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S/W Lab – IX, Multimedia Roll No:-

(Based on BCA-501) 1316013

Practical No – 1
Perform simple modelling tools in BLENDER(Grabbing, Rotating, Scaling).

i.) Grabbing
Step 1. Create a new Object By Pressing (Shift + A) and Select the Desired object you want
to create.
Step 2. Select the object by doing Right Click on it. The Selected object will be covered by
orange outlines over it. And then Press (G) the Object Grabbing Done Successfully.

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MMDU(Mullana Ambala) 1
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

ii.) Rotating
Step 1. For Rotation firstly we have to select the object.
Step 2. After the object selected Successfully Press (R) now we can rotate the object.
Step 3. If you want to Rotate object freely then Press (R) twice now you can rotate object
freely in all axis.
Step 4. We can all press (X or Y or Z) after Pressing (R) To rotate the object in particular
Direction.

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MMDU(Mullana Ambala) 2
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

iii.) Scaling
Step 1. For Scaling firstly we have to select the object.
Step 2. After the object selected Successfully Press (S) now we can scale object Accordingly.
Step 3. If we want to scale an object in a particular direction then we can Press (X or Y or Z )
after Pressing (S) Respectively.

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MMDU(Mullana Ambala) 3
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Practical No – 2
Create a Cube, a Cylinder, a sphere, and a cone. Apply scaling on the cylinder.
i.) Creating Different Objects.
Step 1. Create a new Object By Pressing (Shift + A) and Select the Desired object you want
to create.
Step 2. Creating Cube.

Step 3. Creating Cylinder

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MMDU(Mullana Ambala) 4
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Step 4. Creating Sphere.

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MMDU(Mullana Ambala) 5
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Step 5. Creating a Cone.

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MMDU(Mullana Ambala) 6
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

ii.) Applying Scaling On Cylinder.


Step 1. For Scaling firstly we have to select the object.
Step 2. After the object selected Successfully Press (S) now we can scale object Accordingly.
Step 3. If we want to scale an object in a particular direction then we can Press (X or Y or Z )
after Pressing (S) Respectively.

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MMDU(Mullana Ambala) 7
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 8
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Practical No – 3
Create a Cube in BLENDER and delete one of its Edges.
i.) Creating a Cube.
Step 1. Create a new Object By Pressing (Shift + A) and Select the Desired object you want
to create.
Step 2. Creating Cube.

ii.) Deleting one Edge of Cube.


Step 1. First, we have to select the object.
Step 2. After the object selected Successfully. Press (TAB) to Change Object Mode
to Edit Mode.

Step 3. After getting in EDIT mode press (A) after then Select the Edge Select Option .
Step 4. Select the Edge you want to Delete and Press x or delete key from the keyboard. We
can also Select Multiple Edges by Holding Shift and using RMB.

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 9
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 10
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Practical No – 4
Create a Cube in BLENDER and Apply Voronoi Texture to it.
i.) Creating a Cube.
Step 1. Create a new Object By Pressing (Shift + A) and Select the Desired object you want
to create.
Step 2. Creating Cube.

ii.) Applying Voronoi Texture to it.


Step 1. First, we have to Enable Blender Render Mode then select the
object. After the object selected Successfully.

Step 2. Go to Object Property Window

Step 3. Select The Texture option from it Then Add New Texture.

Step 4. After creating Texture Then Select type to Voronoi


Step 5. Select material of your choice and apply and press (Shift + Z) to see the texture.

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MMDU(Mullana Ambala) 11
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 12
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Practical No – 5
Create a Cube in BLENDER and extrude one of its faces in any direction.
i.) Creating a Cube.
Step 1. Create a new Object By Pressing (Shift + A) and Select the Desired object you want
to create.
Step 2. Creating Cube.

ii.) Extruding one of its faces


Step 1. First, we have to select the object.
Step 2. After the object selected Successfully. Press (TAB) to Change Object Mode
to Edit Mode. .

Step 3. After getting in EDIT mode press (A) after then Select the Face Select Option .

Step 4. Now Select The Face which you want to Extrude with RMB Respectably.
Step 5. Now press (E) and drag mouse respectively and then left click.

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MMDU(Mullana Ambala) 13
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

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MMDU(Mullana Ambala) 14
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Practical No – 6
Create a Chair Object in BLENDER with the help of extruding and scaling tool.

i.) Creating a Cube.


Step 1. Create a new Object By Pressing (Shift + A) and Select the Desired object you want
to create.
Step 2. Creating Cube.

ii.) Converting Cube Into Chair.


Step 1. Select your shape and change the shape of the cube to the base of the chair by scaling
and grabbing take it little higher from the centre of the view
Step 2. Then Switch to Edit Mode by pressing (TAB) and Select the Face Select Option and
use Subdivide option to divide the face into subparts as per Desired or use loop
cut by pressing (Ctrl + R) key.
Step 3. Now select the particular portion to make the back Support of chair after selecting
press (E) and Extrude it to the desired position.
Step 4. Similarly, Perform this type operation on the bottom side to make the legs of Chair.

