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Battlefield 4 Review

Issue 50 • December 2013 1 • GameOn Magazine


Welcome

Castlevania: Lords of Shadow 2 Edition 2 • GameOn Magazine


Welcome
W
elcome, dear readers, to another special
edition of the GameOn Magazine. In this
free one-off special, we’ll be celebrating the hugely
successful Castlevania franchise.

Starting with the original Castlevania in 1986, the


series has been entertaining gamers for nearly
28 years, with over 20 games, on a range of
home consoles, handhelds and on the PC -
so we have had plenty to write about!

Yes, we have loads of Castlevania-related


content to share in this issue. We preview the
upcoming Lords of Shadow 2, reflect on our
review of its predecessor, explore the history
of the franchise and interview David Cox,
Producer of the Lords of Shadow series. This
is just a snapshot of our offerings, and we have
much more Castlevania content crammed into
our virtual pages.

We hope you enjoy this free special edition, and


if you do, please check out our regular monthly
magazine for reviews, previews, articles and
opinion pieces. You can find us on the following
links: -

UK Amazon Kindle
US Amazon Kindle
Contributors
Chief Editor - Steve Greenfield
Editor - Kris West
Full Colour (for iOS and Android)
Games Critic - Ross D. Brown
Games Critic - Neil Hetherington
Please enjoy this magazine, because we do it Games Critic - Matt Leslie
Games Critic - Matt Young
all for you! If you’d like to get in touch please Games Critic - Joe Pring
email us at contact@gameonmag.com.

The Editor
Graphic Design - Steve Dawson
Graphic Design - Kris West

Research & Proofing - Emsey P. Walker

Castlevania: Lords of Shadow 2 Edition 3 • GameOn Magazine


About
The GameOn Magazine

G
ameOn Networking Ltd was founded in 1997 with the aim of providing “lag free” gaming
solutions for dedicated online gamers. Online connectivity in the late 90s was such that realtime
gaming was beyond the reach of the average gamer, and so GameOn began hosting LAN parties
throughout the UK. To date, GameOn has hosted almost 100 LAN parties.

In August 2008, GameOn began producing GameOn Magazine, an online PDF magazine covering all
aspects of gaming including reviews, previews, news and articles. The dedicated magazine staff also
provided coverage at high profile gaming events such as E3 and gamescom.

In February 2012, GameOn Magazine launched in ebook form on the Amazon Kindle marketplace in both
the UK and US and has since developed from strength to strength. With the same quality coverage as
always and dedicated writing and research staff the magazine has gained a loyal following and secured
its position as one of the best selling gaming magazines on the Kindle store.

Later in 2012, GameOn launched the colour version of the magazine via the Magzter store which
is avilable on Android, iOS and Windows.

For more information, please visit www.gameonmag.com

Castlevania: Lords of Shadow 2 Edition 4 • GameOn Magazine


About
Konami

E
stablished in Osaka, Japan in 1969 by Kagemasa Kozuki, Konami is one of the video game industry’s
biggest success stories. From its beginnings as a jukebox hire and repair shop, Kozuki-san - who
is now Chairman of the Board of Konami Corporation - entered the field of entertainment and
amusement arcade machines four years later.

By 1984, Konami had opened successful offices in the


US, UK and a Key German subsidiary and extended into
home formats. It enjoyed huge success on the Nintendo
NES format, extending its market share with a wave
of well-received titles. Konami’s successful initial public
offering on the Tokyo Stock Exchange crowned the 1988
business year. As the business grew, Konami also listed
to London, Singapore, and New York Stock Exchange.
Konami now has worldwide operation throughout
Europe, Asia, North America, and has widened its
business line to Health & Fitness, and Gaming.

For more information, please visit www.konami-


europe.com

Castlevania: Lords of Shadow 2 Edition 5 • GameOn Magazine


Contents
24 40

32

18

34

16

A History of Non-stalgia: Interview with Lords of


Castlevania 8 Symphony of Shadow Producer,
the Night 22 Dave Cox 32
Character
Biographies 12 Discovering Castlevania: Lords
Castlevania 64 24 of Shadow Review 34
Top 5 Castlevania
Games 16 Top 5 Hardest Castlevania: Lords
Castlevania of Shadow 2
Lost in Japan: Rondo Bosses 28 Preview 40
of Blood 18
The Ramblings of a Castlevania: Lords of
Castlevania Fan 30 Shadow 2 Review 46
Castlevania: Lords of Shadow 2 Edition 6 • GameOn Magazine
Articles

levania
f Cast
story o
AHi
Character Biographies

Top 5 Castlevania Games


Lost in Japan: R
ondo of Blood

-stalgia: Symphony of the Night


Non

Discovering Castlevania 64

Top 5 Hardest Castlevania Bosses


The Rambling
s of a Castleva
nia Fan
Interview with Lords of
Shadow Producer, Dave Cox

Castlevania: Lords of Shadow 2 Edition 7 • GameOn Magazine


Articles
A History of Castlevania

A History of Castlevania

Ross gives us a brief run down of how Castlevania originally rose to fame
and, more importantly, how it has stayed such a successful franchise.

By Ross D. Brown

C
astlevania is something of so long when many, previously
an institution. It’s hard to The plot of most successful series, have faded into
believe that the first game Castlevania games typically obscurity in that time is Konami’s
was released in 1986, which revolves around the Belmont ability to constantly reinvent the
makes it a mere three years family of vampire killers, who are series over the years.
younger than me. Castlevania destined to combat the vampire
has very much been there as I’ve lord Dracula. Every century or Castlevania II: Simon’s Quest
grown up, and given the sheer so, this powerful nemesis will (1988) immediately departed
number of franchise entries be resurrected and it will fall to from the linear level-by-level
it would be a small miracle if a descendant of the Belmont structure of its predecessor.
anyone who has picked up a family, the player, to defeat the While still a 2D platformer at
game controller in the last 27 dark lord once again. heart, it incorporated several
years hasn’t at least heard of,
if not played, the Castlevania
series.
"The series continued in
the style of a traditional
Several long-running Konami
series had their debut in the mid-
2D action-platformer
to-late 80s, most notably Contra
and Metal Gear. While both of
for several years"
these series have a multitude Looking back at that first linear elements more common to RPG
of game releases and have 2D platformer on the old games in its design. There was the
benefited from positive critical Nintendo Entertainment System bare-bones of a levelling system,
reception, the Castlevania series and comparing its mechanics the ability to select missions in
has more titles under its banner, to the modern gameplay is like varying order, villages with shops
and has covered more platforms comparing chalk and cheese. The and NPCs, a day/night cycle and
over the years. reason Castlevania has survived even featured multiple endings.
Castlevania: Lords of Shadow 2 Edition 8 • GameOn Magazine
Articles
A History of Castlevania
The series continued in the to 3D, which not only changed individual stages and provided
style of a traditional 2D action- the feel of the platforming but the opportunity to engage in
platformer for several years, also allowed for a substantial some in-level exploration.
occasionally making tweaks to increase in depth for the combat
the basic structure but following mechanics. Like Castlevania II, Reception to this revamp on the
a recognisable formula, and a day/night cycle is featured N64 was rather a mixed bag. The
garnered mostly positive critical and this affects many aspects game received largely positive
opinion during this time. The of the game, including enemy critical attention, with reviewers
next major change in direction composition and NPC behaviour. praising the bold new direction
came just before the turn of the However, the game does revert and transition to 3D. Fan reaction
millenium, when Castlevania was to a more linear structure, was, however, mixed. While most
released on the Nintendo 64. with no player choice in level series fans shared the critics’
order and no ability to replay opinion that the modernisation
In a radical change of direction, previous stages. Despite a linear of the franchise had been mostly
this Castlevania was the first in progression, the transition to successful, a significant and
the series to make the transition 3D did increase the scope of the vocal minority criticised the
game’s departure from its roots,
as well as citing poor graphics,
camera problems and issues
with the targeting system as a
disappointment.

Castlevania on the N64 will


always be a divisive point in the
history of the franchise, but is
undoubtedly a landmark point
as well, representing the first
time the series truly broke away
from its 2D trappings.

