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Republic of the Philippines

Department of Education

Region IV-A CALABARZON

Division of Lipa City

FERNANDO AIR BASE INTEGRATED NATIONAL HIGH SCHOOL

Fernando Air Base, Lipa City

July, ______2018

ELMA H. ILAGAN, MAed, MPA

SHS Coordinator

Dear Madam,

The researchers are currently conducting a study entitled “ ONLINE GAME ENGAGEMENT OF SELECTED
GRADE 12 STUDENTS IN FABINHS”.

In this regard, the researchers would like to ask permission from your good office to allow them to distribute the
questioners to the students of SENIOR HIGH SCHOOL of your prostigous academe.

Your kind of favourable consideration on this redust will immensely contribute to the successful competition of this
study thank you very much.

Sincerely yours,

Baby Jane Asanza Patricia Anne Fabia Clarence Lopez Alexis John Valenzuela

Karen Jean Buscato Led Jannsen Conmigo Arven Tamesa

Noted by:

DYAN YONGQUE-FERRER, ED. D

Adviser
Group 4 12-Compassion

“Online Game Engagement of Selected Grade 12 Students in FABINHS”

Statement of the Problem

This study is focused on determining the “Oline Game Engagement of Selected Grade 12 students in
FABINHS”. Specially to sought the answer for the following questions:

1. What is the profile of the respondents in terms of:

1.1 Age

1.2 Gender

1.3 Strand

1.4 Online Game Played

1.5 Hours Spent in Playing

2. How do student respondents describe their experience on playing online games?

3. What are the effects of playing online games to the student respondents in terms of:

3.1 School

3.2 Family

4. Based on the results what advocacy program can be proposed?


Survey Questionare

Dear Respondents

The researchers are currently working on a study entitled “Online Game Engagement of Selected Grade 12
students from FABINHS”.

At this point, we are respectfully requesting your time and effort to accomplish this survey questionare.
Your answers wil be threated utmost confidentiality.

Your sincerity in answering this survey questionare is highly appreciated and will be of great value of the
development of research output. Thank You.

Baby Jane Asanza

Karen Jean Buscato

Patricia Anne Fabia

Led Jannsen Conmigo

Clarence Lopez

Arven Tamesa

Alexis John Valenzuela

Part I: Respondents Profile Questionare.

Direction: Please affix check mark ( / ) on applicable item.

1. Age 4. Online Game Played

____15-16 years old ____Dota 2

____17-18 years old ____LOL

____More than 18 years old ____PUBG

2. Gender ____ROS

____Male ____Mobile Legends

____Female 5. Hours Spent in Playing

3. Strand ____1-3

____ICT ____4-7

____GAS ____ 8 above


Part II: Experience of students while playing online games.

Directions: Please put a check ( / ) on the opinion that best reveals your assessment of the extent of application
of the experience of students while playing online games in your respective school. Kindly be guided by the
legend.

SA A D SD

2.1 Playing online games helps student to become relax.

2.2 Playing online games brought fun on students.

2.3 Is playing online games improves one’s


communication skills.

2.4 Online games can improve student’s eye’s response.

2.5 Students consider online games as their world.

2.6 Students can play online games easily even without


instructions.

2.7 Students are exited on playing games.

2.8 Students experience bullying while playing online


games.

2.9 Students becomes frustrated while playing.

2.10 Students are focused on playing onine games


specially multiplayer role playing games.

Part III: Effects of playing online games on students in terms of:

 School
 Family

Directions: Please put a check ( / ) on the opinion that best reveals your assessment of the extent of application of
the experience of students while playing online games in your respective school. Kindly be guided by the legend.

SA A D SD

3.1 Students were able to build strong sense of teamwork


when playing.

3.2 Online games can ruin one’s academic performance.


3.3 Students forget their problems when playing.

3.4 Online game can improve one’s communication in


school.

3.5 Online game can sharpen one’s senses about the


academic performance.

3.6 Online games helps students to find quality time for


the family.

3.7 Online games improves communication on the family.

3.8 Online games can lead to cyber bullying.

3.9 Online games can destroy communication to the


family.

3.10 Playing online games can lead to mental illness.

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