Академический Документы
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Objective: I have a strong liking for 3D Modeling and Sculpting. I want to contribute my
share of creativity to this Animation Industry.
Preferred softwares':
• Zbrush
• Substance Painter
• Autodesk Maya
• Unreal Engine
• Autodesk 3Ds Max
• Xnormal
• Marvelous Designer
• Keyshot
• Marmoset Toolbag
• Topogun
• 3D coat
• Adobe Photoshop
• Adobe premiere
• Adobe After Effects
• Quixel Ddo
Skills and Abilities: I always want to enhance my skills. I always try to learn new things,
new ideas. I prefer:
• Texturing & Baking: I generally use various Software for texturing and baking
depends on the Requirment of the Project (Professional & Personal).Ability to create
hand painted textures in Zbrush and Photoshop. I have a good eye for details and i am
always keen to learn and develop new techniques to create photorealistic textures. I
have the knowledge of these softwares for Texture & Baking: Substance Painter,
Photoshop, Topogun, 3D Coat, Xnormal, Maya & Max, Zbrush.
• Lighting: I have Knowledge of various Lighting Techniques and Software for presenting
or render the Game-Ready Characters or assets. Generally i prefer: Marmoset toolbag,
Substance Painter, Sketchfab & Keyshot.
• Concept artist: I want to develop myself as a good concept artist too. So I always try to
do conceptual things with my designs !
Professional Work:
Professional Projects : These are some games and projects i have worked for: