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List of Official 5e Spells

Sorcerer

Sorcerer Cantrips
Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
Create Bonfire
Control Flames
Frostbite
Gust
Mold Earth
Shape Water
Thunderclap
Booming Blade
Green-Flame Blade
Lightning Lure
Sword Burst
1st Level Sorcerer Spells
Burning Hands
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Jump
Mage Armor
Magic Missile
Ray of Sickness
Shield
Silent Image
Sleep
Thunderwave
Witch Bolt
Catapult
Ice Knife
Earth Tremor

2nd Level Sorcerer Spells


Alter Self
Blindness/Deafness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Levitate
Mirror Image
Misty Step
Phantasmal Force
Scorching Ray
See Invisibility
Shatter
Spider Climb
Suggestion
Web
Aganazzar's Scorcher
Dust Devil
Earthbind
Maximilian's Earthen Grasp
Pyrotechnics
Snilloc's Snowball Swarm
Warding Wind

3rd Level Sorcerer Spells


Blink
Clairvoyance
Counterspell
Daylight
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Haste
Hypnotic Pattern
Lightning Bolt
Major Image
Protection from Energy
Sleet Storm
Slow
Stinking Cloud
Tongues
Water Breathing
Water Walk
Erupting Earth
Flame Arrows
Melf's Minute Meteors
Wall of Water

4th Level Sorcerer Spells


Banishment
Blight
Confusion
Dimension Door
Dominate Beast
Greater Invisibility
Ice Storm
Polymorph
Stoneskin
Wall of Fire
Storm Sphere
Vitriolic Sphere
Watery Sphere

5th Level Sorcerer Spells


Animate Objects
Cloudkill
Cone of Cold
Creation
Dominate Person
Hold Monster
Insect Plague
Seeming
Telekinesis
Teleportation Circle
Wall of Stone
Control Winds
Immolation
6th Level Sorcerer Spells
Arcane Gate
Chain Lightning
Circle of Death
Disintegrate
Eyebite
Globe of Invulnerability
Mass Suggestion
Move Earth
Sunbeam
True Seeing
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind

7th Level Sorcerer Spells


Delayed Blast Fireball
Etherealness
Finger of Death
Fire Storm
Plane Shift
Prismatic Spray
Reverse Gravity
Teleport

8th Level Sorcerer Spells


Dominate Monster
Earthquake
Incendiary Cloud
Power Word Stun
Sunburst
Abi-Dalzim's Horrid Wilting
9th Level Sorcerer Spells
Gate
Meteor Swarm
Power Word Kill
Time Stop
Wish

Warlock

Warlock Cantrips
Blade Ward
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion
Poison Spray
Prestidigitation
True Strike
Booming Blade
Green-Flame Blade
Lightning Lure
Sword Burst
Create Bonfire
Frostbite
Magic Stone
Thunderclap

1st Level Warlock Spells


Armor of Agathys
Arms of Hadar
Charm Person
Comprehend Languages
Expeditious Retreat
Hellish Rebuke
Hex
Illusory Script
Protection from Evil and Good
Unseen Servant
Witch Bolt

2nd Level Warlock Spells


Cloud of Daggers
Crown of Madness
Darkness
Enthrall
Hold Person
Invisibility
Mirror Image
Misty Step
Ray of Enfeeblement
Shatter
Spider Climb
Suggestion
Earthbind

3rd Level Warlock Spells


Counterspell
Dispel Magic
Fear
Fly
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Remove Curse
Tongues
Vampiric Touch
4th Level Warlock Spells
Banishment
Blight
Dimension Door
Hallucinatory Terrain
Elemental Bane

5th Level Warlock Spells


Contact Other Plane
Dream
Hold Monster
Scrying

6th Level Warlock Spells


Arcane Gate
Circle of Death
Conjure Fey
Create Undead
Eyebite
Flesh to Stone
Mass Suggestion
True Seeing
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind

7th Level Warlock Spells


Etherealness
Finger of Death
Forcecage
Plane Shift
8th Level Warlock Spells
Demiplane
Dominate Monster
Feeblemind
Glibness
Power Word Stun

