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The Division 2 Gear Attribute sheet

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DISCLAIMER: The data contained in this sheet is based off datamined values, and may not represent the most
up-to-date files that reside on the server.

Change Log:
2019-03-24: First published

Credits:
-Major thanks to DocHoliday324 for graciously providing data access. Without him, none of this
would be possible.
-Sheng for a ton of data entry work

Additional Links:
The Division 2 Gear Search - A searchable & filtered list of all gear
www.divisionfieldguide.com - made by DocHoliday324 (WIP for Division 2)
Division 2 Map - by The_Mighty_Tspoon - no affiliation, just some great work!
Slot Availability
Base set Set Name Mask Chest BackpackGloves Holster Kneepads Set Bonus (1) Set Bonus (2) Set Bonus (3)
5.11 Tactical - ✓ ✓ ✓ - - 5.0% Protection From Elites 10.0% Extra Incoming Healing 10.0% Weapon Handling
Gila Guard ✓ ✓ ✓ ✓ ✓ ✓ 5.0% Armor 20.0% Hazard Protection 15.0% Pulse Skill Power
Richter & Kaiser GmbH ✓ - ✓ - ✓ - 10.0% Hazard Protection 20.0% Pistol Damage 15.0% Shield Skill Power
Petrov Defense Group - ✓ ✓ - ✓ - 10.0% LMG Damage 15.0% Turret Skill Power 10.0% Cooldown Reduction
Yaahl Gear ✓ ✓ - ✓ - - 10.0% Weapon Handling 8.0% Hazard Protection 5.0% Weapon Damage
China Light Industries Corporation ✓ - - ✓ - ✓ 10.0% Explosives Damage 10.0% Shotgun Damage 10.0% Cooldown Reduction
Overlord Armaments - ✓ - ✓ - ✓ 10.0% Rifle Damage 7.5% Armor 7.0% Damage to Elites
Providence Defense ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Skill Power 8.0% Health 5.0% Weapon Damage
Brand Set
Badger Tuff ✓ - ✓ ✓ - - 7.0% Damage to Elites 15.0% Armor on Kill 15.0% Chem Launcher Skill Power
Douglas & Harding ✓ - - - ✓ ✓ 5.0% Accuracy 10.0% Critical Hit Damage 7.0% Critical Hit Chance
Fenris Group AB - ✓ - - ✓ ✓ 10.0% Assault Rifle Damage 10.0% Protection From Elites 20.0% Health on Kill
Alps Summit Armament - ✓ ✓ ✓ - - 10.0% Cooldown Reduction 5.0% Skill Power 15.0% Hive Skill Power
Wyvern Wear ✓ - ✓ - ✓ ✓ 7.0% Critical Hit Damage 15.0% Drone Skill Power 10.0% Critical Hit Chance
Sokolov Concern ✓ ✓ - - - ✓ 10.0% SMG Damage 8.0% Critical Hit Damage 15.0% Seeker Skill Power
Airaldi Holdings - - ✓ ✓ ✓ - 10.0% Accuracy 10.0% Headshot Damage 10.0% Marksman Rifle Damage
Murakami Industries ✓ ✓ ✓ ✓ ✓ ✓ 8.0% Health 10.0% Hazard Protection 15.0% Firefly Skill Power
Talents Gear Mods Attributes
Type Brand Gear Name Checklist Total Slot 1 Slot 2 Slot 3 Total Protocol + System Total Protocol System Total Fixed Attribute
Search by Slot Search by Brand Search by Name Qty Common Active Common Active Common Active Qty Offensive Defensive Utility Offensive Defensive Utility Offensive Defensive Utility Qty Attribute #1 Attribute #2 Attribute #3 Attribute #4
Mask
Mask Gila Guard Javelina Mask 1 1 0 0 1 1 2
Mask Gila Guard Javelina Mask Replica 1 1 0 0 1 1 2
Mask Richter & Kaiser GmbH Svalinn Heavy Breather 1 0 0 0 0 2
Mask Richter & Kaiser GmbH Svalinn Heavy Breather Replica 1 0 0 0 0 2
Mask Yaahl Gear Cascades Mask 1 0 0 0 0 2
Mask Yaahl Gear Cascades Mask Replica 1 0 0 0 0 2
Mask China Light Industries Corporation MJ 54 1 0 0 0 0 2
Mask China Light Industries Corporation MJ 54 Replica 1 0 0 0 0 2
Mask Providence Defense Field Protective Mask 1 0 0 0 0 2
Mask Badger Tuff Combat Mask "Cete" 0 0 0 0 0 3
Mask Badger Tuff Combat Mask "Cete" Replica 0 0 0 0 0 3
Mask Badger Tuff Salvaged Combat Mask "Cete" 0 0 0 0 0 3
Mask Douglas & Harding "Lomond" Medium Breather 1 0 0 0 0 2
Mask Douglas & Harding "Lomond" Medium Breather Replica 1 0 0 0 0 2
Mask Douglas & Harding Salvaged "Lomond" Medium Breather 1 0 0 0 0 2
Mask Wyvern Wear "Maxillam" Respirator 1 0 0 0 0 2
Mask Sokolov Concern Special Operations Mask 1 0 0 0 0 3
Mask Sokolov Concern Salvaged Special Operations Mask 1 0 0 0 0 3
Mask Murakami Industries "Mengu" Face Protection 1 0 0 0 0 2
Mask Murakami Industries Julius's "Mengu" Face Protection 1 0 0 0 0 2
Mask Murakami Industries Salvaged "Mengu" Face Protection 1 0 0 0 0 2
Chest 0 0 0 0
Chest 5.11 Tactical TacLite Plate Carrier 1 2 2 0 0 1 1 3
Chest Gila Guard Armadillo Vest 1 3 1 2 0 1 1 1 3
Chest Gila Guard Iguana Hauberk 1 3 0 2 1 1 1 1 3
Chest Gila Guard Salvaged Iguana Hauberk 1 3 0 2 1 1 1 1 3
Chest Petrov Defense Group Ops Armor 1 1 0 0 1 1 4
Chest Petrov Defense Group Ops Armor Replica 1 1 0 0 1 1 4
Chest Petrov Defense Group Crew-Adapted Chest Rig 1 1 0 1 0 1 4
Chest Petrov Defense Group Salvaged Crew-Adapted Chest Rig 1 1 0 1 0 1 4
Chest Yaahl Gear Ranier Vest 1 2 0 2 0 1 1 3
Chest Yaahl Gear Ranier Vest Replica 1 2 0 2 0 1 1 3
Chest Yaahl Gear Glacier Bay Vest 1 2 1 1 0 1 1 3
Chest Yaahl Gear Salvaged Glacier Bay Vest 1 2 1 1 0 1 1 3
Chest Overlord Armaments "Pointblank" Protection Vest 1 2 0 2 0 1 1 3
Chest Overlord Armaments "Pointblank" Protection Vest Replica 1 2 0 2 0 1 1 3
Chest Overlord Armaments "Big Drum" Body Armor 1 2 1 1 0 1 1 3
Chest Overlord Armaments Salvaged "Big Drum" Body Armor 1 2 1 1 0 1 1 3
Chest Overlord Armaments "Fortitude" Plate Carrier 1 2 1 1 0 1 1 3
Chest Providence Defense Body Armor System 1 2 0 1 1 1 1 3
Chest Providence Defense Body Armor System Replica 1 2 0 1 1 1 1 3
Chest Providence Defense Counterforce Vest 1 2 1 1 0 1 1 3
Chest Providence Defense Salvaged Counterforce Vest 1 2 1 1 0 1 1 3
Chest Fenris Group AB Harnesk Armor 2 1 0 0 1 1 3
Chest Fenris Group AB Harnesk Armor Replica 2 1 0 0 1 1 3
Chest Fenris Group AB Förstärkt Breastplate 2 1 0 1 0 1 3
Chest Fenris Group AB Salvaged Förstärkt Brest Plate 2 1 0 1 0 1 3
Chest Fenris Group AB Stridväst Combat Vest 2 1 1 0 0 1 3
Chest Alps Summit Armament Reinforced Utility Vest 1 3 0 2 1 1 1 1 2
Chest Alps Summit Armament X-TREYME Pro Ribcage 1 3 1 1 1 1 1 1 2
Chest Sokolov Concern Lightweight Ballistic Vest 1 1 1 0 0 1 4
Chest Sokolov Concern Lightweight Ballistic Vest Replica 1 1 1 0 0 1 4
Chest Sokolov Concern Escorter Combat Harness 1 1 0 1 0 1 4
Chest Murakami Industries "Tatami" Cuirass 1 2 0 1 1 1 1 3
Chest Murakami Industries Pelle's "Tatami" Cuirass 1 2 0 1 1 1 1 3
Backpack 0 0 0 0
Backpack 5.11 Tactical RUSH24 Backpack 2 1 1 0 0 1 3
Backpack 5.11 Tactical All Hazards Nitro Backpack 2 1 1 0 0 1 3
Backpack 5.11 Tactical All Hazards Prime Backpack 2 1 0 1 0 1 3
Backpack 5.11 Tactical RUSH12 Backpack 2 1 0 1 0 1 3
Backpack 5.11 Tactical RUSH72 Backpack 2 1 0 0 1 1 3
Backpack 5.11 Tactical AMP24 2 1 0 0 1 1 3
Backpack Gila Guard Gila Inventory System 2 2 1 1 0 1 1 3
Backpack Gila Guard Big Horn Pack 2 2 0 1 1 1 1 3
Backpack Gila Guard Salvaged Big Horn Pack 2 2 0 1 1 1 1 3
Backpack Richter & Kaiser GmbH Ancile Rucksack 2 1 0 0 1 1 3
Backpack Richter & Kaiser GmbH Aegis Knapsack 2 1 0 1 0 1 3
Backpack Richter & Kaiser GmbH Salvaged Aegis Knapsack 2 1 0 1 0 1 3
Backpack Richter & Kaiser GmbH Duban Fitted Hauler 2 1 1 0 0 1 3
Backpack Petrov Defense Group TacSack 2 0 0 0 0 4
