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NEW TECH MOD FOR ZERO HOUR 'Release 3 Final'
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Note:
1) The Nuke Truck and Dual Paladin are by ChrisV80 and The Hunter
(christiaanlefering@hotmail.com)
from C&C RenEclips (http://www.cncreneclips.com)
5) The US Marine (Paratrooper) and the Cluster bomb idea are based on the ideas
by Nuker (Zero Hour
Reborn Mod)
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Contents
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1. To install
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To install:
3) With the 'New Tech Mod for Zero Hour R3'.zip unzipped you should be presented
with 2 folders, namely:
a) How to customise the mod: Explains how to customise the mod
b) The mod: The folder containing the mod
4) Open Windows Explorer (My Computer) and go to C: ----> Program Files ----> EA
Games ----> Command and
Conquer Generals Zero Hour (this is presuming you instaled C&C to the default
dircetory)
6) Inside should be 2 folders called 'Data' and 'Art'. Place these folders in
the 'Command and Conquer
Generals Zero Hour' folder (The C:\Program Files\EA Games\Command and Conquer
Generals Zero Hour
folder)
7) If it asks to replace any files during this process click yes (it doesn't so
don't worry but do press
yes)
8) Load up game
To remove:
1) Open Windows Explorer and go to C: ----> Program Files ----> EA Games ---->
Command and Conquer
Generals Zero Hour (this is presuming you instaled C&C to the default
dircetory)
5) Still in the Data folder there should be a folder called 'english'. Open it.
6) Inside should be a CSF file. Delete it but DO NOT delete the Movies folder.
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2. Multiplayer
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To use the mod in Multiplayer games BOTH sides will require the mod. I have not
tried the mod over the
internet (I'm a Uni student and can't afford Broadband ;o) ). However it has been
tried and tested on
Network games and it does work.
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3. Game Changes
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1) Scaling
The 'infantry units' (including civilians) have been scaled down to a more
releastic size (personaly
it bugged me that the men were all 10" giants. Now they're aprox about 6"5'
which is closer to
reality)
2) Rank points
You now recieve 12 Rank Points rather than 7(this allows the player to
purchase just over half of
the total specials). You recieve 2 Points for achiving 1st Rank, another 2
Points for the 2nd Rank
and another 2 Points for achiving the 3rd Rank. Then 3 points for the
achiving 4th Rank and another
3 Points for achiving the 5th Rank
3) Rank Experiance
As a result of the greater number of points available to the player after
each promotion I've
increased the amount of experiance needed to be promoted from rank to rank
4) Armageddon weapons
Such as Nukes, Particle Cannons, A10 strike etc have had there recharge time
increased by 50% (so now
for example the Nuke takes 9 minutes to reload instead of 6 minutes). This
is due to the greater
number of special weapons that are now available to the player in this mod
4) Colour changes
New 'military' colours have been added to the Multiplayer menu and the
default colours for the races
have been set to military colours
5) Camera
Max Zoom extended slightly
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4. Changes to the Chinese side
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8) The Black Napalm and Gattling Cannon upgrades have been moved to the
Propaganda Center
10) The Power plants can be upgraded to produce more energy via an upgrade
12) Added The Nuke Truck (much improved from the last New Tech Mod)
22) Added the Naval Yard (no more constructing ships at the war factory ;) )
a) Constructs the Battleship
b) Researches the Sea Armour upgrade (increases the Battleships armour)
c) Researches the Sea Repair upgrade (allows the Battleship to repair while
at sea)
d) Researches the Battleship Engines upgrade (allows the Battleship to move
and turn faster)
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5. Changes to the US side
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3) The King Raptor can be built once it has been researched (again it replaces
the original once
researched)
9) The Airfield can now build the A10, the Raptor, the Comanche and the Combat
Chinook as well as their
relevant upgrades
23) The Carpet Bomb has been replaced for a model that doesn't look as tacky
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6. Changes to the GLA side
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2) The suicide bomb ability has been added alowing all units and defensive
structures to detonate on
demand or on death causing widespraed damage to enemy forces close by (this
makes units like the
Terrorist utterly devestating!)
6) Jarmen Kell
a) Gains the Timed C4 Charge
b) Now costs $2000
18) Toxin upgrades are now researched in the Scud Launcher (many Toxin upgrades
require the Anthrax Beta
upgrade before they can be purchased)
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6. Changes since last release
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Game Changes
7) Increased the cost of the Laser missile upgrade back to $1500 as the JSF now
uses it
8) Added the Paladin Mk II Production upgrade
a) Once purchased the Mk II varient will be available instead of the Mk I
9) Quad Cannons can only kill Stinger site infantry if they have salvaged scrap
to get them up to the
highest level
11) Increased the damage the Black Market Nuke does slightly
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8. Problems
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This mod has ben tested on several PC's and has had no problems and it does work
with World builder.
If its says: "Technical Fault every time you load it up" then the first question
is, are you using the
mod (namely INI file mods) in conjuction with the 'New Tech Mod'? If so that could
be your reason. Try a
fresh install if possible. I do know that C&C gets very upset if the files in the
INI folder (especialy in
the object folder) have any illogical components. Your best bet is a fresh install
and I hope that helps.
Second and this is VERY important ensure that your game is FULLY patched up. At
the time of writing this
the most up to date patch is v1.07 for generals and v1.02 for Zero Hour. Ensure
that you are patched up at
least to these versions
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9. FAQ (Frequently Asked Questions)
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1) I like some of your units but I hate others. Can't you remove X Y and Z
units?
> No but you can. I have written a short 'How to customise the mod'
tutorial which shows you how
to easily customise the mod to your own personal preference.
NOTE: Please see the Folder 'How to Customise the Mod' if you want to:
a) Remove the military colours from either Multiplayer or Singleplayer
b) Change/remove units
c) Change Superweapon load times
d) Change the Zoom
e) Change the number of Rank points you recieve
f) Alter weapon damage
g) Unit and building stats
You can contact me using my Hotmail account or MSN through the adress below:
ChrisHill_66@hotmail.com
You may e-mail me with any problems, balance issues, suggestions etc but I ask you
please to be patient
while waiting for a reply and while I will listen to any suggestion given to me I
will not necessarily
implement suggestions given to me (so don't be offended)
Chris