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Ahmad Fadik Mohammad

Game Design Document


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TABLE OF CONTENTS
TABLE OF CONTENTS ............................................................................................................................................................................ II
0 PREFACE .......................................................................................................................................................................................... 1
0.1 PURPOSE OF THIS DOCUMENT .......................................................................................................................................... 1
0.2 USE OF THIS DOCUMENT ..................................................................................................................................................... 1
1 [GAME NAME] ............................................................................................................... ERROR! BOOKMARK NOT DEFINED.
1.1 COPYRIGHT INFORMATION ............................................................................................................................................... 3
2 SECTION 1: PROJECT OVERVIEW ........................................................................................................................................... 4
2.1 TEAM PERSONEL .................................................................................................................................................................... 4
2.2 EXECUTIVE SUMMARY ........................................................................................................................................................ 6
2.3 CORE GAMEPLAY ................................................................................................................................................................... 7
2.4 GAME FEATURES .................................................................................................................................................................... 7
2.5 PROJECT SCOPE........................................................................................................................ Error! Bookmark not defined.
2.6 TARGET AUDIENCE ............................................................................................................................................................... 7
2.7 DELIVERY PLATFOM(S)........................................................................................................................................................ 7
3 SECTION 2: STORY, SETTING AND CHARACTER ............................................................................................................... 8
3.1 STORY ......................................................................................................................................................................................... 8
3.2 ENVIRONMENT ........................................................................................................................................................................ 8
3.3 CHARACTER ............................................................................................................................................................................. 9
4 SECTION 3: COMBAT .................................................................................................. ERROR! BOOKMARK NOT DEFINED.
4.1 WEAPONS .................................................................................................................................... Error! Bookmark not defined.
4.2 SPELLS .......................................................................................................................................... Error! Bookmark not defined.
4.3 INVENTORY ITEMS/GADGETS.............................................................................................. Error! Bookmark not defined.
4.4 POWERSUPS ................................................................................................................................ Error! Bookmark not defined.
4.5 MEELE (HAND-TO-HAND) COMBAT ................................................................................... Error! Bookmark not defined.
4.6 VEHICLES .................................................................................................................................... Error! Bookmark not defined.
5 SECTION 4: CONTROLS ............................................................................................................................................................. 11
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5.1 PC KEYBOARD/MOUSE COMMANDS .............................................................................................................................. 11


5.2 CONSOLE PLATFORM #1 ........................................................................................................ Error! Bookmark not defined.
5.3 CONSOLE PLATFORM #2 ........................................................................................................ Error! Bookmark not defined.
5.4 ETC #1 ........................................................................................................................................... Error! Bookmark not defined.
6 SECTION 5: INTERFACE ............................................................................................................................................................ 12
6.1 THE CAMERA ......................................................................................................................................................................... 12
6.2 HUD (Head UP DISPLAY) ...................................................................................................................................................... 12
6.3 MENUS ...................................................................................................................................................................................... 12
6.4 CREDITS ................................................................................................................................................................................... 14
7 SECTION 6: ARTIFICIAL INTELLIGENCE (AI) .................................................... ERROR! BOOKMARK NOT DEFINED.
7.1 NPC #1 ........................................................................................................................................... Error! Bookmark not defined.
7.2 NPC #2 ........................................................................................................................................... Error! Bookmark not defined.
7.3 ETC ................................................................................................................................................ Error! Bookmark not defined.
8 SECTION 7: DETAILED LEVEL/MISSION DESCRPTION .................................................................................................. 15
8.1 LEVEL #1 .................................................................................................................................................................................. 15
8.2 LEVEL #2 .................................................................................................................................................................................. 16
8.3 ETC ............................................................................................................................................................................................ 16
9 SECTION 8: CUTSCENES ........................................................................................................................................................... 17
9.1 CUTSCENE #1 .......................................................................................................................................................................... 17
9.2 CUTSCENE #2 .......................................................................................................................................................................... 17
9.3 ETC ................................................................................................................................................ Error! Bookmark not defined.
10 SECTION 9: SCORING, CHEATS & BONUSES ....................................................... ERROR! BOOKMARK NOT DEFINED.
10.1 SCORE ........................................................................................................................................... Error! Bookmark not defined.
10.2 CHEATS (GOD MODE, ALL WEAPONS, ETC) .................................................................... Error! Bookmark not defined.
10.3 BONUS MATERIAL .................................................................................................................... Error! Bookmark not defined.
11 SECTION 10: GAME MODE ....................................................................................................................................................... 18
11.1 SINGLE-PLAYER .................................................................................................................................................................... 18
11.2 SPLIT-SCREEN / CO-OP ........................................................................................................... Error! Bookmark not defined.
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11.3 SPLIT-SCREEN / CO-OP ........................................................................................................... Error! Bookmark not defined.


