Академический Документы
Профессиональный Документы
Культура Документы
ISBN :-9789387511491
Pages :-530
Edition :-1
Binding :-Paperback
© Year :-2019
Overview :
This book is a practical introduction to programming in computer graphics using OpenGL. The text is
intended to be used in an introductory course in Computer Graphics and Visualization at the undergraduate
or I-year post graduate level. The basic concepts illustrated are 2D and 3D transformations, line and circle
drawing algorithms, line and polygon clipping algorithms, user interaction, visible surface determination,
curves and surfaces, texture mapping, and projections using OpenGL APIs. The original colour images are
uploaded on the publisher's website and can be viewed.
Table Of Content :
1. Introduction
2. Graphics Programming
4. 2D Transformations
7. 3D Viewing