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Welcome to the Ancient Armoury, a small booklet oriented to


campaigns in older settings than usual, in the era of classical Greece
and the Bronze Age. All of the equipment featured here has been Author: Esteban Ruquet
carefully researched and tested, although minimally adapted to cover Art: Esteban Ruquet
certain niches in D&D games. Although each piece of the Armory has Cover: “Legiones Solares”, by E.
a historical counterpart, some of them did not shared space in the Ruquet
same cultures. Such is the case of the Egyptian fan axe and the Playtesters: Zanis Germán
Mesoamerican macahuitl, or the South American wicker armor. Almirón, Nicolás Agustín
This work is originally intended to be used in Fralia, a cooperative Scandizzo, Santiago Cansanelli,
D&D world of the Frente Rolero Argentino, but it can be adapted to Tomás Borri, Bruno Alejandro
any world inspired in the Classical or Bronze Age, or in settings where Jara, Federico Sassi.
access to steel is scarce at best, like Athas, or even in the Old Empires Thanks To: Mariana Casaliba
in the Forgotten Realms.

If you liked this work, you can visit my other projects in the DMS guild!
 A simple life, a collection of commoner NPC, here.
 A Clash of Swords, a collection of troops and warrior NPCs by race, here.
 The Great Plagues, several baneful diseases to horrify your players, here.
 Equipment’s Weight, a handful of tables and shortcuts to easily handle encumbrance, here.
 The Wanderer, a new class to play an intelligent, lucky and resourceful mundane character, here.
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Here you will find several armor pieces destined All these armors have a seemingly real world
to be used in a low-tech environment. These pieces counterpart from distant times and regions, but all
of armor presuppose a tech level equal to the end of them have a distinctive “classical” feel, even with
of Bronze Age in our world, thus changing some their oddities. Their prizes are listed in silver pieces
values to adjust to the available weaponry of that and may differ a lot from the usual D&D economy,
period. This way, the standard D&D chain mail to reflect the more expensive costs of equipment in
presuppose an advancement in iron metallurgy, these enviroments.
and it is listed as the very best armor available.

Armor Cost AC Weight Strength Stealth


Light Armor
Gladiatorial 250 SP 11+dex. modifier 15 lb — Disadvantage
Linothorax 350 SP 11+dex. modifier 15 lb 10 —
Scythian armor 450 SP 12+dex. Modifier 8 lb — —
Medium Armor
Wicker Armor 100 SP 12+dex. modifier 10 lb — —
Composite Armor 400 SP 13+dex modifier 30 lb 10 Disadvantage
Hide Armor 500 SP 13+dex modifier 12 lb — —
Muscle cuirass 4000 SP 14+dex modifier 25 lb 10 —
Scale Mail 5500 SP 15+dex modifier 45 lb 12 Disadvantage
Heavy Armor
Leather/Bone Lamellae 300 SP 14 40 lb — Disadvantage
Wooden Lamellae 500 SP 15 45 lb — Disadvantage
Bronze Lamellae 750 SP 16 55 lb 13 Disadvantage
Bronze Composite Armor 4250 SP 16 45 lb 13 Disadvantage
Dendra Panoply 8000 SP 17 60 lb 15 Disadvantage
Chain Mail* 15000 SP 18 55 lb 14 Disadvantage
Shields Damage
Spiked Shield 100 SP +1 3 lb — 1d4 piercing
Common Shield 50 SP +2 6 lb — —

Light Armor
Light armors are easier to wear. They almost
don’t require strength and their weight is barely
If you want to add some tactical complexity to your
noticeable. They are the most available under games and you aren’t afraid of bogging down your
normal circumstances, and almost any town can combats, here it is an optional rule for armors and
made them without requiring very expensive damage types.
materials. Most pieces of armor are weak or strong against
Gladiatorial (Samnite) armor: This armor some kind of damage, listed under its description.
consists on a wide reinforced leather belt, a leather When the armor is weak, you have to subtract 1 to
its AC value and characters wearing it have
or wooden manica in the weapon’s hand, leather disadvantage in Saving Throws against this type of
shoulder pads with some breast protection, a metal damage. When the armor is strong you add 1 to its
helm and greaves. These armors vary widely in AC value, and the characters wearing it have
design and function, adding or withdrawing several advantage in Saving Throws against this type of
custom parts to the whole. damage.
