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Bringing Sales to $2B
the Parks to the People Creates $1 Billion Category P&G’s First $6 Billion Brand
Americas
Boston, MA
Columbus, OH
Cleveland, OH
Los Angeles, CA Asia
San Francisco, CA
Tokyo, Japan
Kansas City, MO
Yokohama, Japan
Chicago, IL
Europe Shanghai, China
Portland, OR
Paris, France Beijing, China
Cozumel, Mexico
London, UK Hong Kong
Berlin, Germany Bali, Indonesia
Groton, CT Delhi, India*
Tampa, FL Rome, Italy
Milan, Italy Bangalore, India*
Phoenix, AZ
Dearborn, MI Madrid, Spain
Istanbul, Turkey direct
Memphis, TN
Seattle, WA partner
Toronto, ON, Canada
Lima, Peru
Global Research
Sao Paulo, Brazil*
Here are some of the ways we apply Design Thinking principles in our
clients organizations:
• Creating Lighthouse Projects
• Bridging Divisions (Marketing & Operations, for instance)
• Facilitating Brand Understanding
• Encouraging Creativity (No Art Degree needed)
• Fostering Product and Service Innovation
• Developing radical new ideas
Design Thinking lets us create better things, not simply choose between
existing things. It generates ideas that become the experiences and
products we couldn’t imagine living without.
How do we make How do we make a What are all the ways What are the attributes
our toasters better, better toaster? to toast bread? of toasted bread?
faster and less
Is there a better way to
expensively?
achieve these
attributes?
Tools Quality audits Customer surveys, idea New service development process, innovation
submission programs process
Motivations Customer complains, Competitive pressure, cost Customer expectations, strategic initiative
process errors savings
Mindset
Skills
Process
Tools
Prototype and evaluate a range of ideas to learn, iterate and refine until it is
right. Great ideas with small flaws fail. Details matter.
COLLABORATIVE PERSONAL
Working with people who share Realize each problem – and the people
similar and dissimilar experiences to there to solve it – has a unique context
generate richer work.
INTERGRATIVE
ABDUCTIVE Seeing the whole system and its many
Starts from a set of accepted facts connections.
and works back to their most likely
INTERPRETIVE
explanations.
Creating the best way to frame the
EXPERIMENTAL problem and judge the possible solutions.
Build prototypes. Pose hypotheses.
Test them. Iterate. All to manage risk.
risk.
Rodger Martin, Rotman School of Management, University of Toronto
Logical Intuitive
Deductive reasoning Abductive reasoning
Inductive reasoning
Requires proof to proceed Asks what if?
Looks for precedents Unconstrained by the past
Quick to decide Holds multiple possibilities
There is right and wrong There is always a better way
Uncomfortable with ambiguity Relishes ambiguity
Wants results Wants meaning
Setting the Seeing something A well posed The IDEA made real The IDEA proven
challenge new or differently problem
context research
• client
• competition
• brand
• technology
• trend exploration
Setting the Seeing something A well posed The IDEA made real The IDEA proven
challenge new or differently problem
context research
• client
• competition
• brand
• technology
• trend exploration
Events
IRAS project example
Partnerships
Incentives
Education
Setting the Seeing something A well posed The IDEA made real The IDEA proven
challenge new or differently problem
context research
• client
• competition
• brand
• technology
• trend exploration
Industry Technology
client interviews benchmarking
channel interviews cost analysis
client facility visits patent searches
competitive audits
industry reports
People
interviews
focus groups
observation
surveys
Setting the Seeing something A well posed The IDEA made real The IDEA proven
challenge new or differently problem
context research
• client
• competition
• brand
• technology
• trend exploration
Values
Aspirations
Solutions
Problem
Setting the Seeing something A well posed The IDEA made real The IDEA proven
challenge new or differently problem
context research
• client
• competition
• brand
• technology
• trend exploration
consumer
consumer envisioning
model
envisioning model
consumer
• An experiential model is anything that is built or simulated for the purposes of explaining or
learning something about the experience you are designing.
Setting the Seeing something A well posed The IDEA made real The IDEA proven
challenge new or differently problem
context research
• client
• competition
• brand
• technology
• trend exploration
• Using the right experience - showing people the experience, not the
concept
• Using the right subjects - asking the right people to evaluate the idea
IDEA
Aspirations
Solutions
Problem
• “Flavouring” (Back-story, what sort of house they live in, how long
they’ve had their job, where their parents live, when they got
married, where they went on their honeymoon, etc )
5. Mind the gaps. Where do you currently have touchpoints along the
journey? Where are there gaps?
Ideal
innovation
time
2.
3.
4.
Setting the Seeing something A well posed The IDEA made real The IDEA proven
challenge new or differently problem
The process helps guide us, but does not define our approach
The tools we use help us understand and communicate, but never limit
us - we create new frameworks and tools in almost every project
Logical Intuitive
Deductive reasoning Abductive reasoning
Inductive reasoning
Requires proof to proceed Asks what if?
Looks for precedents Unconstrained by the past
Quick to decide Holds multiple possibilities
There is right and wrong There is always a better way
Uncomfortable with ambiguity Relishes ambiguity
Wants results Wants meaning