Backpack Petrov Defense Group TacSack Replica 2 0 0 0 0 4
Backpack Petrov Defense Group Support Weapons Bag 2 0 0 0 0 4
Backpack Petrov Defense Group Salvaged Support Weapons Bag 2 0 0 0 0 4
Backpack Providence Defense Tactical 48h Backpack 2 1 0 0 1 1 3
Backpack Providence Defense Police SW Backpack 2 1 1 0 0 1 3
Backpack Providence Defense Salvaged Police SW Backpack 2 1 1 0 0 1 3
Backpack Badger Tuff Long Range Pack "Sett" 0 1 0 0 1 1 4
Backpack Badger Tuff Long Range Pack "Sett" Replica 0 1 0 0 1 1 4
Backpack Badger Tuff Winter Carryall "Bergmann" 0 1 0 1 0 1 4
Backpack Badger Tuff Salvaged Winter Carryall "Bergmann" 0 1 0 1 0 1 4
Backpack Badger Tuff Roamer Pack "Sow" 0 1 1 0 0 1 4
Backpack Alps Summit Armament Mountain Hiking Pack 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Mountain Hiking Pack Replica 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Trekking Elite Pack 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Salvaged Trekking Elite Pack 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Element Outdoors Rucksack 2 2 0 0 2 1 1 2
Backpack Wyvern Wear "Trapezius" Go-bag 2 1 0 0 1 1 3
Backpack Wyvern Wear "Scapula" Bug-out Bag 2 1 0 1 0 1 3
Backpack Wyvern Wear "Pygostyle" Sack 2 1 0 0 1 1 3
Backpack Airaldi Holdings Apollo Operator Pack 2 1 0 0 1 1 2
Backpack Airaldi Holdings Apollo Operator Pack Replica 2 1 0 0 1 1 2
Backpack Airaldi Holdings Demeter Quick-Stash 2 1 1 0 0 1 2
Backpack Murakami Industries "Sashimono" Backpack 2 1 0 0 1 1 3
Backpack Murakami Industries "Sashimono" Backpack Replica 2 1 0 0 1 1 3
Backpack Murakami Industries "Horo" CarryBack 2 1 0 1 0 1 3
Gloves 0 0 0 0
Gloves 5.11 Tactical Station Grip Gloves 1 0 0 0 0 2
Gloves Gila Guard Diamondback Gloves 1 1 0 0 1 1 2
Gloves Gila Guard Diamondback Gloves Replica 1 1 0 0 1 1 2
Gloves Yaahl Gear Shasta Gloves 1 0 0 0 0 2
Gloves Yaahl Gear Olympic Gloves 1 0 0 0 0 2
Gloves Yaahl Gear Salvaged Olympic Gloves 1 0 0 0 0 2
Gloves China Light Industries Corporation ST 520 1 0 0 0 0 2
Gloves China Light Industries Corporation Salvaged ST 520 1 0 0 0 0 2
Gloves Overlord Armaments "Neptune" Protection Gloves 1 0 0 0 0 2
Gloves Overlord Armaments "Neptune" Protection Gloves Replica 1 0 0 0 0 2
Gloves Providence Defense Tactical Assault Gloves 1 0 0 0 0 2
Gloves Badger Tuff Durability Gloves "Meles" 0 0 0 0 0 3
Gloves Badger Tuff Durability Gloves "Meles" Replica 0 0 0 0 0 3
Gloves Alps Summit Armament Climbing Gloves 1 1 1 0 0 1 1
Gloves Alps Summit Armament Climbing Gloves Replica 1 1 1 0 0 1 1
Gloves Alps Summit Armament Hybrid FL Gloves 1 1 0 0 1 1 1
Gloves Alps Summit Armament Salvaged Hybrid FL Gloves 1 1 0 0 1 1 1
Gloves Airaldi Holdings Heracles Dexterity Gloves 1 0 0 0 0 1
Gloves Airaldi Holdings Heracles Dexterity Gloves Replica 1 0 0 0 0 1
Gloves Airaldi Holdings Persephone Precision Gloves 1 0 0 0 0 1
Gloves Airaldi Holdings Salvaged Persephone Precision Gloves 1 0 0 0 0 1
Gloves Murakami Industries "Kote" Hand Guards 1 0 0 0 0 2
Gloves Murakami Industries "Yugake" Firearm Gloves 1 0 0 0 0 2
Holster 0 0 0 0
Holster Gila Guard Jackrabbit Holster 0 2 2 0 0 1 1 2
Holster Richter & Kaiser GmbH Pridwen Holster 0 1 0 0 1 1 2
Holster Richter & Kaiser GmbH Pridwen Holster Replica 0 1 0 0 1 1 2
Holster Richter & Kaiser GmbH Jaivardhan Thigh Rig 1 1 1 0 0 1 1
Holster Richter & Kaiser GmbH Salvaged Jaivardhan Thigh Rig 0 1 1 0 0 1 2
Holster Petrov Defense Group Drop Leg Holster 0 0 0 0 0 3
Holster Petrov Defense Group Drop Leg Holster Replica 0 0 0 0 0 3
Holster Providence Defense Modular Holster 0 1 1 0 0 1 2
Holster Providence Defense Modular Holster Replica 0 1 1 0 0 1 2
Holster Douglas & Harding "Morar" Holster System 1 1 0 0 1 1 1
Holster Douglas & Harding "Awe" Thigh Mag/Holster 0 1 1 0 0 1 2
Holster Douglas & Harding Salvaged "Awe" Thigh Mag/Holster 0 1 1 0 0 1 2
Holster Fenris Group AB Fodral Holster 1 0 0 0 0 2
Holster Fenris Group AB Fodral Holster Replica 1 0 0 0 0 2
Holster Fenris Group AB Salvaged Fodral Holster 1 0 0 0 0 2
Holster Wyvern Wear "Talon" Tactical Holster 0 1 0 0 1 1 2
Holster Wyvern Wear "Talon" Tactical Holster Replica 0 1 0 0 1 1 2
Holster Wyvern Wear "Didactyl" Pad Holster 1 1 1 0 0 1 1
Holster Wyvern Wear Salvaged "Didactyl" Pad Holster 0 1 1 0 0 1 2
Holster Airaldi Holdings Artemis Fast Draw Holster 0 1 1 0 0 1 1
Holster Airaldi Holdings Hera Pouch-Holster Combo 1 1 1 0 0 1 1
Holster Airaldi Holdings Salvaged Hera Pouch-Holster Combo 0 1 1 0 0 1 1
Holster Murakami Industries "Haidate" Thigh System 0 1 0 0 1 1 2
Holster Murakami Industries Katinka's "Haidate" Thigh System 0 1 0 0 1 1 2
Kneepads 0 0 0 0
Kneepads Gila Guard Sidewinder Kneepads 1 2 0 2 0 1 1 1
Kneepads China Light Industries Corporation HX 02 1 1 1 0 0 1 1
Kneepads China Light Industries Corporation HX 02 Replica 1 1 1 0 0 1 1
Kneepads China Light Industries Corporation Salvaged HX 02 1 1 1 0 0 1 1
Kneepads Overlord Armaments "Dingson" Protection Pads 1 1 1 0 0 1 1
Kneepads Overlord Armaments Salvaged "Dingson" Protection Pads 1 1 1 0 0 1 1
Kneepads Providence Defense Urban Warfare Kneepads 1 1 1 0 0 1 1
Kneepads Douglas & Harding "Tay" Protective Pads 1 1 1 0 0 1 1
Kneepads Douglas & Harding "Tay" Protective Pads Replica 1 1 1 0 0 1 1
Kneepads Fenris Group AB Knäskydd Knee Protectors 2 0 0 0 0 1
Kneepads Wyvern Wear "Patella" Knee Cups 1 1 1 0 0 1 1
Kneepads Wyvern Wear "Patella" Knee Cups Replica 1 1 1 0 0 1 1
Kneepads Wyvern Wear Salvaged "Patella" Knee Cups 1 1 1 0 0 1 1
Kneepads Sokolov Concern Nimble Knee Protectors 1 0 0 0 0 2
Kneepads Sokolov Concern Nimble Knee Protectors Replica 1 0 0 0 0 2
Kneepads Sokolov Concern Salvaged Nimble Knee Protectors 1 0 0 0 0 2
Kneepads Murakami Industries "Suneate" Knee Braces 1 1 0 1 0 1 1
Kneepads Murakami Industries "Suneate" Knee Braces Replica 1 0 0 0 0 1
Kneepads Murakami Industries Salvaged "Suneate" Knee Braces 1 0 0 0 0 1
Item Type Type Talent Requirements Description
Offensive Hard Hitting N/A Damage to Elites increased by 15%
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Common
Utility Empowered N/A Skill Power increased by 10%
Utility Surge N/A Reduces Skill Cooldown by 10%
Utility Destructive N/A Explosive Damage increased by 20%
Mask
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive Spotter 5 or more Utility Damage increased to Pulsed enemies by 10%
Defensive Centered 4 or more Defense Headshot kills grant status effect immunity for 10 seconds
Causing Status Effect on a enemy has a chance to spread that same Status Effect to the nearest Enemy within 10m. Can only
Active
Utility Creeping Death 3 or less Offense occur once every 15s
Utility Trauma Requires a Marksman Rifle or Rifle Equipped Headshots have a 15% chance to Blind enemies for 3 seconds. 15s cooldown in PVP
Utility Dialed In N/A After aiming your weapon stability is increased by [25]% of your Weapon Accuracy for [5] seconds. (values TBD?)
