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BIT.TRIP BEAT

A FAQ/Walkthrough by Ice_Shield

Version 0.75

E-mail xMarineSnowx@gmail.com

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0. Version History & Contact

1. Introduction

2. Game FAQ

3. Basics

3A. Controls

3B. Menus

3C. Display/HUD

3D. Gameplay Terms

3E. Scoring

3F. Challenge

3G. Power Level Table

4. Pixels

4A. Transition

4B. Descent

4C. Growth

5. Story

5A. Cutscenes

6. Walktrhough

6A. Transition

6B. Descent

6C. Growth

7. InGame FAQ

8. Credits
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0. VERSION & CONTACT

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=====

Version History

=====

Version 0.6 (March 16th, 2009):

+Created the FAQ

+Wrote the Introduction

+Wrote the Game FAQ

+Wrote the entire Basics

+Wrote the Pixels for Transition

+Wrote the Walkthrough for Transition

+Created the Other Information

+Wrote the Credits

Version 0.75 (March 18th, 2009):

+Changed the Other Information section to the InGame FAQ, added onto it

+Wrote the Pixels for Descent and added as many as I could to Growth

+Wrote a partial Walkthrough for Descent and Growth

+Fixed some misconceptions about the game

=====

Contact

=====

If you spot any errors, have additional information to give me or just wanna

say hey, you can email me at xMarineSnowx@gmail.com


If you wish to have this hosted on your site, please also send me an email.

This FAQ is also only to be used on GameFAQs and Neoseeker unless I give

permission to you. And please don't sell it or all of that other crap, although

I don't know anyone stupid enough to buy a user written FAQ.

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1. INTRODUCTION

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Hi guys, welcome to my FAQ/Walktrhough for BIT.TRIP BEAT! BIT.TRIP BEAT is a

rhythm type game in which the player must hit "pixels" to create music. The

game can best be described as "Pong" with speed, ecstacy, seizures and music.

This FAQ will give as much info on the gameplay as possible and as much help as

I can possibly give.

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2. GAME FAQ

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Q: What is BIT.TRIP BEAT?

A: BIT.TRIP BEAT is Aksys Games and Gaijin Games' WiiWare game. The game is

exlusive for the Wii as a WiiWare download, which became available to United

States players on March 16th, 2009.

Q: What is this game like? What's the gameplay?

A: Remember Pong? The game with two side bars with the small pixel in the

middle that bounced back and forth? Take Pong, get rid of the second player,

place a lot more pixels into play, add amazing sound quality, keep the same

pixel-esque design while pumping up the graphic power and turn up the speed.

That's what the game is like.


Q: Can anyone play?

A: Of course, the game is fun for all ages. People who are fully colorblind may

have problems since the colors in game can help out the player. People who are

epileptic may also experience seizures due to the bright contrasting colors

and the fast paced scrolling in game. The game also deals with control and

concentration, so younger gamers may find it extremely difficult to

unplayable.

Q: What genre is this game?

A: The game falls under the Rhythm category, however you can also view it as an

Arcade type game.

Q: How long is a typical playthrough?

A: The game is short. There are only three "levels" (that I am currently aware

of) to the game, but the replay value is high, since the game is easily

replayable and addicting.

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3. THE BASICS

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This will cover how the game is played moreso than how to "beat" the game.

==============

3A. Controls =

==============

Wiimote: Held sideways so the left hand covers the censor and the right hand

covers the hookup to where the Nunchuk would attach (Nunchuk isn't needed).
=====

GAMEPLAY

=====

Tilt: Tilting the controller back and forth will raise and lower the "player"

bar on the left side of your screen.

- Button: Brings up the pause menu.

Control Pad: Creates different sound effects during the game (not needed).

A Button: Creates different sound effects during the game (not needed).

B Button: Creates different sound effects during the game (not needed).

+ Button: Creates different sound effects during the game (not needed).

1 Button: Creates different sound effects during the game (not needed).

2 Button: Creates different sound effects during the game (not needed).

=====

TITLE MENU

=====

Tilt: Moves player up and down. Corresponds with highlighted term.

2 Button: Select highlighted term. Player must hit pixel for term to be

selected.

