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Choose up to 3 creatures within 30'. Whenever targets make an attack roll or saving throw before the spell ends, the
target can roll a d4 and add the result to their roll.
Can target 4 creatures as Level2 spell.
Player:_____________ Character:________________
Goliath Cleric AC18 Spell DC:12 HP:24 PP:14
Str +3, Dex +1, Con +2, Int +0, Wis +2/4, Cha +0/2
Athletics +5, Insight +4, Intimidation +2, Perception +4, Persuasion +2
Player:_____________ Character:________________
Dwarf Fighter AC17 Spell DC:12 HP:31 PP:12
Str +2/4, Dex +2, Con +2/4, Int +0, Wis +2/4, Cha +0
Athletics +4, Insight +4, Persuasion +2, Survival +4
Player:_____________ Character:________________
Human Fighter AC19 HP:25 PP:09
Str +3/5, Dex +1, Con +1/3, Int +3, Wis -1, Cha +1
Athletics +5, History +5, Investigation +5, Persuasion +3
Player:_____________ Character:________________
Elf Rogue AC14 HP:18 PP:14
Str +0, Dex +3/5, Con +0, Int +1/3, Wis +2, Cha +2
Acrobatics +5, Athletics +2, Investigation +3, Perception +4,
Performance +4, Stealth +5, Survival +4
Player:_____________ Character:________________
Human Paladin AC18 Spell DC:12 HP:28 PP:10
Str +3, Dex +0, Con +2, Int +0, Wis +0/2, Cha +2/4
Animal Handling +2, Athletics +5, Intimidation +4, Medicine +2,
Religion +2
~Willow and Laurel's Entrance Requests~
1 A piece of food from beyond the Fey Realm, or a recipe for a dish from beyond the Fey Realm
2 A passionate kiss from one whose heart belongs to another. There is a 50% chance that the
person will forget their lover
3 Your sense of taste. The exchange dulls the tongue, and the entrant cannot taste food
4 A precious item. With this item, the dryads can hear anything said by that PC or anyone nearby
5 A new story. They want to be told of the PC's exploits beyond the realm
6 A drop of blood.
7 Tell a joke
8 Fruit from a tall tree. The Dryads could do this themselves of course, but prefer not to
9 Your pain. They wish to be told a true story of loss and a PC's greatest sorrow
10 Your greatest fear – the Dryads will use this as a cruel prank when the PCs next return
~Common DCs~
Very Easy 5 Hard 20
Easy 10 Very Hard 25
Moderate 15 Impossible 30
WISDOM | Intelligence
How it is... | Why it is...
~Misc. Fey Folk~
1 Twee True Elf Gruff, inarticulate, rude
2 Al'Falfalar “
3 Gallas “ Manic, embarassed, shy
4 Ridachio “
5 Fel'anone “ Efette, mincing, fancy
6 Barris “
7 Jaqueline “ Monotone, bored, tired
8 Harleena “
9 Aoleth “ Pleasant, friendly to PCs
10 Al'Madath Centaur
11 Cindrahal “ Jolly, Friendly to PCs
12 Cindraxus “
13 Tel'Caileth “ Sarcastic, Sardonic, Dour
14 Tel'Marxas “
15 Piety Nymph Entranced, Distant
16 Merataxus “
17 Grim Merry Pixie Depressed, Helpful to PCs
18 Master Bones Satyr
19 Madame Beech Dryad Lecherous, Smarmy, Gorgeous
20 Lord Morningstar Flame Elemental
x Leylandra Archfey Daenyria's cousin, wishes to humilate her
Tracking the Boar – the party selects a course of action, roll initiative and ask how they go about
the task of locating and riding down Curadmyr: DC12
Animal Handling – ride faster, leap obstacles, etc
Athletics – chasing Curadmyr dismounted, tackling and subduing him
Deception – lead the Wild Hunt down a false path, while others steal the boar
History – knowing legends of how Curadmyr was caught in the past
Investigation – finding telltale signs that the warthog has passed the area
Nature – guessing what course Curadmyr might take
The Cobbler – arriving at the Cobbler's tent, it has clearly been ransacked. Frendamus the
cobbler is weeping amid the debris. The players may attempt several avenues to get information from
him:
Charisma: Frendamus admits he was commissioned to make the slippers, but they were
stolen a few nights ago, and he is afraid to confront the Queen about it.
History: the PCs know that Fey often enjoy draconic punishments, it is quite likely that
Frendamus will be severely punished for his delay.
Investigation: Looking around the tent, it becomes clear that only the Queen's slippers
are missing.
Arcana / Detect Magic: the slippers have a faint aura of enchantment, providing a trail
that can be followed with 3 successful Arcana checks or the use of the spell.
Lydia El'Ranatoth – a few NPCs saw Lydia escaping with the slippers, and can be
convinced (Cha skills) or bribed (10+ GP) to give up her whereabouts. Alternately, the
party can track the enchantment, as above.
Lydia is in a large tent, meant to serve as a stable – it is lit by moonlight torches, most of
which have gone out. Many carts and crates form a maze through the tent. Lydia is
dancing uncontrollably. PCs must succeed a Grapple check, opposed, to subdue her and
remove the slippers.
~Overview~
Intro: Arthur's knight, Sir Gawain has built his castle Landuin dangerously close to
the Dinefwyr Forest, and has now gone missing. The PCs are sent to recover him.
Beginning: the players are led to the border of the forest, where debris makes it clear
that there was some kind of Fey ambush. Their guide will go no further. Tracks and
noise leads the party to investigate further into the woods, where they find a strange
gate. Looking through it, there is a large fair taking place, although looking around it
reveals nothing. The gate is guarded by two Dyrads. They make a Request and allow
the PCs to enter to realm.
First Conflict – Boar Hunt: the PCs likely eat something at the party,
garnering the angry attention of Queen Daenyria, the Archfey who hosts this party. She
demands they replace the stolen food by bringing her the Giant Boar, Curadmyr.
Second Conflict – The Slippers: it becomes clear that they must rescue
Gwenolyn and Anceval. Daenyria will not leave the Rose Pavilion to allow them an
audience, unless they get her dancing slippers from Frendamus, but the shoes have
been stolen by Lydia el'Ranatoth. Recovering the slippers allows the party access to
Gwenolyn and Anceval to discuss a way out.
Resolution: the party must flee with at least Gwenolyn, but ideally, Anceval as well.
Danelian will rally the Wild Hunt and give chase, but stop at the edge of the forest.
Gwenolyn and Anceval: Danelian stops at the forest edge, and Anceval goes on to bridge the gap
between Fey and Human within Landuin.
Gwenolyn – Anceval: Gwenolyn is crushed, and falls into a wasting sickness. Landuin is not
completed within her lifetime, and she dies in the half-ruined castle. Fey “crash” her funeral, and a
young man reveals himself as her son. The Wild Hunt never comes (Danelian in mourning)
Neither – the PCs have failed. The Wild Hunt surges out and obliterates Landuin. Many years later,
Anceval will leave the forest, and finish his mother's dream of a castle built close by the forest.
Adventures
in
Avalon