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IV.

Post-Story Stuff
==============================

Here we go again.

We start off at home, and Itsuki and Annie run up to greet you. Seems
like the
Daedalus Bridge has been completed. Itsuki tells you that you can
change your
Tag Partner in Bootleg, in the DAIMON Area. Remember that place?
Anyways, what
the two squirts are trying to tell you is that you can get some new
Tag
Partners by dueling people until they consent. Go ahead and try it if
you
want, but I'll just move on.

There are a lot of side quests to complete now, so I'll start with the
one
closest to home. Be sure to save before and after you complete each
one!

------------------------------
-The Headless Rider-
------------------------------

Talk to Trudge, who is standing just north of the bridge. He'll tell
you about
the headless rider and ask for your assistance. Accept if you're
ready, and a
race will immediately initiate - with a ? for the opponent. Your job
is to
catch up with him before he completes a lap, as usual. Once you do so,
the
race will end and the mysterious person will give you his Duel Runner.
Use it;
it's easily the best frame you can acquire. That's one side quest
down. Wasn't
that simple?

------------------------------
-Missing Daughter-
------------------------------

From where you end up, head to the area to the right. Talk to the
woman in
yellow (Natsumi). She'll be shouting for her daughter Hana, who seems
to be
missing, and will ask you for help. Enter the building to the north.
Go inside
the room to the northeast. There's a box with "Magical Hats" in the
corner. If
you haven't realized yet, this is the hideout of the first duel gang
we
knocked around. Anyways, leave that room and head to the one on the
left side.
Go downstairs...and whoopee! Box puzzle!
Push the nearby box right one space to get at the box with the "Rough
Style"
outfit. Head left and down around the stairs to the group of boxes.
Push the
top one right one space, then the middle one over two spaces. Claim
the prize
to the north - 1000 DP. Push the last box of the three down two
spaces, then
go through the hidden path immediately to your left. Get the box for
1500 DP.
Go back to the crevice where you found the 1000 DP and head through
the hole
in the wall to the right. Follow the path around until you get to the
pair of
boxes. Push the one to the right over one space; it will go into a
niche in
the wall. Follow the path up the stairs and then down again; turn
around and
follow the lower path to a box with "Krebons". Return to the box that
you
pushed into the hole in the wall. There is a box a few spaces to the
south of
that box; push it all the way along the corridor and into the wall.
The girl
we're looking for (what side quest? Oh, that one) is just to the
north, but
we'll ignore her for now. How cruel. Push the southernmost box of the
three
visible ones right one space, then both of the others up one space.
Grab the
contents of the box in the corner, "Magical Android". There's a few
things
left to get, but that annoying little girl is blocking your way, so
talk to
her. You'll automatically teleport out with her and have a little
scene with
her mom, who will give you "Autonomous Action Unit" as a reward. You
can now
duel Natsumi, by the way. Reenter the box room and retrace your steps
to where
Hana was. This time, push the middle box to the right one space. Push
the
southernmost box down one space, then follow the path with the stairs
into the
other corner. Claim your box; it contains a Star Chip! One last thing
to get.
Push the northernmost box to the right one space, then follow the
hidden path
(you can see it on your minimap) until you encounter resistance.
Examine it
for 2000 DP. Continue along the path, then push the box to the left
three
spaces to escape. Woot! Side quest complete!

------------------------------
-Finding a New Home for the Psychic Duelists-
------------------------------

