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ROBBIE OWENS- HEAD FOOTBALL COACH

HELIX CHARTER HIGH SCHOOL


LA MESA, CA
owens@helixcharter.net
970-623-0853
HELIX OFFENSE
2017 CALIFORNIA SOUTHERN DIVISION 1 CHAMPION
2017 SAN DIEGO CIF OPEN DIVISION CHAMPION
2017 MAXPREPS- #32 NATIONAL RANKING, #7 CA RANKING

RECORD
13-2
HELIX OFFENSE
HELIX OFFENSE
 DEFENSIVE BACKGROUND
 CONFLICT ASSIGNMENT RUN GAME
 QB RUN
 RPO COMBO’S
 MULTIPLE FORMATIONS/PNL
 SHIFT/MOTION/UNBALANCED
 CREATE IDENTITY/SYSTEM
 FORMATION/MOTION OVERLOAD
 ISOLATION SCHEME & DBL TEAM BASE PACKAGE
 TEMPO- IT’S NOT AN OFFENSE
 IT’S A MINSET, A CULTURE AND A PROGRAM
HELIX OFFENSE
OUR SYSTEM
 BUILD A SYSTEM- WE RUN PLAYS, WE DON’T HAVE AN OFFENSE
 EASY TO TEACH, INSTALL, MAKE ADJUSTMENTS
 FORMATION AND MOTION FOCUSED
 BUILT ON NUMBERS, LEVERAGE, GRASS
 MULTIPLE FORMATIONS AND MOTION
 FORMATION OVERLOAD
 UNBALANCED/MOTIONS/SHIFTS
 MULTIPLE PERSONNEL GROUPS
 TEMPO- WE SET THE PACE
 CONFLICT ASSIGNMENT RUN GAME
 RPO WITH EVERY RUN PLAY
 + 1 RUN GAME- OPTION/QB RUN
 NUMBERS AND MATCH-UP DRIVEN
 DROPBACK/PLAY ACTION PASSING GAME
CONFLICT ASSIGNMENT RUN GAME
TO BE TRULY A BALANCED OFFENSE,
YOU MUST HAVE A DOWNHILL RUN GAME
 EVERY PLAY TRYS TO CREATE A DBL TEAM CONCEPT
 EVERY RUN PLAY CAN BE A PASS- RPO CONCEPTS
 RUN GAME OVERVIEW
 MONEY RUN GAME- NO PULLS, NO THINKING
 INSIDE ZONE CONCEPT
 1 AND 2 BACK POWER “ISOLATION” RUN GAME
 ISO VARIATIONS- GUARD/TACKLE/CENTER/FB/TE
 ISOLATE ON ILB/DE/OLB/DT PLAYSIDE
 OUTSIDE ZONE
 POWER O
 FAST FLOW RUNS/PERIMETER RUNS- TOSS, JET SWEEP, SPEED OPTION
 +1 RUN GAME- QB RUN/OPTION
GAME PLAN FOCUS- FILM REVIEW
 OPPONENT SCOUT OF ALL TRADES  PERSONNEL MATCH-UPS
 WHAT IS THEIR BASE LOOK (FRONT/COVERAGE)  TE FORMATIONS FOCUS (11/21PNL)
 BASE FRONT- EVEN/ODD, OVER/UNDER  DO DE’S WRONG ARM
 BASE COVERAGE- 1 HIGH/2 HIGH, ZERO
(MAN/ZONE)  LB’S SHADES (30’S, 50/10/30)
 HOW DO THEY ADJUST TO MOTION  BEST DEFENDERS- DB, LB, DL
 WHICH FORMATIONS DO WE GET NUMBERS  WEAKEST DEFENDERS- DB, LB, DL
 HOW DO THEY ADJUST TO UNBALANCED
 HOW DO THEY ADJUST TO MOTION  BASE BLITZ LOOKS

