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Unit that have good speed and firepower are especially useful for encircling the
enemy; surrounding enemy divisions and cutting them off from supply and
reinforcements. Being able to burst through enemy lines and outflank the enemies
you pass is a huge advantage, especially on the plains of Poland and Ukraine.
Divisions for encirclement purposes should probably eschew artillery (which slow it
down) in favor or tank and motorized units. You could, theoretically, fine tune your
division designs so that you have specialized defensive infantry, offensive infantry,
blitzing armor units and more standard armor divisions.
4. National Focus
Generally, a nation's National Focus trees are divided into four or five categories.
Early in the game, your National FOcus decisions will be based on two things:
Capability multipliers: National Focus that will increase your industrial output,
your research speed or other important statistics. Like, Extra Research Slot, Free
Factories, Research Acceleration, and Industrial Acceleration.
Political/Diplomatic Decisions: National Focus that reform or redirect your
domestic politics or foreign policy down particular paths. Many of these choices
will be mutually exclusive with other National Focus.
B. Midgame
1. Mid-game Research
Industrial Efficiency: Since you will sometimes be changing your production
models, anything that saves you the efficiency loss or gets divisions equipped
faster is a great help.
Infantry Equipment: Since the army going to be the backbone of your army, you
should be moving ahead steadily in researching new equipment.
Doctrines: Consider devoting atleast one of your research slots just to military
doctrines. Ideally, you will be atleast halfway down the army doctrine tree
before war breaks out; complete this tree and also make quick progress through
a naval and air doctrine.
Support: Logistics, radio corps and medics should be your top priorities here.
Close Air Support Planes: If you are in an offensive war, research along this
aircraft line will probably give you the biggest bang for your buck.
Fighter Planes: There are the backbone of your air force and should be a major
research priority. It is especially important if you are fighting a defensive war and
need to take out enemy bombers.
Artillery: As noted in the first section, artillery is a huge advantage in infantry
combat. Research the anti-tank artillery for defense against armor and heavily
mechanized forces.
2. Mid-game Production
Infantry Equipment: will be the most important production priority, and you
should probably have two production lines running at maximum capacity (15
factories).
Convoys: will be the single essential naval production during the war. Convoys
are not only essential for trade, they required for oversea movement into
friendly ports and for amphibious attacks. Convoys are defenseless and can
present an easy target for enemy navies, At the very least, have five drydocks
working on convoys.
Destroyers: are not sexy, but you can build a lot of them. These screening ships
are the first line of defense for your capital ships and can detect submarines, so
your convoys will need them even if you don't decide to invest in a large navy.
D. Tips
Puppet: If the nation you have invaded, has huge population or poor resources or
poor state infrastructure. The function is to add its manpower to your manpower
pool.
Annex or Sattelite: If the nation you have invaded, has good resources or good state
infrastructure. If you choose this option, you just add tiny portion of its manpower to
your manpower pool.