Head to the world map however you please (from the previous side
quest, head
right all the way). Select "Arcadia Movement"; we've got some stuff to
clean
up here. From the entrance, head into the alcove to the right. In the
corner
is a box with "Nobleman of Crossout". Go all the way north to the
destroyed
Arcadia Movement HQ; you'll see our old pals Okita and Liquid standing
forlornly at its ruins. Talk to them. They'll reveal that they have no
place
to go now. How sad! We've obviously got to help them. By the way,
notice that
you can still go to the practice stadium where Check and Nino are to
finish up
those Duel Puzzles and Structure Duels from ages ago. When you're done
messing
around, head to the world map and to "New DominoCity". Head due south
and down
the stairs into DAIMON Area. Go to Blister's place (don't tell me you
forgot
where that was). In the lobby, there's a box with "Fissure". Talk to
Blister,
and you'll explain Okita and Liquid's situation to him. He'll agree to
let
them use his spare room. Go back to Okita and Liquid at the Arcadia
Movement
and talk to them. You'll teleport over to Blister's place, and the two
go all
ga-ga over how awesome everything is (especially you). They'll give
you
"Hyper Psychic Blaster/Assault Mode" and "Hyper Psychic Blaster" for
your
trouble. The two will have a little married-couple argument about
who's in
charge. Seems like Okita's the resident dominatrix. That's another one
down.

------------------------------
-The Facility Chief-
------------------------------

Head over the the fenced-off area in DAIMON Area where Peko (the
Structure
Duel girl) is, and examine the white poster on the north wall. Okay,
sure.
Head south and east to the next area, then take the north path at the
fork.
Talk to the fat guy standing in front of the prison-like building.
Hello,
Security Chief!

______________________________
|
| Facility Chief - The Facility
|
|
| Monsters 1-4 (17)
|
| 3 Iron Chain Blaster
| 3 Iron Chain Coil
| 3 Iron Chain Repairman
| 3 Iron Chain Snake
| 3 Needle Worm
| 2 Warm Worm
|
| Spells (14)
|
| 2 Chain Summoning
| 1 Mystical Space Typhoon
| 3 Paralyzing Chain
| 3 Poison Chain
| 2 Reload
| 3 The Shallow Grave
|
| Traps (9)
|
| 2 Blast with Chain
| 2 Chain Destruction
| 2 Chain Disappearance
| 3 Kunai with Chain
|
| Extra (3)
| 3x Iron Chain Dragon
|______________________________
|
| Chief here has a fetish for cards with "Chain" in their name,
regardless of
| whether they actually fit in the deck or not. Regardless, this duel
will
| soon become very annoying. The Iron Chain archetype attempts to
swarm the
| field with Repairman and annoy the heck out of you with everything
else. Of
| course, on top of everything else, Iron Chain attempts to deck you
out as
| well, and uses cards like Poison Chain and Paralyzing Chain to use
those
| deck-out effects to their advantage. Put a big beatstick on the
field and
| you'll have nothing to fear, but make sure to win before Chief can
reduce
| your deck to alarmingly low levels.
|______________________________

He'll give you your prize, and that ends this side quest.

------------------------------
-Bolt's Challenge-
------------------------------

To start, talk to Bolt Tanner, who is now standing next to Blister.


Accept his
challenge.

______________________________
|
| Bolt Tanner - Ex-Champion's Glory
|
|
| Monsters 7+ (3)
|
| 3 Tragoedia
|
| Monsters 5-6 (2)
|
| 2 Ushi Oni
|
| Monsters 1-4 (16)
|
| 1 Berserk Gorilla
| 1 Chiron the Mage
| 1 Enraged Battle Ox
| 1 Gene-Warped Warwolf
| 3 Giant Orc
| 1 Jirai Gumo
| 3 Mad Dog of Darkness
| 2 Nimble Musasabi
| 1 Voltic Kong
| 2 X-Saber Airbellum
|
| Spells (12)
|
| 1 Autonomous Action Unit
| 3 Forest
| 1 Giant Trunade
| 1 Mystical Space Typhoon
| 3 Rush Recklessly
| 1 Soul Taker
| 2 Wild Nature's Release
|
| Traps (7)
|
| 2 Deck Devastation Virus
| 1 Mirror Force
| 3 Threatening Roar
| 1 Trap Hole
|
| Extra Deck (3)
|
| 1 Naturia Beast
| 1 Naturia Leodrake
| 1 XX-Saber Gottoms
|______________________________
|
| This guy runs on pure beatdown. His deck is stuffed with high-
powered
| monsters plus ATK-boosting cards like Forest and Rush Recklessly.
If he
| manages to put any kind of field presence down before you can
respond,
| you're pretty much dead. Mad Dog of Darkness with Forest is a
realistic
| first-turn 2100 ATK that you can expect to see, with perhaps a
face-down
| Rush Recklessly and DDV/Threatening Roar to make sure Dog doesn't
go to
| waste and/or you can't run over it. Pack lots of destruction and
something
| like Burden of the Mighty if your deck isn't fast enough to swarm
the field
| before Bolt gets one of his beatsticks on the field. He'll be up
for a
| rematch if you lose, so keep trying if you can't score the win.
|______________________________

