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Ben Black I

aLIENS vs PREDaTOR:
Lazarus
CONTENTS:
Introduction............................................................................. Page 03
History..................................................................................... Page 05
Story Ideas.............................................................................. Page 10
Humans................................................................................... Page 12
USCM Armoury....................................................................... Page 24
Motor Pool ............................................................................. Page 31
Yautja Castes........................................................................... Page 36
Yautja Weaponry.................................................................... Page 40
Yautja Armour......................................................................... Page 43
Xenomorph XT-302 - The Alien............................................... Page 45
The Lazarus Spawn................................................................. Page 53
Braxis’ World.......................................................................... Page 61
Appendix................................................................................. Page 63

Ben Black II
REPORTS: BRAXIS OFFWORLD RESEARCH AND DEVELOPMENT COLONY
TERRAFORMING = 73.1% COMPLETE
>>>> LOCATION CLASSIFIED

RECALLING PREVIOUS TRANSMISSIONS>>>>>>>>>>>


CLEARANCE GRANTED: CLASS 1 ACCESS
>>>>>>> PLAY

BRIEFING: BRAXIS WORLD R&D DEPT.


SECURITY: CLASSIFIED
OPERATOR: P. BELLMORE
DATELINE: 12*23*2116
SUBJECT: RAISING FAMILY

CONTINUOUS EXPERIMENTATION ON MOTHER AND CHILDREN HAVE SHOWN


REMARKABLE RESULTS. SUSCEPTIBLE TO LA2 COMPOUND: CONFIRMED.

FAMILY HAS EXPANDED, YOUNGSTERS OBEDIENT. PRODUCTIVITY UP


SEVENTEEN PERCENT.

REQUEST MORE PLAYMATES FOR JUNIORS.

END TRANSMISSION...
OPERATOR: C. CLAYTON
DATELINE: 03*27*2117
SUBJECT: PARTY ATTENDANCE CONFIRMED

PLAYMATES ARRIVED, WELL RECEIVED BY CHILDREN.

MOTHER HAS EXPRESSED INTEREST IN PETS - POSSIBLE TO SEND


ANIMALS?

LA2 CONTINUES TO SHOW PROMISE

END TRANSMISSION...
OPERATOR: D. MAYATO
DATELINE: 16322681
SUBJECT: UNINVITED GUESTS

PARTY HAS BEEN GATECRASHED.

CHILDREN MISSING, MOTHER UPSET.

BABYSITTER REQUESTED.

END TRANSMISSION...
SECURITY: CLASSIFIED
OPERATOR: F. ROMEREZ
DATELINE: 08*12*2117
SUBJECT:

FOR FUCKS SAKE, SEND HELP.... Signal lost

Ben Black III


The last few reports from Braxis’ World glared at David Charlton from his monitor, and
he read them slowly, his brow knitting into a frown as he thoughtfully sipped at the
steaming black coffee. Progression with the Lazarus Project seemed to be going well, up
until a month ago. Someone had stumbled upon the miserable little planet hidden far out
into the reaches of space and stolen some of the Lazarus subjects.
If it was Grant Pharmaceuticals, he was fucked. The head of the Bioweapons Division
would have his dick on a stick, and pack him off with the load of ‘Guests’ to the next party.
He read through the final transmissions again, noting the names on the transmissions, then
grabbed the folder from his desk and leafed through the contents.
Bellmore had been one of the chief research analysts on the project; he had been with
Yutani for twenty years. Clayton and Mayato had both defected over from Grant
Pharmaceuticals within the past five years, but Romerez did not show up anywhere on the
lists of scientists. He had to be a terraformer, but what the hell was he doing using a
secured operating channel? Who had given him access to the codes?
When Charlton found out what was going on down there, he was going to have
somebody’s balls. Unauthorised use of secured channels, specimens and research going
missing... Christ, it was going to cost the company billions.
He had not bothered to send a reply to the colony. The final transmission suggested a
damaged transmitter at their end, and even if he did, it would take a month to get a
response: deep space communication hadn’t been a priority when constructing Braxis’
World, the money went solely into the research side of it. They had their own small security
detachment, though, a small platoon of USCM troops designated to keep the peace
between the scientists and the roughnecks. Yutani funded a lot of the military, so it was
easy enough to arrange a private security force and make sure they were kitted out with the
latest of hardware.
What had happened to demand a request for help, a complete breach in protocol and
communication standards?
“Fucking Grant,” he muttered, placing his coffee on the solid mahogany desk and
pulling a cigar from the dispenser on his desk. He would wager his quarterly bonus that
Grant had organised another of his famous ‘military’ expeditions, gathering mercs, hired
guns and Marine drop outs to lead a strike on the facility, hoping to steal the latest
research. He would have to send a contingent of troops out to check the situation, and a
quick check on his charts showed him that one of the older Conestoga class starships, The
Liberty Bell, was no more than a few weeks travel out of the system, and could pick up a
company delegate from Leesons Point on the way. A few commands routed to their central
processor should get them on track for their next mission.
“I’ve got you this time Grant, you bastard!” growled Charlton, smoothing his shirt and
tie against his body. “And if I get you... I get a bigger bonus this quarter. You’re mine!

Ben Black IV
uplinked video footage and partially
HISTORY: scrambled transmissions from the science
DISCOVERY officer aboard the Nostromo, though all
evidence was denied and covered up by the
company in the formal hearings the ensued.
The initial discovery of the first xenomorph
species designated as XT-302 (unofficially
referred to as Bugs or simply the Alien) War
occurred over a hundred years ago, on the
small planetoid of LV-426, an uninhabitable 57 years elapsed, and all records of the
rock in the Zeta Reticuli binary star system. Nostromo incident were lost in the annals of
Discovered by the commercial starship the company.
Nostromo and her crew of seven (plus an During that time, the planetoid of LV-426
additional cat for rodent control), the ship became one of the many ‘shake and bake’
was forced to awaken the crew from deep colonies set up by Weyland Yutani. The
hybernation when the main computer planet became known as “Acheron”, and no
detected a sub-space distress beacon. discovery of the derelict craft or any alien
Upon setting down on the planet, a group life forms were reported by the colonists
of three crew members went on a search there, though none of the settlers ever had
and rescue mission: instead, they found the any reason to venture far beyond the
remains of a ship and a creature that had mountainous ridges the base was set up in.
been dead for centuries. After this time, the sole survivor of the
This same ship had a massive storage Nostromo appeared in the Outer Rim
facility beneath the main chamber, housing territories, picked up by a deep space
thousands of the egg, the first stage of XT- salvage crew.
302’s lifespan. This survivor relayed her story to the
One such egg hatched and released the company board of directors, and was
secondary stage of the lifecycle, a larvae laughed out of the hearing, her name turned
that attached itself to one unfortunate crew to mud without any solid or physical
member. This group returned to the safety of evidence relating to the incident. She was
the Nostromo, and immediately took off stripped of all rank, and her flight status
from the planet. revoked.
During the rest of the journey, the crew Where others saw the massive financial
member attacked by the larvae unknowingly loss of a deep space refinery plant, one
played host to a parasitic embryo, the third scrupulous executive saw profit and the
stage, which hatched and subsequently opportunity to advance. He signed an order
escaped into the ducts of the ship. to send a small family of prospectors to
This embryo evolved into the adult form, investigate the location the survivor claimed
and systematically eliminated the crew one the alien spacecraft had been left... and in
by one, until only one female warrant turn, signed the death warrant of almost two
officer remained. The attempt to kill this hundred men, women and children.
creature by abandoning ship and detonating The XT tore through the colony in no time,
the engine core of the Nostromo failed, killing some and spreading their kin through
allowing for a final confrontation between others used as breeding stock.
the surviving crew member and creature. With the colony overrun, all
The result saw the creature expelled from communications ceased and the company
the airlock and burned with the lifeboat’s feared the worst. Convincing the Nostromo
afterburners. survivor to return to the planetoid with a
This Weyland Yutani knows for sure from small USMC platoon, rescue party was

Ben Black V
dispatched with the intention of saving the from it.
colony. As with the directors, many of the Despite all attempts by Weyland Yutani,
marines mocked the tale of alien encounters information regarding this remarkable
and super-strong creatures. creature was slowly seeping out into the
Though much of events on the planetoid public. Some feared the creatures, others
were poorly documented, the central embraced them as the new Messiah. The
computer system of the Sulaco, the USMC true malevolent natures of these creatures
ship sent on the mission, managed to were revealed when they managed to
document partial events from the landing. overrun Earth, forcing humanity to either flee
Broken video footage and snippets of to the safety of the platforms orbiting the
recorded dialogue did indeed point to an XT planet, escape to distant colonies, or seek
presence, similar to the Nostromo incident. refuge within the coldest and darkest
Tough it was unclear as to what happened to recesses of the planet.
the squad, it was apparent that three of the Years after mankind’s exile from Earth, a
crew had survived: when the Sulaco was daring raid on one of the many suspected
found floating in deep space, only three of ‘homeworlds’ for the Alien resulted in
the hybernation chambers had been used capture of a powerful Queen Alien. Using
and consequently been jettisoned from the this creature as bait, a chain of deadly
ship through an EEV after an electrical fire bombs were set off across the planet’s
caused a major malfunction in the operating surface, scarring the ground and wiping out
systems of the ship. The destination for this the Alien threat as they flocked to greet their
EEV has et to be revealed, though it was all-powerful mother.
rumoured that this caused a further spread As all doctors know, even the most precise
of XT-302. of surgical procedures can often leave a
The Sulaco’s log also indicated a nuclear trace of a malignant tumour deep within the
explosion had occurred on the surface of incision. And that tumour can continue to
Acheron , though all nuclear warheads spread the infection.
aboard the ship were accounted for. A deep As the fallout of the explosions degraded to
space probe sent to investigate showed that a more hospitable background level,
the colony on Acheron had been wiped off mankind slowly returned to their home and
the face of the planet. The fallout pattern began to rebuild their homes and cities;
suggested a systems malfunction within the though some pockets of XT resistance still
atmosphere processor. lingered in many areas, places untouched
With the Acheron facility gone, this planet by the bomb and it’s destructive power.
was written off as a loss, and prospectors These hives were flushed out by highly
turned to look towards other planets closer to trained soldiers, survivors and veterans of the
home for resources. first Alien-Earth war.
However, work regarding XT-302 did not As humanity recovered from the
end there. devastating blow the Alien had dealt, they
became the sole focus of thousands of
Black Cancer scientists: biologists, engineers, geneticists,
all became enthralled by the workings of XT-
302, and studied them whenever they could.
Further reports of this mysterious alien
Some concentrated on the intriguing
creature began to come in from various
immune systems and self defence
other planets around the Zeta Reticuli
mechanisms, the remarkable acidic blood
system: prospectors, marines, bounty
that could eat through the most hardened
hunters, all told tales of a black insect-like
and toughened of armours. Others looked
creature and how lucky they were to escape
towards their design, and their evolutionary
Ben Black VI
progress into the ultimate of killing their dependancy of technology saw them
machines. And while many looked towards flourish over the species XT-302.
finding a method to wipe the species out, As mankind reclaimed his domineering grip
some dabbled with the benefits the Alien on the galaxy, scientists continued to study
could provide mankind with. the creature, many going to extremes to
The first scientist to come up with breaking further their experiments: Infiltration missions
research on the Alien/ human compatibility deep into the Alien Hives, genetic
worked for a pharmaceutical company manipulation of the species to try and create
called Grant Corp. And his discovery was the ultimate creature, adapting their physical
one of the largest of his time. chemistry for the benefit of mankind. Many
tried to tame them, all failed. Some deluded
Xeno-XIp people even used them in the process of
entertainment, their harrowing screams
recorded for music.
From observations made in hives around
The Military, having gained their only
the worlds, it was clear that the Queen, the
benefit from the malevolent creatures, knew
Alien progenitor responsible for hundreds
only the desire to kill them: and kill them,
and thousands of eggs, was genetically no
they tried to.
different to warriors and drones of the same
However, mankind wasn’t the only species
hive. Through careful infiltration of nesting
to kill the Alien.
grounds and breeding centres, it was
discovered that a queen could be made
from any infected host by feeding them a BLOODSPORT
biter-sweet substance called ‘Royal Jelly’,
named so because of the similar process For thousands of years, the race of
involved in beehives and their queen predators known as the Yautja had hunted,
birthing process. travelling vast distances across space in their
This jelly seemed to stimulate unparalleled starships. These creatures were a proud and
growth in embryos and hatchlings alike, noble race, scouring the many star systems
altering their structures and creating more for any prey that may be considered worthy
powerful subspecies within the hive quarry. Relying on both brute strength and
structure. Although the genetic makeup of technology far in advance of our own, these
the Alien was vastly different to that of a predators lived only for the thrill of the hunt.
human, a small measure of the liquid was What better to hunt than the Alien, the
given to willing test subject, purely in the perfect killing machine?
name of scientific curiosity. Known to the Yautja as the Kainde Amedha
The results were remarkable, temporarily or Hard Meat, the Aliens were sought after
augmenting the human test subject by and their head considered worth more than
increasing his reaction time, enhancing his twenty lesser trophies. The scarcity of the
strength and aggression, and cutting off the creatures meant that hunts involving the
bodies pain receptors to make an almost Kainde Amedha were only confined to the
unstoppable killing machine. few worlds the creatures had managed to
The potential for such a drug in the Military populate, which were normally teeming with
interested many of the higher ranking the Kainde Amedha themselves, and proved
officers, and instigated a number of raids on to be a bloody hunt with many casualties.
various hives, both on Earth and large The elders of the Yautja eventually came
infestations on other planets. These harvests up with a plan to take the ultimate trophy
of the jelly were not without great casualties from a hunt: a live specimen of a Queen.
on both sides of the fight, but mankind and With such a prize, the Yautja would have an

