Вы находитесь на странице: 1из 99

[history] TRACE START 26/6/2018 21:53:55

---------------------------------------------------------------------------------
04h53:55 CallOnInitThread -1 6344
04h53:55 #*[Timing] FillArrayZipped en 0.0008 segundos
04h53:55 #*[Timing] FillArrayZipped en 0.0011 segundos
04h53:55 #*[Timing] FillArrayZipped en 0.0048 segundos
04h53:55 #*[Timing] FillArrayZipped en 0.0046 segundos
04h53:55 #*[Timing] FillArrayZipped en 0.0005 segundos
04h53:55 #*[Timing] FillArrayZipped en 0.0073 segundos
04h53:55 #*[Timing] FillArrayZipped en 0.0004 segundos
04h53:55 #*[Timing] FillArrayZipped en 0.0061 segundos
04h53:55 [Scene] Fichero 'C:\Users\Ben\Documents\MegatonRainfall\config.txt' no
encontrado.
04h53:55 [SetConfigAuto] GPU match 'NVIDIA GeForce GTX 960' vs 'Palit GTX 960 2048
MB BIOS' VendorId 10de DeviceId 1401 SubSysId 39693842 Bandwidth 112.20 GB/s
04h53:55 [SetConfigAuto] Estableciendo 1280x720, 1, 0, 2
04h53:55 CPU: GenuineIntel 6 14 3 3 3192
04h53:55 #*[App] ApplyConfig 1280x720 vsync=false fullscreen=true
04h53:55 #*[App] L�nea de comandos: ''.
04h53:55 [CApplication] Iniciando b�squeda de navegador de Internet.
04h53:55 [CApplication] Fin de b�squeda de navegador de Internet: no encontrado.
04h53:55 #*[App] Frame del navegador de internet no encontrado.
04h53:55 #*[ThreadPool] Inicializando con 14 hebras
04h53:55 CallOnInitThread 1 9692
04h53:55 CallOnInitThread 2 6956
04h53:55 CallOnInitThread 4 8144
04h53:55 CallOnInitThread 3 6420
04h53:55 CallOnInitThread 5 8868
04h53:55 CallOnInitThread 6 7748
04h53:55 CallOnInitThread 7 3656
04h53:55 CallOnInitThread 8 4924
04h53:55 CallOnInitThread 10 8320
04h53:55 CallOnInitThread 12 5888
04h53:55 CallOnInitThread 11 8532
04h53:55 CallOnInitThread 13 1616
04h53:55 CallOnInitThread 0 2416
04h53:55 CallOnInitThread 9 1380
04h53:55 AlienFX Init error 1
04h53:55 Razer Chroma: enabled
04h53:55 Alien FX: disabled
04h53:55 Raton encontrado: Mouse 18 1
04h53:55 #*[CInputEngine] Touchpad -> Error 0x80040154 inicializando touchpad
synaptics
04h53:55 Adapter 0: NVIDIA GeForce GTX 960
04h53:55 Adapter 1: Microsoft Basic Render Driver
04h53:55 Output 0: \\.\DISPLAY2; attached to desktop: yes; coordinates 0,0-
>1920,1080; rotation 1
04h53:55 Output 1: \\.\DISPLAY1; attached to desktop: yes; coordinates 1920,0-
>3840,1080; rotation 1
04h53:55 [Device] NVIDIA GeForce GTX 960
04h53:55 [Device] DedicatedVideoMemory 3072 MB DedicatedSystemMemory 0 MB
SharedSystemMemory 1023 MB LowVideoMemory NO (2304)
04h53:55 [Device] Refresh rate: 60 (60000/1000)
04h53:56 #*D3D11Device creado con CommandLists yes ConcurrentCreates yes
04h53:56 Sound device: Generic Software on Speakers (Realtek High Definition Audio)
04h53:56 Sound device: Generic Software on Speakers (Razer Surround Audio
Controller)
04h53:56 Sound device: Generic Software on Realtek Digital Output (Realtek High
Definition Audio)
04h53:56 Sound device: Generic Software on Philips FTV-4 (NVIDIA High Definition
Audio)
04h53:56
# InitAudio
04h53:56
#InitOpenAL
04h53:56 Dispositivo por defecto: Generic Software
04h53:56 0. Generic Software on Speakers (Realtek High Definition Audio)
04h53:56 1. Generic Software on Speakers (Razer Surround Audio Controller)
04h53:56 2. Generic Software on Realtek Digital Output (Realtek High Definition
Audio)
04h53:56 3. Generic Software on Philips FTV-4 (NVIDIA High Definition Audio)
04h53:56 Usando NULL para OpenDevice (dispositivo por defecto)
04h53:56 Versi�n OpenAL=1.1
04h53:56 ALC_DEVICE_SPECIFIER=Generic Software
04h53:56 AL_VERSION=1.1
04h53:56 AL_RENDERER=Software
04h53:56 AL_VENDOR=Creative Labs Inc.