This armor isn’t really as much for combat as it is If you want to reduce the numerical complexity of
for show, and it can be seen more often in arenas this rule at the cost of unbalancing a little the
damage types, the armor can bring resistance to
and fight pits than in battlefields. It also isn’t very the damage type if its strong and vulnerability to
stealthy, as the mobile parts often clack and their weak damage.
crunch. Their defensiveness value can increase with
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a shield, or adding a breastplate to the lot (see
Composite Armors later).
Strong against: Psychic
Weak against: Acid, piercing
Linothorax: A linothorax is a quilted linen
breastplate with shoulder protections and leather
straps behind the waist. Several layers of linen
fabric are glued together, very much like the aketon
or gambeson of later ages, but the armor is rigid.
This armor can be combined with other parts like
bracers, helms and greaves for extra protection.
See the Composite Armor later.
Strong against: Acid, bludgeoning
Weak against: necrotic, fire
Scythian Armor: This armor consists in several
layers of fabric sewed or glued together. This wears
like a tunic, and it is very flexible and protective. It
may be reinforced with metallic rings or studs with
little effect besides the looks. Exceptionally good
Scythian armors may be made from silk, and they
are an incredible protection against arrows (+1 Wicker Armor: This armor is rare, and it consists
against piercing weapons, and the arrows cannot on several wicker strays interloped together. The
penetrate the armor, being easier to remove). armor sometimes is rimless and covered in goat or
Strong against: piercing, bludgeoning sheep skin to add an extra layer of protection. It is a
Weak against: Slashing, fire really light material, but don’t offer a lot of
protection, and the armor itself is a little
Medium Armor cumbersome. It protects better against blunt
Medium armors offer a little more protection weapons, but most axes and swords can cut
than light armor, but they also impede free through it with ease. This armor is used primarily by
movement. They offer a máximum of 2 of Dexterity jungle people with no access to better armor. A few
modifier. Several cultures use medium armors as a clever warriors may cover it with clay or ceramic,
standard, being cheaper, lighter and offering more improving its protection value but making it a lot
protection than a light one. heavier.
Strong against: piercing, bludgeoning
Weak against: Slashing, fire
Composite Armor: The most usual way to make
a composite armor is to give a breastplate to a
gladiatorial armor, but several armies may use it as
a standard. The common composite armor consist
in a linothorax with better shoulder and waist
protection, greaves, bracers and helmet.
Strong against: slashing, bludgeoning
Weak against: fire
Hide Armor: Hide armor is a good way of
protection if the weapons aren’t from good steel,
hence the better AC value.
Strong against: cold, bludgeoning
Weak against: piercing, fire
Scale Mail: Scale Mail is the best available
medium armor. It offers a good protection value
with little encumbrance because of its flexible
nature, and it’s especially useful against slashing
damage.
Strong against: piercing, radiant
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Weak against: Lightning
Muscle Cuirass: The muscle cuirass, anatomical
cuirass or heroic cuirass is a type of body armor
cast to fit the wearer's torso and designed to mimic
an idealized human physique. This bronze cuirass is
cast in two pieces, the front and the back, then
hammered. It weights about 25 pounds, and don’t
hinder as much the movement as a complete
panoply.
Strong against: radiant, slashing
Weak against: Lightning, bludgeoning

Heavy Armor
The heavy armors have an absolute value of
defense, not a formulae. They don’t provide any AC
value from dexterity, and give Disadvantage to
Stealth checks
Lamellae: the lamellar armor is a type of full
armour made from small rectangular plates (called
lamellae, hence the name) of wood, bone, leather
(rawhide), or bronze laced into horizontal rows.
Lamellar armor was used over a wide range of time
periods all over the world with varied designs.
