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$200 DOLLAR ARMIES

So you want to play Warhammer fan- On top of this, smaller armies are be-
tasy and don’t know where to start? coming the new standard, with games
being anywhere between 50-80
Lucky for you, Age of Sigmar is easy to wounds per army. (Comp Systems in-
get into. Games Workshop wanted to cluded). It is entirely possible to get a
make the price of entry for their game ‘standard’ army going for around $200.
lower than before, and they succeed-
ed. This document showcases several ex-
amples of these themed armies. They
Core rules are free. Army rules are are meant to include a variety of units
free. And with things being simpler, and have some synergy and theme, all
you have a lot more freedom to bring for around $200! These aren’t meant
what you want, making themed ar- to be competitive lists, but great intro-
mies easier and more viable than ever. ductions for new players.
SOME NOTES ABOUT THESE LISTS:
 These are just guidelines to get you started and get some ideas flowing on what you
want in your army.
 Battalion boxes and Starter sets (like Island of Blood and the Age of Sigmar box set)
are amazing deals for getting lots of miniatures for a great price. Just buy the set
and sell the half you don’t want to another player or Ebay.
 A lot of the products in these lists have other things for similar prices, or can be
made into alternate builds. Do some research on the suggested items to make sure
those are what you really want.
 $200 is not meant to be a balancing mechanic. It’s only meant to demonstrate what
all you can get for that price. You are welcome to put in as much or as little money
into this as you want. If this seems like a lot to invest, take it in chunks. Buy a few
kits a month and before you know it you will find yourself with an army.
 Most importantly, building your army is a majority of the fun with the game. Make
sure it’s an idea for an army you are genuinely stoked about, rather what’s the most
powerful combo.
DEFENDERS OF AZYR—$197 (58 wounds)

Flagellant Warbands x2—$58


War Altar of Sigmar—$54 Giving you 20 crazy Sigmar
fanbo– fanatics.
This kit also comes with a
spare Warrior Priest that can
be based on his own and field-
ed on foot

Empire Battle Wizards—$30


Demigryph Knights—$55 Makes 2 battle wizards of any 2
You’ve seen the Total War: winds of magic. The glass can-
Warhammer videos, ‘nuff nons and utility of the Empire.
said. Makes 3 of these badass
motherfuckers.

THEMES: Sigmar worshiping humans, Azyr, Celestial, Gryphons, Order


EMPIRICAL ENGINEERING—$207 (51 wounds)
Empire Master Engineer on Mechanical Steed—$41

With a random movement and effect on charge, this guy can


be a bit unpredictable, but when things work right he kicks
ass. Also you could just keep him with the big guns to make
them work better.

Steam Tank—$58 Empire Outriders x2—$58

A tough big machine that can be pushed Fast cavalry wielding engineered
to become a little more reliable. But handguns. The blunderbuss is
otherwise a lot of fun. great on the sharpshooter. 10
models.

Helstorm Rocket Battery—$25 Helblaster Volley Gun—$25

Potent long range artillery that Shorter range and potent artillery. 1
ignores line of sight rules. 1 rocket gun and 3 crew.
battery and 3 crew.

THEMES: Order, Humans, Engineering, War Machines


A GATHERING OF NOBILITY—$192 (75 wounds)

Pegasus Knights x3—$60

Make one of them a Bretonnian Lord on Pegasus, em-


bellish him with some bits from other kits to make him
stand out. He's an okay general and warmachine
hunter, but if at all possible you should upgrade to
Louen Leoncoeur in a hurry. 1 Lord and 2 knights.

Damsels of the Lady—$27

Blessing of the Lady makes knights not


die when killed 33% of the time. Awe-
some. Be prepared to make the damsel
on foot run all the time to keep pace
Knights Errant/Knights of the Realm x3—$105
with the rest of your army. 2 models.
Assemble as 12 Knights of the Realm and 12 Grail
Knights. KotR have better range (2"), but GK have more
attacks even if their numbers sink below 10 guys.
They're pretty equal.

THEMES: Order, Humans, Bretonnia, Honor/Chivalry, For the Lady, Fuck Aelves
DUARDIN EXPEDITION—$212 (42 wounds)
Belegar Ironhammer—$21 Runelord—$21

Can be used as a generic Dwarf Lord as Reliable priest buffing and some of the best
well. And if you can get more Ironbreakers, spellbreaking in the game.
stack this guy on a shield with 2 Ironbreak-
ers holding him up and you have the Dwarf
Lord on shield bearers.

