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The Lumion is a powerful, practical, effective and fun to use, which allows anyone to build a 3D
environment and then create beautiful and striking images or videos.
It has real-time preview that allows you to create scenes in minutes and this is the fastest way to be
able to present a project that can truly delight the customer.
The story of the creation of this tool is curious because the Act-3D, the company that developed
the Lumion actually already working on another tool called Quest3D, which is a program designed for
real-time simulation and largely uses programming language. But many users of the program decided to
use the Quest3D architecture to create views, although the software had not been created for this purpose.
So, realizing that could develop a new, more user-friendly tool, but with the same ability to
presentation, was born Lumion, a display program in time for architects.
Graphics Card: Approximately 2,000 PassMark points, 2GB of memory or more and compatible with DirectX 11 or
later.
RAM: 8GB (for simple scenes) use higher frequency (MHz) when possible Operating system:
Windows 7, 8 or 10 64-bit CPU: above 3 GHz.
recommended system
Graphics Card: About 10,000 PassMark points, 8GB of memory or more and compatible with DirectX 11 or
later.
RAM: 16GB or more use the higher frequency (MHz) when possible Operating system:
Windows 10-bit 64
CPU:. Processor above 3 GHz Ideally 4GHz due to use of faster video card.
By opening the Lumion for the first time before the start, the program is a performance test on our
computer to evaluate the graphics capability called benchmark, this feature will allow us to know if our
system supports work properly with the program.
After this process the window Start appears's ranking Computer Speed:
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note: The default language is English, but we can change to Portuguese or another language.
However, some translations are not clear due to technical terms that are used, I recommend the use of the
tool in English as the language poses no problem and the program is highly intuitive.
2. Start - This tab can access tutorials videos and choose the initial scenario for the model;
4. Load Scene - Used to load saved files from own library Lumion;
5. Computer Speed - Shows the classification of the computer as the speed and graphics quality.
Mouse Functions
Left button - Object
scroll - Front / Back / Panoramic
Selection.
TIP: Scroll using the + space bar will have the Camera Panoramic much slower. Already using Shift +
Scroll move faster camera and still Shift + Space + Scroll moves very fast camera.
Used to move the camera on screen Build, Photo, Movie and Panorama 360.
TIP: Using the key Shift along with the directional commands the speed is twice as fast. For slow
motion effect we use the Space-bar. Using the Shift and the space-bar together we will speed 4X faster.
first settings
Click on the button Settings. You can set some options for the Lumion gain more speed while
working.
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1 - Land Quality - When enabled increases Landscape resolution - Shortcut F7; 2 - Quality trees - When
enabled increases the quality of representation of the trees - F9 shortcut; 3 - Switch to digitizing table -
Enables the sensitivity function for digitizing tablets instead of using the mouse;
Quality of Editor - It allows you to configure the quality of real-time rendering, the smaller the
amount of stars lesser quality. This option improves computer performance.
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error Logging - When enabled creates a log file so we can send support in case of a hardware
error or Lumion.
To start a new file in Lumion choose tab Start a scenario model according to the project proposal.
When loading the scenario we are directed to the desktop Build. This is where we can insert our 3D
model, make the settings of materials, inserting library objects Lumion or our custom libraries.
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1 - Layers - Used to separate objects into distinct layers. Available only with the menu Objects.
2 - Options tabs - It lets you set the time, the landscape, create materials and inserting objects. 3 - Menu
Bar - changes according to the selected options tab.
3 - Working modes - It provides options Build, Photo, Movie and 360 Panorama.