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MMDU(Mullana Ambala) 15
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Step 5. Now Switch to Object Mode and See the chair.

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MMDU(Mullana Ambala) 16
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 17
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 18
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Practical No – 7
Perform RIGGING operation in BLENDER.

i.) Performing Rigging operation.


Step 1. To perform rigging we need a character so first, we will create a character.
Step 2. After creating character press (Shift + A) and navigate to the armature and select
single Bone .
Step 3. Now navigate to Transform and set all the values under Location to 0

Step 4. Now with the help of X-Ray Option under Armature , we can see our
bone.

Step 5. Now Position the bond and changing the mode to Edit Mode .
Step 6. Now exclude bone and make a structure for the whole body.

Step 7. Now switch to Object Mode Select Body and by pressing (Shift)
select armature and Press (CTRL + P) and Select Option .

Step 8. Now go to Pose Mode and Try Movement of Body Parts if there is
any improper movement the subtract is from weight Paint .
Step 9. This is how we perform rigging in BLENDER.

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 19
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 20
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 21
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 22
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Practical No – 8
Perform Parenting operation in BLENDER. Also, Perform Parenting to empty object.

i.) Performing Parenting operation.


Step 1. To perform Parenting first we have to create multiple objects.
Step 2. After the multiple objects created Successfully then we have to select the objects in
which we want parent-child relation and make sure the last object we select will act as an
active object and will become a parent, we can select multiple objects by Holding (Shift ) and
Pressing LMB.
Step 3. After selecting all necessary object press (CTRL + P), then Choose the option Object
Keep Transform .
Step 4. Parenting Done Successfully now if we move parent then respective child's will be
moved.
Step 5. We can also Remove Relationship lines from Display Option by
unchecking the Relationship Lines Option .

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MMDU(Mullana Ambala) 23
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

ii.) Performing Parenting to Empty Object.


Step 1. To perform Parenting first we have to create multiple objects with one empty Object.
Step 2. Now select all child’s and at last the empty Object.
Step 3. After selecting all necessary object press (CTRL + P), then Choose the option Object
Keep Transform .
Step 4. Parenting Done Successfully now if we move parent then respective child's will be
moved.

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 24
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 25
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Practical No – 9
Perform KNIFE TOOL by creating a cube in BLENDER. Cut all the faces.

i.) Creating a Cube.


Step 1. Create a new Object By Pressing (Shift + A) and Select the Desired object you want
to create.
Step 2. Creating Cube.

ii.) Performing Knife Tool And Cutting all Faces.


Step 1. First Step is to select the cube and change the mode to Edit Mode by Pressing (Tab).
Step 2. Then just select the face select option (Not Mandatory).
Step 3. Press (A) to Deselect all selected things. Now press the (K) key to use knife tool now
take one face and left click on the face and then drag the mouse to the new position again
press LMB and at last ending at the starting point and hit (Enter Or Space).
Step 4. Now Do this For All Faces and Face cutting done Successfully.

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MMDU(Mullana Ambala) 26
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 27
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Practical No – 10
Create an ARMATURE OBJECT in BLENDER. Apply Parenting to the ARMATURE
OBJECT.

i.) Creating an Armature Object.


Step 1. Create a new Object By Pressing (Shift + A) and Select the Armature Single Bone.
Step 2. Armature Object Created Successfully.

ii.) Applying Parenting to Armature Object.


Step 1. First Select the Tail of Bone and by extruding create multiple bones we can perform
this in edit mode .
Step 2. Now we can Select the bones and press (CTRL + P) and Choose Keep OffSet option.

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MMDU(Mullana Ambala) 28
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Step 3. Parenting Done Successfully Now If We Move Parent Object Child will also move.

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MMDU(Mullana Ambala) 29
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

Practical No – 11
Create an ANIMATION TIMELINE in BLENDER.

i.) Creating an Animation Timeline.


Step 1. Create a new Object By Pressing (Shift + A) and Select the desired object You want
to create.
Step 2. Now take the object to the position which you want as a starting position of the object

in animation and select the starting time of the frame , like in this I have
selected 0 as starting frame time.
Step 3. Now select the next frame and take the object to desire location and press(I) and
Select any option according to requirement.
Step 4. Like if you want to rotate and move your object the rotate your object and take it to a
new position and after Pressing (I) Select
Step 5. This is how we create Animation Timeline and By Pressing (Shift + A) we can apply
it and by Pressing (Shift + Alt + A) we can play the animation.

M.M. INSTITUTE OF COMPUTER TECHNOLOGY & BUSINESS MANAGEMENT


MMDU(Mullana Ambala) 30
S/W Lab – IX, Multimedia Roll No:-
(Based on BCA-501) 1316013

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MMDU(Mullana Ambala) 31

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