Over the next few years,


Castlevania titles were split
between 3D and 2D titles;
largely focussed on 2D handheld
titles and 3D console releases.
Console titles such as Lament
of Innocence and Curse of
Darkness, released in the mid-
Castlevania: Lords of Shadow 2 Edition 9 • GameOn Magazine
Articles
A History of Castlevania
decision to give the franchise a
"Lords of Shadow chose much needed reboot and start

to focus on complex from scratch.

and combo-heavy As with previous 3D titles, Lords

combat mechanics" of Shadow chose to focus on


complex and combo-heavy
2000s, continued to move the well received by the majority combat mechanics, but also
direction of gameplay away from of the audience, but those saw an increased emphasis
platforming and towards more seeking a more familiar on platforming and puzzling
complex combat mechanics; with Castlevania experience were left compared to previous forays into
Curse of Darkness abandoning disappointed by the diminishing 3D action-adventure territory.
the platforming elements entirely focus on platforming and puzzles The resulting product managed
to focus purely on combo-based that the series was previously to hit that fine balance that the
fighting. known for. previous titles had been lacking,
and as a result Lords of Shadow
As with the N64 titles, these In response came Castlevania: was received with open arms by
console-based 3D Castlevania Lords of Shadow in 2010 for both series fans and newcomers
games met with a more mixed the PlayStation 3 and Xbox 360. alike.
response than the traditional Rather than continue what was
2D platformers. Combat was now becoming a very saturated The reboot, which focussed on
generally highly praised, and storyline over two decades Gabriel Belmont’s struggle to
the games as a whole were of games, Konami made the defeat and claim the power of

Castlevania: Lords of Shadow 2 Edition 10 • GameOn Magazine


Articles
A History of Castlevania

the Lords of Shadow, is entirely with 3D visuals). However, the to build on the success of the first
disconnected from previous emphasis on combat remains a game by further developing the
series lore. This allowed the central part of this adventure, in successful gameplay mechanics
series to break away from the which the descendants of Lords with an updated game engine,
world set by the older games, of Shadow’s Gabriel Belmont and by moving away from linear
and enabled a fresh story arc set out to destroy the vampire, progression to an open world.
to break through - with a few Dracula.
unexpected twists and turns With the original Castlevania
along the way. Konami is now set to build on franchise attracting fans for over
the success of Lords of Shadow 20 years, the fact that the series
Castlevania: Lords of Shadow with the new, upcoming game. has been successfully rebooted
- Mirror of Fate brought the Castlevania: Lords of Shadow with such positive reception is
rebooted universe to a handheld 2 is a direct sequel, continuing a fantastic sign for the future.
device, the Nintendo 3DS, for the story of Gabriel Belmont and If things continue on course,
the first time. Once again, the closely linked with the events it’s perfectly possible to expect
game returned to its 2D-side of both Lords of Shadow and Castlevania will still be with us
scrolling roots (albeit presented Mirror of Fate. The sequel is set another 20 years from now.
Castlevania: Lords of Shadow 2 Edition 11 • GameOn Magazine
Articles
Character Biographies

Character Biographies

Joe gives us a detailed look at some of the main characters


from the Castlevania franchise.

By Joe Pring

Gabriel Belmont is said to revive the dead. On


However, Gabriel his quest to avenge his wife,

I
f ever there was a contender was prone to wild mood swings Gabriel learns from the Lords of
for the most tragic fictional and sinking into dark thoughts, a Shadow themselves, the history
story, Gabriel Belmont would side to him that only Marie – his of the order he belongs to and
undoubtedly be near the top of beloved wife – could draw him how each lord is a dark remnant
that list – even rivalling Anakin out of. Prior to the events of Lords of three holy warriors who
Skywalker’s transition from of Shadow, Marie gave birth to a ascended to heaven only to leave
Jedi to Sith Lord Darth Vader. son, Trevor. However, this birth their corrupted bodies behind.
Abandoned at birth, Gabriel was was kept hidden from Gabriel
discovered by the Brotherhood and, knowing of her husband’s His faith in the order shaken but
of Light, a holy order dedicated to darker side, Marie left the child his quest for revenge still burning,
vanquishing evil and protecting in the care of the Brotherhood. Gabriel eventually defeats all
the innocent. Mentored and three lords and completes
cared for by the order, Gabriel The events of Lords of Shadow the God mask. However, the
proved to be their shining light, follow, and Gabriel sets out to mastermind of Gabriel’s entire
showing unparalleled combat defeat all three lords for the journey is revealed. Satan
prowess and quickly rising to the purpose of obtaining the God himself manipulated one lord
top of their ranks. mask – a powerful artefact that – the Necromancer – into using
the Devil mask on Gabriel,
"Gabriel sets out to forcing him to kill his own wife.

defeat all three lords for In his lust for revenge and to see
his wife again, Gabriel gathers
the purpose of obtaining the three mask parts, ignorant
of the fact that Satan wants his
the God Mask" disciples killed so he can have
the mask for himself.
Castlevania: Lords of Shadow 2 Edition 12 • GameOn Magazine
Articles
Character Biographies
Ultimately defeating Satan residence in the castle where Unsuccessful in his attempt,
and sending him back to the Carmilla once ruled. As father Dracula buries his offspring in a
underworld, Gabriel uses the and son battle, both slowly come tomb engraved with the name
mask to see his beloved Marie to realise – through use of the Alucard.
one last time, but realises the titular mirror – their lineage, and
mask cannot bring back the as Trevor lies gravely wounded, The bloodline continues however,
dead. Victorious but alone, the Dracula attempts to save his son and Alucard’s son, Simon, learns
holy warrior slumps to his knees by imparting his blood to him. of his heritage. With his newly
in despair, unaware of the even
darker future that lies ahead.

After the events of Lords of


Shadow, Gabriel learns that the
defeat of the three lords has
freed an ancient demon, the
Forgotten, from his prison, and if
it reaches the human realm, then
Earth will be destroyed. Venturing
back to the castle where he once
defeated Carmilla, lord of the
vampires, Gabriel again meets
Laura, one of the last remaining
vampires, who informs Gabriel
that in order to reach the
Forgotten, he must drain her of
all her blood – for only a dark-
hearted individual can enter the
demon’s realm.

Slowly losing his humanity,


Gabriel faces off against and
defeats the Forgotten, absorbing
his power of immortality in the
process, finally setting him on
the path of becoming Dracula.
The events of The Mirror of Fate
follow, in which Gabriel now calls
himself Dracul, and has taken up
Castlevania: Lords of Shadow 2 Edition 13 • GameOn Magazine
Articles
Character Biographies
reborn father, Simon attempts Zobek himself resented. However,
to defeat Dracula one final time. unbeknownst to him, Zobek was
Somewhat successful, Dracula A founder of the Brotherhood of being manipulated by an even
disappears in a red light, with his Light and a supposed friend of greater evil – Satan – whose idea
son remarking that the likelihood Gabriel’s, Zobek was originally it was to use the Devil mask’s
of his father still being alive to one of the three holy warriors power to manipulate Gabriel
be high. However, centuries who ascended to heaven, leaving into killing his wife.
pass, and the present day comes his earthly body behind in the
to be. Dracula, now withered, process. Throughout Lords of Thinking himself victorious,
weak and hiding in darkness, Shadow, Zobek encourages Zobek is presumably destroyed
is approached by his former Gabriel to retrieve and assemble by Satan before he can utilise
comrade and necromancer lord the pieces of the God mask to the God mask’s power, with
with the news that Satan’s return resurrect his beloved Marie, Lucifer claiming it for himself.
is imminent and his first port of knowing all too well that the The traitor isn’t seen again until
call is revenge on the man once mask never had the ability to do the epilogue of Lords of Shadow,
known as Gabriel. so. where we learn that the former
lord has been seeking out the
At the climax of newly reborn Gabriel to warn
Lords of Shadow, him of Satan’s impending return
Zobek reveals and quest for revenge after the
his real identity former defeated him centuries
to Gabriel, ago.
informing him
that his entire Trevor Belmont
quest has been a
ruse so he could Gabriel’s only son, hidden from
obtain the God him due to the foreseen darkness
mask. Whilst in his future, Trevor Belmont
the three lords makes his first appearance
had formed an in Mirror of Fate as a human
uneasy alliance and father of Simon Belmont.
after their better Knowing that his father is none
halves had other than Dracula, Trevor sets
ascended, none out to destroy his now inhuman
of them wanted parent in order to restore the
to part with their Belmont name to its former
piece of the mask, glory.
a truth that Zobek
Castlevania: Lords of Shadow 2 Edition 14 • GameOn Magazine
Articles
Character Biographies
However, unaware of the true
circumstances surrounding his
father’s descent into darkness,
Trevor walks blindly into the
castle once belonging to Carmilla
not knowing that he will fall
in battle only after learning
of Dracula’s tragic history. As
father and son do battle, Trevor
reveals to Dracula that he is the
monster’s son, a fact that the lord
of darkness doesn’t believe. As
Dracula fatally wounds his son,
Trevor uses the mirror of fate
to reveal not only that he is in
fact the vampire’s child, but also
learns the truth of his father’s
past.

