.
Mobile wallets — apps people use to pay in stores — excite retailers because
they can offer rich data about a customer's transactions that can be used to
improve the customer experience, increase foot traffic, and lead to larger
sales. Developing technologies such as biometric authentication for mobile
payments also promises to reduce the fraud burden on banks and merchants
alike.
Apple, Samsung, and Google all have wallets. In 2014, Apple was
the only new major wallet on the market. However, last year Google
and Samsung both released digital wallets of their own. Mobile wallets
now have a massive potential user base since they are featured on
smartphones from all major phone manufacturers. In addition, these
wallets all rely on near field communication (NFC) technology, a type
of contactless communication between two devices. Now that NFC
offers a clear preferred mobile acceptance technology, merchants can
begin adopting the appropriate corresponding payment terminals.
Chip cards have caused headaches that could encourage the use
of alternative payments. Chip card acceptance has become
problematic because merchants have been inconsistently rolling out
EMV-compliant terminals. Moreover, inserting a chip-based card into a
terminal requires a wait time that consumers, and even merchants,
might not like. These headaches could influence customers to try
contactless mobile payments, which are often faster.
Mobile Commerce
Payments companies are lowering this barrier with the use of one-click
checkout buttons. As mobile shopping proliferates, a bevy of digital
payments companies have developed faster checkout pages to try and boost
conversion rates. These checkout options require as little as one click for a
customer to make a purchase. For example, consumers can use their PayPal
accounts to buy something with PayPal's One Touch. Meanwhile, companies
like Klarna allow people to click a button and pay for the item later.
Given all these incentives throughout the value chain, we expect major
stakeholders to emphasize checkout buttons, which will slowly increase
conversion rates on both mobile and desktop. Similar buying options could
help mobile conversion rates reach parity with PC conversion rates. This will
position mobile commerce to match PC commerce and eventually overtake it
as mobile becomes the dominant computing device for consumers.
Click here to read more about how mobile checkout options are lifting mobile
commerce.
The P2P model will become bundled with other services. Rumors
recently surfaced that Apple was exploring the integration of P2P features in
Apple Pay, and Facebook has already implemented P2P transfers in its
Messenger app. Venmo is now reversing this trend, moving from P2P to other
capabilities, namely, in-store and online commerce.
In recent years, fees have started to fall as digital-first startups like Azimo and
TransferWise have undercut the transfer fees of established players.
Although we estimate that 94% of remittances in 2014 still involved cash on
the sending or receiving end (or both), that number will change as
smartphones proliferate.
In fact, digital is the fastest-growing segment for giants like Western Union,
which now earns 7% of its revenue through online and mobile channels. The
firm's digital revenue grew 28% year-over-year (YoY) in its consumer-to-
consumer (C2C) segment during Q3 2015, compared with just 3% overall
C2C revenue growth. This came as a result of the rapid growth of its digital
business in the US. It also expects future growth to come from the 33 other
countries where it now has an online presence.
Legacy players will struggle to maintain their grip on this industry over time as
digital grows its share of transfer activity. However, remittances on the
receiving end won't migrate to digital nearly as quickly as on the sending end,
giving legacy firms a buffer. This is because people in many receiving
markets tend not to have bank accounts that they can link to digitally and thus
will need to continue to pick up cash at physical remittance storefronts.
The carrier billing market is projected to grow from $14.5 billion in 2014 to
$24.7 billion in 2019, according to Ovum. The payment method allows
consumers to make purchases by adding the value of a transaction to their
mobile bill. It's primarily used for purchasing digital goods like apps and
music, but in some instances it's used for making purchases in the real world
as well. Carrier billing has major potential as an alternative payment method,
however, the transaction fees are high, which can drag down sales potential.
Carrier billing has the most potential in emerging markets because payment-
card penetration is often low in these countries, whereas mobile phones are
fairly common. Since many people do not have payment cards in these
countries, app developers are willing to pay the steep fees demanded by
carriers if the choice is between some revenue and no revenue.
Blockchain Technology
Blockchain is the name given to the software underlying the Bitcoin protocol.
In the Blockchain system, transactions are publically available in a historical
ledger and transactions are verified through the solving of mathematical
equations by various entities and most often performed by computers. What
makes the Blockchain unique is that because the record is public and verified
by multiple entities, all activity is crowd-monitored, evading the need for a
central authority. Although it's traditionally associated with Bitcoin, this
software can be mimicked to power other types of payment processes using
other currencies.
Connected Devices
If consumers adopt these appliances, they may start shopping for essential
goods from their home instead of going to the store. This behavior will help
boost mobile commerce.
If ACH does make its way to more physical environments through apps like
Venmo, it would allow more transactions to bypass the card networks. Should
that happen, card networks could lose processing revenue from a
measurable share of transactions. Moreover, in the coming years, ACH
systems will move much faster, with payments clearing far more quickly than
Banks would have limited incentive to support these kinds of P2P payments,
since issuing banks collect significantly less money from an ACH-based
transaction compared to a card transaction. This could cause conflict
between merchants and issuing banks.
Wearables
Wearables will also play a role. Most major smartwatch manufacturers have
bought into the prospect of wearable-assisted mobile payments. Apple,
Swatch, Samsung, Jawbone, and Microsoft all include payments capabilities
on their respective smartwatches. These manufacturers could help lift mobile
in-store payments activity, particularly because they could make paying for an
item as simple as tapping your wrist against a terminal. However, this
payment technique still hasn't sunk in as a mainstream behavior.
Events from last year will help shape the trends in payments in
2016. New security standards, new mobile payment options, and
heavy investments in the blockchain will cause a shift in the way
consumers, merchants, banks, and others handle payments in 2016.
If your organization would like to learn more about our Payments research, including a license to
republish our charts and ask our analysts questions, please contact sales at
intelligence@businessinsider.com