Aba Weather
Time
Used to modify the sun position, cloud and time, has the following settings:
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1 - Sunward - Sets the direction the solar North / South and East / West axis; 2 - Sun altitude - Allows you
to change the hours of the day;
3 - Cloud and Brightness control - It allows you to control the amount of cloud in the sky and the sunshine on the
scene; 4 - Types of Clouds - Change the type of clouds. We can select some of the models as seen below:
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Aba Landscape
Landscape
It allows you to make changes as terrain modeling, creation of water and ocean, the land and
painting grass. Below the function of each:
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The B w d and g H i j
The - raise - Raise - Allows raising terrain height; B - Lower - Download - Allows you to create
depressions in the land; w - Flatten - Flatten - Used to level the ground; d - jitter - Flicker - Creates
flicker effects on the ground at random;
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The B w d
The - Place Object - Place object - Click and drag the screen to generate the level of water; B - Delete Object -
Delete object - Allows you to delete objects created with place object;
w - Move Object - Move object - used to move objects created with place object;
d - type - Type - Allows you to choose the type of water between Tropical, Frozen,
Ocean, dirty among others;
3 - Ocean - Ocean - Unlike water option this tool creates an infinite plane filling all the space scene with
water;
The
B f
C H
D g i
The - On / Off - On / Off - On or Off the ocean view; B - Wave Intensity - Wave intensity - Increase
or decrease the intensity of
waves;
w - turbidity - Turbidity - Changes the opacity and let the cloudy water; d - Wind direction - Direction of
the winds - Changes the direction of the winds; and - Wind Speed - speed of the winds - Changes the
speed of the winds; f - height - Height - Changes the height of the ocean; g - Preset color - Preset Color -
Applies to the preset color ocean; g - Brightness - Brightness - Controls the brightness of the color of the
water;
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TIP: By double-clicking on any of the menu bar, you can enter an exact measure of value for each
element of water. Holding the shift key managed to slide more slowly the cursor over the Sliders.
4 Paint - Painting - Used to create paint effects using textures on the ground;
The and f g
The - Edit Type - Edit Type - Allows you to choose the texture to be applied on the ground; B - Brush
size - Brush Size - Allows you to increase the brush size; w - Brush Speed - Brush speed - Used to
increase the speed of the brush; d - tile size - Texture Size - Increase or decrease the size of the
texture; and - Choose Landscape - Choose landscape - Allows you to choose the deal scenario
5 - Open Street Map - This feature allows the import of buildings, roads, water, green spaces and traffic
infrastructure, such as simple 3D shapes. The imported model does not include satellite imagery and
elevation data. Available only in Lumion Pro.
The
The - On / Off - On / Off - On or Off the display of the Open Street Map; B - Pick GPS coordinate -
Allows you to select through the Open Street Map to Map
location that will be used in the project;
When you open the Location Map, use this option to enter the desired location in the search field and
browse on the map using the navigation icon.
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note: Download speed and completion depends on the selected range on the map (size), location
and local connection.
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This option can change which map features are visible, click some or all of the check boxes for
water, land, buildings, land use and roads.
In version 8 can also hide, move, up / down height and rotate the model OSM (Open Street
Map)
The and
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To use the materials to create options or use the pre configured library Lumion, we must select an
imported object, or click an object exists in the model.
One last option allows you to save favorite materials, making it easy to
use.
When selecting a library of material or create a custom material, we can change various settings to
make the most realistic properties.
bc
The
d
and
HIJ
In the material editor we find the following options: a - Preview / Library Material - Shows the
material currently selected and allows return to the material library;
B - Menu - Displays functions to copy, paste, save and load materials. also
It has functions to reload the model;
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d - Choose Normal Map - Adds a normal map for the Relief Channel.
If your normal map has an Alpha channel, it will be used as a brightness mask.
and - Flip Normal Map - . Changes the direction of the normal map After Lumion have created a normal
map based on Diffuse, you can reverse the direction of depth by clicking this button;
f - colorization - Allows you to create colors in the material or modify the texture color. In between
0 and 0.5 have the original color. From 0.5 to 1, the color map texture is progressively replaced by the
selected color. To lighten / darken a surface, change the brightness slider;
H - reflectivity - Between 1.0 and 2.0 the material changes to metallic reflections that will
reflections dye with the color of the material. For mirrored reflections, you should use a metal material like
Chrome;
i - Relief - This option adds relief to the material when we use a normal map; j - Scale - texture size
- Material will use the mapping coordinates
automatically if the value of this property is equal to 0 (zero). Values greater than zero assigned, resize the
texture in the model. The texture will always keep the proportion of the original image;
position - Adjust these sliders to change the position of the texture and normal map.