9th Level Warlock Spells


Astral Projection
Foresight
Imprisonment
ower Word Kill
True Polymorph

Wizard

Wizard Cantrips
Acid Splash
Blade Ward
Chill Touch
Dancing Lights
FIre Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
Booming Blade
Green-Flame Blade
Lightning Lure
Sword Burst
Create Bonfire
Control Flames
Frostbite
Gust
Mold Earth
Shape Water
Thunderclap

1st Level Wizard Spells


Alarm
Burning Hands
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Find Familiar
Fog Cloud
Grease
Identify
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Ray of Sickness
Shield
Silent Image
Sleep
Tasha's Hideous Laughter
Tenser's Floating Disk
Thunderwave
Unseen Servant
Witch Bolt
Absorb Elements
Catapult
Ice Knife
Earth Tremor

2nd Level Wizard Spells


Alter Self
Arcane Lock
Blindness/Deafness
BLur
Cloud of Daggers
Continual Flame
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enlarge/Reduce
Flaming Sphere
Gentle Repose
Gust of Wind
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Melf's Acid Arrow
Mirror Image
Misty Step
Nystul's Magic Aura
Phantasmal Force
Ray of Enfeeblement
Rope Trick
Scorching Ray
See Invisibility
Shatter
Spider Climb
Suggestion
Web
Aganazzar's Scorcher
Dust Devil
Earthbind
Maximilian's Earthen Grasp
Pyrotechnics
Skywrite
Snilloc's Snowball Swarm

3rd Level Wizard Spells


Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Feign Death
Fireball
Fly
Gaseous Form
Glyph of Warding
Haste
Hypnotic Pattern
Leomund's Tiny Hut
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Sleet Storm
Snow
Stinking Cloud
Tongues
Vampiric Touch
Water Breathing
Erupting Eartrh
Flame Arrows
Melf's Minute Meteors
Tidal Wave
Wall of Sand
Wall of Water

4th Level Wizard Spells


Arcane Eye
Banishment
Blight
Confusion
Conjure Minor Elementals
Control Water
Dimension Door
Evard's Black Tentacles
Fabricate
Fire Shield
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Leomund's Secret Chest
Locate Creature
Mordenkainen's Faithful Hound
Mordenkainen's Private Sanctum
Otiluke's Resilient Sphere
Phantasmal Killer
Polymorph
Stone Shape
Stoneskin
Wall of Fire
Elemental Bane
Storm Sphere
Vitriolic Sphere
Watery Sphere

5th Level Sorcerer Spells


Animate Objects
Bigby's Hand
Cloudkill
Cone of Cold
Conjure Elemental
Contact Other Plane
Creation
Dominate Person
Dream
Geas
Hold Monster
Legend Lore
Mislead
Modify Memory
Passwall
Planar Binding
Rary's Telepathic Bond
Scrying
Seeming
Telekinesis
Teleportation Circle
Wall of Force
Wall of Stone
Control Winds
Immolation
Transmute Rock

6th Level Wizard Spells


Arcane Gate
Chain Lightning
Circle of Death
Contingency
Create UndeaD
Disintegrate
Drawmij's Instant Summons
Eyebite
Flesh to Stone
Globe of Invulnerability
Guards and Wards
Magic Jar
Mass Suggestion
Move Earth
Otiluke's Freezing Sphere
Otto's Irresistible Dance
Programmed Illusion
Sunbeam
True Seeing
Wall of Ice
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind

7th Level Wizard Spells


Delayed Blast Fireball
Etherealness
Finger of Death
Forcecage
Mirage Arcane
Mordenkainen's Magnificent Mansion
Mordenkainen's Sword
Plane Shift
Prismatic Spray
Project Image
Reverse Gravity
Sequester
Simulacrum
Symbol
Teleport
Whirlwind

8th Level Wizard Spells


Antimagic Field
Antipathy/Sympathy
Clone
Control Weather
Demiplane
Dominate Monster
Feeblemind
Incendiary Cloud
Maze
Mind Blank
Power Word Stun
Sunburst
Telepathy
Trap the Soul
Abi-Dalzim's Horrid Wilting

9th Level Wizard Spells


Astral Projection
Foresight
Gate
Imprisonment
Meteor Swarm
Power Word Kill
Prismatic Wall
Shapechange
Time Stop
True Polymorph
Weird
Wish

4e Updates
Rules of Thumb:
Original spells will have their levels divided by 3 to better compress 4e’s 30 level spell array to
5e’s 0-9th level array.

