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Index

An incredible way to create views

Chapter 01 - Knowing the Interface .................................................. ....... 07

Chapter 02- Building a world in three dimensions ............................... 10

Chapter 03 - Desktop Build .................................................. ........ 12

Aba Weather ................................................ .............................................. 12

Aba Landscape ................................................ ........................................... 13

Material tab ................................................ ............................................... 19

Object tab ................................................ ................................................. 23

Chapter 04 - Desktop Photo .................................................. ...... 29

Chapter 05 - Desktop Movie .................................................. ....... 31

Chapter 06 - Working Area 360 Panorama ............................................ 32

Chapter 07 - Creating a Movie Movie .................................................. ...... 33

Record tab ................................................ ................................................ 33

Tab Image ................................................ ................................................. 36

Aba Movie From File .............................................. 36 ....................................

Chapter 08 - Adding Effects .................................................. ............. 37

Light and Shadows ............................................... ...................................... 38

Sun ................................................. .................................................. ...... 38

Shadow .................................................. .................................................. Reflection .................................. 38 ...........................................

.................................................. ............................. 38 Sky Light ..................................................

.................................................. ............................... 39 Hyperlight ..................................................

.................................................. ............................ 39 Global Illumination ..................................................

.................................................. ........... 39

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Sun Study .................................................. .................................................. Volumetric SunLight 40

............................ .................................................. .................................................. ...... 40 Moon ..................................................

.................................................. Camera 41 ...................................... .......... ..................................................

.......................................... 42

handheld camera .................................................. .................................................. Exposure ............. 42 ..................................................

.................................................. .............................. 42 2 - Point Perspective ..................................................

.................................................. 42 ...... Motion Blur .................................................. ..................................................

......................... 42 Depth of Field .................................................. .................................................. Lens flare 43

..................... .................................................. .................................................. Chromatic Aberrations

............................. 43 .................................................. .................................................. 44 .. Fish Eye ..................................................

.................................................. Tilt Shift ................................ 44 ..................................................

.................................................. Scene ................................ 44 and Animation ..............

.................................................. ................. 45

Mass Move .................................................. .................................................. .......................... 45 Moves ..................................................

.................................................. ...................................... 45 Advance Move ..................................................

.................................................. Near Clip Plane ................... 46 ..................................................

.................................................. Variation Controls 46 .................. ..................................................

.................................................. ............ 46 Time Warp ..................................................

.................................................. Layer Visibility ........................... 46 ..................................................

.................................................. .................... 47

Sky Drop ................................................ .................................................. .................................. 47 Animate Light

Colors .................................................. .................................................. ...... ........................................ 47 Weather

and Climate .......................................... 48

Sky and Clouds .................................................. .................................................. Fog .................. 48 ..................................................

.................................................. Rain .......................................... 48 ..................................................

.................................................. Snow ........................................ 48 ..................................................

.................................................. ...................................... 49
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contrails .................................................. .................................................. ............................... 49 Volume Clouds .....................................

.................................................. .................. 49 Wind .................................................. ..................................................

....................................... 49

Cloud Horizon .................................................. .................................................. .................... 49

autumm Colors .................................................. .................................................. ................. 50

Sketch ................................................. .................................................. ..... 51

Outline .................................................. .................................................. Painting ................................... 51 ..............................................

.................................................. ................................. 51 Pastel Sketch ..................................................

.................................................. 51 Watercolor ...................... ..................................................

.................................................. ........................... 51 Sketch ..................................................

.................................................. Sleeve 52 ................................... ..................................................

.................................................. ................................... 52 Cartoon ..................................................

.................................................. ................................. 52 Oil Painting ..................................................

.................................................. .......................... 53 Blue Print ..................................................

.................................................. .............................. 53 Colors .................. ..................................................

..................................... 54

color Correction .................................................. .................................................. 54 .............. Analog Color Lab ......................................

.................................................. .............. 54 Fade in / out ..................................................

.................................................. ......................... 54 Vignette ..................................................

.................................................. Sharpness ................................ 54 ..................................................

.................................................. Bloom ............................. 55 ..................................................

.................................................. Noise ..................................... 55 ..................................................

.................................................. Selective Saturation ....................................... 55 ..................................................

.................................................. Bleach ........ 55 .................................................. ..................................................

Various ..................................... 55 ........... .................................................. .......................................... 56

Image Overlay .................................................. .................................................. ................... 56

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Titles .................................................. .................................................. 56 ...................................... Side by Side Stereo

3D .................................................. .................................................. ... 57 Print Poster Enhancer ..................................................

.................................................. Styrofoam ..... 57 .................................................. .................................................. 57

Sound ............................ .................................................. .................................................. ..................................... 57

God rays .................................................. .................................................. ............................... 58 Water ..................................................

.................................................. Highlight material ..................................... 58 ..................................................

.................................................. ............ 58

Chapter 09 - Shortcuts and Tips .................................................. ..................... 59

Importing Model ................................................ ................................... 59

Key Shortcuts Lumion ............................................... ........................... 61

Navigation shortcuts .................................................. .................................................. .... 61 different shortcuts ...............................

.................................................. ................ 61 Select, Copy, Move and Align Objects ..................................................

........ 62

Lesson 10 - It's up to you .................................................. ....................... 63

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An incredible way to create
views for architecture

The Lumion is a powerful, practical, effective and fun to use, which allows anyone to build a 3D
environment and then create beautiful and striking images or videos.

It has real-time preview that allows you to create scenes in minutes and this is the fastest way to be
able to present a project that can truly delight the customer.

The story of the creation of this tool is curious because the Act-3D, the company that developed
the Lumion actually already working on another tool called Quest3D, which is a program designed for
real-time simulation and largely uses programming language. But many users of the program decided to
use the Quest3D architecture to create views, although the software had not been created for this purpose.