Offensive Hard Hitting N/A Damage to Elites increased by 15%
Defensive Vital N/A Health increased by 20%
Defensive Hardened N/A Armor increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Common
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Utility Destructive N/A Explosive Damage increased by 20%
Chest Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive Beserk Shotgun/SMG/AR For every 10% of your armor bar missing, weapon damage is increased by 10%
Defensive Bloodsucker 7 or more Defense Depleting an enemy's armor adds a stack of +20% bonus armor for 20s. Max stack is 5
Defensive Unstoppable Force 7 or more Defense After a kill your Weapon damage is increased by 2% for every 10000 armor of your maximum armor. Buff lasts for 10 seconds
Active Defensive Grenadier 4 or less Defense Destroying an enemy skill increases your equipped Grenade effect by 50% and increases All Resistance by 50% for 15 seconds
After your armor breaks it is repaired by 25% and using an Armor Kit within 5s does not consume the Armor Kit. Can occur
Defensive Unbreakable No other active talents affecting armor kits once every 60 seconds.
Utility Mad Bomber 4 or less Utility Grenade radius is increased by 150%. Grenades that kill an enemy are refunded
Offensive Hard Hitting N/A Damage to Elites increased by 15%
Defensive Vital N/A Health increased by 20%
Defensive Hardened N/A Armor increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Common
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Back Utility Destructive N/A Explosive Damage increased by 20%
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive Safeguard 5 or less Offense Killing a target grants a 150% bonus to repairing and healing effects for 20s
Defensive Efficient No other active talents affecting armor kits Using a Armor Kit while at 0 armor has a 50% chance to not consume the armor kit
Active Utility Tech Support 5 or more Utility Kills by active skills grant +25% Skill Damage and Skill Duration for 10s
Utility Skilled 4 or more Utility Skill kills have a 25% chance to reset all active skill cooldowns
Utility On the Ropes 7 or more Utility While all Skills are on cooldown Weapon Damage is increased by 25%
Offensive Critical N/A Critical Hit Damage increased by 8%
Offensive Surgical N/A Critical Hit Chance increased by 8%
Offensive Precise N/A Headshot Damage increased by 15%

Common
Offensive Devastating N/A Weapon Damage increased by 5%
Offensive Hard Hitting N/A Damage to Elites increased by 15%
Common
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Utility Destructive N/A Explosive Damage increased by 20%
Gloves
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive Wicked 4 or more Offense Damage is increased by 10% against Status effected enemies
Offensive Obliterate 4 or more Offense Destroying a targets armor increases Critical Hit Damage by 25% for 5 seconds
Offensive Opportunistic Marksman/Shotgun Destroying an enemy's weak spot increases its damage taken from all source by 10% for 20s
Offensive Compensated 3 or less Offense Weapon Damage is increased by 15% when you have less than 20% Critical Hit Chance.
Active
Defensive Clutch AR/SMG/LMG Critical hits restore 15% health per hit and 2% armor per hit based on what you are missing.
Utility Terminate 4 or more Utility Destroying a targets Armor increases Skill Damage by 35% for 15 seconds
Utility To Order N/A Grenades can now be "cooked" by holding the fire button, making them explode earlier
Utility Knee Cap 4 or Less Utility Shooting a Enemy in the legs applies a Bleed Status Effect.
Offensive Critical N/A Critical Hit Damage increased by 8%
Offensive Surgical N/A Critical Hit Chance increased by 8%
Offensive Precise N/A Headshot Damage increased by 15%
Offensive Devastating N/A Weapon Damage increased by 5%
Offensive Hard Hitting N/A Damage to Elites increased by 15%
Common
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Holster Utility Destructive N/A Explosive Damage increased by 20%
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Killing an enemy who is effected by a Status Effect has a chance to fill the remaining ammo in the magazine with a random
Offensive Reassigned N/A Special Ammo type for 3 seconds. Can only happen once every 45 seconds.
Swapping to your Sidearm within 3 seconds of a kill increases Weapon damage by 20% for the entire magazine of the sidearm.
Defensive Gunslinger 5 or less Defense Buff is lost on weapon swap or when the player exits combat.
Active
Killing a enemy with your sidearm instantly replenishes 25% armor based on your maximum armor. This can only happen once
Defensive Blacksmith 5 or more Defense every 10 seconds
Defensive Bloodlust 4 or less Defense Swapping to another weapon within 3 seconds after a kill, increases all weapon damage by 25%
Utility Fill'er Up N/A Reloading from empty reloads all weapons.
Offensive Hard Hitting N/A Damage to Elites increased by 15%
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Common
Utility Empowered N/A Skill Power increased by 10%
Utility Surge N/A Reduces Skill Cooldown by 10%
Utility Destructive N/A Explosive Damage increased by 20%
Kneepads
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
After staying in cover for 3 seconds, Armor repairs by 5% of your max Armor every second. Exiting cover stops armor recovery if
Defensive Patience 7 or more Defense in combat.
Defensive Entrench Rifle/Marksman Headshots while in cover repair your armor by 5% of your maximum armor.
Active
Utility Calculated 7 or more Utility Killing a enemy while in cover reduces active skill cooldowns by 20%
Utility Braced N/A Weapon Handling is increased by 25% for 10 seconds after entering cover. Buff is lost when the player exits cover.