Lamenting the fact that his father


resigned himself to his fate whilst
he tried to fight his, Trevor slowly
succumbs to his injuries in front
of his father, now stricken with
grief. In an attempt to save his after witnessing the apparent Upon finally reaching the throne
son, Dracula imparts his blood murder of his parents when he room, Alucard, now fully aware
to Trevor but is subsequently was six years old. Aged 35 when of his own history, joins his son
unsuccessful in trying to save his the events of Mirror of Fate in battle against the dark lord,
life. Not knowing his son’s true begin, Simon enters Dracula’s achieving victory.
name, Dracula buries him in a castle, unaware that his real
tomb engraved with the name father - now reborn as Alucard Alucard however, remarks that
Alucard. - resides within. Battling his Dracula’s death was typical of a
way through demons and other vampire’s demise, implying that
Simon Belmont dark entities, Simon encounters their foe still lives, cursing the
Alucard numerous times, fact that his descendants want
The youngest of the Belmont unaware of their connection, nothing more than to destroy
clan, Simon, like his grandfather, and continues on his journey him.
embarked on a quest of revenge to a confrontation with Dracula.
Castlevania: Lords of Shadow 2 Edition 15 • GameOn Magazine
Articles
Top 5 Castlevania Games

Top 5 Castlevania Games

Neil has a look back at all the games within the franchise and picks
his top five of all time, listing them in no particular order.

By Neil Hetherington

Symphony of the
Night (PlayStation/ S u p e r Lords of Shadow (Xbox
Xbox Live Arcade) Castlevania IV (SNES) 360/PlayStation 3/PC)

W
idely regarded as A personal entry for myself due The most recent of the
the pinnacle of the to the title being the first game Castlevania games took the
franchise, the game that introduced me to the series. franchise from 2D into 3D and
took elements from Metroid Super Castlevania IV took me on bolstered the game with an all-
with the open plan game stage a wonderful journey through a star cast to voice the characters.
and item searching and moulded rich and enticing world, slaying While this game set the tone of
it with the classic monster monster after monster, I was the Castlevania storyline before
slaying that we’ve grown to love. instantly hooked. the emergence of Dracula, it
Featuring arguably the greatest quickly became a fan favourite
soundtrack of all time, Symphony The whole Mode 7 spinning due to its amazing gameplay.
of the Night won the hearts of room sections blew my mind as This is certainly a game everyone
gamers around the globe and to a kid as it was something I hadn’t should put on their bucket list.
this day, players still attempt to seen before in a game and the
beat the game with speed runs soundtrack is something that Order of Ecclesia
or out of sheer nostalgia for their even to this day, sends shivers (NDS)
beloved franchise. down my spine upon hearing it.
This cracking little title was a
"The most recent of joy to behold, it was like having

the Castlevania games Symphony of the Night’s little


brother on your handheld
took the franchise Nintendo. Introducing a glyph
system allowing players to
from 2D into 3D" augment their characters abilities
Castlevania: Lords of Shadow 2 Edition 16 • GameOn Magazine
Articles
Top 5 Castlevania Games
and powers, allowing you to twat Certainly a game to have a crack managed to vanquish Dracula
the evil denizens out of your at if you haven’t done so already. for good in 1999. 36 years later,
way with consummate ease . 2036 to be precise, and the soul
The game does have a brutal Aria of Sorrow (GBA) of Dracula is looking for a new
difficulty level but thankfully, vessel to inhabit so that his legacy
due to the RPG elements in the Aria of Sorrow took players way can resume.
game, this curve balanced out as into the future, to a time where
you levelled up. the Belmonts and Alucard have

Castlevania: Lords of Shadow 2 Edition 17 • GameOn Magazine


Articles
Lost in Japan: Rondo of Blood

Lost in Japan: Rondo of Blood

While Western gamers enjoyed Super Castlevania IV and Bloodlines, little did they know
that the truly coolest 16-bit Castlevania of all was hiding away on the shelves of Japan.

By Matt Leslie

I
f you polled people on what TurboGrafx-16 version as Rondo
Castlevania game they The real reason of Blood to avoid confusion.
associate with the Super Castlevania: Dracula X on Rondo of Blood is the true 16-
Nintendo the vast majority, if not the Super Nintendo gets a bit successor to the original
all of them, would respond with mixed reaction is because it’s Castlevania trilogy on the NES as
Super Castlevania IV. There’s considered to be a somewhat it takes all the assets from those
little mystery to this: Super butchered port of a game on games, polishes them a little and
Castlevania IV was among the the TurboGrafx-16 released only cranks the dial up to eleven.
first batch of good games for the in Japan. The Japanese title for
console, is jacked up to the brim this game is Akumajou Dracula You see, Super Castlevania IV
with Mode 7 and it even has X: Chi no Rondo, which literally simply spent too much time
“super” in the title. Quite frankly, translates to “Devil’s Castle faffing around. Every other level
there’s not a lot of love for the Dracula X: Rondo of Blood”, and seemingly focuses on utilising
other Super Nintendo entry to this article could probably stop Mode 7 as much as the Super
the series, Castlevania: Dracula right here because a title that Nintendo could handle without
X, but this is sort of a shame. awesome basically speaks for its innards melting, and the
Dracula X still boasts amazing itself. game has one of the most
graphics, sound and atmosphere pointless features ever, allowing
and retains that traditional You can tell Konami meant you to hold a button and flail
Castlevania feel and movement business just by the fact there’s the whip around aimlessly.
from the original trilogy. Even if it an X in the title; in the 90s an Super Castlevania IV loosened
does kind of let itself down with X in a videogame title was up character movement and
patches of irritating level design basically unofficial shorthand for allowed you to attack in eight
and poor enemy placement, it’s “RADICAL”. However, since the directions, sacrificing the tension
still a fantastic addition to the Super Nintendo version was also of a true Castlevania game
Super Nintendo library. radical enough to have an X in the to become a more audience-
title this article will refer to the friendly action game. It’s a good
Castlevania: Lords of Shadow 2 Edition 18 • GameOn Magazine
Articles
Lost in Japan: Rondo of Blood
game and everything, but it’s need to approach every single because the game never throws
not as good as Rondo of Blood, situation constantly thinking an obstacle or an enemy at
not that it should take that as an about whether you need to flee you without letting you see its
insult. or fight. It’s difficult to stress movement and attack patterns
how absorbing this element is first. Rondo of Blood gives you
the tools, and more importantly
"You need to know the information, necessary to

where you are and handle any situation it throws at


you.
what you're doing at all However, it’s not just the
times or the game will gameplay; it’s basically

punish you every time." undeniable that Rondo of Blood


is just freaking cool. When
The key difference between and how vital it is to an action Richter Belmont takes a hit from
Rondo of Blood and Super game: every movement you a large enemy he does a huge
Castlevania IV is there’s no make matters because every backflip and slides back on his
wasted motion allowed with movement an enemy makes knees; when the player leaves a
Rondo of Blood. You need to is equally important. Rondo of screen with enemies on it they
know where you are and what Blood is hard, it’s crazy hard, all explode; when the player
you’re doing at all times or the but pretty much any hit the kills an enemy and gains points,
game will punish you every time. player takes is their own fault rather than just having the points
Jumping gives the player a little
more control over the jump arc
than the original Castlevania and
you can now jump up the stairs,
but you still commit to these
lengthy leaps and impatient
players are liable to take a hit for
unnecessary movements.

