Академический Документы
Профессиональный Документы
Культура Документы
E2 E3
x1
v1 v2
E1 E6
t
t1 t2 t3 t4 t5 t6
v3
x2
E4 E5
1
The worldline in the foregoing example consisted of straight line segments because
the bus was either stationary or its motion was represented in terms of its average
speed. In general, an accelerating object, such as a freely falling body, has a curved
worldline.
Example 1.2. Consider two balls launched from a height z = z0 . One ball A is
dropped with zero initial velocity at time t = 0 and reaches the ground z = 0 at
time t = tA . The second ball is launched with an initial velocity v0 at time t = 0
and reaches the ground at time t = tB . This scenario is depicted in the spacetime
diagram below. Each worldline continues as a horizontal line after impact because
the ball is motionless thereafter. We point out that these motions form parabolic
arcs in spacetime (t, z) while their paths in space are one-dimensional. They travel
along the vertical z-axis.
slope = v0
z0
B
t
tA tB
Example 1.3. Consider a stationary segment of bent wire in the xy-plane. Let a
bead move along this wire at constant speed. The wire will form a sheet in 3D
spacetime and the bead will trace out a worldline. If the bead remained stationary,
its worldline would be parallel to the t-axis. At a certain speed v1 relative to the
wire, it traces out worldline 1 and at a higher speed v2 , it traces out worldline 2.
2
y
x
2
ldline
wor
worldline 1
wor
ldsh
ee t t
Light signals
z/light sec
slope = +1
t/sec
slope = −1
Massive bodies travel with velocities below the speed of light, typically v c, and
have correspondingly small gradients in geometric units.
3
z
c
=
lv
na
ig
1 c
s
= 2
ht
v1
lig
v2 c
t
Example 1.5. A flash of light at the origin of 4D spacetime gives the hypersurface
x2 + y 2 + z 2 = c2 t2 . This cannot be represented on paper as a single graphic but
the section obtained by taking x = 0 is a conical surface in 3D spacetime called a
light cone. It is generated by the worldlines of all photons moving in the yz-plane.