Active

Utility Cloaked 5 or less Utility When armor drops below 0, enemy electronics within 10m cannot track you for 10s. Can occur once every 30s
Mask Body Armor Backpack Gloves Knee Pads Holster
Crit Chance ✓ ✓ ✓ ✓ ✓ ✓
Crit Damage ✓ ✓ ✓
Headshot Damage ✓
Weapon Damage ✓ ✓
SMG Damage % ✓
Assault Rifle Damage % ✓
Offensive
Shotgun Damage % ✓
LMG Damage % ✓
Pistol Damage % ✓
Rifle Damage % ✓
Marksman Rifle Damage % ✓
Damage vs Elites ✓
Armor ✓ ✓ ✓
Health ✓ ✓ ✓ ✓ ✓ ✓
Defensive
HP on Kill ✓ ✓
Hazard Protection ✓
Skill Haste/Cooldown ✓ ✓ ✓ ✓
Utility
Skill Power ✓ ✓ ✓ ✓ ✓ ✓
Crit Distance Reload Speed Headshot
Type Variant Weapon Optimal Range Long Range Crit Distance Min RPM Mag Size Weapon Bonus High End 400 (Crafted) High End 440 (Crafted) High End 450
Max (ms) Multiplier
None Base AR 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
ACR 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
ACR
ACR-E 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
F2000 27 105 10 45 850 30 1800 1.55 +29% Health Dmg 6267 - 7659 7501 - 9166 7501 - 9166
F2000 F2000 Replica 27 105 10 45 850 30 1800 1.55 +29% Health Dmg 6267 - 7659 7501 - 9166 7501 - 9166
Shield Splinterer – F2000 27 105 10 45 850 30 1800 1.55 +29% Health Dmg 6267 - 7659 7501 - 9166 7501 - 9166
AUG A3-CQC 27 105 10 45 680 30 1800 1.55 +29% Health Dmg 7443 - 9095 8908 - 10885 8908 - 10885
AUG
Invisible Hand – AUG A3-CQC 27 105 10 45 680 30 1800 1.55 +29% Health Dmg 7443 - 9095 8908 - 10885 8908 - 10885
AK-M 31 105 10 45 600 30 2200 1.55 +29% Health Dmg 8931 - 10914 10689 - 13062 10689 - 13062
Military AK-M 31 105 10 45 600 30 2200 1.55 +29% Health Dmg 8931 - 10914 10689 - 13062 10689 - 13062
AK-47 Black Market AK-M 31 105 10 45 600 30 2200 1.55 +29% Health Dmg 8931 - 10914 10689 - 13062 10689 - 13062
Black Market AK-M Replica 31 105 10 45 600 30 2200 1.55 +29% Health Dmg 8931 - 10914 10689 - 13062 10689 - 13062
Survivor AK-47 31 105 10 45 600 30 2200 1.55 +29% Health Dmg 8931 - 10914 10689 - 13062 10689 - 13062
FAL 32 105 10 45 650 20 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
FAL SA-58 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
FAL
Tactical SA-58 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
FAL SA-58 Para Replica 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
FAMAS 2010 28 105 10 45 900 30 1900 1.55 +29% Health Dmg 6659 - 8137 7970 - 9739 7970 - 9739
AR Famas
FAMAS 2010 Replica 28 105 10 45 900 30 1900 1.55 +29% Health Dmg 6659 - 8137 7970 - 9739 7970 - 9739
Military G36 32 105 10 45 750 30 2000 1.55 +29% Health Dmg 7051 - 8616 8439 - 10312 8439 - 10312
G36 C 32 105 10 45 750 30 2000 1.55 +29% Health Dmg 7051 - 8616 8439 - 10312 8439 - 10312
G36
G36 Enhanced 32 105 10 45 750 30 2000 1.55 +29% Health Dmg 7051 - 8616 8439 - 10312 8439 - 10312
G36 Enhanced Replica 32 105 10 45 750 30 2000 1.55 +29% Health Dmg 7051 - 8616 8439 - 10312 8439 - 10312
Police M4 27 105 10 45 850 30 2100 1.55 +29% Health Dmg 6267 - 7659 7501 - 9166 7501 - 9166
M4
Police M4 Replica 27 105 10 45 850 30 2100 1.55 +29% Health Dmg 6267 - 7659 7501 - 9166 7501 - 9166
EMT P416 26 105 10 45 750 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
Hazmat P416 26 105 10 45 750 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
POF416 JTF P416 26 105 10 45 750 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
Military P416 26 105 10 45 750 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
Custom P416 G3 26 105 10 45 750 30 2000 1.55 +29% Health Dmg 7834 - 9573 9377 - 11458 9377 - 11458
Mk16 27 105 10 45 625 30 2000 1.55 +29% Health Dmg 8226 - 10052 9845 - 12031 9845 - 12031
SOCOM Mk16 27 105 10 45 625 30 2000 1.55 +29% Health Dmg 8226 - 10052 9845 - 12031 9845 - 12031
MK16
Tactical Mk 16 27 105 10 45 625 30 2000 1.55 +29% Health Dmg 8226 - 10052 9845 - 12031 9845 - 12031
Tactical Mk 16 Replica 27 105 10 45 625 30 2000 1.55 +29% Health Dmg 8226 - 10052 9845 - 12031 9845 - 12031
CTAR-21 27 105 10 45 900 30 2100 1.55 +29% Health Dmg 5876 - 7180 7032 - 8594 7032 - 8594
TAR21
The Railsplitter – CTAR-21 27 105 10 45 900 30 2100 1.55 +15% Out of cover Damage 5876 - 7180 7032 - 8594 7032 - 8594
None Base LMG 40 80 10 50 580 100 5500 1.65 +15% Out of cover Damage 9401 - 11488 11252 - 13750 11252 - 13750
MG5 30 105 10 50 800 50 5600 1.85 +15% Out of cover Damage 6267 - 7659 7501 - 9166 7501 - 9166
HK121 Infantry MG5 30 105 10 50 800 50 5600 1.85 +15% Out of cover Damage 6267 - 7659 7501 - 9166 7501 - 9166
Infantry MG5 Replica 30 105 10 50 800 50 5600 1.85 +15% Out of cover Damage 6267 - 7659 7501 - 9166 7501 - 9166
M249 B 35 100 10 50 550 100 5600 1.65 +15% Out of cover Damage 9793 - 11967 11721 - 14323 11721 - 14323
Tactical M249 Para 35 100 10 50 550 100 5600 1.65 +15% Out of cover Damage 9793 - 11967 11721 - 14323 11721 - 14323
Military MK46 35 100 10 50 550 100 5600 1.65 +15% Out of cover Damage 9793 - 11967 11721 - 14323 11721 - 14323
M249
Military MK46 Replica 35 100 10 50 550 100 5600 1.65 +15% Out of cover Damage 9793 - 11967 11721 - 14323 11721 - 14323
October Fifth - M249 B 35 100 10 50 550 100 5600 1.65 +15% Out of cover Damage 9793 - 11967 11721 - 14323 11721 - 14323
Pestilence 40 80 10 50 580 100 5500 1.65 +15% Out of cover Damage 157 - 191 188 - 229 188 - 229
Classic M60 40 80 10 50 500 100 5500 1.65 +15% Out of cover Damage 10968 - 13403 13127 - 16041 13127 - 16041
LMG Military M60 E4 40 80 10 50 500 100 5500 1.65 +15% Out of cover Damage 10968 - 13403 13127 - 16041 13127 - 16041
M60 Black Market M60 E6 40 80 10 50 500 100 5500 1.65 +15% Out of cover Damage 10968 - 13403 13127 - 16041 13127 - 16041
Classic M60 Replica 40 80 10 50 500 100 5500 1.65 +15% Out of cover Damage 10968 - 13403 13127 - 16041 13127 - 16041
Black Market M60 E6 Replica 40 80 10 50 500 100 5500 1.65 +15% Out of cover Damage 10968 - 13403 13127 - 16041 13127 - 16041
Classic RPK-74 28 105 10 50 650 45 2500 1.65 +15% Out of cover Damage 7834 - 9573 9377 - 11458 9377 - 11458
Military RPK-74 28 105 10 50 650 45 2500 1.65 +15% Out of cover Damage 7834 - 9573 9377 - 11458 9377 - 11458
RPK
Black Market RPK-74 28 105 10 50 650 45 2500 1.65 +15% Out of cover Damage 7834 - 9573 9377 - 11458 9377 - 11458
Black Market RPK-74 Replica 28 105 10 50 650 45 2500 1.65 +15% Out of cover Damage 7834 - 9573 9377 - 11458 9377 - 11458
Military L86 LSW 32 105 10 50 610 30 2500 1.65 +15% Out of cover Damage 8618 - 10531 10314 - 12604 10314 - 12604
Custom L86 A2 32 105 10 50 610 30 2500 1.65 +15% Out of cover Damage 8618 - 10531 10314 - 12604 10314 - 12604
SA80
SA80
Custom L86 A2 Replica 32 105 10 50 610 30 2500 1.65 +15% Out of cover Damage 8618 - 10531 10314 - 12604 10314 - 12604
Tabula Rasa - Military L86 LSW 32 105 10 50 610 30 2500 1.65 +15% Out of cover Damage 8618 - 10531 10314 - 12604 10314 - 12604
None Base Pistol 16 50 0 30 250 9 1600 2 None 9401 - 11488 11252 - 13750 11252 - 13750
Px4 Storm Type F 16 50 0 30 380 17 1700 2 None 13318 - 16275 15940 - 19479 15940 - 19479
Px4 Px4 Storm Type T 16 50 0 30 380 17 1700 2 None 13318 - 16275 15940 - 19479 15940 - 19479
