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JOSHUA BURGEN GER

(530) 228 5433 | joshuaburgenger@gmail.com | Portfolio: www.joshuaburgenger.com


Linked In: linkedin.com/in/joshuaburgenger

A Game and Level Designer looking to create enjoyable and unique user experiences. A leader capable of thriving in a team
environment in order to meet deadlines while maintaining player advocacy throughout the process.
Skills

Adobe Photoshop | Substance Painter | Autodesk Maya | Unity ProBuilder | Scripting (C#) | Unity Engine
MS Office/Excel |Trello| Game Design/Development |Mobile Game Design | Leadership | Google Docs/Sheets
Work Experience & Projects
PROJECT LEADER & GAME DESIGNER – Chico State Game Studios – Chico, California – (Jan 2018 – Present)
Bounce House Brawlers (Shipped on Itch.io)
● Lead a team of 12 developers to create a 1st place award winning arena fighting game from concept to full publish
within 6 months
● Design premise, theme, and level environments within the game by guiding and directing different disciplines
● Update and maintain a living game design document to ensure the project vision was unified across the entire team
● Author frequent development blogs to drive community engagement while developing the game
The Hand That Feeds (Shipped on Itch.io)
● Lead a team of 15 developers to create an RPG/Beat em’ Up game from concept to full publish within 6 months
● Create feature documents to outline how specific features function and interact with game systems
● Tune enemy encounters to keep the player progressively challenged and engaged throughout the game
● Balance player’s attacks and abilities by making them fun and powerful while still ensuring skillful play
● Author frequent development blogs to drive community engagement while developing the game
PROJECT LEADER & GAM E DESIGNER – Group Project – Chico, California – (Aug 2018 – Dec 2018)
Potion Brewer (Shipped on Google Play)
● Produce a mobile puzzle crafting game from concept to publish on the Google Play store within 6 months
● Design a crafting combination system that is intuitive and interesting to the player while also creating mini-games to
keep the player engaged in the potion crafting process
● Balance and test potion and shop prices to make the potion crafting experience rewarding and enticing to the player

LEVEL DES IGNER – Group Project – Chico, California – (Aug 2017 – Dec 2017)
Sugar Splosion’ (Shipped on Itch.io)
● Craft 10 2-D platforming levels that progressively increase in challenge to keep players in the game flow without
creating frustration and while providing new and interesting challenges
● Introduce and teach game mechanics to players through simple levels exemplifying each game mechanic
COMMUNITY OUTREACH C OORDINATOR – CSU Chico, CAGD Department – Chico, California – (Jan 2017 – May 2017)
● Document CAGD activities and projects to social media to grow major/program recognition
● Improve program’s social media presence and encourage engagement between students, alumni, and the CAGD
department
Education
B.S. COMPUTER ANIMAT ION & GAME DEVELO PME NT – California State University Chico - May 2019
Option in Game Development, 3.8 GPA
Activities
CLUB PRESIDENT OF TH E COMPUTER GRAPHICS CLUB (CGC)
• Discuss game industry news weekly and arrange events such as Game Jams and Animation Jams for club members
• Coordinate club officers and delegate tasks to arrange club meetings and events

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