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Chapter 1
Content
• Engineering design process
• Product prototyping
• New Product development
• Virtual and virtual reality prototyping
• Rapid prototyping
• Modelling of physical systems
Duties of a Designer….
• Plan out their creation, often to a high degree of detail, before starting to
make it. This approach gives them a roadmap to follow toward a clearly
defined goal.
• The end result is usually more refined, more robust, and better-suited to its
purpose than something that is simply “made.”
• Designers must know enough about what to do, how to do it, and what the
results are likely to be that they are able to chart their entire course before
setting off.
Duties of an Engineer….
Invention Innovation
A device or process originated A new improvement to an
after study and experiment existing device or process
Invention
Innovations
Invention
Innovations
Define
Improve problem
& goal
Imagine
Choose a Possible
solution solutions
Define problem and goal
• Consider:
– Are there any limitations?
– What are the requirements?
– What do you want to
accomplish?
– Who is the customer?
Research
• Gather information and investigate existing technologies
related to the problem.
• Talk to individuals who share this problem and could benefit
from possible solutions.
Imagine possible solutions
• Be open-minded!
• Brainstorm ideas.
• Be creative and build upon the ideas of others.
• Explore and compare many possible designs within your group.
Choose a solution
• What materials and tools are needed?
• Consider environmental, cultural, time, and financial issues and
constraints.
• Select the most feasible idea and assign team tasks.
$$$
Create & test prototype
• Build a prototype
Prototype - an operating/visual version of a solution. It is often
made with different materials (cheaper and easier to work with)
than the final version. They allow you to test your solution and
supply feedback.
• Push yourself for creativity, imagination, and excellence in
design.
Improve
Sequential: The design team builds and tests one prototype each
period, for as many periods as are necessary to achieve a “good
enough” design.
Hybrid: The design team builds and tests multiple prototypes each
period, for as many periods as are necessary to achieve a “good
enough” design.
Why prototype..?
• Evaluation and feedback:
Allows stakeholders to interact with a planned product, to gain some
experience of using it in realistic settings and to explore imagined
uses
• Storyboards
• Sketching
• Index cards
• ‘Wizard of Oz’
Storyboard
User
>Blurb
>Do this
>Why?
High-fidelity prototyping