Px4 Storm Type T Replica 16 50 0 30 380 17 1700 2 None 13318 - 16275 15940 - 19479 15940 - 19479
X-45 16 100 0 30 400 15 1700 2 None 12770 - 15605 15284 - 18677 15284 - 18677
FNX45 X-45 Tactical 16 100 0 30 400 15 1700 2 None 12770 - 15605 15284 - 18677 15284 - 18677
X-45 Tactical Replica 16 100 0 30 400 15 1700 2 None 12770 - 15605 15284 - 18677 15284 - 18677
Military M9 16 50 0 30 350 15 1900 2 None 12535 - 15318 15002 - 18333 15002 - 18333
Military M9 16 50 0 30 350 15 1900 2 None 12535 - 15318 15002 - 18333 15002 - 18333
M9
Military M9 Replica 16 50 0 30 350 15 1900 2 None 12535 - 15318 15002 - 18333 15002 - 18333
Officer's M9 A1 16 50 0 30 350 15 1900 2 None 12535 - 15318 15002 - 18333 15002 - 18333
Desert Eagle 16 50 0 30 150 8 1900 2 None 31337 - 38294 37506 - 45832 37506 - 45832
Desert Eagle Survivalist D50 16 50 0 30 150 8 1900 2 None 31337 - 38294 37506 - 45832 37506 - 45832
Liberty 16 50 0 30 150 8 1900 2 None 31964 - 39060 38256 - 46749 38256 - 46749
M1911 12 38 0 30 310 7 1700 2 None 18176 - 22211 21754 - 26583 21754 - 26583
Pistol M45A1 12 38 0 30 310 7 1700 2 None 18176 - 22211 21754 - 26583 21754 - 26583
M1911
Tactical M1911 12 38 0 30 310 7 1700 2 None 18176 - 22211 21754 - 26583 21754 - 26583
Tactical M19 Replica 12 38 0 30 310 7 1700 2 None 18176 - 22211 21754 - 26583 21754 - 26583
First Wave PF45 14 40 0 30 370 12 1700 2 None 12143 - 14839 14534 - 17760 14534 - 17760
PF45 Custom PF45 14 40 0 30 370 12 1700 2 None 12143 - 14839 14534 - 17760 14534 - 17760
Lightning Rod - Custom PF45 14 40 0 30 370 12 1700 2 None 12143 - 14839 14534 - 17760 14534 - 17760
93R 16 50 0 30 1100 20 1700 2 None 5092 - 6223 6095 - 7448 6095 - 7448
93R
Sharpshooters 93R 16 50 0 30 1100 20 1700 2 None 5092 - 6223 6095 - 7448 6095 - 7448
Snubnosed Diceros 18 36 0 30 180 6 1800 2 None 26637 - 32550 31880 - 38958 31880 - 38958
Diceros 18 36 0 30 180 6 1800 2 None 26637 - 32550 31880 - 38958 31880 - 38958
Rhino
Diceros Replica 18 36 0 30 180 6 1800 2 None 26637 - 32550 31880 - 38958 31880 - 38958
Diceros Special 18 36 0 30 180 6 1800 2 None 26637 - 32550 31880 - 38958 31880 - 38958
586 Magnum 18 36 0 30 160 6 1800 2 None 18802 - 22976 22504 - 27499 22504 - 27499
Orbit - 586 Magnum 18 36 0 30 160 6 1800 2 None 18802 - 22976 22504 - 27499 22504 - 27499
Magnum
Police 586 Magnum 18 36 0 30 160 6 1800 2 None 18802 - 22976 22504 - 27499 22504 - 27499
Police 586 Magnum Replica 18 36 0 30 160 6 1800 2 None 18802 - 22976 22504 - 27499 22504 - 27499
None Base 16 45 0 20 110 8 650 1.45 +144% Melee Damage 62672 - 76584 75016 - 91664 75016 - 91664
ACS-12 14 24 0 20 300 8 2000 1.45 +144% Melee Damage 18800 - 22976 22504 - 27496 22504 - 27496
AA12
Rock n' Roll - ACS-12 14 24 0 20 300 8 2000 1.45 +144% Melee Damage 39488 - 48248 47256 - 57752 47256 - 57752
Black Market SASG-12 S 14 30 0 20 180 7 2100 1.45 +144% Melee Damage 28200 - 34464 33752 - 41248 33752 - 41248
Black Market SASG-12 S Replica 14 30 0 20 180 7 2100 1.45 +144% Melee Damage 28200 - 34464 33752 - 41248 33752 - 41248
SASG-12 SASG-12 14 30 0 20 180 7 2100 1.45 +144% Melee Damage 28200 - 34464 33752 - 41248 33752 - 41248
Tactical SASG-12 K 14 30 0 20 180 7 2100 1.45 +144% Melee Damage 28200 - 34464 33752 - 41248 33752 - 41248
Tsunami - Tactical SASG-12 k 14 30 0 20 180 7 2100 1.45 +144% Melee Damage 28200 - 34464 33752 - 41248 33752 - 41248
Firemans Super 90 16 45 0 20 160 8 600 1.45 +144% Melee Damage 37608 - 45952 45008 - 55000 45008 - 55000
Marine Super 90 16 45 0 20 160 8 600 1.45 +144% Melee Damage 37608 - 45952 45008 - 55000 45008 - 55000
Super 90 16 45 0 20 160 8 600 1.45 +144% Melee Damage 37608 - 45952 45008 - 55000 45008 - 55000
Super 90
Super 90 Replica 16 45 0 20 160 8 600 1.45 +144% Melee Damage 37608 - 45952 45008 - 55000 45008 - 55000
Tactical Super 90 SBS 16 45 0 20 160 8 600 1.45 +144% Melee Damage 37608 - 45952 45008 - 55000 45008 - 55000
Tactical Super 90 SBS Replica 16 45 0 20 160 8 600 1.45 +144% Melee Damage 37608 - 45952 45008 - 55000 45008 - 55000
Cassidy 11 18 0 20 600 2 900 1.45 +144% Melee Damage 81480 - 99568 97512 - 119168 97512 - 119168
Shotgun Engraved Double Barrel Sawed Off 11 18 0 20 200 2 900 1.45 +144% Melee Damage 81480 - 99568 97512 - 119168 97512 - 119168
Double Barrel Double Barrel Sawed Off Shotgun 11 18 0 20 200 2 900 1.45 +144% Melee Damage 81480 - 99568 97512 - 119168 97512 - 119168
Double Barrel Shotgun 11 18 0 20 200 2 900 1.45 +144% Melee Damage 81480 - 99568 97512 - 119168 97512 - 119168
Double Barrel Shotgun Replica 11 18 0 20 200 2 900 1.45 +144% Melee Damage 81480 - 99568 97512 - 119168 97512 - 119168
Custom M870 MCS 14 40 0 20 75 5 700 1.45 +144% Melee Damage 68944 - 84248 82512 - 100832 82512 - 100832
Custom M870 MCS Replica 14 40 0 20 75 5 700 1.45 +144% Melee Damage 68944 - 84248 82512 - 100832 82512 - 100832
Hunter M870 14 40 0 20 75 5 700 1.45 +144% Melee Damage 68944 - 84248 82512 - 100832 82512 - 100832
M870 Express 14 40 0 20 75 5 700 1.45 +144% Melee Damage 68944 - 84248 82512 - 100832 82512 - 100832
M870
M870 Express Replica 14 40 0 20 75 5 700 1.45 +144% Melee Damage 68944 - 84248 82512 - 100832 82512 - 100832
Military M870 14 40 0 20 75 5 700 1.45 +144% Melee Damage 68944 - 84248 82512 - 100832 82512 - 100832
Police M870 14 40 0 20 75 5 700 1.45 +144% Melee Damage 68944 - 84248 82512 - 100832 82512 - 100832
M870

Cuélebre – Military M870 14 40 0 20 75 5 700 1.45 +144% Melee Damage 68944 - 84248 82512 - 100832 82512 - 100832
SPAS-12 16 45 0 20 70 8 650 1.45 +144% Melee Damage 75208 - 91904 90016 - 110000 90016 - 110000
SPAS-12 Replica 16 45 0 20 70 8 650 1.45 +144% Melee Damage 75208 - 91904 90016 - 110000 90016 - 110000
Spas-12
Lullaby 10 35 0 20 70 8 650 1.25 +144% Melee Damage 81480 - 99568 97512 - 119168 97512 - 119168
Sweet Dreams 10 35 0 20 70 8 650 1.25 +144% Melee Damage 81480 - 99568 97512 - 119168 97512 - 119168
None Base 60 80 10 70 98 11 2400 1+bonus +138% Headshot Damage 47006 - 57441 56259 - 68749 56259 - 68749
SOCOM Mk20 SSR 60 80 10 70 275 20 1900 1+bonus +138% Headshot Damage 21936 - 26806 26254 - 32083 26254 - 32083
SCAR
SOCOM MK20 SSR Replica 60 80 10 70 275 20 1900 1+bonus +138% Headshot Damage 21936 - 26806 26254 - 32083 26254 - 32083
M700 Carbon 42 100 10 70 54 7 1800 1+bonus +138% Headshot Damage 48573 - 59356 58134 - 71040 58134 - 71040
M700 Carbon Replica 42 100 10 70 54 7 1800 1+bonus +138% Headshot Damage 48573 - 59356 58134 - 71040 58134 - 71040
M700 M700 Tactical 42 100 10 70 54 7 1800 1+bonus +138% Headshot Damage 48573 - 59356 58134 - 71040 58134 - 71040
Model 700 60 80 10 70 54 7 900 1+bonus +138% Headshot Damage 66591 - 81375 79700 - 97394 79700 - 97394
Model 700 Replica 60 80 10 70 54 7 900 1+bonus +138% Headshot Damage 66591 - 81375 79700 - 97394 79700 - 97394
Paratrooper SVD 34 100 10 70 260 10 2200 1+bonus +138% Headshot Damage 27420 - 33507 32818 - 40103 32818 - 40103
SVD Surplus SVD 34 100 10 70 260 10 2200 1+bonus +138% Headshot Damage 27420 - 33507 32818 - 40103 32818 - 40103
Commando - Paratrooper SVD 34 100 10 70 260 10 2200 1+bonus +138% Headshot Damage 27420 - 33507 32818 - 40103 32818 - 40103