Strong against: slashing
Weak against: necrotic, fire (it burns the cords)
Composite Armor: The heavy composite armor
(also called tôn hoplon or panoply) typically has a
bronze cuirass of the bell or muscled variety, a
bronze helmet with cheekplates, as well as greaves,
bracers and upper leg protection and waist in the
form of a leather skirt. A crude form of composite Chainmail: This armor type is the best
armor is made of a muscle cuirass and a gladiatorial available armor in the ancient period, as it protects
armor. every inch of the body without losing flexibility.
Strong against: slashing, radiant Usually a soft armour, such as an aketon, is worn
Weak against: Lightning, cold under the hauberk. The most common weave is 4-
Dendra Panoply: The panoply is a full-body in-1, although other patterns can be made as well.
armor made entirely of bronze plates. The cuirass The chainmail is usually worn with a belt to give a
consists of two pieces, for the chest and back, better distribution of weight. Assuming bronze
joined on the left side by a hinge. There is a bronze weapons, the steel chainmail is almost impervious
loop on the right side of the front-plate and a to harm, but a bronze chainmail can be found as
similar loop on each shoulder. Large shoulder- well. This type of armor is highly unlikely to be
guards fit over the cuirass. Two triangular plates are found except on specific locations, and it is very
attached to the shoulder-guards and gave expensive and difficult to make.
protection to the wearer’s armpits when his arms Strong against: slashing, radiant
were in the raised position. There is also a deep Weak against: bludgeoning, lightning
neck-guard.
The panoply also have shin guards and bracers
Shields
made of bronze and an open helmet made of Common Shield: A typical D&D shield,
leather and bone or bronze as well. It is a very customary made of wood and covered with a thin
expensive armor, and it is cumbersome to wear, layer of bronze or a thicker one of leather. It
but don’t hinder the use of weapons. Historically, it requires proficiency in order to be useful.
belongs to the Greek’s Mycenaean period. Strong against: piercing, (radiant)*, fire, force
Strong against: piercing, slashing, radiant Weak against: slashing from heavy weapons,
Weak against: Lightning necrotic (it’s made of organic materials).
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*If covered of metal layers some protection in order to be used offensively. It
Spiked Shield: A lesser common form of shield, requires shield proficiency as well.
it is smaller and it has some kind of spike or blade Strong against: radiant
to attack using a bonus action. It must give up to Weak against: slashing
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The classic weapons are a little different from their medieval counterparts. There is a prevalence of
short swords for hand-to-hand combat, as well as spears and axes, rather than specialized polearms.
However, some equivalences can be made. The khopesh is a rare type of long sword evolving from an ax
rather than a short dagger or sword.
The great drop outs are crossbows, as these devices appear much later in history, as well as rapiers,
since it is a weapon of the Renaissance. I have not listed long bows as I am not sure they were used before
medieval England.
Most ancient weapons rely more on strength than dexterity, so the finesse property is scarce, but still
some weapons are subtler than others. These weapons, unless otherwise noted, are made of bronze rather
than steel, and if encountered against a steel weapon, they may bend and be render useless in a natural 1
on the attack roll. Also, see the optional rule to reflect in some way the lesser quality of these weapons and
deadlier nature of monsters.
