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Tutorial Mission: Snowball Fight

• Recommended Units: N/A


• Enemies: The jerks picking on Mewt
• Rewards: N/A

The game opens up during a typical school day in St. Ivalice, where Marche, Ritz, and Mewt are all in their
afternoon P.E. class. The activity of the day is the Snowball fight, which is basically your average tutorial
mission. Learn the basics of battle and pelt your opponents with snowballs before the tutorial battle ends
and a long cut scene begins.

Introductory Mission: Lizard Men?!

• Recommended Units: N/A


• Enemies: Warrior (Level 1), White Monk (Level 1)
• Rewards: Sprohm

Now that the world has changed, Marche must face a group of angry Bangaas. Montblanc will assist you in
this battle, but you cannot control him. Either way, move Marche behind an enemy or to their side in order to
increase your chances of landing hits and doing extra damage. The Law bans the use of items, but since
you don't have any to use, there is no point in worrying; if Marche's hit points get low, use his First Aid skill,
as the law prohibits the use of items in this battle. (Then again, you don't have any items, so why worry?)
After the battle, Montblanc will join your party and you will be able to switch jobs if you desire. Keeping
Marche and Montblanc as their default classes (Soldier and Black Mage) are highly recommended.

Mission 01: Herb Picking

• Recommended Units: Animist, Archer, Soldier, Thief, Warrior, White Mage


• Enemies: Goblin (Level 1) x3, Red Cap (Level 2), Sprite (Level 1)
• Rewards: 600 Gil, 40 AP, and the Lutia Pass Icon

There aren't any laws that really give you any kind of advantage in this battle; if the mission is governed by
Fight, Swords, Missile, Knives, or Instrument laws then avoid engaging your enemies. Since Sprites have
low HP and Defense, take them out first by attacking them from behind. Keep in mind that they have very
high Evasion, so going after them head on may prove frustrating. Another neat trick is to have your Animist
cast Sheep Count on your foes so you can take them out one by one.

Mission 02: Thesis Hunt

• Recommended Units: Animist, Archer, Black Mage, Soldier, Warrior, White Mage
• Enemies: White Mage (Level 3), Thief (Level 4), Soldier (Level 2), Archer (Level 2), Thief (Level 3),
Soldier (Level 3)
• Rewards: 4,000 Gil, 40 AP, 100 CP, and the Nubswood Icon

Your clan must recover a stolen thesis from the enemies on the mountaintop. Avoid engaging your enemy if
the World Laws forbid any weapons other than Knives. On the flip side, a law that forbids knives would
disable the opposing Thieves...
Anyway, the White Mage on the other team is annoying as hell, so take him/her out as quickly as you can.
Thieves have the Counter ability, so attack them from afar using magic of arrows; also, wait for the enemy
units to climb down the hills and then surround them and go for the kill. Oh, and don't forget to have your
Archer use their Blackout ability to blind your douche-bag enemies so you won't have to worry about being
hit for massive amounts of damage!

Mission 03: The Cheetahs

• Recommended Units: Animist, Archer, Soldier, White Mage


• Enemies: Fighter (Level 4), White Monk (Level 4), Thief (Level 3), Black Mage (Level 5), Archer
(Level 5)
• Rewards: 6,000 Gil, 40 AP, 100 CP, and the Eluut Sands Icon

All right! Marche will have his first encounter with Ritz since the world has changed, which is a very, very
good thing, as you must do battle alongside her and her buddy, Shara, to defeat your opponents. Since Ritz
uses wields a Rapier, and Shara uses a Bow, avoid the Fight, Missile, Rapiers, and Sword laws for this one.
Ritz is invulnerable to enemy attacks thanks to her Reflex ability, so there is no need to worry about her
being hurt by physical attacks; however, the Black Mage's spells can and will hurt her, so take him/her out
as quickly as possible in order to avoid Ritz taking too much damage. Use the Animist's Sheep Count ability
to put this joker to sleep in order to reduce his/her spell casting ability and make a killing. Once the Black
Mage is out of the way, focus your energies on the Fighter, as he is very dangerous when it comes to close
combat. Have your Archer use the Aim: Legs ability to hinder his movement and take him out from a safe
distance. Once those two pests have been eliminated the rest of the battle should go pretty smoothly.

Mission 04: Desert Peril

• Recommended Units: Animist, Archer, Black Mage, Dragoon, Fighter, White Mage
• Enemies: Coeurl (Level 6), Cream (Level 5), Red Panther (Level 5) x2, Antlion (Level 5)
• Rewards: 7,000 Gil, 40 AP, 100 CP, and the Ulei River Icon

First thing's first: using a Law that prohibits Thunder will completely disable the Cream, who is the only
enemy you really need to worry about. Since this slimy mass has low Magic Resistance, pelt it with powerful
offensive spells to come out on top. As for everyone else, have the Animist cast Sheep Count, and follow
that up with the Fighter's Beatdown technique to raise his/her accuracy to 100%. Doing this will take out
most of your enemies with one hit -- score!

Mission 05: Twisted Flow

• Recommended Units: Animist, Black Mage, Dragoon, Fighter, Red Mage, White Mage
• Enemies: Totema - Fanfrit (Level 9), Ahriman (Level 6) x2, Float Eye (Level 6) x2
• Rewards: 8,000 Gil, 80 AP, CP 100, and the Cadoan Icon

Your clan will encounter one of Ivalice's Totema (or crystal guardians) for the first time in this battle. Try to
avoid going into this fight if the World Law forbids Fight, Swords, Knives, Missile, or Instruments, as these
will hinder your progress greatly.
One of the Ahriman monsters has a spell called Roulette, which is an instant KO on a character. Take this
pest out quickly to avoid a mass of dead party members. As for the rest of the battle, have the Animist use
the Sheep Count ability on as many enemies as possible and then focus your attacks on Famfrit -- taking the
crystal guardian out immediately will ensure your victory, regardless of the amount of enemies still standing.
However, you won't get too much Experience for attacking a single enemy, so if leveling up is an issue, then
have your clansmen attack the guards first and leave Famfrit for last.

Mission 06: Antilaws


• Recommended Units: Archer, Black Mage, Defender, Paladin, White Mage
• Enemies: Gladiator (Level 7), Illusionist (Level 6), Fighter (Level 8), Defender (Level 8), Hunter
(Level 8), Ninja (Level 7)
• Rewards: 9,000 Gil, 40 AP, 100 CP, and the Aisenfield Icon

Marche must help the fugitive, Ezel Berbier, escape from the royal guards looking to toss him in jail.
Circumvent going into this battle when laws that prohibit Aim and Chivalry are in effect -- these will disable
your Archer and Paladin, which is not a good thing. You must protect Ezel during this battle at all costs; if he
is captured, you lose. Have your Paladin guard Ezel, and have your Archer use the Aim: Arm ability on the
guards. The Illusionist can use his/her Phantasm skill to cast spell that have a chance of hurting all of your
clansmen in the area. Take this bloke out quickly; if you can't kill him, drain his Magic Points to render him
completely useless. Watch for Ezel to case his Azoth spell and focus your attacks on any of the enemy units
that are still awake afterward to make things a little easier. If you win this battle, Ezel will teach you about
Antilaw and Law Cards, as well as tell you about his secret card shop.

Mission 07:Diamond Rain

• Recommended Units: Archer, Black Mage, Dragoon, Fighter, Summoner, White Mage
• Enemies: Ice Drake (Level 9), Ice Flan (Level 8), Bomb (Level 8), Ice Drake (Level 8), Lamia (Level
9)
• Rewards: 10,600 Gils, 40 AP, 100 CP, and the Roda Volcano Icon

Keep away from any World Laws that disable the Archer's Aim ability; other law constraints should not pose
any problems. One of the Ice Drakes possesses the dangerous Ice Breath attack, which is capable of hitting
multiple units over an area three spaces wide. Do not bunch up your groups, as this will put everyone at risk
for an Ice Breath induced ass kicking. Use Thunder-based spells to dispose of the Ice Flan (the Summoner's
Ramuh spell is quite effective, as is Thundara), and use some Ice Spells on the awkward Bomb and Ice
Drakes.

Mission 08: Hot Awakening

• Recommended Units: Black Mage, Dragoon, Fighter, Summoner


• Enemies: Avatar (Level 10) x4, Avatar (Level 9) x2, Avatar (Level 11) x2
• Rewards: 11,400 Gil, 80 AP, 100 CP, and the Koringwood Icon

The best thing to do is to enter the battle when the World Law forbids Charm, as you will be able to put the
Ultima Crystals out of commission. You could also ignore the Law completely and use a Totema to finish the
battle in a single round.
Go ahead and send some of your clan's lower level units after the Ultima Crystals to gain some trouble-free
experience for them. If you are unable to disable Charm via Law, bring a White Mage in order to set
Charmed units on the right path using the Esuna spell.

Mission 09: Magic Wood

• Recommended Units: Animist, Fighter, Summoner, Thief, White Mage


• Enemies: Thief (Level 9), Summoner (Level 10), Thief (Level 11), Time Mage (Level 9), Archer
(Level 10), Sniper (Level 11), Black Mage (Level 11)
• Rewards: 12,600 Gil, 40 AP, 100 CP, and the Salikawood Icon

Going into this battle while the World Law outlaws Stealing will cause you to miss out on some opportunities
for great equipment; try to engage when the Law prohibits Missile attacks, as the Sniper and Archer will be
disabled. Anyway, have your Thief use Steal: Armor to get some new outfits for your clan members (such as
the Minerva Plate); also, be aware that enemy Thieves can steal your items and armor just as you can steal
theirs, so it may be a wise idea to take them out before they can take off with your goods. You can also have
your Time Mage stop the Thieves in their tracks (or have your Animist use Sheep Count) so you can steal
from them before knocking them out of this battle.

Mission 10: Emerald Keep

• Recommended Units: Animist, Thief (x2), Time Mage, Summoner, White Monk
• Enemies: Templar (Level 10), Alchemist (Level 10), Bishop (Level 9), Rune Seeker - Babus - (Level
12), Templar (Level 11), Gunner (Level 10)
• Rewards: 13,600 Gil, 40 AP, 100 CP, and the Nargai Cave Icon

Babus will be accompanied by a group of royal guards in this battle. If Stealing or Color Magic are banned
by the World Law, avoid going into this battle. Have your Animist use the Sheep Count on the enemy
Thieves so that you can use your stealthy skills to steal their equipment. Have your team members equipped
with items such as Dash Boots and Spike Boots in order to make moving around this area much easier.
Defeating Babus will end this battle, so take your time to steal from his lackeys before taking him out.

Mission 11: Pale Company

• Recommended Units: Animist, Archer (x2), Fighter, White Mage, White Monk
• Enemies: Totema - Adremmalech (Level 15), Fire Wyrm (Level 13), Thundrake (Level 13), Icecrake
(Level 13)
• Rewards: 15,000 Gil, 80 AP, 100 CP, and the Baguba Port Icon

Going into this battle when the World Law prevents the Aim ability is a bad idea, as your Archers will not be
able to do their part. If the Dragons are not disabled quickly, they will cast Bolt Breath, Fire Breath, and Ice
Breath on your units. Have your Archers to blind them and cancel out their physical attacks via Aim: Arm
and Blackout; putting the Dragons to sleep is also recommended. Once your scaly friends are out of the
picture, surround Adremmalech and use Combo abilities to take him out in a few rounds. The battle will end
once the crystal is destroyed, regardless of how many Dragons remain.

Mission 12: Jagd Hunt

• Recommended Units: Animist, Archer, Fighter, Red Mage, Thief, White Mage
• Enemies: Blue Mage (Level 13), Hunter (Level 13), Ninja (Level 14), Assassin (Level 14), Antlion
(Level 12), Tough Skin (Level 12)
• Rewards: 16,000 Gil, 40 AP, 100 CP, Kudik Peaks Icon

The great thing about this particular mission is that there are no Laws -- this means that you cannot use any
Antilaw cards, either, sparky. Focus your efforts on the Ninja and the Assassin, as they hit really hard. If any
of your units are KO'd, revive them by using a Phoenix Down or Life spell before the battle ends. Put the
Assassin and the Ninja to sleep, and have your Thief steal the Wygar armor from the Assassin before taking
him/her out of the picture. Also, don't forget to have your Archer use Aim: Arm on the Hunter to make things
a little easier for you.

Mission 13: The Bounty

• Recommended Units: Animist, Assassin, Dragoon, Fighter, Thief, White Mage


• Enemies: Paladin (Level 15), Sage (Level 11), Black Mage (Level 14), Red Mage (Level 13),
Fighter (Level 14), Time Mage (Level 14)
• Rewards: 17,200 Gil, 40 AP, 100 CP, Jeraw Sands Icon
If the World Law has Time Magic banned, things will go pretty smoothly. You can also ban Color Magic or
Holy to prevent the enemy Paladin from reviving fallen units, but this means that you won't be able to heal
your party, so choose your laws wisely. The Black Mage is a master of Return Magic, so have your Fighter
or Dragoon get close and finish the bloke off using physical attacks in order to avoid having your spells
bounced back at you. Have your Thief steal plenty of armor from your opponents and go for the Paladin, as
he will cast Cura and Life on his comrades; have your Assassin use Last Breath on him for the chance to
take him out in one fatal blow.

