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The document contains a list of memory pointers, sizes, and descriptions. It shows the allocation and usage of memory blocks for storing things like menu pointers, graphics files, buffers, and tables for lighting effects. The largest allocations are for buffers used by the server to communicate with clients and store player data, as well as tables for palette effects like lighting and haze.
The document contains a list of memory pointers, sizes, and descriptions. It shows the allocation and usage of memory blocks for storing things like menu pointers, graphics files, buffers, and tables for lighting effects. The largest allocations are for buffers used by the server to communicate with clients and store player data, as well as tables for palette effects like lighting and haze.
The document contains a list of memory pointers, sizes, and descriptions. It shows the allocation and usage of memory blocks for storing things like menu pointers, graphics files, buffers, and tables for lighting effects. The largest allocations are for buffers used by the server to communicate with clients and store player data, as well as tables for palette effects like lighting and haze.