=====

PAUSE MENU

=====

Tilt: Moves the highlighted term up and down.

- Button: Unpauses (does not matter what term is highlighted).

2 Button: Selects highlighted term.

===========
3B. Menus =

===========

=====

MAIN MENU

=====

TRANSITION: First level. Selectable at start.

DESCENT: Second level. Available after Transition is beaten.

GROWTH: Third level. Available after Descent is beaten.

HIGH SCORES: Displays the High Scores of each level.

CREDITS: Plays the credits (Fun music).

=====

PAUSE MENU

=====

RESTART: Restart the current level.

RESUME: Resume your game.

QUIT: Quit to the main menu.

=================

3C. Display/HUD =

=================

The top left ten-digit number is your score.

The top right word (starts at MEGA) is the next power level.

The top yellow bar is your power meter.

The bottom left numbers are how much each pixel is worth.

The bottom right word (always NETHER) is the below power level.

The bottom yellow bar is your miss meter.


+# Appears next to the player after a combo has started # is the current combo.

DANGER Appears next to the player when his/her miss meter is getting full.

The player will enter black and white mode when the miss meter fill completely.

The top bar is your recovery bar. Fill it fully to go back to normal mode.

The bottom bar is your miss bar. Fill it fully to get a game over.

====================

3D. Gameplay Terms =

====================

Player: The bar on the left which is controlled by you.

Board: I may say "Board", I'm referring to your Player.

Hit: When/Where the pixels make contact to the Player.

Pixel: The items that come at you which you are supposed to hit.

Please note that I'll use these terms throughout the FAQ. From now on when I

say Pixel I am referring to the items coming at you on screen. I will denote if

I mean otherwise.

=============

3E. Scoring =

=============

Each pixel is worth a certain amount of points. Your power level as well as

your combo influence the amount of points each pixel is worth.

Combo less than 10:

100 x Power Level = Points


Combo greater than or equal to 10:

(100 + Combo) x Power Level = Points

Simply put, if you have a combo of less than ten, each pixel is worth 100

points times your power level. At the start of each level, your power level is

1, so each pixel is worth 100 points until you reach a combo of ten.

Once your combo is ten or higher, you quickly start gaining points. Each pixel

is now worth 100 plus your the current combo, times your power level. So, with

a power level of 1, and lets say your combo is at 25, the next pixel you get

will be worth 125 points (100 + 25 x 1). The next pixel would be worth 126

points, if your power level stays at 1.

===============

3F. Challenge =

===============

Every once in a while, a white pixel will appear. Hitting this white pixel will

start a challenge. In a challenge, you paddle will change to the size of one

pixel. You are then given a challenge number, which is the amount of pixels

that are in the challenge. For example:

The first challenge that you will ever get will be in TRANSITION. When you

start the challenge, CHALLENGE will flash across the screen as well as 0 / 19.

This means that the challenge will last through nineteen pixels. For every

pixel that you hit during a challenge you will receive 10,000 points. There is

no bonus for getting all of the pixels.

==================

3G. Power Levels =

==================
This is the currently known power level table. If you manage to get higher than

what I have, please drop me an email and you'll get credited.

NETHER (x0) - Near-Death Level (No music, black and white mode)

HYPER (x1) - Starting Level (Basic music and colors)

MEGA (x1) (More music and color added)

MULTI+ (x2)

MULTI+ (x3)

MULTI+ (x4)

From what it seems, this will just continue to grow higher. Filling up the miss

meter on the bottom of your screen will send you back to Hyper, which is the

normal mode.

It takes 80 pixels to get into MEGA mode from HYPER. It takes 10 misses to get

into NETHER mode from HYPER. It takes 5 misses from MEGA/MULTI+ to go back to

HYPER.

Going down a level when you're in the NETHER level will give you a game over.

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4. PIXELS

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Ahh, Pixels. These little guys are the whole fun (and frustration) of the game.

Most pixels are color coded by what their AI are. I'm going to have the job of

listing every pixel and then giving them a fun little name to go with them. If

I miss a pixel, please send me an email and you'll get credited. Please also

note that at the time of me writing this I have no finished the end of level 2,

so I am not sure of what pixels appear in the 3rd level.