Mission 14: Golden Clock

• Recommended Units: Alchemist, Assassin, Dragoon, Fighter


• Enemies: Time Mage (Level 16), Gadgeteer (Level 15), Alchemist (Level 16), Juggler (Level 14)
• Rewards: 18,000 Gil, 40 AP, 100 CP, Muscadet Icon

This is yet another battle in which you will be joined by Ritz and Shara -- unfortunately they are not within
your control -- bummer. Try to enter this battle with Laws that prohibit status-altering attacks to prevent
Poison and Toad spells from being cast on your party. Using the Law to disable Time Magic will help out
immensely, as the Time Mage will be rendered quite useless. Take out the Alchemist as soon as you
possibly can in order to stop him from using his deadly Meteor spell on you; the Dragoon and the Fighter are
ideal for this task. Ritz and Shara are pretty strong and can obliterate your opponents without too much help,
so if you want, you can sit around and cast healing spells to gain some EP while the lovely ladies do all the
work.

Mission 15: Scouring Time (Part 1)

• Recommended Units: Fighter, Thief (x2), Sage, Summoner


• Enemies: Templar (Level 17), Templar (Level 16), Gunner (Level 16), Mog Knight (Level 15), Sage
(Level 15), Mog Knight (Level 16), Paladin (Level 17)
• Rewards: 19,600 Gil, 80 AP, 100 CP, Uladon Bog Icon

The best combination of Laws to have in effect in this two-part battle is Saber and Time Magic; whatever you
do, refrain from banning Color Magic, Holy, or Steal at all costs. One of the Templars is wearing some nice,
rare Genji Armor, which would look great on one of your units. Even though this battle is difficult, do what
you can to steal that pretty piece before it's over. Also, make sure that Marche is able to use the Item ability.
If you have an Angel Ring, give it to Marche in preparation for the second part of this battle.

Mission 15: Scouring Time (Part 2)

• Recommended Units: Fighter (Paladin or Ninja are also good choices)


• Enemies: Babus (Rune Seeker, Level 21), Avatar (Exodus Fruit, Level 18) x7
• Rewards: N/A

Marche is going to have to face off against Babus alone, so be ready for a very fun time. Babus will use the
Demi spell to halve your Hit Points in one shot, so use a Hi-Potion or an X-Potion to heal yourself, but don't
fall into the trap of Demi, Heal, Demi, as that is a waste of time. Babus knows Counter, and isn't afraid to
use it to take out as many as 50 Hit Points in a single strike, so keep your distance and use the Air Render
ability to do some damage. If you have a big HP advantage over Babus, go ahead and finish him off in close
combat before disposing of the Exodus Fruits.

Mission 16: The Big Find

• Recommended Units: Bishop, Dragoon, Fighter, Summoner, Time Mage, White Mage
• Enemies: Fighter (Level 18), Fighter (Level 19), Bishop (Level 17), Bishop (Level 18), Thief (Level
17), Thief (Level 19)
• Rewards: 20,400 Gil, 40 AP, 100 CP, Gotor Sands Icon

First off, banning Stealing in this battle can work for or against you, depending on how you look at it. The
enemies have some pretty good stuff to plunder, but on the other hand, they can just as easily steal from
you as you can from them. If you are going to leave Stealing in effect, make sure that anybody who knows
Maintenance sets it as an S-ability in order to prevent their possessions from being taken. Also, make sure
that you keep Jump and Techniques in effect so that your units aren't utterly useless.
Your opponents start this fight close together, so go ahead and have that Summoner of yours work some
Summoning mojo. Many of the enemy units know abilities like Return Magic and Strikeback, so be careful
about whom you attack with what. Attack the weapon users with magic, and the magic users with weapons
for maximum effect; and have your Dragoon do a nice bit of Jumping in order to trounce the opposition.
Don't forget to use your Time Mage's Quicken ability wisely in this battle.

Mission 17: Desert Patrol

• Recommended Units: Assassin, Black Mage, Fighter, Summoner, White Mage


• Enemies: Soldier (Level 19), Gladiator (Level 20), Defender (Level 20), Dragoon (Level 19), Soldier
(Level 18), Bishop (Level 18), White Monk (Level 17)
• Rewards: 21,400 Gil, 40 AP, 100 CP, and the Delia Dunes Icon

Make sure that Corner is in effect (this is so your lovely Assassin can KO enemies aplenty), as well as Holy
and Color Magic, as you will need your White Mage to do some healing during this fight. Go for the Bishop
and the Defender first, as they will use magic and items to heal their teammates. The Defender is a bit of a
pain; the best thing to do is surround him with multiple units to prevent him from running away to heal
himself. As for the Bishop, he is equipped with a Flurry Robe, so prevent using Ice magic on him unless you
want him to be healed for some strange reason. Have your Fighter use the Far Fist ability, and use your
Black Mage and Summoner to deal damage to the resistance, as many of them are weak against magic
attacks.

Mission 18: Quiet Sands (Part 1)

• Recommended Units: Juggler, Paladin, Red Mage, Thief (x2), Time Mage
• Enemies: Llednar (Biskmatar - Level 23), Templar (Level 20), Templar (Level 21), Titania (Level
19), Titania (Level 20)
• Rewards: 22,600 Gil, 80 AP, 100 CP, and the Materiwood Icon

Make sure that Holy and Items are not banned, as you will have a very tough time otherwise (mostly in part
2 of this fight). Before you go into this battle, equip your members with Armor and Shields that absorb Holy
to protect them from the Titania's dangerous LV?D Holy spell. Have your Thieves steal from Llednar and the
two Templars to get some pretty nice gear.

Mission 18: Quiet Sands (Part 2)

• Recommended Units: Dragoon, Fighter (x2), Time Mage, White Mage (x2)
• Enemies: Totema (Mateus, Level 24), Vampire (Level 21) x2, Vampire (Level 22) x2
• Rewards: N/A

Warning: if Marche is KO'd during this battle, you will automatically lose, so watch his health carefully! Since
Vampires are undead, have your White Mages deal some damage by casting their healing spells on them.
The Vampires will reanimate about every three rounds or so; position any ailing units near them so that
casting a healing spell will hurt the enemies and heal your party members at the same time. Have your
Fighters and Dragoons assault Mateus in the mean time. As soon as Mateus is KO'd the battle is over,
regardless of how many of the undead are still standing.

Mission 19: Materite Now!

• Recommended Units: Dragoon, Fighter, Red Mage, Thief (x2), White Mage
• Enemies: Summoner (Level 21), White Mage (Level 20), Elementalist (Level 23), Red Mage (Level
18), Sniper (Level 21), Assassin (Level 23)
• Rewards: 23,400 Gil, 40 AP, 100 CP, and the Bervenia Palace Icon

Use the World Laws to your advantage by banning Corner and Summon abilities in order to disable the
enemy Assassin and Summoner. Have your Thieves Steal the Madu from the Red Mage and the Ribbon
from the Elementalist. You can also use your Law Cards to ban Missiles in order to render the enemy Sniper
useless. Have your Red Mage cast some Sleep spells to prevent the opposition from doing too much
damage to your clan while the Dragoon and Fighter use their abilities to bust some heads.

Mission 20: Present Day

• Recommended Units: Juggler, Red Mage, Soldier, Thief, White Mage


• Enemies: Alchemist (Level 21), Gladiator (Level 23), Mog Knight (Level 22), Gladiator (Level 22),
Templar (Level 24)
• Rewards: 25,000 Gil, 80 AP, 100 CP, Tubola Cave Icon

Entering this battle when the Law forbids Steal and Status Ailments is a bad idea, as the Alchemist is in
possession of a Scorpion Tail, and the Mog Knight has the Materia Blade. Have your Thief take their initial
weapons and wait for them to equip their hidden items before Stealing yet again. On another note, prepare
Marche for his upcoming solo battle with Llednar by equipping him with the Angel Ring and Dash Boots, as
you will not be able to save your game between this mission and Present Day 2.

Mission 20: Present Day 2

• Recommended Units: Thief


• Enemies: Llednar (Biskmatar, Level 26)
• Rewards: N/A

Marche has no choice but to do battle with Llednar all by himself, so with that said, make sure that you have
a nice stock of X-Potions in your inventory. Your only objective in this fight is to stay alive, so keep your
distance from Llednar in order to avoid a certain ass kicking. If you decide that snuggling the baddie is your
thing, beware, as Llednar will use his uber-powerful Omega ability to do some real damage; he also has the
Counter ability, so physical attacks won't exactly benefit you here. Stealing Llednar's weapon will decrease
his attack power quite a bit, so go for it if you'd like to gain yourself a nice Save the Queen. If not, just keep
Marche healthy until Judgemaster Cid arrives at the scene.

Mission 21: Hidden Vein

• Recommended Units: Dragoon, Fighter, Gunner, Summoner, Thief, White Mage


• Enemies: White Monk (Level 25), Animist (Level 26), Blue Mage (Level 25), Mog Knight (Level 25),
Sage (Level 26), Juggler (Level 24)
• Rewards: 26,200 Gil, 40 AP, 100 CP, and the Deti Plains Icon
Going into this battle when the Law bans Holy, Color Magic, Summoning, or Items is an extremely bad idea,
as you will need your magic users to be able to utilize their unique abilities to harm enemies and heal injured
units. If you are able to forbid Status Ailments, do so, but if not, have that Gunner of yours use Stopshot to
put the Sage and Blue Mage out of commission before they start inflicting abnormal status on your units.
Have your clan's Summoner cast area-effect spells that damage several opponents at once; Summon spells
work well, but they consume a lot of MP, so be sure to use them carefully. Your Fighter and Dragoon should
use their abilities to do some nice damage, and your Thief is there to Steal weapons. Go team!

Mission 22: To Ambervale

• Recommended Units: Black Mage, Defender, Fighter, Paladin, Summoner, White Mage
• Enemies: Big Malboro (Level 26), Lilith (Level 26), Thundrake (Level 27), Jawbreaker (Level 25),
Coeurl (Level 26)
• Rewards:27,000 Gil, 40 AP, 100 CP, Sienna Gorge Icon

If you engage the opposition at Deti Plains while the Law forbids Summon Magic, Color Magic, or Dmg2:
Animal you will be in for a tough time. Try to go in while Status Ailments are banned to keep the enemies
from using their status warping abilities on your clan. Also worth noting is the Jawbreaker's Level 5 Death
ability, which will instantly KO any unit whose level is a multiple of 5 (just like all other Final Fantasies). If any
of your units can be harmed by this spell, take out the Jawbreaker quickly to avoid having to use many,
many Phoenix Downs. Make sure that you use your stronger units to protect those who are physically
weaker (i.e. your magic users) and have your members attack with ranged abilities. Do this and everything
will be golden.

Mission 23: Over the Hill

• Recommended Units: Red Mage, Templar, Thief (x2), Time Mage, White Mage
• Enemies: Summoner (Level 28), Elementalist (Level 28), Fencer (Level 28), Assassin (Level 28),
Ritz (Red Mage, Level 30), Shara (Sniper, Level 29)
• Rewards: 28,600 Gil, 80 AP, 100 CP, and the Ambervale Icon

Disabling Summon magic will automatically render the Summoner useless and create less of a hassle for
you. Disabling Missile is also helpful; avoid engaging when the Law has forbidden Holy or Status Ailments.
Ritz is a real pain in the ass, as she will use her Doublecast ability to inflict some heavy damage to your
units. Have one of your Thieves steal her Ribbon and then put her to Sleep to stop her hardcore magic
assault. Also, don't forget to Steal Shara's Ribbon as well, as these Helms are extremely rare and extremely
beneficial to have. Use your Time Mage's Quicken spell to liven things up a bit as one of your Thieves works
on stealing weapons from the opposing units. Render your enemies useless and strike them down!

Mission 24: Royal Valley (Part 1)

• Recommended Units: Dragoon, Ninja, Red Mage, White Mage


• Enemies: Gunner (Level 27), Ninja (Level 29), Illusionist (Level 28), Llednar (Biskmatar, Level 30),
Assassin (Level 27), Alchemist (Level 28)
• Rewards: N/A

Preparation for this battle is crucial as a), there are three parts to it, and b) all World Laws in effect when you
enter Ambervale will remain in effect for the rest of the battles. Try entering this battle while the Law forbids
Skills in order to disable some of the stronger enemy attacks. If you can get your grubby little hands on a
Target All Law Card that would be spectacular. Early in the battle, have your White Mage cast Auto-Life on
all of your units so they may be revived immediately after being taken down. Llednar cannot be hurt by
offensive magic spells, so get in close and pummel him. Have that Ninja of yours use Metal Veil to blind
Llednar to make him a little less dangerous. As for the baddies aiding Llednar, have your Red Mage
Doublecast all kinds of powerful spells on them to inflict some major damage.
Mission 24: Royal Valley (Parts 2&3)

• Recommended Units: Dragoon, Ninja x2, Red Mage, Time Mage, White Mage
• Enemies (Part 2): Adremmalech (Dephs, Level 28), Remedi (Battle Queen, Level 29), Famfrit
(Dephs, Level 28)
• Enemies (Part 3): Mateus (Dephs, Level 28), Remedi (Li-Grim, Level 36)
• Rewards: N/A

Remedi can change the Laws at will, so be very careful of what you do here. If you were able to ban Target
All, some of the more powerful attacks of Remedi and Co. will be ineffective. Remedi is a Holy-based
creature, so avoid equipping weapons with the Holy attribute, as striking her with them will heal her. Use
your Time Mage to cast Quicken on your strongest units (a Juggler with the Smile ability is also sufficient)
and gang up on Remedi. Defeating her will result in her units going down with her.
Now, the key to defeating Remedi in her Li-Grim form is TEAMWORK!! Surround her and use Combo
attacks in order to do the most damage to her; her spells are extremely dangerous so have that White Mage
of yours do some more Auto-Life mojo, as well as the usual healing of injured units. As long as you keep to
this strategy, victory should be yours, my friend. And if not, try, try again!
After Remedi falls, watch that ending and don't forget to save!!
Side Missions
Mission 025: Wanted!
When: Kingmoon (after completing Mission 002)
Where: Any pub
Requirements: N/A
Enemies: Soldier (Level 6), Dolce (Black Mage, Level 7), White Mage (Level 5), White Monk (Level 5)
Rewards: 4,600 Gil, 40 AP, 30CP, Flower Vase

Mission 026: Wanted!


