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Cory Robinson
Language Arts 12
8 March 2019
Animation
Animation is one of the most well-known art mediums of all time. From your favorite
childhood cartoons to big blockbuster movies, animation inspires and entertains people
everywhere. Did you ever think about where this popular industry got its start and where it is
now?
First of all, who made the first animation? Animation means giving life or the illusion of
movement through still images. This means that defining what the first ever animation was is
incredibly difficult. Though most believe it was Walt Disney, it was actually not. In the article
“A Quick History in Animation”, it says many sources and surviving copies of some of the first
ever animations can no longer be found. However, the first notable feature-length animation was
a seventy minute long film was known as 1914’s “Gertie the Dinosaur”. It was a traditional hand
drawn 2D animation created by Winsor McCay who interacted with the dinosaur through still
panels containing words. It wowed audiences everywhere with this humor and its appeal.
Nothing like it had never been done before. Not only was it the first known animated film but it
was the first profitable animation ever. Unfortunately, the original copy of the film was burned in
However, the concept of animation is most famous in relation to Walt Disney. Though it
is a powerhouse of a company and its roots show up everywhere today, the beginning was quite
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humble. Studies and research by The State Historical Society of Missouri says, Disney started
out as a cartoonist for his school’s newspaper, he would soon work start a company known as
Laugh-o-Grams in Missouri in 1922. He would create his first feature film here known as Alice’s
commercial success however, Walt, was not a very good business person and only ran his
company for a year and half before declaring bankruptcy. Animators who stuck with Disney,
followed him to California where with the help of his brother, Roy, started the Disney Brothers
Studio which was later renamed to the Walt Disney Studio. There, they sold their films through a
New York distributor where their business become even more successful than before. However,
their distributor, Charles Mintz, sold away most of Disney’s creations, characters, and team
members. Charles forced Disney into a contract that made it so the rights to everything he owned
at that time, went to Universal Studios. After this experience he would go on to create Mickey
Mouse with the help of his brother and others. After earning back the rights to the popular
character after a legal dispute, he created “Steamboat Willie” in 1928. After this short cartoon,
Disney launched into popularity and the rest is history as his business is one of the most
well-known companies on the planet and it is also well-known for its great impact on the
With the changing industry however, Disney did not change for a long time. A great
example of this fight against change is ,John Lasseter, who worked for at the company only for a
short while only to be fired for speaking up with his one an idea that he had. A few other well
talented animators joined him and created the studio known as Pixar which would go onto rival
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Disney in the movie industry and has proved time and time again that you need new and
innovative ideas to make it big in the world (Dreams are fleeting, but Passion Endures 242).
Animation is an extremely competitive industry and not many people do not succeed.
Many students in college for any art industry believe that they will be well equipped to take the
right steps in starting their career in the industry. Derek Flood, an associate director of visual art
and effects at the Academy of Arts says that he “believes that students coming straight out of
school often lack the practical real-world experience to handle demands of a production,
including the ability to work on a team and under a deadline.” For this reason, he believes that
anyone in the animation industry needs life experience of how it works while educating
themselves whether it be alone or at school. This allows students to be ready for a studio job as
soon as they graduate. However, most students see their artwork as a hobby or as a talent and not
as their career for the rest of their lives. This can be a huge mistake as many artists will not be
able to focus on one thing and bounce around in their career. A lot of graduates are expected to
know more business techniques and skills that most schools simply do not have the time to teach.
Jim McCampbell, Computer animation head at Ringling College of Art and Design says, “Many
students don’t pay close enough attention to the business world. Money drives the animated
feature-film industry, and students need to track current events in order to align their skills with
current and future industry needs this is an important aspect to remaining relevant and
marketable in today’s world.” People consider taking classes on marketing and learn how to take
a more an entrepreneurial route for their careers. This ends up leading to the highly competitive
world of this industry. If you do not have the proper networking skills and communication skills
to work with a team and to negotiate with other people in the business, then you will be looked
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over as a potential employee. If someone with your same skill set has these important skills for
business which you do not have, then you will find it very hard to start a career (Karen
Moltenbrey 66-68).
Animation is grueling work and it takes a lot of time, people, money, and effort in in
order to complete which include long nights and working weekends. Not even mentioning how
much learning and education costs can go into it. Timing and scheduling your workload can be
unpredictable as no one is certain about what problems could arise while working on a new
project. However, animators who have found a stable career and do it for a living make great
money for their hard work depending on their field. In 2017, according to the Bureau of Labor
statistics, animators and multimedia artists make about $70,530 per year which is about $33.91
per hour. In order to achieve this success, most animators need a bachelor's degree in computer
graphics, art, or their specialized field where they develop an impressive and diverse portfolio of
work. They need to be able to showcase their technical skills and their problem solving ability in
their work. Depending on what field they go into, these artists can work in a cooperative
environment or at home as freelancers. Out of the 73,700 jobs held for animators and multimedia
artists in 2016, about 59% of them were self-employed while only 11% worked in major motion
picture companies and video industries. If you manage however to find a position in a company,
it can get better from there as artists that show strong time-management and teamwork skills can
advance to higher positions where they can become responsible for certain parts of the team.
However, no matter what position you hold, you need to be able to properly take and consider
criticism. Criticism can be taken personally by many artists but those who are able to reflect and
apply what they have learned through feedback make more successful projects.
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Time-management is also key. The hours required by most studio and companies can be long
especially when there are deadlines. It will be a challenge to manage your time and help others
You will without a doubt lose your footing if you are not able to keep up with these high
demands and workloads. In the beginning many artists will struggle with finding positions and
resort to freelance and by each paycheck. However, if you start now, networking can be an
essential part of your career as it can propel you into the art world. Always be looking for the
next job-shadow and getting to meet new people and developing positive relations with them will
be a part of maintaining and finding new jobs. You will also need to promote yourself for what
potential employers may see. Put your portfolio up on your own website and use well-known
social media platforms to not only make and audience that will follow and support your work,
but to prove to others that you have something special and that you are valuable asset and team
It takes a lot of hard-working and inspired people to keep this ever changing industry
going. There are more job opportunities than ever, however, the industry is more competitive
than ever. Animation is difficult, but in the end it can entertain people and give a way for us to
Works Cited
LASSETER, JOHN. “Dreams Are Fleeting, but Passion Endures.” Vital Speeches of the Day,
search.ebscohost.com/login.aspx?direct=true&db=mat&AN=90424599&site=ehost-live.
search.ebscohost.com/login.aspx?direct=true&db=tfh&AN=102849977&site=ehost-live.
Moltenbrey, Karen. “Preparing for a Career.” Computer Graphics World, vol. 41, no. 3, Mar.
search.ebscohost.com/login.aspx?direct=true&db=cph&AN=131105225&site=ehost-live.
2014, www.pluralsight.com/blog/film-games/understanding-12-principles-animation.
Zeke. “A Quick History of Animation.” Student Resources, Alumni | New York Film Academy,
“Walt Disney (1901 - 1966).” Walt Disney - Historic Missourians - The State Historical Society
of Missouri, shsmo.org/historicmissourians/name/d/disney/.
https://www.bls.gov/ooh/arts-and-design/multimedia-artists-and-animators.htm (visited