Ben Black VII


endless supply of eggs, meaning they could they advanced from spear-weilding natives
seed any given planet and fight with more to explorers of the stars in less then a
favourable odds. thousand years.
In many respects, the Yautja could be With the Pyobe Amedha previously
considered responsible for the mass spread confined to a single planet, it was easy to
of the Kainde Amedha: were it not for the avoid them, but as they branched out into
hunters, the Kainde Amedha may well have the universe on spacecraft of their own, it
remained on the handful of planets they was only inevitable that the Yautja would
dominated for hundreds of years, an encounter them.
undiscovered race. While the ruling of many of the Clan’s
As the Hunters left their Clanworld in the Elders dictated they should still avoid the
pursuit of hunts, each bigger and more Pyobe Amedha, many conflicts became
important than the last, they encountered inevitable: from a single family being caught
hundreds of species in battle: some primal, in the maelstrom of a hunt, to the entire
other sentient, though none as feral and destruction of a Pyobe Amedha colony on
deadly as the Kainde Amedha. Though one one of the many desert worlds used for
species did come close. seeding.
They weren’t as strong as the Kainde The skulls of the Pyobe Amedha quickly
Amedha, as even an unblooded Yautja became as revered as those of the Kainde
could tear them apart in unarmed combat. Amedha: a rare trophy from a forbidden
This new species was far more intelligent hunt. A skull such as that would guarantee
than the Kainde Amedha, for instead of much interest from the Childbearers on the
attacking in a relentless tsunami of needle Clanworld.
teeth and claws, they would fall back from a The Hunt Code slowly changed, allowing
fight, regroup, assess the situation, and the hunting of the Pyobe Amedha, but only
develop new strategies. in cases where they had wandered into a
They were the Pyobe Amedha. The Soft seeding area used to Hunt the Kainde
Meat. Amedha.
They called themselves “Ooman”. In cases when this happened, the Oomans
Hunts involving these unpredictable were fair game for either Yautja or Kainde
creatures were rare, and many Clan Ships Amedha.
banned the hunting of them all together. The
most intelligent of all sentient species they BRaXISä WORLD
had encountered, the Yautja kept their
distance from them. Few Hunters decided to
Braxis’ World was a hot, barren
break their laws and stalk this new and
environment, it’s surface ravaged by dust
dangerous prey, their home planet holding
and electrical storms. A planet such as this
many environments suitable for a Hunt.
held no interest to Weyland Yutani, a
Even fewer of these hunters returned.
company offering a better life for anyone
willing to uproot their life and trek across the
CODE OF HONOUR galaxy in the name of exploration.
At least, that was the official story. While
The Yautja, still keeping their distance from the reports made public on Braxis’ World
the Pyobe Amedha and their home world, were true, stating there were minor traces of
still had the rest of the galaxy to Hunt in, but minerals beneath seven or eight hundred
over the millennia the Pyobe Amedha feet of solid iron ore, they neglected to
advanced in leaps and bounds. While never mention the small colony of XT-302 that had
nearing the technological level of the Yautja, set up nest deep in the natural catacombes

Ben Black VIII


of the large mountainous regions dubbed as as hosts for the next Hunt.
Devil’s Teeth by the survey team that had The battle between Hunter, human and
evaluated the planet. prey was long and bloody, and the
This team had, of course, been attacked survivors, the Aliens, claimed the planet as
and wiped out by the Aliens while relaying their own..
their report, leaving behind only a gutted
survey vehicle for the rescue team to find. MaKING BETTER WORLDS
While Weyland Yutani maintained a zero
tolerance policy with the Alien menace in
The research facility was quickly set up,
front of the public, it was a very different
and the small hive of creatures contained
story behind closed doors. Despite
within the confines of the research modules
everything that had happened in the past,
of the small and secret colony, and
the hundreds of people who had died while
Weyland Yutani carried out their illicit work.
observing or experimenting on the Alien,
Time moved slowly for the occupants on and
they continued their research.
above and within Braxis’ World:
Braxis’ World was deemed a perfect place
Doctor Bellmore’s research took on a new
to set up a colony dedicated to research the
twist as dead tissue was fused with various
Alien, and any benefits it may still offer
mutated samples of Royal Jelly and Alien
mankind. Far away from the public eye and
DNA in an effort to increase the lifespan of
any rival companies that may be looking to
the average soldier in the battlefield.
steal research or scientists, the facility was
At the same time, the Yautja watched these
run by a senior researcher called Peter
events from their cloaked Clan Ships in orbit,
Bellmore, a man who had been shunned by
slowly drawing their plans for a perfect Hunt
the science world for his immoral research,
and dreaming of claiming highly sought-after
in which he dabbled in both Alien tissue
trophies.
experimentation and the use of recently
And the Aliens simply waited...
deceased humans.
What better a location to continue his
research than a distant research facility,
protected by a small enclave of United
States Colonial Marines?
Upon arriving on the planet and going
through the lengthy process of installing the
atmosphere processor, no one questioned
how the Aliens had gotten there: The planet
was devoid of life, and no visible signs of
any previous habitants could be seen.
What Weyland Yutani hadn’t realised was
that Braxis’ World hadn’t always been
known as that.
The Yautja had named it Co’Nix-Var, the
Short Rain, so called because of its brief
periods of annual rainfall. They would seed
the planet with Alien drones and warriors,
allow them to establish a small hive, and
then participate in a Hunt.
When the planet became populated by a
small band of raiders and pirates looking for
a safe haven, they unknowingly volunteered
Ben Black IX
STORY IDEaS
RETURN OF THE YaUTJa
The scenarios that can be acted out relating
to this setting can be set in one of three time In this scenario, players may be going
periods: about their usual roles in the company;
1> The initial war on Braxis between the scientists working on reports and
Raiders, the Yautja and the Aliens experiments, clerical staff going over
2> The assault by the Yautja on the administration work, or maybe a marine on
Weyland Yutani research post currently his or her regular patrol. A few hours of
studying the native Aliens. normalcy in a standard day, before a body
3> The cleanup of the research facility of an officer is found outside the colony,
after the invasion has subsided. slumped near an airlock. Medics on the
scene can’t identify the means of attack, and
It would be possible for these three stories the players may be discussing this when one
to be played out consecutively as one multi- of the seals on the Hive appears to fail, and
segmented campaign with enough the Aliens are released. As these beasts
forethought: The raiders could abandon their rampage through the colony, it become
post, survive on the planet’s surface far clear that there is more than simply the
away from the Aliens until the research Aliens enjoying spreading carnage.
station is made, then try to infiltrate that just Alternatively, players may choose to take
days or weeks before it is lost in an on the role of unblooded Yautja, who must
outbreak. They then try to hold out until a infiltrate the colony and release their
rescue squad comes to save them. intended prey back into the wild and
A similar tale could be spun for the Yautja, participate in their favoured bloodsport.
with a little creativity As the battle rages on, some of the
biological experiments will more than likely
escape from their holding cells, throwing an
RaID ON BRaXIS entirely new species into the mix.
Regardless of which species is played, the
This scenario centres around the initial goal is ultimately the same: Survive.
battle on Braxis, in which the Yautja, Aliens
and raiders were caught up in a bloody
battle. Players can choose to be either a OperatIon Cleanup
Raider or one of the unblooded Yautja (see
section on Characters later on for stats for This third scenario concentrates on evens
these), and deal with an army of the Aliens. after the initial hunting party conducted by
Additional information relating to the Raiders the Yautja, and works best with players as
and their base of operations can be found Marines.
later on in this adaptation, under the With the base having been out of contact
heading of Braxis’ World (page XXX). for some weeks now, Weyland Yutani have
In this setting the players may have the decided to send in a damage control team.
opportunity to form an allegiance with one Their goal is to secure the base, obtain any
of the other species involved in the battle samples that may still be alive, find any
(though an allegiance with the Aliens survivors, and if possible, re-establish the
themselves would be very very unlikely. base.
It would be possible for different players to However, just because the battle has
select different species to play in the game ended, this doesn’t mean the war is over.
(at the Zombie Master’s discretion). Some of the Yautja may have been left on
Ben Black X
Braxis’ World: Maybe their ship was original assault by the Yautja, and now seek
destroyed in the battle, or maybe they revenge, wanting to reclaim their planet
elected to stay behind and protected the back.
planet from anyone who may try to come And not forgetting the presence of the
and reclaim it as their own. Lazarus Brood.
Aliens may have retreated to one of the These are just some of the perils players
nearby mountain ranges with a collection of may face in reclaiming Braxis’ World in the
hosts, and want t create their hive once name of Weyland Yutani - or for the honour
more. of the Yautja
A third party may be interest in Braxis’
World and the research that has been No one said being a marine was going to
carried out there, and wish to claim it as be an easy job, and they don’t pay you by
their own. the hour.
Some of the Raiders may have escaped the

Ben Black XI
HUMaNS
Travelling from planet to planet in their starships, Humanity is slowly spreading across the
galaxy, claiming worlds for themselves and adapting their environments for their own
needs: such is their manner in doing this, some scientists have likened Mankind to the
Alien, spreading from world to world, raping them of all natural resources, then moving on
to the next inhabitable planet.
Different humans have their own roles within this colonising. Some apply their skills in
building better worlds, through exploring or engineering: some offer their services for
protection. Others use their intellect or muscle to take what they want or need to survive.

MarIne RIfleman Page 13


MarIne Machine gunner Page 14
Pilot/ Weapons OffIcer Page 15
LIeutenant Page 16
androId Page 17
SecurIty Guard Page 18
Terraformer Page 19
ScIentIst Page 20
Heroic Terraformer page 21
Corporate DIrector page 22
RaIder Page 23

Ben Black XII


MarIne RIfleman - SurvIvor
STRENGTH 4 PERCEPTION 4

DEXTERITY 3 INTELLIGENCE 2

CONSTITUTION 5 WILLPOWER 2

LIFEPOINTS 61 SPEED 16
ENDURANCE 41 ESSENCE 20

QUALITIES DRAWBACKS
Acute Sight + 2 Clown -1
Fast Reaction + 2 Addiction-Smokes -1
Hard To Kill + 5 Showoff -2
Nerves Of Steel +3
Resistance +2
(Fatigue)

SKILLS
Brawling +3 Demolitions +2
Dodge +2 Electronics +1
First Aid +1 Gambling +3
Guns-Pulse Rifle +5 Guns-Handgun +3
Guns- +4 Hand Weapon- +2
FlameThrower Knife
Intimidation + 2 Running-Dash +3
Stealth + 2 Tracking +2
PERSONALITY:
Yeah, I seen bugs. Ain’t no person in th’Corps who ain’t. Th’ training vid’s essential, you
don’t graduate through Bootcamp without watching tha’ snuff vid.
They’d always talk ‘bout th’Earth Invasion, ‘bout how we whooped their bug ass. Man, I
seen footage that wuzn’t released to th’public, an’ it wasn’ no walk in th’ park, let me tell
you. A lot o’ good men died in those wars.
Me? Yeah, I had some action wit’ them. One of them got loose on the Liberty Bell. We
had to chase it down, ‘neutralise’ it.
What? Well, I’m still alive, ain’t I? Which means I done a lot better than those poor
bastards on Earth did back then. Ain’t no way I’m gonna end up as food for a baby bug.
Yeah, we’ll probably meet more bugs. Those bastards are all over now. But me an’ my
Hombres, we’ll take care of them. All you gotta tell me, is where they are...
QUOTE: “Th’most dangerous weapon in th’universe is a Marine an’ his rifle...”

EQUPIMENT:M41A Pulse Rifle, three spare magazines, 4 x M40 Grenades, M4A3 Pistol
& three spare clips, Camo-pattern Battledress Utilities(BDU), M3 Personal Armour, M10
Ballistic Helmet (both armour class 3, see AFMBE corebook).

Ben Black XIII


MarIne Machine gunner - SurvIvor
STRENGTH 4 PERCEPTION 3

DEXTERITY 4 INTELLIGENCE 3

CONSTITUTION 4 WILLPOWER 2

LIFEPOINTS 57 SPEED 16

ENDURANCE 41 ESSENCE 20

QUALITIES DRAWBACKS
Acute Sight + 2 Charisma -1
Fast Reaction + 2 Addiction-Drink -1
Hard To Kill + 5 Reckless -2
Nerves Of Steel +3
Situational +2
Awareness

SKILLS
Brawling +3
Demolitions +1
Dodge +2 First Aid +2
Gambling +3 Guns-Smartgun +5
Guns-Smartgun +3 Hand Weapon- +3
Knife
Intimidation +3 Notice +4
Stealth +2 Tracking +1
Traps +1 Throwing-sphere +2

PERSONALITY:
When that bug broke out on the Liberty Bell, we wuz the point men. True, the IR trackin’
ain’t worth shit against the bugs, and we couldn’ shoot for the kill there. But just the knowin’
that me and my boys were carryin’ these bad-boys, that was enough to get us through.
See, that weapon puts out an aura of badass like no other weapon the Corps has to offer.
Hose that thin’ across a corridor packed with the critters, and you’re looking at a lot of dead
bugs.
Others don’ like it, but it’s all your own preference. Me, I like the weapon. Makes me feel
in control, gives me a lot of respect from my fellow Marines, and I wouldn’ take any other
gun into an area hot with bugs.
QUOTE: “LET’S ROCK!!!”

