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1. Introduction
With the rapid advancements in information technology (IT) in the last decade, the Internet of
things (IoT) is becoming increasingly conspicuous in our daily life. While the definition of IoT is
still in its formation stages, it is generally agreed that IoT is a paradigm where everyday things
or objects are embedded with technology that equips them with sensing, identifying,
networking and processing capabilities which enable them to communicate with other
devices and services over the Internet to accomplish objectives (Whitmore, Agarwal, & Xu,
2015). It is not a single novel technology, but rather a set of several complementary
technologies with capabilities that bridge the gap between the real and the virtual world
(Hoffman & Novak, 2015). IoT is identified as one of the top strategic technology trends that
are expected to shape business opportunities through 2020 (Gartner, 2015). Similarly,
McKinsey predict that there will be 30 million IoT objects by 2020, which will have a
potential impact of US$11 trillion per year by 2025 (Manyika & Chui, 2015). Given the
potential of IoT to open up new opportunities and business perspectives, it is receiving
CONTACT Sanjit Kumar Roy sanjit.roy@uwa.edu.au Department of Marketing, The University of Western
Australia, 35 Stirling Highway, Crawley, Perth 6009, Australia
© 2016 Westburn Publishers Ltd.
8 M. S. BALAJI AND S. K. ROY
wide attention from researchers, practitioners, the mainstream media and the public in the
recent past.
While the fields of application for IoT technology are numerous, one of the most
prominent areas of its application includes the retail industry (Pantano & Timmermans,
2014). The concept of IoT in the retail setting consists of smart networked objects that
are tagged with unique object identifiers such as Radio-frequency Identification (RFID) or
Quick Response codes that can identify and provide information through smart devices.
For instance, Dohle (the German grocery retailer) uses smart shopping carts that can
provide information related to products in the store. It can retrieve and store
information in real time, answer queries and enable checkout without waiting in the
line. A jewellery retailer, BaubleBar, uses interactive displays with sensors and unique
identifiers to provide additional information about its products. Thus, retailers can
develop a vastly improved retail ecosystem with IoT technology that allows for real-
time and bidirectional interaction with customers. Moreover, IoT retail technology can
assist consumers in the decision-making process and contribute to their overall
shopping experience (Chen, 2014; Gregory, 2015). A recent report by Juniper Research
predicts that much of the investments in the IoT retail setting will be directed at catering
to the needs and preferences of individual customers (Girish, 2016). Despite this, limited
empirical work has addressed customer evaluation of IoT technology in general,
specifically in the retail context. For example, Gao and Bai (2014) contend that little
research has been conducted to understand customer perception of IoT technology.
Madhani (2015) highlights the dearth of literature regarding the customers’ perception
of IoT technology in the retail industry. Finally, Evanschitzky, Iyer, Pillai, Kenning and
Schütte (2015) report that further research is needed to understand the factors that
determine customer acceptance of IoT technology.
The S-D logic (Vargo & Lusch, 2008) suggests that value is co-created with customers and
this co-creation determines how they experience the service. Given the highly interactive
nature of IoT technology, the S-D logic can be more appropriate than traditional perspectives
in assessing the customer experience with the IoT retail technology. Value co-creation takes
place when customers interact with IoT technology during retail shopping, which can
motivate its adoption and continued use (Vargo & Lusch, 2016). Extant research on the IoT
retail technology has largely ignored this phenomenon. For example, Al-Kassab, Blome,
Wolfram, Thiesse, and Fleisch (2011) present a case study on the potential of RFID
technology for retail companies in improving category management, store layout and
inventory control. Pantano and Timmermans (2014) discuss the features of IoT technology
in the retail context. Other researchers have used technology acceptance models to identify
the factors that determine customer acceptance of IoT retail technology (Huang & Liao, 2014;
Pantano & Servidio, 2012; Tsai, Lee, & Wu, 2010). While the above research works provide
some understanding of IoT adoption drivers, IoT architecture and IoT business model, there is
a need for a systematic research on IoT retail technology from the customers’ perspective
(Huang & Liao, 2014; Pantano & Servidio, 2012). Moreover, given the increasingly important
role of technology in facilitating value co-creation, several researchers have suggested
examination of customer value from a technology viewpoint (Breidbach & Maglio, 2016).