This control style is a big


part of Castlevania’s tension
and atmosphere that Super
Castlevania IV just sort of threw
away: your movement is limited
but your whip can absorb
most enemy projectiles, so you
Castlevania: Lords of Shadow 2 Edition 19 • GameOn Magazine
Articles
Lost in Japan: Rondo of Blood
added to the total, the numbers metal remix of Castlevania itself. everything that’s awesome
on the score spin round like a It’s the first Castlevania all over about traditional Castlevania
slot machine. All of these things again but wearing sunglasses mechanics, and there is one hell
are in the game for no reason and jumping the Grand Canyon of a strong argument for it being
other than the fact that not on a motorcycle. the best Castlevania game ever.
having them would make the If you’ve never played it, there’s
game marginally less awesome. For the sake of some balance a remake of it on the PSP which
here are a couple of nitpicks. also allows you to unlock the
Every level is filled with crazy Rondo of Blood really enjoys original Rondo of Blood once
scrolling backgrounds and throwing a ton of enemies out you’ve beaten it, and there’s also
settings, as well as these at once and there are occasions a perfectly emulated version
incredible sprites that a ridiculous where this causes the framerate available on the Virtual Console
amount of work and love went to chug a little. Also the recovery for the Nintendo Wii.
into. After an anime style intro time after getting hit is a little
and a “storming into the castle” too brief and it’s possible to get Rondo of Blood is packed with
opening level the following utterly destroyed by one enemy memorable bosses and cinematic
three stages have great remixes if you panic. elements, it’s incredibly difficult,
of music from the first three soundly designed and completely
Castlevania games. The message Alright, now that’s out of the engaging. In other words, it’s
is clear; this is Konami’s heavy way, Rondo of Blood sums up 100% Castlevania.

Castlevania: Lords of Shadow 2 Edition 20 • GameOn Magazine


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Castlevania: Lords of Shadow 2 Edition 21 • GameOn Magazine


Articles
Non-stalgia: Symphony of the Night

Non-stalgia: Symphony of the Night

Having never played a classic Castlevania title, Matt explores whether the series stands
up under scrutiny, in a retrospective that’s free from any rose-tinted nostalgia.

By Matt Young

N
ostalgia. It carries a lot me off balance - roughly around
of weight in the games people have numerous happy the time that the opening
industry; a game can memories of playing it in the boss Dracula disappeared
often ensure a huge chunk of past, they refer to it as a ‘classic’ in a barrage of explosions (I
sales because it’s supported and use it to describe other thought vampires sucked blood
by a franchise that you played games. Castlevania IS nostalgia. not petrol?)- was how hokey
to death back when you could But guess what? Until writing the whole thing was: the god
barely wrap your tiny hands this article I HAD NEVER PLAYED awful voice-acting; the badly
around the huge, angular chunks A CASTLEVANIA GAME. So what written script (‘What is a man? A
of plastic they called controllers.
I want to know is - without that miserable little pile of secrets!’);
warm fuzzy feeling - do the old- the cringeworthy, gothic-infused,
Nostalgia gets you right in the school, side-scrolling action power metal soundtrack... It was
heart because it harkens back adventures still hold up? almost hateful. Yet for some
to an age when your spare time reason I wasn’t offended by the
was a blank slate, relationships For my academic study into whole thing. Truth is, despite
weren’t an issue as the opposite vampire slaying badassery, I attempting a nostalgia free
sex were gross and you played decided to try out Symphony of playthrough of a beloved game,
that one beloved game to death the Night - my in-depth research I found myself experiencing...
over and over because you (Yahoo Answers) uncovered that nostalgia. The hokeyness was
could only afford one title a most considered this the best of forgivable because it reminded
year (or you owned a Nintendo the early games. So through the me of the cheesy games of the
64 and that was all you got, combined power of my PSP and 90s I’d grown up with: Resident
whether you had the money or the Playstation Store I was taken Evil, Metroid and Konami’s own
not). Those times were good. back in time to 1997. Press Start. stalwart franchise, Metal Gear
Having been around since 1986 Solid. The game was cheese
Castlevania is clearly something Upon booting up the game one personified. But that was ok.
of a nostalgic franchise: many of the first things that caught
Castlevania: Lords of Shadow 2 Edition 22 • GameOn Magazine
Articles
Non-stalgia: Symphony of the Night
Hard. My playthrough of the move left behind afterimages to suddenly be flowed through in
game was hard with a capital suggest speed, I wasn’t fooled. a bloody, vicious dance of grace.
HAAAAAARRRRRD. The opening The stages were dull, art design Exploration was a blast as well -
few areas posed little threat but was lacking and my character there’s no set path through the
only a few minutes in and I was model was simple, plain, ugly. At titular Castle of Castlevania so
dying. Frequently. Symphony least the monster designs were there was a satisfying sense of
of the Night, like many games cool, which was good, because it progression as I unlocked abilities
of the good old days, was was they that I was smacking in (bat, smoke etc) that allowed me
unforgiving; a few smacks and I the face. through previously impassable
was down and upon biting the areas, slowly unveiling more and
dust I was banished back to my I waded through it though, more and more of that damn
last save game (and if, as was determined to discover the map until I accidentally stumble
often the case, I hadn’t saved gem that has so many in awe into a boss fight that turned me to
for a while at specified points, of the series. As my character organic mulch sending me back
due to my modern gamer’s over- strengthened, boosting his stats in time...because I’d forgotten to
reliance on forgiving autosave and upgrading his equippable save.
mechanics, well... that was just weapons, I eventually found it.
tough). I didn’t mind though, I like For me, the thing that sold old- Aesthetically it hasn’t dated well
a challenge. Playing areas over school Castlevania as a legit but for me gameplay is what
and over again did, however, give gaming experience was that it counts and I can safely say that
me time to reflect on the game’s had the molten, beating heart my non-stalgic look back on
many retrospective downfalls. of an RPG and carried with it the this game has instilled in me
My character, Alucard, moved best feeling when dealing with a reverent respect for a game
slowly, like a man slogging RPGs: progression, the feeling of series that I’ll be exploring in
through water (or blood, to stick becoming one bad ass-mother. more detail for (I’m sure) years
with the theme), he ran slow and Areas that tore me to pieces to come.
jumped slow and though his dash over and over early on could

Castlevania: Lords of Shadow 2 Edition 23 • GameOn Magazine


Articles
Discovering Castlevania 64

Discovering Castlevania 64

Matt plays through the first hour of Castlevania on the Nintendo 64


and reports back on his findings through the eyes of hindsight.