So, realizing that could develop a new, more user-friendly tool, but with the same ability to
presentation, was born Lumion, a display program in time for architects.

The Lumion has a trial version that can be downloaded at


https://lumion.com/free-trial.html the free version is fully functional, but with limited amounts of objects,
image size limit and watermark on the screen.
Like any Lumion the 3D software requires a more robust configuration to run quality due to its
real-time rendering. Follow the settings below:

minimum system requirements

Graphics Card: Approximately 2,000 PassMark points, 2GB of memory or more and compatible with DirectX 11 or
later.
RAM: 8GB (for simple scenes) use higher frequency (MHz) when possible Operating system:
Windows 7, 8 or 10 64-bit CPU: above 3 GHz.

recommended system
Graphics Card: About 10,000 PassMark points, 8GB of memory or more and compatible with DirectX 11 or
later.
RAM: 16GB or more use the higher frequency (MHz) when possible Operating system:
Windows 10-bit 64
CPU:. Processor above 3 GHz Ideally 4GHz due to use of faster video card.

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Knowing the interface

By opening the Lumion for the first time before the start, the program is a performance test on our
computer to evaluate the graphics capability called benchmark, this feature will allow us to know if our
system supports work properly with the program.

After this process the window Start appears's ranking Computer Speed:

1234

In the opening window Start we have the following features:

1. Language - Choose the language for the program;

note: The default language is English, but we can change to Portuguese or another language.
However, some translations are not clear due to technical terms that are used, I recommend the use of the
tool in English as the language poses no problem and the program is highly intuitive.

2. Start - This tab can access tutorials videos and choose the initial scenario for the model;

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3. Examples - It has sample templates to test the program;

4. Load Scene - Used to load saved files from own library Lumion;
5. Computer Speed - Shows the classification of the computer as the speed and graphics quality.

Mouse Functions
Left button - Object
scroll - Front / Back / Panoramic
Selection.

Right button - Look


around.

TIP: Scroll using the + space bar will have the Camera Panoramic much slower. Already using Shift +
Scroll move faster camera and still Shift + Space + Scroll moves very fast camera.

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Navigation Keys

Used to move the camera on screen Build, Photo, Movie and Panorama 360.

W or Directional arrow up - Move the camera forward;


S or directional arrow down - Move the camera back;
A or Directional arrow left - Move the camera to the left;
D or directional arrow right - Move the camera to the right;
Q - Move the camera up;
AND - Move the camera down.

TIP: Using the key Shift along with the directional commands the speed is twice as fast. For slow
motion effect we use the Space-bar. Using the Shift and the space-bar together we will speed 4X faster.

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Building a world
in 3 dimensions

first settings

Click on the button Settings. You can set some options for the Lumion gain more speed while
working.

1 2 3 4 5 6

1 - Land Quality - When enabled increases Landscape resolution - Shortcut F7; 2 - Quality trees - When
enabled increases the quality of representation of the trees - F9 shortcut; 3 - Switch to digitizing table -
Enables the sensitivity function for digitizing tablets instead of using the mouse;

4 - Invert mouse buttons - When enabled changes the moving up / down.


5 - On / Off Sound.
6 - Go Full Screen - Enables the full screen mode, hiding the Windows bars;

Quality of Editor - It allows you to configure the quality of real-time rendering, the smaller the
amount of stars lesser quality. This option improves computer performance.

F1 - 1 star - shadows and some disabled film effects; F2 - 2 stars - soft


shadows turned off;
F3 - 3 Stars - low-quality land and off ground shadows; F4 - 4 stars - the highest level of
quality;

Resolution editor - Sets the resolution of the images.

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TIP: In most cases we can use the editor resolution at 100% and use the quality editor switching from
low to high during the creation of the scene. To create the image or video must increase all the parameters
for a better presentation.

measures - This sets the model unit in decimal or imperial.

error Logging - When enabled creates a log file so we can send support in case of a hardware
error or Lumion.

Starting a new project

To start a new file in Lumion choose tab Start a scenario model according to the project proposal.

When loading the scenario we are directed to the desktop Build. This is where we can insert our 3D
model, make the settings of materials, inserting library objects Lumion or our custom libraries.

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Workspace
Build

1 4

2
5
3

1 - Layers - Used to separate objects into distinct layers. Available only with the menu Objects.

2 - Options tabs - It lets you set the time, the landscape, create materials and inserting objects. 3 - Menu
Bar - changes according to the selected options tab.

3 - Working modes - It provides options Build, Photo, Movie and 360 Panorama.

Aba Weather
Time

Used to modify the sun position, cloud and time, has the following settings:

1 2
4

1 - Sunward - Sets the direction the solar North / South and East / West axis; 2 - Sun altitude - Allows you
to change the hours of the day;
3 - Cloud and Brightness control - It allows you to control the amount of cloud in the sky and the sunshine on the
scene; 4 - Types of Clouds - Change the type of clouds. We can select some of the models as seen below:

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TIP: The time and natural lighting settings can be used in a basic way in the construction phase and
perfected during the production process image or video through the effects.