 BEST MONEY CONCEPT  HOW DO LB’S DROP IN COVERAGE

 BEST ISO CONCEPTS  WHAT IS DEPTH AND LEVERAGE OF SECONDARY

 TOP RUNS/PASSES  SITUATIONAL PLANNING


 1ST PLAY DEFENSES (2ND PLAY DEFENSES)
 RPO CONCEPT  3RD SH/MED/LG/XL
 BACKED UP
 WIN PLAYS  SUDDEN CHANGE
 RZ/GL
 4TH AND 1 FROM 1  2 PT
 4TH AND 1 FROM 50  CLUTCH (2 MIN)
 4TH AND 3 FROM 3  FINAL 5
 4TH AND 3 FROM 50  SPECIALS
 4TH AND 8 FROM 8
 4TH AND 8 FROM 50  SELF SCOUT LAST KNOWN EXCHANGES (LAST 3-4)
 4TH AND 15 FROM 15
 4TH AND 15 FROM 50  MATCH SCOUT TEAM PNL
LUCKY 13
 GIVE LOOKS THAT GIVE YOU THE BEST CHANCE TO BE
SUCCESSFUL
 LOOK FOR FORMATIONS AND/OR PLAYS OPPONENT HASN’T SEEN
 LOOK AT PLAYS YOU HAVE BEEN SUCCESSFUL IN PAST (SELF-
SCOUT, PRIOR YEARS)
 LOOK TO GAIN MOMENTUM EARLIER (SHOT PLAYS/SPECIALS)
 SET TONE BE AGGRESSIVE
 HUNT FOR NORMALCY
 DON’T OVERTHINK
 SEE HOW THEY ADJUST (UNBALANCED/SHIFTS/MOTIONS)
 LOOK FOR EYE VIOLATIONS
WIN PLAYS
 4TH AND 1 FROM 1
 4TH AND 1 FROM 50
 4TH AND 3 FROM 3
 4TH AND 3 FROM 50
 4TH AND 8 FROM 8
 4TH AND 8 FROM 50
 4TH AND 15 FROM 15
 4TH AND 15 FROM 50
REPS/WEEK- 115-140
GAME PLAN 75 PLAYS (RT/LT HASH)
 LUCKY 13- COMPRISED OF TOP PLAYS FOR THE WEEK
 MUST ESTABLISH FORMATION ADVANTAGE
 MUST EMPHASIS BASE RUNS
 MUST INCLUDE A SPECIAL FOR THE WEEK
 MUST ANALYZE MOTION AND UNBALANCED
ADJUSTMENTS
 MUST HAVE A BIG PLAY FOCUS IN FIRST 3 PLAYS
 WIN PLAYS- 8 PLAYS
 TOP RUNS- 10 PLAYS
 TOP RPO- 8 PLAYS
 TOP RUN VARIATIONS- 13 PLAYS
 TOP PASS- 13 PLAYS
 21/22/12/TANKS PNL- 13 PLAYS
 2 PT- 2 PLAYS
 SCREENS- 5 PLAYS
 SPECIALS- 3 PLAYS
 AUTOMATICS- REPEAT, RAILROAD, TOP FORM/PLAY, ETC.
FORMATION PHILOSOPHY
CREATE CONFUSION AND POSITIVE
MATCH-UPS WITH FORMATIONS
WORK WITHIN SYSTEMATIC
OFFENSIVE APPROACH
APPEAR COMPLICATED BUT STILL
SIMPLE UPFRONT
EASY TO TEACH A PLAYER TO LINE-
UP (HARDER TO TEACH SCHEME)
FORMATION PHILOSOPHY
2017- 121 FORMATIONS VARIATIONS
38 FORMATIONS WERE RT/LT (76)
45 OTHER VARIATIONS
MULTIPLE PNL GROUPS
 11/10/21/22/12/20/23/00
 TREY SP- 20 SPREAD- 18
 TRIPS SP-13 TRIPS-10
 DBLS- 9 TREY- 8
 TWINS- 8 UNB TREY- 7
 ACE- 6 UNB PRO- 5
 PRO-5 TANKS- 4
 EMPTY- 4 TWINS SP- 2
 FLANKER- 1 VICTORY-1
18
FORMATION
SHEET
IT IS ALL ABOUT NUMBERS
 EMPHASIZES THE IMPORTANCE OF GAINING AN
ADVANTAGE IN NUMBERS AND MATCHUPS
 SIMILAR TO BASKETBALL TEAMS GETTING 3 ON 2
OR 2 ON 1 FAST BREAK.