Name Cost Damage Weight Properties
Simple Melee Weapons
Club 1 SP 1d4 bludgeoning 2 lb. Light
Dagger 20 SP 1d4 Piercing 1 lb. Thrown (20/60), Light, finesse
Great club 2 SP 1d8 bludgeoning 10 lb. Two-handed
Hand axe 50 SP 1d6 slashing 2 lb. Thrown (20/60), Light
Javelin 5 SP 1d6 piercing 2 lb. Thrown (30/120)
Light hammer 20 SP 1d4 bludgeoning 2 lb. Thrown (20/60), Light
Mace 50 SP 1d6 bludgeoning 4 lb. —
Quarterstaff 2 SP 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 10 SP 1d4 slashing 2 lb. Light
Spear 10 SP 1d6 piercing 3 lb. Thrown (20/60), versatile (1d8)
Simple Ranged Weapons
Dart 0,5 SP 1d4 piercing ¼ lb. Thrown (20/60)
Shortbow 250 SP 1d6 piercing 2 lb) Two-handed, Ammunition (80/320)
Shepherd Sling 1 SP 1d4 piercing — Ammunition (30/150)
Martial Melee Weapons
Battleaxe 100 SP 1d8 slashing 4 lb Versatile (1d10)
Falcata/Sica 250 SP 1d6 slashing 3 lb Finesse, Light
Falx 450 SP 2d6 slashing 2 kg Heavy, Two-handed
Fan axe 300 SP 1d10 Slashing 7 lb Reach, Heavy, two-handed
Flail 100 SP 1d8 bludgeoning 2 lb
lb. —Heavy
Khopesh 250 SP 1d8 slashing 3 lb Versatile (1d10)
Macahuitl 100 SP 1d8 cont/cort 4 lb. Versatile (1d10), fragile (1d4)
Maul 100 SP 2d6 bludgeoning 10 lb Heavy, two-handed
Rhompaia 200 SP 1d10 slashing 6 lb. (pole) Two-handed, reach, heavy
Sarissa 50 SP 1d10 piercing 18 lb. (pole) Two-handed, reach x2, heavy
Short sword 100 SP 1d6 piercing 3 lb Stabbing, Light
Trident 50 SP 1d6 piercing 4 lb. Thrown (20/60), versatile
Warhammer 150 SP 1d8 bludgeoning 2 lb. Versatile (1d10), heavy
War pick 50 SP 1d8 piercing 2 lb. —
Whip 20 SP 1d4 slashing 3 lb. Reach, finesse
Martial Ranged Weapons
Atl-Atl 25 SP 1d6 piercing 11d6
lb piercingAmmunition (Dart),3 lb.60/180
Ligera, Ammunition (30/120) recarga
Bolas 50 SP 1d6 bludgeoning 11d10
lb piercingThrown ( 30/120),18special
lb. Two-handed, Ammunition (100/400),
Boomerang Special 1d4 bludgeoning 1 lb Thrown ( 50/160), return in a miss
Blowgun 50 SP 1 piercing 1 lb. Ammunition (25/100), loading
Composite Bow 500 SP 1d8 piercing 21d8
lb piercingAmmunition (150/600),
2 lb. two-handed,
Two-handed,
str.Ammunition
12 (150/600),
Martial Sling 10 SP 1d6 piercing — Ammunition (150/1,200), Finesse
Net 10 SP — 3 lb. Special, thrown (5/15)
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aerodynamic projectiles called arrows. A string joins
Simple Weapons the two ends of the bow and when the string is
Club: A short, hard wooden staff to punch drawn back, the ends of the bow are flexed. When
someone. Sometimes it has a few nails in the end to the string is released, the potential energy of the
extra damage. flexed stick is transformed into the kinetic energy of
Dagger: A short, sturdy blade for stabbing and the arrow. The arrows can use a vast array of
cutting. heads.
Great club: a heavier and sturdier version of the Shepherd’s Sling: A sling is a relatively simple
club, for using two-handed. missile weapon. A sling has a small cradle in the
Handaxe: A small, light axe for cutting wood and middle of two lengths of cord. The sling stone is
people alike. It can be thrown to great effect. placed in the pouch. The middle finger or thumb is
Javelin: A javelin is a light spear designed placed through a loop on the end of one cord, and a
primarily to be thrown as a ranged weapon. The tab at the end of the other cord is placed between
javelin is almost always thrown by hand, unlike the the thumb and forefinger. The sling is swung in an
bow and arrow and slingshot, which shoot arc, and the tab released at a precise moment.
projectiles from a mechanism. However, hurling Martial Melee Weapons
devices do exist to assist the javelin thrower in Battleaxe: it is an axe specifically designed for
achieving greater distance, like the atl-atl. It is a combat. Battle axes were specialized versions of
must for most melee fighters to deal some ranged utility axes, with heavier heads and longer blades,
damage, and they are generally packed in groups of and usually a piercing spike in the opposite end of
six. the cutting blade. The shaft is long enough to use it
Light hammer: A throwing, lighter version of the with one or two hands, and the cutting blade is
warhammer. It has a small handle and a heavier powerful enough to destroy shields when used
head. It can be used as a melee weapon too, and is properly.
favored by dwarfs.