Aba Landscape
Landscape

It allows you to make changes as terrain modeling, creation of water and ocean, the land and
painting grass. Below the function of each:

1 2 3

4 51 6

1 - height - Height - Used to model the ground;


f

The B w d and g H i j

The - raise - Raise - Allows raising terrain height; B - Lower - Download - Allows you to create
depressions in the land; w - Flatten - Flatten - Used to level the ground; d - jitter - Flicker - Creates
flicker effects on the ground at random;

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and - Smooth - Smooth - Used to soften the ground; f - Brush size - Brush Size - Allows you to
increase the brush size to
model the ground;
g - Brush Speed - Brush speed - Used for increasing brush speed
to model the ground;
H - Flatten terrain Map - flattens terrain map - Planifica the ground
automatically;
i - Load Terrain Map - Creates a terrain from images. H - Save Terrain Map -
Saves a terrain map from Lumion;

2 - Water - Water - Used to create lakes or effects of water plans;

The B w d

The - Place Object - Place object - Click and drag the screen to generate the level of water; B - Delete Object -
Delete object - Allows you to delete objects created with place object;
w - Move Object - Move object - used to move objects created with place object;

d - type - Type - Allows you to choose the type of water between Tropical, Frozen,
Ocean, dirty among others;

3 - Ocean - Ocean - Unlike water option this tool creates an infinite plane filling all the space scene with
water;

The

B f
C H

D g i

The - On / Off - On / Off - On or Off the ocean view; B - Wave Intensity - Wave intensity - Increase
or decrease the intensity of
waves;
w - turbidity - Turbidity - Changes the opacity and let the cloudy water; d - Wind direction - Direction of
the winds - Changes the direction of the winds; and - Wind Speed - speed of the winds - Changes the
speed of the winds; f - height - Height - Changes the height of the ocean; g - Preset color - Preset Color -
Applies to the preset color ocean; g - Brightness - Brightness - Controls the brightness of the color of the
water;

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i - Color 1/2 - Color - Allows you to choose a color for the ocean by setting
two colors by the user;

TIP: By double-clicking on any of the menu bar, you can enter an exact measure of value for each
element of water. Holding the shift key managed to slide more slowly the cursor over the Sliders.

4 Paint - Painting - Used to create paint effects using textures on the ground;

The and f g

The - Edit Type - Edit Type - Allows you to choose the texture to be applied on the ground; B - Brush
size - Brush Size - Allows you to increase the brush size; w - Brush Speed - Brush speed - Used to
increase the speed of the brush; d - tile size - Texture Size - Increase or decrease the size of the
texture; and - Choose Landscape - Choose landscape - Allows you to choose the deal scenario

with the project;


f - Side Rock - Side Rock - Fill with texture the differentiated part of
chosen landscape. Example: Rocks and grass can be changed to sand and grass;
g - Toggle Rock - On / Off Rocks - Enables or disables the landscape rocks;

5 - Open Street Map - This feature allows the import of buildings, roads, water, green spaces and traffic
infrastructure, such as simple 3D shapes. The imported model does not include satellite imagery and
elevation data. Available only in Lumion Pro.

The

The - On / Off - On / Off - On or Off the display of the Open Street Map; B - Pick GPS coordinate -
Allows you to select through the Open Street Map to Map
location that will be used in the project;

When you open the Location Map, use this option to enter the desired location in the search field and
browse on the map using the navigation icon.

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click in Start Download after setting the desired location and the map range.

Example city of Recife:

note: Download speed and completion depends on the selected range on the map (size), location
and local connection.

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You can edit the map elements by selecting the edit icon (pencil on the bar)

This option can change which map features are visible, click some or all of the check boxes for
water, land, buildings, land use and roads.

We can also change the selected appearance Change Appearance

In version 8 can also hide, move, up / down height and rotate the model OSM (Open Street
Map)

6 - Grass - Grass - Enables 3D grass on the ground;

The and

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The - On / Off - On / Off - On or Off the display of grass; B - Grass Size - Size of Grass - Allows you to
set the size of the grass; w - Grass Height - grass height - Allows you to set the height of the grass; d - Grass
Wildness - Variation of grass - Allows vary the height of the grass; and - Edit Type - Edit Type - Allows
you to choose 3D models of flowers, stones, bushes

to be applied together with the grass. Examples:

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Materials tab
materials

To use the materials to create options or use the pre configured library Lumion, we must select an
imported object, or click an object exists in the model.

In Material library We find four categories of materials


separated into:

Nature: nature of materials - rocks, water, grass, etc;


indoor: Materials for indoor use;
outdoor: Materials for outdoor use;
Custom: User-customized materials;

One last option allows you to save favorite materials, making it easy to
use.

When selecting a library of material or create a custom material, we can change various settings to
make the most realistic properties.

bc
The

d
and

HIJ

In the material editor we find the following options: a - Preview / Library Material - Shows the
material currently selected and allows return to the material library;

B - Menu - Displays functions to copy, paste, save and load materials. also
It has functions to reload the model;

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w - Choose Color Map - This texture slot allows you to add your own
texture. This is the Channel Diffuse material. In Slot Color Map, you can also use an MP4 video file (up to
50MB per file) which allows you to create animated textures, for example, for a TV;

d - Choose Normal Map - Adds a normal map for the Relief Channel.
If your normal map has an Alpha channel, it will be used as a brightness mask.
and - Flip Normal Map - . Changes the direction of the normal map After Lumion have created a normal
map based on Diffuse, you can reverse the direction of depth by clicking this button;

f - colorization - Allows you to create colors in the material or modify the texture color. In between
0 and 0.5 have the original color. From 0.5 to 1, the color map texture is progressively replaced by the
selected color. To lighten / darken a surface, change the brightness slider;

g - Gloss - If we use a brightness mask on Channel Alpha Normal Map,


we can control through the sliding between 0.0 and 1.0, which correspond to any brightness to whatever the
value of the brightness of the grayscale. Values ​above 1.0 multiplied brightness mask value between 1x and
2x (where the result is limited to 2.0) if no brightness mask is used, it assumes that the mask is 100% white;

H - reflectivity - Between 1.0 and 2.0 the material changes to metallic reflections that will
reflections dye with the color of the material. For mirrored reflections, you should use a metal material like
Chrome;
i - Relief - This option adds relief to the material when we use a normal map; j - Scale - texture size
- Material will use the mapping coordinates
automatically if the value of this property is equal to 0 (zero). Values ​greater than zero assigned, resize the
texture in the model. The texture will always keep the proportion of the original image;

k - Expanded Setting Groups - this option find various settings


Advanced materials:

position - Adjust these sliders to change the position of the texture and normal map.