When: Bardmoon (after completing Mission 012)
Where: Any pub
Requirements: N/A
Enemies: Big Gabbana (Mog Knight, Level 16), Time Mage (Level 15), Thief (Level 14), Lil Gabbana
(Juggler, Level 14), Warrior (Level 15), White Monk (Level 14)
Rewards: 13,600 Gil, 40 AP, 30 CP

Mission 027: Wanted!


When: Madmoon (after completing Mission 001)
Where: Any pub
Requirements: N/A
Enemies: Diaghilev (Alchemist, Level 4), Archer (Level 3), Gladiator (Level 4), Dragoon (Level 4), Thief
(Level 3)
Rewards: 28,000 Gil, 40 AP, 30 CP

Mission 028: Wanted!


When: Sagemoon (after completing Mission 015)
Where: Any pub
Requirements: N/A
Enemies: Archer (Level 18), Bishop (Level 18), Dragoon (Level 18), Summoner (Level 18), Kanan (Templar,
Level 19)
Rewards: 18,000 Gil, 40 AP, 30 CP

Mission 029: Wanted!


When: Huntmoon (after completing Missions 020 & 064)
Where: Any pub
Requirements: N/A
Enemies: Rayne (Assassin, Level 25), Gunner (Level 25), Red Mage (Level 24), Sniper (Level 24)
Rewards: 45,000 Gil, 40 AP, 30 CP, Zanmato

Mission 030: Wanted!


When: Kingmoon (after completing Missions 013, 025, & 065)
Where: Any pub
Requirements: N/A
Enemies: Archer (Level 15), Assassin (Level 14), Figher (Level 15), Gladiator (Level 16), Dragoon (Level
16), Lodion (Illusionist, Level 16)
Rewards: 22,600 Gil, 40 AP, 30 CP, Onlyone

Mission 031: Ruby Red


When: After completing Missions 017 & 102
Where: Any pub
Requirements: N/A
Enemies: Icedrake (Level 20), Archer (Level 20), Hunter (Level 20), Thundrake (Level 21), Beastmaster
(Level 21), Blue Mage (Level 21)
Rewards: 16,000 Gil, 40 AP, 30 CP, Wyrmstone

Mission 032: Tower Ruins


When: After completing Mission 008 and reading The Hero Gaol
Where: Any pub
Requirements: N/A
Enemies: Goblin (Level 12), Icedrake (Level 10), Bomb (Level 11), Firewyrm (Level 11), Malboro (Level 11)
Rewards: 30 AP, 30 CP

Mission 033: Battle in Aisen


When: After completing Missions 008 & 032
Where: Any pub
Requirements: N/A
Enemies: Archer (Level 10) x2, Fencer (Level 10), Fighter (Level 11), Dragoon (Level 11)
Rewards: 40 AP. 30 CP

Mission 034: Magewyrm


When: After completing Missions 017 & 033
Where: Any pub
Requirements: N/A
Enemies: Antion (Level 20), Red Panther (Level 20), Icedrake (Level 21), Firewyrm (Level 22), Gerland
(Thundrake, Level 20), Bomb (Level 21)
Rewards: 50 AP, 30 CP

Mission 035: Salika Keep


When: After completing Missions 017 & 034
Where: Any pub
Requirements: N/A
Enemies: White Mage (Level 21), Lord Ghost (Vampire, Level 23), Time Mage (Level 21), Defender (Level
21) x2
Rewards: 60 AP, 30 CP, Ayvuir Red

Mission 036: Twin Swords


When: After completing Missions 005 & 037, and reading the Hero Gaol
Where: Any pub
Requirements: Combat (Level 10)
Enemies: Gunner (Level 7), Black Mage (Level 7), Time Mage (Level 7), Animist (Level 7), Mog Knight
(Level 9), Mog Knight (Level 7)
Rewards: 40 AP, 30 CP, Ayvuir Blue

Mission 037: Village Hunt


When: After completing Mission 003
Where: Any pub
Requirements: N/A
Enemies: Antion (Level 7) x2, Goblin (Level 6), Antion (Level 6), Coeurl (Level 7)
Rewards: 4,200 Gil, 40 AP, 30 CP

Mission 038: Fire! Fire!


When: After completing Mission 001
Where: Cyril Pub
Requirements: N/A
Enemies: Bomb (Level 4) x2, Bomb (Level 3) x2
Rewards: 3,600 Gil, 40 AP, 30 CP, Sprinkler

Mission 039: The Wanderer


When: After completing Mission 015
Where: Muscadet Pub
Requirements: N/A
Enemies: Masterberry (Level 20), Tonberry (Level 18), Tonberry (Level 19)
Rewards: 11,400 Gil, 40 AP, 30 CP, Tonberrian

Mission 040: Battle Tourney


When: Kingmoon (after completing Mission 020)
Where: Any pub
Time Limit: 15 days
Requirements: N/A
Enemies: Paladin (Level 26), Illusionist (Level 24), Dragoon (Level 26), Defender (Level 25), Sage (Level
26)
Rewards: 7,000 Gil, 40 AP, Sequence

Mission 041: Mage Tourney


When: Sagemoon (after completing Mission 020)
Where: Any pub
Time Limit: 15 days
Requirements: N/A
Enemies: Black Mage (Level 25), White Mage (Level 26), Blue Mage (Level 26), Red Mage (Level 26)
Rewards: 7,000 Gil, 40 AP, Sapere Aude

Mission 042: Swimming Meet


When: Huntmoon (after completing Mission 020)
Where: Any pub
Time Limit: 15 days
Requirements: N/A
Enemies: Gladiator (Level 27), Archer (Level 27), Dragoon (Level 26), White Mage (Level 27)
Rewards: 7,000 Gil, 40 AP, Acacia Hat

Mission 043: Clan League


When: After completing Mission 022 and Clan Leagues 1 - 4
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Summoner (Level 28), Assassin (Level 28), Vili (Sniper, Level 29), Elementalist (Level 28)
Rewards: 22,600 Gil, 80 AP, 40 CP, Peytral

Mission 044: Snow in Lutia


When: After completing Mission 001
Where: Any Pub
Requirements: N/A
Enemies: Red Panther (Level 3) x2, Goblin (Level 4)
Rewards: 3,600 Gil, 40 AP, 40 CP
Mission 045: Frosty Mage
When: After completing Missions 001 and 044
Where: Any Pub
Requirements: N/A
Enemies: Sphere (Level 1) x2, Gelato (Black Mage, Level 6), Float Eye (Level 4), Red Panther (Level 3) x2
Rewards: 4,000 Gil, 40 AP, 40 CP, Laglace Sword

Mission 046: Prof in Trouble


When: After completing Missions 001 and 044
Where: Any Pub
Time Limit: 25 days
Requirements: N/A
Enemies: Ice Flan (Level 5), Lyle (Zombie, Level 4), Colin (Zombie, Level 4), Guinness (Zombie, Level 4),
Ice Flan (Level 4), Auggie (Sage, Level 4)
Rewards: 4,000 Gil, 40 AP, 40 CP, Gedegg Soup

Mission 047: Hot Recipe


When: After completing Mission 007
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Fire Wyrm (Level 9), Fire Wyrm (Level 10), Bomb (Level 10) x2, Bomb (Level 9)
Rewards: 7,000 Gil, 40 AP, 40 CP, Gedegg Soup

Mission 048: S.O.S.


When: After completing Mission 008
Where: Any pub
Time Limit: 15 days
Requirements: Track (Level 7)
Enemies: Shara (Archer, Level 12), Ritz (Fencer, Level 13), Juggler (Level 11), Sprite (Level 11), Zombie
(Level 11), Zombie (Level 12), Sprite (Level 10)
Rewards: 7,800 Gil, 40 AP, 30 CP, Topaz Armring

Mission 049: A Lost Ring


When: After completing Mission 004
Where: Any Pub
Time Limit: 15 days
Requirements: N/A
Enemies: Lilith (Level 8), Goblin (Level 7), Lamia (Level 7) x2, Sprite (Level 8),
Rewards: 5,200 Gil, 40 AP, 30 CP

Mission 050: Staring Eyes


When: After completing Missions 003 & 113
Where: Any Pub
Time Limit: 25 days
Requirements: Ahriman Eye
Enemies: Ahriman (Level 7), Belvay (Beastmaster, Level 6), Float Eye (Level 6), Float Eye (Level 5)
Rewards: 4,600 Gil, 50 AP, 30 CP, Vesper

Mission 051: Desert Rose


When: Huntmoon, after completing Mission 016
Where: Any pub
Time Limit: 15 days
Requirements: Flower Vase
Enemies: Antlion (Level 19) x2, Red Panther (Level 21), Sprite (Level 18), Jawbreaker (Level 19), Red
Panther (Level 19)
Rewards:40 AP, 30 CP, Blue Rose

Mission 052: Friend Trouble


When: After completing Mission 012
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Red Panther (Level 13), Cream (Level 14), Red Panther (Level 15), Red Panther (Level 16),
Coeurl (Level 16)
Rewards: 9,000 Gil, 40 AP, 30 CP

Mission 053: Flesh and Bones


When: After completing Missions 016 and 105
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Thief (Level 19), Gunner (Level 20), Thief (Level 20), Hunter (Level 21), Hunter (Level 20), Archer
(Level 20)
Rewards: 18,000 Gil, 40 AP, 40 CP, Tiger Hide

Mission 054: For a Song


When: After completing Mission 018
Where: Muscadet Pub
Time Limit: 25 days
Requirements: N/A
Enemies: Titania (Level 24), Sprite (Level 23), Malboro (Level 23), Fire Wyrm (Level 23), Red Panther
(Level 24), Leanan (Summoner, Level 15)
Rewards: 16,000 Gil, 40 AP, 40 CP, Trichord

Mission 055: White Flowers


When: After completing Mission 003
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Antlion (Level 6) x2, Goblin (Level 6), Antlion (Level 5), Red Cap (Level 7)
Rewards: 1,600 Gil, 40 AP, 40 CP, White Flower

Mission 056: New Anti-Law


When: After completing Mission 023 and talking to Ezel
Where: Cadoan Pub
Time Limit: 25 days
Requirements: N/A
Enemies: Sniper (Level 28), Red Mage (Level 27), Time Mage (Level 28), Gunner (Level 26), Defender
(Level 25), Ninja (Level 27)
Rewards: 34,000 Gil, 40 AP, 40 CP, Amber, Almighty Card

Mission 057: Prison Break


When: Kingmoon, after completing Mission 019
Where: Sprohm Pub
Time Limit: 25 days
Requirements: N/A
Enemies: Templar (Level 23), Defender (Level 25), Templar (Level 24), Defender (Level 23)
Rewards: 7,000 Gil, 40 AP, 20 CP, Helje Key

Mission 058: Royal Ruins


When: After completing Missions 010 and 114
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Odd Statue (Level 1) x2, Toughskin (Level 13), Lilith (Level 14), Titania (Level 11), Lamia (Level
13)
Rewards: 7,000 Gil, 40 AP, 40 CP

Mission 059: Sketchy Thief


When: After completing Mission 022
Where: Any pub
Time Limit: 25days
Requirements: N/A
Enemies: Archer (Level 29), Thief (Level 29), Animist (Level 28), Thief (Level 28), Jelly (Level 29)
Rewards: 18,000 Gil, 40 AP, 40 CP, Sketchbook

Mission 060: Showdown!


When: After completing Missions 018 and 066
Where: Any pub
Time Limit: 10 days
Requirements: N/A
Enemies: Assassin (Level 24), Alchemist (Level 23), Dragoon (Level 23), Paladin (Level 24), Mog Knight
(Level 23), Summoner (Level 23)
Rewards: 36,000 Gil, 40 AP, 35 CP

Mission 061: Hit Again


When: After completing Mission 013
Where: Any pub
Requirements: N/A
Enemies: Gunner (Level 17), Blue Mage (Level 17), Ninja (Level 16), Red Mage (Level 16), Thief (Level 15),
Black Mage (Level 16)
Rewards: 7,000 Gil, 40 AP, 35 CP

Mission 062: Oasis Frogs


When: After completing Mission 005
Where: Cadoan Pub
Requirements: N/A
Enemies: Lamia (Level 9) x2, Lamia (Level 8)
Rewards: 4,600 Gil, 40 AP, 35 CP, The Hero Gaol

Mission 063: The Missing Prof


When: After completing Missions 020 and 046
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Titania (Level 27), Odd Statue (Level 1) x2, Ahriman (Level 24), Bomb (Level 25), Icedrake (Level
26)
Rewards: 18,000 Gil, 40 AP, 35 CP
Mission 064: Den of Evil
When: After completing Mission 020
Where: Any pub
Requirements: Helje Key (used), Combat (Level 25)
Enemies: Time Mage (Level 25), White Mage (Level 27), Black Mage (Level 26), Gadgeteer (Level 26),
Elementalist (Level 28), Bishop (Level 25)
Rewards: 22,600 Gil, 40 AP, 35 CP, Jagd Helje Icon

Mission 065: Exploration


When: After completing Mission 016
Where: Any pub
Requirements: N/A
Enemies: Coeurl (Level 18), Ice Flan (Level 20), Jawbreaker (Level 18), Grenade (Level 19)
Rewards: 40 AP, 35 CP, Jagd Ahli Icon

Mission 066: A Dragon's Aid


When: After completing Missions 017 and 102
Where: Any pub
Time Limit: 25 days
Requirements: Wyrmstone
Enemies: Dragoon (Level 21), Ice Drake (Level 20), Fire Wyrm (Level 19), Thundrake (Level 21), Dragoon
(Level 22) Rewards: 31,600 Gil, 40 AP, 40 CP, Ozmonfield Icon

Mission 067: Missing Meow


When: After completing Missions 024 and 191
Where: Any pub
Requirements: Rabbit Tail (used)
Enemies: Meow (Coeurl, Level 35)
Rewards: 27,000 Gil, 40 AP, 30 CP, Ally Finder 2

Mission 068: Fowl Thief


When: After completing Mission 002
Where: Any pub
Requirements: N/A
Enemies: Dabarosa (Thief, Level 7)
Rewards: 3,600 Gil, 40 AP, 30 CP

Mission 069: Free Sprohm!