Dwarf Cannon—$25
Gyrobomber—$45
Considered a mainstay of any
An expensive little model but with effec-
Dwarf army, and for a good rea-
tive rules. Also can make a Gyrocopter
son. Kit can be made into the Or-
which is basically a smaller version that
gan gun, a shorter range powerful
can take different weapon options.
machine gun. 1 cannon and 3
crew.

Ironbreakers—$50 Irondrakes—$50

Quite literally the anvil of your Short range, but devas-


force. And can take a beating tating firepower. Make sure
like one. 10 models. to give your Ironwarden the
Trollhammer torpedo for
added punch. 10 models.

THEMES: Duardin, Order, Engineering, Runepower


HIGH AND MIGHTY—$209 (56 wounds)
High Elf Prince and Noble—$30 High Elf Mage—$30
Keep the mounted prince with the Dragon Provides great magical support for your army.
Princes. The foot guy can stay with the Each can make a bubble of protection around
Phoenix Guard. Build him with the banner your models or blast foes with Arcane Bolts. 2
to be the High Elf Prince with Phoenix models.
Banner. 2 models.

Dragon Princes of Caledor—$33 High Elf Repeater Bolt Thrower—$25


Great cavalry choice. Good saves The staple of High Elf long range. 1 bolt
and really kick ass on the charge. 5 thrower and 2 crew.
models.

Sisters of Avelorn—$50
Phoenix Guard—$41 Nasty range support that do even
better against chaos. 10 models.
Best High Elf foot soldier. Great
defense and weapons. 10 models.

THEMES: Order, High Aelfs, Highborn, Different Provinces


BLACK ARK CREW—$200 (53 wounds)

Black Ark Fleetmaster—$20

If elves were badass pirates. This guy makes


your corsairs (other badass elf pirates)
better.

Darkshards—$35

Provides some range support. Give them


shields, even if they just carry them on
their backs. Use some of the spare banner
and helmet bits from the Corsairs to further
reinforce the nautical theme. 10 models.

Black Ark Corsairs x2—$50

The main crew for your ship.


Build them with melee weapons.
The Darkshards take care of your
range. 20 models. Reaper Bolt Thrower—$30

Man those harpoons. 1


bolt (harpoon) thrower and
2 crew.
Kharibdyss—$65

Dragged from the depths of


the oceans, this creature is
kept in a hold deep in the
ship, and brought out like a
kraken.

THEMES: Order, Dark Aelfs, Pirates/Corsairs


THE BEASTMASTERS—$205 (52 wounds)
Dreadlord on Black Dragon—$54

Ideally you want the Beastmaster on Manti-


Dark Elf Supreme Sorceress on
core to fit the theme here, but they don't
Cold One—$20
make that model anymore, and this one
has great rules and still fits the 'beasts' Sorceresses are valuable assets for
theme. Alternatively you can still use this Dark Elves. It's a bonus this one
model and use the Beastmaster rules, or if rides in on a dinosaur.
you are feeling up for some conversion
work, buy the Chaos Lord on Manticore
(same price) and swap the chaos lord with
one of the Cold One Knights riders.

War Hydra—$65
Cold One Knights x2—$66
A powerful melee unit that can
Heavy armored and fast. be very difficult to kill. Hail hydra!
These vicious dino-riders form
the backbone of your force. 10
models.

THEMES: Order, Dark Aelfs, Beasts, Cold Ones


RIVER PATROL—$200 (53 wounds)

Skink Regiment—$35

Make one of these into a Skink Chief with melee weapon


and shield. Embellish -him with a few bits from the other
kits to make him stand out, maybe prop him on a rock or
something. Makes 23 skinks and the Chief.

Chameleon Skinks—$25 Skink Priest—$20

This is going to be a huge source of This model can be argued that it has the
annoyance for your opponent as cloak of feathers so it benefits from that. It
these guys constantly pop on and could also be argued that it only has priest-
off the battlefield wherever they ly trappings. But try not to argue for both.
want. 5 models. Don't be a dick.

Bastiladon with Ark of Sotek—$60

Terradon Riders—$60 Arguably one of the toughest units in


the game. Build him with the Solar
Rocks fall, Be’lakor dies. 3 models.
Engine, park him in some terrain, and
watch the enemies melt.