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Orientation - Adjusting these sliders to change the orientation of texture and normal map.

Transparency - This option has two settings. Waxiness ( Waxy) is a similar effect to translucency Sub-Surface
Scattering (SSS) allowing the light pierce the objects and Transparency what It is the transparency of the
material.

Settings - In this option we find the following features:


• emissive: Used to create materials with its own light;
• saturation: Controls the saturation of the color map / texture;
• specular: Increases the enhancement of Specular reflections.
• Flicker Reduction: You should use this option only when the overlapping surfaces blink or
disappear when you move the camera. Avoid extremes;

• texture Alpha - The three buttons allow you to specify whether the Alpha channel in
the color map is used as a mask reflectivity, a cutting mask or issue.

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weathering - This option adds texture aging effects, intemperismos, dirt, frayed edges, moss and
rust to the materials;

foliage - Add foliage effect texture;

• spread: Spreading the foliage (distribution);


• Leaves Size: Size of the leaves;
• Leaves Type: Type leaves, there are 9 presets.
• Spread Pattern Offset: standard displacement spread, used to randomize the distribution
of leaves in the model;
• Ground Level: Adjust this control if your model is above or below the Lumion the ground;

TIP: Tips on foliage


1. If the leaves do not appear on the surface - if the leaves do not appear on the surface
the Lumion you can move the field closer to the model. 100m There is a limit to the leaves can be
processed.
2. If the leaves are scattered far - the density of the sheets will vary
depending on how big the model. There is a leaf limit per polygon, therefore, in a large polygon with
no subdivision, you will not see a leaf density so great.

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Objects tab
objects

In this tab you can insert various objects available in the library of Lumion and import custom
models or 3D modeling software. This tab models are separated by categories and yet have functions to do
changes, such as moving, rotating, scaling and others.

16 17
1357 9

12 14
10 2
13 15
11
2 4 86 18 19
1 - Nature - Nature - Used to enter vegetation;

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2 - indoor - Interior - Used to enter domestic furniture such as chairs, tables
etc.;

3 - Transport - Transport - Used to insert means of land transport,


water and air;

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4 - People and Animals - People & Pets - Used to enter people and animals
still standing, sitting or walking;

5 - Sound - Sound - Used to insert sounds environments and nature;

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6 - outdoor - Exterior - Used to enter houses, buildings, signage, etc .;

7 - Effects - Effects - Used to insert effects of smoke, fire, waterfall, etc .;

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8 - Lights and Utilities - Lights and Special Objects - Used to insert several
types of lights and utilities;

9 - Imports - Used to Import External Models for use in Lumion; 10 - Place Objects - Used to enter
the Lumion library objects; 11 - Mass Placement - Used to insert various objects using the distribution
option on a plan, its key features are:

• Number of Items - sets the number of objects;


• direction - Changes direction creating a variation of similar objects;
• Randomize Direction - Randomizes the direction of objects;
• Randomize spacing along line - Randomizes the spacing of the objects along the way;

• Randomize offset from line - Randomizes the removal of objects along the way;

12 - move Object - Move Object - Allows moving objects in the X and Y axes; 13 - Change Height -
Switch Height - Allows you to move objects in the Z axis (up
or down);
14 - Object size - Object Size - Allows you to change the scale of the objects;

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15 - Rotate - Rotate - Allows you to rotate the selected objects. depending on the
category can change the rotation by the axes;
16 - Place Mode - Flap with the main options and categories of objects; 17 - move
Mode - complete commands for modifying objects; 18 - context Menu Allows you to
change properties of objects; 19 - Trash Object - Trash - Allows delete objects;

note: To delete an object, the same category must be selected. Example: To delete a person
category Animals and people this is selected.

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Workspace
Photo

Used to save images in Still mode (Static). In this option you can select images by changing the
camera position in the preview window.

12 5

7 6

1 - Change Title - Change Title - Allows you to rename the selected image and use
contextual menu to copy and paste saved effects;
2 - Custom Style - Allows you to use pre-configured styles; 3 - Add Effects - Add effects - Allows
you to add different types of effects
give better quality images created the project;
4 - slot Photo - Slot - Allows you to save images in photo format (Still mode); 5 - Build With
Effects - Build with Effects - Click this icon to build
using the main screen along with effects applied;

TIP: We can use the shortcut Ctrl + numbers 1-0, to automatically save the scenes. It can also be use
in build mode Shift + numbers 1-0 to load scenes already saved.

6 Preview - Preview - opens the construction area to generate the


images;
7 - focal Length - focus distance - set the aperture focusing camera
to frame the scene;

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8 - Save mode - Rescue Mode - Allows you to save the selected images in
four formats according to the resolution of the images. In the new version you can select multiple images
and renders them at once through option Photo Set.

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Workspace
Movie

The Movie mode is used to create animation through videos. It is in this way that we can create
several movies using our 3D model together with objects inserted into Lumion.

34

5
1

1 - Entire Movie - Full Movie - Allows you to display at once saved clips in
slots through the option to record movie;
2 - Record - Recording - Lets you record clips; 3 - Image - Image - Opens a computer's external
image; 4 - Movie From File - Open File Film - opens a movie clip saved on

computer in .MP4 format;


5 - slot Clip - Slot Clip - Allows you to save views of various stages of the film,
It can be seen individually or jointly through option Entire Movie.

To learn how to create a movie see chapter 7

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Workspace
360 Panorama

The panorama mode 360 ​is used to create image 360. It is a very fast and feature its parameters
are similar to the Photo mode.