Classic M1A 60 80 10 70 300 10 2900 1+bonus +138% Headshot Damage 18802 - 22976 22504 - 27499 22504 - 27499
M1A M1A CQB 60 80 10 70 300 10 2900 1+bonus +138% Headshot Damage 18802 - 22976 22504 - 27499 22504 - 27499
MMR SOCOM M1A 60 80 10 70 300 10 2900 1+bonus +138% Headshot Damage 18802 - 22976 22504 - 27499 22504 - 27499
Covert SRS 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 48181 - 58877 57666 - 70467 57666 - 70467
SRS A1 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 48181 - 58877 57666 - 70467 57666 - 70467
SRS
SRS A1 Replica 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 48181 - 58877 57666 - 70467 57666 - 70467
Pinprick - Covert SRS 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 48181 - 58877 57666 - 70467 57666 - 70467
Custom M44 60 100 10 70 55 5 600 1+bonus +138% Headshot Damage 54840 - 67014 65636 - 80207 65636 - 80207
Custom M44 Replica 60 100 10 70 55 5 600 1+bonus +138% Headshot Damage 48573 - 59356 58134 - 71040 58134 - 71040
M44 Classic M44 Carbine 60 100 10 70 55 5 1900 1+bonus +138% Headshot Damage 48573 - 59356 58134 - 71040 58134 - 71040
Classic M44 Carbine Replica 60 100 10 70 55 5 600 1+bonus +138% Headshot Damage 54840 - 67014 65636 - 80207 65636 - 80207
Hunting M44 60 100 10 70 55 5 600 1+bonus +138% Headshot Damage 56407 - 68929 67511 - 82498 67511 - 82498
SR-1 60 80 10 70 60 5 1900 1+bonus +138% Headshot Damage 47397 - 57920 56728 - 69321 56728 - 69321
DSR-1 SR-1 Replica 60 80 10 70 60 5 1900 1+bonus +138% Headshot Damage 47397 - 57920 56728 - 69321 56728 - 69321
Adrestia SR1 60 80 10 70 60 5 1900 1+bonus +138% Headshot Damage 47397 - 57920 56728 - 69321 56728 - 69321
AWM Nemesis 60 80 10 70 50 5 2400 1+bonus +138% Headshot Damage 86177 - 105308 103142 - 126039 103142 - 126039
None Base 22 42 0 30 900 50 2300 1.5 +14.5% Critical Hit Chance 8618 - 10531 10314 - 12604 10314 - 12604
Converted SMG-9 20 40 0 30 825 32 1700 1.5 +14.5% Critical Hit Chance 7051 - 8616 8439 - 10312 8439 - 10312
SMG-9 Converted SMG-9 Replica 20 40 0 30 825 32 1700 1.5 +14.5% Critical Hit Chance 7051 - 8616 8439 - 10312 8439 - 10312
Converted SMG-9 A2 20 40 0 30 825 32 1700 1.5 +14.5% Critical Hit Chance 7051 - 8616 8439 - 10312 8439 - 10312
MP5A2 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 7051 - 8616 8439 - 10312 8439 - 10312
MP5-N 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 7051 - 8616 8439 - 10312 8439 - 10312
MP5
MP5 ST 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 7051 - 8616 8439 - 10312 8439 - 10312
MP5 ST Replica 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 7051 - 8616 8439 - 10312 8439 - 10312
PP-19 16 42 0 30 700 53 2200 1.5 +14.5% Critical Hit Chance 7443 - 9095 8908 - 10885 8908 - 10885
PP-19
Enhanced PP-19 16 42 0 30 700 53 2200 1.5 +14.5% Critical Hit Chance 7443 - 9095 8908 - 10885 8908 - 10885
AUG A3 Para XS 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 7834 - 9573 9377 - 11458 9377 - 11458
Enhanced AUG A3P 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 7834 - 9573 9377 - 11458 9377 - 11458
AUG
Tactical AUG A3P 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 7834 - 9573 9377 - 11458 9377 - 11458
Tactical AUG A3P Replica 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 7834 - 9573 9377 - 11458 9377 - 11458
Tactical Vector 45 ACP 15 42 0 30 1200 19 1600 1.5 +14.5% Critical Hit Chance 5484 - 6701 6564 - 8021 6564 - 8021
Vector SBR 9mm 15 42 0 30 1200 33 2300 1.5 +14.5% Critical Hit Chance 4701 - 5744 5626 - 6875 5626 - 6875
Vector
Vector SBR .45 ACP 15 42 0 30 1200 25 1600 1.5 +14.5% Critical Hit Chance 4701 - 5744 5626 - 6875 5626 - 6875
SMG
Vector SBR .45 ACP Replica 15 42 0 30 1200 25 1600 1.5 +14.5% Critical Hit Chance 4701 - 5744 5626 - 6875 5626 - 6875
MP7 19 31 0 30 950 40 1700 1.5 +14.5% Critical Hit Chance 5876 - 7180 7032 - 8594 7032 - 8594
MP7
Margaret's Swap Chain - MP7 19 31 0 30 950 40 1700 1.5 +14.5% Critical Hit Chance 5876 - 7180 7032 - 8594 7032 - 8594
Black Market T821 17 36 0 30 550 32 1600 1.5 +14.5% Critical Hit Chance 10185 - 12446 12189 - 14896 12189 - 14896
T821 Black Market T821 Replica 17 36 0 30 550 32 1600 1.5 +14.5% Critical Hit Chance 10185 - 12446 12189 - 14896 12189 - 14896
Police T821 17 36 0 30 550 32 1600 1.5 +14.5% Critical Hit Chance 10185 - 12446 12189 - 14896 12189 - 14896
Police UMP-45 34 30 0 30 600 30 2000 1.5 +14.5% Critical Hit Chance 8618 - 10531 10314 - 12604 10314 - 12604
UMP-45 Tactical UMP-45 34 30 0 30 600 30 2300 1.5 +14.5% Critical Hit Chance 8618 - 10531 10314 - 12604 10314 - 12604
Tactical UMP-45 Replica 34 30 0 30 600 30 2300 1.5 +14.5% Critical Hit Chance 8618 - 10531 10314 - 12604 10314 - 12604
M1928 16 42 0 30 600 30 2000 1.5 +14.5% Critical Hit Chance 8618 - 10531 10314 - 12604 10314 - 12604
Thompson
Thompson
Tommy Gun 16 42 0 30 800 50 2000 1.5 +14.5% Critical Hit Chance 6267 - 7659 7501 - 9166 7501 - 9166
P90 15 42 0 30 900 50 2500 1.5 +14.5% Critical Hit Chance 5641 - 6893 6751 - 8250 6751 - 8250
P90 P90 Replica 156 42 0 30 900 50 2500 1.5 +14.5% Critical Hit Chance 5641 - 6893 6751 - 8250 6751 - 8250
The Chatterbox 15 42 0 30 700 60 2500 1.5 +14.5% Critical Hit Chance 6424 - 7850 7689 - 9396 7689 - 9396
MPX 16 42 0 21 850 30 1800 1.5 +14.5% Critical Hit Chance 6267 - 7659 7501 - 9166 7501 - 9166
MPX Safety Distance - MPX 16 42 0 21 850 30 1800 1.5 +14.5% Critical Hit Chance 6267 - 7659 7501 - 9166 7501 - 9166
MPX (UPLAY) 16 42 0 21 850 30 1800 1.5 +14.5% Critical Hit Chance 6267 - 7659 7501 - 9166 7501 - 9166
None Base 50 80 10 60 240 10 1900 1.6 +15% Critical Hit Damage 7834 - 9573 9377 - 11458 9377 - 11458
ACR ACR SS 50 80 10 60 420 30 2000 1.6 +15% Critical Hit Damage 12535 - 15318 15002 - 18333 15002 - 18333
Ruthless 50 80 10 60 260 30 2200 1.6 +15% Critical Hit Damage 11751 - 14360 14065 - 17187 14065 - 17187
AKM
Merciless 50 80 10 60 260 30 2200 1.6 +15% Critical Hit Damage 11751 - 14360 14065 - 17187 14065 - 17187
M16A2 32 105 10 60 400 30 2100 1.6 +15% Critical Hit Damage 14102 - 17232 16878 - 20625 16878 - 20625
M16
M16A2 Replica 32 105 10 60 400 30 2100 1.6 +15% Critical Hit Damage 14102 - 17232 16878 - 20625 16878 - 20625
Classic M1A 60 80 10 60 180 10 2500 1.6 +15% Critical Hit Damage 28203 - 34465 33755 - 41249 33755 - 41249
Socom M1A 60 80 10 60 320 10 2500 1.6 +15% Critical Hit Damage 18019 - 22019 21566 - 26354 21566 - 26354
M1A
M1A CQB 60 80 10 60 320 10 2500 1.6 +15% Critical Hit Damage 18019 - 22019 21566 - 26354 21566 - 26354
M1A CQB Replica 60 80 10 60 320 10 2500 1.6 +15% Critical Hit Damage 18019 - 22019 21566 - 26354 21566 - 26354
M4 50 80 10 60 240 30 2100 1.6 +15% Critical Hit Damage 13318 - 16275 15940 - 19479 15940 - 19479
M4 LVOA-C 50 80 10 60 240 30 2100 1.6 +15% Critical Hit Damage 13318 - 16275 15940 - 19479 15940 - 19479
LVOA-C Replica 50 80 10 60 240 30 2100 1.6 +15% Critical Hit Damage 13318 - 16275 15940 - 19479 15940 - 19479
Rifle
MDR Battle Rifle 28 80 10 60 360 20 2200 1.95 +15% Critical Hit Damage 14885 - 18190 17815 - 21770 17815 - 21770
MDR
MDR Battle Rifle Replica 28 80 10 60 360 20 2200 1.95 +15% Critical Hit Damage 14885 - 18190 17815 - 21770 17815 - 21770