================

4A. TRANSITION =

================

Orange "Plain" Pixels: They will just move across the screen. Sometimes they

will move extra fast or extra slow.

Orange "Bouncy" Pixels: When you hit them with your player, they will bounce

back and move back to your board. They will continue this for 4-6 hits until

leaving and they can bounce far, normal or even small bounces.

Yellow "Diagonal" Pixels: They will move in diagonally, bouncing off of walls.

Pink "Spinner" Pixels: They will normally spin either slow or fast in a

clockwise or counter-clockwise motion.

White "Changer" Pixels: These pixels will change the size of your player. This

is normally a good thing.

Rainbow "Mega" Pixels: These pixels will be double the size of normal pixels

and will flash many different colors. They normally come at the end of a

phase. If you do not hit all of these pixels, the background video will

repeat for the next phase, however you'll still move onto the next phase's

pixels.

Teal "Programmed" Pixels: These pixels will appear in an odd programmed

pattern. They will either come in slowly and stop repeatedly, stop and wait

for more to appear before coming at you the same way they appeared, or even

coming at you in formations.


Purple "Wavy" Pixels: They move fast and move in a wave motion. Aim for the

middle of the wave and you'll hit all of them. They normally appear in

groups and each set of them contains 4, 8 or 16 pixels.

Baby Blue "Line" Pixels: It will look like a solid line, but it's actually a

bunch of pixels all mushed together.

Baby Blue "Pulsater" Pixels: They will pulsate from tiny to large in size.

White "Follower" Pixels: They will follow your player for about half of the

playing screen and then will move right into you.

=============

4B. DESCENT =

=============

+Note that pixels from Transition are still used in this area+

Red "Freeze" Pixels: Bright red in color, when they hit your player you will

be frozen in place for about half a second. When released, you'll jump to

whatever position the Wiimote is at.

Green "Blinker" Pixels: They're green and they'll flash invisible as they go

across the screen. They normally come in a row in Descent so they aren't

that bad of a problem.

Pink "Wave" Pixels: Not to be confused with the purple wavy pixels, these pink

pixels will wave up and down as they come at you. They will hit your board

at either the bottom or top of the wave. You'll understand when they appear.

Blue "Bouncy" Pixels: Like the orange bouncy pixels from Transition, these blue
pixels will bounce off the sides of the level instead of your board, much

like a bouncy ball.

White "Mirror" Pixels: They will mirror your player's position on the level.

One will appear on the top half while another will appear on the bottom. To

hit both of them, you must position your board directly in the middle of the

level.

Pale Yellow "Stopper" Pixels: These will stop when your board hits them. Just

treat them like normal pixels, since after you hit them they don't do

anything other than try to confuse you.

============

4C. GROWTH =

============

+Note that pixels from Transition and Descent will be reused in Growth+

+Note that this list does not contain all of the pixels yet+

Yellow "Tail" Pixels: These pixels will leave a tail as they bounce across the

stage. It's extremely annoying and makes it hard to tell what pixels are

coming.

Blue "Shinking" Pixels: These pixels will start off big, but will shrink before

they get to the player.

Yellow "Formation" Pixels: Extremely annoying pixels that look like a bunch of

pixels but are actually in a line formation, which you will see after you

hit them. Hit the nearest pixel to bounce them all back.
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5. STORY

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As far as I'm concerned, this game has almost no story. From what the little

movie shows you before you start playing, this is what I've come up with:

You're a flying astronaut, a wonder of the galaxy, searcher of the beyond. You

are powered by the pixels of color. Each pixel you catch gives you the strength

to move on in your quest to explore. This is where the first level begins, as

you fly through space.

After Transition, you're coming into the planet where you see lots of pixels of

color to power you up. This is where level two begins, as you descend to the

planet.

After Descent, you have come to a planet and are going to continue growing as

a flying astronaut.

===============

5A. Cutscenes =

===============

The game features a few movies with itself (ok, more like 15 second animations)

but I figured I'd let you know what they are.

Transition: Your player flies around in space with his rainbow colored tail.