12

5 6

78

1 - Change Title - Change Title - Allows you to rename the selected image and use
contextual menu to copy and paste saved effects;
2 - Custom Style - Allows you to use pre-configured styles; 3 - Add Effects - Add effects - Allows
you to add different types of effects
to give better quality images created the project;
4 - slot Photo - Slot - Allows you to save images in photo format (mode
Still);
5 - Change Camera Height - Change camera height - Allows you to select the height of the
observer.
6 Preview - Preview - opens the construction area to generate the
images;
7 - Create 360 ​panorama - Create one or more panoramic view 360 °; 8 - Go to MyLumion -
Allows you to upload your images directly on the server
MyLumion.

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Creating a Movie
Movie

To create a movie by movie option clicked in the empty slot and select one of the options for creating Record,
Image or Movie From File, let's look at the options:

Aba Record
Record

This tab can record movies from the Build desktop. Click the icon.

4 5

7
1
6

2 8

In Record screen we have the following options:

1 - clip Speed - Speed ​Clip - Allows you to increase or decrease the time Clip; 2 - Play - Play -
Plays the recorded clip; 3 - Set Eye Level - Eye Height - Sets the height observer

automatically;
4 - Preview Clip - Preview - view the saved clip; 5 - focal Length - focus distance - set the aperture
focusing camera
to generate images;
6 - clip Slot - Slot - Allows you to save images as key frame of the animation; 7- navegation -
Navigation - Allows you to select the saved clips to be
viewed or modified;
8 back - Back - Confirms editing the clip and returns to the screen Movie;

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To return to the desktop Movie is present a new interface as we can see below:

7
4

5 8

1 - Change Title - Change Title - Allows you to rename the selected image and use
contextual menu to copy and paste saved effects;
2 - Custom Style - Allows you to use pre-configured styles; 3 - Add Effects - Add effects - Allows
you to add different types of effects
to give better quality images created the project;
4 - Play - Play - Plays the recorded clip; 5 - Clip Slot - Displays the saved clips; 6 - Build With
Effects
1 2 3 - Build with Effects - Click this icon to build

using the main screen along with effects applied;


7 - Preview - Preview - displays the saved movie clip; 8 - render Movie - Save Movie - Click this
icon to save the entire movie in
computer. Here are the options:

ab

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The - Final output quality - Final Quality Output - Sets the amount of
final image.
B - Frames per second - Frames Per Second - Sets the number of frames
per second in the animation.

w - Select Resolution - Choose Resolution - Allows to choose the resolution of


image in VGA format (360p), HD (720p) Full HD (1080p), Ultra Full HD (1440p) and 4K (2160p);

We can choose other saving options such as individual image or sequences of images instead of
video in MP4 format.

An interesting option to save the current view in the video options is the Custom Output
configuration that saves the separate channels to compose in an external image editor. See the main
settings:

D - Save Depthmap - Saves the depth of channel - Z Depth; N - normal mapping Save - Save the
shift channel - bump / normal map; S - Save Specular Reflection Map - Saves the channel
reflections of the scene; L - Save lightmap - Saves the maps of lights;

A - Save Sky Alpha map - Saves the Alpha channel to Heaven, allowing the clipping of the same;

M - MaterialID - Saves the channel allows the material sets them in post production;

TIP: The choice of image size to save is directly related to saving time. Large images have high
quality but will take longer to complete, as well as videos.

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tab Image
Image

In this tab you can open an external image to add to your movie. The supported formats are:

• BMP
• JPEG
• TGA
• PSD
• DDS
• PNG

Movie From File tab


Abir archive film

In this tab you can open an external video to add to the film. Only supports MP4 format.

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Added Effects

In this chapter we will address the various effects of the Effect menu.

Click the icon to enter new effects.

The Select Clip / Photo Effect window will open and in it we have the following options:

1 2 3 4 55 7
6

1 - Light and Shadows - Light and shadow - Adds sun lighting properties
and sky, as well as improvements settings for the reflections, light and shadow;
2- Camera - Camera - Creates camera effects as blur and lens flare; 3 Scene and Animation - Scene and
animation - creates effects on objects with different
types of movements;
4 - Weather - Time - Set the mood mode and time in the selected clip; 5- Sketch - Artistic - Creates
artistic effects such as paint; 6 Colors - Color - Adds various color correction modes to the selected
clip; 7 - Various - Various - Allows you to configure other effects such as text, sounds and watermark.

Let's meet each of the subcategories of these effects, noting that some are only available in Video
mode.

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Light and Shadows
Light and shadow

SUN

Sun Height - Set height of the sun.


Sun Heading - Sets the direction of the sun.
Sun Brightness - Sets the brightness of the sun.

Sun disk Size - Sets the size of the sun.

SHADOW

Sun shadow range - Shadow Range.


Coloring - Sets shadow color.
Brightness - Sets the shadow brightness.
Interior Exterior - Sets the shadow based on the environment.

Omnishadow - Sets the occlusion of the shadows to enhance the


effects of light.
Shadow Correction - Corrects the projected shadows.
Shadow Type - Sets the type of shade according to smoothing
the edges between Normal defined and Ultra set.

Shadow Type - improves the quality of smoothing when the Shadow


Type Normal mode is enabled.
Fine Detail Shadow - adds more details shadow.

REFLECTION

flicker Reduction - Sets the reduction of reflection brightness.

Reflection Threshold - Sets the limitation of reflexes.

Preview Quality - sets the preview reflexes.

Speedray Reflections (PRO Only) - this function accelerates the


reflection calculation of materials and more quality in quick
surrender.

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SKY LIGHT

Brightness - Controls the brightness of the light of heaven.

saturation - Controls the saturation of the light of heaven.

Sky Light in Planar Reflections - improves the quality of light in


the sky reflection plans.
Sky Light in Projected Reflections - improves the quality of light from
heaven in patterns reflections on objects.

render Quality - Set the quality of the effect on yield.