When: After completing Mission 002 and reading the Area Freed! Rumor
Where: Cyril Pub
Requirements: N/A
Enemies: White Mage (Level 8), Warrior (Level 6), Warose (Thief, Level 9)
Rewards: 2,400 Gil, 40 AP, 50 CP

Mission 070: Raven's Oath


When: After completing Mission 002 and reading the Our Heroes! Rumor
Where: Any pub
Requirements: N/A
Enemies: Raven (Paladin, Level 9), Black Mage (Level 8)
Rewards: 6,400 Gil, 40 AP, 30 CP
Mission 071: Nubswood Base
When: After completing Mission 006 and reading the Borzoi's Plan Rumor
Where: Sprohm Pub
Requirements: N/A
Enemies: Batalise (White Mage, Level 10), Hejaat (Red Mage, Level 12), Golitaire (Black Mage, Level 11)
Rewards: 7,000 Gil, 40 AP, 30 CP

Mission 072: Lutia Mop-Up


When: After completing Missions 006 & 071
Where: Sprohm Pub
Requirements: N/A
Enemies: Bishon (Sniper, Level 15), Steraiz (Time Mage, Level 12), Black Mage (Level 12)
Rewards: 6,000 Gil, 40 AP, 30 CP

Mission 073: Borzoi Falling


When: After completing Missions 006 & 72
Where: Cyril Pub
Requirements: Combat (Lvl 12)
Enemies: Sniper (Level 13), White Monk (Level 11), Gukko (Fighter, Level 15), White Mage (Level 13)
Rewards: 7,200 Gil, 40 AP, 40CP, Shijin Shield

Mission 074: Cadoan Watch


When: After completing Mission 006 and reading the Crime Ring Rumor
Where: Cadoan Pub
Requirements: N/A
Enemies: Bomb (Level 11), Bomb (Level 10) x2, Bomb (Level 9), Mombomb (Bomb, Level 14)
Rewards: 8,200 Gil, 40 AP, 40 CP

Mission 075: Free Cadoan!


When: After completing Mission 006 and reading the Redwings Rumor
Where: Cadoan Pub
Requirements: N/A
Enemies: Mog Knight (Level 12), Mog Knight (Level 13)
Rewards: 2,400 Gil, 50 AP, 50 CP, Red Robe

Mission 076: Fire Sigil


When: After completing Mission 007 and reading the Falgabird Rumor
Where: Any pub
Requirements: N/A
Enemies: Mog Knight (Level 12), Mog Knight (Level 10), Maliris (Lamia, Level 13), Mog Knight (Level 11)
Rewards: 4,600 Gil, 40 AP, 30 CP, Fire Sigil

Mission 077: Free Baguba!


When: After completing Mission 012 and reading the Spiritstone Rumor
Where: Baguba Pub
Requirements: N/A
Enemies: Cindy (Lilith, Level 18), Mindy (Lilith, Level 19), Sandy (Lilith, Level 20)
Rewards: 2,400 Gil, 50 AP, 50 CP, Delta Fang

Mission 078: Water Sigil


When: After completing Mission 012 and reading the Sages Rumor
Where: Any pub
Requirements: N/A
Enemies: Mog Knight (Level 17), Mog Knight (Level 14), Kraken (Ice Flan, Level 20), Mog Knight (Level 18)
Rewards: 18,000 Gil, 40 AP, 30 CP, Water Sigil

Mission 079: Wind Sigil


When: After completing Mission 012 and reading the Sages Rumor
Where: Any pub
Requirements: N/A
Enemies: Mog Knight (Level 14) x2, Tiamat (Thundrake, Level 16), Mog Knight (Level 15)
Rewards: 18,000 Gil, 40 AP, 30 CP, Wind Sigil

Mission 080: Earth Sigil


When: After completing Mission 012 and reading the Sages Rumor
Where: Any pub
Requirements: N/A
Enemies: Lich (Zombie, Level 19), Mog Knight (Level 17) x2, Mog Knight (Level 18)
Rewards: 18,000 Gil, 40 AP, 30 CP, Earth Sigil

Mission 081: The Redwings


When: After completing Mission 012 and reading the Sages Rumor
Where: Any pub
Requirements: Spirit Stone
Enemies: Defender (Level 16), Mog Knight (Level 14), Glasm (Paladin, Level 19), Mog Knight (Level 17),
Defender (Level 15)
Rewards: 22,600 Gil, 40 AP, 40 CP, Reaper Cloak

Mission 082: Free Muscadet!


When: After completing Mission 015 and reading the Weird Minstrel Rumor
Where: Muscadet Pub
Requirements: N/A
Enemies: Celia (Assassin, Level 23), Silverlock (Templar, Level 21), Redy (Assassin, Level 22)
Rewards: 2,400 Gil, 50 AP, 50 CP, Hanya Helm

Mission 083: Foreign Fiend


When: After completing Mission 015 and reading the Foreign Fiends Rumor
Where: Any pub
Requirements: N/A
Enemies: Queen Lamia (Lamia, Level 38)
Rewards: 18,000 Gil, 50 AP, 30 CP

Mission 084: Foreign Fiend


When: After completing Missions 015 & 083
Where: Any pub
Requirements: N/A
Enemies: Blade Biter (Adamantoise, Level 38)
Rewards: 20,400 Gil, 60 AP, 30 CP

Mission 085: Foreign Fiend


When: After completing Missions 015 & 084
Where: Any pub
Requirements: N/A
Enemies: Neochu (Big Maldboro, Level 42), Ochu (Malboro, Level 36)
Rewards: 22,600 Gil, 70 AP, 30 CP

Mission 086: Last Stand


When: After completing Missions 015 & 085
Where: Any pub
Requirements: N/A
Enemies: Dread Lord (Vampire, Level 46)
Rewards: 34,000 Gil, 80 AP, 30 CP, Dread Soul, Judge Coat

Mission 087: Free Bervenia!


When: After completing Mission 024 and reading the Gukko's Return Rumor
Where: Cyril Pub
Requirements: N/A
Enemies: Gutskor (Vampire, Level 39), Archaedemon (Ice Drake, Level 35), Apanda (Ahriman, Level 36),
Apanda (Ahriman, Level 32), Archaedemon (Ice Drake, Level 34)
Rewards: 2,400 Gil, 50 AP, 50 CP, Rukavi Soul

Mission 088: The World Wyrm


When: After completing Mission 024
Where: Any pub
Requirements: N/A
Enemies: Ogma (Thundrake, Level 46)
Rewards: 22,600 Gil, 40 AP, Ogma's Seal, Almighty Card

Mission 089: Moogle Bride


When: After completing Missions 024 & 088
Where: Any pub
Requirements: N/A
Enemies: Time Mage (Level 30), Reaker (Mog Knight, Level 34), Thief (Level 32), Black Mage (Level 31),
Juggler (Level 32)
Rewards: 18,000 Gil, 40 AP, 10 CP, Esteroth

Mission 090: Clan Law


When: After completing Missions 024 & 089
Where: Any pub
Requirements: N/A
Enemies: Summoner (Level 38), Paladin (Level 39), White Monk (Level 36), White Mage (Level 37), Sage
(Level 35)
Rewards: 13,600 Gil, 40 AP, 20 CP, Master Brave

Mission 091: Challengers?


When: After completing Missions 017 & 152
Where: Any pub
Requirements: N/A
Enemies: Fighter (Level 32)
Rewards: 18,000 Gil, 40 AP, 30 CP, Chirijiraden

Mission 092: Cursed Bride


When: After completing Missions 010 & 124
Where: Any pub
Requirements: N/A
Enemies: Lilith (Level 26)
Rewards: 8,200 Gil, 40 AP, 30 CP, Last Letter

Mission 093: Flan Breakout!


When: After completing Mission 015
Where: Any pub
Requirements: N/A
Enemies: Ice Flan (Level 25), Jelly (Level 26), Cream (Level 24), Ice Flan (Level 21), Jelly (Level 24)
Rewards: 13,600 Gil, 40 AP, 30 CP, Heretic Rod

Mission 094: Sorry, Friend


When: After completing Mission 020
Where: Any pub
Requirements: N/A
Enemies: Jawbreaker (Level 34)
Rewards: 13,600 Gil, 40 AP, 30 CP, Bangaa Helm

Mission 095: Carrot!


When: After completing Missions 024, 064, & 193
Where: Any pub
Requirements: Rusty Spear (used)
Enemies: Carrot (Malboro, Level 48)
Rewards: 40,600 Gil, 40 AP, 30 CP, Malbow

Mission 096: Shadow Clan


When: After completing Missions 024, 065, & 067
Where: Any pub
Requirements: N/A
Enemies: Hanzou (Ninja, Level 43), Ninja (Level 41), Assassin (Level 41), Assassin (Level 39), Ninja (Level
38)
Rewards: 36,000 Gil, 40 AP, 30 CP, Ninja Tabi

Mission 097: The Dark Blade


When: After completing Missions 024 & 284
Where: Any pub
Requirements: Spirit Stone (used), Bent Sword (used)
Enemies: Dark Knight (Paladin, Level 48)
Rewards: 22,600 Gil, 40 AP, 30 CP, Ebon Blade

Mission 098: The Hero Blade


When: After completing Missions 024, 064, & 095
Where: Any pub
Requirements: Rusty Sword (used), Mysidia Alloy (used)
Enemies: Buckles (Templar, Level 48)
Rewards: 27,000 Gil, 40 AP, 30 CP, Excalibur 2

Mission 099: The Fey Blade


When: After completing Missions 024 & 192
Where: Any pub
Requirements: Zodiac Ore (used), Blood Apple (used)
Enemies: Gagat (Gladiator, Level 49)
Rewards: 31,600 Gil, 40 AP, 30 CP, Masamune 100
Mission 100: Fiend Run
When: After completing Mission 009 and capturing five monsters
Where: Cyril Pub
Time Limit: 20 days
Requirements: N/A
Enemies: Coeurl (Level 11), Ahriman (Level 11), Big Malboro (Level 11), Red Cap (Level 11)
Rewards: 8,800 Gil, 40 AP, 30 CP
Mission 101: Clan Roundup
When: After completing Mission 004
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Thief (Level 7), Warrior (Level 8), White Mage (Level 6), Archer (Level 8), Black Mage (Level 7)
Rewards: 4,600 Gil, 40 AP, 30 CP

Mission 102: Wyrms Awaken


When: After completing Mission 017
Where: Any pub
Time Limit: 35 days
Requirements: N/A
Enemies: Icedrake (Level 21), Firewyrm (Level 22), Thundrake (Level 20), Thundrake (Level 21), Firewyrm
(Level 19) Rewards: 22,600 Gil, 40 AP, 30 CP

Mission 103: Mythril Rush


When: After completing Missions 020 & 063
Where: Any pub
Requirements: N/A
Enemies: Auggie (Sage, Level 25), Illusionist (Level 24), Fencer (Level 23), Juggler (Level 22)
Rewards: 7,000 Gil, 40 AP, 20 CP, Silvril

Mission 104: Stolen Scoop


When: After completing Mission 016
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Thief (Level 20) x2, Soldier (Level 21), White Monk (Level 19), Fencer (Level 19)
Rewards: 9,000 Gil, 40 AP, 20 CP

Mission 105: Smuggle Bust


When: After completing Missions 016 & 108
Where: Any pub
Time Limit: 40 days
Requirements: N/A
Enemies: Beastmaster (Level 21), Hunter (Level 19), Mystery Box (Box, Level 1) x2, Malboro (Level 17),
Malboro (Level 18)
Rewards: 13,600 Gil, 40 AP, 20 CP, Chocobo Skin

Mission 106: Resistance


When: After completing Mission 006 and selecting Gossip at the Card Shop
Where: Cadoan Pub
Time Limit: 25 days
Requirements: N/A
Enemies: Thief (Level 9), Fighter (Level 10), Warrior (Level 9), Time Mage (Level 8)
Rewards: 6,000 Gil, 40 AP, 20 CP

Mission 107: Old Friends


When: After completing Missions 018 & 048
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Ganderu (Blade Biter, Level 25), Bomb (Level 20), Antlion (Level 20), Ritz (Elementalist, Level
16), Shara (Sniper, Level 16), White Mage (Level 15), Summoner (Level 15)
Rewards: 4,600 Gil, 80 AP, 30 CP, Beast Spear

Mission 108: Poaches


When: After completing Missions 012 & 052
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Hunter (Level 17), Hunter (Level 14), Gunner (Level 15), Gunner (Level 13), Archer (Level 16),
Archer (Level 15)
Rewards: 11,400 Gil, 40 AP, 30 CP, Tiger Hide

Mission 109: Snow Fairy


When: After completing Mission 013
Where: Any pub
Time Limit: 20 days
Requirements: N/A
Enemies: Sprite (Level 15), Ice Flan (Level 13), Grenade (Level 12)
Rewards: 9,000 Gil, 40 AP, 20 CP

Mission 110: Revenge


When: After completing Missions 011 & 287
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Weaver (Fighter, Level 17), Fighter (Level 14), Archer (Level 13), Gladiator (Level 14), Black
Mage (Level 15)
Rewards: 13,600 Gil, 40 AP, 20 CP

Mission 111: Retrieve Mail!