Bolt hands you "Bolt's Challenge" once you win, which says "A letter
to spice
up a room where a heated battle over love is being fought." Wherever
could
that be? Head back into New Domino City proper and keep heading west
to the
stadium. Go inside, and the dude in armor (Randsborg) will tell you
something
that will give everything dead away. Go inside the waiting room (door
to the
right of Randsborg). Examine the little space heater in the
northeastern
corner for "Foolish Burial". Side quest complete!

------------------------------
-The Dark Mists-
------------------------------

Talk to Crow, who is standing next to Yusei at the highway at the end
of
Satellite: Slum. Head to B.A.D. Area and go down south to the area
with the
old control units that we shut down during the final chapter. Head to
the next
area to the west, where we fought Kalin. There's a box with "Zoma the
Spirit"
next to the control unit, and a suspicious purple mist in front of it.
Prepare
to duel, and examine the cloud. Select "... ... ...". Oh wait, that's
both
options. Hur hur hur. Pick the first one to begin a chain Turbo Duel
with the
Dark Signers (Greiger, Kalin, Carly, and Rex). They all have the same
decks as
before, so just search those up for strategies if you need to. Also,
there are
no longer any special rules applied to any of the duels. One final
thing to
note: you will retain your LP from duel to duel, with a certain limit
(you can
only carry over a maximum of 10,000 LP), so be sure to include some
healing in
your Turbo Deck.

Once you're done with that bit of hell, you'll be rewarded with "Spell
Absorption". If you want to do it again for whatever strange reason,
the
purple mist won't disappear, so just talk to it again. Now, onwards to
the
next one!

Go back to the first area and head south this time. There's a box with
"Future
Visions" in the crack to the southeast. Continue on to the next area.
There's
a box with "Psychic Lifetrancer" in the space to the left of the
control unit
here. Keep going, to where you dueled Roman. Before you examine the
dark cloud
here, head north, past the cloud, to the end of the walkway. There's a
box
with "Underground Arachnid" there. Now, prepare for another no-break
duel
series, but this time, it's regular (not Turbo) duels. Devack, Misty,
Roman
and Rex are your opponents, and "Spell Shattering Arrow" your prize.
Talk to
Crow to tell him what was there, and head over to the hideout when
you're
ready.

Talk to Kalin, who's just inside. He'll mention that there's


like...something
in his room. Uh. Right. Head to the meeting room on the top floor, and
get
ready for Survivor: Yu-Gi-Oh! Style season three. You're up against
all of
your buddies from Team Enforcers in this one: Crow, Yusei, Jack, and
Kalin. Be
thankful, for this series will be far easier than the Dark Signer
ones. You'll
get "Magical Arm Shield" for winning. Talk to Kalin to update him on
the mist.

Head over to the Duel Stadium in New Domino City. Talk to the MC in
the main
hallway. He's near the north exit that leads to the Stadium proper.
Once he's
through, go through said exit and head south. The final dark cloud is
there.
Examine it when you're ready; this series will also be ground (not
Turbo)
duels. Your opponents are Jack (Majestic Red Dragon deck), Luna (Bad
Reaction
to Simochi deck), Akiza (Black Garden deck), and Yusei (Majestic Star
Dragon
deck) (who else?). Your reward is "Mage Power" and the satisfaction of
knowing
that you're done! Well, of course, after talking to the MC again.

