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Crusader Troops

Crossbowman
ST 10, DX 11, IQ 10, HT 10
HP 10, Will 10, Per 11, FP 10, Speed 5.25, Move 5
Dodge 8, Parry 9, Block 6
DR 0
Advantages/Disadvantages: Duty (12 or less).
Skill: Brawling-11, Crossbow-12, Fast Draw (Crossbow)-12, Knife-11, Savoir-Faire
(Servant)-10, Scrounging-11
Equipment: Crossbow (1d+2 imp, Acc 2, Range 220/250), Hip Quiver with 20 Crossbow
Bolts.

Knight
ST 12, DX 10, IQ 10, HT 10
HP 12, Will 10, Per 10, FP 10, Speed 5.00, Move 4
Dodge 11, Parry 14, Block 14 (With Large Shield)
DR 4/2*
Advantages/Disadvantages: Combat Reflexes, Status 2, Wealth (Wealthy); Duty (12 or
less), Impulsiveness.
Skill: Brawling-11, Broadsword-14, Riding (Equines)-14, Lance-14, Leadership-10,
Savoir Faire (High Society)-10, Tactics-8
Equipment: Large Shield (DB 3), Mail Shirt and Sleeves (DR 4/2* Arms and Torso),
Pot Helm and Mail Coif (DR 8/6* Skull and 4/2* on Neck), Thrusting Broadsword (1d+3
cut Reach 1, 1d+1 imp Reach 1). Mounted Knights should have a Lance (2d+3 imp Reach
4) and a War-Trained Sadde Horse with a War Saddle.

Spearman
ST 11, DX 10, IQ 10, HT 10
HP 11, Will 10, Per 10, FP 10, Speed 5.00, Move 4
Dodge 10, Parry 12, Block 12 (With Large Shield)
DR 0
Advantages/Disadvantages: Duty (12 or less).
Skill: Brawling-11, Knife-12, Shield-12, Spear-12, Savoir Faire (Servant)-10
Equipment: Large Knife (1d-1 cut C,1; 1d-1 imp C), Large Shield (DB 3), Long Spear
(1d+1 imp Reach 2,3*).

Turcopole
ST 10, DX 11, IQ 10, HT 10
HP 10, Will 10, Per 11, FP 10, Speed 5.25, Move 5
Dodge 8, Parry 9, Block 6
DR 0
Advantages/Disadvantages: Status 1, Wealth (Wealthy); Duty (12 or less).
Skill: Brawling-11, Bow-12, Riding (Equines)-12, Spear-12, Savoir Faire (High
Society)-10, Scrounging-11
Equipment: Composite Bow (1d+1 imp Acc 2 Range 200/250 Shots 1(2)), Hip Quiver with
20 Arrows, Spear (1d+1 imp Reach 1*), War Trained Riding Horse with War Saddle.

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Roman Troops
-Archers (37 points)
-Cavalry (62 points)
-Spearman (37 points)
-Varangian Guard (87 points)

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Egyptians/Syrian Troops
Lancer
ST 11, DX 11, IQ 10, HT 10
HP 11, Will 10, Per 10, FP 10, Speed 5.25, Move 3
Dodge 8, Parry 11, Block 11 (With Medium Shield)
DR 4/2*
Advantages/Disadvantages: Status 2, Wealth (Wealthy); Duty (12 or less).
Skill: Brawling-11, Broadsword-12, Riding (Equines)-12, Savoir Faire (High
Society)-10, Savoir Faire (Military)-10, Soldier-12, Shield (Shield)-12
Equipment: Medium Shield (DB 2), Mail Shirt and Sleeves (DR 4/2* Arms and Torso),
Pot Helm and Mail Coif (DR 8/6* Skull and 4/2* on Neck), Thrusting Broadsword (1d+2
cut Reach 1, 1d+1 imp Reach 1), Long Spear (1d+1 imp Reach 2,3*) and a War-Trained
Sadde Horse with a War Saddle.

Turkic Mamluk (87 points)


ST 10, DX 10, IQ 10, HT 10
HP 10, Will 10, Per 10, FP 10, Speed 5.00, Move 4
Dodge 9, Parry 12, Block 12 (With Small Shield)
DR 3
Advantages/Disadvantages: Combat Reflexes, Patron (The Sultan, the Amir or other
Noble, Extensive Social and/or Political Power, 12 or less); Duty (Involuntary, 12
or less), Social Stigma (Valuable Property).
Skills: Axe/Mace-14, Brawling-11, Bow-14, Fast Draw (Arrow)-14, Savoir Faire (High
Society)-10, Savoir Faire (Military)-10, Shield (Shield)-14, Soldier-12, Tactics-8
Equipment: Small Mace (1d+2 cr Reach 1), Composite Bow (1d+1 imp Acc 2 Range
200/250 Shots 1(2)), Hip Quiver with 20 Arrows, War Trained Riding Horse with War
Saddle.