Mace: A mace is a blunt weapon, a type of club
that uses a heavy head on the end of the handle to
deliver powerful blows. A mace typically consists of
a strong, heavy, wooden or metal shaft, often A bronze falcata
reinforced with metal, featuring a head made of
Falcata/Sica: These blades have a single-edged
stone, copper, bronze, iron, or steel.
blade, slashing. The falcata’s edge pitches forward
Quarterstaff: A quarterstaff is a long, reinforced
towards the point and the edge is concave near the
pole intended to combat by itself. It is often made
hilt, but convex near the point. It was historically
of wood and reinforced in the edges with some
wielded by Hispanic Carthaginians against the
metal, but sometimes a bronze or even iron staff
romans to great effect. The sica, instead, have a n
can be found.
entirely concave, crescent shaped edge, like an
Sickle: More a tool than a weapon, the sickle is a
elongated sickle, and it was used by the Dacians
crescent-shaped blade with a sharp internal edge. A
and Thracians in the classical age. Bot weapons
more effective version of this weapon is the sica.
have the finesse and light properties.
Spear: This relatively simple pole weapon
Falx: It is a type of two-handed, curved sword
consists on a long shaft with a piercing head. It has
without guard and a long shaft. The blade was
a little reach, and it can be thrown instead of
sharpened only on the inside and it’s reputed to be
wielded in melee.
devastatingly effective.
Simple Ranged Weapons
Dart: A dart is a simple ranged weapon. They
are missile weapons, designed to fly such that a
sharp, piercing point will strike first. They can be
distinguished from javelins by fletching (i.e.,
feathers on the tail) and a shaft that is shorter
and/or more flexible and from arrows by the fact A bronze Dacian falx
that they are too long to use with a normal bow.
They can be fired by an atlatl. Fan axe: This type of axe is polearm weapon
Shortbow: It is the most common type of bow with a fan-shaped bronze head mounted on the
available. It is a flexible arc which shoots end of a long pole. Historically depicted on Egyptian
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Short sword: Makhairas and roman gladius
belong to this group, and have the stabbing
property instead of finesse. These weapons are
In order to reflect the deadlier nature of designed to be used in close-quarters combat, and
monsters against poorer quality weapons, you double the damage dice whenever they are used
can apply the following feature to them. against a grappled creature.
Thick Hide Trident: These triple-edged weapons have
Every monster with fur or natural hard skin (like advantage for disarming purposes, but
most beasts or dragons) has better protection in disadvantage against heavy armored targets.
low-tech settings. For every size category above Warhammer: A war hammer is weapon of war
Small, the natural AC of the beast increases in 1, intended for close combat action, whose design
and its Hit Points total increases in 10. This way, resembles the hammer tool.
a wolf has AC 14 and 21 HP instead of their War pick: It is a type of war hammer that had a
normal ones, and an elephant has AC 15 and 106 very long spike on the reverse of the head. The
HP. Be aware that this bonus can increase the spike is often slightly curved downwards, much like
normal CR of a beast, and so the druid Wild a miner's pickaxe.
Shape can be affected. You can allow it at your Whip: Not really intended for war but for
risk, or decide to use the core stats instead. torture, this weapon is actually a long leather or
fabric string attached to a leather or wooden
hieroglyphs but never found in any archaeological handle.
excavation, its very existence is doubtful. Martial Ranged Weapons
Theoretically its blade can pass through the shield’s Atl-Atl: It is a small device that uses leverage to
protection. achieve greater velocity and range in dart-throwing,
Flail: The flail is weapon which has the (usually and includes a bearing surface which allows the
spherical and spiked) striking part attached to the user to store energy during the throw.
handle with a flexible joint such as a chain. Bolas: The bolas, also known as boleadoras, are
Khopesh: A typical is a curved sword with a a throwing weapon which consists in two or three
blade of 20 to 24 inches length, though smaller wooden or stone heads attached to a very long
examples do also exist. The blunted edge of the leather cord. This weapon can be used as a flail, but
weapon's tip also served as an effective bludgeon, is often used as a hunting or tripping weapon.