Or not.

---
-Side Side Quest: Changing Your Face-
---

Head back to the square at New Domino City. Luna's at the northeastern
corner,
so talk to her and select the option to "Go to Spirit World". Do so
again and
Luna will teleport you there. Torunka's just a bit to the northeast.
Talk to
him, and he'll reveal the secret behind the dark mists, as well as
give you
"Anti-Spell Fragrance" as a reward for defeating them all! On top of
that,
every time you win a duel against him now, he'll change your face!
Woot!

The problem is that your new face is completely random, so you might
have to
duel him several times to get a face you like. Have fun!
WHOOHOO WE ARE DONE

Well, there's still a lot of stuff to find and collect, and Akiza's
challenge
to beat, but yeah.

WHOOHOO WE ARE DONE UNTIL THE NEXT UPDATE

==============================
= V. -Bonuses-
==============================

You've probably noticed that you get DP bonuses for doing certain
things after
winning a duel. Here's a list of all of them, with a few notes on
each.

1. Win by using the following:

Egyptian God Finish


-Reduce your opponent's Life Points to zero by attacking with any one
of
these three cards: "Obelisk the Tormentor", "Slifer the Sky
Dragon","The
Winged Dragon of Ra". You do NOT have to Summon all three. See the
FAQ for
where to find them.

Sacred Beast Finish


-Reduce your opponent's Life Points to zero by attacking with any one
of
these three cards: "Uria, Lord of Searing Flames", "Hamon, Lord of
Striking
Thunder", "Raviel, Lord of Phantasms". See Egyptian God Finish for
notes.

The Wicked Finish


-Reduce your opponent's Life Points to zero by attacking with any one
of
these three cards: "The Wicked Dreadroot", "The Wicked Eraser", "The
Wicked
Avatar". See Egyptian God Finish for notes.

Exodia
-Have the following cards in your hand at any point in the duel:
"Exodia the
Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the
Forbidden
One", "Right Leg of the Forbidden One", and "Left Leg of the
Forbidden One".

Destiny Board
-Place "Destiny Board", "Spirit Message 'I'", "Spirit Message 'N'",
"Spirit
Message 'A'", and "Spirit Message 'L'" face-up on the field, in that
order.
This can only be achieved through the effect of "Destiny Board".

No More Cards
-Force your opponent to draw when he has no cards in his deck. This
can be
achieved by using a card effect which states "draw" (see "Morphing
Jar") but
not "can draw" (see "Destructive Draw"). This can also be achieved
if your
opponent has no cards in his deck to draw during his Draw Phase.
This will
not be achieved through card effects that discard from the deck (see
"Lumina, Lightsworn Summoner").

Final Countdown
-Activate "Final Countdown" successfully, then continue the duel for
20
turns (counting the turn you activate "Final Countdown").

Skull Servant
-Reduce your opponent's Life Points to zero by attacking with "Skull
Servant."

Spark
-Reduce your opponent's Life Points to zero with the effect of
"Sparks".

Vennominaga
-Have 3 Hyper-Venom Counters on "Vennominaga the Deity of Poisonous
Snakes".
This can only be achieved through the effect of "Vennominaga the
Deity of
Poisonous Snakes".

Exodius
-Have 5 different "Forbidden One" cards in your Graveyard that were
sent
there by the effect of "Exodius the Ultimate Forbidden Lord".

2. General:

Quick
-Win the duel by turn 5.

Reversal
-Be at least 3800 LP behind your opponent at some point in the duel.

Opponents Turn
-Win the duel during your opponent's turn.

Low LP
-Win the duel with more than 100 LP but at most 500 LP.

Extremely Low LP
-Win the duel with 100 LP or less.

No Damage
-Take no damage. Costs do count.

Over 20000 LP
-Win the duel with more than 20000 LP.

Low Deck
-Win the duel with more than 0 but less than 5 cards left in your
deck.
Extremely Low Deck
-Win the duel with 0 cards left in your deck.