EQUPIMENT:M56 Smartgun & two spare ammo drums, M4A3 handgun & two Clips, 3
M40 Grenades, Communications headset (Com-Set), lucky cap, Head Mounted Sight.

Ben Black XIV


PIlot/ Weapons OffIce - Norm
STRENGTH 2 PERCEPTION 1

DEXTERITY 4 INTELLIGENCE 3

CONSTITUTION 2 WILLPOWER 2

LIFEPOINTS 57 SPEED 16

ENDURANCE 41 ESSENCE 14

QUALITIES DRAWBACKS
Acute Sight + 2 Status -1
Fast Reaction + 2 Minority -1
Hard To Kill +3
Photographic +2
Memory

SKILLS
Brawling +2 Computer Prog. +3
Computers +3 First Aid +1
Guns-Handgun +2 Mechanic +2
Notice +4 Pilot-Dropship +6
Stealth +1 Science (Maths) +3

PERSONALITY:
I know what you’re thinking. Probably the same every other marine here does. Another
waste of space, some washout who wasn’t smart enough to be an officer, but not strong
enough to be a Marine. Another drop-puke, a zero-G jockey.
Well I got news for you. If it wasn’t for the likes of me, pulling hard G’s at mach 10 with a
belly full of marines and a full load of Beehives, the likes of you’d still be sitting up aboard
the Liberty Bell, scratching your ass and trying to call for a cab.
Earth Invasion? Shit, yeah, I was there. ‘Drop-Pukes’ played a big part in that battle. Me, I
flew in low over the Kazakhstan border, sweeping over the plains and wiping out hives with
clusters of Banshee 70’s. I seen as much action as any other marine here, so don’t give me
any shit just because my personal armour flies and can carry an entire platoon in it.
QUOTE: “Beacon Co-ords locked, LZ is hot. Prep missile pods A to G - on my mark...
Fire”

EQUPIMENT:M4A3 handgun & three spare clips, Pressure mask, Flight suit, Security
Access Codes to UD4L “Cheyenne’ Utility Dropship.

Ben Black XV
LIeutenant - Norm
STRENGTH 1 PERCEPTION 3

DEXTERITY 2 INTELLIGENCE 3

CONSTITUTION 2 WILLPOWER 3

LIFEPOINTS 22 SPEED 8

ENDURANCE 20 ESSENCE 14

QUALITIES DRAWBACKS
Acute Sight + 2 Status -1
Nerves of Steel + 3 Charisma -1
Hard To Kill + 2 Humorless -1
Photographic +2
Memory

SKILLS
Brawling +1 Computer Hacking +3
Computers +4 Bureaucracy +2
Guns-Handgun +3 Driving- APC +4
Instruction +4 Questioning +3
Research +3 Humanitis- Marine +3
Laws

PERSONALITY:
While it’s no secret that Marines loath officers, they’d be the first to admit that without their
‘Loot’ keeping eyes on battle cams, vitals and motion sensors for nine different men, they’d
be doing nothing other than run around combat zones with their dicks in their hands.
Still, that being said, they all do what I tell them. They’re marines, after all. Siemper
Fidelis, all that crap. That’s what they teach in Academy. Though they say that nothing can
prepare a Loot for combat against bugs. Watching your entire squad being fed to those
creatures...
But my squad’s one of the best. Their handling of the stowaway aboard the Liberty Bell
was certainly admirable, with no casualties. It ran like clockwork: me passing out the orders,
they following them to the letter.
My men are better than I originally thought. Maybe I’ll cut them some slack. One day.
QUOTE: “Grap your handbags and put on your makeup, ladies. We’re moving out”

EQUPIMENT:M4A3 handgun & two spare clips, Coveralls, Marine Corps cap, Access
Codes for M577 APC, Clipboard, Com-Set.

Ben Black XVI


AndroId - SpecIal
STRENGTH 5 PERCEPTION 3

DEXTERITY 4 INTELLIGENCE 7

CONSTITUTION 5 WILLPOWER 1

LIFEPOINTS 50 SPEED 18

ENDURANCE N A ESSENCE NA

QUALITIES DRAWBACKS
Acute Sight + 2 Honorable -3
Accute Hearing + 2 Talentless -2
Fast Reactions +2
Nerves of Steel +3
Photographic +2
Memory

SKILLS
Brawling +1 Computer Hacking +4
Computer Prog. +4 Computers +4
Driving- APC +6 Elec. Sureveillance +3
Electronics +3 First Aid +3
Piloting- Dropship +5 Sciences- All +6

PERSONALITY:
We were initially placed in platoons to act as medics and scientists. Artificial people, I
mean. At first, the marines found it had to accept. Synths, Droids, Robots... to them we
were just another piece of hardware, and expendable. They tried to get us to do the more
dangerous jobs, but the Lieutenants never let us, they kept saying we were part of the team,
and should be treat like one.
The truth was that although we are stronger and more intelligent than humans, we aren’t
any tougher then them We can’t survive in hard vacuum, if we get shot we suffer the same
debilitating injuries. The main difference is it takes something like $150,000 to train one
marine rifleman, where as it costs $8.5 million to replace an Artificial Person. Because of
the dollar value, they couldn’t afford to treat us as expendable.
Once you’re in a team, it’s hard to adapt, but once you come through for the men and
women a couple of times, they soon accept you. Strange that they would accept an
Artificial Person into their ranks, yet they refuse to socialise with the Lieutenant...
QUOTE: “The chances of completing the mission are approximately 150,356 to 1. I
estimate casualties will come to 83%”
EQUPIMENT:Coveralls, Remote Link-up, Com-Set, Torch.

Ben Black XVII


SecurIty Guard - SurvIvor
STRENGTH 4 PERCEPTION 3

DEXTERITY 4 INTELLIGENCE 3

CONSTITUTION 4 WILLPOWER 2

LIFEPOINTS 42 SPEED 16
ENDURANCE 41 ESSENCE 20

QUALITIES DRAWBACKS
Acute Sight + 2 Addiction-Smokes -2
Charisma + 1 Lazy -2
Fast Reaction + 2 Impaired Smell -2
Situatioanl +2
Awareness

SKILLS
Brawling + 2 Computers +4
Disguise + 2 Electronic +4
Survaillance
First Aid + 2 Gambling +1
Guns-Pulse Rifle + 1 Guns-Handgun +4
Intimidation + 2 Notice +3
Questioning + 2 Surveillance +4
Tracking + 3 Writing +1

PERSONALITY:
Once you leave the Marines, there isn’t much you can do until your pension kicks in.
Policing or security work are pretty much the only options you have, at least if you want to
stay on the right side of the law.
So I became a security guard. Got selected for the Weyland-Yutani job, mainly because
of my background, and got shipped out here. Braxis. A shitty little dump, with an en-suite
hive. Last thing I need after all the bugs trying to take over Earth is to have a bedroom right
next to the hive.
And now the latest scuttlebutt is that there’s something else here. Now, I don’t know the
truth behind all this, but there’s been a lot of weird shit going on, what with accidents in the
Maintenance area and the monitors on the fritz; a lot of ghosting on the screens that can’t
be explained. Whenever I ask admit about it, they just tell me to file a report. A frigging
report, what use is that going to do? That didn’t do Mike in Maintenance any good when
he...
Shit, there it was again, screen 5. Did you see it?
QUOTE: “Who’s that out there? If those kids are playing that damn game again I’ll
string them up and skin them alive. Just an expression, you realise...”
EQUPIMENT:Coveralls, Com-Set, Torch, M4A3 & five spare clips, crossword book.
Ben Black XVIII
Terraformer - Norm
STRENGTH 2 PERCEPTION 3

DEXTERITY 1 INTELLIGENCE 1

CONSTITUTION 4 WILLPOWER 3

LIFEPOINTS 34 SPEED 10

ENDURANCE 26 ESSENCE 14

QUALITIES DRAWBACKS
Contacts- Admin + 1 Cowardly -2
Resources +2
Situational +2
Awareness

SKILLS
Climbing + 2 Dodge +2
Driving- Daihotai + 5 Engineer- +4
Tractor Mechanical
Electronics + 4 First Aid +2
Mechanic + 4 Research +2
Science (Physics) + 4 Science (Maths) +2

PERSONALITY:
It’s not an easy life, being shipped around from planet to planet and setting up different
colonies. I’d never been on the same world for longer than a couple of months. Until now,
that is. Now I’d give my left nut to get off Braxis.
There’s too much weird shit going on here. Only last week, they found my buddy Mike
hanging by his feet in Maintenance. No one knows how he got up there, and of course the
monitors have been playing up for weeks, too, so there’s no way we’re ever going to find
out how it happened.
Now, I can believe it might have been an accident. Crawling along the pipes above the
ceiling, gets his leg caught, down he comes. But Jake up in Admin level, he files all the
base’s reports, and he says that Mike had his spine removed. What the fuck does that? If I
didn’t know better, I’d say one of the bugs had got loose. But there’d be a hell of a lot
more causalities by now.
And now the relay station is down, and I’ve got to get in my tractor and trek halfway
across this rock just to fix it. On my own.
QUOTE: “S’bad enough I gotta hump all this shit across the planet on my own, but now
with a bug loose?”

EQUPIMENT:Coverall & Cap, Daihotai Tractor, Notebook, Toolkit, Map of Braxis.


Ben Black XIX
ScIentIst - Norm
STRENGTH 1 PERCEPTION 2

DEXTERITY 1 INTELLIGENCE 5

CONSTITUTION 2 WILLPOWER 3

LIFEPOINTS 22 SPEED 6

ENDURANCE 17 ESSENCE 14

QUALITIES DRAWBACKS
Photographic + 2 Covetous- -2
Memory Ambition
Contacts- Scientists + 3 Talentless -2
Nerves of Steel +3
Acute Smell +2

SKILLS
Bureaucracy +3 Computer Hacking +2
Computer Prog. +4 Computers +4
First Aid +4 Medicine +2
Research +4 Sciences- All +5

PERSONALITY:
The species designated XT-302 is a fascinating organism, with truly unique hive structure.
Braxis is the best place I could possibly learn anything of them, especially seeing as I’m in
a unique position where I can work up close with the creatures, and observe them.
Their fusion of biological and technological elements is unique, and this may be something
that we could use in our LA2ARU5 project. I’ll make a note of that and present it to Rumiko
in our next meeting.
I’ve heard the rumours that’s going around the base. People vanishing, people being
found dead, the most recent and public that of Mike Davison in maintenance. People are
obviously wary of the stories they’ve heard from other scientists working with aliens, and the
staff there who also seemed to vanish. I’m talking about that crazy old bastard running
Innominata, or the administrator on Charon. They used their own crew for experiments, I
guess it’s only to be expected people start thinking the same here.
Live test subjects would be beneficial for our research, though, especially if we’re going to
dissect the XT’s, we’ll need to replace them. Maybe I’ll have a word with Bellmore, see if I
can come to an arrangement.
Until then, I’ll just have to keep using the corpses...
QUOTE: “He’s dead. I’m calling it, 26:32 Braxis Time. Okay, now link the body up to
the LA2 system, we need the subject fresh...”

EQUPIMENT:Labcoat, Clipboard, Restricted Access Pass, Medical Bag, Com-Set..


Ben Black XX
HeroIc Terraformer - SurvIvor
STRENGTH 4 PERCEPTION 2

DEXTERITY 3 INTELLIGENCE 3

CONSTITUTION 5 WILLPOWER 3

LIFEPOINTS 61 SPEED 16
ENDURANCE 41 ESSENCE 20

QUALITIES DRAWBACKS
Hard To Kill + 5 Recurring -1
Nightmares
Situational + 2 Obsession (Killing -2
Awareness Bugs)
Nerves of Steel +3

SKILLS
Brawling + 1 Craft- Weapons +2
Driving- + 5 Guns- +5
Powerloader Flamethrower
First Aid + 4 Guns- Pulse Rifle + 3
Demolition + 2 Intimidation +1
Notice + 4 Storytelling +3
Mechanic + 3 Pilot- Starship +2

PERSONALITY:
I first encountered them in the outer rim. Ruthless little bastards, killing machines bent only
on increasing their numbers.
Of course, I wasn’t just a nobody back then. Warrant Officer of a commercial starship was
a high ranking position, but once we ran into those creatures it meant nothing. A small
group of them stowed aboard the ship, wiped out my entire crew ‘cept me and the ships
dog, went about reworking the whole ship into their own mobile hive.
What did I do? What could I do? I sent the engines into overdrive, frying the whole god
damn hive. Bowser an’ me escaped, but naturally the company didn’t want that story
getting out into the public. A bad image for them, you know their bullshit with hating the
creature. So they sent me out to this backwater place to keep me busy.
Now, the shit’s really hit the fan. Half the colony’s missing, people are turning up
decapitated or skinned, and you know that’s not a bug doing that.
QUOTE: “Big bugs, undead bugs... What’ve those mad bastard scientists been doing?”