Military MK17 50 80 10 60 275 20 1900 1.6 +15% Critical Hit Damage 21936 - 26806 26254 - 32083 26254 - 32083
Scar Police MK17 50 80 10 60 275 20 1900 1.6 +15% Critical Hit Damage 21936 - 26806 26254 - 32083 26254 - 32083
Police MK17 Replica 50 80 10 60 275 20 1900 1.6 +15% Critical Hit Damage 21936 - 26806 26254 - 32083 26254 - 32083
SIG 716 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 16452 - 20104 19691 - 24062 19691 - 24062
SIG 716 Replica 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 16452 - 20104 19691 - 24062 19691 - 24062
SIG
SIG 716 CQB 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 16452 - 20104 19691 - 24062 19691 - 24062
Artist's Tool - SIG 716 CQB 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 16452 - 20104 19691 - 24062 19691 - 24062
USC .45 ACP 50 80 10 60 420 20 2000 1.6 +15% Critical Hit Damage 12535 - 15318 15002 - 18333 15002 - 18333
UMP
USC .45 ACP Replica 50 80 10 60 420 20 2000 1.6 +15% Critical Hit Damage 12535 - 15318 15002 - 18333 15002 - 18333
1886 28 80 10 60 100 5 650 1.6 +15% Critical Hit Damage 39171 - 47867 46883 - 57290 46883 - 57290
Winchester
The Austrailian - 1886 28 80 10 60 100 5 650 1.6 +15% Critical Hit Damage 39171 - 47867 46883 - 57290 46883 - 57290
Type Mod Name Positive Attribute Negative Attribute
Streamlined Iron Sights +25% Reload Speed -8% Critical Strike Chance
Weighted Iron Sights +25% Stability -20% Crit Damage
Open Iron Sights +20% Stability -10% Accuracy
552 Holo Sight +10% Accuracy -15% Optimal Range
Acog Scope (4x) +25% Optimal Range -5% Crit Damage
C79 Scope (3.4x) +15% Damage to Elites -20% Reload Speed
CQBSS Scope (8x) +35% Headshot Damage -20% Accuracy
Digital Scope +45% Headshot Damage -20% Stability
MK5 Scope (15x) +40% Headshot Damage -25% Reload Speed
Optic
VX1 Scope (12x) +30% Headshot Damage -20% Reload Speed
EXPS3 Holo sight +12% Critical Strike Chance -10% Headshot Damage
Low Reflex Sight +10% Damage to Elites -15% Optimal Range
PRO Red Dot Sight +20% Stability -30% Optimal Range
Reflex Sight +10% Crit Damage -15% Accuracy
Rugged Mini Reflex Sight +10% Critical Strike Chance -5% Headshot Damage
Russian Red Dot Sight +10% Crit Damage -10% Damage to Elites
Small RDS Scope +20% Accuracy -10% Stability
T2 Micro Red Dot Sight +20% Accuracy -10% Critical Strike Chance
Oversized 9mm Mag +15 Extra Rounds -20% Reload Speed
Extended 9mm Mag +10 Extra Rounds -5% Critical Strike Chance
9mm Segmented 9mm Mag +30% Reload Speed -5 Extra Rounds
Heavy Spring 9mm Mag +20% Crit Damage -15% Stability
Special Forces 9mm Mag +10% Damage to Elites -15% Stability
Extended .45 ACP Mag +12 Extra Rounds -15% Stability
Oversized .45 ACP Mag +12 Extra Rounds -20% Reload Speed
45 ACP Short Spring .45 ACP Mag +15% Reload Speed -10% Critical Strike Chance
Force Feed .45 ACP Mag +10% Damage to Elites -10% Optimal Range
Precision Feeding .45 ACP Mag +20% Stability -5% Crit Damage
Light Extended 5.56 Mag +30 Extra Rounds -10% Rate of Fire
Sturdy Extended 5.56 Mag +30 Extra Rounds -25% Reload Speed
5.56 Tactical 5.56 Mag +10% Crit Damage -15% Optimal Range
5.56
Type Mod Name Positive Attribute Negative Attribute
Infantry 5.56 Mag +20% Optimal Range -10% Reload Speed
Balanced Spring 5.56 Mag +20% Stability -10% Damage to Elites
Light Extended 7.62 Mag +30 Extra Rounds -5% Damage
Sturdy Extended 7.62 Mag +30 Extra Rounds -25% Reload Speed
7.62 Weighted 7.62 Mag +20% Stability -20% Optimal Range
Precision 7.62 Mag +15% Headshot Damage -10% Damage to Elites
Thin 7.62 Mag +15% Reload Speed -8% Critical Strike Chance
Magazines Large Pouch +75 Extra Rounds -35% Stability
Tactical Small Pouch +25% Reload Speed -15 Extra Rounds
LMG Nimble Link Belt +10% Rate of Fire -20% Stability
Non-disruptive Link +10% Crit Damage -10% Accuracy
Calibrated Link +15% Stability -5% Rate of Fire
Compensated Integrated Spring +20% Reload Speed -10% Accuracy
Overbalanced Integrated Spring +15% Stability -10% Reload Speed
Bolt Action
Stiff Integrated Spring +5% Damage -15% Headshot Damage
Underbalanced Integrated Spring +10% Damage to Elites -20% Stability
Tightly Packed Marksman Mag +6 Extra Rounds -10% Accuracy
Lightweight Marksman Mag +25% Reload Speed -15% Optimal Range
MMR Compact Marksman Mag +15% Damage to Elites -3 Extra Rounds
Sturdy Marksman Mag +20% Stability -10% Crit Damage
Mended Marksman Mag +20% Optimal Range -10% Reload Speed
Extended Pistol Mag +11 Extra Rounds -15% Stability
Pistol Field Pistol Mag +30% Optimal Range -10% Critical Strike Chance
Police Pistol Mag +30% Reload Speed -10% Damage to Elites
Magnum Speed Loading Revolver Drum +30% Reload Speed -5% Damage
Hard Tubular Spring +10% Rate of Fire -20% Headshot Damage
Counter-Clockwise Tubular Spring +20% Damage to Elites -15% Optimal Range
Flexible Tubular Spring +30% Reload Speed -10% Critical Strike Chance
Compensator 9mm +20% Stability -10% Accuracy
Flash Hider 9mm +20% Crit Damage -10% Stability

9mm
Type Mod Name Positive Attribute Negative Attribute
Loud Vent Brake 9mm +20% Optimal Range -10% Stability
9mm
Muzzle Brake 9mm +10% Damage to Elites -15% Stability
Osprey 9mm Suppressor +20% Critical Strike Chance -10% Rate of Fire
Small Suppressor 9mm +20% Accuracy -15% Optimal Range
Compensator .45 +20% Stability -10% Accuracy
Flash Hider .45 +20% Crit Damage -10% Stability
Loud Vent Brake .45 +20% Optimal Range -10% Stability
45 ACP
Muzzle Brake .45 +10% Damage to Elites -15% Stability
Osprey .45 Suppressor +20% Critical Strike Chance -10% Rate of Fire
Small Suppressor .45 +20% Accuracy -15% Optimal Range
Muzzle
Compensator 5.56 +20% Stability -10% Accuracy
Flash Hider 5.56 +20% Crit Damage -10% Stability
Large Suppressor 5.56 +20% Accuracy -5% Damage to Elites
5.56
Loud Vent Brake 5.56 +20% Optimal Range -10% Stability
Muzzle Brake 5.56 +10% Damage to Elites -15% Stability
Omega 5.56 Rifle Suppressor +20% Stability -20% Optimal Range
Compensator 7.62 +20% Stability -10% Accuracy
Flash Hider 7.62 +20% Crit Damage -10% Stability
Large Suppressor 7.62 +20% Accuracy -5% Damage to Elites
7.62
Loud Vent Brake 7.62 +20% Optimal Range -10% Stability
Muzzle Brake 7.62 +10% Damage to Elites -15% Stability
Omega 7.62 Rifle Suppressor +20% Stability -20% Optimal Range
Compact Coupled Laser Pointer +5% Critical Strike Chance -10% Stability
Compact Coupled Small Laser Pointer +5% Critical Strike Chance -5% Accuracy
Handstop +10% Reload Speed -10% Stability
Short Grip +10% Crit Damage -15% Reload Speed
Underbarrel
Angled Grip +15% Stability -8% Accuracy
Laser Pointer +10% Critical Strike Chance -10% Stability
Small Laser Pointer +10% Critical Strike Chance -20% Critical Range
Vertical Grip +10% Accuracy -8% Stability
Available on
Talent Name AR LMG SMG MMR Shotgun Pistol Rifle Requirements Description
Critical Hits have a chance to return the bullet to the magazine, if a bullet is returned to the magazine the
next shot has 20% increased Damage. Buff lasts for 10 seconds. Buff is lost on reload, weapon swap, or
Boomerang - - - - - - x 5 or More Offense exiting combat.
