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Health and Physical Education Programme Planner - Touch Rugby - Year 5-6

WEEKS 1-6 Week 1 - PASSING & CATCHING Week 2 - ROLL BALL Week 3- EFFECTING THE TOUCH Week 4 - EVADING Week 5 – TOUCHDOWNS Week 6 – DEFENSIVE & OFFENSIVE STRATEGY (ROUND ROBIN)

SKILLS Warm-up: Ball Runner (Stage 1) Warm-up: Scoop tag (Stage 1) Warm up: 2 on 1 keepy off (Stage 1) Warm up – Chain tag (Stage 1) Warm up- Touchdown Relay (Stage1) Warm up – Circle Ball (Stage 1)
(S.s.2.1MPA061) (S.s.2.1MPA061) (S.s.2.1MPA061) (S.s.2.1MPA061) (S.s.2.1MPA061) (S.s.2.1MPA061)
Whole class – 2-3
- Pairs passing taggers - Ground ball with - Pass the ball around circle
- Step, Shift, flick - Slam, step and - Taggers must two hands without defenders
- Bent knees, legs clear tag in appropriate areas - Initiate with speed intercepting the ball
prepared to take off, - Touch in (Shoulder or hip) - Step, shift, flick
larger base of support appropriate areas - Flat pass: Step, Shift, flick - Step, Shift, Roll
(shoulder and hip) - Spiral pass: Step, Shift, Roll Defenders: eye on ball, step,
- Foot placed next to - defender try tag players load accelerate
ball, two hands, scoop up ball with the ball (in groups of 3)
- Aware of spatial awareness, keep head up
- Taggers must tag in appropriate areas (Shoulder or
hip)- Start with 1 tagger
Activity 1 – Practice evading defender to make a Activity 1- Round Robin – Practice offensive and defensive
- Once tagged join chain of people
touchdowns (Stage 2) (S.s.2.1MPA063) strategies and umpiring (Stage 4)
- use evasion skills to be last player not tagged
Activity 1- Practice passing backwards and on the Activity 1 - Practice grounding the ball when Activity 1 – Practice initiating the touch and roll ball (Ss2.3 MPA067)
- Step, load, accelerate
run (Stage 1) ((S.s.2.1MPA061) completing a roll ball (Stage 2) (S.s.2.1MPA063) (Stage 2) (S.s.2.1MPA063) - 6 per team – 32 people Two teams of 7 subs
- 3v1
- Slam, Step, clear Flat pass: Step, Shift, Activity 1- Practice evasion skills to move past - In pairs, use strategy Fixtures
- Pairs pass over - Run quickly flick to get past defender - Round 1
defender (Stage 2)
boundary on the run around cones in - Spiral pass: Step, (S.s.2.1MPA063) and score a try 1v2, 3v4, 5 umpire, 6 bye
- Step, shift, flick relay, race Shift, Roll - Ground ball with two - Round 2
- Step, shift, roll against other - Initiate the touch: - In pairs, Transfer weight hands. 2v4, 3v4, 3 umpire, 5 bye
- Reach, track, give teams low, step, fend to evade defender - Step, load, accelerate - Round 3
- Work as a team, - Roll ball: Slam, Step 4v6, 3v4, 1 umpire, 3 bye
- Draw player and side
clean grip on ball, - Create space step - Round 4
ground ball, and scoop back up 6v5, 3v4, 2 umpire, 1 bye
- Step, load, accelerate Activity 2- Practice moving past defender to score a
try (stage 3) (S.s.2.1MPA063) - Round 5
Activity 2 – Practice passing backwards in higher Activity 2 – Practice initiating 5v3, 3v4, 4 umpire, 2 bye
the touch and roll ball (Stage 2) - Teams of 4-6
pressure situation (Stage 2)(Ss. 2.2 MPA065)) - Round 6
Activity 2 – Practice initiating the touch and roll (S.s.2.1MPA063) - One point is scored for each try made
- Use strategy to get 3v1, 3v4, 6 umpire, 4 bye
ball before defender makes a touch (Stage 2)
Activity 2 – Practice evasion skills to make touchdown past defender and
(S.s.2.1MPA061) - Dummy half comes into play Jail bird (Stage 2)(S.s.2.2MPA065) score a try
- Defender must retreat
- Gain ground 5m(cone) - Ground ball with Activity 2- Round Robin – Practice offensive and defensive
- Teams of eight or two hands strategies and umpiring (Stage 4)
quickly by - Initiate touch at shoulder or hip more -Step, load, (Ss2.3 MPA067)
using roll ball - gain ground - Effect the touch accelerate - 6 per team – 32 people Two teams of 7 subs
effectively - Initiate with speed - Transfer weight to - Teams play a game of modified Touch Football.
- Slam, Step, - Groups of 3 evade defenders - No set positions
Clear
- Step, load, accelerate - Six touches
- Passing backwards down the diagonal line
- Step shift flick Umpires key focus rules:
- Step, shift, roll - 5m Rule/ offside
- Reach, track, give - Forward pass
- Teams of 4 - knock on
- Turnover