12 SECTION 11: ASSET LIST .......................................................................................................................................................... 19
12.1 ART ............................................................................................................................................................................................ 19
12.2 SOUND....................................................................................................................................................................................... 24
12.3 MUSIC ....................................................................................................................................................................................... 26
12.4 VOICE ........................................................................................................................................... Error! Bookmark not defined.
13 SECTION 12:LOCALIZATION PLAN ....................................................................................................................................... 32
13.1 LAGUAGES WITH FULL TEXT AND VOICE LOCALIZATION .................................................................................. 32
13.2 LAGUAGES WITH FULL TEXT LOCALIZATION ONLY ............................................................................................. 32
13.3 TEXT TO BE LOCALIZED.................................................................................................................................................... 32
13.4 VOICE TO BE LOCALIZED ................................................................................................................................................. 33
13.5 ART TO BE LOCALIZED ...................................................................................................................................................... 33
14 SECTION 13: MAJOR EVENT PLANNING ............................................................................................................................. 34
14.1 TRADE SHOWS ....................................................................................................................................................................... 34
14.2 SPECIAL PUBLICITY EVENTS ........................................................................................................................................... 36
14.3 PR/MARKETING SUPPORT ................................................................................................................................................. 38
14.4 SALES SUPPORT TEAM ....................................................................................................................................................... 39
14.5 PRERELEASE DEMO ............................................................................................................................................................ 40
15 SECTION 14:TECHNICAL SUMMARY .................................................................................................................................... 41
15.1 SINGLE-PLAYER .................................................................................................................................................................... 41
15.2 MULTIPLAYER........................................................................................................................... Error! Bookmark not defined.
16 SECTION 15: MISCELLANEOUS .............................................................................................................................................. 43
16.1 ACRONYMS USED IN THIS DOCUMENT......................................................................................................................... 43
16.2 DEFINITION OF TERM ......................................................................................................................................................... 43
17 SECTION 16: REFERENCES ...................................................................................................................................................... 44
17.1 GAMES ...................................................................................................................................................................................... 44
17.2 MOVIES .................................................................................................................................................................................... 44
17.3 BOOKS ...................................................................................................................................................................................... 44
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17.4 ART ............................................................................................................................................................................................ 44


DOCUMENT CONTROL.......................................................................................................................................................................... 45
DOCUMENT SIGNOFF ............................................................................................................................................................................ 45
DOCUMENT CHANGE RECORD .......................................................................................................................................................... 45
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0 PREFACE

0.1 PURPOSE OF THIS DOCUMENT

Tujuan dari Game Design Document adalah untuk mengekspresikan visi untuk game,
mendeskripsikan konten, dan menyajikan rencana untuk implementasi. Dokumen
desain merupakan bagian dimana produser memberikan tujuan, di mana para
desainer memperjuangkan ide-ide mereka, dan dari mana para artist dan programer
mendapatkan instruksi dan mengekspresikan keahlian mereka. Sayangnya, dokumen
desain kadang-kadang diabaikan atau gagal mencapai tujuan mereka, gagal produsen,
desainer, seniman, atau programer dalam satu atau lain cara. Artikel ini akan
membantu Anda memastikan bahwa dokumen desain Anda memenuhi kebutuhan
proyek dan tim. Ini menyajikan panduan untuk membuat berbagai bagian dari
dokumen desain. Panduan ini juga akan berfungsi untuk menanamkan prosedur
dalam proyek pengembangan Anda untuk memastikan penyelesaian tepat waktu dari
permainan berkualitas.

