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interfaces for machines and software, such as flow of a data of a process or a system (usually an
computers, home appliances, mobile devices, and information system) The DFD also provides
other electronic devices. information about the outputs and inputs of each
entity and the process itself.
DIFFERENT TYPES OF USER INTERFACE
Software Development
BATCH INTERFACE
COMMAND-LINE USER INTERFACE Software- the programs and other
TEXT-BASED USER INTERFACE operating information used by a computer.
GRAPHICAL USER INTERFACE Development- the process of developing
or being developed
UNBREAKABLE LAWS OF CREATING A GOOD
USER INTERFACE DESIGN Software Development- is the process of
conceiving, specifying, designing, programming,
1. LAW OF CLARITY- The user will avoid documenting, testing, and bug fixing involved in
interface elements without a clear creating and maintaining applications, frameworks,
meaning. or other software components.
2. LAW OF PREFERRED ACTION- The user
will feel more comfortable when they Software Developer- is a person concerned with
understand what the preferred action is. facets of the software development process,
including the research, design, programming, and
3. LAW OF CONTEXT- The user expects to
testing of computer software
see interface controls close to the object he
wants to control. System Software- includes the programs that are
4. LAW OF DEFAULTS- The user will rarely dedicated to managing the computer itself, such as
change default settings the operating system, file management utilities,
5. LAW OF GUIDED ACTION- The user will and disk operating system (or DOS).
probably do something if he is asked to do
it Application Software- is computer software
6. LAW OF FEEDBACK- The user will feel designed to perform a group of coordinated
functions, tasks, or activities for the benefit of the
more confident if you provide clear and
user.
constant feedback.
7. LAW OF EASING- user will be more Software Development Process- also known as
inclined to perform a complex action if it’s a software development methodology, model, or
broken down into smaller steps. life cycle) is a framework that is used to structure,
plan, and control the process of developing
Modularity- is the degree to which a system's information systems.
components may be separated and recombined,
Stages of Software Development Process:
often with the benefit of flexibility and variety in
use. Analyzing the problem
Market research
Definition of a module
Gathering requirements for the proposed
Function business solution
Interface Devising a plan or design for the software-
Strategy based solution
Implementation of the software
Structured programming - is a programming Testing the software
paradigm aimed at improving the clarity, quality, Deployment
and development time of a computer program by Maintenance and bug fixing
making extensive use of the structured control flow
constructs of selection (if/then/else) and repetition Planning- is an objective of each and every
(while and for), block structures, and subroutines. activity, where we want to discover things that
belong to the project.
Designing-once the requirements are established, Reduce Total Cost of Ownership (TCO)
the design of the software can be established in a Loosely coupled application
software design document.
Types of pattern design
Implementation, testing and documenting
Structural
Implementation- is the part of the
process where software engineers actually Creational
program the code for the project. Behavioral
Testing- This part of the process ensures
that defects are recognized as soon as Design pattern best practices
possible.
Keep it simple stupid
Documenting- the internal design of
software for the purpose of future Excess of everything is bad
maintenance and enhancement is done Focus on loosely coupled code
throughout development. Design first, code later
Programming Large
Requires
ABSTRACTION-CREATING SKILLS - is
the process of removing physical, spatial, or
temporal details or attributes in the study of
objects or systems in order to more closely
attend to other similar interest.
MANAGEMENT SKILLS - The process of
building abstractions aims not just to
describe something that can work but also