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INSPIRATION
STRENGTH I'm always picking things up, absently
13 +4 25' fiddling with them, and sometimes
13 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
accidentally breaking them.
1 PERSONALITY TRAITS
18
●
+6
+3
Dexterity
Constitution
13 than all the constructs of civilization.
10 -1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int)
Longbow +6 1d8+4 Per Favored Enemy: Beasts
0 +2
Insight (Wis)
-1
Intimidation (Cha) Dagger +6 1d4+4 Per Natural Explorer: Mountain
WISDOM ●
+2
Investigation (Int)
+2
Medicine (Wis)
15 0
Nature (Int)
Darkvision
Longbow Range 150/600
●
+4
Perception (Wis)
+2 Dagger Range 20/60 Dwarven Resilience (pg20):
-1
Performance (Cha)
Advantage on saving throws
CHARISMA -1
Persuasion (Cha)
against poison; resistance to
0
Religion (Int)
9 poison damage.
+4
Sleight of Hand (Dex)
●
+6
Stealth (Dex)
-1 ●
+4
Survival (Wis)
Wanderer (pg136): Excellent
memory of maps and
SKILLS ATTACKS & SPELLCASTING
geography; can find food and
fresh water for myself and up
12 PASSIVE WISDOM (PERCEPTION)
Leather Armor (10#)
CP to five more people each day.
Dagger (1#)
SP
Explorer Pack (pg151)
Light/Medium Armor Longbow (2#)
Shields Quiver w/ 20 Arrows (1#)
EP
Hunting Trap (25#)
Brewer's Supplies
Animal Trophy
Stonecunning (pg20) GP 15 Traveler's Clothes (4#)
Common/Dwarvish/Elvish Belt Pouch
Simple & Martial Wep. PP Blanket (3#)
Leatherworker Tools (5#)
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