EQUPIMENT:M41A Pulse Rifle & 3 clips, M240 Flamethrower, 20 marker flares,


Bandoleer of twelve M40 grenades, CAT P5000 Powerloader
Ben Black XXI
Corporate DIrector - Norm
STRENGTH 1 PERCEPTION 3

DEXTERITY 2 INTELLIGENCE 4

CONSTITUTION 1 WILLPOWER 3

LIFEPOINTS 18 SPEED 6
ENDURANCE 17 ESSENCE 14

QUALITIES DRAWBACKS
Charisma + 2 Cowardly -3
Contacts- + 2 Covetous- -3
Weyland/Yutani Ambitious
Photographic + 2 Secret -3
Memory

SKILLS
Acting + 3 Bureaucracy +5
Cheating + 2 Computers +3
Gambling + 2 Haggling +4
Research + 4 Questioning +3
Smooth Talking + 3 Seduction +1

PERSONALITY:
Damn Charlton, sitting in his cushy office back at Gateway. He’s so fucking paranoid
about Grant Pharmaceuticals stealing our research that the minute some fruitcake flips and
sends a decoded message on a secured channel, his completely overreacts and sends a
troop of Marines out to the colony.
As it that wasn’t bad enough, he makes them pick me up from Leesons’ Point. Next thing I
know, I’m on a Conestoga Starship heading to the Backwater Outpost, on the very edge of
Space, where no sane man fears to tread. And the company is nothing less than 25 shaven
and rabid primates, hooting and hollering over weapons, porno magazines and tri-dee
holocron vids.
When I get back from this, I’m going to get even on Charlton. Unless I can find something
in this Braxis debacle that would financially compensate me for my trouble... I’m always
open to negotiations...
QUOTE: “I don’t care what some fucking civvie bitch said, this is a W-Y run facility.
Nukes are not an option, not while I’m breathing.”

EQUPIMENT:Expensive Suit, Briefcase, Portable Data Pad, Handgun,


Ben Black XXII
RaIder - SurvIvor
STRENGTH 4 PERCEPTION 3

DEXTERITY 3 INTELLIGENCE 3

CONSTITUTION 5 WILLPOWER 2

LIFEPOINTS 61 SPEED 16
ENDURANCE 41 ESSENCE 20

QUALITIES DRAWBACKS
Hard To Kill + 5 Adversary- -5
USCM
Fast Reaction + 2 Covetous- Greed -1
Time
Multiple Identities + 6 Reckless -2
Resources +3
SKILLS
Acting + 3 Brawling +4
Cheating + 3 Comp. Hacking +2
Demolitions + 2 Disguise +4
Escapism + 2 Gambling +3
Guns- Shotgun + 2 Guns- Automatics + 4
Haggling + 4 Pilot- Dropship +2
Smooth talking +1

PERSONALITY:
Fucking Bug-World. Nobody said Braxis was a planet riddled with Bugs, nobody in any
space ports tried to warn us offa it and tell us it was crawling with the little bastards. Course,
I don’t know if that would have swayed our decision or not. What better defence from any
Marine bastards then an army of the aliens?
The destruction of ‘Hayley’s Hump’, our outpost there, wasn’t as quick as someone would
have figured. After all, we’re tougher than any Marine shit-head any day of the week. We
put up a good fight, probably would have won, too, if it hadn’t been for those invisible
bastards that turned up.
Now our base is gone, our vehicles trashed, and Bugs are closing in all around us. We
have to hang on until rescue comes, though. Ain’t got no choice in that.
QUOTE: “There’s something out there... and it ain’t no fuckin’ Bug!”

EQUPIMENT:Flack Jacket, ‘Klassic’ Aurora assault rifle & 5 clips, F-48 ‘Dog Chopper” & 3
magazines M5 RPG & 5 grenade rounds, Com-Set, Polarised Lenses, Utility Belt & forged
documents.
Ben Black XXIII
armoury
The USCM has a large array of weaponry available at it’s disposal, each weapon having
its own role and purpose within a squad. It is worth noting that some Marines still favour
older weapons, such as pump-action shotguns customised to take the modern M108
Canister rounds, and some officers still carry a regimental-style sword into battle. This is, of
course, next to useless in modern warfare.

M41a PULSE RIFLE


The M41A Pulse Rifle is the standard issue rifle for the USCM, firing M309 10 x 24 mm
caseless round which has been developed to penetrate armour, and then ‘explode’ after
impact, ergo creating a armour piercing and hollow point bullet in one go. It can be fired in
bursts of four shots, or in full automatic mode. It can also be fitted with a 3X day/night
scope, to increase accuracy at range or in Low Lighting Conditions. On the underside of the
rifle is a 30 mm grenade launcher, which fires an assortment of different grenades.
Range: Rifle = 10/250/500/100/2100
Grenade Launcher = 10/50/180/300/400 (with a few
noted exceptions)
Damage: Rifle = D6 x 5 (Halve armour value, triple internal
damage)
Grenade Launcher = Various, dependant upon grenade
used (listed below)
Capacity: Rifle = 99 rounds per magazine (though normally
filled with 95 to prevent jamming)
The rifle also needs a Lithium Battery to fire the
weapon, which is inserted near the stock. This is
good for about 10,000 shots before it needs to be
recharged.
Grenade Launcher = 4 grenades.
Encumbrance 10/5
Value:
Cost: $£ 2,500 per unit
Availability UNCOMMON

GRENADE TYPES:

M40 High Explosive:


A simple fragmentation grenade.
Damage Zones = 1/3/6
Damage = D6 x 8/D6 x 4/ D6 x 2

M38 High Explosive Armour Piercing:


Designed for penetrating thin layers of steel armour. Damage taken in Ground Zero
and General Effect is armour piercing.
Damage Zones = 1/3/5
Damage = D6 x 10/D6 x 5/ D6 x 2

Ben Black XXIV


M108 Canister (Buckshot) Round:
Essentially, a large and heavy duty shotgun round, whose range differs to that of
normal grenades. This gains +2 to any Strike-tasks.
Range = 3/10/15/20/30
Damage = D8 x 8

M230 Baton Round:


A safety bullet, essentially a long plastic projectile designed to incapacitate instead of
kill. Again, range is different to other grenades.
Range = 3/5/10/15/25
Damage = D10 x 6 (blunt - if Endurance rules are in play, this will only damage
endurance points.)

M60 White Phosphorous Incendiary:


A grenade which creates a thick cloud of white phosphorous smoke within a range of
15 metres/yards from the point of impact, reducing visibility to Bad Lighting
Conditions, as well as having a secondary incendiary effect against vegetation and
materials. A direct hit with an M60 Grenade will inflict (D8 x 4) + D4

M72A1 Starshell:
This can be launched 200 metres into the air, where it bursts into a flare giving off
light equivalent to 50,000 candelas for approximately 45 seconds. If used as a
weapon, apply the same damage as a normal flare.

M51A Bounding Fragmentation:


Instead of detonating on impact, this grenade has a small explosive charge that
propels the grenade 2 metres/ yards into the air before erupting, ideal for clearing
out foxholes.
Damage Zones = 1/3/6
Damage = D6 x 8/D6 x 4/D6 x 2

Other variants of the Pulse Rifle include include the M41A-E2, which doesn’t come with the
the under slung grenade launcher, but instead uses a large drum magazine which can hold
up to 300 rounds.

If using a Pulse Rifle, the operator is just as adept at using the grenade launcher as the rifle
itself, so if a Marine takes Guns (Pulse Rifle) +4, then he has +4 when using either rifle or
the attached grenade launcher.

M56 SMaRTGUN:
The Marine’s primary light support weapon, the M56 is a heavy and robust weapon that the
operator does not actually carry, but wear it. The weapon itself is aimed by an IR sensor
near the muzzle of the gun, which tracks its targets automatically by moving on the self-
aiming articulated arm. The operator does not need to fight the gun, merely move with it.
The operator also still needs to fire the weapon. Using M250 10 x 28 mm ammo, the
operator has the option of setting the fusing of the rounds, which is selected by flicking a
switch: Anti-Infantry(AI) setting (hollow point), which makes the shell explode on contact,
and Delay (armour piercing, then normal bullet), which makes the shell explode only after
Ben Black XXV
penetrating the armour. The weapon also has the choice of 4-shot bursts, or continuous
firing types.
Range: 15/400/800/1500/2100
Damage: D6 x 5 +5 (20)
Capacity: 400 rounds per drum (also requires a DV9 Lithium
battery, good for 50,000 rounds).
Encumbrance 26/13
Value:
Cost: $£ 9,000 per unit
Availability RARE

Notes = Self-targeting arm gives a +5 to targeting tasks, unless otherwise


deemed by the Zombie master (a secret roll of one on a D10 malfunctioning
the IR tracker because of: targets that are shielded or give off no heat
signature, desert-like environment can that play havoc with the IR sensor) in
which case modifiers can drop to -3. Self targeting is not affected by pitch
black conditions. This weapon automatically inflicts Light Encumbrance.

M240 INCINERaTOR RIFLE:


The M240 Incinerator Rifle is a carbine-format flame-thrower, designed specifically for
close-combat situations. Though its maximum effective range, ordinarily, is only thirty yards,
it can be almost doubled by raising the muzzle to a 45 degree angle and raining the
flaming napalm down on the target. This weapon is disliked by many Marines, as the fuel
reservoir is particularly vulnerable to shrapnel and small arms fire, making Flame-thrower
units favourable targets for snipers.
Range: 3/7/12/30/50
Damage: D4 x 2 Fire Damage (burns for thirty seconds) - Use
in a pressurized or Oxygen-rich environment will
cause three times the damage, but will also destroy
the fuel reservoir. Destruction of this causes
D12x5(60) damage to the operator and anything
within five yards.
Capacity: Sufficient fuel for a continuous burst of 20
seconds.
Encumbrance 8/4
Value:
Cost: $£ 1,500 per unit
Availability UNCOMMON

M42a SCOPED RIFLE:


The M42A scope rifle is a powerful sniper rifle used primarily by scout-snipers within the
Marine Corps. Able to use either normal Smartgun M250 ammo, or its own M252 supply
with no reconfiguring or adaptors required, Smartgun ammunition is only effective out to
about 1,500 yards, while its own tailor-made ammo is effective up to distances exceeding
3,000 yards. It comes with a targeting scope attached as standard, which offers
magnification at 20-times, and can also display various spectrums and tactical data received
Ben Black XXVI
by orbiting satellites.
Range: 10/500/1200/2950/3800
Damage: D6 x 5 + 5 (20)
Capacity: 15 rounds per magazine.
Encumbrance 16/8
Value:
Cost: $£ 3,000 per unit
Availability RARE

M4a3 PISTOL:
The M4A3 is the standard sidearm of the Marines, and has been in service for over sixty
years now. Fed from a magazine in the grip, the weapon offers little to no stopping power
against someone wearing body armour, and has a limited effective range even against
fleshy or soft targets.
Range: 3/10/25/50/150
Damage: D6 x 4 (12)
Capacity: 12 rounds per magazine.
Encumbrance 1/1
Value:
Cost: $£ 300 per unit
Availability COMMON

M5 ROCKet Propelled Grenade:


Designed more for use against infantry dug into bunkers or building strong points than tank
armour, the M5 is a basic, low-tech weapon which fires a 60mm hypervelocity rocket, and
is sighted visually. Using a 4x telescopic sight (+2 targeting tasks), this weapon has a
maximum range of 2,000 meters is favoured for the lack of muzzle flash, and its reliability
over more complex heavy weapons available to a Marine.
Range: 40/150/300/500/2000
Ground Zero: 5 D10 x 16 (80)
Gen. Effect: 10 D10 x 8 (40)
Max. Range: 20 D10 x 4 (20)
Capacity: 1 Rocket
Encumbrance 14/7
Value:
Cost: $£ 2,000 per unit
Availability RARE

M78 Phased PIG:


A powerful, man-portable anti-armour weapon, the Phased Plasma Infantry Gun (PIG)

Ben Black XXVII


consists of two parts: the gun and its power pack. Firing vaporised pellets fed from the
magazine, this energy weapon has been known to penetrate the armour of tank at up to
1,000 meters. Because both the power pack and gun need to be carried, this weapon
automatically provides Medium Encumbrance.
Range: 10/50/300/600/1000
Damage: (D10 x 22) + 20 (130) (Armour Piercing)
Capacity: 30 Pellets per round feed
Encumbrance 24/12 (Including gun and power pack)
Value:
Cost: $£ 55,000 per unit
Availability RARE

M83a2 SaDaR:
The Shoulder-launched Active-homing Disposable Anti-tank Rocket is a lightweight and
disposable one-shot anti-armour missile capable of engaging vehicles within 1,000 meters.
Tracking via a cooled infrared imaging sensor, once activated and primed for firing, this will
remain active for up to twenty minutes (+4 to targeting tasks). After that, the tracking ability
is lost, and the weapon must be targeted manually (-2 to targeting).
Range: 50/150/500/800/1000
Ground Zero: 5 D10 x 28 + 10 (150) (AV divided by 3)
Gen. Effect: 10 D10 x 14 + 10 (80) (AV divided by 3)
Max. Range: 15 D10 x 5 + 10 (35) (AV divided by 3)
Capacity: 1 Rocket
Encumbrance 12/6
Value:
Cost: $£ 1,500 per unit
Availability RARE