0.2 USE OF THIS DOCUMENT


#1 This Preface is addressed to the users of this generic document and is not meant to be
retained in any project-specific Game Design Document documents based on it.
#2 The remaining sections (numbered 1, 2, 3,…) constitute a template that should be
used to construct the project-specific Technical Design Document document.
 Text in normal case is in the most part “boilerplate” that can be retained,
amended or deleted in the document.
 Text in italics provides instructions on how to complete a section and should be
removed once the section is written.
#3 The template should be used pragmatically, that is - where a section is not relevant it
should be omitted. Conversely, the material contained in this document is not
necessarily exhaustive; if there is a subject that is relevant to the Intersection Project,
but is not included in this document, it should still be included.
#4 This document has been prepared using MS Word 2016. The following variables are
currently recorded as File “Properties” under MS Word. They may be modified by that
means or overwritten directly at each occurrence in the document, at the discretion
of the user.
a. “Summary” Properties
Title Type of document (i.e. Game Design Document)
Author Author(s) of document
Keywords Document reference (i.e. INS-MT-GDD)
b. “Custom” Properties
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Proj Id Short mnemonic of Intersection Project (set, in this


document, to “Project Id”)
Project Full name of Intersection Project (set, in this
document, to “Template for Intersection Project”)
Contr Id Short identifier of contract (set, in this document, to
“Contract Id”)
Contract Full name of contract (set, in this document, to
“Template for specific development”)
Version Issue number (currently Issue 1)
Date Date of document (currently 17 January 2001)
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1 3 SEEDS
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1.1 COPYRIGHT INFORMATION


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2 SECTION 1:PROJECT OVERVIEW


Game dibuat oleh beberapa personel, mereka berasal dari D-3 Animasi ISI Yogyakarta.

2.1 TEAM PERSONEL

2.1.1 PRODUCTION TEAM

2.1.1.1 PRODUCER
[Bp. Samuel Gandang Gunanto, S.Kom.,M.T]
Phone Number :
E-mail Address :

2.1.1.2 ASSISTANT PRODUCER


[Name]
Phone Number :
E-mail Address :

2.1.2 DESIGN TEAM

2.1.2.1 DESIGN LEAD


[Ahmad Fadik Mohammad]
Phone Number :
E-mail Address : afadikmohammad@gmail.com

2.1.2.2 LEVEL DESIGNER #1


[Ahmad Fadik Mohammad]
Phone Number :
E-mail Address : afadikmohammad@gmail.com

2.1.2.3 WRITER #1
[Ahmad Fadik Mohammad]
Phone Number :
E-mail Address : afadikmohammad@gmail.com
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2.1.3 PROGRAMMING TEAM

2.1.3.1 TECH LEAD


[Fauzan Akmal]
Phone Number :
E-mail Address :

2.1.3.2 ADDITIONAL PROGRAMMER


[Name]
Phone Number :
E-mail Address :

2.1.4 ART TEAM

2.1.4.1 ART TEAM


[Ahmad Fadik Mohammad]
Phone Number :
E-mail Address : afadikmohammad@gmail.com

2.1.4.2 ADDITIONAL ARTIST


[Name]
Phone Number :
E-mail Address :

2.1.5 QA TEAM

2.1.5.1 QA LEAD
[Ahmad Fadik Mohammad]
Phone Number :
E-mail Address : afadikmohammad@gmail.com

2.1.5.2 ADDITIONAL TESTER


[Fauzan Akmal]
Phone Number :
E-mail Address :
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2.1.6 EXTERNAL CONTRACTOR

2.1.6.1 SOUND EFFECT HOUSE


[Khoirudin Akbar]
Phone Number :
E-mail Address : akbar.klich@gmail.com

2.2 EXECUTIVE SUMMARY

2.2.1 HIGH CONCEPT


Game ini adalah spin of dari legenda Timunmas. Menceritakan tentang petualang
Timunmas untuk mencari benih ajaib yang melewati halangan dan jebakan di setiap
perjalanannya. Game ini mengangkat genre platform.