When: After completing Mission 011
Where: Any pub
Time Limit: 25 days
Requirements: N/A
Enemies: Warrior (Level 15), Soldier (Level 14), Archer (Level 13), Animist (Level 14), Gunner (Level 13)
Rewards: 11,400 Gil, 40 AP, 20 CP

Mission 112: A Challenge


When: After completing Mission 004
Where: Any pub
Time Limit: 25 days
Requirements: Negotiate (Lvl 4)
Enemies: Mintz (Soldier, Level 9), Archer (Level 7), Thief (Level 7), Black Mage (Level 7), White Mage
(Level 8)
Rewards: 4,200 Gil, 40 AP, 30 CP
Mission 113: Watching You
When: After completing Mission 003
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 2,800 Gil, 70 AP, Ahriman Eye

Mission 114: Golden Gil


When: After completing Mission 010
Where: Any pub
Requirements: N/A
Length: 20 days
Rewards: 6,400 Gil, 70 AP, Ancient Coins

Mission 115: Dueling Sub


When: After completing Mission 001
Where: Any pub
Requirements: Soldier
Length: 3 days
Rewards: 1,800 Gil, 30 AP

Mission 116: Gulug Ghost


When: Huntmoon (after completing Mission 020)
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 2,800 Gil, 50 AP, Fire Sigil

Mission 117: Water City


When: Madmoon (after completing Mission 020)
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 10,000 Gil, 50 AP, Water Sigil

Mission 118: Mirage Tower


When: Bardmoon (after completing Mission 020)
Where: Any pub
Requirements: Mog Knight
Length: Two battles
Rewards: 11,800 Gil, 50 AP, Wind Sigil

Mission 119: A Barren Land


When: Sagemoon (after completing Mission 020)
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 13,200 Gil, 50 AP, Earth Sigil

Mission 120: Cadoan Meet


When: Sagemoon (after completing Mission 018)
Where: Any pub
Requirements: Black Mage
Length: One battle
Rewards: 10,600 Gil, 40 AP, Magic Trophy

Mission 121: Sprohm Meet


When: Madmoon (after completing Mission 015)
Where: Any pub
Requirements: Fighter
Length: One battle
Rewards: 4,200 Gil, 40 AP, Fight Trophy

Mission 122: Run for Fun


When: After completing Mission 007
Where: Any pub
Requirements: Juggler
Length: One battle
Rewards: 5,200 Gil, 50 AP, Sport Trophy

Mission 123: Hungry Ghost


When: After completing Mission 006
Where: Any pub
Requirements: Dragon Bone (used)
Length: 10 days
Rewards: 4,200 Gil, 50 AP, Elda's Cup

Mission 124: Pirates Ahoy


When: After completing Mission 010
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 6,400 Gil, 70 AP, Coast Medal

Mission 125: Castle Sit-In


When: After completing Missions 008 & 151
Where: Any pub
Requirements: N/A
Length: One battle
Rewards: 4,600 Gil, 50 AP, Guard Medal

Mission 126: Wine Delivery


When: After completing Mission 015
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 7,000 Gil, 50 AP, Rainbowite

Mission 127: Broken Tunes


When: After completing Missions 017 & 276
Where: Any pub
Requirements: N/A
Length: 15 days
Rewards: 11,400 Gil, 50 AP, Cat's Tears

Mission 128: Falcon Flown


When: After completing Missions 018 & 277
Where: Any pub
Requirements: Skull (used)
Length: 10 days
Rewards: 11,400 Gil, 50 AP, Dame's Brush

Mission 129: Danger Pass


When: After completing Missions 015 & 165
Where: Any pub
Requirements: N/A
Length: 15 adversary KO's
Rewards: 7,800 Gil, 80 AP, Thunderstone

Mission 130: Mist Stars


When: After completing Mission 016
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 9,000 Gil, 70 AP, Stormstone

Mission 131: Adaman Alloy


When: After completing Mission 013
Where: Any pub
Requirements: Adamantite (used) x2, Smithing (Level 15)
Length: Two battles
Rewards: 70 AP, Adaman Alloy

Mission 132: Mysidia Alloy


When: After completing Mission 012
Where: Any pub
Requirements: Adamantite (used), Silvril (used), Smithing (Level 15)
Length: 15 days
Rewards: 50 AP, Mysidia Allow

Mission 133: Crusite Alloy


When: After completing Mission 011
Where: Any pub
Requirements: Zodiac Ore (used) x2, Smithing (Level 15)
Length: 10 days
Rewards: 50 AP, Crusite Alloy

Mission 134: Faceless Dolls


When: After completing Mission 018
Where: Any pub
Requirements: N/A
Length: 10 adversary KO's
Rewards: 10,800 Gil, 70 AP, Blood Shawl
Mission 135: Faithful Fairy
When: After completing Mission 019
Where: Any pub
Requirements: Fairy Wing (used)
Length: Five Enemies
Rewards: 10,000 Gil, 50 AP, Ahriman Wing

Mission 136: For the Lady


When: After completing Mission 019
Where: Any pub
Requirements: Stolen Gil (used)
Length: Two battles
Rewards: 10,600 Gil, 70 AP, Fairy Wing

Mission 137: Seven Nights


When: After completing Mission 020
Where: Any pub
Requirements: Ancient Bills (used)
Length: 15 days
Rewards: 11,800 Gil, 50 AP, Goldcap

Mission 138: Shady Deals


When: After completing Missions 020 & 281
Where: Any pub
Requirements: Secret Books (used)
Length: 10 days
Rewards: 10,600 Gil, 50 AP, Life Water

Mission 139: Earthy Colors


When: After completing Missions 003 & 210
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 2,800 Gil, 30 AP, Ancient Text

Mission 140: Lost Heirloom


When: After completing Mission 009
Where: Any pub
Requirements: Neighbor Pin (used)
Length: Three battles
Rewards: 6,000 Gil, 80 AP, Justice Badge

Mission 141: Young Love


When: After completing Mission 022
Where: Any pub
Requirements: Ahriman Wing (used)
Length: 10 days
Rewards: 13,200 Gil, 50 AP, Friend Badge

Mission 142: Ghosts of War


When: After completing Missions 022 & 141
Where: Any pub
Requirements: Tranquil Box (used), Track (Level 40)
Length: 30 days
Rewards: 12,400 Gil, 80 AP, Edaroya Tome

Mission 143: The Last Day


When: After completing Mission 002
Where: Any pub
Requirements: Ancient Medal (used)
Length: Five days
Rewards: 1,800 Gil, 30 AP, Homework

Mission 144: The Bell Tolls


When: After completing Mission 017
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 9,000 Gil, 50 AP, Dictionary

Mission 145: Goblin Town


When: After completing Mission 004
Where: Any pub
Requirements: Mythril Pick (used)
Length: One battle
Rewards: 3,600 Gil, 50 AP, Monster Guide

Mission 146: Secret Books


When: After completing Mission 022
Where: Any pub
Requirements: Stilpool Scroll (used)
Length: 10 days
Rewards: 11,400 Gil, 50 AP, Secret Books

Mission 147: Words of Love


When: After completing Mission 018
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 10,000 Gil, 50 AP, Rat Tail

Mission 148: You, Immortal


When: After completing Mission 005
Where: Any pub
Requirements: Tonberry Lamp (used), Craft (Level 10)
Length: 30 days
Rewards: 4,600 Gil, 80 AP, Stradivari

Mission 149: Clock Tower


When: After completing Mission 016
Where: Any pub
Requirements: Cat's Tears (used), Gadgeteer
Length: 20 days
Rewards: 11,400 Gil, 70 AP, Clock Post
Mission 150: An Education
When: After completing Mission 008
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 3,600 Gil, 30 AP, Earplugs

Mission 150: An Education


When: After completing Mission 006
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 3,600 Gil, 30 AP, Fountain Pen

Mission 151: Morning Woes


When: After completing Mission 008
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 5,200 Gil, 30 AP, Earplugs

Mission 152: Down to Earth


When: After completing Mission 004
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 3,400 Gil, 30 AP, Crystal

Mission 153: To Meden


When: After completing Mission 015
Where: Any pub
Requirements: Animal Bone (used)
Length: 20 days
Rewards: 8,200 Gil, 70 AP, Old Statue

Mission 154: Neighbor!


When: After completing Mission 010
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 5,200 Gil, 30 AP, Neighbor Pin

Mission 155: Honor Lost


When: After completing Mission 007
Where: Any pub
Requirements: Bomb Shell (used)
Length: One battle
Rewards: 5,400 Gil, 50 AP, Rusty Sword

Mission 156: Inspiration


When: After completing Mission 012
Where: Any pub
Requirements: Runba's Tale (used)
Length: One battle
Rewards: 10,000 Gil, 50 AP, Broken Sword

Mission 157: Coo's Break


When: After completing Mission 013
Where: Any pub
Requirements: Runba's Tale
Length: Five days
Rewards: 10,000 Gil, 30 AP, Bent Sword

Mission 158: The Match


When: After completing Mission 015
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 8,800 Gil, 70 AP, Rusty Spear

Mission 159: The Deep Sea


When: After completing Mission 019
Where: Any pub
Requirements: N/A
Length: Three battles
Rewards: 11,400 Gil, 80 AP, Feather Badge

Mission 160: A Worthy Eye


When: After completing Mission 011
Where: Any pub
Requirements: Feather Badge (used), Delta Fang (used)
Length: 15 adversary KO's
Rewards: 80 AP, Insignia

Mission 161: Lost in Mist


When: After completing Mission 017
Where: Any pub
Requirements: N/A
Length: 20 days
Rewards: 10,000 Gil, 70 AP, Ally Finder

Mission 162: Darn Kids


When: After completing Mission 009
Where: Any pub
Requirements: Dame's Blush (used), Ally Finder (used), Smithing (Level 20)
Length: One battle
Rewards: 11,400 Gil, 50 AP, Ally Finder 2

Mission 163: Stage Fright


When: After completing Mission 018
Where: Any pub
Requirements: Old Statue (used)
Length: 15 days
Rewards: 10,600 Gil, 50 AP, Tranquil Box

Mission 164: Diary Dilemma


When: After completing Mission 005
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 3,600 Gil, 70 AP, Loaded Dice

Mission 165: Hundred-Eye


When: After completing Missions 015 & 126
Where: Any pub
Requirements: N/A
Length: Five adversary KO's
Rewards: 9,000 Gil, 50 AP, Snake Shield

Mission 166: Runaway Boy


When: After completing Mission 009
Where: Any pub
Requirements: Black Thread (used)
Length: 10 days
Rewards: 5,400 Gil, 50 AP, Stasis Robe

Mission 167: Mad Alchemist


When: After completing Mission 003
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 3,400 Gil, 50 AP, Mythril Pick

Mission 168: Caravan Guard


When: After completing Mission 007
Where: Any pub
Requirements: Elda's Cup (used)
Length: 20 days
Rewards: 4,600 Gil, 70 AP, Caravan Musk

Mission 169: Life Work


When: After completing Mission 010
Where: Any pub
Requirements: Alchemist
Length: 15 days
Rewards: 6,000 Gil, 50 AP, Love Potion

Mission 170: Cheap Laughs


When: After completing Mission 008
Where: Any pub
Requirements: Bomb Shell (used)
Length: Five days
Rewards: 4,600 Gil, 30 AP, Tonberry Lamp
Mission 171: T.L.C.
When: After completing Mission 017
Where: Any pub
Requirements: Magic (Level 25), White Mage
Length: 7,600 Gil, Stilpool Scroll
Rewards:

Mission 172: Frozen Spring


When: After completing Mission 005
Where: Any pub
Requirements: N/A
Length: 20 days
Rewards: 3,400 Gil, 70 AP, Dragon Bone

Mission 173: No Scents


When: After completing Mission 009
Where: Any pub
Requirements: Caravan Musk (used)
Length: 15 days
Rewards: 5,200 Gil, 50 AP, Animal Bone

Mission 174: On the Waves


When: After completing Mission 022
Where: Any pub
Requirements: Life Water (used), Time Mage
Length: Five adversary KO's
Rewards: 13,200 Gil, 50 AP, Skull

Mission 175: Spirited Boy


When: After completing Mission 006
Where: Any pub
Requirements: Dictionary (used)
Length: Five days
Rewards: 6,400 Gil, 30 AP, Clock Gear

Mission 176: Powder Worries


When: After completing Missions 010 & 140
Where: Any pub
Requirements: Gunner
Length: 10 adversary KO's
Rewards: 5,400 Gil, 70 AP, Gun Gear

Mission 177: The Blue Bolt


When: After completing Mission 018
Where: Any pub
Requirements: N/A
Length: 15 adversary KO's
Rewards: 9,000 Gil, 80 AP, Silk Bloom

Mission 178: Sweet Talk


When: After completing Mission 013
Where: Any pub
Requirements: N/A
Length: 10 adversary KO's
Rewards: 7,000 Gil, 70 AP, Moon Bloom

Mission 179: Scar Face


When: After completing Mission 015
Where: Any pub
Requirements: N/A
Length: Three battles
Rewards: 9,000 Gil, 80 AP, Blood Apple

Mission 180: Mirage Town


When: After completing Mission 018
Where: Any pub
Requirements: Goldcap (used)
Length: 10 days
Rewards: 11,400 Gil, 50 AP, Magic Fruit

Mission 181: Soldier's Wish


When: After completing Mission 016
Where: Any pub
Requirements: Clock Gear (used), Clock Post (used)
Length: One battle
Rewards: 10,600 Gil, 50 AP, Power Fruit

Mission 182: Dry Spell


When: After completing Mission 018
Where: Any pub
Requirements: N/A
Length: 20 days
Rewards:9,600 Gil, 70 AP, Stolen Gil

Mission 183: Swap Meet


When: After completing Mission 020
Where: Any pub
Requirements: Ancient Medal (used)
Length: Five days
Rewards: 1,200 Gil, 30 AP, Ancient Bills

Mission 184: Adaman Order


When: After completing Missions 024 & 087
Where: Any pub
Requirements: Adamantite (used) x2, Smithing (Level 35)
Length: 15 days
Rewards: 50 AP, Adaman Alloy

Mission 185: Magic Mysidia


When: After completing Missions 024 & 184
Where: Any pub
Requirements: Adamantite (used), Silvril (used), Smithing (Level 35)
Length: Two battles
Rewards: 70 AP, Mysidia Alloy
Mission 186: Conundrum
When: After completing Mission 024
Where: Any pub
Requirements: Zodiac Ore (used) x2, Smithing (Level 35)
Length: 10 adversary KO's
Rewards: 70 AP, Crusite Alloy

Mission 187: Lucky Night


When: After completing Mission 024
Where: Any pub
Requirements: N/A
Length: 15 days
Rewards: 18,000 Gil, 50 AP, Rat Tail

Mission 188: Tutor Search


When: After completing Missions 024 & 187
Where: Any pub
Requirements: N/A
Length: 15 adversary KO's
Rewards: 11,400 Gil, 80 AP, Rusty Sword

Mission 189: Why Am I Wet?