He stops to hover in space and a bunch of colored pixels fly at him, which

power him up, letting some holy-ish light shine through by him. He flies at

the screen and Transition starts.


Descent: Your player is alongside of some planet, where it looks like he trips

and falls over... in space. He flies at you and Descent starts.

Growth: Your player is floating in space with his head down, when a green pixel

flies at him and bounces off of his head. He flies at the screen and Growth

begins.

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6. WALKTHROUGH

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It's very hard to give a walkthrough for a game like this since all I can

really tell you is what type of pixels appear when and where they'll hit. All

levels contain "phases" which will last for a couple of minutes each. Also, at

the time of writing I have not completed the end of level 2, so I cannot help

you on the second and third levels. Within a week I should be able to, I just

wanted to get this out to you guys as soon as possible so that you had some

idea of what to do and have some sort of FAQ for the game.

================

6A. TRANSITION =

================

Transition starts slow. It gets a little fast paced, but it doesn't generally

get any faster than the second set of pixels you see. You might fail a few

times while trying to beat it, but you should be able to pass it if you

concentrate enough.

=====

Phase 1

=====
Pixel Count: 76

You'll start off with a nice slow flow of yellow pixels. Just get a feel of how

to tilt the controller. The pace will pick up after a few pixels, but just stay

calm and focused. After a while, you'll start getting pixels at double the

speed. This is the fastest any pixels will fly throughout the entire level. The

first one will appear in the middle of the screen, so just be ready.

They will continue on for a little while. After they are over, you'll get a

slow flow of pixels once again. After this slow flow, you'll get four rainbow

pixels to denote that this phase is over!

=====

Phase 2

=====

The music will pick up. After a few normal pixels, you'll start getting yellow

diagonal pixels. Just follow their movement as they flow across the screen and

make sure you get them once they arrive at your player. The first diagonal

pixel will hit at the top of your screen. The other diagonal pixels in the set

will also hit in the same general area.

This pattern will continue on for a while. It'll slowly move from the top, to

the bottom and back to the top. The pace will begin to pick up as the pixels

will appear more close together. Just keep your cool. This will continue on for

a little bit.

You'll then be greeted by some fast straight moving pixels again. Soon after

there will be more slow moving diagonal pixels. After this is over, you'll get

the four rainbow pixels to denote that this phase is over! Keep it up!
=====

Phase 3

=====

This phase will start off with some fast moving straight pixels. This will

carry on for a while, when you'll be introduced to some fast, purple wavy

pixels. They will appear in the middle of the screen and fly fast to you.

They'll wave back and forth in a small general area, just stay directly in the

middle of the area. You'll hit every single one if you sit right in the middle.

Get used to these, they'll appear a lot more in the future.

You'll go back to the fast moving pixels again. After a while you'll notice a

line of pixels that's about as big as your player. Just run right into the

middle and try not to be off center, as these are a bunch of pixels all grouped

in a line. You'll also see more purple wavy pixels, but they'll be slower than

before.

After this is done, you'll get two pixels at a time, one moving slow and one

moving fast. They'll hit you both at the same time, so don't worry. You'll then

get more lines of pixels, more fast wavy pixels, and then our good old friend

the diagonal pixel. The diagonal pixels will last for a while. Note that the

background of the level seems to make it hard to see some of the pixels. When

this is done, you'll get three rainbow pixels and a welcome to Phase 4.

=====

Phase 4

=====

This phase introduces the teal programmed pixels. These pixels will fly in with

some programmed order, stop or change direction, then fly at you. Just note at
how they enter and in what order they stop. The order this time will flow right

down the screen.

After a few sets of these, you'll get your first bouncy pixel. As it hits,

it'll bounce off and back at you about four times. Just keep hitting it and

it'll eventually go away. After this you'll get diagonal pixels again. For a

while, you'll get a mix of diagonal and bouncy pixels. After this, you'll get

a mix of the programmed pixels, bouncy pixels and diagonal pixels.

At the end of this you'll notice a burst of pixels coming at you. Don't worry,

they'll all hit you in the middle. After this, you'll get some programmed line

pixels. Just stay in the middle. You'll get some programmed pixels moving in a

weird way, and then some bouncy and wavy pixels. Did you notice that each time

you're introduced to a new pixel, you'll see it with the older pixels? This is

much like the entire first level. Introduction and mixing. Anyways, get the

final three rainbow pixels and onto Phase 5!