2.2.2 THE HOOK


Menggunakan tema lokal dan memiliki variasi level yang banyak serta menantang di
setiap chapternya.

2.2.3 STORY SYNOPSIS AND SETTING


Story
Timunmas berpetualang melewati segala jebakan dan rintangan yang menghadang di
setiap perjalananya untuk mendapatkan 3 benih ajaib, yang nantinya benih ajaib itu
digunakan untuk melawan raksasa.
Setting
Setting yang dipakai terdapat 3 chapter, yaitu hutan, lembah, dan goa.

2.2.4 GENRE AND SCOPE


Genre
Platform, Avoider

2.2.5 VISUAL STYLE


2D flat color dengan background parallax, seperti Eryi’s Action.
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2.2.6 ENGINE
Construct 2 versi 265.

2.3 CORE GAMEPLAY

2.3.1 SINGLE PLAYER


Ya, ini game single player.

2.3.2 CO-OP ?
Tidak.

2.3.3 MULTIPLAYER ?
Tidak.

2.4 GAME FEATURES


Main Menu, Comic Story, Chapter Level, Credit

2.4.1 GAMEPLAY INNOVATIONS


Terdapat 50 variasi level yang dibagi 3 chapter, obstacle yang beragam di tiap levelnya.

2.4.2 NUMBER OF DISTINC LOCATIONS


Terdapat 3 chapter dengan suasana gameplay yang berbeda tiap levelnya.

2.4.3 NUMBER OF LEVELS/MISSIONS


Terdapat 50 variasi level.

2.5 TARGET AUDIENCE


Semua umur tapi lebih diprioritaskan anak-anak, karena dengan mengangkat legenda
yang berada di Indonesia dan mencari perspektif penceritaan yang baru tanpa
mengubah cerita aslinya. Serta game ini melatih kejelian mata serta melatih
kesabaran.

2.6 DELIVERY PLATFOM(S)


PC.
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3 SECTION 2:STORY, SETTING AND CHARACTER

3.1 STORY
Dalam legenda yang game ini angkat diceritakan bahwa Timunmas akan menghadapi
raksasa yang akan memakannya. Perlawanan Timunmas adalah menjauhi raksasa dan
melempari 3 benih ajaib yang nantinya akan berubah bentuk untuk menghalau
raksasa tersebut.
Game ini bercerita tentang Timunmas yang berpetualang mencari 3 benih ajaib,
sebelum berhadapan dengan raksasa nanti.

3.1.1 BACK STORY


Ketika sebelum Timunmas beranajak umur 17 tahun, ibunya memberitaukan kepada
Timunmas bahwasanya ia kelak akan bertemu raksasa dan akan dimakan. Ibunya
memerintahkan Timunmas untuk berpetualang mencari 3 benih ajaib di 3 tempat
yang berbeda, Timunmas menyetujui dan mulai berpetualang.

3.1.2 IN GAME STORY


Timunmas berpetualang melewati jebakan dan rintangan di setiap perjalanannya. Ia
harus menemukan 3 benih ajaib di 3 tempat berbeda.

3.2 ENVIRONMENT
Environment dalam game ini diberikan dengan suasana yang berwarna agar dapat
menarik perhatian mata, terutama pada audience anak-anak.

3.2.1 AREA #1 Hutan


Di hutan ini player diperkenalkan dengan cerita awal dari game ini. Player
dikenalkan dengan kesulitan level mudah.

3.2.1.1 GENERAL DESCRIPTION


Area ini adalah area hutan yang banyak sekali pepohonan dan semak belukar.

3.2.1.2 PHYSICAL CHARACTERISTIC


Tanah berumput, pepohonan, semak belukar

3.2.1.3 LIST OF LEVELS THAT TAKE PLACE IS THIS AREA


Level 1 sampai level 17.

3.2.2 AREA #2 Lembah


Disini player dikenalkan dengan kesulitan level medium.
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3.2.2.1 GENERAL DESCRIPTION


Area ke-2 adalah di kaki gunung atau lembah yang banyak bebatuan.