When: After completing Missions 024 & 187
Where: Any pub
Requirements: Red Mage
Length: 15 adversary KO's
Rewards: 13,600 Gil, 80 AP, Broken Sword

Mission 190: Run With Us


When: After completing Missions 024 & 189
Where: Any pub
Requirements: N/A
Length: 40 days
Rewards: 18,000 Gil, 80 AP, Bent Sword

Mission 191: Lucky Charm


When: After completing Missions 024 & 189
Where: Any pub
Requirements: Rat Tail (used)
Length: 40 days
Rewards: 9,000 Gil, 80 AP, Rusty Spear

Mission 192: Alchemist Boy


When: After completing Missions 024 & 191
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 4,600 Gil, 70 AP, Insignia

Mission 193: Thorny Dreams


When: After completing Missions 024 & 187
Where: Any pub
Requirements: N/A
Length: 20 days
Rewards: 16,000 Gil, 70 AP, Blood Apple

Mission 194: Free Cyril!


When: After completing Mission 002 & reading the Thief Exposed Rumor
Where: Cyril Pub
Requirements: N/A
Length: Three days
Rewards: 2,400 Gil, 30 AP, Choco Shield

Mission 195: Ship Needed


When: After completing Mission 006 & reading the Borzoi's End Rumor
Where: Cyril Pub
Requirements: N/A
Length: One battle
Rewards: 4,200 Gil, 50 AP

Mission 196: Mind Ceffyl


When: After completing Mission 012 and reading The Sages Rumor
Where: Any pub
Requirements: Fire Sigil (used), Wind Sigil (used)
Length: Three battles
Rewards: 80 AP, Mind Ceffyl

Mission 197: Body Ceffyl


When: After completing Mission 012 & reading The Sages Rumor
Where: Any pub
Requirements: Earth Sigil (used), Water Sigil (used)
Length: Three battles
Rewards: 80 AP, Body Ceffyl

Mission 198: The Spirit Stone


When: After completing Mission 012 & reading The Sages Rumor
Where: Any pub
Requirements: Mind Ceffyl (used), Body Ceffyl (used)
Length: Four battles
Rewards: 90 AP, Spirit Stone

Mission 199: Girl in Love


When: After completing Mission 002
Where: Any pub
Requirements: White Thread (used), White Mage
Length: Two battles
Rewards: 3,400 Gil, 50 AP, Magic Medal

Mission 200: Chocobo Help!


When: Bardmoon (after completing Mission 002)
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 1,000 Gil, 20 AP, Chocobo Egg
Mission 201: The Skypole
When: After completing Mission 002
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 2,400 Gil, 50 AP, Ancient Medal

Mission 202: Ruins Survey


When: Sagemoon (after completing Mission 019)
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 10,800 Gil, 30 AP, Ancient Medal

Mission 203: Dig, Dig, Dig


When: Madmoon (after completing Mission 020)
Where: Any pub
Requirements: N/A
Length: One battle
Rewards: 11,800 Gil, 50 AP, Zodiac Ore

Mission 204: Seeking Silver


When: Kingmoon (after completing Mission 012)
Where: Any pub
Requirements: N/A
Length: 15 days
Rewards: 3,400 Gil, 30 AP, Silvril

Mission 205: Materite


When: Kingmoon (after completing Mission 005)
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards:30 AP, Materite

Mission 206: The Wormhole


When: Huntmoon (after completing Missions 010 & 148)
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 2,800 Gil, 30 AP, Leestone

Mission 207: Metal Hunt


When: After completing Missions 006 & 123
Where: Any pub
Requirements: N/A
Length: 15 days
Rewards: 2,400 Gil, 30 AP, Adamantite
Mission 208: Math is Hard
When: After completing Mission 007
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 4,200 Gil, 50 AP, Black Thread

Mission 209: The Witness


When: After completing Mission 007
Where: Any pub
Requirements: Defender
Length: Five adversary KO's
Rewards: 4,600 Gil, 50 AP, Black Thread

Mission 210: Life or Death


When: After completing Mission 003
Where: Any pub
Requirements: Homework (used)
Length: One battle
Rewards: 2,400 Gil, 50 AP, Black Thread

Mission 211: Karlos' Day


When: After completing Mission 009
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 4,600 Gil, 30 AP, White Thread

Mission 212: To Father


When: After completing Missions 009 & 270
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 11,400 Gil, 50 AP, White Thread

Mission 213: Oh, Milese


When: After completing Mission 004
Where: Any pub
Requirements: N/A
Length: 15 days
Rewards: 2,800 Gil, 50 AP, White Thread

Mission 214: Skinning Time


When: Bardmoon (after completing Mission 011)
Where: Any pub
Requirements: N/A
Length: 10 battles
Rewards: 3,600 Gil, 30 AP, Chocobo Skin

Mission 215: Wild River


When: After completing Mission 011
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 5,400 Gil, 70 AP, Magic Cloth

Mission 216: Magic Cloth


When: Sagemoon (after completing Mission 008)
Where: Any pub
Requirements: Magic Cloth (used)
Length: 10 days
Rewards: 30 AP, Magic Cloth

Mission 217: Cotton Guard


When: Huntmoon (after completing Mission 013)
Where: Any pub
Requirements: N/A
Length: One battle
Rewards: 7,000 Gil, 50 AP, Magic Cotton

Mission 218: Help Dad


When: After completing Mission 013
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 7,800 Gil, 50 AP, Bomb Shell

Mission 219: Rubber or Real


When: After completing Mission 010
Where: Any pub
Requirements: Monster Guide (used)
Length: Five days
Rewards: 5,200 Gil, 30 AP, Bomb Shell

Mission 220: Into the Wood


When: Huntmoon (after completing Mission 015)
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 4,600 Gil, 20 AP, Panther Hide

Mission 221: Jerky Days


When: Kingmoon (after completing Mission 015)
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 4,200 Gil, 20 AP, Jerky

Mission 222: New Fields


When: Madmoon (after completing Mission 012)
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 3,600 Gil, 40 AP, Gysahl Greens
Mission 223: Strange Fires
When: After completing Mission 016
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 9,600 Gil, 30 AP, Magic Medal

Mission 224: Better Living


When: After completing Mission 016
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 10,000 Gil, 50 AP, Chocobo Egg

Mission 225: Malboro Hunt


When: Madmoon (after completing Mission 013)
Where: Any pub
Requirements: Chocobo Egg (used)
Length: 15 days
Rewards: 4,200 Gil, 40 AP, Cyril Ice

Mission 226: Chocobo Work


When: Bardmoon (after completing Mission 018)
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 4,600 Gil

Mission 227: Party Night


When: After completing Mission 018
Where: Any pub
Requirements: N/A
Length: 15 days
Rewards: 9,600 Gil, 50 AP, Choco Gratin

Mission 228: Mama's Taste


When: After completing Mission 015
Where: Any pub
Requirements: Chocobo Egg (used), Gysahl Greens (used)
Length: 15 days
Rewards: 9,000 Gil, 50 AP, Choco Gratin

Mission 229: The Well Maze


When: After completing Mission 019
Where: Any pub
Requirements: Choco Bread (used)
Length: 15 days
Rewards: 9,600 Gil, 50 AP, Grownup Bread

Mission 230: She's Gone


When: After completing Missions 019 & 234
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 10,600 Gil, 30 AP, Malboro Wine

Mission 231: Magic Vellum


When: Sagemoon (after completing Mission 017)
Where: Any pub
Requirements: Magic Cotton (used)
Length: One battle
Rewards: 4,600 Gil, 50 AP, Magic Vellum

Mission 232: Novel Ascent


When: After completing Mission 020
Where: Any pub
Requirements: Stasis Rope (used)
Length: 10 adversary KO's
Rewards: 11,400 Gil, 70 AP, Runba's Tale

Mission 233: Shiver


When: After completing Mission 020
Where: Any pub
Requirements: N/A
Length: 20 days
Rewards: 11,800 Gil, 70 AP, Runba's Tale

Mission 234: Bread Woes


When: After completing Mission 018
Where: Any pub
Requirements: Choco Bread (used)
Length: 20 days
Rewards: 10,800 Gil, 70 AP, Kiddy Bread

Mission 235: Book Mess


When: Sagemoon (after completing Mission 020)
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 12,400 Gil, 40 AP, Encyclopedia

Mission 236: One More Tail


When: Madmoon (after completing Mission 020)
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 10,800 Gil, 40 AP, Rabbit Tail

Mission 237: Relax Time!


When: Huntmoon (after completing Mission 022)
Where: Any pub
Requirements: N/A
Length: 15 days
Rewards: 4,600 Gil, 50 AP, Danbukwood

Mission 238: Foma Jungle


When: Huntmoon (after completing Mission 022)
Where: Any pub
Requirements: N/A
Length: 15 days
Rewards: 4,600 Gil, 50 AP, Moonwood

Mission 239: For a Flower


When: After completing Mission 022
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 6,000 Gil, 70 AP, Telaq Flower

Mission 240: Giza Plains


When: After completing Mission 002
Where: Any pub
Requirements: N/A
Length: Three adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 241: Lutia Pass


When: After completing Mission 004
Where: Any pub
Requirements: N/A
Length: Three adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 242: The Nubswood


When: After completing Missions 006 & 070
Where: Any pub
Requirements: N/A
Length: Three adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 243: Eluut Sands


When: After completing Mission 007
Where: Any pub
Requirements: N/A
Length: Three adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 244: Ulei River


When: After completing Mission 008
Where: Any pub
Requirements: N/A
Length: Three enemy KO's
Rewards: 2,400 Gil, 50 AP, 20 CP
Mission 245: Aisenfield
When: After completing Mission 009
Where: Any pub
Requirements: N/A
Length: Three adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 246: Roda Volcano


When: After completing Mission 010
Where: Any pub
Requirements: N/A
Length: Three adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 247: Travel Aid


When: After completing Mission 011
Where: Any pub
Requirements: N/A
Length: Five adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 248: The Salikawood


When: After completing Mission 012
Where: Any pub
Requirements: N/A
Length: Five adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 249: Nargai Cave


When: After completing Mission 013
Where: Any pub
Requirements: N/A
Length: Five adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 250: Kudik Peaks


When: After completing Mission 015
Where: Any pub
Requirements: N/A
Length: Five adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 251: Jeraw Sands


When: After completing Mission 015
Where: Any pub
Requirements: N/A
Length: Five adversary KO's
Rewards: 2,400 Gil, 50 AP, 20 CP

Mission 252: Uladon Bog


When: After completing Mission 015
Where: Any pub
Requirements: N/A
Length: Seven adversary KO's
Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 253: Gotor Sands


When: After completing Mission 016
Where: Any pub
Requirements: N/A
Length: Seven adversary KO's
Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 254: Delia Dunes


When: After completing Mission 017
Where: Any pub
Requirements: N/A
Length: Seven adversary KO's
Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 255: Bug Busters


When: After completing Mission 018
Where: Any pub
Requirements: N/A
Length: Seven adversary KO's
Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 256: Tubola Cave


When: After completing Mission 020
Where: Any pub
Requirements: N/A
Length: Seven adversary KO's
Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 257: Deti Plains


When: After completing Mission 022
Where: Any pub
Requirements: N/A
Length: 10 adversary KO's
Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 258: Siena Gorge


When: After completing Mission 022
Where: Any pub
Requirements: N/A
Length: 10 adversary KO's
Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 259: Jagd Ahli


When: After completing Missions 024 & 065
Where: Any pub
Requirements: N/A
Length: 15 adversary KO's
Rewards: 2,400 Gil, 80 AP, 20 CP
Mission 260: Jagd Helje
When: After completing Missions 024 & 064
Where: Any pub
Requirements: N/A
Length: 15 adversary KO's
Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 261: Jagd Dorsa


When: After completing Mission 024 & reading the Gukko Gone Rumor
Where: Any pub
Requirements: N/A
Length: 15 adversary KO's
Rewards: 2,400 Gil, 80 AP, 20 CP