as well as a hook. It is technically an evolution of When the bolas are thrown against a creature’s
the axe, rather than of a dagger. legs, the target must succeed in a DC 10 Saving
Macahuitl: The macahuitl is a heavy wooden Throw or fall prone and grappled by the bolas. A
club with several obsidian blades attached to it. It is grappled creature can free itself making a
strong enough to break most metal weapons, but successful DC 10 Strength check, or dealing 5
1d4 blades must be replaced after a fight, or the slashing damage to the bolas.
weapon loses a dice size for every two blades Boomerang: A boomerang is a kind of throwing,
replaced (1d6 first, and 1d4 when all blades are L shaped club that returns to the hands of the
broken), becoming actually a normal club. thrower in a miss. As a bonus action, the thrower
Maul: A long, hard shaft with a heavy stone or can catch the returning boomerang by making a
metal head. successful DC 10 Dexterity check.
Rhompaia: Rhomphaias are polearms with a Blowgun: A blowgun is a hollow wooden or cane
straight or slightly curved single-edged blade tube devised to fire poisoned needles or darts.
attached to a wooden pole, which in most cases Composite Bow: A composite bow is a small,
was considerably shorter than the blade. Although strong and recurved bow made of wood and horn.
similar to the falx, rhomphaias are forged with Its very powerful, but needs a lot of strength to be
straight or slightly curved blades to enable their use used.
as both a piercing and slashing weapons. Martial Sling: A martial sling is a longer, more
Sarissa: A very long pike, these weapons have powerful version of the sling. The main advantage
double reach than a normal polearm, with about of this weapon is its extraordinary reach, which
13–20 ft. in length. This weapon is intended to be easily surpasses that of a bow. It is a very difficult
used in close formations, and has disadvantage in weapon to use properly, but in good hands can be
attacks against flanking targets. devastating. Historically, the Rhodian slingers were
extremely successful in warfare to crave a name for
9
themselves very much like the Swiss pikemen in freshly exposed surface of pure copper has a
later periods. reddish-orange color.
Net: See the PHB, page 148. Silver: A precious metal, it is bendy and
unreliable as weapon material.
Gold: An expensive, very valuable metal, its
prime feature is that don’t rust, but it is otherwise
worthless as weapon material.
Most of these weapons are assumed to be made Flint: this trusty material was very reliable in the
of bronze rather than iron or steel. But some of past, but when metals came to play, it became
them aren’t even metallic at all: such is the case of obsolete.
the macahuitl, made of obsidian and wood. Bone: although resilient and flexible, dead
If you want to introduce even more weapons bones lose many of their properties.
made with alternative materials, here I present you Wood: A trusty, flexible material, it does not
a rule-of-thumb to give them a distinctive flavor. provide much edge to a weapon. But most shafts
Materials have a scale of hardness. Whenever and poles are made of this.
faced against a harder material, being it another
weapon or armor made of an up-scale material, a
natural 1 or 20 bends the weapon and renders it
useless for the rest of the fight. A natural 20 still
counts as a hit, though.
Material
1 Mithril, Adamantine
2 Titanium
3 Steel
4 Bronze
5 Iron, copper, obsidian*
6 Flint
7 Bone
8 Silver, gold
9 Wood
Mithril: The elves silvered steel, it is a bright and
light metal.
Adamantine: It is an extremely strong metal, with
an array of colors that range from blackish green to
silver. Weapons fashioned from adamantine have a
natural ability to bypass hardness when sundering
weapons or attacking objects.
Titanium: It is a strong, lustrous metal with a
silver color, and a low density. It is highly resistant
to corrosion in sea water and acid.
Steel: is an alloy of iron and other elements,
primarily carbon, that is widely used in construction
and other applications because of its high tensile
strength and low cost.
Bronze: A flexible, durable alloy of copper and
tin. Most weapons in this supplement are made of
bronze.
Obsidian: This volcanic glass is very hard and
sharp, but it is also brittle.
Iron: This cheap, black metal is soft and bends
easily unless forged with carbon to make it sturdier.
Copper: It is a soft, malleable and ductile metal
with very high thermal and electrical conductivity. A

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