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Transparency - This option has two settings. Waxiness ( Waxy) is a similar effect to translucency Sub-Surface
Scattering (SSS) allowing the light pierce the objects and Transparency what It is the transparency of the
material.
• texture Alpha - The three buttons allow you to specify whether the Alpha channel in
the color map is used as a mask reflectivity, a cutting mask or issue.
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In this tab you can insert various objects available in the library of Lumion and import custom
models or 3D modeling software. This tab models are separated by categories and yet have functions to do
changes, such as moving, rotating, scaling and others.
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1 - Nature - Nature - Used to enter vegetation;
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9 - Imports - Used to Import External Models for use in Lumion; 10 - Place Objects - Used to enter
the Lumion library objects; 11 - Mass Placement - Used to insert various objects using the distribution
option on a plan, its key features are:
• Randomize offset from line - Randomizes the removal of objects along the way;
12 - move Object - Move Object - Allows moving objects in the X and Y axes; 13 - Change Height -
Switch Height - Allows you to move objects in the Z axis (up
or down);
14 - Object size - Object Size - Allows you to change the scale of the objects;
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note: To delete an object, the same category must be selected. Example: To delete a person
category Animals and people this is selected.
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Used to save images in Still mode (Static). In this option you can select images by changing the
camera position in the preview window.
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1 - Change Title - Change Title - Allows you to rename the selected image and use
contextual menu to copy and paste saved effects;
2 - Custom Style - Allows you to use pre-configured styles; 3 - Add Effects - Add effects - Allows
you to add different types of effects
give better quality images created the project;
4 - slot Photo - Slot - Allows you to save images in photo format (Still mode); 5 - Build With
Effects - Build with Effects - Click this icon to build
using the main screen along with effects applied;
TIP: We can use the shortcut Ctrl + numbers 1-0, to automatically save the scenes. It can also be use
in build mode Shift + numbers 1-0 to load scenes already saved.
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The Movie mode is used to create animation through videos. It is in this way that we can create
several movies using our 3D model together with objects inserted into Lumion.
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1
1 - Entire Movie - Full Movie - Allows you to display at once saved clips in
slots through the option to record movie;
2 - Record - Recording - Lets you record clips; 3 - Image - Image - Opens a computer's external
image; 4 - Movie From File - Open File Film - opens a movie clip saved on
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The panorama mode 360 is used to create image 360. It is a very fast and feature its parameters
are similar to the Photo mode.
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1 - Change Title - Change Title - Allows you to rename the selected image and use
contextual menu to copy and paste saved effects;
2 - Custom Style - Allows you to use pre-configured styles; 3 - Add Effects - Add effects - Allows
you to add different types of effects
to give better quality images created the project;
4 - slot Photo - Slot - Allows you to save images in photo format (mode
Still);
5 - Change Camera Height - Change camera height - Allows you to select the height of the
observer.
6 Preview - Preview - opens the construction area to generate the
images;
7 - Create 360 panorama - Create one or more panoramic view 360 °; 8 - Go to MyLumion -
Allows you to upload your images directly on the server
MyLumion.
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To create a movie by movie option clicked in the empty slot and select one of the options for creating Record,
Image or Movie From File, let's look at the options:
Aba Record
Record
This tab can record movies from the Build desktop. Click the icon.
