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By:
Erika G. Capero
Elmer John R. Ballon
Vernice Claire Q. Young
Cypress L. Makarunggala
Miguel Dominic S. Mahusay
both direct and indirect influence on the learning of the students, including their
engagement in what is being taught, their motivations to learn, and their sense of well-
being and personal safety. Learning environment is a brain challenging that will help
develop and hone students’ knowledge and skills. It will motivate the activities that the
lacking some of the facilities and other learning resources and through this situation, there
would be a possibility that it will affect the development of learning of the students
students from November 19 and open teaching positions in October 2015. Around 76
percent of the registrants will enter public school while 24 percent will enrol in private
schools as some tracks are not offered in their schools. An estimated 59 percent of the
1.3 million students plan to pursue an academic track while 40 percent will take the
technical- vocational- livelihood track. Only one percent will pursue the Arts and Design
feel respected and feel that their contributions matters. Making sure that the learning
environment is welcoming and friendly and offers the facilities and equipment in
accordance to the student’s specialization or needs is the key to any classroom setting.
Classroom environments are extremely important for students and for teachers.
In General Santos City National High School, the learning environment is really
environment would be efficient to the skills development of the students. Given these
facts and observations, the researchers would like to determine the state of learning
environment and correlate it with the level of skills development of Media Arts students of
This study aimed to determine the evaluation of the students to their learning environment
and determining the skills development of Media Arts students of General Santos City
1.) What is the evaluation of the Media Arts students of their learning environment in
2.) What is the performance of Junior High Media Arts students in terms of:
2-1. Photography;
2-3. Filming
3.) Is there a significant relationship between the learning environment and the level
School Administrator. The results of the study would be used as the basis to improve
Students. This study would help the students to evaluate their learning environment and
Parents. This study would inform the parents about the impact of learning environment
Teachers. This study would help the teachers to improve their teaching skills to make the
Other Researchers. This study would be helpful for other aspiring researcher in terms of
This study was limited only to Junior High Media Arts students of Special Program
in the Arts of General Santos City National High School during the academic year 2017-
2018. Determining the domains affecting the skills development of the Junior High Media
arts students was the focus of this research. The information needed were gathered from
the questionnaire wherein the gathered data respond to the questions that have the
Disagree, and 1- Strongly Disagree. The data was gathered inside the school premises
of General Santos City National High School year 2018 and all information and conclusion
drawn from this study were obtained only from this particular group of students.
Definition of Terms
For better clarification and understanding of the terms related to this study, the
Photography. Refers to the usage of priceless camera where you can take a good picture
experiences with visual and textual content. The form it takes can be physical or virtual
Learning environment evaluation. This refers to the whole range of components and
activities within which learning happens. The whole place where teaching and learning
learning environment.
Learning support. This refers to the area where the students spend their learning time,
wherein discipline takes place in the learning process of the students. It also includes the
support that they can get through their teachers and parents.
Learning Resources. This includes all the facilities and equipment that is needed by the
media arts students that enables them to cope up and learn easily.
Chapter 2
This chapter presents the review of related literature and studies of the subtopics
According to Isman, et.al. (2004) nowadays, technology has a big impact on the
education system by giving distinct cultural contexts and various life instances with the
globalization impact for the learners so they can learn effectively. Technology is a modern
revolution that changes the atmosphere of students in the education system. And
nowadays, the primary concern inside the learning facilities is to integrate technology and
computer with proper teaching because it can help to improve the learning and the
understanding of the learners. With the help of the advance technologies the students will
In addition, Flores and Macasangcay (2015) stated that the behavior is very
important building block of an individual especially the learners so that they can obtain
their dream successfully. Having the precise attitude towards something signifies an
exceptional result in the end. For instance, if a student works and stay at a facility with an
atmosphere which has excellent teachers, friendly classmates, and free from bad
influences and pressures the learner expectedly performs very well and gain good high
grades.
Similarly, Waller (1932) emphasized that the interaction that occurs between
teacher and students in a learning facility is more than of its part. In short, learning
environment does not vary the ability of whether it is poor or comfortable enough to the
students as long as they can leave the learning facility with their knowledge and skills that
dramatically change from what they were before they entered in that learning
environment.