By Matt Leslie

D
uring the 80s and the played it, but I’m going to change
90s, Castlevania played It’s no surprise t h a t that and delve into the world of
a vital part in Nintendo’s people would be hyped for Castlevania (on the N64) and
early home console days. The Castlevania on the Nintendo 64, keep a log of my thoughts as the
series offered a dark, highly which is sometimes mistakenly game goes along. Is Castlevania a
atmospheric and essentially referred to as “Castlevania 64” poorly aged mess of a transition
more mature gaming experience as was the fashion at the time, to polygon graphics? Or is it an
to counterbalance Nintendo’s but Konami really were irritating under-appreciated classic from
more wholesome and cartoonish enough to simply give it the exact the early 3D gaming era? Let’s
coin collecting products. same title as the first game. dive in right now and find out.
Castlevania had big hits with the There was a lot of excitement
very first game hitting the NES for the game, not only was it a The First 10 Minutes
in 1986 and later spawning two new Castlevania game on a new
sequels, and Super Castlevania Nintendo console, but it was Almost immediately there’s a
IV first arriving in the initial going to be the first Castlevania bit of culture shock as the title
launch window for the Super game in 3D! What could go screen is introduced by some
Nintendo. Konami spread the wrong? guy playing a violin animated in
series around with releases on the most disgusting 3D polygons
other consoles like Castlevania Well, Castlevania fans are split the N64 is capable of. This was
Bloodlines on the Sega Mega on the issue; many fans consider probably considered impressive
Drive and Castlevania: Dracula X it one of the lowest points of at the time and given a pass, but
on the PC Engine, but fans of the the series, but the game did it has to be said the fifth console
series knew one thing for sure; receive a fairly respectable generation has aged worse than
if you went Nintendo, you would critical reception on arrival and any other because of things like
get Castlevania, and it would be still has its defenders to this day. this. There’s no real way around
awesome. However, all of this is coming it, it looks awful.
from someone who has never
Castlevania: Lords of Shadow 2 Edition 24 • GameOn Magazine
Articles
Discovering Castlevania 64
Anyway, I’m going for Normal have no visible entrances to it player. It’s that special kind of
difficulty and the game presents whatsoever. The only reasonable bad that’s a little difficult to
a choice of two characters: explanation for this is Reinhardt explain, but while the camera
Reinhardt and Carrie. I have went straight to the castle, got follows you around reasonably
no idea who either of these spooked and ran away like a little well enough while wandering
characters are so I go with
Reinhardt as he has the "There only seems
funnier name. What follows is
a hilariously clichéd text scroll
to be one sound
which explains that Reinhardt
is the heir to the Belmont clan
effect for walking"
and basically he has to go fight girl into the woods to calm down about, when action kicks off it’s
monsters because he just sort of and this is where the game starts. never where you want it and
does. Alrighty. Either that or the level design is a it’s like the enemies are coming
bit uninspired. out of the screen towards the
The actual game starts with character.
Reinhardt looking manly (or A cutscene triggers and Reinhardt
as manly as a pile of cubes gets into his first fight with a Also, this may be a weird thing to
rendered by the N64 will allow) bunch of generic skeletons, and mention, but there only seems to
in a bit of random wasteland it’s already apparent this game’s be one sound effect for walking
outside the castle that seems to camera isn’t going to be a team which is way too loud and plays
on every step. This might
just be because there’s no
music yet, but if I’m getting
annoyed by something like
that this early it’s probably
going to be a real problem
later.

Another 10
Minutes Later

I got stuck briefly as there’s a


huge gate blocking the only
path and it’s not really clear
what you have to do to get
past it. Being a dumb gamer
I tried just hitting it with my
Castlevania: Lords of Shadow 2 Edition 25 • GameOn Magazine
Articles
Discovering Castlevania 64
whip to see if that would work, to the boss (as the game proudly Reinhardt obstruct your view
and since this is a dumb game of boasts by having the words of the whip when you make an
course the gate burns into flames BOSS VIEW in the bottom left attack, and I’m having issues
and a huge skeleton boss jumps hand corner for no reason) so it telling how far away I am from
out to play. He’s really easy, but sort of confuses your brain when enemies and how long my whip’s
his trick is he pulls extra smallerReinhardt will suddenly start hit box is.
skeletons out of the ground to whipping in opposite directions
fight you which shows another at nearby flies or something. Consider me an expert on this as
one of the games’ huge issues: Also, keep in mind the giant I am someone who has beaten
the targeting system. skeleton is pulling little ones literally two Ratchet and Clank
out of the ground, constantly games; these targeting issues
It’s always difficult to tell why creating new targets to auto lock combined with this game’s
these things don’t work when to and further confuse you. camera are going to be what kills
they don’t work, but I think it’s it for anyone.
because the game will always Another issue with the camera
auto target the enemy closest has cropped up as well; it always Another problem that’s cropped
to you regardless of threat or tries to get directly behind you up is the enemies were dropping
logic. This is a major problem when it locks on to an enemy. little jewels and other items and
here for two reasons. First of all This is a good idea in theory, but I couldn’t figure out how to pick
the camera is constantly glued it moves in a way that makes them up. I tried crouching but
kept accidentally doing a Mega
Man style slide and dropkicking
skeletons in their knee caps.
After trying literally every button
it suddenly dawned on me that
you have to be standing still on
items and hit the right C button.
Perfect, nothing could be more
beneficial to the game’s flow, it
would be just flat out silly if you
could say, just walk over the
items to collect them. Maybe
there was a memo sent out at the
time by Nintendo to third party
developers demanding they use
every single button to try and
justify the N64 controller’s weird
design.
Castlevania: Lords of Shadow 2 Edition 26 • GameOn Magazine
Articles
Discovering Castlevania 64
A Further Forty or try to tap the jump button gameplay has been replaced
Minutes of Failure to climb up, as a lot of people’s by bumbling around brown
instincts would force them to do, polygons, getting lost while
This isn’t really the game’s fault he will just fall off. button mashing to kill enemies
as much as it is mine, but I’ve that could be replaced by a
now realised if you tap the jump Wrapping Up and bunch of students in Halloween
button fast and play around Conclusions masks which would actually be
with the analog stick Reinhardt more threatening.
does strange little bunny hops in As my time with Castlevania
random directions that seem to passed and I continued to take It actually has a lot more in
defy physics. I can’t stop doing notes on things I started to realise common with the Metroidvania
it, and it is starting to have a that this game was suffering style of Castlevania games than
slightly derogatory effect on the from more problems than it has the classic linear ones with its
atmosphere. polygons. Considering there’s opened up levels and constantly
only about six polygons in it respawning enemies. However,
Speaking of jumping, there’s a that’s not as bad as it sounds, but instead of a focus on exploration
major issue with platforming in Castlevania has aged horribly and and levelling up and the things
this game as well. There are a lot has a lot of nagging issues that that people like about those
of jumps that Reinhardt can only make it largely unplayable today. games, it’s more like a point-
make by grabbing a ledge and However, I have played enough and-click adventure game with
climbing up, but again it took me of it to sum it up and comment awkward platforming and action
about a dozen attempts of trying on it as part of the series. bits. 3D games just hadn’t been
everything I could think of to get figured out enough at this point
it to work. It should be pointed Really, the issue is it just doesn’t for something like Castlevania
out that part of these issues are feel like a Castlevania game at all, to make the leap with the same
because I’ve been spoiled by especially not a traditional one. amount of confidence that Mario
modern games which usually The level design and graphics did.
have some sort of mechanic that are brown and muddy, which
grabs ledges automatically, but it is largely due to the hardware In fairness, Castlevania might get
should also be pointed out that of the time but it still hits the better later on, but the nagging
this doesn’t make Castlevania’s atmosphere of the game hard. A issues were far too irritating to
shortcomings any less annoying. lot of the game has no music and soldier on with it. It’s certainly not
Basically, what you do is hold the music that is there is generic the worst game ever or anything,
forward and the jump button and forgettable. Even if you but another thing it certainly isn’t
through the entirely of the jump dubbed Bloody Tears over some is a game we can recognise and
and Reinhardt will climb the footage it still wouldn’t resemble cherish as a true Castlevania
ledge for you, keeping in mind a proper Castlevania game. experience.
that if you let go for a second The tight sophisticated action
Castlevania: Lords of Shadow 2 Edition 27 • GameOn Magazine
Articles
Top 5 Hardest Castlevania Bosses

Top 5 Hardest Castlevania Bosses

Neil takes us through his top five hardest and most


annoying bosses from the Castlevania series.

By Neil Hetherington

Dracula - Castlevania insane. You’re constantly under


(NES) attacks due to this boss a barrage of fireballs from a
punishing your slightest mistake; teleporting Dracula as well as

G
AH, this is un-fucking-real, coupled with random fireballs or being chased by Death around
I know old console games laserbeams you were literally in the screen. Not only do you
were harder than what we a world of hurt. have to deal with this but you
gamers have to encounter now also have to face Dracula’s final
but Dracula is a top class Charlie Slogra - Super form if you survive fireball hell
Uniform November Tango with Castlevania IV (SNES) in the previous phase. I’m sure
several master’s degrees from the developers sat around the
the University of Bastard. Take one part Ridley (Metroid) table and asked what kind of
I can safely say that I have and six parts random jumpy encounter would the players
died more times to this boss bullshit. Mix in a bowl thoroughly, really hate, then implemented it!
than I have died in every other bake at 180 degrees Celsius and
Castlevania game to date. He the result is this boss which I Dracula - Dracula X
is a complete and utter horse’s had numerous rage inducing (SNES)
phallus. moments with.
With his trident that can shoot Okay, I’m sure the devs were
Blackmore - Order of fireballs, jumps with flame trails taking the piss when they were
Ecclesia (NDS) and even his beak of death, this tuning this encounter. He has
boss was a thorn in my side for an incredibly high health pool,
This guy was a pain in the ass, many, many attempts. meaning you have to hit him in
having hard-to-predict attack a numerical total that matches a
patterns and damage values Dracula/Deathcombo small country’s population and
higher than a freight train. - Portrait of Ruin (NDS) then to top it all off, he transforms
You had to have exceptional into a demon where his attacks
execution with your moves and Holy shitballs this fight was are almost impossible to dodge.
Castlevania: Lords of Shadow 2 Edition 28 • GameOn Magazine
Miscellaneous

Do you like games?


of course you do. You’re reading a gaming
magazine. That was a silly question.
If you live in the United Kingdom, we would like to inform you of an event
our community runs which will give you the opportunity to meet, game,
and chat with some of the writers and editors for GameOn magazine.