Thus, the present study contributes to the theoretical body of knowledge in marketing and
retail management by investigating IoT retail technology from the customers’ perspective.
More specifically, this study addresses an important literature gap by developing a
JOURNAL OF MARKETING MANAGEMENT 9
parsimonious model that explains the antecedents and consequences of value co-creation
with IoT retail technology in the business-to-consumer (B2C) context based on the S-D logic.
Consequently, this study aims to address the following research objectives:
(1) Examine the concept of customer value co-creation with IoT retail technology;
(2) examine the antecedents and consequences of value co-creation with IoT retail
technology in B2C context.
While IoT technology offers retailers opportunities in three critical areas, namely supply
chain and logistics, new channels and revenue management and customer experience
(Gregory, 2015), much focus has been on the first two areas (Dai & Gao, 2014; Ding, 2013;
Farooq, Waseem, Mazhar, Khairi, & Kamal, 2015), with little attention paid to the customer
experience with IoT technology. This study draws on the S-D logic to explore customer
interaction and value co-creation with IoT retail technology in the B2C context. Furthermore,
this study addresses the recent call for research on understanding interactive technology in
retail strategy (Varadarajan et al., 2010). For retail managers, this empirical study provides a
more thorough understanding of the customer perception of IoT technology and could help
them to learn more about how IoT technology creates value for customers. This could also
aid them in developing effective strategies to attract new customers and encourage current
shoppers to continue using IoT retail technologies.
The rest of the article is structured as follows. The paper first assesses the current
literature on IoT technology in the retail industry and on S-D logic. Next, the research
model and related hypotheses are presented, followed by the methodology and results.
Finally, we highlight several theoretical and managerial implications and discuss
limitations and suggestions for future research.
2. Theoretical background
2.1. The IoT
IoT, projected as the foundation of Industry 4.0., is a sophisticated network of objects and
things connected through the Internet. It allows ‘interconnectedness among devices –
anytime, anywhere on the planet – providing the Internet’s advantages in all aspects of
daily life’ (Want, Schilit, & Jenson, 2015, p. 28). Some of the key characteristics of IoT
technology include self-awareness, control, flexibility, transformability, synergy, individuality,
self-decisiveness, interconnectivity and strategic behaviour (Atzori, Iera, & Morabito, 2010;
Gubbi, Buyya, Marusic, & Palaniswami, 2013). In other words, IoT is characterised by being
Internet-oriented, object-oriented and semantic-oriented (Yang, Yang, & Plotnick, 2013). The
autonomous communications between the IoT devices or things are expected to result in
higher efficiency, privacy, convenience, security and high-quality decision-making (Weinberg,
Milne, Andonova, & Hajjat, 2015). IoT system can capture real-time data through the use of
digital objects or devices, integration of the data and allowing stakeholders to make better
operational decisions.
Adopting the ubiquitous interconnectivity offered by IoT is essential to achieving
competitive advantage in almost all of the sectors of the modern economy (Iansiti &
Lakhani, 2014). Höjer and Wangel (2015) argue that ‘the novelty is thus not so much the
10 M. S. BALAJI AND S. K. ROY
2011; Ranjan & Read, 2016; Tynan, McKechnie, & Hartley, 2014). These studies indicate that
customer interaction with the firm and others is the locus of value creation which leads to
customer satisfaction (Grissemann & Stokburger-Sauer, 2012).
In this study, we extend S-D logic and propose that customers co-create value through
their interaction with the IoT technology in the retail setting. Such interactions are available
only for customers shopping with the retailer. Thus, IoT retail technology offers
opportunities for resource integration and this facilitates value co-creation. Specifically,
customers can use IoT technology at the retailer and accept the superior functions offered
by it. This leads to a personalised interaction and enhanced shopping experience. In this
context, IoT retail technology enables customers to actively engage with the retail firm and
participate in independent actions that are favourable for the creation of value-in-use. As
customers typically assess value by comparing the service experience with the
consumption parameter (Strandvik, Holmlund, & Edvardsson, 2012), IoT retail technology
offers the resources that are necessary for customers to co-create value. For example,
customers co-create value through their interactions with the smart shopping carts at retail
stores. As smart shopping carts offer real-time information update, information on product
location in the store and information on related products, the level of customer
participation determines the value created and these results in a more personalised
shopping experience. In this way, IoT retail technology has a direct influence on the way
in which value is created and contributes to the process of value co-creation.
