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Warhammer 41st Millenium

Codices

Codex: Adeptus Mechanicus?: Includes rules for Skitarii and Cult


Mechanicus?

Codex: Alien Hunters?: Includes rules for inquisitors of the Ordo


Xenos backed up by Imperial Guard and Space Marines of the
Deathwatch?

Codex: Chaos Includes rules for each of the first founding traitor
legions of the Horus Heresy (Emperor's Children (III), Iron Warriors
(IV), Night Lords (VIII), World Eaters (XII), Death Guard (XIV),
Thousand Sons (XV), Black Legion (XVI), Word Bearers (XVII), and
Alpha Legion (XX)) and the Lost and the Damned, as well as rules
for a basic renegade Chaos Space Marine warband aligned with
one of the Dark Gods (Khorne, Tzeentch, Nurgle or Slaanesh) or
aligned to the pantheon of Chaos Undivided, rules for Chaos cults
(Daemon summoning cults), mutants, beastmen and daemons (also
traitor imperial guard and dark mechanicus? And Chaos Squats?)

Codex: Daemon Hunters: Includes rules for inquisitors of the Ordo


Malleus backed up by Imperial Guard, Space Marines or Grey
Knights. A pure Grey Knights army without an inquisitor can also be
made

Codex: Dark Eldar: Includes Harlequins and Corsairs

Codex: Eldar: Includes rules for basic Craftworld Eldar and rules for
each of the major Craftworlds (Biel-Tann, Saim-Hann, Alaitoc,
Iyanden and Ulthwé) as well as rules for Exodites and Harlequins
(maybe include things from Lizardmen codex for Exodites?) and
Corsairs

Supplement: Imperium of Man: Includes rules for Agents of the


Imperium, Imperial Knights, Sisters of Silence, Adeptus Arbites and
Adeptus Custodes?
Codex: Imperial Guard: Includes rules for well known regiments
such as Catachans, Death Korps of Krieg and Cadians

Codex: Necrons: Includes Dark Harvest list

Codex: Orks: Includes rules for each of the major Ork clans (Bad
Moons, Evil Sunz, Deathskulls, Goffs, Blood Axes and Snakebites)
as well as rules for feral orks, gretchin warbands, and various
freebooterz

Codex: Rogue Traders?

Codex: Space Marines: Includes rules for creating your own basic
codex chapter, rules for each of the first founding legions (Dark
Angels (I), White Scars (V), Space Wolves (VI), Imperial Fists (VII),
Blood Angels (IX), Iron Hands (X), Ultramarines (XIII), Salamanders
(XVIII) and Raven Guard (XIX)) as well as rules for Black Templars
and some other minor chapters (possibly Crimson Fists, Minotaurs,
Flesh Tearers, etc.) and special rules for Cursed Founding chapters
and Legion of the Damned

Codex: Squats? (no further appendices)

Codex: Tau Empire: Includes rules for auxiliaries of the Tau Empire
such as Kroot, Vespids and Gue'vesa (Human auxiliaries)

Codex: Tyranids: Includes rules for Genestealer Cults

Codex: Witch Hunters: Includes rules for inquisitors of the Ordo


Hereticus backed up by Imperial Guard, Space Marines or the
military branch of the Ecclesiarchy, the Adeptus Sororitas (Sisters of
Battle). A pure Ecclesiarchical army of the Adeptus Sororitas can
also be made without an inquisitor. Includes rules for Adversaries

Ideas
– Possibly include a very powerful HQ for each army based off
of 2nd edition's Mighty Hero HQ units? HQ unit would be 0-1
and would mean that you can't take the base equivalent HQ
unit in the army (e.g. 0-1 Supreme Canoness for SoB, means
you can't take a Canoness in the same army). Mighty Hero HQ
may be too OP? Perhaps only available in games over certain
points limit, e.g. 2500?
– Battle standard bearers for every army too?

