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Joseph ​Spiro 
Tempe, AZ 
480.209.8738 
joe.f.spiro@gmail.com 
 

LinkedIn: ​linkedin.com/in/joefspiro  GitHub: ​github.com/joefs  Portfolio: ​joefspiro.com 


 

>LANGUAGES AND TECHNOLOGIES 


● Proficient:​ C#, C++, Unity, Unreal Engine 4, .Net, Jenkins, GameMaker, A* Pathfinding Project 
● Exposure:​ Powershell, Batch, Java, PhysX, Winforms, C, WPF, Scheme, Processing (Language) 
 

>PROFESSIONAL EXPERIENCE 
Youtube | Software Engineer (VR) | San Bruno, CA Jul 2019 - Present 
● Developed new libraries & functionalities across mobile clients & backend servers in a polyglot environment. 
● Performed extensive research and exploratory testing to assess fitness of new UI system for VR app. 
E-Line Media | Gameplay Engineer | Tempe, AZ Jul 2017 - Jul 2019 
● Iteratively architected, built and refactored games in 3 genres (RTS, Platforming, Racing) utilizing Unity C#, 
allowing end users to combine the genres both spatially and gameplay-wise in ​The Endless Mission​. 
● Collaborated with lead engineer to make all C# gameplay code runtime editable and recompilable by creating 
Roslyn-based in-game buffered editor to reduce process for users to input and edit scripts from 5 steps to 2. 
● Built components and systems for pathfinding, steering, physics, and health using C#, A* pathfinding project 
and PhysX, producing a library of 30 interoperable and editable cross-genre gameplay components. 
● Worked across disciplines to research, architect, implement, and iterate best-practice user editable gameplay 
systems in Unity C#, decreasing time needed to make a simple game by at least 10X. 
● Designed and built end-to-end localization system utilizing Google drive, Unity Resource folders, custom 
property drawers, and editor windows, eliminating error-prone manual input of translated strings and keys. 
● Taught a 2 week long introductory Unity and C# game development class to middle and high school students. 
Timefire VR | Gameplay Engineer + Scripter | Scottsdale, AZ Feb 2016 - Jul 2017 
● Co-created blueprint accessible and Turing complete puzzle scripting and serialization system using UE4 C++ , 
decreasing designer back and forth in building network replicated gameplay systems in visual script. 
● Implemented and maintained gameplay features on Unreal Engine 4 VR MMO ​Hypatia​ serving 1,000+ players. 
● Developed continuous integration server and internal build distribution tools utilizing Jenkins, UE4, Batch 
and Powershell, increasing availability of up-to-date builds for stakeholders, players and dev team of 30. 
● Designed, built, and optimized multithreaded, kernel convolution/image filtering library in C++, allowing for 
network replicated and shareable user generated photos mimicking 10 historical photographic processes. 
● Converted synchronized online video player framework from UE4 “blueprints” to C++ resulting in 40 FPS gain 
in omnidirectional VR screening room. 
 

1st Playable Productions | Gameplay Engineer | Troy, NY Jul 2015 - Jan 2016 
● Developed ​Three Little Pigs VR​ game for Android, iOS and Windows using Unity and C#, achieving over 100,000 
downloads on both Google Play and Apple App Store. 
● Prototyped VR and AR apps on experimental and consumer platforms using Unity, C#, Google Cardboard and 
Spine, producing 4 apps, 2 of which were shown to prospective clients. 
● Taught a 20 students a weeklong introductory game development course in the Ren’Py game engine. 
 

Garmin International | Software Engineer Intern | Chandler, AZ May 2014 - Aug 2014 
● Tracked and fixed bugs for WPF desktop applications in support of consumer electronics; developed UI and 
controller logic for clip info viewing in video editing and publishing application using C# and C++. 
 

>EDUCATION 
Master of Computer Science, ​Arizona State University Aug 2012 - May 2016 
B.A. Radio/Television/Film, ​Northwestern University Sept 2007 - Mar 2011 
 

>LEADERSHIP + AWARDS 
Host/Producer,​ ​The Yu Yu Hakushow​ (Anime “Bookclub ” Podcast) 2018 - Present 
Host/Producer,​ ​SuperFamiCompLit​ (Video Game “Bookclub” Podcast) 2013 - 2016 
Graduate Advisor,​ ​ASU AAPASC [Asian/Asian Pacific American Student Coalition]  2014 - 2015 

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