Hyperlight

Amount - Controls the strength of the bounce effect of


the global light.

GLOBAL ILLUMINATION

Sun Amount - folding the amount of sunlight.

falloff Speed - Sets the effect of passage between the shaded


and bright areas.
Reduce Spots - Reduces the points of lights burst.
Sun Effect Max Distance - sets the effect of acting on
the model site.
Preview Spotlight GI and Shadows - On / Off to preview the effect of the bounce of the global
light (GI) and shadows

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SUN STUDY

hour - Sets the time of day.


Minute - Set the minutes.
Day - Sets the day.
month - Sets the month of the year.
year - Sets the year.
timezone - Set Time Zone.
daylight Saving - Save the configuration of the light.

latitude - Sets the latitude.


longitude - Sets the longitude.
North offset - Manually sets the positioning of
the solar north.

note: Georeferenced to your template, click the Edit button (pencil) in


the window select the location on the globe.

VOLUMETRIC SUNLIGHT

Brightness - Sets the brightness.


Range - Sets the range.

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MOON

Moon Height - Set the height of the moon.


Moon Heading - Sets the direction of the moon.
Moon Size - Moon Size.

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Camera
Camera

HANDHELD CAMERA

Shake strength - Controls the strength of the balance sheet.

Film Age - Adds the vignetting and lens dirt image.

radial Gradient - Adds undergraduate light effect.


Radial Gradient Amount - Controls the density of the effects scratches
and Radial Gradient.
Radial Gradient Saturation - Controls the saturation effect of the
gradient.

Tilt - Change the camera tilt.


focal Lenght - Sets the image display focus.
Look at fixed point - Set a fixed viewing point in the project during the animation.

EXPOSURE

Exposure - Allows you to control the light display on the camera.

2-POINT PERSPECTIVE

Turns the display into a perspective of two vanishing points.

MOTION BLUR

Amount - Sets the blurred effect of objects when moving.

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DEPTH OF FIELD

Amount - Intensity Effect of depth of field.

Foreground / Background - Used to isolate objects in the


foreground of the camera blurring the most distant objects.

Focus distance - Controls the distance between the bottom and the object

forward.

Sharp area size - Sets the softness of the effect


Auto focus - Automatically selects the object
focus on the scene. Clicking edit (pencil icon) you can choose the object in focus in the scene.

bokeh Shape - Select the shape of the bokeh effect when the visible scene.

LENS FLARE

Streak Intensity - Sets the intensity of sunlight.

Streak rotation - Sets the rotation of the sun.


Streak count - Sets the amount of sunlight.

Streak dispertion - Sets the dispersion of sunlight.

Streak Falloff - Sets the gradual effect of sunlight.

Bloom Amount - Increase or decrease the effect of the


light rays.
Master Brightness - Sets the brightness of the sun.
Anamorphic Streak Amount - Sets the value of the complexity of sunlight.
Ghosts Amount - Sets the effect of ghosts on camera.
Isolated Bright Pixels - Isola brightness effect in pixels.
halo Amount - Value for the circle around the sun.
Lens Dirt Amount - Creates dirt effect on the lens.

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CHROMATIC Aberrations

dispersion - Creates dispersion effect on the camera lens.

Affection Area - Controls the effect of area boundary.


Safe Shadows - Sets the shadow areas may be afetas the effect or not.

FISH EYE

Distortion - Controls the distorting effect of fisheye camera.

TILT SHIFT

Amount - Controls the intensity of the effect.


Shift - Sets the focus of the image.
rotation - rotate the effect on the image.
Sharp area size - Controls the sharpness in selected
areas.

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Scene and Animation
Scene and animation

MASS MOVE

This option allows you to insert objects that have mass movement as people and vehicles. Click the
pencil icon to edit the properties on the Build screen. The options are:

5 678 9
10
7 7
1 2 3

1 - Add Path - Add a path; 2 - Move Path Node - Move the nodes of the way when created; 3 - Delete Path -
Deletes the path created; 4 - path Width - Width of the way; 5 - Car / Object Speed - Speed ​of cars and
moving objects; 6 - Toggle People - Enable and disable the movement of people; 7 - Toggle Car - Enable
and disable the movement of cars; 8 - Toggle Imported Objects - Enable and disable the movement of
imported objects; 9 - Toggle Dual Direction - Changes the direction of the path for up to two times and
even in opposite directions; 10 - Path Corner Node - Select nodes to create smoothed curves along the
way.

MOVE

To move the objects click the pencil icon to edit the properties on the Build screen. The options are:

1 - Start Position - Starting position; 2 - move - Moving


in a horizontal direction; 3 - vertical move - Move
2345671 8 vertically; 4 - Rotate - Rotate the Z axis; 5 - size - Size;
6 - Rotate Bank - Rotation in X; 7 - Rotate Pitch -
Rotation Y; 8 - end Position - Final position.

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ADVANCED MOVE

Time Offset - Sets the animation duration.

To move the objects click the pencil icon to edit the properties on the Build screen. The options are the
same as the Move option. The main difference is the timeline option (timeline) that lets you create change in
direction of objects and movements merge, how to move and rotate in the same model.

PLANE NEAR CLIP

This function creates a section plane in the clip objects allowing you to
see through these.

VARIATION CONTROL

Current variation - Select the range of the selected model in


the Build option.

TIME WARP

Offset is animated people and animals - Defines the start of the


animation of people and Lumion cartoon animals.

Offset is animated imported models - Sets the start of the animation cartoon models imported into
Lumion.

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LAYER VISIBILITY

Select the layers to show or hide during the animation.

DROP SKY

offset - Sets the offset of the object.


Duration - Controls the duration of effect.
spacing - Determines the space between the effect and animation.

note: Use the stylus to select the objects you want to fall from the sky.

ANIMATE LIGHT COLORS

Select lights - Selects (s) light (s) in the scene.