THEMES: Order, Seraphon, All Skinks


DINOKODINO—$211 (49 wounds)

Carnosaur—$85
Saurus Cavalry x2—$70
The theme here is dinos riding
More dinos riding dinos. Noth-
dinos. And this is the biggest
ing gets more badass than that.
dino of them all.
10 models.

Saurus Oldblood—$15 Temple Guard—$41

A saurus hero to stick with These guys are the tough back-
your temple guard. bone of your force, and even
tougher with a Hero nearby. 10
models.

THEMES: Order, Seraphon, All Saurus


CENSERS AND TOCSINS—$200 (666wounds)
Lord of Plagues—$15

Your tough Nurgle general. Com- Putrid Blightkings—$55


mand ability can buff the Skaven One of the coolest kits to come out of
units with an aura that deals inter- End Times. These guys are slow, tough,
mittent mortal wounds. and deal intermittent mortal wounds
nearby. 5 models.

Plagueclaw Catapult—$33

Long range line-of-sight ig-


noring firepower.

Plague Furnace—$62

This kit includes a Grey Seer mini that can be


based on his own and fielded on foot for
some wizard power, and the Plague Priest
can also be based on his own and fielded ei-
ther on foot (for small games) or sitting on
Plague Monks—$35 the Furnace. Also the Rat Ogre can be based
Nasty but weak. Meant to separately with some creativity and fielded
push around the plague with other rat ogres you may add later.
furnace and deal inter-
mittent mortal wounds to
nearby enemies. 20 models.

THEMES: Clan Pestilens, Skaven, Nurgle followers, Chaos, Plagues and Disease
GRANDFATHER’S PLAGUE HOST—$204 (72 wounds)

Putrid Blightkings x2—$110

One of the coolest kits to come out of


Lord of Plagues—$15 End Times. These guys are slow, tough,
and deal intermittent mortal wounds
Your tough Nurgle general.
nearby. 10 models.

Plaguebearers of Nurgle—$29 Nurglings x2—$50

They back up your Putrid Blight- Keep in mind that you have to
kings and their flies have a nice watch out for wounds against
little range penalty to them. 10 them, but should be your basic
models. specialty unit 6 models

THEMES: Nurgle, Chaos, Plagues and Disease, Hard to Kill


HERALDS OF EXCESS—$198 (60 wounds)

Seekers of Slaanesh x2—$58

Take one of these and make it into a Seeker Chariot of Slaanesh—$60


Herald of Slaanesh on steed. Embel- Fast and brutal. 2 models.
lish it with some bits from the other
kits to make it stand out. 9 Seekers
and the Herald.

Herald of Slaanesh—$22

A footslogging herald to Daemonettes of Slaanesh—$58


keep with your daemon- Your horde of sexually ambiguous foot
ettes. soldiers. 20 models.

THEMES: Chaos, Daemons, Slaanesh


WARPTECH RATS—$195 (62 wounds)

Ikit Claw—$17 Stormvermin—$50

Can also be used as a regular War- Best foot-rats. Make sure


lock Engineer. you give them all shields.
There is no reason not to.
20 models.

Doomwheel—$33 Stormfiends—$62

Skryre’s answer to everything. Combination of Skryre and


Run it over and shoot it. Moulder, these monsters with
creepy brain-rats are considered
one of the most devastating units
in the game. 3 models.

Warp Lightning Cannon—$33

Can either hit like a truck or


sting like a butterfly, but al-
ways looks cool. Warptech
personified.

THEMES: Clan Skryre, Skaven, Chaos, Engineering


DESPOILERS OF THE DARK FOREST—$202 (65 wounds)

Bestigor Herd x2—$83

A very strong melee unit. From these kits, and any other extra bits the other kits
may yield, make 2 of them into a Beastlord and a Wargor Standard Bearer. Use the
4-horn sets and any other extravagant bits to help these 2 stand out from the rest.
Makes the 18 bestigors and the 2 Heroes as mentioned above.

Great Bray-Shaman—$15

Wizard power and some extra speed


for your footsloggers. His magic spell
can summon the Ghorgon if you are so
inclined due to list building restrictions Ghorgon—$54
or somesuch. Big heavy hitter. Alternative-
ly the kit can be made into a
Cygor which is great anti-
magic and dealing with ene-
my Wizards.