From 11th to 13th April 2014, we will be holding our


90th LAN party with spaces for 50 players.

A LAN party is an event where you can bring down your PC or console for a weekend
and just link up with other like-minded gamers and play games with them.

It is based in the UK Midlands, and the prices is £55 for the


weekend (£10 if you just want to come and socialise).

For more information go to: www.gameonlan.co.uk or email


contact@gameonmag.com if you have any queries.

Issue 53 • March 2014 29 • GameOn Magazine


Articles
The Ramblings of a Castlevania Fan

The Ramblings of a Castlevania Fan

Neil rambles about his time with the Castlevania franchise, starting out from the humble
beginnings to recent times. This is what happens to old people, they ramble about the past.

By Neil Hetherington

T
he first time I encountered punishing pixel perfect jumps,
a Belmont was in Super how infuriating it was fairly clunky controls (compared
Castlevania IV on the during the levels where you had to what I had previously played)
Super Nintendo. It was one of to swing Simon Belmont between and a harsh difficulty curve.
the first games for my shiny new safe platforms while the entire However, this did not deter me
SNES, and one that sent me on fucking room span round. from continuing my adventures.
a journey through this rich and
wonderful franchise. After I had completed this What nearly did put me off is
adventure I felt prompted to Simon’s Quest; just what on
I still get chills down my spine delve deeper into the history of earth went on with this game?
whenever I hear that eerie music Castlevania and sought out a A non-linear path for the player
during the start of the game; NES with a copy of the first game to take, NPCs who could bullshit
a harrowing build-up before to play through. I knew at this you with lies and put you on a
the amazing stage music kicks moment I was hooked on this path of death, harder and more
in, then the adrenaline starts series, a series that to this day frequent enemy encounters
pumping as you can’t help but still fills me with glee when a at night. Gah, this just was not
tap your foot and bob your head new title emerges. for me; I preferred the linear,
to the track while whipping those twat everything in sight style
nasties into shape. During my time with the NES gameplay of the two games I
version of the franchise, I felt a had already played.
Super Castlevania IV was a launch little frustrated but that was my
title for the SNES so naturally the own doing. Going into the game I have to admit that since Super
game had to use the features of having played a more fluid and Castlevania IV, and the NES
the system. It was one of the first up-to-date title, I tricked myself encounters, it was a number
games available for the console into thinking that this early of years before I sampled the
to use the mystical Mode 7 blast with a Belmont would be delights of another Dracula-
capabilities. I cannot express similar, only to be greeted with slaying romp-a-thon, due to
Castlevania: Lords of Shadow 2 Edition 30 • GameOn Magazine
Articles
The Ramblings of a Castlevania Fan
working, studying and starting of Blood, Aria of Sorrow and grease in anticipation, then when
down the path of becoming many more titles sated my blood I managed to get my hands on
a member of the glorious lust for some whippy stabby the completed game I literally
PC gaming master race. This action. became a recluse in my own
changed when Symphony of the home.
Night hit the Xbox Live Arcade When Lords of Shadow came
and I delved back into my love around I very nearly creamed My soul and free time were being
affair with this series. myself with excitement, though consumed by this tremendous
I was slightly apprehensive with game, hanging on every word
Controlling Alucard instead of the series’ direction shifting from Begbie (Trainspotting) and
a Belmont was a fun twist for from traditional 2D gameplay to Captain Jean Luc Picard of the
myself; instead of using whips, 3D. These apprehensions quickly U.S.S Enterprise as they marched
this non-linear RPG-esque title packed their bags and fucked forward slaying demon after
had you wielding a vast array off after I managed to get some demon in order to conquer the
of weapons, magical power-ups hands-on time during gamescom lords of shadow themselves. Now
and even fireballs and shit! This of 2010. The smoothness of I sit here, waiting patiently for
spurred me into visiting various the combat coupled with the the release of Lords of Shadow 2,
Castlevania games that I had fantastic storyline and acting knowing that the game will blow
missed in my hiatus from the talent behind the characters just my bollocks off with ease and I’ll
series: Order of Ecclesia, Rondo made me salivate pure bacon enjoy every damn moment of it.

Castlevania: Lords of Shadow 2 Edition 31 • GameOn Magazine


Articles
Interview with Lords of Shadow Producer, Dave Cox

Interview with Lords of Shadow Producer, Dave Cox

Ross managed to ask Dave Cox, Producer of the LoS Series some questions
about upcoming game, Castlevania: Lords of Shadows 2.

By Ross D. Brown

G: Castlevania: Lords of Shadow


G: At 28 years o l d , was a game that achieved
the Castlevania series has to significant critical acclaim
be among the longest lasting and was well received by both
and most prolific games series series fans and newcomers.
of all time. What is it about However, no game is without its
Castlevania that you think flaws. What criticisms did you
gives it long lasting appeal and take on board based on Lords
staying power? of Shadow, and how have you
used the feedback from that
D: It’s a series that, at its core, game to make improvements
has a fantastic premise: ‘hero to Lords of Shadow 2?
with weapon fights vampires’.
From that germ of an idea, it can D: We are our harshest critics,
be extrapolated into anything. and as soon as work finished
The worlds that have been on the last one, we knew exactly
created over the years have been what needed addressing. We
GameOn: My favourite inventive and the ongoing story wanted a bigger sense of scale,
question, and one I ask continues to intrigue. I’ve always so hence the new free camera
everyone whenever I get to do loved the series, so when the was essential, we wanted to
an interview. For newcomers opportunity came up to move it remove the linearity s went for
and those unfamiliar with the forward I knew exactly where I an open world environment,
title, can you describe your wanted to take it and what to do and we wanted to reduce the
game in five words (or less)? with it in terms of content and QTEs. We also wanted the titan
gameplay. elements to be more integral tot
Dave Cox: Epic Vampire series’ he levels – part of them even –
stunning conclusion! which is demonstrated early on
Castlevania: Lords of Shadow 2 Edition 32 • GameOn Magazine
Articles
Interview with Lords of Shadow Producer, Dave Cox
with the siege titan, where you So in this game we play Gabriel create this beautiful world and, a
physically play your way up it. Belmont, and he’s a vampire. lot of the time, the fixed camera
Specifically, he is Dracula, who did it no justice. When we wanted
G: Combo-based fighting is generally seen as a bad guy. to move it to modern times and
games have proven extremely But, in the game, he’s fighting a city that is tainted with evil, we
popular of late, with several against all sorts of monsters wanted the player to see exactly
excellent titles such as God of and baddies. So - is Dracula the what was at stake and what they
War: Ascension , DmC: Devil bad guy in this?.. Or the good had to explore.
May Cry and Darksiders II guy?... Or somewhere sort of in
being released over the last the middle? G: What drove the decision to
couple of years. What does move the story into a modern
Castlevania: Lords of Shadow D: Not everything is black and day setting, and in what way
2 have that makes it stand out white. Yes, you are the most does this impact on the style
against these other titles and reviled Vampire of all time, but and gameplay compared to the
appeal to players? Lords of Shadow shows there first Lords of Shadow?