 MAKE SURE TO HAVE ONE MORE BLOCKER THAN THEY


HAVE DEFENDERS
 PLUS ONE CONCEPT

 FIND FAVORABLE MATCHUPS ON THE FIELD


 GET YOUR BEST PLAYERS IN OPEN SPACE WITH
THE FOOTBALL
FORMATION FOCUS
IT IS ALL ABOUT NUMBERS
FIND DEFENSE ALIGNMENT
TENDENCIES
BASE PLAYS TO ATTACK
THOSE TENDENCIES
ALWAYS REMEMBER-
“HE WHO DEFENDS
EVERYTHING, DEFENDS
NOTHING”
Frederick the Great, Prussia --
18th Century
SCHEMATIC ADVANTAGE

FS SS

C W M C
B R N E S
X Y
H Z
Q

T
SCHEMATIC ADVANTAGE
FS SS

C W M C
B R N E S
X Y
H Z
Q

T
SCHEMATIC ADVANTAGE

FS SS

C W M C
B R N E S
X Y
H Z
Q

T
SCHEMATIC ADVANTAGE
C FS

W M C
Q R N E S J
Y X
H Z
Q

T
6 5

5 1/2 5 1/2
HOW DOES SYSTEM WORK WITH
GAME PLAN DEVELOPMENT
TEACHABLE
 EASY TO LEARN
 EASY TO INSTALL- DRAW IT, INSTALL IT, PRACTICE IT, WATCH IT,
DO IT AGAIN

ADJUSTABLE-
 FIX THE PROBLEM
 WHO MADE THE TACKLE?
 USE TECHNOLOGY
 HALFTIME ADJUSTMENT SHEET
PRESENT ILLUSION OF SOPHISTICATION
 BUT REMAIN SIMPLE AND BASIC

DNA- RUN DAY I INSTALLATION


 CHANGE HOW WE GET THERE. FORMATIONS/PNL/MOTION
“To be a good TaCTICIaN
means to know what to do
when there is something to
do.
To be a good STRATEGIST means
to know what to do when
There Is NoThINg To do.”
- Savielly Tartakower (1887–1956) a leading Polish
and French Chess Grandmaster
HALFTIME SHEET
HAVE A PLAN-
 MEET AS STAFF
 MEET OFFENSIVELY/DEFENSIVELY
 SPEAK TO TEAM
MAKE ADJUSTMENTS-
 HALFTIME ADJUSTMENT SHEET
 FIX THE PROBLEM
 WHO MADE THE TACKLE?
 USE TECHNOLOGY
USE TECHNOLOGY
HUDL
BREAKDOWN
PLAY DIRECTION
PLAY CALLING PHILOSOPHY
 PLUS ONE CONCEPT- FORMATION/RUN GAME PAIRING
 PLAY FAST
 USE VARIANCE IN CADENCE OFTEN
 USE RPO’S TO STRETCH DEFENSE
 USE SPEED OPTION/TOSS TO ATTACK INSIDE PRESSURE
 CALL SCREENS 1 EVERY 10 PLAYS (COUNT BUBBLE/SMOKE)
 MAKE QB A THREAT- RUN OPTION 3X NO QB RUN- CALL QB RUN
 TAKE SHOTS/RUN SPECIALS
 USE TECHNOLOGY AFTER EVERY SERIES (IPADS, TV)
 KNOW WHO IS MAKING TACKLE
 MESS WITH DEFENSIVE ENDS- MAKE THEM UNCOMFORTABLE
 AUTOMATICS ON SHORT YARDAGE/GL/AFTER BIG PLAY
 HAVE PLAN FOR HALFTIME ADJUSTMENTS

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