=====

Phase 5

=====

Challenge: 19 Pixels.

You'll start off with pink spinner pixels. Just aim for the middle. Then you'll

gett programmed and wavy pixels. Aim for the wavy pixels, but remember how the

programmed pixels appear, as that's how they'll shoot at you, in order. The

order is bottom-bottom, top-bottom, bottom-top, top-top. Now you'll get some

bouncy pixels, but they bounce only an extremely short distance, so be ready.

The bouncy pixels will then get mixed into the pink swirl pixels, the bouncy

pixel being the middle of the swirl. Make sure you remember that it'll bounce
back at you about five times. Then you'll get more swirls without bouncy

pixels.

You're now at your first CHALLENGE. Get the white pixel to initiate. You'll get

a smaller player, but a LOT of extra points. Just follow the programmed pixels.

Then you'll get wavy pixels, just follow them and you'll end your challenge.

You get 10,000 points for each pixel hit.

Now you'll get fast moving straight pixels mixed in with white follower pixels.

The follower pixels will follow your player, but only for half a screen, then

they go the direction they're going. Just move quickly from top to bottom and

back. you'll get some pink spinner pixels and a bouncy pixel, then your four

rainbow pixels to introduce you to Phase 6!

=====

Phase 6

=====

You'll start with slow normal straight pixels, then get shot right into a slow

diagonal group of pixels. Just move up and down slowly while hitting them. Its

easy to get caught up in them and miss a bunch.

A white pixel will appear. GRAB IT! It'll transform your board into two sets.

Just move up and down hitting the pixels as they appear. Its odd, and hard to

get used to, but you gotta do it. Some programmed pixels will appear as well,

hit them. You'll revert to your old board, and then get some blue pulsater

pixels. Just hit them like a normal pixel.

This next part is odd. Blue programmed pixels will rush in and stop all in a

bunch while a line of pixels will approach from the bottom. Line up with the

line of yellow pixels on the bottom but aim a little above them, and the blue
pixels will fly right into you. The same will happen on the top. For some

reason, I always end up missing the mass of blue pixels.

More blue pixels will come in like they did a few phases ago, just hit them.

Sit in the middle when this is done and hit the two wavy pixels and the blue

pulsater pixel. This next part, grab the white changing pixel which will make

your board bigger, then line up with the bottom blue programmer pixels that

appeared. They'll come fast, then come from the top.

Now you'll have yellow fast straight pixels and white followers. Your board

will go back to normal. More white followers, then four rainbow pixels to

greet you into Phase 7!

=====

Phase 7

=====

A white pixel will grow your board again, allowing you to easily hit the

spinner pixels. A bouncy pixel will be in there, but just ignore it and line up

with the spinner pixels and you'll automatically hit it. You'll start getting

faster spinner pixels that move in an odd way right after your board goes back

to normal size. Hit them as best as you can, I always miss a good chunk of

them.

Long spinners will appear. Start at the top of the screen and work your way

down, as fast as you can. You'll probably go into nether mode your first time.

After this is done, you'll get programmed pixels, wavy pixels and lined pixels.

Stay in the middle and after the wavy pixels, try your best to hit the lined

pixels.

A white pixel will appear and make your board bigger again. Then you'll
encounter more of the same type of pixels you just did. After that, you'll get

pulsater pixels with white followers. The white followers will hit you just

after you hit the pulsaters in the middle of the screen.

You'll get a line of programmed pixels, just stay in the middle, and then

you'll get your wonderful rainbow pixels. Get ready, cause it's BOSS TIME!