Ben Black XXVIII


M112 HImat:
Another man-portable and disposable antitank weapon, the HIMAT is a ‘brilliant’ weapon,
controlled by an APS-100 Fire Controller which collates information from local sensors,
scanning targets and identifying them before automatically releasing the hypervelocity
missile. This weapon can also be targeted and fired manually by SR-90 Macro binoculars.
The Himat is ideal for tactical strikes on armoured vehicles, or breaking open heavily
fortified buildings such as bunkers of fortresses.
Range: 100/500/1500/3000/5000
Ground Zero: 5 D12 x 8 + 30 (78) (Armour Piercing)
Gen. Effect: 15 D12 x 4 + 30 (54) (Armour Piercing)
Max. Range: 25 D12 x 2 + 30 (42) (Armour Piercing)
Capacity: 1 Rocket
Encumbrance 12/6
Value:
Cost: $£ 1,500 per unit
Availability RARE

Ua Sentry Cannon:
The UA Sentry Cannon is a fully automated weapon, often positioned in tactical locations
to defend bases in cramped areas of operation. Easily assembled in less than 2 minutes,
once activated the cannons can independently track and target anything not emitting any
IFF (Identify Friend or Foe) frequency. The weapon has a forward-facing sensor scanning a
60 degree cone, and it is often common practice to set up secondary cannons with
overlapping fields of fire.
The Sentry weapon comes with three different mounted weapons :
The UA-571-C mounts a pulse action machine gun, firing M250 10 mm HEAP rounds, fed
from an external magazine of 500 rounds. The UA-571-D variant mounts a 20 mW HF
laser, providing good protection from any armoured vehicles what may be approaching the
protected position, while the UA-571-F model incorporates a 40 mm grenade launcher.

Ua-571-C
Range: 10/30/150/300/500
Damage: D6 x 5 +5 (20) (Halve armour value, triple internal
damage)
Capacity: 500 rounds per magazine
Encumbrance 84/42 (Disassembled)
Value:
Cost: $£ 65,000 per unit
Availability RARE

Ben Black XXIX


Ua-571-D
Range: 10/50/100/250/350
Damage: D10 x 20 (100) (Armour Piercing)
Capacity: 100 Shots Per Battery
Encumbrance 84/42 (Disassembled)
Value:
Cost: $£ 175,000 per unit
Availability RARE

Ua-571-F
Range: 30/70/150/250/400
Ground Zero: 2 D6 x 10 (30)
Gen. Effect: 6 D6 x 8 (24)
Max. Range: 10 D6 x 3 (9)
Capacity: 80 Grenades per Box
Encumbrance 84/42 (Disassembled)
Value:
Cost: $£ 80,500 per unit
Availability RARE

F-48 áDog Chopperà:


A heavily modified pump action shotgun, this weapon is an enhanced version of the old
style combat shotgun, and is normally loaded up with M108 canister rounds, though law
enforcement agencies had been known to use them loaded with M230 baton rounds.
Though this appears to be nothing more than the grenade launcher section of the Pulse Rifle
with an oversized external magazine, it can not fire any of the other grenades mentioned
previously in this section.
Range: 3/10/15/20/30 (M108 Canister)
Damage: D8 x 8
Capacity: 6 rounds per Magazine
Encumbrance 10/5
Value:
Cost: $£ 1,200 per unit
Availability UNCOMMON

Ben Black XXX


âKlassIcä auROra
Old models of assault rifles can be modified to take the same ammunition as the pulse rifle,
with a little ingenuity. It is not uncommon to see Raiders or frontier Terraformers armed with
an old weapon such as this: Modification is not entirely legal, and the ammunition is
particularly hard to come across, often only available from Military supplies. While a Raider
may have a large supply of this, a Terraformer may not be able to come across any until a
run-in with a reliable merchant. This can be fired in single shots or fully automatic,
depending on how the selector switch is set.
Converting an old weapon requires an Intelligence and Craft (Weapon smith), with bonuses
taken into account for any Gunsmithing specialities. When firing the weapon, Roll a D10.
On a roll of 1, the weapon jams, meaning the person using it has to remove the bullet from
the weapon to get it working again. A role of three success levels (using Dexterity & Guns-
Automatics or Weapon smith) or or more means he can remove the jam and fire one shot
before the end of that combat turn. For two success levels, it will take him one full turn of
combat to remove the obstruction, while it will take him three for a single success level.
Range: 10/250/500/750/1500
Damage: D6 x 4 (Halve armour value, triple internal damage)
Capacity: 30 - 50 rounds per Magazine
Encumbrance 4/2 to 10/5
Value:
Cost: Cost of weapon (antique) plus black market cost to
convert (normally between 1,500 - 2,000 $£
Availability COMMON

Royal Jelly/ Xeno-XIp


While not a weapon strictly speaking, this natural product produced by the mother of an
Alien hive is issued to many soldiers on long tours of duty in he form of tablets. More
powerful than a hundred high-strength caffeine pills, one tablet of processed Royal Jelly
can increase all the primary aspects of the user by 2, heightening their strength and
perception, and increasing all their secondary attributes accordingly. The effects of each
tablet can last for D12x3(18) minutes, and afterwards, the user must rest for an hour to
recuperate from the massive strain that the body has been though. Another tablet can be
taken before this rest period has expired, but this will result in a 1 in 10 chance of a
massive heart attack, causing instant death. A third pill would increase the chance to 2 in
10, a fourth to 3 in ten, and so on.
Xeno-Xip is a narcotic substance controlled by the USMC, and can only be distributed by
the Marines or a high ranking Surgeon to aid recuperation. Crates of this substance can
often go missing from high security storage facilities, and normally find their way into the
cargo holds of Raider’s craft to be sold on the black market.
The pheromones given off from Xeno-Xip within an Alien hive environment will attract D4
Aliens per minute, until the Jelly is either destroyed or sealed away in an airtight container.

Ben Black XXXI


Motor POOL
While Marines depend on their weapons, they rely on their vehicles just as much. From
the Cargo Loaders used in everyday and menial tasks, through their combat vehicles, to the
Conestoga Class starships they use to ferry their forces from planet to planet; behind every
Marine platoon there is a wide variety of different vehicles at their disposal.

UD-4L UtIlIty DropshIp:

Weight 37,240 DC 420


Speed Mach 12/Mach 4 AV 75 + (D10 x 2)
Acceleration 100 Accuracy 5
Range 700 Cost $£ 15,000,000
Toughness 4 Availability RARE
Handling 4
Armament:
25 mm Gatling Gun & 900 Rounds D12 x 10 (60) 10/50/300/1000/2500
150 mm Mk. 16 Banshee 70 Unguided rockets (x32)
70 mm Mk. 10 Zeus Unguided Rockets (x12)
120 mm Mk. 88 SGW Guided Rocket (x8)
AGM-220C Hellhound II (x7)
AGM-204A TSAM Threat Suppression Missiles (x3)
AIM-90E Headlock Air-to-Air Missiles (x3)

Ben Black XXXII


M577 aPC:

Weight 29,000 DC 340


Speed 70/ 50 AV 120 + (D10 x 2)
Acceleration 10 Accuracy 4
Range 300 Cost $£ 12,000,000
Toughness 6 Availability RARE
Handling 4
Armament:
20 mm Gatling Cannon (x2) & 1,700 rounds (HEAP)
- D6 x 10 (30) - 20/50/150/300/900
TURRET WEAPON - dependant on model.
M577A - ‘PARS 150’ 20 mW Phased Plasma Cannon (x2) & 1000 rounds
- D12 x 7 (42) - 70/200/500/1500/4000
M577A2 - ‘M2025’ 40mW Free-Electron Lasers (x2) & 40 seconds/fire
- D12 x 9 (54) (Armour Piercing) - 30/100/300/1000/3000
M577A3 - 20 MeV Charged Particle Beam Cannon (x2) & 50 seconds/fire
- D12 x 12 (72) (Armour Piercing) - 50/150/500/1000/3000

Ben Black XXXIII


CaT P5000 Powerloader:

Weight 4,000 DC 150


Speed * AV 30 + (D8 x 2)
Acceleration ** Accuracy N/A
Range 20 Cost $£ 85,000
Toughness 3 Availability COMMON
Handling 6
* = Half of operator’s natural Speed
** = Half of operator’s ability.
Additional Notes:
The Powerloader is worn by an operator, and multiplies the user’s strength by a factor of 5,
enabling them to lift heavy loads up to 4,000 kg (endurance is lost at a rate of 1 point per
ten minutes of lifting). Using this vehicle decreases the operator’s Dexterity down to 1
automatically.
The Powerloader provides armour to the operator on both sides and the back, leaving the
front exposed and open to attack. The cage around the operator can block some physical
attacks, using half the AV.
To use a Powerloader takes 6 weeks of training: for every week of training yet to be
completed, a -1 penalty must be taken into account for any task. (eg. Riley has four weeks
of training with the Powerloader, and so incurs -2 on each task involving it).

Ben Black XXXIV


CONESToGa-Class StarshIp:

Weight 78,000 DC 10,000,000


Speed FTL/ 0.74 Light years/day AV 350 + (D10 x 12)
Acceleration 10 km/second Accuracy 9
Range 1 year of travel Cost $£ 8.9 Billion
Toughness 10 Availability VERY RARE
Handling 1
Armament:
XIM-28A Long Lance Missile
Particle Beam Weapons (forward facing, x2)
Railgun Turrets (Ventral & Dorsal, x2)
Rear Laser Turrets (x2)
Orbital Mines (x60)

Ben Black XXXV


DaIhotaI Tractor:

Weight 20,000 DC 150


Speed 75/ 40 AV 25 + (D8 x 3)
Acceleration 30 Accuracy N/A
Range 500 Cost $£ 80,000
Toughness 3 Availability COMMON
Handling 5

Ben Black XXXVI


XENOMORPHS
The Alien is a common foe: it seems that wherever Mankind resides, the Alien will surely
follow.
Harvesting the living for incubators and feeding from the dead, an Aliens operate as one
entity, moving towards the ultimate goal of total domination of whichever world or space
station they are released on. Controlled by the all-powerful Alien Queen, these creatures
know no fear; they keep advancing on their prey with a malevolence unrivalled by any
other creature in the known universe, attacking as one.
The Yautja are a different case all together. Travelling across the stars in their clan ships,
they scour the universe for a quarry worthy of their time. Possessing advanced technology
and strength rivalling that of the Alien, the Yautja rely on tactics and honour, while the
Alien depends on animal ferocity.

Yautja Blooded Page 38


Yautja WarrIor Page 39
Yautja Elder Page 40
Yautja Weaponry Page 41
Yautja Armour Page 44
Alien Larvae Page 46
Alien Calf Page 47
Alien WarrIor Page 48
Alien PraetorIan Page 49
Alien/Yautja HybrId Page 50
Alien Queen Page 51
Alien HIve Structure Page 51

Ben Black XXXVII


Yautja Blooded
STRENGTH 6 PERCEPTION 4
DEXTERITY 3 INTELLIGENCE 4
CONSTITUTION 5 WILLPOWER 3

LIFEPOINTS 75 SPEED 16

ENDURANCE 47 ESSENCE 25

QUALITIES DRAWBACKS
Hard To Kill +7 Attractiveness -7
Acute Smell +2 Honourable -3
Acute Hearing +2 Humourless -1
Fast Reactions +2 Zealot -3
Nerves of Steel +3
Sit. Awareness +3

SKILLS
Acrobatic 3 Brawling 3
Climbing 3 Demolitions 1
First Aid 3 Yautja Guns 4
Yautja Melee 5 Intimidation 5 Rituals (Boning & 4 Myth&Legends 6
Skinning Prey) Hunting Tales
Piloting Ship 3 Language Human 1 Stealth 4 Storytelling 3
Survival- Urban 2 Survival- Jungle 3 Survival- Forest 3 Survival- Desert 3
Swimming 3 Throwing- Kinfe 3 Traps 5 Tracking 4

PERSONALITY:
To hunt Kainde Amedha is an honour, and to track the Pyobe Amedha as the same time is
something far more. The skulls of warriors and oomans alike will surely bring favour with the
Childbearers, and gain the chance at many matings. To return from the Hunt with the skull
of the Lou-bte klaei Kainde Amedha, though, the child bearing hard meat, that would
guarantee matings for years to come. They would sing songs of the battle, the tale recorded
in vaults of the clan for eternity...
I will earn it, though, earn the right to fight the mother of the hard meat. Follow the code,
match prey weapon for weapon, ascend through the castes. Young though I may be,
experience will bring it its own benefits. Soon I will have enough trophies to prove I can be
a warrior: not just any, the greatest warrior ever known.
QUOTE: “Live to Hunt, Die with honour, accept only Nain-desintje-de (pure win).”

