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Game 1 - 2nd place. moderate-strong start.

4. L

5. Level up to 5. W

6. W

7. W

8. W, rolling well. still not trying for interest

9. W, level to 6. Sell warriors synergy (kunkka, lycan) for 2nd L2 Axe, 2 Shadowfiends. 10 Gold

*worst thing you can do in early game is hold on to too many high cost units, economy gets destroyed

*needed to do it for frontline/backline balance. holding kunkka and lycan + axes and bm is too frontline
heavy

10. W, 20 gold.

11. W, 30 gold.

12. L, 40 gold.

* not upgrading courier because doesnt believe it would make difference between winning and losing.

13. L, 40 gold.

14. L, 50 gold.

15. 50 gold.

16. W, Upgrades Courier. Rolls x2, 40 gold. Warriors/Undead

*Buys 2 dooms along with 2 sfs (benched)

17. L, Rolls x2. 40 gold. 4

*Sells dooms because gets Sf level 2. Was worried about lineup

18. W, Levels courier to 8. 20 gold.

19. W, 40 gold.

20. 50 gold.

21. L, 50 gold.

*Willing to hold on to higher cost units because above 50 gold.

22. L, Rolls x1. 50 gold

23. W, Level up to 9. Rolls x2 (Kunkka 2*). 20 gold.

*Upgrades courier because believes losing too much health (50%).


24. W, 30 gold.

25. 40 gold.

26. L, Rolls x3. 30 gold.

27. L, Rolls x7. 20 gold.

28. L (20% after) Rolls x2. 10 gold.

29. W, Rolls x4. 10 gold.

30. Rolls x6. 0 gold.

31. W, 0 gold

*puts blink dagger on tidehunter (lvl 1) and lich (lvl 2). frontlines level 1 enig on side. corner strat

32. W, 10 gold.

33. L, Rolls x1 (necro 2). 10 gold

34. L, 10 gold.

35. 20 gold.

36. L. 30 gold. Will get 2nd place.


Game 2 - 1st Place. Strong start, weak midgame

**says best decision of game was selling CK

4. W

5. Level to 5. W

6. W.

7. W

*Not selling for interest because wants to hit a qop or ck. Will give up if doesnt get next round

*uses sniper for hunter synergy.

8. W, Levels to 6 to try and winstreak.

*Gets ck level 2, sells qop. would have given up on qop regardless because current lineup is squishy

*Normally would not upgrade courier on round 8, did because winstreaking, ended up being great play.

9. W.

10. 10 gold.

*Says antimage is most important unit in elves because needed to nerf demons. Sells sniper to gain
undead + knight synergy

11. W, 20 gold.

12. W, Levels to 7. 10 gold.

*benches undead for 6 elves

13. L, 20 gold

14. W, 20 gold.

*says will start econning to 50 unless he can significantly upgrade lineup

15. 30 gold

*sells CK lvl 2 because got dk lvl 1 and viper that will go in when he gets lvl 8 courier

*have to be willing to sacrifice good units for econ when you see that they wont be in future lineup

16. L, 30 gold.

17. L, 40 gold.

18. L, 50 gold.

19. W, Levels up to 8. 40 gold

*puts dragons in, says 1 gold loss is worth it but going down to 30 or 20 would not be
20. 50 gold.

21. L (big L), Rolls x2. 40 gold.

22. L, Rolls x5. 30 gold

23. W, Rolls x2 (Gets TA lvl 2 and Treant lvl 3). 30 gold.

24. W, 30 gold.

25. 40 gold

26. W, 40 gold.

*very spread out formation. has only tree and am in front, 3 spaces apart.

*left corner, dk, assassins in back, furion & puck 1 space above.

27. W, 50 gold.

28. W, 50 gold.

29. W, Levels courier to 9. 40 gold.

*for elves, once people start building to counter you, need to pivot to possibly mages or hunters (tide).

*6 elves falls off late game - hold potential units even if it costs 1 interest

30. 40 gold.

31. W, 50 gold

*make transitions in mid game without hurting econ.

*make transitions late game without hurting lineup, e.g. not putting lvl1 tide in because weaker than 6
elves

32. W, 50 gold.

33. W, Levels up 10. Rolls x6. 20 gold.

34. W, 30 gold.

35. 40 gold.