3.2.2.2 PHYSICAL CHARACTERISTIC


Berbatu, pegunungan, awan.

3.2.2.3 LIST OF LEVELS THAT TAKE PLACE IS THIS AREA


Level 17 sampai level 34.

3.2.3 AREA #3 Goa


Pada area ini level yang diberikan kepada player adalah level dengan tingkat kesulitan
sulit. Ini juga sebagai area terahir dalam game ini

3.2.3.1 GENERAL DESCRIPTION


Area ke-3 adalah goa yang dimana tempat palingkeramat di zamanya dan juga
sebagai akhir dari cerita level ini.

3.2.3.2 PHYSICAL CHARACTERISTIC


Berbatu, goa, tebing terjal.

3.2.3.3 LIST OF LEVELS THAT TAKE PLACE IS THIS AREA


Level 34 sampai level 50.

3.3 CHARACTER
Karakter dalam game ini adalah Timunmas.

3.3.1 Timunmas

3.3.1.1 PERSONALITY
Tomboy, pemberani, energic.

3.3.1.2 BACKSTORY
Tokoh utama dalam cerita maupun game ini, yang mana berpetualang untuk
mencari 3 benih ajaib yang diperintahkan oleh ibunya.

3.3.1.3 LOOK
Warna kulit kuning langsat, rambut diikat warna coklat, berwajah riang, mata
hitam, baju warna orange, rok warna coklat. Membawa kantong putih yang diikat
di pinggulnya.
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3.3.1.4 REGULAR ANIMATIONS


Animasi yang ada pada karakter ini adalah idle, jalan, melompat, mendorong,
terkena obstacle.

/1 JALAN
Animation pose in sprite like

/2 IDLE
Animation pose in sprite like

/3 MELOMPAT
Animation pose in sprite like

/4 MENDORONG
Animation pose in sprite like

/5 TERKENA OBSTACLE
Animation pose in sprite like

3.3.1.5 STATISTICS
1. Move speed
2. Acceleration
3. Deceleration
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4 SECTION 4: CONTROLS

4.1 PC KEYBOARD/MOUSE COMMANDS

4.1.1.1 DEFAULT KEYS FOR MOVEMENT CONTROLS


Arah kiri, atas, kanan

/1 STRAFE LEFT
Untuk berjalan ke kiri player harus menekan Arah kiri
/2 STRAFE RIGHT
Untuk berjalan ke kanan player harus menekan Arah kanan
/3 JUMP
Untuk loncat player harus menekan arah atas
/4 MEMANJAT
Untuk memanjat player harus menekan arah atas saat menyentuh tangga
/5 MENDORONG
Player harus menekan arah kanan/kiri ketika terdapat box

4.1.1.2 MENU ACCESS


Untuk mengakses menu player dapat melakukannya dengan meklik kiri dari
mouse pada menu menu yang tersedia.
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5 SECTION 5: INTERFACE

5.1 THE CAMERA


Game ini menggunakan eye level camera.

5.1.1 STANDARD VIEW


Landscape 1530x780

5.2 HUD(HEAD UP DISPLAY)


Pada game ini terdapat HUD yaitu:
1. Nyawa
2. Option box

5.2.1 WORLDVIEW
Terdapat HUD nyawa dan option box. Terlihat juga karakter, platform, obstacle, dan
background.

5.2.2 STATUS INFORMATION


Hanya nyawa sebagai status informasi.

5.2.2.1 HEALTH
Berbentuk animasi hati berwarna merah muda, terletak di kiri atas pada
window game.

5.3 MENUS
1. Mulai ulang
2. Level berikutnya
3. Main menu
4. Keluar

5.3.1 GAME SCREEN FLOW DIAGRAMS


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5.3.2 START MENU


1. Play
2. Credit
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3. Exit

5.3.2.1 INSTALL
Game ini tidak perlu melakukan penginstalan. Player dapat langsung
mengambil/mendownload file dari game.

5.3.2.2 PLAY GAME


Player dapat memainkan game dengan meklik ikon dari game ini.