"We started this story D: Evil is timeless. We wanted


to show that, no matter what
on the current gen, so it technology does or brings, evil

is fitting it ends here!" can infiltrate anywhere – and


gives evil forces better means to
do so. Vampires do not respect
D: Because it doesn’t focus on is a tragic history there. He is progress, and we wanted to
that one element. CVLoS2 is an bored of immortality, but driven show how the original castle has
epic mix of combat, character by urges he cannot control. He tainted the modern world, with
development, puzzle solving, is offered redemption, though, its dark powers effecting the look
and exploration. It doesn’t tie if he can take ion an arguably and feel of the modern world.
the player to one route, and greater evil... Plus, a good fish out of water
actively urges them to explore story, is always a great hook!
to build up Dracula’s abilities G: What drove the decision to
as they progress. This is not move from the more linear G: Any plans for Castlevania
a hack’n’slash game by any progression of the last game, on the new generation of
accounts. There is combat, but to the open world in this one? hardware? Can you tell us
just mashing buttons will get you What additional challenges anything about those plans?
nowhere – timing and not getting did this introduce to the
hit bring their own reward. development process? D: We started this story on the
current gen, so it is fitting it ends
G: So we’re a little confused… D: We worked really hard to here!
Castlevania: Lords of Shadow 2 Edition 33 • GameOn Magazine
Reviews
Castlevania: Lords of Shadow

Castlevania: Lords of Shadow Review


Publisher: MercurySteam Release Dates
5 October 2010 (USA)
Developer: Konami 8 October 2010 (EU)
Genre: Action-advenuture 16 December 2010 (Japan)
Platform: PC, X360, PS3
By Gary Durston

The following is our 2010 review of this game. So, all that you for his love of mountains and
of Castlevania: Lords of Shadow. may have learned or know of the high places of the World.
Castlevania is best left at the title As well as being a member

F
or the first time in 25 years screen, and this world should be of the Brotherhood, he’s on a
of Castlevania, the franchise entered with a completely empty personal quest against the Lords
is wiping the slate clean and mind. Gabriel Belmont is about of Shadow to resurrect his slain
heading down a path which is to take you upon an epic, epic sweetheart, Marie.
unfamiliar for the series. Touted journey.
as a reboot, Castlevania: Lords of Castle-Bayonetta-May-Cry-Of
Shadow is a 3D action adventure Gabriel is a member of the War, sets you on a very linear
title, opting for more of a hack- Brotherhood of Light, a holy path of typical go here, fight this
and-slash style of gameplay order tasked with keeping the and find that relic to complete the
rather than the 2D platformer order between good and evil; level, with very little deviation to
we’ve all become accustomed to protecting the world against explore. This means item hunting
over the years. lycanthropes, trolls, vampires will be very minimal indeed.

As this is a brand new direction, "Castle-Bayonetta-May-


the storyline for this title has no
correlation or association to the
Cry-Of-War, sets you
existing storyline of the eternal on a very linear path"
struggle of the Belmont family
against the dark lord himself, and annoying little devil-bat- Upgrades for your ‘Combat Cross’
Dracula. Not even Alucard, the things that hurl fiery bombs of (Belmont’s primary weapon) are
star of what is arguably the irritation at you. Gabriel is not a either part of the mission path,
best Castlevania title to date, true Belmont; having been left or only available after revisiting
Symphony of the Night, makes as an orphan child on the order’s a level when you have gained
an appearance in the fresh look doorstep, he has took the name the appropriate skill to pass
Castlevania: Lords of Shadow 2 Edition 34 • GameOn Magazine
Reviews
Castlevania: Lords of Shadow
an obstacle, while secondary will earn experience points, which stun groups of enemies, allowing
weapons are collected via items can then be used to purchase you some breathing space.
dropped by defeated enemies. new combo abilities for Gabriel. Shadow magic will increase
While the levels do branch off These will give our protagonist your overall damage with your
from time-to-time, they all lead bigger combos, harder hitting Combat Cross, as well as adding
to the same end point to progress attacks, and generally make him an explosive element to your
further in the game. This may a force to be reckoned with. throwing daggers. You can also
deter hardened Castlevania Additionally Gabriel has access purchase extra abilities for your
players, who may be used to to both Light and Shadow magic, Light and Shadow magic move-
the open ended nature of older which further augments his set, which really does become
titles - since Symphony of the abilities. necessary later in the game.
Night took the franchise into To replenish these magic meters
the realms of RPG. However, the While Light magic is active you you have to absorb neutral
linear mission structure actually can regain lost health, as each energy orbs dropped by slain
does an admirable job in driving hit you perform on a monster enemies. There are also fountains
the story behind the reboot. will steal some HP from him. in some levels that allow you to
In an effort to break up the Also you can use Light magic to fully restock on these magical
‘Hack n’ Slash’ moments in the unleash huge holy attacks which elements.
game, Castlevania
will have you scaling
walls, swinging over
crevasses and solve
basic puzzles. The
pace of at which these
sections have been set
out seems to have hit
a sweet spot, as you’re
not constantly battling
enemies or forever
wandering aimlessly.
You get a sense of true
progression through
levels and rarely have
moments of being
hopelessly lost.

As you advance
through the game you
Castlevania: Lords of Shadow 2 Edition 35 • GameOn Magazine
Reviews
Castlevania: Lords of Shadow

Scarecrow Concept Model

Castlevania: Lords of Shadow 2 Edition 36 • GameOn Magazine


Reviews
Castlevania: Lords of Shadow

Lords of Shadow Concept Art

Castlevania: Lords of Shadow 2 Edition 37 • GameOn Magazine


Reviews
Castlevania: Lords of Shadow
Additionally, if you are able to wish you could pan around to featuring beautiful architecture
chain together a number of spot that grappling point, or that and gorgeous design overall.
combo hits without receiving hidden passage to some loot. Each level has its own distinct
any damage you fill up a This fixed camera also confuses feel and look to it, making sure
concentration meter. When full, the controls, particularly when that you will never be bored
all hits made against enemy it changes angles while you are by the visuals. The further you
characters will cause them to still moving. travel along Gabriel’s storyline
drop the natural orbs onto the the more your jaw drops at the
battlefield. Successfully being
able to sustain this meter will
allow Gabriel to either constantly
"Unfortunately
use Light or Shadow magic, as this level of visual
there will be an abundance of
raw materials to absorb.
nerdgasm takes its
toll on the Xbox 360"
For a 3D game of this style, it’s
unusual to have a fixed camera However, this is a fairly small scenery, and there is no denying
which cannot be altered by annoyance in what is such that developers, Mercury Steam,
the player. While this works a beautiful game. Belmont’s have done an outstanding job
reasonably well on the most part, path will take you through here.
there will be times when you just absolutely stunning vistas,

Castlevania: Lords of Shadow 2 Edition 38 • GameOn Magazine


Reviews
Castlevania: Lords of Shadow
their beloved soundtrack is not
present in this title, opting for a
completely new musical set to
accompany this new reboot. The
soundtrack does really add to
the atmosphere of Castlevania,
yet a little part of me wished
to hear Dracula’s Castle theme
from Symphony of the Night in
this new title.

Castlevania: Lords of Shadow is


a well rounded package, which
will offer hour upon hour of
enjoyment to those who pick
this up. From the epic vistas, to
the superb voice acting and the
Unfortunately this level of in game characters. Our 20 hours or so of game-time
visual nerdgasm takes its toll protagonist, Gabriel Belmont, through its 12 chapters, each of
on the Xbox 360, and you will is voiced by Robert Carlyle which vary between two and ten
notice frame-rate issues during (Begbie - Trainspotting), while levels, there is plenty to absorb
cutscenes or moments of intense fellow Brotherhood member from an awesome reboot of
fighting against a high number Zobek has the talents of Sir the franchise. Die-hard fans of
of opponents. That being said Patrick Stewart (Captain Jean previous titles may find it a bitter
it does not drop to unplayable Luc Picard - Star Trek), who also pill to swallow that their beloved
levels of stutter, and since it’s does the narration for the game. 2D platformer has now gone 3D
mainly during cutscenes when Voicing the Dark Lord himself, and in a new direction, but I urge
this is noticeable, it is not really Satan, is Jason Isaacs (Lucius you to leave your reservations
a game killer. No doubt this will Malfoy - Harry Potter). Fans behind and at least give the new
be another tool in the Xbox/ of the Castlevania series may game some time. I’m sure you
PS3 wars, as this title does run be disappointed to know that will not be disappointed.
noticeably better on Sony’s
hardware. Castlevania: Lords of Shadow
Now, an epic game such as
this would not be complete
without some epic voice talent
behind the roles of the various
Castlevania: Lords of Shadow 2 Edition
9/10 39 • GameOn Magazine
Previews
Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow 2 Preview