Red - Add the red light (s) selected.
Green - Add the green light (s) selected.
Blue - Add the blue light (s) selected.

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Weather and Climate
Weather and Climate

SKY AND CLOUDS

position - Sets the position of the clouds.


Cloud Speed - Set the speed of the clouds.
Master Cloud Amount - Sets the amount of clouds.

low Clouds - Sets the low clouds.


High Clouds - Sets the clouds.
Cloud Direction - Sets the direction of the clouds.
Cloud Brightness - Brightness clouds.
Cloud Softness - Sets the softness of clouds.
Low Cloud Softness removal - Remove the softness
low clouds.
Sky Brightness - sky brightness.
Cloud Preset - Pre setting of low clouds.
Cloud High Preset - Pre configuration of clouds.
Overall Brightness - Sets the overall brightness of the clouds and sky

FOG

Fog Density - Sets the fog density.


Fog Falloff - Sets the depth of the fog.
Fog Brightness - Sets the brightness of the fog.
color Pallete - Sets the color of the fog.

RAIN

Rain Density - Sets the rain density.


drop Distortion - Distortion of drops.
cloudy - Controls the overcast day.
Wind X - Sets the winds in the X axis
Wind Y - Sets the winds on the axis Y.

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Rain Speed ​- Sets the speed of the rain.

SNOW

Snow Density - Sets the snow density.


Snow Layer - Create a layer of snow on the objects.
cloudy - Sets the clouds.
Wind X - Sets the winds in the X axis
Wind Y - Sets the winds on the Y axis
speed - Sets the speed of the snow.

CONTRAILS

Planes - Sets the amount of aircraft.


Trail Length - Sets the length of the tracks.
randomize - Sets randomly traces of planes.

CLOUDS VOLUME

Amount - Sets the amount of heavy clouds.


height - Sets the height of the clouds.
softness - Sets the softness.
Softness Removal - Remove the softness
speed - Sets the speed.
Brightness - Sets the brightness.
preset - Pre setting.

WIND

Foliage Wind Strength - Sets the wind on vegetation.

HORIZON CLOUD

Amount - Sets the amount of low cloud.


type - Sets the type.

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AUTUMM COLORS
Hue - Hue of autumn colors.
saturation - Controls the saturation of the light of heaven.

Range - Scope of effect.


Hue variation - Hue variation
Layers ... - Layer affected by the effect.

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Sketch
Artistic

OUTLINE

color Variation - Color variation.


Transparency - Transparency effect on objects

Outline Density - Density of the contours.

PAINTING

smear size - Sets the size of inkblots.


style - Sets the style of painting.
impression - paint print form.
Details - Sets the level of detail of the painting.
Random offset - Sets the painting at random.

PASTEL SKETCH

accuracy - Paint Precision.


Concept Style - Style.
Outline Density - Outline density.
line Length - Thickness of the lines.
Outline Fadeout - Smoothing outline.
Outline Style - Outline Style.
White Outline - White Contours.
color Edge - Color the edges.
depth Edge - Depth of edges.
Edge Thickness - Thickness of the edges.
Presets

WATERCOLOR

accuracy - watercolor painting of Precision.


radial accuracy - brush radius accuracy.
depth accuracy - Depth accuracy.
Distance - Sets the distance of the stroke.
white out - Set the blending of colors with white color output.

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Dynamic - Sets the dynamically painting.

SKETCH

accuracy - Accuracy sketch style trace.


Sketch Style - Styles of traits.
Contrast - Sets the contrast.
Coloring - Sets the colors.
Outline Fadeout - Soften the contour lines.
Dynamic - Sets the dynamic trait.

MANGO

Fill Method - Sets the fill method.


Outline VS Fill - Define the difference between contour
and filling line.
Tonecount - Extends the range of tones in the image.

Coloring - Sets the tone and color saturation.

pattern - Adds texture effect on image.

CARTOON

Outline - Width - Sets the thickness of the contour line.

Outline - transpareny - Sets the transparency of the draft.

Posterize - amount - Sets the intensity of the contours and


reduces the image.
Posterize - Curve - Set the tone curve applied to image.
Posterize - Black Level - Sets the level of dark tones.
saturation - Controls the color saturation of the images.
Fill to White - Define how much the image has the fill color.

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OIL PAINTING

Paint Style - Painting Style.


Brush Detail - Details of stroke.
Hard Edges - Definition of edges.

BLUEPRINT

Team - effect of the application.

Grid Scale - Mesh Scale displayed on the objects.

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Colors
Colors

COLOR CORRECTION

temperature - color temperature.


Tint - Color tone.
Vibrance - Color Vibration.
Brightness - Adjust the brightness

Constrat - Adjust the contrast.


saturation - Adjust the saturation
Gamma - gamma correction
Low Limit - Adjustments low levels;
High Limit - Adjustments of the high levels;

ANALOG COLOR LAB

style - Select predefined image filters.


Amount - Controls the strength of the selected effect.

FADE IN / OUT

In durations (s) - Controls the length of the fade-in of the selected clip.

durations Out (s) - Controls the Fade-out the duration of the selected clip. options Black, White, Blur and Black Blur will
be configured as the input and output of the effect Fade modes.

VIGNETTE

vignette Amount - Controls the amount of vignetting.

Softness vignette - Controls the softness of the vignette effect.

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SHARPNESS

Intensity - Controls the strength of the sharpening effect.

BLOOM

Bloom - controls the brightness effect (glow).

WE ARE

Intensity - Controls the intensity of the noise effect.


color - Controls the color effect.
size - noise size.

SELECTIVE SATURATION

color Selection - Selects the colors to be affected.


Range - Sets the range of the effect.
saturation - Controls saturation.
Darkness - Controls dark areas.
Residual Color Desaturation - Sets the color-saturated when isolated.