Spells will be listed by level, with viable class listed as part of the spell description

Swordmage spells will be made available to both Warlocks and Wizards, as between the
Bladesinger Tradition and the Pact of the Blade, they are best suited for using such magics.

Some spells may be given dual classes and/or schools, if they look like they could work for
either style.
Spell Template:
Name
Level
Classes it's Available To
Casting Time:
Range:
Components:
Duration:

Description

4e-to-5e Cantrips

Dire Radiance
Evocation Cantrip
Warlock
Casting Time: 1 Action
Range: 120 feet
Components: S, V
Duration: Instantaneous

You create a baleful star above a foe, which bathes them in excruciating starlight that only
grows more intense if they come closer. Make a ranged spell attack. On a hit, the target takes
1D8 Radiant Damage.
This spell's damage increases by 1D8 at levels 5 (2D8), 11 (3D8) and 17 (4D8).
If the target moves closer to the caster before the beginning of the caster’s next turn, the caster
may use their reaction to make another spell attack with the star.

4e-to-5e 1st Level Spells

Diabolic Grasp
1st level Evocation
Warlock
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instaneous

A taloned claw of sweltering, sulfurous darkness latches onto a target you designate, mauling
them viciously before dissipating. Make a ranged spell attack. On a hit, the target takes 2D8
damage.
If the target is Large or smaller in size, it must make a Strength check with a DC increase equal
to the damage rolled; if the target fails, it is pushed 15 feet in a direction the caster chooses.
Damage inflicted by this spell is considered both Force and Fire for Resistances, Vulnerabilities
and Immunities.
At Higher Levels: When casting this spell with a spellslot of 2nd level or higher, increase the
damage by +1D8 per level of the spellslot used.

Dreadful Word
1st Level Enchantment
Warlock
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instaneous

You whisper a word to a foe, letting them have a mere taste of an unthinkable cosmic secret.
Make a ranged spell attack. On a hit, the target takes 2D10 Psychic damage.
At Higher Levels: When casting this spell with a spellslot of 2nd level or higher, increase the
damage by +1D10 per level of the spellslot used.

Dreadful Embrace
1st Level Necromancy
Warlock, Wizard
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instaneous, Concentration (up to 1 minute)

You ensnare a foe's heart with a ribbon of twisting darkness, allowing you to feed on their
strength. Make a ranged spell attack. On a hit, the target takes 2D6 Necrotic damage and the
caster gains 5 temporary hit points.
If sustained, the target can make a Constitution save at the start of each of its turns to break
free of this spell. If it fails, it takes another 2D6 Necrotic damage and the caster gains another 5
temporary hit points, which stack with other temporary hitpoints gained from this spell.
At Higher Levels: When casting this spell with a spellslot of 2nd level or higher, increase the
damage by +1D6 and the temporary hit points gained by +5 per level of the spellslot used.

Witchfire
1st level Evocation/Enchantment
Warlock, Sorcerer
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instaneous

You unleash an argent flame into your foe's body and mind, searing both body and thoughts in
one fell swoop. Make a ranged spell attack; on a hit, inflict 2D6 damage and the target has
Disadvantage on all attacks it makes until the end of your next turn.
Damage inflicted by this spell is considered to be both Fire and Psychic for Resistances,
Immunities and Vulnerabilities.
At Higher Levels: When casting this spell with a spellslot of 2nd level or higher, increase the
damage by +1D6 per level of the spellslot used.

4e-to-5e 2nd Level Spells

4e-to-5e 3rd Level Spells

4e-to-5e 4th Level Spells


4e-to-5e 5th Level Spells

4e-to-5e 6th Level Spells

4e-to-5e 7th Level Spells

4e-to-5e 8th Level Spells

4e-to-5e 9th Level Spells

Black Isle Conversions


http://www.gamebanshee.com/icewinddale/spells.php
http://www.gamebanshee.com/planescapetorment/spells.php
http://www.gamebanshee.com/baldursgate/spells.php

Cantrips

1st Level Spells


2nd Level Spells

3rd Level Spells

4th Level Spells

5th Level Spells

6th Level Spells

7th Level Spells

8th Level Spells

9th Level Spells

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