Publisher: MercurySteam Release Dates
25 February 2014 (USA)
Developer: Konami 28 February 2014 (EU/UK)
Genre: Action-Adventure
Platform: PC, X360, PS3
By Ross D. Brown

B
efore even beginning to Castlevania: Lords of Shadow 2 demo, however, took place in
recount this hands-on (LoS2) follows in the footsteps events prior to this; during a
experience of Castlevania: of 2010’s successful Castlevania prologue in which his castle is
Lords of Shadow 2, it’s only fair reboot, placing the character under siege by the Brotherhood
to begin with a spoiler warning. in the handsome shoes of of Light.
As a direct sequel to Lords of protagonist Gabriel Belmont,
Shadow, its associated DLC who now goes by the rather The demo immediately thrust
and its 3DS companion Lords recognisable alias of ‘Dracula’.the vampire into combat against
of Shadow - Mirror of Fate, the Following on from the previous a large number of foes, which
story is so utterly interlinked that DLCs, and as revealed in Mirror provided the perfect opportunity
the first sentence of the next of Fate, Gabriel is a lot more to get to grips with the game’s
paragraph could prejudice the vampiric than in the previous robust combat system. The
story you’ll find in that game. If game. fighting is largely combo-based,
you think you are going to play and heavily reliant on switching
either of those titles before you LoS2 will predominantly take between the various weapons in
consider Lords of Shadow 2, place in a modern day setting, the player arsenal.
then perhaps you want to come following Dracula rising from a
back to this preview once you centuries-long period of sleep, The default weapon is the
are done. Don’t say you weren’t as he fights to prevent the Shadow Whip: a medium speed
warned. imminent return of Satan. The attack with a bit of range to
it. This weapon proved to be
"The demo immediately effective against the majority of

thrust the vampire the enemy types in the room, and


mixing it up with a combination
into combat against a of light, strong and area effect

large number of foes" attacks proved relatively efficient


against large groups.
Castlevania: Lords of Shadow 2 Edition 40 • GameOn Magazine
Previews
Castlevania: Lords of Shadow 2
Stringing successful attacks empty, it cannot be equipped. the Chaos Gloves felt slow and
together, whilst dodging and However, if a player is skilful clumsy compared to the other
blocking enemy attacks, will build enough and avoids being hit, the two options, but the sheer power
up the ‘focus meter’. Once this is focus meter can be maintained was capable of smashing through
fully charged, any further attacks even while using the Void Sword enemy defences, draining huge
against enemies will cause them and enemies will continue to amounts of health and stunning
to drop blood orbs which, when drop blood orbs, meaning that, opponents during combat.
collected, provide a source of in theory, the weapon can be
‘Void Magic’. used indefinitely. All three weapons have their uses,
and their own combos to exploit,
These magic resources are tied Combining these two weapons but the strength of the combat
to the use of the second weapon, was sufficient to get through the system is best demonstrated
the Void Sword, which is a short early stages of battle inside the when everything is tied together
range, fast attack weapon that, castle, but after a while tougher at once; with weapon switching,
when used, will drain health enemies began to appear dodges, blocks, counters and
from enemies and gradually fill with thick armour and shields. brutal, blood-drinking finishing
up Dracula’s own health meter. This required the use of the moves all flowing naturally into
Using this weapon drains Void Chaos Gloves, the final weapon each other.
Magic and, if the magic meter is available in the demo. Using

Castlevania: Lords of Shadow 2 Edition 41 • GameOn Magazine


Previews
Castlevania: Lords of Shadow 2
Dracula Concept Art

Castlevania: Lords of Shadow 2 Edition 42 • GameOn Magazine


Previews
Castlevania: Lords of Shadow 2

Dracula Concept Art

Castlevania: Lords of Shadow 2 Edition 43 • GameOn Magazine


Previews
Castlevania: Lords of Shadow 2
and control the camera angle;
something lacking from its
predecessor and one of the
few things to attract negative
critical comments in that title.
It certainly seems that such
criticism has been taken into
account and addressed during
the development of LoS2.

Following this section, as


Dracula emerged from the castle
interior, he had first glimpse of
the Siege Titan assaulting the
castle. This enormous mobile
fortress loomed over him, but
before any thought could be put
When properly controlled, There was little danger of getting towards how to tackle this giant
Dracula is an agile killing lost in these sections, as the robotic humanoid, a Golden
machine. He leaps around the route was clearly signposted Paladin attacked. This dual-
battlefield, dodging enemy by swarms of bats, whose flight sword wielding, armour-clad
attacks and seamlessly switching patterns showed where to find behemoth put up quite the fight,
between weapons mid-fight, to handholds and which direction as he leaped around the area
exploit enemy weaknesses and to travel in. delivering punishing attacks.
perform complex and deadly While it is true that this Following a short skirmish, the
combos. It’s a faced-paced and does provide an element of Paladin retreated to the relative
elegant system that hits that ‘handholding’, it actually proves safety of the Titan.
perfect sweet spot of being easy to be a useful system that
to use, but hard to master. prevents the false obstacles Unwilling to let the golden warrior
that come with getting lost, and escape, Dracula gave pursuit
After clearing the room of therefore places the emphasis during a lengthy and action-
invaders, the Dark Prince moved solely on the player’s skill in packed platform sequence, in
further into the castle and traversing the obstacles in their which he had to scale the mighty
engaged in a bit of platforming path. Titan while it continued the
action, clambering through assault upon his castle. The climb
the crumbling ruins, traversing Worthy of specific note is that was made all the more difficult
collapsing walls and leaping over these sections benefited from by the constant harassment of
deep crevasses. the player’s ability to manipulate the Golden Paladin, who was
Castlevania: Lords of Shadow 2 Edition 44 • GameOn Magazine
Previews
Castlevania: Lords of Shadow 2
attacking from afar with explosive
arrows. Further problems were
caused by regular enemy battles
as they emerged from the Titan
itself, in an attempt to thwart his
ascent.

This sequence was notable for


its impressive cinematics and
special effects, as the ground
underfoot literally shifted and
altered as the Titan moved,
requiring quick reactions and
sending many enemies tumbling
to their deaths.

After a long climb, and despitethe climb, I was eager to get my compliment that can be given to
the best efforts of the Golden hands on him and teach him a any game based on a preview;
Paladin and his explosive bow lesson. when the demonstration
attacks, the goal was finally ended there was genuinely
within reach. At the summit, the
The Paladin landed with his disappointment, and the
pursuer decided it was time to swords in hand, ready for battle. desperate desire to continue
end the game of cat and mouse The dark protagonist readied his playing. If the demo played is
and face the vampire directly. own weapons and prepared for indicative of the final product,
the final, epic, showdown… and then Castlevania: Lords of
On a personal note, it has to that is where the demo ended. Shadow 2 promises to be a
be admitted that after being brilliantly realised game, and a
hounded and frustrated by this There may have been swearing. high point in the history of the
opponent for the duration of This is perhaps the biggest Castlevania franchise.

Castlevania: Lords of Shadow 2 Edition 45 • GameOn Magazine


Reviews
Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow 2 Review


Publisher: MercurySteam Release Dates
25 February 2014 (USA)
Developer: Konami
28 February 2014 (EU/UK)
Genre: Action-advenuture
Platform: PC, X360, PS3

We currently have a review


of Castlevania: Lords of
Shadow 2, however; it is under
embargo until 25th February.
We will add in and re-compile the
magazine once this embargo has
lifted so please check back at
http://gameonmag.com
for the updated version!

Castlevania: Lords of Shadow 2 Edition 46 • GameOn Magazine


Reviews
Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow 2 Edition 47 • GameOn Magazine


Brothers: The Thoughts of Two Gamers

Castlevania: Lords of Shadow 2 Release Dates:


25 February 2014 (USA)
28 February 2014 (EU)
28 February 2014 (UK)
Issue 48 • October 2013 48 • GameOn Magazine

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