According to Little John (2003) scholars in the field of learning technology over the
last decade have presented the concept of the reuse of resources in education similar to
software reuse and object oriented approaches. The expectation is that reuse will result
in efficiency and quality gains in education and training. A basic concept in reuse is the
learning object. An essential idea is that a learning object are usually small objects -
smaller than courses - that can be reused in disparate courses. One of the significant
factors is that courses in themselves cannot facilely be reuse due to all kinds of factors.
learning technology, learning sciences and new literacies are concerned with changing
motions of learning literacy and new media formed by social and cultural practices. For
example, in 2007 Buckingham contended as new media (internet, mobile phones and
computer games) have become a “vital part” of most young people’s life and their
association with these digital technologies no longer formed initially within school but in
the field of popular culture. Educators need to move over conventional views of these
media as simply curriculum-delivery devices, teaching aids or “neutral” tools for learning
to find ways of captivating with them more captiously and creatively as ways of
move the discussion the discussion forwards, over the superficial allure with technology
for its own sake; towards a more critical association with questions of learning
Hannah (2013) stated that one of the first areas that make a huge impact on the
learning of the students is the physical environment of the classroom. This can pertain to
variety of details such as structure, resources and color. All of these can play a role in
determining whether the classroom will be conducive for learning. Each may not have a
large effect individually, together they can work to strengthen a student’s ability to learn.
According to Simpson (2002) there are many analytical issues that influence
valuable learning support including the emotional status of the students, the motivating
organizing the learning and how to deal with failures. Learning support are the resources,
strategies and practices that provide support to the pupils in order for them to have a
Moreover, Donald (1997) quoted that the learning support corresponds to the
learning environment of students or the area where the students spend their learning time,
wherein discipline takes place in the learning process of the students. It also talks about
the contribution for students program, the education and learning procedure, and the
the classroom standards rather the classroom meets the individual needs of all students.
Therefore, the school facilities need proper attention as they have a great value in the
support of students’ motivation and play a significant role to improve the quality of
education.
Skills in Photography
strategy that aim colour measurement where you can make it easy and quick. Using a
priceless camera equipment where you can take the visible and ultraviolet photos,
Photography and painting are the same. Each renders imagination in tangible
form. The difference is that painters can work completely from imagination, although most
of us work from life as a starting point. Both can take lifetimes to master the tools to render
Robert Draper (2013) stated that photographers use their cameras as tools of
exploration, passports to inner sanctums, and instruments for change. Their images are
proof that photography matters- now more than ever. By wrestling a precious particle of
the world from time and space and holding it absolutely still, a great photograph can
many studies of animal coloration because of its perceived suitability for objectively
quantifying color and color pattern. However, a lot of studies happen to be unanticipated
of the complex picture processing algorithm incorporated into many digital cameras and
form a series of presumption about the data acquired that are infrequently met.
According to Barnard and Fund (2003) every subject caught by the camera does
not depend upon the characteristics of the object photographed, the light on all sides of
surrounding and its figure but also upon the quality of the camera.
Juliette Cezzar (2017) said that graphic design, also known as communication
design, is the art of planning and projecting ideas and experiences with visual and textual
content. The form it takes can be physical or virtual and can include images, words, or
graphics. The experience can take place in an instant or over a long period of time. The
work can happen at any scale, from the design of a single postage stamp to a national
postal signage system. It can be intended for a small number of people, such as one- off
or limited- edition book or exhibition design, or can be seen by millions, as with the
interlinked digital and physical content of an international news organization. It can also
Triggs (2009) stated that graphic design theory has just started to be known as a
field of study in its own term. Wide increase in main publications and academic text has
been the fact. Nonetheless, as we visualize on where the graphic design history ordinarily
stands, is there another and fairly valid history to be assimilated through designed graphic
artefacts? By looking at original body of small press and self-published magazines and
pamphlets written and designed by the typographers, graphic designers and in some
instances, like the design students, must propose how these publications symbolize the
visual and text-based alternative history that has changes in the outside traditional
According to Neves (2016), the graphic design is an everyday work, although its
technical procedures are not always utilized to enable a good quality user experience.
