WTRODUCTION
BattleCON: Melee offers a new way to play BattleCON with multiple players, Up to four combatants will
engage in a chaotic free-for-all environment! You will need a copy of BattleCON, and the new Melee board
Setup Gyiges: Bey
Game Setup takes place as normal, Players should begin on one of the four printed starting spaces and take the
life spinner and three generic tokens which match the color of their starting space. Give each other player one of
your tokens
AE CHaiges
At the beginning of the Ante step, each player chooses one of their generic tokens, All players simultaneously
reveal which token they have chosen, then the Ante step proceeds as normal. Each player is considered to be
"Targeting" the player whose icon matches the token they have chosen.
CLastes:
Each beat, players are assigned a place in active player order, and resolve their attacks starting with the
highest priority down to the lowest. Players will only trigger a clash if they have a priority tie with a player that is
targeting them, or whom they are targeting. Only the tied players clash, and they may not change the player order of
a player who did not clash, even if their final priority would have placed them higher or lower in player order.
When two players clash, they must change targets so that they are targeting each other. If three or more players
clash, they may choose which opponent to target. If players are tied and do not clash, then the player with less life
goes first. Determine randomly if still tied.
Moerenr CHatges
Whenever resolving a movement effect which requires a character to move relative to another character (ie
Advance, Retreat, Push or Pull) the direction of that moment should along as direct a line as possible between the
active character and the target character. Before moving, picture a line which crossed the centers of their spaces.
All movement must be into spaces bordering or crossed by that line. When Advancing, moye directly towards the
get, when pushing, move the Target directly away and so on. If two spaces are equally valid, the player initiating
the movement may choose which space is used. Characters must move from one of the six sides of their space
directly into an adjacent space, or directly through a space if moving through another character's space. When
making a Move, the player may choose to move in any direction, but must move in a straight line, following the
same rules. A character is only considered to have "changed sides" with an opponent if they move directly through
the space containing the opponent's standup. If there are two valid spaces which both contain characters the
movement is blocked.
Race Guices
Even if multiple opponents are in range of an attack, the Target must be chosen to take the hit. If the Target is
not in range, the attack misses.
CLsse MELEE
Players fight until only one player remains. Ifa Targeted player is defeated before the player targeting them
moves, they are considered to have been canceled.
Stoo MELEE
When a characteris defeated, remove them from the board and give a marker to the player who dealt the final
blow. At the beginning of the next turn, the controlling player places their charaeter in any unoccupied starting
space. Try lowering player's starting life to make the game more dynamic. The player with the most KOs wins!VARENTS
Power Wr
This Variant requires you to have the Armory expansion, After you are comfortable with the basics, this is the
standard way to play BattleCON: Melee. Take all the Weapon and Special bases from the Armory expansion and
shuffle them into a single deck, called the Power-Up deck, and place it beside the board
At the beginning of every turn (every second turn in a three player game and every third turn in a two player
game) roll a d6 and place it on the matching board position. Anytime a player is in that position during their
activation, even if just moving through it, they should reniove the die from the board and draw a card from the
Power-Up deck. They may use this base as normal, but it should be discarded when it would return to the player's
hand
Force Power Vr
Players who do not have the Armory expansion, or want a little less chaos in their games, can use the Force
Power-Ups variant instead. Use the standard Force Gauge rules. This mode functions exactly the same as the
normal Power-Ups variant, but instead of using the giving a Weapon or Special card, players picking up a Power-
Up should increase their Force Gauge by 3.
‘OrRER Mores Alp WARTS:
Players may choose to integrate many other modes and variants into their Melee games. You are encouraged
to mix and match to see which specific modes work best for you and your group. Try adjusting starting life values
and number of beats played in order to shorten playtime.
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