BLEACH

Amount - This effect brightens the colors by applying a


desaturation effect.

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Various
Several

IMAGE OVERLAY

Fan of - Controls the superimposed image effect.

TITLES

Start At (%) - Determine the start of the effect by the percentage


of the film.

Duration - Sets the duration of the effect in seconds.


In / Out Duration - Controls the length of the input and output
effect (fade in / out).
Text Size - Sets the typed text size in the text box.

logo Size - Sets the size of Logo inserted through the Edit
button (pencil).

Below you can see the edit screen containing various effects to (s) title (s) of the video.

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SIDE BY SIDE 3D STEREO

Eye distance - Controls the distance between the eyes to create the 3D
film.

Focus distance - Controls the focal length of the image.


Left-Right and Right-Left - Reverse the direction of the right eye to
the left and vice versa.

note: The 3D effect option is enabled only when we choose to edit the effects by option Entire
Movie.

POSTER PRINT ENHANCER

Enabled - Improves image quality in poster format.

STYROFOAM

Diffusion - effect on the distribution model;


Noise Reduction - Noise reduction.

SOUND

We use this effect to load external sounds through the Choose File
option; The format supported is .wav.

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GOD RAYS

Decay - Controls the weakening of the rays according to the


distance from the point of light.
length - Determines the length of the rays.
Intensity - Controls the intensity of the rays.

WATER

Underwater - On / Off submerged function.


Ocean - On / Off Ocean.

HIGHLIGHT MATERIAL

This effect is used to resaltar a material in the password.


style - enhancement Style.

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Shortcuts and

Tips

importing Model

The Lumion supports various formats of 3D models import of various programs,


as 3DS MAX, REVIT, SKETCHUP, ALLPLANE, RHINOCEROS,
Vectorworks and ARCHICAD.

The Lumion 8.3 lets you synchronize your model using an extension for SketchUp which facilitates a
more practical export. But this feature is available for SketchUp 2017 and 2018. But we can import in Lumio
also using .skp format.

As an alternative we can also use the .dae format (Collada), which sometimes allows you to save more
complex models.

To export the model in Collada format follow the steps below:

1) Go to the File menu and click the Export option.

2) Then choose the 3D model option.

3) In "Type" choose the option COLLADA file (* .dae).

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4) Click the Options button to set the export format.

5) In the options window should check if this marked the triangular option all
faces for the export function properly.

note: Remember to create materials for all objects that have been in your model, it is very
important that no objects are exported with only the standard material SketchUp.

For other import options visit the Export Guide Lumion (in English)
https://forum.lumion.com/model-import-guides/

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key Shortcuts
Lumion

QUICK NAVIGATION

The following shortcuts work modes Weather, Landscape, Materials and Objects.

(W) / (Up arrow): Move the camera forward


(S) / (Down arrow): Move the camera back
(A) / (Left arrow): Move the camera to the left
(D) / (Left arrow): Move the camera right
(Q): Move the camera up
(AND): Move the camera down
(Shift) + (W / S / A / D / Q / E): Move the camera twice as fast
Right-click + mouse movement: Look around
middle mouse button + mouse movement: Pan (little hand)
Mouse wheel forward and backward: Move the camera forward
(CTRL) + (H): Resets the camera position in the viewport

SHORTCUTS MISCELLANEOUS

The following shortcuts work in all modes.

(F1): quality Editor: 1 Star

(F2): quality Editor: 2 Star

(F3): quality Editor: 3 Star

(F4): quality Editor: 4 Star

(F5): Fast Rescue (Save a file called QuickSave)

(F7): See the ground at the maximum level of detail.

(F8): League viewing the shadows of IES lights.

(F9): If you press F9, all the trees and plants in the preview window will be processed at their optimum
level of detail, so that it is easier to see where you need to add more trees and plants in a scene.

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Home -> (CTRL) + (F11): Full screen mode.

Home -> (F11): Maximizes the window with / without taskbar (press twice to toggle).

Sliders: You can double-click on all sliders in Lumion to manually enter values. Press Shift while adjusting
the values ​of the slider to adjust them (more digits after the decimal point will be displayed).

SELECT, COPY, MOVE AND ALIGN OBJECTS

The following shortcuts work in Import and Objects modes.

(CTRL) + drag with the left mouse button: rectangular selection tool to select multiple objects.

(CTRL) + (SHIFT) + drag with the left mouse button: Adds a new rectangular selection the existing
selection.

(ALT) + Move selected object (s): Copy and paste selected objects.

(CTRL) + Left click: randomly placed 10 copies of the active object model library at the time.

(Z) + Left click: Place a new object with + / - 0 to 50% of its range at random.

(Exhaust): This motion mode "Advanced" allows you to move objects by clicking directly on them and
dragging the mouse to move them. In addition, (H) allows you to move objects up and down while (R)
allows you to rotate.

(G): This function will make objects that you are moving or placing in your scene are aligned to Land
Lumion, ignoring all other types of objects.

(F): It allows orientation of all objects (except trees / plants) can be changed to adapt to the surface angles
of other objects.

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Now it's up to you!

The Lumion evolved considerably in recent years and has won many fans becoming, for many, the
favorite renderer.

Knowing the potential of this tool can say that anyone can develop projects with images and
animated videos through these new features and follow the step by step correct because it is even simpler.

But it is important to remember that simple not to say it's easy, so understand that this guide I am
giving you the basic tools to start learning Lumion without having to go through the difficulties I went through
while learning.

And if you want to know a little more Mastertuts, you can visit our website and social networking:

SITE: http://www.mastertuts.com.br/

CHANNEL ON YOUTUBE: https://www.youtube.com/MasterTuts

PAGE ON FACEBOOK: https://www.facebook.com/mastertuts

A big hug and good studies! •

Henrique Barros

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