=====

THE BOSS

=====

He (yes, he) will start off by shooting out yellow diagonal pixels. After

those, he will shoot out a series of yellow bouncy pixels. They will hit your

player on the beat of the background music. He'll start off with one, then two

and then four. After that is done he'll quickly move to yellow diagonal pixels

again, but this time they'll go super fast. They'll all bounce off the side

and go right back at you in the middle. Just stay in the middle and you'll hit

all of them. Back to more orange bouncy pixels. After that, he'll shoot out

yellow diagonal pixels extremely quick. They will hit right above and below

the middle of the screen. Now it will be a slow yellow wave of pixels. Again,

more orange bouncy pixels. He'll start throwing out orange bouncy pixels, but

watch out because sometimes they'll change the distance they'll bounce back on

you. Then he'll end off with clusters of four of these at a time. Once he's

thrown out all of his pixels, you've won!

=============

6B. DESCENT =

=============

Descent starts off pretty hard if it's your first time through. Don't worry,

the first few phases aren't hard. Phase 5 picks up the difficulty a LOT, which
is where I had the most trouble. It took me about 10 play throughs in this area

to get past it and I still do not get the rhythm. But don't worry, after you

get past this, it gets a little easier.

=====

Phase 1

=====

189 Pixels.

You start off with pink spinner pixels. There's six sets, each containing two

pixels. You get a set of blue box pixels, and then yellow diagonal pixels that

shoot from the top right to the bottom left, and vice versa. Then some purple

wavy pixels, which move slowly down the screen as they hit you, so move with

them. Time for some more blue box pixels.

You'll get another purple wavy pixel set, this time moving upwards, along with

more diagonal yellow pixels. Then some more blue box pixels. Here's a new pixel

now, pink wave pixels. They'll wave as they come across the stage. At the

beginning phases, they hit you at the bottom of the wave. You'll understand

when you see them. More blue box pixels, more diagonal pixels, more pink wave

pixels, more blue box pixels. Kinda boring.

This will repeat a little longer, then you'll be greeted with the mega rainbow

pixels. Onto Phase 2!

=====

Phase 2

=====

You'll start out with some blue box pixels, then some yellow normal pixels,
then more blue box pixels. Now you'll be greeted with blue bouncy pixels.

Remember the yellow bouncy pixels that would bounce off of your board? They're

just like those, except they'll bounce off the sides of the level. They will

always hit your boar at the peak of their jump. As they appear, you'll get some

more blue box pixels.

Now you'll get another new pixel. These white mirror pixels will follow your

player, but there's two of them! Just line up your board in the middle and you

will hit both of them. Now you'll get more pink wave pixels, followed by more

white mirror pixels.

Now you'll get a set of blue box pixels mixed in with the blue bounce pixels.

Just stay calm and try to line up with the box pixels, going down to hit the

bounce pixels when they come. The beat they make with the song is actually

pretty nice. Then you'll get soem more white pixels followed by purple wavy

pixels, and then repeat. You'll get more blue box mixed with blue bounce.

Watch out next, because now the blue bounce pixels will bounce high (or lower)

as they come across the board. Once this is done, stay in the middle of the

screen and you'll line up with some blue box and pink spinner pixels. Then more

blue bounce pixels. They'll speed up, so watch out. Then more blue box blue

bounce combo. You'll randomly get yellow plain pixels, but they'll line up with

the blue bounce pixels so they don't really do anything. After this you'll get

the mega rainbow pixels and it's off to phase 3!

=====

Phase 3

=====

Challenge: 35 pixels.
You'll start off with some wavy pixels, and then eventually get a white pixel

that will double the size of your board. Now you'll get plain yellow pixels,

except they'll make a wave formation. It'll start slow, pick up, then move down

the screen and continue. It should be easy, since your board is bigger, and

it'll shrink to normal size when you are finished with the wave. After a bit

you'll get the purple wave, then more plain pixels.

You'll get barraged at the top with quick yellowish orange pixels. They're the

bouncy pixels from Transition. You'll hit six of them, then four blue boxes,

then hit the bouncy pixels as they come back. Then you'll get a purple wavy

pixel line. Now you'll get yellow stopper pixels. When they hit your board they

will freeze, then go back. Don't worry, once you hit them you can move your

board. Another purple wavy line, then blue and yellow pixels.