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1 - clip Speed - Speed Clip - Allows you to increase or decrease the time Clip; 2 - Play - Play -
Plays the recorded clip; 3 - Set Eye Level - Eye Height - Sets the height observer
automatically;
4 - Preview Clip - Preview - view the saved clip; 5 - focal Length - focus distance - set the aperture
focusing camera
to generate images;
6 - clip Slot - Slot - Allows you to save images as key frame of the animation; 7- navegation -
Navigation - Allows you to select the saved clips to be
viewed or modified;
8 back - Back - Confirms editing the clip and returns to the screen Movie;
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1 - Change Title - Change Title - Allows you to rename the selected image and use
contextual menu to copy and paste saved effects;
2 - Custom Style - Allows you to use pre-configured styles; 3 - Add Effects - Add effects - Allows
you to add different types of effects
to give better quality images created the project;
4 - Play - Play - Plays the recorded clip; 5 - Clip Slot - Displays the saved clips; 6 - Build With
Effects
1 2 3 - Build with Effects - Click this icon to build
ab
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We can choose other saving options such as individual image or sequences of images instead of
video in MP4 format.
An interesting option to save the current view in the video options is the Custom Output
configuration that saves the separate channels to compose in an external image editor. See the main
settings:
D - Save Depthmap - Saves the depth of channel - Z Depth; N - normal mapping Save - Save the
shift channel - bump / normal map; S - Save Specular Reflection Map - Saves the channel
reflections of the scene; L - Save lightmap - Saves the maps of lights;
A - Save Sky Alpha map - Saves the Alpha channel to Heaven, allowing the clipping of the same;
M - MaterialID - Saves the channel allows the material sets them in post production;
TIP: The choice of image size to save is directly related to saving time. Large images have high
quality but will take longer to complete, as well as videos.
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In this tab you can open an external image to add to your movie. The supported formats are:
• BMP
• JPEG
• TGA
• PSD
• DDS
• PNG
In this tab you can open an external video to add to the film. Only supports MP4 format.
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In this chapter we will address the various effects of the Effect menu.
The Select Clip / Photo Effect window will open and in it we have the following options:
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1 - Light and Shadows - Light and shadow - Adds sun lighting properties
and sky, as well as improvements settings for the reflections, light and shadow;
2- Camera - Camera - Creates camera effects as blur and lens flare; 3 Scene and Animation - Scene and
animation - creates effects on objects with different
types of movements;
4 - Weather - Time - Set the mood mode and time in the selected clip; 5- Sketch - Artistic - Creates
artistic effects such as paint; 6 Colors - Color - Adds various color correction modes to the selected
clip; 7 - Various - Various - Allows you to configure other effects such as text, sounds and watermark.
Let's meet each of the subcategories of these effects, noting that some are only available in Video
mode.
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SUN
SHADOW
REFLECTION
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Hyperlight
GLOBAL ILLUMINATION
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VOLUMETRIC SUNLIGHT
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HANDHELD CAMERA
EXPOSURE
2-POINT PERSPECTIVE
MOTION BLUR
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Focus distance - Controls the distance between the bottom and the object
forward.
bokeh Shape - Select the shape of the bokeh effect when the visible scene.
LENS FLARE
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FISH EYE
TILT SHIFT
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MASS MOVE
This option allows you to insert objects that have mass movement as people and vehicles. Click the
pencil icon to edit the properties on the Build screen. The options are:
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1 - Add Path - Add a path; 2 - Move Path Node - Move the nodes of the way when created; 3 - Delete Path -
Deletes the path created; 4 - path Width - Width of the way; 5 - Car / Object Speed - Speed of cars and
moving objects; 6 - Toggle People - Enable and disable the movement of people; 7 - Toggle Car - Enable
and disable the movement of cars; 8 - Toggle Imported Objects - Enable and disable the movement of
imported objects; 9 - Toggle Dual Direction - Changes the direction of the path for up to two times and
even in opposite directions; 10 - Path Corner Node - Select nodes to create smoothed curves along the
way.
MOVE
To move the objects click the pencil icon to edit the properties on the Build screen. The options are:
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To move the objects click the pencil icon to edit the properties on the Build screen. The options are the
same as the Move option. The main difference is the timeline option (timeline) that lets you create change in
direction of objects and movements merge, how to move and rotate in the same model.