Control variables
Age, Gender, Education, IoT type, IoT use percentage,
Need for personal interactions, and Technology anxiety
a direct effect on the CI. In the following section, we present a brief literature review to
illustrate the proposed relationships and the research model of this study.
actual usage of mobile banking services. Thus, we propose that superior functionality
represents an attractive attribute of IoT retail technology, and customer interaction with it
is likely to create a superior customer value determining their CI. In the light of the above
discussion, the following hypotheses are developed:
AA refers to the overall impressiveness of IoT technology and is closely related to the
emotional aspect of customer experience. It is defined as the extent to which customers
interpret IoT technology as attractive and appealing (Harris & Goode, 2010). Prior
research suggests that customers respond to products based on their visual appeal
and aesthetics. Extant literature indicates that visual attributes attract customers and
motivate them to buy the product (Moon, Park, & Kim, 2015; Truong, Klink, Fort-Rioche,
& Athaide, 2014). Product aesthetics plays a critical role in product success (Liu, 2003). In
addition, the AA of products can influence customers’ perception of innovativeness
which leads to favourable psychological and behavioural responses towards products.
In the context of new technology adoption, Al-Qeisi, Dennis, Alamanos, and
Jayawardhena (2014) show that aesthetic quality enhances customers’ perception of
website quality and favourably affects their behavioural intention. Sauer and Sonderegger
(2011) find that customers perceive greater usability for products with high levels of AA.
Similarly, Sheng and Teo (2012) find that aesthetics has the greatest impact on customer
experience with mobile services. In the retail context, Lee et al. (2015) find that the aesthetic
quality of IoT technology (augmented reality) has a significant impact on customers’
acceptance and behavioural intentions. Thus, we propose that AA might motivate
customers to respond more positively towards IoT technology. This favourable response
may manifest in terms of customers viewing the IoT as more valuable and appealing. This
results in greater inclination to interact with IoT and thus co-create value. Based on the above
discussion, the following hypothesis is proposed:
H3: Perceived aesthetic appeal of IoT positively influences perceived value co-creation
using the IoT.
The technology acceptance model (Davis, 1989) suggests that EU influences acceptance of
new technology. EU refers to the extent to which a person believes that the use of new
technology is easy and free from effort (Davis, 1989). Thus, we define EU as the degree of
customers’ subjective belief that IoT technology would not require significant physical and
psychological effort. Prior research suggests that customer motivation to try new things
depends on the output/input ratio (Chiu, Lin, Sun, & Hsu, 2009). In other words, if the
expected effort towards using a technology is compensated by the extended gains from
it, then customers are motivated to use the new technology. Furthermore, perceived EU
enhances comprehension and this leads to greater confidence in the usability of a new
product (Molina-Castillo, Lopez-Nicolas, & Soto-Acosta, 2012). Therefore, new technology
14 M. S. BALAJI AND S. K. ROY
that is easy to use and less complex is likely to be perceived as high in functionality and
this is likely to translate into greater intentions to try and adopt the new product.
In the context of new technology acceptance, several empirical studies have found a
significant effect of perceived EU on perceived usefulness and attitude towards new
technology. For instance, Venkatesh and Davis (2000) show that perceived EU has a
positive impact on perceived usefulness and intention to use the new system. Porter
and Donthu (2006) tested an extended model of technology acceptance and found that
consumer demographics, age and education positively influence perceived EU, and this
in turn affects perceived usefulness and attitude towards the Internet. In the retail
context, Evanschitzky et al. (2015) shows that perceived ease of using IoT retail
technology has a significant impact on customers’ intentions to use it in future. Thus,
we propose that when customers perceive IoT technology as easy to use and less
complex, they are more likely to interact with it, explore the benefits it offers and
thus co-create value. Thus, the following hypotheses are proposed:
H4: Perceived ease of use of IoT positively influences customers’ perception of the
superior functionality of IoT.
H5: Perceived ease of use of IoT positively influences perceived value co-creation using
the IoT.
H6: Perceived presence positively influences perceived value co-creation using the IoT.