Spell Card
-Activate at least 10 Spell Cards during the duel.

Trap Card
-Activate at least 10 Trap Cards during the duel.

No Spell Card
-Activate 0 Spell Cards during the duel.

No Trap Card
-Activate 0 Trap Cards during the duel.

Fusion Summon
-Perform at least 3 Fusion Summons during the duel.

Ritual Summon
-Perform at least 3 Ritual Summons during the duel.

Tribute Summon
-Perform at least 3 Tribute Summons during the duel.

Synchro Summon
-Perform at least 3 Synchro Summons during the duel.

Normal Summon
-Perform at least 10 Normal Summons during the duel. Sets do not
count.

Special Summon
-Perform at least 5 Special Summons during the duel.

No Special Summon
-Perform 0 Special Summons during the duel.

Chain Bonus
-Have a Chain with at least 3 cards during the duel.

Graveyard Activation
-Activate the effect of at least 3 cards in the Graveyard.

Max ATK
-Summon a monster with at least 3000 ATK.

Max Damage
-Inflict at least 3000 damage with one attack.

LP Differential
-Have a difference of at least 3000 LP with your opponent at some
point
in the duel.

Max Reflected Damage


-Inflict at least 3000 damage to your opponent as a result of your
opponent's
monster's attack. This can be achieved through card effects such as
"Shrink", "Honest", or if your opponent's monster attacks your
Defense
Position monster.
Exactly 0 LP
-Win by inflicting the exact amount of damage necessary to reduce
your
opponent's Life Points to zero.

Battle Damage Only


-Inflict no Effect Damage (see "Cannon Soldier", "Hinotama", "Secret
Barrel")
during the duel.

Effect Damage Only


-Inflict no Battle Damage during the duel.

Destroy In Battle
-Destroy at least 5 monsters by battle. Destroying Set monsters by
battle
does not count.

Battle Reversal
-Destroy your opponent's monster by battle in a battle in which your
monster
should have been destroyed instead. This can be achieved through
card
effects such as "Shrink", "Honest", "Kunai with Chain", and
"Steamroid".

Destroy by Effect
-Destroy at least 5 monsters with card effects.

Removed From Play


-Remove from play at least 3 cards.

Hand Destruction
-Force your opponent to discard at least 3 cards from his hand.

Deck Destruction
-Force your opponent to discard at least 3 cards from his deck.

Return to Hand
-Return at least 3 monsters on your opponent's side of the field to
his hand.

First Damage
-Be the first to inflict damage. Costs do not count.

Key Card
-Summon or activate your Key Card during the duel. See FAQ for
details on Key
Cards.

Luck
-Win at least 3 coin tosses in a row.

Spell Counter
-Place at least 3 Spell Counters on cards you control.

Union
-Equip a Union Monster to an appropriate target at least three times.

LV Monsters
-Activate the effect of a monster with "LV" in its name to Special
Summon 1
monster whose name is written in that monster's card text from your
hand or
Deck or use the effect of the card "Level Up!" at least 3 times.

Position Change
-Change the Monster Card Zone of a monster at least once in a duel
(see
"Alien Infiltrator", "Senet Switch").

Gemini
-Perform a Normal Summon on a face-up Gemini Monster on the field
(a.k.a.
Double Summon) at least 3 times.

Alien
-Place at least 3 A-Counters on your opponent's monsters.

Crystal Beast
-Place at least 3 monsters face-up in your Spell & Trap Card Zone as
Continuous Spell Cards. This can only be achieved through the
effects of
"Crystal Beast" monsters and "Crystal Blessing".

Max Speed
-Win with 12 Speed Counters.

Same Card
-Summon or activate 3 cards with the same name. "Proto-Cyber Dragon"
and
similar cards do not count. "Harpie Lady 1" and similar cards do
count.

All Monster Card Zone


-Have all 5 of your Monster Card Zones occupied at some point in the
duel.
The effect of "Ground Collapse", "Numbing Grub in the Ice Barrier"
and
similar cards do not affect the requirements (i.e. you still have to
occupy
all 5 Zones, so you will have to get negate or remove the effect of
those
cards).