This function creates a section plane in the clip objects allowing you to
see through these.
VARIATION CONTROL
TIME WARP
Offset is animated imported models - Sets the start of the animation cartoon models imported into
Lumion.
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DROP SKY
note: Use the stylus to select the objects you want to fall from the sky.
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FOG
RAIN
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SNOW
CONTRAILS
CLOUDS VOLUME
WIND
HORIZON CLOUD
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OUTLINE
PAINTING
PASTEL SKETCH
WATERCOLOR
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SKETCH
MANGO
CARTOON
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BLUEPRINT
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COLOR CORRECTION
FADE IN / OUT
In durations (s) - Controls the length of the fade-in of the selected clip.
durations Out (s) - Controls the Fade-out the duration of the selected clip. options Black, White, Blur and Black Blur will
be configured as the input and output of the effect Fade modes.
VIGNETTE
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BLOOM
WE ARE
SELECTIVE SATURATION
BLEACH
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IMAGE OVERLAY
TITLES
logo Size - Sets the size of Logo inserted through the Edit
button (pencil).
Below you can see the edit screen containing various effects to (s) title (s) of the video.
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Eye distance - Controls the distance between the eyes to create the 3D
film.
note: The 3D effect option is enabled only when we choose to edit the effects by option Entire
Movie.
STYROFOAM
SOUND
We use this effect to load external sounds through the Choose File
option; The format supported is .wav.
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WATER
HIGHLIGHT MATERIAL
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Tips
importing Model
The Lumion 8.3 lets you synchronize your model using an extension for SketchUp which facilitates a
more practical export. But this feature is available for SketchUp 2017 and 2018. But we can import in Lumio
also using .skp format.
As an alternative we can also use the .dae format (Collada), which sometimes allows you to save more
complex models.
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5) In the options window should check if this marked the triangular option all
faces for the export function properly.
note: Remember to create materials for all objects that have been in your model, it is very
important that no objects are exported with only the standard material SketchUp.
For other import options visit the Export Guide Lumion (in English)
https://forum.lumion.com/model-import-guides/
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QUICK NAVIGATION
The following shortcuts work modes Weather, Landscape, Materials and Objects.
SHORTCUTS MISCELLANEOUS
(F9): If you press F9, all the trees and plants in the preview window will be processed at their optimum
level of detail, so that it is easier to see where you need to add more trees and plants in a scene.
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Home -> (F11): Maximizes the window with / without taskbar (press twice to toggle).
Sliders: You can double-click on all sliders in Lumion to manually enter values. Press Shift while adjusting
the values of the slider to adjust them (more digits after the decimal point will be displayed).
(CTRL) + drag with the left mouse button: rectangular selection tool to select multiple objects.
(CTRL) + (SHIFT) + drag with the left mouse button: Adds a new rectangular selection the existing
selection.
(ALT) + Move selected object (s): Copy and paste selected objects.
(CTRL) + Left click: randomly placed 10 copies of the active object model library at the time.
(Z) + Left click: Place a new object with + / - 0 to 50% of its range at random.
(Exhaust): This motion mode "Advanced" allows you to move objects by clicking directly on them and
dragging the mouse to move them. In addition, (H) allows you to move objects up and down while (R)
allows you to rotate.
(G): This function will make objects that you are moving or placing in your scene are aligned to Land
Lumion, ignoring all other types of objects.
(F): It allows orientation of all objects (except trees / plants) can be changed to adapt to the surface angles
of other objects.
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The Lumion evolved considerably in recent years and has won many fans becoming, for many, the
favorite renderer.
Knowing the potential of this tool can say that anyone can develop projects with images and
animated videos through these new features and follow the step by step correct because it is even simpler.
But it is important to remember that simple not to say it's easy, so understand that this guide I am
giving you the basic tools to start learning Lumion without having to go through the difficulties I went through
while learning.
And if you want to know a little more Mastertuts, you can visit our website and social networking:
SITE: http://www.mastertuts.com.br/
Henrique Barros
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