This is consistent with propositions in the marketing literature which state that customer’s
perception of value will have a positive relationship with their intention to use the service
in future (Mencarelli & Rivière, 2014; Parasuraman & Grewal, 2000). Prior literature suggests
that perceived value of co-creation leads to repeat purchase behaviour and behavioural
intentions (Grissemann & Stokburger-Sauer, 2012; Sweeney, Danaher, & McColl-Kennedy,
2015). In the context of IoT technology, it is argued that customers have immense
opportunities for value co-creation which is proposed to have a positive association
with customer’s behavioural responses (See-To & Ho, 2014; Wünderlich et al., 2013).
Word-of-mouth has been extensively studied in marketing research and remains a
topic of continued research interests (Chawdhary & Dall’Olmo Riley, 2015; Cheema &
Kaikati, 2010). There is a general agreement that if customers feel comfortable in their
relationships with the service firms, they are expected to engage in word-of-mouth
activity (Shin, Song, & Biswas, 2014). It is argued that customers engage in word-of-
mouth activity related to their interaction with IoT if their construal of the PVC is
positive. Based on the above discussion and empirical findings we advance the
following hypotheses:
H7: Perceived value co-creation using the IoT positively influences customers’ continu-
ance intentions for IoT.
H8: Perceived value co-creation using IoT positively influences customers’ word-of-
mouth intentions for IoT.
Past studies suggest that certain demographic, behavioural and psychographic characteristics
of customers can impact key constructs in our study and may confound the relationships we
investigate. Hence, to allow for better delineation of the relationship proposed in our model
and to provide a more rigorous test of the theoretical linkages, we included demographic
variables, such as age, gender, education; behavioural variables, such as percentage of IoT
technology use in retail stores in last 6 months (IoT use percentage); type of IoT retail
technology used and psychographic variables, such as need for personal interaction (NP),
and technology anxiety, as control variables.
4. Research methods
4.1. Measurement instrument
The constructs in this study are measured using validated items from previous studies (see
Appendix). For example, PVC is measured with three items adapted from Gupta and Kim
(2010) that reflect the customer perception of value co-created with IoT retail technology
as ‘worthwhile’, ‘value’ and ‘good deal’. All scales are anchored in seven points, ranging
from 1 = ‘strongly disagree’ to 7 = ‘strongly agree’. The survey instrument also included a
behavioural section, with items reflecting the type of IoT retail technology used, the
percentage of the number of times the respondent has used IoT technology in his
16 M. S. BALAJI AND S. K. ROY
shopping trips in the last 6 months, frequency of shopping and type of retail store most
frequently visited. The questionnaire concluded with a demographic section which
included items such as gender, age and education.
5. Results
SEM using partial least squares (PLS) is used to test the research hypotheses. PLS is a
popular statistical SEM technique used to validate the constructs and measure the
JOURNAL OF MARKETING MANAGEMENT 17
structural relationships among the constructs (Chin, 1998). PLS is better suited for theory
development and requires less stringent sample distribution assumptions. Further, its
premises are less limiting and the sample size requirements are relatively small (Hair,
Sarstedt, Ringle, & Mena, 2012). Because of these reasons, this study uses PLS-SEM with
SmartPLS 3.0 to test the causal relationships proposed in the research model.
impact on CI. The demographic variables of age (β = 0.02, p = 0.98), gender (β = 0.01,
p = 0.99), behavioural variable of IoT use (β = −0.04, p = 0.28) and IoT type (β = 0.01,
p = 0.82) did not significantly influence CI. Education (β = 0.09, p < 0.05) was observed to
have a direct positive effect on CI.
The path coefficients from superior functionality to PVC (β = 0.24, p < 0.01) and from
superior functionality to CI (β = 0.67, p < 0.01) are significant, which supports H1 and H2.
Supporting H3, the path from AA to PVC (β = 0.13, p < 0.05) is significant. H4 and H5 are
supported as EU has a significant influence on superior functionality (β = 0.50, p < 0.01)
and PVC (β = 0.36, p < 0.01). H6 is supported as PR has a significant positive impact on
PVC (β = 0.15, p < 0.01). The path from PVC to CI (β = 0.13, p < 0.01) is significant,
providing support for H7. H8 is not supported as the path from the PVC and WM is not
Table 2. Discriminant validity results.