Body shots increase the next Headshot's Damage by 20% for 10 seconds, stacks up to 10 times. Buff is lost
Breadbasket x x x x x x x 4 or More Offense on miss, reload, weapon swap, or when the player exits combat.
Close & Personal x x x x x x x 5 or More Offense Kills within 7m increase weapon damage by 35% for the next 5 seconds. Kills refresh the buffs duration.
Frenzy - x - - - - - 4 or Less Defense Reloading from empty increases weapon damage by 35% and increases rate of fire by 35% for 7 seconds.
Critical Hits that kill the target increase weapon damage by 50% for 5 seconds. Additional kills with Critical
Killer x x x x x x x 4 or More Offense Hits refresh this buff.
Near Sighted x - - - - - - 4 or Less Utility Weapon Stability is increased by 35% but optimal range is reduced by 20%
After fully reloading, this weapon has increased handling for 10 seconds. Buff persists through reload. The
On Empty x - - - - - - 4 or More Defense buff is lost when swapping weapons or exiting combat.
Weapon Damage is increased as ammo in the weapons magazine gets lower. Buff lasts for 15 seconds.
Weapon Damage increase % is different per Weapon Type.Buff is lost when the weapon is reloaded,
Optimist x x x x x x x 4 or Less Utility swapped, or the player exits combat.
For every 10% of your ammo missing, Optimal Range is increased by 20% but Weapon fire rate is decreased
Outsider - - x - - - - 4 or Less Offense by 2%.
Perpetuation x x x x x x x 5 or More Utility Headshot kills grant +5% Skill Duration for 10s.
Active Weapon Damage is increased for every shell loaded up to a total of 35%, if all shells are reloaded then
weapon damage is increased by an additional 5%. Buff lasts for 10 seconds. Damage increase is greater
Premeditated - - - - x - - 4 or Less Utility when the magazine capacity is lower. Swapping the weapon or reloading again resets the buff.
Killing a Target repairs your armor by 5% of your maximum armor over 3 seconds. If the kill was from a
Preservation x x x x x x x 4 or More Defense headshot, the repair is increased by an additional 1%.
After 3 consecutive kills with body shots, your magazine is refilled and weapon damage is increased by 50%
Pummel - - - - x - - 4 or More Offense for 7 seconds. This can be refreshed. Buff is lost when swapping weapons.
Ranger x x x x x x x 4 or Less Utility Weapon Damage is increased by 2% for every 5m you are from your target.
Reformation x x x x x x x 4 or Less Offense Headshot kills increase Skill Repair and Healing by 25% for 10s
Headshots increase weapon damage by 5% for 5 seconds, this buff can stack 5 times. Once at max stacks
Rifleman - - - - - - x 4 or Less Defense each Headshot refreshes the duration of the buff. Non-Headshots remove this bonus.
Spike x x x x x x x 5 or More Utility Headshot kills grant +25% Skill Damage for 10s
Landing shots increases weapon handling. Landing enough shots removes the weapon handling bonus and
Steady Handed x x x x x x x 4 or Less Offense refills your magazine.
Strained x x x x x x x 4 or Less Offense Critical Hit Damage is increased by 5% for every 5% of your base maxmimum armor that is missing.
Swapping to this weapon increases Weapon Stability by 50% for 5 seconds. Kills while this buff is active
Unwavering - - x - - - - 4 or Less Defense refreshes the duration of the buff.
Killing a Target that is affected by a Status Effect increase the Critical Hit Chance of all group members
Vindictive x x x x x x x 4 or Less Offense within 15m by 20% for 10 seconds. Kills refresh the duration of the buff.
Accurate x x x x x x x N/A Accuracy increased by 15%
Allegro x x x x x x x N/A Rate of Fire increased by 10%
Distance x x x x x x x N/A Optimal Range increased by 15%
Extra x x x x x x x N/A Magazine Capacity increased by 20%
Eyeless x x x x x x x N/A Deal 20% increased damage enemies affected by Blind.
Each Critical Hit increases the Reload Speed for this weapon by 3%. Stacks up to 20 times. Buff is lost on
Fast Hands x x x x x x x N/A weapon swap or when player is out of combat.
Killing a target that is downed with this weapon increases the Critical Hit Chance of the next weapon you
Finisher - - - - - x - N/A swap to within 3 seconds by 30% for 15 seconds.

Passive
The first shot from a full magazine has [X]% increased body damage. This can only happen once every [X]
First Blood - - - x - - - N/A seconds. Reloading a empty magazine removes the cooldown.
Ignited x x x x x x x N/A Deal 20% increased damage to enemies affected by Burning.
Passive
Jazz Hands x x x x x x x N/A Reload Speed increased by 10%
Lock and Load x x x x x x x N/A Reloading from empty increases Weapon Damage by 20% for 5 seconds.
Missed shots while in cover have a chance to return the bullet to the magazine. Magazine capacity is
Lucky Shot - - - x - x x N/A increased by 2% of the base magazine size, this stacks with Extended Magazine.
The bottom half of the magazine lowers the weapons fire rate by 15% but Weapon Damage is increased by
Measured x x x - - - - N/A 20%.
Naked - - - x - - - N/A Headshot Damage is increased by 50% while you have no armor.
Optimized x x x x x x x N/A Weapon Handling increased by 15%
Sadist x x x x x x x N/A Deal 20% increased damage to Status Effected enemies
Salvage - - - - - x - N/A Killing a target has a 50% chance to refill the magazine.
Stable x x x x x x x N/A Stability increased by 15%
Unhinged - x - - - - - N/A Receive 25% weapon damage at the cost of -35% weapon handling
Cannon x x x x x x x Equipped While this weapon is equipped the players throwing distance is increased by 10%
While holstered, reloading from empty gives you 20% of your magazine back as free ammo. Can occur once
Double Duty x x x x x x x Holstered every 30s
Everlasting x x x x x x x Holstered While holstered, this weapon regenerates ammo while in cover.
Greased x x x x x x x Holstered While holstered, this weapon tucks away and increases weapon swap speed.
While equipped there is a 5% chance per enemy kill to reduce all skill cool downs by [X]%. This can only
In Rhythm x x x x x x x Equipped happen once every 60 seconds.
Overlap x x x x x x x Holstered While holstered, this weapons handling talent is applied to the currently active weapon.
Equipped / Protected Deploy x x x x x x x Equipped Players receive 10% bonus armor while deploying a skill or while a skill is in the players hands.
Holstered Protected Reload x x x x x x x Equipped Players receive 10% bonus armor while reloading
ReCharged x x x x x x x Equipped While equipped there is a 25% chance per enemy kill to refund [y] charges to an active charge based skill.
While in cover skills deployed from cover deploy with 25% damage or 25% healing. Can only happen once
Rooted x x x x x x x Equipped every 60 seconds.
While equipped rolling removes on fire, bleed, and toxic status effects. Can only happen once every 60
Stop, Drop, and Roll x x x x x x x Equipped seconds.
Transmission x x x x x x x Holstered While holstered, shock status effects have a chance to transfer to nearby enemies.
Waskly x x x x x x x Holstered While holstered, you are able to resist multiple ensnare attempts.
Zen x x x x x x x Equipped Sitting in cover for 3 seconds removes any active blind or disorient status effects.