HUNTING GEAR: Wrist Blades, Shoulder Cannon, Plasmacaster, Spear Combi Weapon,
Helmet, Body Armour, Gauntlets, Shift Suit, collection of lesser skulls.
Ben Black XXXVIII
Yautja WarrIor
STRENGTH 8 PERCEPTION 4
DEXTERITY 4 INTELLIGENCE 4
CONSTITUTION 6 WILLPOWER 3

LIFEPOINTS 90 SPEED 20

ENDURANCE 59 ESSENCE 29

QUALITIES DRAWBACKS
Hard To Kill +8 Attractiveness -8

Acute Smell +2 Honourable -3


Acute Hearing +2 Humourless -1
Fast Reactions +2 Zealot -3
Nerves of Steel +3
Sit. Awareness +3
Status +4
SKILLS
Acrobatics 3 Brawling 4 Climbing 3 Demolitions 2
First Aid 3 Yautja Melee 5 Yautja Guns 5 Intimidation 5

Language- Human 3 Myth & Legends- 6 Rituals- Boning 6 Stortelling 5


Hunting Tales & Skinning Prey
Survival- Urban 1 Survival- Jungle 4 Survival- Desert 3 Survival- Forest 4
Swimming 3 Throw Knife 4 Traps +5 Tracking 5
Martial Arts 4 Disarm 4 Roll With Blow 4 Jump Kick 4
Jab 3 Headbutt 4 Grab 3 Trip 2
PERSONALITY:
The young Blooded do not know the dangers we face with this Hunt. Not only do we hunt
the Kainde Amedha, we also know there to be Pyobe Amedha on the planet of the Short
Rain. The more experienced of Warriors know that the Oomans are by no means an easy
prey; we know the tales of Jungle Stalker and his defeat, or the expedition to the City of
Fire which resulted in the death of Skull Claimer. Oomans are clever, and can be deadly.
Even the Blooded, with their experience of the Hard Meat, don’t know what they face.
Their hot-headed nature will result in many casualties if they do not keep their wits about
them. Though a true Warrior knows better than to question a higher caste, especially an
Elder, I wonder if old Gnarled Foot knows what he’s doing...
QUOTE: “For a Warrior, there is only Victory or Death: There can be no defeat.”
HUNTING GEAR: Wrist Blades, Shoulder Cannon, Spear Combi Weapon, Helmet, Custom
Body Armour, Gauntlets, Shift Suit, Cutting Disc, collection of skulls & skins.
Ben Black XXXIX
Yautja Elder
STRENGTH 7 PERCEPTION 3
DEXTERITY 2 INTELLIGENCE 6
CONSTITUTION 6 WILLPOWER 4

LIFEPOINTS 92 SPEED 16
ENDURANCE 50 ESSENCE 28
QUALITIES DRAWBACKS
Hard To Kill +10 Attractiveness -6
Acute Sight +2 Honourable -3
Acute Hearing +2 Humourless -1
Fast Reactions +2 Zealot -3
Nerves of Steel +3 Physical -2
Sit. Awareness +3 Disability
Status +10
SKILLS
Acrobatic 1 Brawling 5
Climbing 1 Demolitions 4
First Aid 2 Yautja Guns 6
Yautja Melee 7 Intimidation 7 Rituals (Boning 8 Myth&Legends 6
& Skinning Prey) Hunting Tales
Piloting Ship 5 Language Human 2 Stealth 3 Storytelling 5
Survival- Urban 1 Survival- Jungle 4 Survival- Forest 3 Survival- 2
Desert
Swimming 1 Throwing- Kinfe 2 Traps 4 Tracking 5
Sciences- Hunting Lore 6 Martial Arts 4
All moves at level

PERSONALITY:
Younglings. Pah. They think I don’t know what they call me behind my back. Gnarled
Foot, Metal Leg... I am Yeyinde, Brave One, and the acid scaring of my foot proves it.
Named after my Father, I wear my scars of battle with pride, just as he did: Different Knife,
because of his broken mandible. Scars of battle against any prey can be as impressive as
several trophy skulls, and tales of my battle against the child-bearing Hard Meat have only
built upon my reputation.
Visits to the Clan World bring invites from many potential breeders and admiring glances
from fellow Yautja Hunters. Surely once I return from Short Rain with news of Hard Skull’s
lost hunting party, with yet more trophies, more and more offers will come.
QUOTE: “Thin-de le’hsaun ‘aloun’myin-de/bpi-de gka-de hsou-depaya (Learn the gift of
all sights or finish in the dance of fallen gods)”

HUNTING GEAR: Wrist Blades, Body Armour, Gauntlets, Shift Suit, collection of hard
meat and ooman skulls, antique pistols and blades.
Ben Black XL
YauTJa Weaponry
SPEaR COMBI WEaPON:
The primary weapon and the Hunter, the Spear can be used as both melee and ranged
attacks. Favoured more for close combat, it's cutting edge can vary in style and size,
depending upon the skill and ranking of the Hunter. A novice Hunter's spear would have a
small blade, or maybe just a point, while a leader of a Pack could have a blade two foot
long, with many prongs. The barbs themselves also vary in style and appearance, though
they all have the same characteristics. Because of their design, the barbs act like armour
piercing bullets, slicing straight through armour, flesh and bone. They can be retrieved from
any scenery and reloaded into the cartridge that fits into the spear (one cartridge holds 32
barbs).
Spear Blade D10 (5) x (Strength +1) Slashing
Spear Gun D8 x 6 (24)
Barb
Barb Range 10/30/100/200/400
Capacity 32 Barbs per Cartridge
Availability VERY RARE

CUTTING DISC:
Held in a holster secured to the armour of the left thigh, the Cutting Disc is a discuss-like
object with five holes in it, each tapered and measured for individual Hunters. Although the
disc can be used handheld in a similar way to an axe head, it's intended purpose is to be
thrown, in a similar way to the way aborigines use a boomerang. The advanced technology
of the Hunters means the disc is filled with targeting computers linked in to the helmet's
targeting system, navigation circuits and power couplings, which enable the disc to return to
the operator, as well as a field generator which surrounds the blade with a small electrical
field which enhances the cutting ability.
Cutting Disc D12 (6) x Strength (Slashing)
Disc Range 10/30/100/200/400
Availability VERY RARE

WrIst BlaDES:
The standard weapon of a Hunter to fall back on, the wrist blades of a Hunter can remain
retracted in the right gauntlet until such a time arises when they are needed. The dual
blades are constructed from a light titanium alloy, but are incredibly strong, and can tear
through armour and most bulkheads. Used primarily for beginning the slow ritual of skinning
prey, the wrist blades are also highly effective in combat, although their size does make
them an extremely close-combat weapon. Only the most fearless and experienced Hunter
will use these primarily as their weapon of choice.

Ben Black XLI


Wrist Blades D8 (4) x Strength (Slashing)
Availability VERY RARE

SHOULDER CaNNoN:
The most-used ranged weapon of the Clans, the shoulder mounted Plasma Cannon is a
formidable weapon, who's limitations are only hampered by sight. Essentially, the Cannon
is keyed in to head movements of the Hunter, though this function can be overridden. The
basic premiss of the Mounted Cannon is that if the Hunter can see and target it, then the
cannon will lock on, and will remain locked on until the target is either out of vision, or
destroyed. It has no range other than vision, though isn't suited for sniping. This being said,
sniping isn't the Hunters' style.
Shoulder D10 x 8 (40)
Cannon
Cannon Range Vision-based
Capacity 100 shots per power cell.
Availability VERY RARE

PlaSMaCasTER:
The Plasmacaster is essentially a hand-held version of the Shoulder Cannon, though it isn't
quite as powerful. It has a limited spread, similar to a shotgun. Hence this weapon can
target up to three close-together targets at once, though with this particular weapon,
targeting does have to be done manually, as it isn't keyed into the Helmet and it's targeting
system. Taking separate power cartridges, Plasmacasters aren't standard issue for a Hunt
against the Hard Meat, though they are used in force when employed in a nest raid.
Plasmacaster D6 x 10 (30)
Range 10/50/100/300/500
Capacity 30 shots per charge.
Availability VERY RARE

WrIst LaUNCHER
Purely a back-up weapon, the Wrist Launcher is a disposable weapon that is part of the left
gauntlet. If all other weapons are inoperative for one reason or another, and the situation is
dire, then the Wrist Launcher can be employed and brought into action. It can only
discharge a certain number of shots before having to be discarded. Nowhere near as
powerful as the Plasma Cannon, it is rarely used.
Wrist D6 x 6 (18)
Launcher
Barb Range 10/30/100/200/400
Capacity 7 per gauntlet
Availability VERY RARE

Ben Black XLII


NET GUN:
Not so much a weapon as a tool, the Net Gun is used to apprehend prey. If the target is
near a wall, the barbed tips of the net will dig in to the wall, surrounding the prey, and the
netting will slowly contract, slowly slicing and dicing the prey.
Netting D12 (6) per turn (once contraction begins).
Range 1/14/20/26/32
Capacity 12 capsules per gun
Availability VERY RARE

WaR BlaDES:
An addition to the standard gauntlets employed only for the hunting of highly lethal prey,
such as the Hard Meat, War Blades are two-foot blades that lock into place, and inflict the
same damage as the blade of the Spear Combi Weapon. While the normal wrist blades are
for skinning, these weapons are meant for all-out combat, and are completely immune the
corrosive effects of the Hard Meat blood. In times of dire need, these blades can be fired
up to 10 yards away.
War Blades D10 (5) x (Strength +1) (Slashing)
Availability EXTREMELY RARE

Ben Black XLIII


YauTJa aRMOUR
HELMET:
Made from a metal that can be found in abundance on one of the Clan Worlds, the Helmet
is one of the Hunter's primary tools of hunt, giving it life support, as well as giving it the
ability to see the world through a plethora of spectrums, including Ultra Violet, Infra Red,
Electrical Pulses, and many more. Targeting with the built-in targeting system will only work
on targets that visible with that particular type of vision: An alien can't be targeted in Infra
Red, as it gives off no heat, though it's body does emit a large Electrical field. Likewise, a
human in a heatproof suit won't be easy to spot, unless another vision preference is used.
An undead may give of no heat, but depending upon resurrection techniques, may be rife
with radiation. A seasoned hunter carefully selects what vision is best.
Armour Value : Type 4

Body armour:
The Predator isn't entirely armoured, it does have areas that remain vulnerable. Areas
protected by armour include the feet and shins, upper thighs, forearms, shoulder and upper
chest, and groin. This is an armour made on the Clan Worlds, and consequently is
extremely strong, yet very light and durable.
Armour Value : Type 3A

GaUNTLETS:
The gauntlets have a number of different purposed. The right houses the Wrist blades, and
also monitors the Hunters' vital stats, such as Heart rates, Pulses, etc. The left gauntlet is that
which has the Wrist Launcher, as well as controls for altering the strength and settings of the
weapons, visions and Mesh-suit. It also houses the detonation settings and device of the
Warriors Death Knell, the Predator's ultimate last-resort weapon.
Armour VAlue : Type 3
Warriors Death Knell
Ground Zero 3 D12 x 20 + 300(420)
General Effect 30 D12 x 10 + 200 (260)
Max. Range 75 D12 x 5 + 100 (130)
Availability VERY RARE

ShIft SUIT:
The Predator's entire body is covered in a fine mesh, which offers little to no protection, but
does have two purposes. It masks out the heat trace of the Predator itself from all sensors,
and also is filled with Micro-Fibrous circuitry which alters and 'bends' the light, giving the
Predator a shimmering, almost invisible effect. Hunting lore does dictate that some weapons
can not be used while cloaked, including weapons like the Spear, the Plasmacaster, and the
Shoulder Canon. Some Hunters, especially those that are under the supervision of mentors
on Hunts, have their cloaking devices set to deactivate if these weapons are used. The
cloaking field is also useless against the Aliens, as they track their prey by Pheromones. The
mesh also help regulate body temperature.
Ben Black XLIV
RESPIRaTOR:
Only designed for sort periods of use, and in no way intended to replace the ability of the
Helmet, the Respirator feeds a direct supply of methane and nitrous oxide into the Hunter's
system, simulating the environment of the home world.

MEDICaL KIT:
Kept attached to the rear of the belt, the Medi-kit is a large collection of tools and apparatus
that the Hunter can use to heal itself and remove any and all toxins. The only thing the
Hunter must supply in addition to the contents of the medi kit is a good amount of solid
matter that can be used to form a paste to quell blood loss and infection. This heals 7 life
points per success level.

Ben Black XLV


alIen Larvae

Strength 2 Constitution 1 Dexterity 3


Intelligence -2 Perception 3 Willpower 0
Dead Points 26 Speed 18 Endurance Points 0 Essence Pool 11
Skills Climbing +2
Weakspot All 0
Getting Around The Quick Dead +10, The Lunge +3, Climbing +2
Strength Dead Joe Average 0, Iron Grip +1,
Senses Like A Hawk +2, Life Sense +6
Sustenance Who Needs Food? +8
Intelligence Dumb As Dead Wood 0
Special Acid blood +5
Spreading The Love Special - see notes
Power +39
Notes:
The Alien Larvae, commonly referred to a sa Facehugger, is a small, spider-like creature
with a tail three foot in length. Able to leap great distances by using its tail as a powerful
coiled spring, this creature knows only one purpose in life: to impregnate a target with its
seed.
When attacked by a Larvae, the target must succeed in a hard strength test in order to
escape the grip of the creature. If they fail, the creature can attach itself and implant the
seed of the alien in the chest cavity. After D10 hours, the creature falls off and dies, and a
further D10 hours after this, the calf emerges from the host body. To remove the creature, a
fourth level must be scored on the success table, using a roll of intelligence and any
medical skills available combined with the bonus any available medical equipment. D12+5
damage is incurred for each attempt to remove the parasite, regardless of the outcome.