36. W, Rolls x1. 40 gold.

*hits medusa lvl 2, breaks 6 elves

37. W, Rolls x5. 30 gold.


Game 3 - weak start

*says favorite r1 starts are antimage, axe, drow

*says economy is really important, holding on to too many good units will screw you. Maximize options
without losing econ. Have strongest possible lineup while maximizing econ, but be willing to sell to get
stronger econ if selling doesn’t hamper your plans. Pretty much every game unless winstreaking really
hard – have 50 gold by round 15 – best thing to learn as bishop or rook player.

4. L

5. L, Level to 5.

6. L.

*when getting weak lineups early, you have to find units with synergy and play them together

*once you have a playable lineup, sell everything else.

7. L, Got lvl 2 CK, 10 gold.

*sold for 10 gold

8. W, 10 gold.

9. L, 20 gold.

*gives up 2 drows b/c not useful until abaddon and values income more highly

10. 20 gold.

11. L (61%), 30 gold.

*was ok with getting to 20-30% health. lvl 2 luna stopped that from needed to happen

12. L (57%), 30 gold.

13. W, 40 gold.

14. W, 50 gold.

*says he was losing because of most players had antimages, making CK really weak

*to counter the antimages, he needed physical damage to rely less on spells

*whenever you're losing, you need to understand why and start to counter it, ex when tanky warriors,
you need damage - the kunkas and lycans wont help

15. 50 gold

*since above 50, needs to start taking stuff that can make lineup strong, e.g. options

*need to think about what lineup will be when going to lvl 7 courier, what lineup can potentially turn
into
*dont reroll for specific units, reroll for concepts of units - gives you more options

16. level courier to 7. 40 gold.

*note that good econ does not mean you have to have 50 gold - remember that if you win with 40 thats
the same as 50 and losing.

17. L, Rolls x2. 40 gold.

18. L, Rolls x5. 30 gold.

19. L, 40 gold.

*ok with these losses since he isnt losing very much. 35%

20. 50 gold.

21. L. Levels courier to 8. Rolls x5. 19 gold.

22. W, Rolls x3. 10 gold.

*econ is snowballing concept - doesnt want to go to 0

23. W, Rolls x1 (hits luna lvl3). 10 gold.

24. W, 20 gold.

25. 30 gold

26. W, Rolls x2 (Hits necro lvl 2 and ck lvl 3) 20 gold.

27 W, 30 gold

*says he wants extra slot on courier since needs lich/enig

28. W, 40 gold

29. W, Rolls x1, 40 gold.

30. 50 gold.

31. W, Levels to 9. Rolls x 3. 20 gold.

32. W, Rolls x4. 30 gold.

33. W, Rolls x4. 20 gold.

34. W, 30 gold.

35. 40 gold.

36. W, 40 gold.

37. Levels to 10. Rolls to hit lich 2. 0 gold (only 1 other player left, 33% to 6%)
Game 4 - salvage game example.

*scout in first few rounds to determine counterpicks, not what to take

*bunch of people with goblins = am good, orcs = am bad, pick goblins.

4. W, levels to 4. since no good units. has goblin synergy

5. W

6. L

7. W, 10 gold.

*sells razor for extra gold (doesn't fit into lineup, worth it)

*worth since lost early round as well

8. L (83%).

9. W 20 gold.

10. 30 gold.

11. L, 30 gold.

12. L, 40 gold.

13. 50 gold.

14. L, 50 gold.

15. 50 gold (50%)

16. W, Levels to 7, 50 gold

17. W, 50 gold.

18. L, Levels to 8, 30 gold.

19 L, 40 gold.

20. 50 gold (28%)

21. L, Rolls x3. 40 gold.

22. Rolls x3. Levels to 9. 10 gold.

23. Rolls x3. 0 gold.

24. L, Rolls x3. 0 gold.

25. 0 gold.

26. W, Rolls x2 (hits 2 lvl 2s). 0 gold.

27. W, Rolls x1. 0 gold (trying to salvage game)


28. W, 10 gold (not rolling since 1 outing kunkka)

29. Rolls to 0 gold.

30. 10 gold

31. L, gets 4th

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