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A Dozen
Effects of Lingering
Spell Energy
by Philip Reed Requires the use of the Dungeons & Dragons®
Player’s Handbook
When a spell is successfully cast, the versed in its existence. The number of spell-
arcane or divine energy released during the casters with knowledge of lingering spell
process leaves a faint, invisible aura that is energy is small and, smaller still, is the num-
ignored by all but the most powerful of spell- ber of spellcasters who have learned how to
casters. This invisible aura is often referred to tap into this invisible aura of magical power.
as lingering spell energy by those spellcasters
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gy’s cloud. A spell energy cloud extends a highest roller, as long as he equals or
number of feet from the original caster equal exceeds the DC required to tap into the ener-
to the spell’s level. gy, has successfully tapped the spell energy.
To tap into the spell energy requires a As soon as lingering spell energy is tapped
Spellcraft check (DC 15 + the level of the the cloud is absorbed into the spellcaster’s
spell cast). Only one character may tap into body. Those who had successfully “spotted”
the energy from a single cast spell; if more the spell energy now see a faint magical
than one character attempts to tap into a sin- glow surrounding the character that success-
gle cloud of lingering spell energy an fully tapped the energy.
opposed Spellcraft check must be made. The
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Sample Effects
Acidic Spit Arcane Surge, Greater
Level: 1 Level: 8
Range: Close (25 ft. + 5 ft./2 levels) Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature Target: One creature
Duration: Instantaneous Duration: Instantaneous
Saving Throw: Reflex half Saving Throw: None
Spell Resistance: Yes Spell Resistance: Yes
By making a successful ranged touch Like arcane surge, except it inflicts 10d8
attack, as a free action, the caster spits a glob points of damage on the target.
of acid that inflicts 1d4 points of damage on
the target. The targeted creature, if it makes a
Aura of Desecration
successful Reflex save (DC 20), suffers only Level: 4
half damage. Range: 10 ft. radius emanation, centered
on you
Arcane Heart Duration: 5 rounds
Level: 3 Saving Throw: None
Range: Touch Spell Resistance: Yes
Target: Caster As a free action you envelope yourself –
Duration: 30 minutes or until used, see and the area around you – in an aura of evil
text power that effects undead and turning
Saving Throw: Will negates (harmless) attempts. All turn attempts make within the
Spell Resistance: Yes (harmless) aura suffer a –4 profane penalty; all undead
The caster fortifies his soul by completely within the area gain a +1 profane bonus on all
absorbing the tapped spell energy, as a free attack rolls, damage rolls, and saves.
action, melding its power with his own innate
Condemn
magical skills. The caster is immune to the
effects of energy draining creatures or pow- Level: 6
ers for 30 minutes or until an energy draining Range: Close (25 ft. + 5 ft./2 levels)
effect is thwarted by this effect. Target: One divine spellcaster
Duration: 6 rounds
Arcane Surge
Saving Throw: Will half (see text)
Level: 1 Spell Resistance: Yes
Range: Close (25 ft. + 5 ft./2 levels) My making a successful ranged touch
Target: One creature attack against the chosen target, the target’s
Duration: Instantaneous ability to cast divine spells is eliminated for
Saving Throw: None the spell’s duration. This effect severs the
Spell Resistance: Yes spellcaster’s connection with his deity for the
As a free action you unleash the tapped duration. If the target makes a successful Will
spell energy in a pinprick of bright white save (DC 26) the effect’s duration is cut in
light that shoots forth from your hand and half.
strikes one creature – of your choice – within The target also loses all class abilities
range. The target of this spell suffers 1d4+1 related to his divine class for the duration of
points of arcane damage. this effect.
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www.creationcrash.com A Dozen Effects of Lingering Spell Energy
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sign, motto, designs that are used by a Trademark. The use of any Product Identity A Dozen Effects of Lingering Spell Energy
Contributor to identify itself or its products in Open Game Content does not constitute a copyright © 2004 Philip Reed, published by
or the associated products contributed to the challenge to the ownership of that Product Ronin Arts – www.roninarts.com.
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