The blue ones will stop before the board, and the yellow ones will continue

into you. Now, once the yellow are done, the blue will follow the same pattern

as they appeared, like the yellow. Now you'll have more pink wave pixels, this

time they'll hit your player at the top of their wave, unlike the ones in phase

1. After this you'll get a CHALLENGE! If this is your first time through, I'd

skip it. Your tiny board will have to face the same yellow wave as your big

board did earlier in the stage. If you think you can handle it, try it, if not,

just skip it, there's no problem to skipping it.

Now you'll get yellow diagonal pixels, but watch how they hit your player, as

they'll slowly move up or down when they hit you. If you see a single pixel

somewhere else on the board moving very slowly, make sure you hit it, as two

other pixels will join in, making it worth three pixels. When this is done, you

will get another purple wavy pixel line, then the wonderful mega pixels to end

off this phase. Phase 4 time!

=====
Phase 4

=====

This phase picks up the pace. You'll start with easy formation of straight

pixels followed by lines of pixels, just hit them as they come. Eventually you

will see these blinking green pixels. They're just like regular plain pixels

except they blink. Just hit them like normal, they don't make too much of a

problem in Descent. You'll get a purple wavy pixel line, then some blue bounce

pixels from Phase 2. This time they'll be moving two times as fast, so make

sure you realize that this is how they'll move for the rest of Descent. When

this is over you'll get a green blinking line of pixels, just hit it like a

normal line. The blue bounce/green blinky pixel line combo will continue.

This combo will speed up even more, so make sure you realize what's going on,

because if you get lost it'll be hard to catch up. This combo will go on for a

while, so just go with the flow. When you get three blue box pixels, you're

about to encounter a new type of pixel; red freeze pixels. When you hit these,

your board will freeze for about half of a second, then jump to the position

of your Wiimote. They combine these with blue bounce pixels, so just get used

to them quickly because the pace will pick up. Now you'll go to blinky green

and yellow pixels, then back to the old diagonal yellow pixels. You'll get a

purple wave of pixels, just stay in the middle because this time it's

stationary.

You'll come across a white pixel, DO NOT MISS IT! It'll break your board into

two pieces, making you hit both sets of pixels if they come. If you do NOT get

the white pixel you WILL instantly lose. Once this little area is over, you'll

get a mix of yellow diagonal pixels with green blinkers, then a mix of those

with straight yellow pixels. When this is over, you'll get your rainbow mega

pixels and move onto Phase 5!


=====

Phase 5

=====

Challenge: 28 pixels.

I love the music to this phase.

Phase 5 is the hardest phase you've played yet. I failed about 10 times before

I got passed this phase, so don't be angered if you miss it the first time. If

this is your first time, I would skip the challenge at the beginning of the

level, as you're going to need to hit as many pixels as possible so not getting

the challenge makes this easier.

Once the challenge is over, you'll get two yellow bouncy pixels. Watch out, as

after the fourth bounce when you think it is going to go away, it'll bounce

back once. When this is over, all hell breaks loose.

A giant batch of blue bounce pixels will come at you from the top and the

bottom of the screen. Be aware that the pixels on the TOP will hit your player

BELOW the middle of the screen, and the pixels on the BOTTOM will hit your

player ABOVE the middle of the screen. It took me about five playthroughs to

get this. After about 12 pixels, they will move to the lower part of the stage.

Then they'll move to the upper part of the stage. I've gotten past this part

once, and while I tried to write this I failed, and I don't feel like playing

through all the way up to this part again, so I'm submitting this FAQ and will

update it more when I play through later.

=====

Phase 6+

=====
* Coming Soon *

=====

THE BOSS

=====

The boss will resemble a game that I'm pretty sure you've all played before...

Breakthru. Yes, the game where you must bounce the ball and break all of the

little bars at the top of the screen. This is the same idea, except it's

sideways. Your goal to win the level is to break all of the bars on the right

side of the screen. You will get one pixel to shoot at the boss. If you go for

a while on one pixel back and forth, the boss will shoot out another. Sometimes

when the boss gets hit, he will fire back the ball extremely fast. Just try

and keep up with it and destroy all of his pixels for a victory!

============

6C. GROWTH =

============

Growth has a slower tempo than the other stages, but a hell of a lot harder

pixel usage than the other stages. You will lose by Phase 2 of this level if

you're single player and this is your first 5 times through.

