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germa eck I
e ry D
artill 41-194
t,
3
19
n fron
easter
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
AREA ATTACK (5)
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Captured BRITISH
Guns
Action Phase:
ESTABLISH CONTACT (5)
TARGET HEX
DETERMINE DRIFT
SUPPRESSIVE AREA ATTACK (3)
command cost 2
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Captured French guns
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETEMINE DRIFT
AREA ATTACK (4)
WIDE BLAST RADIUS (2)
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Captured Howitzers
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
SUPPRESSIVE AREA ATTACK (4)
SUPPRESSIVE WIDE BLAST
RADIUS (4)
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Heavy flak
Command Phase:
Place in your play area.
Once per round,when your
opponent activates an Air Support
Strategy card, you may place an
activation token on this card to
discard that Air Support card.
Discard this card when the third
activation token is placed on it.
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Heavy Field Artillery
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
AREA ATTACK (6)
Hits are scored on results
of 4, 5, and 6.
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
HEAVY GUNS
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
SUPPRESSIVE AREA ATTACK (5)
SUPPRESSIVE WIDE AREA
ATTACK (4)
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Heavy Mortar Battery
Action Phase:
ESTABLISH CONTACT
TARGET HEX
DETERMINE DRIFT
If drift occurs, reduce the black
die result by 2.
SUPPRESSIVE AREA ATTACK (6)
command cost 3
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Howitzer Support
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
SUPPRESSIVE AREA ATTACK (5)
SUPPRESSIVE WIDE BLAST
RADIUS (3)
command cost 3
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Increased Priority
Command Phase:
Place in your play area.
When you activate another
Artillery Strategy card, its
cost is reduced by 1 (to a
minimum of 0).
When establishing contact
with an Artillery Strategy card,
add 1 to your die result.
command cost 1
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
n
germa eck II
e ry D
artill ont, 1941-1943
n fr
easter
Command Phase:
Place in your play area.
When you activate another
Artillery Strategy card, its
cost is reduced by 1 (to a
minimum of 0).
When establishing contact
with an Artillery Strategy card,
add 1 to your die result.
command cost 1
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Offensive Artillery
Action Phase:
ESTABLISH CONTACT (5)
TARGET HEX
DETERMINE DRIFT
AREA ATTACK (5)
Hits are scored on results
of 4, 5, and 6.
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Offensive Artillery
Action Phase:
ESTABLISH CONTACT (5)
TARGET HEX
DETERMINE DRIFT
AREA ATTACK (5)
Hits are scored on results
of 4, 5, and 6.
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Spotting Round
Command Phase:
Place in your play area.
If your artillery drifts with this
card in play, it drifts 2 fewer hexes.
Your Artillery Strategy cards are
not discarded if you roll 1
or fewer successes on your
attack dice when resolving the
card’s area attack.
command cost 2
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Suppressive Barrage
Action Phase:
ESTABLISH CONTACT (5)
TARGET HEX
DETERMINE DRIFT
SUPPRESSIVE AREA ATTACK (4)
command cost 3
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Suppressive Barrage
Action Phase:
ESTABLISH CONTACT (5)
TARGET HEX
DETERMINE DRIFT
SUPPRESSIVE AREA ATTACK (4)
command cost 3
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Sustained blanket
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
SUPPRESSIVE AREA ATTACK (5)
SUPPRESSIVE WIDE BLAST
RADIUS (4)
Hits are scored on results
of 4, 5, and 6.
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Sustained blanket
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
SUPPRESSIVE AREA ATTACK (5)
SUPPRESSIVE WIDE BLAST
RADIUS (4)
Hits are scored on results
of 4, 5, and 6.
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Top Priority Barrage
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
AREA ATTACK (5)
WIDE BLAST RADIUS (4)
Hits are scored on results
of 4, 5, and 6.
command cost 5
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Top Priority Barrage
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
AREA ATTACK (5)
WIDE BLAST RADIUS (4)
Hits are scored on results
of 4, 5, and 6.
command cost 5
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
SOviet eck I
ery D
artill ont, 1941-1943
n fr
easter
Command Phase:
Place in your play area.
When an opponent plays an
Artillery Strategy card to make an
attack, discard this card to cancel
the attack before your opponent
rolls for contact. That Artillery
Strategy card is then discarded,
and the command paid for it
is lost.
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
double strike
Action Phase:
After successfully resolving an
Artillery Strategy card, you may
pay the command cost of the card
plus 1 to resolve the Artillery
Strategy card again. Use the final
target hex where the attack was
resolved as the target hex for the
new attack.
Command Phase:
Place in your play area.
If your artillery drifts, it drifts 2
fewer hexes (minimum drift of 1).
Your Artillery Strategy cards
are not discarded if you roll 1 or
fewer successes. Instead, when
you resolve the card’s attack,
they are shuffled back into the
Artillery deck.
command cost 3
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Howitzer support
Action Phase:
ESTABLISH CONTACT (5)
TARGET HEX
DETERMINE DRIFT
AREA ATTACK (6)
Hits are scored on results
of 4, 5, and 6.
command cost 5
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
heavy Howitzers
Action Phase:
ESTABLISH CONTACT (5)
TARGET HEX
DETERMINE DRIFT
SUPPRESSIVE AREA ATTACK (6)
SUPPRESSIVE WIDE AREA
ATTACK (4)
Hits are scored on results
of 4, 5, and 6.
command cost 5
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Priority Barrage
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
SUPPRESSIVE AREA
ATTACK (5)
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
offensive Artillery
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
AREA ATTACK (4)
Hits are scored on results
of 4, 5, and 6.
command cost 4
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Rocket Barrage
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
If drift occurs, add 1 hex to
final drift result.
SUPPRESSIVE AREA ATTACK (3)
SUPPRESSIVE WIDE AREA
BLAST RADIUS (2)
command cost 2
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
rocket barrage
Action Phase:
ESTABLISH CONTACT (4)
TARGET HEX
DETERMINE DRIFT
If drift occurs, add 1 hex to
final drift result.
SUPPRESSIVE AREA ATTACK (3)
SUPPRESSIVE WIDE AREA
BLAST RADIUS (2)
command cost 2
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
Increased Priority
Command Phase:
Place in your play area.
When you activate another
Artillery Strategy card, its cost is
reduced by 2 (to a minimum of 0).
When establishing contact
with an Artillery Strategy card,
add 2 to your die result.
command cost 3
Published by 1A Games, LLC, under license from Fantasy Flight
Publishing, Inc. TM & © 2015 Fantasy Flight Publishing, Inc.
M3 STUART (ABILITIES)
803B
803A
Range Firepower
5 5
5 4
MV:7 armor:2
Tank, Heavy Vehicle
Concussive Firepower:
Receives +1 range and +1 fire-
power when attacking a squad
in a building or pillbox.
M3 STUART (statistics)
803B
803A
Range Firepower
8 10
6 8
MV:5 armor:4