Particularly in the case of print made objects that considerably look forward on the
individual graphic expressions and on a technology that insists a static result. However,
printed matter deputized a meaningful amount of objects and products that present public
attention in regular basis. Meanwhile their users are constantly innovated and persuaded
by interactive features and the potential of user participation are handled by numerous
services.
According to Račič (2013), when we communicate visually, what graphic design really
does is variegate the sense of message from the maker to the audience. By selecting
precise symbols and codes, we can make a suitable match between the visual
demonstration and the message. This essay disputes that nature’s pattern bears with
precise and smooth relationship with viewers, which is the center of capable visual
communication. The main supportive origin in this are enough research, evolution
hypothesis and case studies demonstrating the examples of graphic design that include
According to Tom Barrance (2013) in this stage you work out your filmmaking idea
and how you will tell your story. You must have an idea or story, however simple, and you
need to make sure it’s clear. Once you’ve got your idea you can think about how you will
turn it into film. There are lots of different ways of doing this. A mind map, where you write
all the ideas that might help of having a good start. You could write treatment. This is a
detailed description of the story and how it will look and sound on film. If your film has
actors and dialogue, you should write a script. There’s a standard script format. If your
scenes are complex, you can make storyboards to help work out how you’re going to film
them working out the shots in advance will help you make sure you get everything you
need on the day. These are good ways to make sure that that the shots make sense
together. If you can’t draw, use a digital still camera just make a list of shots and check
According to Maisuwong (2002) film is just like a global medium that takes a very
large amount of people who watch the film with the same message, while the film industry
plays the important role in the global media system. By the means of films we can share
our different cultures. The most powerful movie industry in the whole world is Hollywood.
From the findings, every country tried its best to sell its values. Many countries have their
own different strategies to enhance and develop their own film industries to suit the local
audience and subsequently, to give as something that provide what is wanted or needed
of foreign exchange. The American movies can be easily identified or determined just by
watching them. According to them, throwing movies in public and producing a film have
them huge societal reflection of ourselves. As years go by the society becomes more
aware of the growing presence of elders, in making a film. As they estimated that most
successful film directors and film productions are being made of a certain age man.
Chapter 3
RESEARCH METHODOLOGY
This chapter contains the research design and methodology used in conducting
this study. It incorporates the sampling technique, sources of data, the research subjects,
population of the study, the instrument utilized to gather data, as well as the statistical
Research Design
components of the study. This study determined the learning environment evaluation and
skills development of Media Arts Students of General Santos City National High School
Special Program in the Arts. Since this study measured the data that already existed and
it describes the relationship among variables rather than to infer cause and effect
This study had respondents directly from the Special Program in the Arts
specifically the Media arts students. Since the Media arts students of every grade level
are limited only and the whole population of them is only 42, the researchers used the
complete enumeration sampling method. It means that the respondents of this study are
the Media arts students of Special Program in the Arts from grade 7 to grade 10. All of
them has an equal opportunity to become part of the sample and becoming the research
respondents.
Research Instrument
The research instrument was a researcher- made questionnaire for the data
gathering process to get quantitative data. The primary aim of the questionnaire is to
determine the learning environment evaluation of the Junior High Media Arts students
and it has already undergone validation to ensure that all the questions are certified true.
Part I on the questionnaire acquired the evaluation of the media arts students
towards their learning environment with the following domains: Learners’ Characteristics,
Learning Resources, and Learning Support. Part II for the determining the level of skills
of the students the researchers made a letter for the advisers of every grade level to get
the students grade of their performance in terms of: Photography, Graphic Design and
5 – Strongly Agree
4 – Agree
3 – Undecided
2 – Disagree
1 – Strongly Agree
Research Procedure
Phase 1: The title of this study composed by the researchers was checked,
converted, analysed, and re- checked to declare conformity on the subject of the
researcher. The questionnaire that aimed to get correct responses on the objectives of
this study was constructed. The questionnaire that was made by the researchers was
Phase 2: The letter was constructed to get permission to collect data and was
given to the track head of Special Program in the Arts in General Santos City National
High School For approval school year 2017- 2018. The data was collected using
Phase 3: After getting the permission and preparation of the questionnaire, the
researchers conducted the study to the Media arts students of General Santos City
National High School. The respondents was given one hour to answer the given questions
and after that the researchers collected all of it and ensured that the answers of the
3.1 Photography
3.3 Filming