Slave Archers
ST 10, DX 11, IQ 10, HT 10
HP 10, Will 10, Per 11, FP 10, Speed 5.25, Move 5
Dodge 8, Parry 8, Block 6
DR 0
Advantages/Disadvantages: Patron (The Sultan, the Amir or other Noble, Extensive
Social and/or Political Power, 12 or less), Duty (Involuntary, 12 or less), Social
Stigma (Valuable Property).
Skill: Bow-12, Brawling-10, Fast Draw (Arrow)-12, Knife-10, Savoir Faire
(Military)-10, Savoir-Faire (Servant)-10, Soldier-12, Scrounging-11
Equipment: Regular Bow (1d-1 imp Acc 1 Range 150/200 Shots 1(2)), Hip Quiver with
20 Arrows, Dagger (1d-3 imp Reach C).

Slave Infantry
ST 11, DX 10, IQ 10, HT 10
HP 11, Will 10, Per 10, FP 10, Speed 5.00, Move 5
Dodge 10, Parry 11, Block 11 (With Medium Shield)
DR 0
Advantages/Disadvantages: Patron (The Sultan, the Amir or other Noble, Extensive
Social and/or Political Power, 12 or less), Duty (Involuntary, 12 or less), Social
Stigma (Valuable Property).
Skill: Brawling-11, Knife-12, Shield-12, Spear-12, Savoir Faire (Military)-10,
Savoir Faire (Servant)-10, Soldier-12, Scrounging-11
Equipment: Spear (1d+1 imp Reach 1), Large Knife (1d-1 cut C,1; 1d-1 imp C),
Medium Shield (DB 2).

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Seljuq Troops
Archers
ST 10, DX 10, IQ 10, HT 10
HP 10, Will 10, Per 11, FP 10, Speed 5.00, Move 5
Dodge 8, Parry 9, Block 6
DR 0
Advantages/Disadvantages: Duty (12 or less).
Skill: Bow-10, Fast Draw (Arrow)-10, Knife-10, Savoir Faire (Servant)-10,
Scrounging-11
Equipment: Regular Bow (1d-1 imp Acc 1 Range 150/200 Shots 1(2)), Hip Quiver with
20 Arrows, Dagger (1d-3 imp Reach C).

Ghulam
ST 10, DX 10, IQ 10, HT 10
HP 10, Will 10, Per 10, FP 10, Speed 5.00, Move 4
Dodge 9, Parry 12, Block 12 (With Small Shield)
DR 3
Advantages/Disadvantages: Combat Reflexes, Patron (The Sultan, the Amir or other
Noble, Extensive Social and/or Political Power, 12 or less); Duty (Involuntary, 12
or less), Social Stigma (Valuable Property).
Skills: Axe/Mace-14, Brawling-11, Bow-14, Fast Draw (Arrow)-14, Savoir Faire (High
Society)-10, Savoir Faire (Military)-10, Shield (Shield)-14, Soldier-12, Tactics-8
Equipment: Small Mace (1d+2 cr Reach 1), Composite Bow (1d+1 imp Acc 2 Range
200/250 Shots 1(2)), Hip Quiver with 20 Arrows, War Trained Riding Horse with War
Saddle.

Javelinmen
ST 10, DX 10, IQ 10, HT 10
HP 10, Will 10, Per 11, FP 10, Speed 5.00, Move 5
Dodge 8, Parry 9, Block 6
DR 0
Advantages/Disadvantages: Duty (12 or less).
Skill: Knife-10, Savoir Faire (Servant)-10, Scrounging-11, Spear-10, Thrown Weapon
(Spear)-10
Equipment: Five Javelins (1d-1 imp Reach 1 Acc 1 Range 15/25 Shots T(1)), Dagger
(1d-3 imp Reach C).

Turcomans
ST 10, DX 11, IQ 10, HT 10
HP 10, Will 10, Per 11, FP 10, Speed 5.25, Move 5
Dodge 8, Parry 9, Block 6
DR 0
Advantages/Disadvantages: Status 1, Wealth (Wealthy); Duty (12 or less).
Skill: Brawling-11, Bow-12, Riding (Equines)-12, Spear-12, Savoir Faire (High
Society)-10, Scrounging-11
Equipment: Composite Bow (1d+1 imp Acc 2 Range 200/250 Shots 1(2)), Hip Quiver with
20 Arrows, Spear (1d+1 imp Reach 1*), War Trained Riding Horse with War Saddle.

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Asian Christians
-Archers (62 points)
-Bedouin Cavalry (62 points)
-Nobles (87 points)
-Spearman (62 points)

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