Ben Black XLVI


alIen Calf

Strength 1 Constitution 3 Dexterity 2


Intelligence * Perception 2 Willpower 1
Dead Points 26 Speed 4 Endurance Points 0 Essence Pool 9
Attack Bite D6 x Strength
Weakspot All 0
Getting Around Life-Like +3, Burrowing +3
Strength Ninety-Pound Weakling -3, Teeth +4
Senses Like The living +1
Sustenance Daily 0, All Flesh 0
Intelligence Mother Knows Best +8
Special Acid Blood +7
Spreading The Love N/A
Power +23

Notes:
The Calf, commonly referred to as a Chestburster, is a snake-like creature no more than 3
foot long, which expends most of its energy to burrow its way out the host body in a grisly
birth (viewers of a birthing must pass a Hard Fear Test). The calf will normally retire to a
secluded area to feed and mature into an adult, though it will fight if cornered.

Ben Black XLVII


alIen WarrIor

Strength 7 Constitution 1 Dexterity 3


Intelligence * Perception 7 Willpower 1
Dead Points 42 Speed 18 Endurance Points Essence Pool
Attack Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw D12x7
Skills Brawling +3, Climbing +2
Weakspot All 0, Fire -1
Getting Around The Quick Dead +10, Leaping +3, Climbing +2, Wall Crawl +5
Strength Monsterous +10, Claws +6, Iron Grip +1
Senses Like Nothing You’ve Ever Seen +10, Life Sense +14
Sustenance Who Needs Food +8
Intelligence Mother Knows Best +8 (see appendix).
Special Acid Blood +10
Spreading The Love Bury The body -2
Power +89

Ben Black XLVIII


alIen PraetorIan

Strength 10 Constitution 6 Dexterity 3


Intelligence * Perception 7 Willpower 0
Dead Points 74 Speed 18 Endurance Points 0 Essence Pool 23
Attacks Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw Strike
D12x8, Acidic Spit D8 x Constitution (Range is 6 foot)
Skills Brawling +5, Climbing +2
Weakspot All 0, Fire -1
Getting Around The Quick Dead +10, Leaping +3, Climbing +2, Wall Crawl +5
Strength Elite Strength +12, Claws +6, Iron Grip +1, Damage Resistance +5
Senses Like Nothing You’ve Ever Seen +10, Life Sense +14
Sustenance Who Needs Food +8
Intelligence Mother Knows Best +8
Spreading The Love Bury The Body -2
Special Acid Blood +10
Power +98

Ben Black XLIX


alIen/Yautja HybrId

Strength 10 Constitution 4 Dexterity 3


Intelligence * Perception 7 Willpower 0
Dead Points 66 Speed 18 Endurance Points 0 Essence Pool 24
Attack Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw Strike
D12x8, Crushing Mandibles D4 x Strength
Skills Brawling +4, Climbing +2, Stealth +3
Weakspot All 0
Getting Around The Quick Dead +10, Leaping +3, Climbing +2, Wall Crawl +5
Strength Elite Strength +12, Claws +6, Iron Grip +1, Fire Resistance +3
Senses Like Nothing You’ve Ever Seen +10, Life Sense +14
Sustenance Who Needs Food +8
Intelligence Mother Knows Best +8
Spreading The Love Bury The Body -2
Special Acid Blood +6
Power +95

Ben Black L
alIen Queen

Strength 15 Constitution 10 Dexterity 2


Intelligence 7 Perception 7 Willpower 4
Dead Points 150 Speed 4 Endurance Points 0 Essence Pool 40
Attack Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw Strike
D12x8, Forearm Slash D6x3(9)
Skills Brawling +6
Weakspot All 0
Getting Around Life-Like +10, Leaping +3
Strength Unnatural Strength +13, Claws +6, Damage Res. +5, Fire Res. +3
Senses Like Nothing You’ve Ever Seen +10, Life Sense +14
Sustenance Who Needs Food +8
Intelligence Mother Knows Best +8
Spreading The Love Bury The Body -2
Special Acid Blood +12, Natural Armour +4 (D8x2)+8 (16)
Power +99

Ben Black LI
alIen HIve Structure

The structure of the Alien Hive is bizarre fusion of biological forms and mechanical shapes.
The Alien creates this structure through secretion of a thick, resin-like drool which dries and
hardens into a strong crystallised substance.
The Hive has a number of functions, the first of which is immobilise potential hosts, fixing
them to the walls of breeding chambers and ensuring they do not escape. The erratic nature
of the structure often means that bodies must be broken and twisted to fit into the design,
which is something the Alien is able to do without a second thought. To escape unaided
from the Hive, a potential host must pass one hard strength test for each hour they have
been imprisoned to break free from the cocoon. A second person may offer assistance,
adding his own successful strength tasks to the count.
The second function of the Hive is to provide an environment in which the Alien can thrive.
Hollowed tubes and small chambers provide a basic heating system for the structure, but
these tubes and conduits can also be used by the Alien to travel between areas. The
appearance of the Hive also makes it possible for Aliens to blend in perfectly with the
scenery, giving them a +7 to any stealth tasks while stationary, and +3 when moving.
The Hive has an armour value of 15, a damage capacity of 50 per yard/ meter and a
barrier value of 25.

Ben Black LII


THE LaZaRUs Spawn
The Lazarus Project took the somewhat controversial work of Doctor Bellmore several steps
further than what had been possible within Grant Pharmaceuticals. His work with Alien DNA
and genomes was frowned upon mainly as his work started so soon after the collapse and
reclaim of Earth, but he was convinced that his work would be of benefit to mankind,
especially with the store of pure Royal Jelly they held. When his experiments turned to
experimenting on dead humans and combining them with reconstituted Alien DNA, Grant
Pharmaceuticals had no choice but to terminate his employment.
Though Weyland Yutani publicly applauded Grant for firing Bellmore, upholding their
public image of ‘Loathing the Alien’, they secretly admired the man’s work, and were
interested in the potential profits of his claims: enhanced soldiers, unstoppable killers, and
the promise of a tame Alien creature that a man could control.
As highly improbable as his claims were, early experiments with dead tissue and infusions
of Royal Jelly provided startling results, and the Corporate Directors agreed that with the
right resources to hand, they would get the results they desired within a few years. After all,
Weyland Yutani had a vested interest in the Marines, and a more efficient killer would
certainly be beneficial to them.
Once Braxis’ World had been colonised, Bellmore and his team moved in almost instantly,
and the results were startling. By taking dead bodies and flushing their systems with the
compound La2ArUS, a mix of various chemicals and pure Royal Jelly, it was discovered that
a normal Alien Larvae could infect a dead body; even a decapitated corpse proved no
problem, as long as the spinal column was intact.
The ramifications of this alone were astounding; decades of study of Alien biology had
shown that it needed living and organic material to sustain the young creature during the
ingestion stage.
The dead hosts didn’t remain corpselike for long, either. As the Alien seed developed, it
wrapped itself around the spinal cord of the host body, the mix of chemicals and Jelly
mutating it into another stage in the alien life cycle. The seed seemed to tap into the central
nervous system and could actually control the body, while the strange mix of chemicals
promoted mutations within the body itself. Organic material became fused with mechanical
elements, creating a twisted bio-mechanoid entity similar in appearance to the Alien and its
hive structure. The Chestburster would only burst from the body upon destruction of the
hosts spine, and then go on to mutate into an Alien strain never yet encountered.
This new subspecies, neither living nor dead, became known as the Lazarus Spawn, and
the potential of the creature excited the Directors of Weyland Yutani more than anything
had before. As the experiments progressed, and results continued to come in reporting of
the superb process of the project...
...Transmissions suddenly ceased.

Lazarus Spawn Human Page 54


Lazarus Spawn Yautja Page 56
Lazarus Spawn Calf Page 58
Lazarus Spawn WarrIor Page 59
Lazarus Spawn Queen Page 60
Ben Black LIII
LaZaRUs Spawn human

The frailty of the human body sees the infected host undergo a vast and horrific
transformation, not just the with the addition of biomechanical implants. As the mutated cells
of the Lazarus Spawn work their way through the host, the body becomes twisted and
deformed, taking on many visual characteristics of an Alien Warrior, each host mutating in
a different way. The combination of chemicals in the host’s bloodstream goes some way
towards neutralising the acidic qualities of the Alien blood.

Ben Black LIV


Strength 4 Constitution 3 Dexterity 2
Intelligence 2 Perception 2 Willpower 1
Dead Points 26 Speed 4 Endurance Points 0 Essence Pool 9
Attack See Weapons Note below
Weakspot Spine +5
Getting Around Life-Like +3, The Lunge +3
Strength Like A Bull +5, Hug Of Death +8
Senses Like The living +1
Sustenance Who Needs Food +8
Intelligence Problem Solving +15, Teamwork +4, Long Term Memory +5
Special Acid Blood +2, Natural Armour +2 [D6 +1(4)]
Spreading The Love N/A
Power +23

Weapons Note:
As the body absorbs the weapons and armour the host would carry or wear, the Lazarus
Spawn quickly reforms them to operate on an organic level, the body providing them with
an organic substitute for ammunition or protection. These Bio-mech weapons can include,
but are not limited to, the following:
Bio-mech Armour Plates - Standard Marine protection that has fused to the skin of the
Lazarus carrier, this crystallised compound can add an extra D12+4 points worth of armour
protection.
Bio-mech Bile Projector - Constructed from the infused case of an M240 Incinerator, this
projectile can hurl a stream of acidic bile a distance of 1/5/9/10/20, and can cause D8x2
Chemical Damage. The strength of this concentrated liquid can effectively half the points of
any armour it comes into contact with.
Bio-mech Cyst Rifle - The Cyst Rifle is based on any rapid-firing projectile-firing weapon,
and is modified to fire a stream of 9mm cysts that are produced within the host body. These
cysts act like regular 9mm bullets, and are produced automatically and stored in sacs of
100, normally near the gun appendage itself. The body can create 100 cysts in a little
under 5 minutes.
Bio-mech Webbing Cannon - Based on the Dogchopper shotgun, this device can fire a
web of resinous material over a distance of 1/2/3/4/6, which instantly encumbers the
target 2 levels upon a successful strike. Each resultant shot further encumbers the target by
one level, until he or she is incapacitated. No damage is given directly by this shot.
Bio-mech Exoskeleton - Any Lazarus-infected humans attached to a powerloader at the
time ot mutation absorbs the mechanical exoskeleton, enhancing their strength by 4,
gaining an extra 20 dead points, and adding Class III armour to their torso and limbs. Their
mobility and speed are seriously decreased by this addition (see powerloader stats).
Bio-mech Enhanced Vision - The infusion of video recording equipment and cameras
enables the Lazarus Spawn human to be able to see in a variety of different spectrums, as
well as interfere with radio signals.
It is not unknown for Lazarus Spawn Humans to grow tails or other Alien appendages
during the transformation. The appendages can cause the same damage as their alien-
based counterparts.

Ben Black LV
LaZaRUs Spawn YauTJa

Already a formidable hunter and killer, a Yautja infected with the seed of the Alien only
has these natural instincts magnified tenfold by the mutant embryo. As the corruption of the
parasite spreads, the Yautja becomes fused with any hunting gear it may carry at the point
of infection, many elements of it’s offensive array of weaponry taking on a bio-mechnical
appearance and trait. As their body and metabolism are vastly different to a human, they
do not take on as much of the Alien’s appearance, though they can take on the same traits.

Ben Black LVI


Strength 4 Constitution 3 Dexterity 2
Intelligence 2 Perception 2 Willpower 1
Dead Points 26 Speed 4 Endurance Points 0 Essence Pool 9
Attack See Weapons Note below
Weakspot Spine +5
Getting Around Life-Like +3, The Lunge +3
Strength Like A Bull +5, Hug Of Death +8
Senses Like The living +1
Sustenance Who Needs Food +8
Intelligence Problem Solving +15, Teamwork +4, Long Term Memory +5
Special Acid Blood +2, Natural Armour +2 [D6 +1(4)]
Spreading The Love N/A
Power +23

Weapons Note:
As the body absorbs the weapons and armour the host would carry or wear, the Lazarus
Spawn quickly reforms them to operate on an organic level, the body providing them with
an organic substitute for ammunition or protection. Lazarus Spawn
Bio-mech Metal Hide : As with the human Lazarus Spawn, the toughened armour plating
worn by the predators are absorbed as crystalline cysts around the body, providing (D6 x 2)
+ 9(15) points of armour protection.
Bio-mech Plasm Cannon : Firing 3-shot salvos of neon-blue organic plasm, each shot costs
three essence points and can cause D8 x 2(8) points of damage, with D4(2) points of splash
damage within one yard of impact.
Bio-mech Calcium Blades : Wrist blades absorbed by the body and converted into a
metallic bone extension of the arm, these blades are armour-piercing and cause D10x2(10)
x strength points of damage with a single slash. Unlike the suit of armour worn by normal
Yautja, these can not be retracted into the flesh of the Spawn.
Bio-mech Skullblade : Based on the Cutting Disc, this compressed plate of cartilage and
nerve tissue is like a living extension of the Spawn, and homes in on its targets with deadly
accuracy. Vibrating the tiny cartilage teeth surrounding the edge, this can chew its way
through D10(5) x Intelligence worth of damage.
Bio-mech Mucus : Working on a similar principle to the Net Gun, the mucus launched
from the nozzle of this weapon incapacitates the prey by inflicting D12(6) points of
endurance damage upon contact, and D8(4) points per turn after that as it begins to shrink
and harden around the target. One shot from this costs 2 essence points.
Bio-mech War Scythe :The organic equivalent of the Warblades, these scythe-like blades
of bone can cleave through almost any substance by excreting a powerful acid through tiny
pores running the length of the sharpened edge. Any armour is effectively zero against it,
and they cause D12(6) x Strength+1 damage, with extra chemical damage of D6(3) for
three turns of combat.
Bio-mech Critical Splash : A far less-impressive biological alternative to the devastating
Warriors Death Knell, activation of this organic device floods internal cavities of the Spawn
with a volatile mix of carbonates and acids, the results of which is an acidic shower over a
10 yard radius, inflicting D6x2(6) damage for D12+5(11) turns.