=====

Phase 1

=====

You'll start off with blue shrinking pixels. They're easy, just hit them when

they come. You'll get eight random blinking green pixels, try to hit them as

they are pretty spread out. You'll now get the same combo of pixels, just
mirrored across the middle of the stage. Blue bounce pixels will appear after

this, but they'll be mixed on the top and bottom, so just watch out.

Now you'll get green blinky pixels mixed in with yellow tail pixels. The yellow

pixels will leave a tail as they fly towards you, which will mask the green

pixels. It's extremely hard to see the green blinking pixels, so just try and

hit them. This will continue and get faster after a while.

Now you'll get a quick line going across the stage, making a rainbow tail. Just

hit in the middle. You'll get baragged by a bunch of blue bouncy pixels. When

these are over you'll go through the whole thing starting with the yellow tail

pixels again. Then you'll get fast moving box pixels with tails, and more

bounce pixels. You'll get some rainbow mega pixels, and onto Phase 2!

=====

Phase 2

=====

You'll start by noticing that there are two pixels, one on the top and one on

the bottom, that you obviously can't hit both. Well, a line will pop up

inbetween the two, creating an impossible to miss field. A blue box will fly

through the middle of the screen. The rest of this phase will be like this. As

the yellow pixels appear, you'll hit the closest one to you to bounce back the

line.

Now you'll see a bunch of yellow dots on the top and bottom. Hit the yellow

pixel that is closest to the middle and the closest to you to pop out a yellow

> figure. Now you will alternate between the top and the bottom > figures. You

will then notice a fast moving pixel in the middle of your screen. Hit this

pixel, and move to the bottom, then back to the middle, then to the top. Each

time you go to the bottom or top you'll hit another formation. After this goes
for a few seconds, all hell will break loose. From what I see, you have to

combine both of the formations from the beginning of Phase 2 alone with the

fast moving pixel in the middle. I've tried about 5 times and cannot get past

this part. Goodluck!

=====

Phase 3+

=====

* Coming Soon *

*******************************************************************************

7. INGAME FAQ

*******************************************************************************

Q: I unlocked Descent/Growth, yet when I loaded my game up after I quit it

wasn't unlocked, what happened?

A: When you beat a level, you unlock the next level. However, for some odd

reason or horrible idea, you must get a score on the high scores list for the

level BELOW the level you want unlocked for that level to stay unlocked. So,

if you want Descent to stay unlocked, you must beat Transition AND get on the

high scores list. To keep Growth unlocked, you must beat Descent AND get on

the high scores list.

Q: I want more songs! Will there be any DLC for this game?

A: I'm going to say there will not be any DLC released for this game, since

there is no menu or mention of DLC in the game. However, it is rumored that

Bit.Trip Beat will become a series of around 5 games, so this may not be the

only game.

Q: Does playing multiplayer have any differences between single player?


A: Not that I'm aware of. If you unlock stages in multiplayer you will keep

them unlocked. High Scores are not divided up into single/multiplayer, so any

high scores you make in multiplayer will appear on the high scores list, so

since the game is easier in multiplayer you'll probably have a lot more scores

on the high scores list from multiplayer than single player.

Q: So there's no practice in this game?

A: Nope. If you have trouble on a particular part of a song, you still need to

play through the level normally to get to the area you're having trouble with.

Q: I can't get on the high scores list and am sick of replaying the first level

to get to the second level. What can I do to get around this?

A: Check in the Game Saves part of GameFAQs for a save that has all three areas

already unlocked. I put it there so people wouldn't complain about this :)

*******************************************************************************

8. CREDITS

*******************************************************************************

Aksys Games and Gaijin Games - For creating BIT.TRIP BEAT

GameFAQs - For their site, which would leave me so much less of a gamer without

CyricZ - For ideas on how to build my first FAQ

Phantasy Star Online Episode 1 & 2 Board - Just so that I can say "Hollah" and

that this FAQ has it written in document that I am the owner of the Knack.

Hell, it was on a fortune cookie! I am the rightful owner.

In closing, I'd like to thank you for reading my FAQ. If you have any questions

remember to contact me at xMarineSnowx@gmail.com

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