Mission 262: Ambervale


When: After completing Missions 024 & 263
Where: Any pub
Requirements: N/A
Length: Seven adversary KO's
Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 263: Ozmonfield


When: After completing Missions 024 & 066
Where: Any pub
Requirements: N/A
Length: Seven adversary KO's
Rewards: 2,400 Gil, 70 AP, 20 CP

Mission 264: Swords in Cyril


When: Madmoon (after completing Mission 002)
Where: Any pub
Requirements: Fencer
Length: One battle
Rewards: 1,800 Gil, 50 AP, 20 CP, Victor Sword

Mission 265: Newbie Hall


When: After completing Missions 003 & 139
Where: Any pub
Requirements: Combat (Level 5)
Length: 10 days
Rewards: 2,400 Gil, 50 AP, Onion Sword

Mission 266: Voodoo Doll


When: After completing Mission 005
Where: Any pub
Requirements: N/A
Length: Five days
Rewards: 3,400 Gil, 30 AP, Soul Saber

Mission 267: Come On Out


When: After completing Mission 006
Where: Any pub
Requirements: Jerky (used)
Length: 10 days
Rewards: 5,400 Gil, 50 AP, Oblige

Mission 268: Food for Truth


When: After completing Missions 007 & 209
Where: Any pub
Requirements: Choco Gratin (used), Appraise (Level 18)
Length: 20 days
Rewards: 6,400 Gil, 70 AP, Rhomphaia

Mission 269: Alba Cave


When: After completing Mission 008
Where: Any pub
Requirements: Jerky (used), Blue Mage
Length: Four battles
Rewards: 6,000 Gil, 90 AP, Beast Sword

Mission 270: The Performer


When: After completing Mission 009
Where: Any pub
Requirements: Rabbit Tail (used)
Length: 15 days
Rewards: 9,000 Gil, 50 AP, Tonbberian

Mission 271: One More Time


When: After completing Mission 011
Where: Any pub
Requirements: N/A
Length: 15 days
Rewards: 6,400 Gil, 50 AP, Aerial Mode

Mission 272: Spring Tree


When: After completing Mission 012
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 7,000 Gil, 70 AP, Charfire

Mission 273: Who Am I?


When: After completing Missions 013 & 131
Where: Any pub
Requirements: Magic Medal (used) x2
Length: 15days
Rewards: 6,000 Gil, 50 AP, Power Staff

Mission 274: Reaper Rumors


When: After completing Mission 015
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 8,800 Gil, 50 AP, Crescent Bow

Mission 275: Dog Days


When: After completing Mission 016
Where: Any pub
Requirements: N/A
Length: 10 days
Rewards: 8,800 Gil, 50 AP, Marduk Bow

Mission 276: Good Bread


When: After completing Mission 017
Where: Any pub
Requirements: Grownup Bread (used), Kiddy Bread (used)
Length: Five days
Rewards: 30 AP, Arbalest

Mission 277: Sword Needed


When: After completing Mission 018
Where: Any pub
Requirements: N/A
Length: Two battles
Rewards: 9,000 Gil, 70 AP, Bangaa Spike

Mission 278: El Ritmo


When: After completing Mission 018
Where: Any pub
Requirements: Moonwood (used), Danbukwood (used)
Length: 10 adversary KO's
Rewards: 12,400 Gil, 70 AP, Fell Castanets

Mission 279: Her Big Move


When: After completing Mission 019
Where: Any pub
Requirements: Malboro Wine (used)
Length: Seven days
Rewards: 9,600 Gil, 40 AP, Magic Hands

Mission 280: Don't Look!


When: After completing Mission 019
Where: Any pub
Requirements: N/A
Length: 10 adversary KO's
Rewards: 10,800 Gil, 70 AP, Reverie Shield

Mission 281: Janitor Duty


When: After completing Mission 020
Where: Any pub
Requirements: N/A
Length: 20 days
Rewards: 11,400 Gil, 70 AP, Parade Helm
Mission 282: Unlucky Star
When: After completing Mission 020
Where: Any pub
Requirements: Blood Shawl (used)
Length: Three adversary KO's
Rewards: 13,200 Gil, 50 AP, Magic Robe

Mission 283: Corral Care


When: After completing Mission 022
Where: Any pub
Requirements: Choco Gratin (used)
Length: 10 days
Rewards: 12,600 Gil, 50 AP, Fire Mitts

Mission 284: Beastly Gun


When: After completing Missions 024 & 185
Where: Any pub
Requirements: Insignia (used), Ally Finder 2 (used), Gunner
Length: 10 days
Rewards: 50 AP, Calling Gun

Mission 285: Blade & Turtle


When: After completing Missions 019 & 230
Where: Any pub
Requirements: Adaman Alloy (used), Broken Sword (used), Gladiator
Length: Two battles
Rewards: 10,600 Gil,, 70 AP, Adaman Blade

Mission 286: Valuable Fake


When: After completing Missions 007 & 122
Where: Any pub
Requirements: Bent Sword (used), Rainbowite (used)
Length: 10 days
Rewards: 9,000 Gil, 50 AP, Nagrarok

Mission 287: Weaver's War


When: After completing Mission 011
Where: Any pub
Requirements: Crusite Alloy (used), Blood Apple (used)
Length: Five adversary KO's
Rewards: 10,600 Gil, 50 AP, Zankplus

Mission 288: Fabled Sword


When: After completing Missions 020 & 232
Where: Any pub
Requirements: Thunderstone (used), Stormstone (used), Soldier
Length: Three battles
Rewards: 12,600 Gil, 80 AP, Master Sword

Mission 289: Refurbishing


When: After completing Missions 004 & 213
Where: Any pub
Requirements: Broken Sword (used)
Length: 20 days
Rewards: 70 AP, Lurebreaker

Mission 290: Stone Secret


When: After completing Mission 022
Where: Any pub
Requirements: Rusty Sword (used), Leestone (used)
Length: Three battles
Rewards: 80 AP, Tabarise

Mission 291: Sword Stuff


When: After completing Missions 020 & 094
Where: Any pub
Requirements: Silk Bloom (used), Moon Bloom (used)
Length: Four battles
Rewards: 90 AP, Silkmoon

Mission 292: A Stormy Night


When: After completing Missions 022 & 142
Where: Any pub
Requirements: Rusty Spear (used), Mysidia Alloy (used)
Length: Four battles
Rewards: 12,600 Gil, 90 AP, Odin Lance

Mission 293: Minstrel Song


When: After completing Mission 019
Where: Any pub
Requirements: Stradivari (used), Black Thread (used)
Length: Three battles
Rewards: 80 AP, Dark Fiddle

Mission 294: Gun Crazy


When: After completing Missions 020 & 291
Where: Any pub
Requirements: Crusite Alloy (used), Gun Gear (used)
Length: Three battles
Rewards: 80 AP, Bindsnipe

Mission 295: Black Hat


When: After completing Mission 018
Where: Any pub
Requirements: Black Thread (used), Magic Cloth (used), Black Mage
Length: Three battles
Rewards: 80 AP, Black Hat

Mission 296: Hat for a Girl


When: After completing Mission 020
Where: Any pub
Requirements: White Thread (used), Magic Cloth (used)
Length: 30 days
Rewards: 10,800 Gil, 80 AP, White Hat
Mission 297: Armor & Turtle
When: After completing Missions 015 & 228
Where: Any pub
Requirements: Adaman Alloy (used), Rat Tail (used)
Length: Two battles
Rewards: 9,000 Gil, 70 AP, Adaman Armor

Mission 298: Dark Armor


When: After completing Missions 016 & 275
Where: Any pub
Requirements: Materite (used) x2
Length: 10 adversary KO's
Rewards: 70 AP, Materia Armor

Mission 299: Fashion World


When: After completing Missions 006 & 150
Where: Any pub
Requirements: Chocobo Skin (used), Magic Cotton (used)
Length: 10 days
Rewards: 4,600 Gil, 50 AP, Brint Set

Mission 300: Fashion Hoopla


When: After completing Missions 009 & 270
Where: Any pub
Requirements: Chocobo Skin (used), Magic Cotton (used)
Length: Five days
Rewards: 11,800 Gil, 30 AP, Galmia Set
Weapons
Swords
(Soldier, Dragoon, Warrior)
Blood Sword
Attack - 18
Abilities - Provoke (Soldier); Wyrm Killer (Dragoon)
Other Effect - Drains target's HP
Burglar Sword
Attack - 39
Abilities - Sensor (Soldier)
Buster Sword
Attack - 35
Defense - 5
Abilities - Mindbreak (Soldier, Warrior); Wyrm Tamer (Dragoon)
Chirijiraden
Attack - 65
Abilities - N/A
Gale Sword
Attribute - Wind
Attack - 36
Abilities - Greased Bolt (Warrior)
Laglace Sword
Attribute - Ice
Attack - 41
Magic Power - 8
Mythril Sword
Attack - 33
Jump - 1
Abilities - Combat Combo (Soldier, Warrior)
Onion Sword
Attack - 29
Defense - 5
Magic Resistance - 5
Evade - 10
Abilities - N/A
Restorer
Attack - 40
Magic Power - 5
Magic Resistance - 5
Abilities - Downsize (Warrior); Lancet (Dragoon)
Short Sword
Attack - 25
Abilities - First Aid (Soldier, Warrior)
Silver Sword
Attack - 30
Evade - 2
Speed - 2
Abilities - Speedbreak (Soldier, Warrior)
Victor Sword
Attack - 33
Defense - 10
Magic Resistance - 10
Abilities - N/A
Vitanova
Attribute - Holy
Attack - 38
Magic Power - 2
Abilities - Dragonheart (Dragoon)
Other Effects - Absorbs Holy

Blades
(Fighter, Gladiator, Mog Knight)
Adaman Blade
Attack - 65
Defense - 15
Abilities - N/A
Air Blade
Attribute - Wind
Attack - 40
Abilities - Air Blast (Fighter); Bolt Sword (Gladiator)
Other Effects - Nullifies Wind
Atmos Blade
Attribute - Lightning
Attack - 36
Abilities - Air Render (Fighter); Mog Lance (Mog Knight)
Ayvuir Blue
Attack - 51
Magic Resistance - 10
Evade - 2
Abilities - N/A
Ayvuir Red
Attack - 62
Defense - 10
Speed - 2
Abilities - N/A
Ebon Blade
Attribute - Dark
Attack - 84
Defense - 5
Abilities - N/A
Flametongue
Attribute - Fire
Attack - 38
Abilities - Backdraft (Fighter); Fire Sword (Gladiator); Mog Attack (Mog Knight)
Icebrand
Attribute - Ice
Attack - 42
Abilities - Ice Sword (Gladiator); Mog Aid (Mog Knight)
Kwigon Blade
Attack - 40
Defense - 3
Magic Resistance - 3
Abilities - Far Fist (Fighter); Mog Guard (Mog Knight)
Materia Blade
Attack - 17
Magic Power - 15
Magic Resistance - 10
Abilities - Ultima Sword (Gladiator); Ultima Charge (Mog Knight)
Mythril Blade
Attack - 32
Jump - 1
Abilities - Fight Combo (Fighter); Sword Combo (Gladiator); Charge Combo (Mog Knight)
Ogun Blade
Attack - 42
Magic Power - 2
Abilities - Wild Swing (Fighter, Gladiator)
Paraiba Blade
Attack - 33
Magic Power - 10
Evade - 2
Abilities - Mog Peek (Mog Knight)
Pearl Blade
Attack - 46
Abilities - Mog Shield (Mog Knight)
Shadow Blade
Attack - 32
Evade - 2
Abilities - Beatdown (Fighter, Gladiator); Mog Rush (Mog Knight)
Sun Blade
Attack - 37
Speed - 2
Abilities - Blitz (Fighter, Gladiator)
Sweep Blade
Attack - 28
Abilities - Rush (Fighter, Gladiator)
Venus Blade
Attribute - Fire
Attack - 45
Magic Power - 2
Speed - 2
Abilities - Doublehand (Fighter, Gladiator)
Other Effects - Absorbs Fire; Reduces Water Damage by half

Sabers
(Blue Mage)
Aqua Saber
Attribute - Water
Attack - 36
Evade - 6
Abilities - N/A
Blue Saber
Attack - 25
Speed - 2
Abilities - Learning (Blue Mage)
Harpe
Attack - 42
Magic Power - 5
Abilities - N/A
Manganese
Attack - 47
Magic Power - 10
Evade - 3
Abilities - N/A
Mythril Saber
Attack - 32
Jump - 1
Abilities - Blue Combo (Blue Mage)
Shamshir
Attack - 31
Evade - 2
Abilities - N/A
Soulsaber
Attribute - Fire
Attack - 39
Magic Resistance - 10
Evade - 5
Abilities - N/A
Tulwar
Attack - 55
Defense - 10
Magic Resistance - 10
Speed - 2
Abilities - N/A