Age GEN EDU IoT type IoT use NP TA PVC SF AA EU PR CI WM
Age 1.00
GEN 0.06 1.00
EDU 0.43** 0.12* 1.00
IoT type 0.19** −0.02 −0.06 1.00
IoT use 0.06 0.01 −0.02 0.05 1.00
NP 0.07 −0.10 0.08 −0.01 −0.25** 0.78
TA 0.04 −0.11 0.04 0.04 −0.15* 0.09 0.81
PVC 0.01 0.00 0.04 −0.01 0.28** −0.21** −0.36** 0.87
SF 0.03 0.04 −0.08 −0.04 0.48** −0.30** −0.28** 0.46** 0.82
AA 0.01 0.19** 0.06 −0.02 0.10 −0.09 −0.36** 0.34** 0.28** 0.91
EU −0.01 −0.01 −0.05 −0.09 0.21** −0.26** −0.18** 0.52** 0.41** 0.13* 0.87
PR 0.03 0.07 0.10 0.04 0.15** −0.11* −0.36** 0.37** 0.35** 0.60** 0.15* 0.80
CI 0.08 0.07 0.03 −0.03 0.36** −0.30** −0.39** 0.54** 0.72** 0.44** 0.34** 0.47** 0.87
WM 0.11 0.01 0.11 −0.05 0.14* −0.16** −0.28** 0.34** 0.40** 0.28** 0.35** 0.38** 0.52** 0.82
MN 62.25 4.41 3.00 4.84 5.48 4.63 5.46 4.23 5.25 4.46
SD 23.58 1.07 0.83 1.11 1.02 1.12 1.01 1.04 1.04 1.08
GEN: Gender; EDU: education level; IoT use: percent of IoT technology used in shopping trips in last 6 months; IoT type: type of IoT retail technology used; NP: need for personal interaction;
TA: technology anxiety; PVC: perceived value co-creation; SF: superior functionality; AA: aesthetic appeal; EU: ease of use; PR: presence; CU: intentions to continue use; WM: word-of-mouth
intentions; MN: mean; SD: standard deviation.
Diagonal values in bold represent square root of AVE.
*p < 0.05, **p < 0.01.
JOURNAL OF MARKETING MANAGEMENT
19
20 M. S. BALAJI AND S. K. ROY
R2=0.25 R2=0.67
Superior 0.67**
Functionality Continuance
0.
0.50**
Intentions
24
**
Aesthetic
*
0.
13
13 R2=0.42
Appeal
0.
*
0.53**
Perceived
0.36** Value
Ease of Use Co-creation 0.
* 08
15
0. ns Word-of-
Presence mouth
Intentions
R2=0.34
Figure 2. Structural model results (*p < 0.05, **p < 0.01, ns – not significant).
study addresses this gap in the literature by empirically examining the customer
perception of IoT retail technology. Moreover, it answers the call for further studies
exploring IoT retail technology.
Second, this study develops and validates a research model of customer value co-
creation with IoT retail technology. To our knowledge, our study is one of the first to
apply the S-D logic to understand customers’ PVC with IoT retail technology. This study
extends and validates empirically a parsimonious, yet comprehensive, model that
illustrates how experience characteristics – EU, superior functionality, PR and AA –
influence value co-creation. Thus, this study provides a novel perspective that
addresses customers’ interaction with IoT technology during retail shopping. As such,
this research addressed a critical gap in the current body of knowledge – that of lack of
empirical research in value co-creation for IoT technology.
Third, the investigation of technology acceptance and information systems continuance
has a long history. This study addresses a key theoretical gap in the marketing and
information systems literature by examining the customers’ CI of IoT retail technology.