5.3.2.3 UNINSTALL
Uninstall dapat dilakukan langsung dengan medelete file dari game.

5.3.2.4 QUIT
Untuk keluar dapat langsung dilakukan dengan meklik ikon x pada kanan atas
game window atau mengklik Exit button pada Start Menu.

5.3.3 MAIN MENU


Main menu pada game ini adalah sebagai berikut
1. Main
2. Credit
3. Exit

5.3.3.1 SINGLE-PLAYER
Single player dapat memulai game dengan memilih “Play” pada menu utama

/1 LOAD GAME
Game ini tidak dapat load menu, yang memaksa player harus memulai dari awal
permainan hingga akhir.
/2 SAVE GAME
Tidak ada fitur save game.
/3 PLAY TRAINING LEVEL
Training level sudah langsung dimasukkan kedalah permainannya, yaitu pada level 1
sampai level 5.
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5.3.4 GAME MENUS

5.3.4.1 RETRY
Menu retry terdapat di daftar option button.

5.3.4.2 MAIN MENU


Menu main menu terdapat di daftar option button.

5.3.4.3 QUIT
Menu quit terdapat di daftar option button.

5.4 CREDITS
Berisi sebagai berikut :
Game Designer : Ahmad Fadik Mohammad
Game Artist : Ahmad Fadik Mohammad
Game Programmer : Fauzan Akmal
Sound Designer : Khoirudin Akbar
Game Tester : Acitya Creative
Penanggung Jawab : Samuel Gandang Gunanto
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6 SECTION 6: DETAILED LEVEL/MISSION DESCRPTION


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6.1 LEVEL #1
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6.1.1 SYNOPSIS
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6.1.2 INTRODUCTORY MATERIAL


CUTSCENE ?
MISSION BRIEFING ?

6.1.3 MISSION OBJECTIVES


PLAYER GOALS

6.1.4 PHYSICAL DESCRIPTION


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6.1.5 MAP
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6.1.6 ENEMY TYPES ENCOUNTERED IN LEVEL


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6.1.7 LEVEL WALKTROUGH


INCLUDING SCRIPTED SEQUENCES AND NON-INTERACTIVE SCENES. THIS SOULD ALSO
INCLUDE ANY PUZZLES THE PLAYER MUST SOLVE, AS WELL AS THE SOLUTUIONS TO
THOSE PUZZLES.

6.1.8 CLOSING MATERIALS


CUTSCENE?
DEBRIEFING ?
STATISTIC MENU ?

6.2 LEVEL #2
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6.3 ETC
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7 SECTION 7: CUTSCENES
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7.1 CUTSCENE #1
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7.1.1 DESCRIPTION OF SETTING


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7.2 CUTSCENE #2
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Issue 1

8 SECTION 8: GAME MODE


Game ini hanya memiliki 1 game mode yaitu story mode.

8.1 SINGLE-PLAYER
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9 SECTION 9: ASSET LIST


[DIISI DENGAN DISERTAI GAMBAR/SCREENSHOT HASIL JADINYA]
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9.1 ART
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9.1.1 MODEL & TEXTURE LIST


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9.1.1.1 CHARACTERS
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bibendum, lig

/1 Genderuwo
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a. UNDAMAGED

POSE CHARACTER
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bibendum, lig
b. DAMAGED
Technical Design Document
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POSE CHARACTER
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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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bibendum, lig
/2 Gundul Pringis
a. UNDAMAGED

POSE CHARACTER
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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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b. DAMAGED

POSE CHARACTER
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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc
bibendum, lig

9.1.1.2 ENVIRONMENTAL OBJECTS


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/1 OBEJCT #1

WEAPON
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/2 OBJECT #2

WEAPON
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/3 ETC

WEAPON
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9.1.2 ANIMATION LIST


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9.1.2.1 CHARACTERS
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bibendum, lig

/1 Genderuwo
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a. MOVE #1

ANIMATION POSE SPRITE LIKE


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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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bibendum, lig
b. MOVE #2

ANIMATION POSE SPRITE LIKE


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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc
bibendum, lig
c. ETC