Knight Swords
(Defender, Paladin, Templar)
Apocalypse
Attribute - Dark
Attack - 32
Abilities - Rasp (Templar)
Arch Sword
Attack - 48
Abilities - Saint Cross (Paladin); Soul Sphere (Templar)
Defender
Attack - 37
Abilities - Nurse (Paladin); Hibernate (Defender)
Excalibur
Attribute - Holy
Attack - 47
Magic Power - 2
Evade - 5
Speed - 1
Abilities - Holy Blade (Paladin)
Other Effects - Absorbs and enhances Holy
Excalibur 2
Attack - 87
Magic Power - 3
Evade - 5
Speed - 4
Abilities - N/A
Lionheart
Attack - 34
Defense - 2
Magic Resistance - 1
Abilities - Defense (Paladin, Defender)
Lohengrin
Attack - 46
Abilities - Aura (Defender); Haste (Templar)
Mythril Brand
Attack - 32
Jump - 1
Abilities - Knight Combo (Paladin); Defend Combo (Defender); Sacred Combo (Templar)
Nagrarok
Attack - 75
Move - 1
Speed - 6
Abilities - N/A
Ragnarok
Attack - 36
Magic Power - 5
Abilities - Drop Weapon (Paladin, Defender); Silence (Templar)
Save The Queen
Attribute - Holy
Attack - 45
Defense - 3
Magic Resistance - 3
Evade - 5
Abilities - Cover (Paladin); Expert Guard (Defender); Astra (Templar)
Sequence
Attack - 32
Defense - 2
Magic Power - 5
Magic Resistance - 2
Move - 1
Jump - 1
Evade - 2
Speed - 2
Abilities - N/A

Greatswords
(Paladin, Soldier)
Ancient Sword
Attack - 32
Abilities - Magic Break (Soldier); Subdue (Paladin)
Other Effects - Nullifies Petrify
Barong
Attack - 30
Abilities - Powerbreak (Soldier); Parley (Paladin)
Diamond Sword
Attack - 32
Abilities - Mug (Soldier)
Other Effects - Nullifies Slow
Hardedge
Attack - 42
Abilities - N/A
Other Effects - Nullifies Doom
Ice Prism
Attribute - Ice
Attack - 45
Abilities - N/A
Other Effects - Nullifies Fire and Silence
Lurebreaker
Attack - 51
Abilities - N/A
Other Effects - Nullifies Sleep
Master Sword
Attack - 59
Abilities - N/A
Other Effects - Nullifies KO
Oblige
Attack - 48
Abilities - N/A
Other Effects - Nullifies Charm
Vigilante
Attack - 37
Abilities - Monkey Grip (Soldier)
Other Effects - Nullifies Confusion
Zankplus
Attack - 49
Abilities - N/A
Other Effects - Nullifies Poison

Broadswords
(Defender, Warrior)
Beastsword
Attack - 50
Defense - 5
Abilities - N/A
Claymore
Attack - 49
Defense - 5
Abilities - Monkey Grip (Warrior)
Eclipse
Attack - 76
Defense - 5
Magic Power - 5
Abilities - N/A
El Cid Sword
Attack - 47
Defense - 10
Abilities - Tremor (Defender)
Estreledge
Attack - 77
Defense - 5
Magic Resistance - 5
Abilities - N/A
Falchion
Attack - 27
Defense - 5
Abilities - Magic Break (Warrior)
Predator
Attack - 37
Defense - 5
Abilities - Last Berserk (Defender)
Rhomphaia
Attack - 57
Defense - 5
Abilities - N/A
Samson Sword
Attribute - Earth
Attack - 32
Defense - 5
Abilities - Powerbreak (Warrior)
Striborg
Attack - 33
Defense - 5
Abilities - Body Slam (Warrior); Mow Down (Defender)
Tabarise
Attack - 47
Defense - 5
Evade - 2
Speed - 2
Abilities - N/A
Vajra
Attribute - Lightning
Attack - 45
Defense - 5
Magic Resistance - 5
Abilities - Meltdown (Defender)
Other Effects - Enhances Lightning

Knives
(Juggler, Thief)
Cinquedea
Attack - 57
Evade - 2
Speed - 5
Abilities - Steal: Ability (Thief)
Jack Knife
Attack - 22
Evade - 1
Abilities - Steal: Gil (Thief); Gil Toss (Juggler)
Jambiya
Attack - 31
Magic Power - 2
Evade - 1
Abilities - Steal: Access. (Thief); Dagger (Juggler)
Kard
Attack - 35
Evade - 2
Abilities - Steal: Helm (Thief)
Khukuri
Attack - 37
Evade - 1
Speed - 2
Abilities - Steal: EXP. (Thief); Firebomb (Juggler)
Kris Knife
Attack - 30
Magic Resistance - 5
Evade - 1
Abilities - Hurl (Juggler)
Mythril Knife
Attack - 32
Jump - 1
Evade - 1
Abilities - Thief Combo (Thief); Juggle Combo (Juggler)
Orichalcum
Attack - 60
Magic Power - 2
Evade - 1
Abilities - Steal: JP (Thief); Smile (Juggler)
Rondell Dagger
Attack - 33
Evade - 1
Abilities - Steal: Armor (Thief); Ring (Juggler)
Other Effects - Nullifies Immobilize and Disable
Scramasax
Attack - 29
Evade - 1
Abilities - Steal: Shield (Thief); Ball (Juggler)
Sword Breaker
Attack - 39
Evade - 2
Abilities - Steal: Weapon (Thief)
Tiptaptwo
Attack - 35
Speed - 15
Abilities - N/A
Other Effects - Nullifies Slow
Tonberrian
Attack - 37
Speed - 10
Abilities - N/A
Zorlin Shape
Attack - 38
Evade - 1
Speed - 1
Abilities - N/A
Rapiers
(Elementalist, Fencer, Red Mage)
Aerial Hole
Attribute - Wind
Attack - 43
Magic Power - 8
Speed - 2
Abilities - N/A
Colichemarde
Attack - 36
Speed - 2
Abilities - Magic POW + (Red Mage)
Other Effects - Nullifies Berserk
Diabolique
Attribute - Dark
Attack - 41
Magic Resistance - 5
Speed - 2
Abilities - N/A
Other Effects - Nullifies Dark
Djinn Flyssa
Attribute - Wind
Attack - 41
Magic Power - 2
Evade - 2
Speed - 2
Abilities - Swallowtail (Fencer); Shining Air (Elementalist)
Other Effects - Nullifies and enhances Wind
Epeprism
Attack - 37
Speed - 2
Abilities - Elemental Shift (Elementalist)
Other Effects - Reduces Holy and Dark damage by 50%
Estoc
Attack - 32
Speed - 2
Abilities - Featherblow (Fencer); Sleep (Red Mage); Heavy Dust (Elementalist)
Femme Fatale
Attack - 49
Speed - 2
Abilities - N/A
Other Effects - Nullifies Doom
Flamberge
Attack - 35
Defense - 5
Speed - 2
Abilities - Piercethrough (Fencer); Blizzard (Red Mage); White Flame (Elementalist)
Fleuret
Attack - 27
Speed - 2
Abilities - Cure (Red Mage); Earth Heal (Elementalist)
Gupti Aga
Attack - 38
Speed - 2
Abilities - Checkmate (Fencer)
Joyeuse
Attack - 37
Magic Resistance - 5
Speed - 2
Abilities - Nighthawk (Fencer); Evil Gaze (Elementalist)
Last Letter
Attack - 45
Evade- 3
Speed - 2
Abilities - N/A
Madu
Attack - 33
Speed - 2
Abilities - Doublecast (Red Mage)
Mage Masher
Attack - 34
Magic Power- 5
Magic Resistance - 10
Speed - 2
Abilities - Manastrike (Fencer); Barrier (Red Mage)
Mythril Rapier
Attack - 32
Jump - 1
Speed - 2
Abilities - Lunge Combo (Fencer); Spirit Combo (Elementalist); Red Combo (Red Mage)
Scarlette
Attribute - Fire
Attack - 27
Magic Power - 2
Speed - 2
Abilities - Fire (Red Mage); Fire Whip (Elementalist)
Silver Rapier
Attack - 35
Speed - 2
Abilities - Shadowstick (Fencer); Sliprain (Elementalist); Poison (Red Mage)
Stinger
Attack - 25
Speed - 2
Abilities - Swarmstrike (Fencer); Thunder (Red Mage)

Katana
(Assassin, Ninja)
Ashura
Attribute - Fire
Attack - 33
Abilities - Fire Veil (Ninja)
Charfire
Attack - 47
Speed - 2
Abilities - N/A
Heaven's Cloud
Attribute - Holy
Attack - 39
Magic Resistance - 5
Abilities - Unspell (Ninja)
Other Effects - Absorbs Holy
Kikuichimonji
Attack - 40
Magic Resistance - 5
Abilities - Metal Veil (Ninja); Nightmare (Assassin)
Kotetsu
Attack - 37
Abilities - Wood Veil (Ninja); Rockseal (Assassin)
Masamune
Attack - 65
Abilities - Oblivion (Ninja)
Masamune 100
Attack - 79
Magic Power - 5
Abilities - N/A
Murasame
Attribute - Water
Attack - 31
Abilities - Water Veil (Ninja); Aphonia (Assassin)
Mythril Epee
Attack - 32
Abilities - Ninja Combo (Ninja); Killer Combo (Assassin)
Ninja Knife
Attack - 31
Abilities - Throw (Ninja)
Nosada
Attack - 42
Abilities - Double Sword (Ninja)
Osafune
Attack - 35
Defense - 5
Abilities - Earth Veil (Ninja)
Petal Chaser
Attack - 34
Abilities - Last Breath (Assassin)
Silkmoon
Attack - 55
Evade - 2
Abilities - N/A
Zanmato
Attribute - Holy
Attack - 22
Magic Power - 2
Abilities - Ultima Masher (Assassin)
Other Effects - Enhances Holy; reduces Dark by 50%
Staffs
(Bishop, Summoner, White Mage)
Bless Staff
Attack - 23
Magic Resistance - 5
Abilities - Life (White Mage); Dispel (Bishop)
Cheer Staff
Attack - 32
Magic Resistance - 5
Evade - 2
Abilities - Auto-Life (White Mage); Judge (Bishop); Madeen (Summoner)
Cure Staff
Attack - 29
Magic Resistance - 5
Abilities - Cura (White Mage, Bishop); Kirin (Summoner)
Other Effects - Heals target's HP
Dream Watcher
Attack - 43
Magic Power - 10
Magic Resistance - 15
Abilities - N/A
Garnet Staff
Attack - 31
Defense - 5
Magic Resistance - 5
Abilities - Barrier (Bishop0; Carbuncle (Summoner)
Guard Staff
Attack - 21
Defense - 5
Magic Resistance - 5
Abilities - Protect (White Mage); Ifrit (Summoner)
Judge Staff
Attribute - Lightning
Attack - 21
Magic Power - 3
Magic Resistance - 5
Abilities - Shell (White Mage); Aero (Bishop); Ramuh (Summoner)
Mythril Staff
Attack - 32
Magic Resistance - 5
Jump - 1
Abilities - White Combo (White Mage); Pray Combo (Bishop); Summon Combo (Summoner)
Nirvana Staff
Attribute - Holy
Attack - 34
Magic Resistance - 10
Abilities - Full-Life (White Mage); Holy (Bishop); Phoenix (Summoner)
Power Staff
Attack - 45
Defense - 6
Magic Resistance - 5
Abilities - N/A
Pure Staff
Attack - 23
Magic Resistance - 5
Abilities - Esuna (White Mage); Unicorn (Summoner)
Snake Staff
Attack - 29
Magic Resistance - 5
Abilities - Break (Bishop); Shiva (Summoner)
Other Effects - Nullifies Petrify
Spring Staff
Attribute - Water
Attack - 28
Magic Resistance - 5
Abilities - Curaga (White Mage); Water (Bishop)
Other Effects - Nullifies Water
White Staff
Attack - 19
Magic Resistance - 5
Abilities - Cure (White Mage)
Other Effects - Removes Doom

Rods
(Black Mage, Illusionist, Time Mage)
Chill Rod
Attribute - Ice
Attack - 27
Magic Power - 2
Abilities - Blizzaga (Black Mage); Stop (Time Mage); Deluge (Illusionist)
Other Effects - Enhances Ice
Firewheel Rod
Attribute - Fire
Attack - 21
Magic Power - 2
Abilities - Fira (Black Mage); Haste (Time Mage); Prominence (Illusionist)
Flame Rod
Atttibute - Fire
Attack - 27
Magic Power - 2
Abilities - Firaga (Black Mage);
Other Effects - Enhances Fire
Force Rod
Attack - 25
Magic Power - 5
Abilities - Quarter (Time Mage)
Heretic Rod
Attribute - Dark
Attack - 31
Magic Power - 20
Abilities - N/A
Mythril Rod
Attack - 32
Magic Power - 2
Abilities - Black Combo (Black Mage); Time Combo (Time Mage); Spell Combo (Illusionist)
Princess Rod
Attack - 35
Defense - 5
Magic Power - 2
Magic Resistance - 5
Evade - 2
Abilities - Star Cross (Illusionist)
Other Effects - Enhances Wind, Earth, and Water
Rod
Attack - 18
Magic Power - 2
Abilities - Fire (Black Mage); Thunder (Black Mage), Blizzard (Black Mage)
Sapere Aude
Attack - 18
Defense - 2
Magic Power - 5
Magic Resistance - 2
Move - 1
Jump - 1
Evade - 2
Speed - 2
Abilities - N/A
Sleet Rod
Attribute - Ice
Attack - 21
Magic Power - 2
Abilities - Blizzara (Black Mage); Silence (Time Mage); Freezeblink (Illusionist)
Stardust Rod
Attack - 29
Magic Power - 5
Abilities - Demi (Time Mage); Stardust (Illusionist)
Terre Rod
Attribute - Earth
Attack - 23
Magic Power - 2
Abilities - Slow (Time Mage); Soil Evidence (Illusionist)
Other Effects - Enhances Earth
Thor Rod
Attribute - Lightning
Attack - 27
Magic Power - 2
Abilities - Thundaga (Black Mage); Quicken (Time Mage); Wild Tornado (Illusionist)
Other Effects - Enhances Lightning
Thunder Rod
Attribute - Lightning
Attack - 21
Magic Power - 2
Abilities - Thundara (Black Mage); Reflect (Time Mage); Tempest (Illusionist)

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