Ungor Herd x2—$50

Build them all with bows


to make them Ungor
Raiders for some range
support. 20 models.

THEMES: Chaos, Brayherd, All Beastmen


HUNGRY HUNGRY OGORS—$206 (56 wounds)

Ogre Tyrant—$40
Ironguts—$40
Massive ogre club is best
ogre club. Ogors are feared in Age of Sigmar
for this reason. 4 models.

Ogre Slaughtermaster/Butcher—$40
Ironblaster—$33
Bringing some Wizard power to this
Some valuable long range
very small count army.
power.

Sabertusks—$17
Mournfang Cavalry—$36 A skirmishing distraction for
Some speed this army desperately needs. your army. 2 models.
2 models.

THEMES: Ogors, Destruction, Great Maw worship


RAMPAGERS OF GHUR—$210 (65 wounds)
Orc Warboss on Wyvern—$69
Savage Orcs x2—$58
You’re going to need to put a
longer base on this guy because Build them all up with bows to
his center of gravity is really an- provide your force with some
noying. range power. 20 models.

Savage Orc Shaman—$13

Provides some magic for your


Orc Boar Boys—$29
force. Do not underestimate the
destructive power of the foot of Fast cavalry. Since the unit is
Gork. small, choppas are better
than spears for the rend. 5
models.

Black Orcs—$41

A tough hard hitting front line unit


with great bravery once they are stuck
in with an enemy. 10 models.

THEMES: All Orruks, Destruction, Ghur


HOLY SHIT SPIDERS!—$208 (68 wounds)

Goblin Big Boss on Gigantic Spider—$40

One of the strengths with this army is all


the spider venom, and this guy makes it
better.

Forest Goblin Spider Riders x2—$70

20 goddamn spiders. You sick fuck.

Arachnarok Spider—$58

Always build it with the howdah. Wheth-


er you do the shrine or flinger is up to
you, but the little goblin shaman can be
based on his own and fielded either on
Doom Diver catapult—$40
foot or on the spider.
Not really spider themed, but the wings are kin-
da spidery? Anyway the doomdiver is manned by
4 grots and is a decent long range hitter.

THEMES: Destruction, All Grots, Spiders, Spiders, Oh god why are there so many fucking spiders?
HOLY SHIT SKELETONS!—$211 (60 wounds)

Wight King—$15
Necromancer—$15
Your spooky general.
The idea is to keep those skeletons
coming, and this guy helps with that.

Hexwraiths—$33 Black Knights x2—$66

As if skeletons weren't spooky Running all 10 of these


enough, they had to stick ghostly guys in a single unit
skeletons on ghostly skeleton hors- makes them extremely
es. 5 models. difficult to wipe out due
to their standard bearer.

Grave Guard x2—$82

The many skeletons footslogging across the board. The great


blades are good for hitting things in melee, but the shields do
make them slightly more survivable. It' s your call. 20 models.

THEMES: Death, All Skeletons, Necromancy


MONSTER MASH—$211 (50 wounds)
Vampire Lord on Zombie
Dragon—$58 Morghast Archai—$59

The terrifyingly undisputed They help your Vampire summon


master of your Halloween units and are nasty and tough in
monsters army. Is able to melee. Can alternatively be made
summon back the units into Harbingers for better charg-
your opponent just killed, es. 2 models.
much to his chagrin.

Crypt Horrors—$47 Vargheists—$47

Slow and tough me- Powerful and fast melee


lee unit. 3 models. hitters. 3 models.

THEMES: Death, Vampires, Monsters


TOMB KINGS RIDE TO WAR—$214 (73 wounds)

Khemrian Warsphinx—$54

Contains a Tomb King which Tomb Kings Skeleton Chariots x2—$70


can be based on its own and
Be sure to make one a little more
mounted either on the
unique than the rest, with its own rider
Warsphinx or one of the
removable so you can stick the Tomb
Chariots, depending on your
King in it depending on the game. 6
games.
models.

Necropolis Knights—$55

As if skeletons weren't bad Tomb Kings Skeletal Horsemen—$35


enough, they're now riding
Fast and rejuvenate their dead. Just
enormous vipers. 3 models.
don't pit them against any really
strong melee units. 8 models.

THEMES: Death, Tomb Kings, Riding Skeletons

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