TACTICS & Demonstrate understanding of passing within a Demonstrate understanding of when a roll ball Understand when to it is best to initiate the touch and Demonstrate offensive strategy of evading (side step) Understand how to create space in a game situation Demonstrate understanding of umpire rules, offensive and
game and importance of communication occurs and importance of gaining ground by how initiating a touch can allow team to gain ground on opposing players and creating space in modified game to successfully score a try (Stage 4) defensive strategies in a game of round robin (Stage 4)
STRATEGIES between players to deliver ball accurate and first initiating the touch (Stage 2) opposing team in a 3v1 (stage 3) situation (Stage 4) - Slam, ground with two hands - Refer to game strategies and rules explained in past lessons
ensure catch (Stage 1) - Spatial awareness and create space - Spatial awareness and player awareness - Line defense - Step, load, Accelerate
- Spatial awareness - Role of Dummy half - Initiate the touch - Evading - Down the line
- Flat pass - Placement of ball - Call “touch” - Wrap - Draw player and pass to wing
- Spiral pass - Dummy half rule - Draw player and pass
- Backwards - Step, load, accelerate
RULES Passing (Rule 4) How to start the game (Rule 2) Effecting the touch (Rule 8) Evading (Rule) Scoring a try (Rule 6) All Introduced rules
Forward passing (Rule 4.1) Roll ball (Rule 7) 5m rule (Rule 7.4) Ball to ground (Rule 5.3) Attacking team offside (RULE 11.1) Roll ball at score line (Rule 9)
Playing field (Rule 1) Role of the acting half (Rule 7) Attacking team obstruction (Rule 13.1) Defending team offside (Rule 11.3) Points system (Rule 6.1 & 6.7)
Attacking team (Rule 7.3) Defending team obstruction (Rule 13.2) Offside at tap (Rule 11.2)
Defending team (Rule 7.4) How many touches (Rule 5.1)
GAME Flying V (Stage 2) Apply skills, tactics/strategies; Giants treasure (Stage 2) Apply skills, Guard the Castle (stage 3) Apply skills, tactics/strategies; Team waves (stage 3) Apply skills, tactics/strategies; Touchdown numbers (Stage 3) Touch rugby round robin Tournament (Stage 4)
rules introduced in lesson & participate positively tactics/strategies; rules introduced in lesson & rules introduced in lesson & participate positively and rules introduced in lesson & participate positively and Apply skills, tactics/strategies; rules introduced in Apply skills, tactics/strategies; rules introduced in lesson &
and safetly (S.s.2.3MPA069) participate positively and safely safely ((S.s.2.3MPA069) safely (S.s.2.3MPA069) lesson & participate positively and safely participate positively and
- Teams of 6-8 (S.s.2.3MPA069) - Teams of 6 - Play in two or (S.s.2.3MPA069) safely Ss2.3 MPA067
- Change to a -Step, shift, flick - Attempt to effect more teams of 4–6.
race increase - Step, shift, roll the touch and stop - Transfer weight
- When number is called, players - Scoring completed by
intensity - Play in groups of players passing you - Step, load,
run in to make touchdown umpires with help of team on
- 1 point scored eight or more. quickly accelerate - Cross score line bye
for every try - Communicate
- ground ball – step, slam,
with team mates
ground
- Teams of 6+

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