ANIMATION POSE SPRITE LIKE


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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc
bibendum, lig

/2 Gundul Pringis
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a. MOVE #1

ANIMATION POSE SPRITE LIKE


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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc
bibendum, lig
b. MOVE #2

ANIMATION POSE SPRITE LIKE


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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc
bibendum, lig
c. ETC

ANIMATION POSE SPRITE LIKE


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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc
bibendum, lig

9.1.3 INTERFACE ART LIST

9.1.3.1 ICON

ICON LIST DESC


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9.1.3.2 BUTTONS

BUTTON LIST DESCRIPTION


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9.1.3.3 MENUS

MENU LIST DESC


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9.1.3.4 WINDOWS

WINDOWS LIST DESC


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9.1.3.5 ETC

LIST DESC
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ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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9.2 SOUND
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9.2.1 ENVIRONMENTAL SOUNDS


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9.2.1.1 WALKING/RUNNING SOUNDS ON DIFFERENT SURFACE

FILE NAME DURATION DESC


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9.2.1.2 FOLEY SOUND OF CHARACTER ACTION WITHIN THE GAME

FILE NAME DURATION DESC


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bibendum, lig

9.2.2 INTERFACE SOUNDS


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9.2.2.1 VARIOUS CLICK, BEEPS,ETC


PLAYER MANEUVERS THROUGH THE MENUS

FILE NAME DURATION DESC


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9.2.2.2 ALERT/ACKNOWLEDGMENT SOUND


PLAYER PICK UP OBJECTS OR HIS GAME STATE CHANGES

FILE NAME DURATION DESC


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9.3 MUSIC
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9.3.1 AMBIENT
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9.3.1.1 LOOP #1 + DURATION

FILE NAME DURATION DESC


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9.3.1.2 LOOP #2

FILE NAME DURATION DESC


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9.3.1.3 ETC

FILE NAME DURATION DESC


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9.3.2 “ACTION”
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9.3.2.1 LOOP #1 + DURATION

FILE NAME DURATION DESC


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9.3.2.2 LOOP #2

FILE NAME DURATION DESC


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9.3.2.3 ETC

FILE NAME DURATION DESC


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9.3.3 “VICTORY” LOOPS


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9.3.3.1 LOOP #1 + DURATION

FILE NAME DURATION DESC


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9.3.3.2 LOOP #2

FILE NAME DURATION DESC


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9.3.3.3 ETC

FILE NAME DURATION DESC


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9.3.4 “DEFEAT” LOOPS


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9.3.4.1 LOOP #1 + DURATION

FILE NAME DURATION DESC


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9.3.4.2 LOOP #2

FILE NAME DURATION DESC


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9.3.4.3 ETC

FILE NAME DURATION DESC


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9.3.5 CUTSCENE MUSIC


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9.3.5.1 PIECE #1
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/1 GENERAL DESCRIOTION OF MOOD AND ACCOMPANYING ACTION
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/2 DURATION
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9.3.5.2 PIECE #2
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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/1 GENERAL DESCRIOTION OF MOOD AND ACCOMPANYING ACTION
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/2 DURATION
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9.3.5.3 ETC
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sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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/1 GENERAL DESCRIOTION OF MOOD AND ACCOMPANYING ACTION
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/2 DURATION
Technical Design Document
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10 SECTION 10:LOCALIZATION PLAN


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10.1 LAGUAGES WITH FULL TEXT AND VOICE LOCALIZATION


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10.2 LAGUAGES WITH FULL TEXT LOCALIZATION ONLY


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10.3 TEXT TO BE LOCALIZED


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10.3.1 IN GAME TEXT


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10.3.2 GAME INTERFACE TEXT


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10.4 VOICE TO BE LOCALIZED


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10.4.1 #1
See voice section of asset list above

10.5 ART TO BE LOCALIZED


[……]

10.5.1 #2
See Art Porduction Plan
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11 SECTION 11:MAJOR EVENT PLANNING


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11.1 TRADE SHOWS


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11.1.1 TRADE SHOW #1


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11.1.1.1 DATE
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11.1.1.2 MATERIAL NEEDE FOR EVENT