All Spell & Trap Card Zone


-Have all 5 of your Spell & Trap Card Zones occupied at some point in
the
duel. See All Monster Card Zone for notes.

No Monster Card Zone


-Prevent occupation of all 5 of your opponent's Monster Card Zones
(see
"Ground Collapse", "Ojama King", "Numbing Grub in the Ice Barrier").

3. Summon Bonus:

-Summon the card via the process that uses or effect of the card(s)
noted.

Perfectly Ultimate Great Moth


-"Perfectly Ultimate Great Moth"

Wall Shadow
-"Wall Shadow"

Gate Guardian
-"Gate Guardian"

Blue-Eyes Ultimate Dragon


-"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes
White
Dragon"

Metalzoa
-"Metalzoa"

Red-Eyes Black Metal Dragon


-"Red-Eyes Black Metal Dragon"

Obelisk the Tormentor


-"Obelisk the Tormentor"

Slifer the Sky Dragon


-"Slifer the Sky Dragon"

The Winged Dragon of Ra


-"The Winged Dragon of Ra"

Valkyrion the Magna Warrior


-"Valkyrion the Magna Warrior"

Dark Sage
-"Dark Sage"

XYZ-Dragon Cannon
-"XYZ-Dragon Cannon"

Exodia Necross
-"Contract with Exodia"

Ojama King
-"Ojama Green" + "Ojama Yellow" + "Ojama Black"

Mokey Mokey King


-"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"

Spirit of the Pharaoh


-"The First Sarcophagus"

Blue-Eyes Shining Dragon


-"Blue-Eyes Shining Dragon"

Cyber End Dragon


-"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"

Water Dragon
-"Bonding - H2O"

Elemental Hero Tempest


-"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero
Bubbleman"
Armed Dragon LV10
-"Armed Dragon LV10"

Uria, Lord of Searing Flames


-"Uria, Lord of Searing Flames"

Hamon, Lord of Striking Thunder


-"Hamon, Lord of Striking Thunder"

Raviel, Lord of Phantasms


-"Raviel, Lord of Phantasms"

Cyber Laser Dragon


-"Photon Generator Unit"

Elemental Hero Electrum


-"Elemental Hero Avian" + "Elemental Hero Burstinatrix" + "Elemental
Hero
Clayman" + "Elemental Hero Bubbleman"

Super Vehicroid Jumbo Drill


-"Steamroid" + "Drillroid" + "Submarineroid"

Cyberdark Dragon
-"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" or
"Cyberdark Impact!"

The Wicked Dreadroot


-"The Wicked Dreadroot"

The Wicked Avatar


-"The Wicked Avatar"

The Wicked Eraser


-"The Wicked Eraser"

Destiny Hero - Dogma


-"Destiny Hero - Dogma"

Destiny Hero - Plasma


-"Destiny Hero - Plasma"

Winged Kuriboh Lv10


-"Transcendent Wings"

Arcana Knight Joker


-"King's Knight" + "Queen's Knight" + "Jack's Knight"

VWXYZ-Dragon Catapult Cannon


-"VWXYZ-Dragon Catapult Cannon"

Volcanic Doomfire
-"Volcanic Doomfire"

Sky Scourge Enrise


-"Sky Scourge Enrise"

Sky Scourge Norleras


-"Sky Scourge Norleras"
Rainbow Dragon
-"Rainbow Dragon" or "Rainbow Gravity"

Vennominaga the Deity of Poisonous Snakes


-"Rise of the Snake Deity"

Elemental Hero Chaos Neos


-"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian
Glow Moss"

Gladiator Beast Heraklinos


-"Gladiator Beast Heraklinos"

Arcana Force EX - The Light Ruler


-"Arcana Force EX - The Light Ruler"

Armityle the Chaos Phantom


-"Armityle the Chaos Phantom"