Even though an increasing number of IoT technologies have been introduced in retail
stores in the recent past (Wuenderlich et al., 2015; Wünderlich et al., 2013), empirical
research on IoT is, to some extent, limited. Few studies that have been reported in the
literature have either been conceptual in nature (Bhattacharya, 2015) or they examined the
initial trail or acceptance (Hwang & Good, 2014; Renko & Druzijanic, 2014). As IoT, an
emerging technology, is expected to have a wider penetration in future, there is a
pressing need to understand the impact of IoT technology on consumers’ decision-
making (Lin, Wu, & Cheng, 2015). Thus, the investigation of CI can provide insights for
managers on how to accelerate consumers’ adoption and continuance decisions of IoT retail
technology. Moreover, prior literature suggests that factors contributing to initial adoption
are distinct from those determining CI (Evanschitzky et al., 2015). Thus, the present study
attempts to fill these research gaps by developing and empirically examining a research
model of CI of IoT retail technology.
Fourth, this study focused on the relationships among IoT experience, value co-creation,
CI and WM. By examining the role of value co-creation in linking experience characteristics
with CI, this study offers insights into the process by which IoT forms the basis of customer
value. Fifth, this research extends prior literature through examination of relevant, yet
unexplored antecedents of PVC. For example, superior functionality, though pertinent to
technology acceptance and CI, has not attracted much attention in IoT technology
(Choudhury & Karahanna, 2008; Kim & Shin, 2015). Similarly, while AA and PR have been
proposed as important for understanding customer experience with IoT technologies (Shin,
2012; Wünderlich et al., 2013), these constructs have not received explicit focus in
understanding value co-creation and CI for IoT. Finally, researchers call for greater
attention to the understanding of service innovations (Toivonen & Tuominen, 2009; Witell
et al., 2015). In summary, the study results would help retailers develop effective strategies
to enhance value and encourage continuous use of IoT retail technology.
continuously. This research has examined the factors that determine value co-creation and
CI for IoT retail technology. More importantly, as technology allows traditional retailers to
level their playing field with online retailers, IoT can offer superior shopping experience
and contribute to greater customer value. Further, it has been shown that IoT creates
value for customers and that such enhanced value contributes to CI. When it comes to
value co-creation for IoT, consumers’ perception of EU has the greatest effect. Thus, retail
stores should pay attention to adopting IoT technologies that are user-friendly and easy-
to-use. IoT technologies that are simple and possess practical features can reduce
customer frustration and discomfort as well as improve their functionality to efficiently
meet the needs of retail shoppers. The findings of this study also show that superior
functionality plays a key role in creating value for IoT retail technology. Specifically, the IoT
technologies should be able to improve customers’ shopping effectiveness. Development
of such IoT technologies requires increased focus on customer testing and on aligning the
performance of IoT technologies with customer expectations. Regarding AA and PR, the
study findings show that retailers can gratify customers’ senses and immersion with IoT
and thereby enhance the value offered to the customers.
Disclosure statement
No potential conflict of interest was reported by the authors.
JOURNAL OF MARKETING MANAGEMENT 25
Notes on contributors
Dr M. S. Balaji is Assistant Professor of Marketing at Nottingham University Business School China.
His research interests include Services Marketing, Relationship Marketing and Social Media. He has
published in Journal of Business Research, Information & Management, Journal of Services Marketing,
Journal of Strategic Marketing, International Journal of Hospitality Management, Service Business,
International Journal of Bank Marketing and Asia Pacific Journal of Marketing and Logistics. He was a
Visiting Research Scholar at Whitman School of Management, Syracuse University, USA.
Dr Sanjit Kumar Roy is Assistant Professor of Marketing, The University of Western Australia, Perth,
Australia. His research interests include Services Marketing and Consumer-Brand Relationships. He
has guest edited a special issue on India for International Journal of Bank Marketing. He has also
co-edited Marketing Cases for Emerging Markets. He has published in a wide range of journals
including European Journal of Marketing, Journal of Business Research, Journal of Marketing
Management, Journal of Strategic Marketing, Journal of Services Marketing, Journal of Brand
Management, International Journal of Bank Marketing, Journal of Global Marketing and Managing
Service Quality. He was a Visiting Research Scholar at Bentley University, USA and Visiting Research
Fellow at Middlesex University, UK.
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Appendix
Superior functionality (SF) (developed from Orel & Kara, 2014; Wünderlich et al., 2013)
● SF1. [IoT retail technology] offers superior and interactive shopping features
● SF2. [IoT retail technology] is aware and responds to its environment
● SF3. [IoT retail technology] offers real-time product and purchase information
● SF4. [IoT retail technology] allows me to get my shopping done in a short time