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Unlike many traditional pub games, Darts has become popular enough to be organised by large
governing bodies. Since the game originated in England, it is not surprising that the most
prestigious of them is the British Darts Organisation and consequently the rules from the BDO
have been used as guidelines. Where there is any doubt, the rules played by the locals should
always apply.
Description
By far the most commonly used design of darts board today is the "clock" or "trebles" board and
that is the only board that will be considered in these instructions. A good board should be made
from vegetable fibre and is called a "bristle board". The pattern on the board is delineated by
wire and hue. It consists of a circle of 20 segments numbered from 1 to 20 in a seemingly
random fashion. At the centre is a small black circle called the "bullseye" and, surrounding that,
a thin red ring called the 25 ring. The segments spread out from this ring broken only by the
"treble" ring about half way to the edge and "double" ring which marks the rim of the circle. So,
for instance, if a dart lands in the segment marked 14 and is within the treble ring, a "treble 14"
has been scored.
Each player has 3 darts which are front-weighted, flighted, weapons a few inches long with a
sharp point.
The board is placed so that the middle of the bullseye is 1.73m (5 feet, 8 inches) above the
ground. Players should stand behind a raised horizontal block called the "oche" (pronounced
"okky") 38 mm (1 1/2 inches) high, although any mark on the ground will do for casual
play. The front of the oche should be 2.37m (7 feet, 9 and 1/4 inches) from the front of the
board.
Because a player who misses a targeted double is likely to score the single of that segment, good
players attempt to leave themselves with a repeatably bisectable number such as 24 or most
ideally 32 - double 16. So for instance, if a player has double 16 left, and hits a 16, he has double
8 left and if he then hits an 8 he has double 4 left and so on - this is advantageous because no
extra darts need to be thrown in order to reduce the score to an even number... It so often
happens that people reduce their score to 1 (typically while aiming for double 1), some people
play a very unofficial rule called "splitting the 11". This rule says that when the score is reduced
to 1, instead of going bust, the player must "split the 11" by throwing a dart between the two
numbers forming the number 11 on the edge of the board. This is tricky.
301 is played in exactly the same way but players start the game with 301. Some games require
a double to start scoring as well as to finish the game.
When the score goes below 171, professional players know the numbers to aim at order to check
out in a single turn with 3 darts. Here is a table of such combinations. Some scores have multiple
check out options but in most cases, we only show the best one:
For all numbers lower than 146, there are at least 3 check-out combinations.
Cricket
There are a number of games played with a darts board that are based around other pub games
and this is the most common of them. Each player takes turn to throw 3 darts as per usual.
To start, players toss a coin to decide who bats first. The batting player starts and, during each
turn, attempts to score as many points as possible using the usual 501 scoring system. When the
batting player scores more than 40 points in a turn, the number of points above 40 is added to
that player's score. e.g. If the batting player scores 58, 18 points (runs) are added to that players
score. Otherwise the batting player scores nothing.
The opposing player is deemed to be bowling and this player aims only at the bullseye. The
bowling player scores 2 wickets for the bullseye and 1 wicket for the 25 ring. Players take turns
until the bowling player throws a dart that scores the 10th wicket. At that point, the roles are
reversed and the other player has an "innings" (turn to bat). The game should end when both
players have played two innings each at which point the player with the highest score has won
the match.
If the batting player should land a dart in the bullseye or 25 ring, the batting player loses a wicket
or two accordingly. If the bowling player throws a dart which does not land in the board, 20
"extras" are awarded to the batting side.
For less skilled players, the game can be made easier in a variety of ways. Here are some
suggestions:
Killer
This is the most popular game for large groups and is good swift fun. There are variations but
this is the basic game.
To begin, an order of play is decided, and each player throws one dart 'bad-handed' (left-handed
players throw right-handed and vice-versa) at the board to decide their number. Obviously, if a
dart misses or hits a number that is already allocated, the player retries. Each player is allocated a
set number of lives (usually 5) and is generally required to put a small stake into a pot. It is a
good tactic to avoid being adjacent to somebody elses number.
Players start by taking turns to aim at their allocated number, scoring a life for each dart that hits
it, 2 lives for a double and 3 lives for a treble. Once a player has scored 5 lives, that player is a
'killer' until somebody else deducts one or more lives from his score. However, a player must get
EXACTLY 5 lives to become a killer, if he overshoots, then his score is deducted by the amount
exceeded. For instance, if a player is on 4 lives and hits a treble of his number, the first of the 3
lives scored takes the player to 5 but the remaining 2 lives are deducted - so the end result is a
score of 3 lives.
Once a player is a killer, they aim at any of the other player's numbers. Each time they do, the
appropriate number of lives is deducted from the victimised player's score. When a player is
reduced to below 0, that player is out of the game. For instance if a player has 1 life and a killer
hits that player's number's double, that player's score is reduced to -1 and he is out of the game.
The final player left in the game is the winner and collects the pot.