Mighty Heroes
Grand Inquisitor Lord (Witch Hunter, Daemon Hunters, Alien
Hunters)
Chaos Overlord OR Daemon Tyrant OR Greater Daemon OR
Chaos Sorceror Overlord OR Cult Leader (Cults only) OR
Beastman Hero (Cults/Beasts only) OR Cult Magus Lord (Cults
Only) (Chaos)
Supreme Canoness OR Mission Leader (Missionary Mighty Hero
from 2nd Edition) (Sisters of Battle)
WAAAAAAGH!!!boss/Warlord OR Gretchin Warlord OR Weirdboy
Warphead (2nd edition codex) (Orks)
Farseer Ancient OR Exarch Lord OR Exodite Lord (Exodite army
only) (Eldar)
Archon Lord OR Haemonculus Ancient (Dark Eldar)
Hive Tyrant Prime OR Lictors Prime? OR Zoanthrope Prime (has
powers from 2nd Edition codex) (Tyranids)
Chapter Master/1st Company Captain OR Master Chaplain OR
Chief Librarian (Space Marines)
Colonel OR Primaris Psyker Lord OR Commissar Hero of the
Imperium (Imperial Guard)
Necron Overlord OR Destroyer Overlord? (Necrons)
Aun'el? Aun'O? Supreme Ethereal? Expansion Commander? (Tau
Empire)
Ancestor Lord (Can be made a psyker) OR Daemon Slayer
(Squats)
Supreme Grand Master (Grey Knights)
Mighty Tech-Priest Magus (Adeptus Mechanicus)
Judge (Adeptus Arbites)
Grand Master (Dark Angels)
Legion Commander (Legion of the Damned)
Wolf Overlord OR Runelord (Space Wolves)
Patriarch Lord OR Magus Prime (Genestealers)
Deathwatch Master (Alien Hunters)
Squats:
Warlord (Standard HQ) 74pts
WS BS S T W I A Ld Sv
7 6 4 5 3 5 3 10 4

Ancestor Lord (Mighty hero 0-1) 113pts


WS BS S T W I A Ld Sv
8 6 5 6 4 5 4 10 4

Daemon Slayer (Fantasy) 140pts (not in line with points cost of


Ancestor Lord, maybe look for 2nd, 3rd or 4th edition Fantasy Dwarfs
codex?)
WS BS S T W I A Ld Sv
7 4 4 5 3 5 4 10 -

Daemon Slayer (Dwarfs 4th edition) 210 (This statline may be fine
but change points?)
WS BS S T W I A Ld Sv
7 6 4 5 3 5 4 10 -

Slayer (Fantasy)
WS BS S T W I A Ld Sv
4 3 3 4 1 3 1 10 -

Slayer Pirate (Fantasy)


WS BS S T W I A Ld Sv
5 3 3 4 1 3 1 10 -

Squat Slayers: Lowest to highest: Ork Slayer, ???, Carnifex Slayer,


Daemon Slayer

Squat Slayers are Elite unless a Daemon Slayer is in the army


(become Troops). Slayer Pirates are Elite 0-1 unless a Daemon
Slayer is in the army (become Elite no restriction)
Squat Slayer ideas:
Slayers are armed with 2 CCW and 1 two-handed CCW, can
choose how they wish to fight each round of combat. Can also
upgrade to having power sword, power fist, lightning claw? No
ranged weapons, maybe grenades? Jump packs?

Slayer pirates: armed with 2 pistols and CCW. Can upgrade to 2


plasma pistols or 2 hand flamers? Grenades? Assault weapons?

Slayer bikers?
Gretchin army:
Gretchin (Orks) 3pts
WS BS S T W I A Ld Sv
2 2 2 2 1 2 1 5 -

Gretchin Warlord (Goblin Warboss from Orcs and Goblins) 65pts


WS BS S T W I A Ld Sv
5 3 4 4 3 4 4 8 6
Chaos Cultists:
Cult Leader (Mighty hero)
WS BS S T W I A Ld Sv
6 6 4 4 3 6 3 9 ?

Cult Magus Lord (Mighty hero) 161pts


WS BS S T W I A Ld Sv
6 6 4 4 4 6 3 8 ?

Beastman (Mighty hero)


WS BS S T W I A Ld Sv
7 6 4 5 4 6 3 9 ?

Note: A Demagogue is the leader of the cult, so mighty hero cultist


should have a different name? Demigod Demagogue?
Codices: easiest to most difficult (I think)

Adeptus Mechanicus, Dark Eldar, Necrons, Witch Hunters, Daemon


Hunters, Alien Hunters?, Tau Empire, Tyranids, Imperial Guard,
Orks, Eldar, Space Marines, Chaos

Squats? Rogue Traders? Imperium of Man?

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