Five-Headed Dragon
-Fusion

Mirage Knight
-"Dark Flare Knight"

Berserk Dragon
-"A Deal with Dark Ruler"

Theinen the Great Sphinx


-"Theinen the Great Sphinx"

Sorcerer of Dark Magic


-"Sorcerer of Dark Magic"

Machina Force
-"Commander Covington"

Princess Pikeru
-"Trial of the Princesses"

Princess Curran
-"Trial of the Princesses"

Super Vehicroid - Stealth Union


-"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"

Rainbow Dark Dragon


-"Rainbow Dark Dragon" or "Rainbow Gravity"

Yubel - The Ultimate Nightmare


-"Yubel - Terror Incarnate"

Elemental Hero Storm Neos


-"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian
Aqua
Dolphin"

Arcana Force EX - The Dark Ruler


-"Arcana Force EX - The Dark Ruler"

Ultimate Ancient Gear Golem


-Fusion

Neos Wiseman
-"Neos Wiseman"

Elemental Hero Divine Neos


-Fusion

Flying Fortress SKY FIRE


-"Summon Reactor .SK"

Majestic Star Dragon


-Synchro

Majestic Red Dragon


-Synchro

4. Activation Bonus:

-Activate the card by fulfilling the cost or conditions, detailed in


notes.

Mega Ton Magical Caanon


-Remove 10 Spell Counters on your side of the field.

Yu-Jo Friendship
-Opponent accepts handshake, or you reveal "Unity" in your hand.

Dark Scorpion Combination


-"Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the
Yellow",
"Dark Scorpion - Gorg the Strong", "Dark Scorpion - Meanae the
Thorn" are
face-up on your side of the field.

Ojama Delta Hurricane!


-"Ojama Green", "Ojama Yellow", and "Ojama Black" are face-up on your
side of
the field.

Blasting the Ruins


-There are 30 or more cards in your Graveyard.

The Law of the Normal


-There are 5 face-up Level 2 or lower Normal Monsters on your side of
the
field.

Inferno Tempest
-Take 3000 or more Battle Damage from 1 attack.

Fuh-Rin-Ka-Zan
-There are at least 1 monster each of WIND, WATER, FIRE, and EARTH
Attributes
face-up on the field. Your opponent's monsters may fulfill this
condition.

Elemental Burst
-Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters.

HERO Flash!!
-Remove from play these cards in your Graveyard: "H - Heated Heart",
"E -
Emergency Call", "R - Righteous Justice", and "O - Oversoul".

Flash of the Forbidden Spell


-All of your opponent's Monster Card Zones are occupied by monsters.
Trap
Monsters do count.

Miraculous Rebirth
-Chain Link 4 or higher.

Straight Flush
-All of your opponent's Spell & Trap Zones are occupied. Trap
Monsters do
count.

Accumulated Fortune
-Chain Link 4 or higher.

Vanity's Call
-Chain Link 4 or higher.

Crystal Abundance
-Send 4 "Crystal Beast" cards from your Spell & Trap Card Zones to
the
Graveyard.

Assault Mode Activate


-Tribute 1 Synchro Monster.

Crimson Fire
-Your opponent activates a Spell or Trap Card that inflicts damage
while you
control a face-up "Red Dragon Archfiend".

5. Deck properties:

No Monster Deck
-Win with a deck with no monsters.

No Forbidden Cards Deck


-Win with a deck with no Forbidden cards.

No Limited/Semi-Limited Cards Deck


-Win with a deck with no Limited/Semi-Limited cards.

1 Copy per Card Deck


-Win with a deck that has no more than 1 copy of each card. "Harpie
Lady" and
and "Harpie Lady 1" count as copies of the same card.

Limited Type Deck


-Win with a deck with all monsters of the same Type.

Limited Attribute Deck


-Win with a deck with all monsters of the same Attribute.

All Monster Levels Deck


-Win with a deck with monsters of each Level from 1 through 8.
Level 1 Monsters Deck
-Win with a deck with only Level 1 monsters.

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