Ben Black LVII


LaZaRUs Spawn calf
Once they have been forced from their host body, the ‘Spawn Calf’ must eat
approximately 180 pounds of food to grow to an adult warrior. Unlike the normal Calf,
which requires living tissue, the ‘Spawn Calf’ can gain the nutrients it needs from anything
in it’s surrounding environment: meat, bone, gristle, metal, rock, earth, it can digest and
absorb anything it can eat. It only differs in appearance to a normal ‘Chestburster’ as its
skin is a pale grey-blue colour. As with the Spawn hosts, the acidic qualities of its blood are
drastically reduced due to the mix of chemicals in the bloodstream.

Strength 1 Constitution 3 Dexterity 2


Intelligence 0 Perception 2 Willpower 1
Dead Points 26 Speed 4 Endurance Points 0 Essence Pool 9
Attack Bite D6 x (Strength+2)
Weakspot All 0
Getting Around Life-Like +3, Burrowing +3
Strength Ninety-Pound Weakling -3, Teeth +4
Senses Like The living +1
Sustenance Daily 0, All Flesh 0
Intelligence Animal Cunning +2
Special Acid Blood +2
Spreading The Love N/A
Power +12

Ben Black LVIII


LaZaRUs Spawn WarrIor
As the Calf grows and matures it evolves into the ‘Spawn Warrior’, which again differs in
appearance only though colour; the resinous carapace of this creature is a muddy blue-
grey colour, and it gives off a faint luminous glow which can only be seen by the naked
eye in total darkness. This unearthly glow comes from the cocktail of various chemicals that
still linger in its metabolism from the host body.
Lazarus Warriors have also demonstrated the fact they operate on an individual,
animalistic level. While the normal species of Alien seem to rally around the Queen,
reacting to silent orders given by her, the Lazarus Spawn seem to act on its own initiative,
though it can work in a team with fellow Lazarus Spawn.
As with the normal breed of Alien, the Lazarus Spawn Warrior is able to create the same
Hive Structure.

Strength 7 Constitution 1 Dexterity 3


Intelligence 0 Perception 7 Willpower 1
Dead Points 42 Speed 18 Endurance Points Essence Pool
Attack Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw D12x7
Skills Brawling +3, Climbing +2
Weakspot All 0, Fire -1
Getting Around The Quick Dead +10, Leaping +3, Climbing +2, Wall Crawl +5
Strength Monsterous +10, Claws +6, Iron Grip +1
Senses Like Nothing You’ve Ever Seen +10, Life Sense +14
Sustenance Daily 0, All Flesh 0
Intelligence Annimal Cunning +2, Teamwork +4
Special Acid Blood +3
Spreading The Love Bury The body -2
Power +68

Ben Black LIX


LaZaRUs Spawn Queen
As with the Warrior, the queen is a muddy blue-grey colour, with a slight luminous glow
created by the chemicals of the host it was previously infused with. Rendered infertile
herself, the Lazarus Queen still has a strong maternal instinct, leading to her conducting
raids on Alien breeding grounds to obtain her own eggs. The Lazarus Queen has the ability
to seep an organic variant of the synthetic La2ArUS compound from her pores, meaning
she is able to infect dead bodies with the reviving liquid to spread her own creed.
Though the Lazarus Queen does not posses the same physical strength as the Alien
Queen, it is faster, more agile and incredibly resistant to all forms of attack, making a much
tougher creature to eliminate.

Strength 10 Constitution 10 Dexterity 2


Intelligence 7 Perception 7 Willpower 4
Dead Points 300 Speed 4 Endurance Points 0 Essence Pool 40
Attack Tail D6xStrength=1 dose Curare per strike (AFMBE p.107), Jaw Strike
D12x8, Forearm Slash D6x3(9)
Skills Brawling +6
Weakspot All 0
Getting Around Life-Like +10, Leaping +3
Strength Elite Strength +12, Claws +6, Damage Res. +5, Fire Res. +3
Senses Like Nothing You’ve Ever Seen +10, Life Sense +14
Sustenance Daily 0, All Flesh 0
Intelligence Animal Cunning +2, Teamwork +4
Spreading The Love Bury The Body -2
Special Acid Blood +4, Natural Armour +4 (D8x2)+8 (16)
Power +81

Ben Black LX
BraxIsä WorlD
Braxis’ World: M-Type Planet

Distance from Sun: 140 x 106


Diameter: 12,100 km
Relative to Earth 0.95%
Orbital Duration
263 Earth days
Day Duration
32 Hours
Gravity 0.9 G
Moons 1
Outposts 1
Braxis Off-World R&D
Atmos. Process Comp. 73.1% +
Oxygen
Nitrogen
Sulphur
Copper

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Braxis’ World is a harsh and arid planet, with little to offer the casual prospector. With ore
samples showing a high contents of impurities, unbreathable atmosphere and harsh weather
conditions that ravaged the surface of the planet, word was put out by Weyland Yutani that
the planet was nothing more than a chunk of useless rock floating in the void. A planet with
no natural resources held no commercial interest for the multibillion dollar company, and it
was passed by in the initial survey reports of its system.
That was the story released to the public; however, the truth was very different.
Years before the survey, a small band of raiders and pirates had set up base on the
planet, a makeshift port that acted as a go-between for illegal trade and the black market,
and a base of operations for many plunderers in the sector. Their base, located beneath the
thick crust in a mountainous area of the planet, provided protection from the elements and a
safe, sealed environment to work and trade from. Spanning seven subterranean levels, the
base was roughly square in shape, each floor the same size with the exception of the
topmost floor, and each level had its own specific purpose: the lowest level hosed the
machinery and power generators required to sustain an environment in the enclosed station,
and the one above that used as an equipment store. The fifth and fourth levels were used
as bunks and barracks, while the third was used as the control deck, where he base was run
from. Trade and deals were conducted on the second level of the base, and the topmost
level acted as the actual port for the base, a large expanse that had been cut out the side
of the mountain at an angle and able to hold a large number of flying machines.
Unknown to the raiders, the planet was used as a hunting ground to train younger clan
members of the roaming Yautja tribes, an ideal location for accustoming them to harsh
elements and unfriendly environments. When the presence of the human colony was
revealed to them, their training missions were scrapped for blooding ceremonies, and the
Aliens were released on the world, infiltrating the underground layer and drawing all three
species into a bloody conflict that ended in victory for the Alien. Some hunters and raiders
Ben Black LXI
fell in battle, others fled the planet, and few survived, while the Alien claimed the
underground base as its own, spreading the hive within it and causing a massive infestation.
It was this infestation that caught the attention of the biological weapons division of
Weyland Yutani in a scan of the planet, which led to the terraforming of the planet.
Terraforming a planet wasn’t an easy or cheap process, and something that was reported
in financial reports released each quarter: Supporters of the company with a loathing of the
Alien creatures would pull their financial backing if they knew of the involvement of the
parasitic creature before results were ready to be released, and so the colonisation of the
planet needed to be kept low-key. But how could a piece of terraforming equipment such as
an atmosphere processor, costing hundreds of millions of dollars, be set up on a planet
without shareholders knowing the truth?
Cargo ships filled with all the buildings and equipment required to terraform an
environment were often targeted by raiders, mostly for much saught-after hydrogen fuel
cells, and it wasn’t hard for the company to fake the loss of one or two ships in the depths
of space: these would be investigated to a lesser extent when compared to an entire
processing set-up disappearing.
And so the processing station was set up dangerously close to the already-established
hive, sitting in the depths of a rocky region called the Devil’s Teeth, the same area that had
once served as the battleground to a bloody war. With canyons leading away from site in
many directions, it is possible to access almost any area of the planet from that central hub,
though why anyone would want to take to the canyons was uncertain: Most regions of the
planet were dry and desert-like, the mountains acting like a refuge, an island in a sea of
dust and craters. With no plant or animal life, other than the Aliens in their cavern, here
wasn’t any need to leave the confines of the base.
The colony itself comprised of the atmosphere processor: a massive structure that climbed
over thirty levels into the air and had roots another eight levels beneath the ground, linking
directly to the hive by a tunnel carved out the rock on the lowest level. This tunnel was
constantly under guard by a number of soldiers and automated defences.
Above ground, three larger outer buildings had been erected around the perimeter, and
were connected by a ten-foot high storm-wall: a three-story building to the north of the
compound acted as the main gate and hanger for any vehicles, while a building of equal
proportions sat to the south of the compound, this one used by many of the colonists as
their residence. The third building, in the centre of the perimeter, was the main base of
operations for the colony, a five-story mixture of machinery and controls. Within the walls
of the compound there was a number of makeshift buildings and cargo storage pods,
including three bars and a strip club that had been set up.
Further details of the colony are classified.

Ben Black LXII


Skills/ Special Augments:
appendIx
Created Specifically for this scenario:

Mother Knows Best +8


A special brand of intelligence shared by the Alien, this version of a Hive Mind allows Aliens to
sense what each other experiences, using the Queen as a central communication hub. As an
extension to this, the creatures also have a genetic memory, meaning that each creature is born with
the same knowledge as the latter.

Elite Strength +12


An enhancement of the Monstrous strength aspect (AFMBE, page 151), the creature imbued
with this strength quality is quite capable of rending flesh, bone, concrete and steel. Crushing a skull
is no problem for anything with this level of strength as its joints, even finger joints, are as strong as
pneumatic pistons. Strength +10

Unnatural Strength +13,


And you thought Elite Strength was tough! Making the tough impossibly tougher, this knocks the
strength of the creature up to a level unheard of, making it a rarity to behold and something few
would live to tell the tale of. Strength +15

Rule books/ Supplements Used:

All Flesh Must Be Eaten: Core Rule book - You need it to play it. If you haven’t got it, go
buy it. If you already have it, buy another copy.

All Flesh Must Be Eaten: Atlas Of The Dead - Mainly for the natural Armour aspect, but a
damn fine read, none the less.

Source books I would have liked to use but couldn’t:

All Flesh Must Be Eaten: All Tomorrows Zombies - I really don’t know if this physically
exists yet or not... It’s a bit like the Matrix, where there is no spoon. It’s a little like the Holy
Grail.

Other Sources of Information:

Aliens - Colonial Marines Technical Handbook - Like a bible for the Marine technology.

Aliens vs. Predator novels: Prey, Hunters Planet and War - Pretty good novels, let me build
on the knowledge and background of the Predators a little. Nice one.

Thanks and Big Cheesy Grins To:

Jack Daniels - For giving me that incentive and edge I needed at half one in the morning
sometimes.

Jim Beam - A close friend of Captain Jack.

Ben Black LXIII


Kerrang!!! - For the music that moved me.

Renderosity.Com, Sparkyzworld.com, Sixus-1 and others I can’t remember - The resource


sites I used to obtain the models used in some of the graphics - the models were ace, the
piecing them together and rendering them a breeze.

20th Century Fox:


For letting me see a toothed worm burst out of a mans chest when I was 6, and change
my life from then on.

Eden Studios:
They made the game.

Legal Gumph & Jargon:

All Flesh Must Be Eaten, Icons, Personalities and Images are all copyright 2000. All Flesh
Must Be Eaten is a trademark af Eden Studios. Eden Studios has no editorial review or
responsibility for the content of this site, and is entirely the work of the author.

Alien, Aliens, Alien3, Alien: Resurrection, Predator, Predator 2 and Aliens Versus Predator:
AVP, all Icons, Personalities and Images are all copyright of 20th Century Fox. Alien,
Aliens, Alien3, Alien: Resurrection, Predator, Predator 2 and Aliens Versus Predator: AVP,
and all associated material is a trademark of 20th Century Fox. 20th Century Fox has no
editorial review or responsibility for the content of this site, and is entirely the work of the
author.

This is a Darke Ryder Productions PDF.


Graphics and text (apart from where noted)
are created by Darke Ryder Productions.
For more details, contact
Darke Ryder Productions at:
avul57@dsl.pipex.com
Or visit the website:
http://www.avul57.dsl.pipex.com/

Ben Black LXIV

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