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11.1.1.3 DEMO DESCRIPTION AND SPECIFICATIONS


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11.1.2 TRADE SHOW #2


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11.1.2.1 DATE
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11.1.2.2 MATERIAL NEEDE FOR EVENT


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11.1.2.3 DEMO DESCRIPTION AND SPECIFICATIONS


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11.1.3 ETC
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11.1.3.1 DATE
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11.1.3.2 MATERIAL NEEDE FOR EVENT


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11.1.3.3 DEMO DESCRIPTION AND SPECIFICATIONS


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11.2 SPECIAL PUBLICITY EVENTS


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11.2.1 EVENT #1
SUCH AS “EDITORS DAY” TO SHOW OFF GAME
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11.2.1.1 DATE
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11.2.1.2 DESCRIPTION OF EVENT


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11.2.1.3 MATERIAL NEEDED FOR EVENT


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11.2.1.4 DEMO DESCRIPTION AND SPECIFICATION


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11.2.2 EVENT #2
SUCH AS “EDITORS DAY” TO SHOW OFF GAME
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11.2.2.1 DATE
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11.2.2.2 DESCRIPTION OF EVENT


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11.2.2.3 MATERIAL NEEDED FOR EVENT


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11.2.2.4 DEMO DESCRIPTION AND SPECIFICATION


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11.2.3 ETC
SUCH AS “EDITORS DAY” TO SHOW OFF GAME
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11.2.3.1 DATE
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11.2.3.2 DESCRIPTION OF EVENT


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11.2.3.3 MATERIAL NEEDED FOR EVENT


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11.2.3.4 DEMO DESCRIPTION AND SPECIFICATION


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11.3 PR/MARKETING SUPPORT


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11.3.1 DATE WHEN CONCEPT ART WILL BE AVAILABLE


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11.3.2 DATE WHEN FIRST SCREENSHOTS WILL BE AVAILABLE


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11.3.3 PLAN FOR CREATING ADDITIONAL SCREENSHOTS THROUGHOUT


PROJECT
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11.3.4 PLAN FOR MAKING TEAM AVAILABLE FOR INTERVIEWS


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11.3.5 ETC
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11.4 SALES SUPPORT TEAM


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11.4.1 PROJECTED DATE OF FIRST “SELL-SHET”


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11.4.2 DEMO LOOP FOR RETAIL OUTLETS


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11.4.3 OTHER MATERIALS


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11.4.4 ETC
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11.5 PRERELEASE DEMO


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11.5.1 DATE
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11.5.2 SCOPE
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11.5.3 CONTENT
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12 SECTION 12:TECHNICAL SUMMARY


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12.1 SINGLE-PLAYER
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12.1.1 PC
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12.1.1.1 MINIMUL SYSTEM REQUIREMENTS


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12.1.1.2 RECOMMENDED SYETEM REQUIREMENTS


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12.1.1.3 NUMBER OF CHARACTER VIEWABLE AT ONCE


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12.1.1.4 MAX POLY PER CHARACTER


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12.1.1.5 MAX POLY PER LEVEL


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13 SECTION 13: MISCELLANEOUS


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13.1 ACRONYMS USED IN THIS DOCUMENT


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13.2 DEFINITION OF TERM


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14 SECTION 14: REFERENCES


[….]

14.1 GAMES
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14.2 MOVIES
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14.3 BOOKS
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14.4 ART
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DOCUMENT CONTROL
Title: Game Design Document
Issue: Issue 1
Date: 8 Januari 2019
Author: [Khoirudin Akbar]
Distribution: Intersection – Acitya Creative
Project Team
Reference: INS-MT-GDD
Filename: INS-MT-GDD-i1
Control: Reissue as complete document only

DOCUMENT SIGNOFF

Nature of Person Signature Date Role


Signoff

Authors Project
Member

Reviewers Consultant

DOCUMENT CHANGE RECORD

Date Version Author Change Details

Issue 1 Draft First complete draft


2

Issue 1 Draft Review and update


3

Issue 1 Draft Updating format


4

Issue 1 Apply review comment


and issue

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