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COVER PAGE

(CS129)HUMAN COMPUTER INTERACTION

Name of the Instructor(s) K Sudheer Kumar

Contents page

Learning Resources
Chalk & Talk, Course notes.

Required Resources

TEXT BOOKS:
1. Wilbert O Galitz, “The Essential Guide to User Interface Design”, Wiley Dreamtech, 2007.
2. Ben Shneidermann, “Designing the User Interface”, 3rd Edition, Pearson Education Asia,
2008.
REFERENCE BOOKS:
1. Alan Dix, Janet Fincay, Gregory D Abowd and Russell Beale, “Human – Computer
Interaction”, Pearson, 2005.
2. Sharps, Rogers and Preece, “Interaction Design”, Wiley Dreamtech, 2011.
3. Soren Lauesen, “User Interface Design”, Pearson Education, 2005.
4. Ben Shneiderman, “Designing the User Interface”, Pearson.
WEB LINKS:
1. http://www.scis.nova.edu/nova/hci/notes.html
2. http://courses.iicm.tugraz.at/hci/hci.pdf
3. http://www.ida.liu.se/~miker/hci/course.html
4. http://www.hcibook.com/

Assessment

The course will be evaluated for a total of 100 marks, with 30 marks for Continuous
Internal Assessment (CIA) and 70 marks for Semester End Examination (SEE). Out of
30 marks allotted for CIA during the semester, marks are awarded by taking average of
two CIA examinations or the marks scored in the make-up examination.
Continuous Internal Assessment (CIA):
CIA is conducted for a total of 30 marks (Table 1), with 20 marks for Continuous
Internal Examination (CIE), 05 marks for Assignment and 05 marks for Attendance.
Table 1: Assessment pattern for CIA
Component Theory Total
CIE Mark
Type of Assessment Exam Assignment/Quiz Attendance s
CIA Marks 25 5 5 30

Continuous Internal Examination (CIE):


Two CIE exams shall be conducted at the end of the 8 th and 16 th week of the semester
respectively. The CIE exam is conducted for 20 marks of 1 1/2 hours duration consisting
of two parts. Part–A shall have ten compulsory questions of half mark each. In part–B,
three out of five questions have to be answered where, each question carries 5 marks.
Marks are awarded by taking average of marks scored in two CIE exams.
Assignment/Quiz:
Two Quiz exams shall be online examination consisting of 25 multiple choice questions
and are be answered by choosing the correct answer from a given set of choices
(commonly four). Marks shall be awarded considering the average of two quizzes for
every course. This may include seminars, assignments, quizzes or case study.

Semester End Examination (SEE): The SEE is conducted for 70 marks of 3 hours
duration. The syllabus for the theory courses is divided into five units and each unit
carries equal weightage in terms of marks distribution.

How to Contact Instructor:


In-person office hours: 9:30AM-4:00PM Room No 1309
Online office hours: 9:30AM-4:00PM
E-Mail:sudheerkomuravelly@gmail.com
Phone numbers: 9908291292 and 9666967096
WhatsApp: 9908291292
Optional: 4:00PM-5:00PM

Pre-requisite
Significant experience using computers and GUI-based applications, and ability to create
simple web pages.

Technology Requirements: (optional)


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Overview of Course:

 What is the course about: its purpose?


This course is an introduction to Human-Computer Interaction (HCI), a discipline concerned
with the design, evaluation, and implementation of interactive computing systems for human
use and with the study of major phenomena surrounding them.
 What are the general topics or focus?
The course considers the inherently multi- and interdisciplinary nature of HCI and situates
various HCI issues in the organizational and societal contexts. It introduces theories of
human psychology, principles of computer systems and user interfaces designs, a
methodology of developing effective HCI for information systems, and issues involved in
using technologies for different purposes.
 How does it fit with other courses in the department or on campus?
It is intended to give students an overview of the entire HCI field by covering most aspects of
it.
 Why would students want to take this course and learn this material?
This course will thus provide a background for students to practice system design, selection,
installation, evaluation, and use with the knowledge of human characteristics, interaction
styles, use context, task characteristics, and design processes.

Methods of instruction
Lecture
Discussion

Workload
Estimated amount of time to spend on course readings: 3 Theory Hours

Key concepts
GUI,Design Process, Screen Designing

Difficult Topics
Screen Designing
Optional: Pre Assessment Test – Review of the student’s standard
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Lesson Plan

Course Outcomes (COs):


At the end of the course the student should be able to:
1. Explain the human components functions regarding interaction with computer
2. Define key terms used in interaction design
3. Demonstrate Understanding of Interaction between the human and computer Components
4. Implement Interaction design basics
5. Apply Design rules

Course Articulation Matrix: Mapping of Course Outcomes (COs) with Program Outcomes
(POs)
Course Outcomes 1 2 3 4 5 6 7 8 9 10 11 12 PSO1 PSO2
(COs) / Program
Outcomes (POs)
Explain the human 3 2 2
components functions
regarding interaction
with computer
Define key terms 3 2 2
used in interaction
design
Demonstrate 3 2 2
Understanding of
Interaction between
the human and
computer
Components.
Implement 3 3 2 2 2
Interaction design
basics
Apply Design rules 3 2 2 2

UNIT I
UNIT WISE PLAN
UNIT-I: Introduction, The Graphical User Interface Planned Hours: 09
Blooms
S. No. Topic Learning Outcomes Cos
Levels
1. Define the User Interface CO1 L1
2. Understand the Importance of Good Design CO1 L1
3. Know the history of Human-Computer Interface CO1 L1
4. Understand the popularity of Graphics CO1 L1
5. Know the advantages and disadvantages and characteristics CO3 L2
of Graphical Systems
6. List the Characteristics of a Web Interface CO1 L2
7. Identify the Principles of User Interface Design CO1,CO3 L2

UNIT II
UNIT WISE PLAN
UNIT-II: Design Process Planned Hours: 09
Blooms
S. No. Topic Learning Outcomes Cos
Levels
1. Understand how people interact with computers CO1,CO3 L1
2. Explain human characteristics in Design CO1,CO3 L2
3. Summarize Human Interaction Speeds CO3 L2
4. Perform a business definition and requirement analysis CO2 L3
5. Determining the basic business functions CO4 L3
6. Describe current activities through task analysis CO2 L2
7. Develop a conceptual model of system CO4,CO5 L3

UNIT III

UNIT WISE PLAN


UNIT-III : Screen Designing Planned Hours: 09
Blooms
S. No. Topic Learning Outcomes Cos
Levels
1. Understand human considerations in screen design CO1,CO3 L1
2. Discuss the technological considerations in interface design CO2,CO4 L2

UNIT IV
UNIT WISE PLAN
UNIT-IV: Windows Planned Hours: 09
Blooms
S. No. Topic Learning Outcomes Cos
Levels
1. Understand the window characteristics CO1,CO3 L2
2. Discriminate the selection of controls based on devices and CO4,CO5 L4
d screens
3. Distinguish the controls used in Windows CO4,CO5 L4

UNIT V
UNIT WISE PLAN
UNIT-V: Software Tools Planned Hours: 09
Blooms
S. No. Topic Learning Outcomes Cos
Levels
1. Differentiate Specification Methods CO5 L4
2. Use interface building tools CO4 L4
3. Understand the functioning of various interaction devies CO1,CO3 L1