04h53:56 Extensiones: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED
AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
04h53:56 N�mero de sources disponibles: 128
04h53:56 Sources normales y streaming
04h53:56 N�mero de sources: 128
04h53:56 N�mero de sources v�lidos: 128
04h53:56 XRAM No disponible
04h53:56 MinPeriod: 1, MaxPeriod: 1000000
04h53:56 m_iTimerInterval=10
04h53:56 [SoundManager::Init] Inicializaci�n OpenAL con el device solicitado
Generic Software (Id: -1) EAX No: OK
04h53:56 #*[CApplication::Create] Memoria de video: 2304 Mb
04h53:56 #*[Engine] PreMainLoop
04h53:56 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Shadow_map.fsh5':
0x00000000 0x00000010 0x02000000 0x04000000 en 0.0073
04h53:56 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\TexturePaint2.fsh5':
0x00000000 en 0.0004
04h53:56 #*[Tools2D] Inicializando 2DTools.
04h53:56 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\Vertex_Alpha.fsh5':
0x00000000 0x22000000 0x11000060 0x80000000 0x13000060 0x24000000 0x20000000
0x19000060 0x15000060 en 0.0050
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_0_1.fsh5': 0x00000000 en 0.0004
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_0_2.fsh5': 0x00000000 en 0.0004
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_0_3.fsh5': 0x00000000 en 0.0004
04h53:56 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\BlurGaussian_1_-
1.fsh5': 0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_1.fsh5': 0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\BlurGaussian_1_2.fsh5': en 0.0001
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_4.fsh5': 0x00000000 en 0.0004
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_6.fsh5': 0x00000000 en 0.0004
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_8.fsh5': 0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\BlurGaussian_2_-
1.fsh5': 0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\BlurGaussian_2_1.fsh5': en 0.0001
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_2_2.fsh5': 0x00000000 en 0.0004
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_2_4.fsh5': 0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_2_6.fsh5': 0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_3_1.fsh5': 0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_3_2.fsh5': 0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_4_2.fsh5': 0x00000000 en 0.0004
04h53:56 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\DA_vertex.fsh5':
0x00000000 0x80000000 0x88000000 0x02000000 0x82000000 0x08000000 en 0.0028
04h53:56 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\DA_vertex_32.fsh5':
en 0.0001
04h53:56 #*[Shader] Cargados 21 shaders precompilados 'EFFECTs\Constant.fsh5':
0x40000000 0x00000000 0x11000020 0x11000060 0x80000000 0xc0000000 0x13000060
0x15000060 0x82000000 0x02000000 0x20000000 0x04000000 0x60000000 0x19000060
0x08000000 0x88000000 0x10000020 0x84000000 0x91000060 0x24000000 0x22000000 en
0.0115
04h53:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\Rim_additive.fsh5':
0x00000010 0x00000000 en 0.0009
04h53:56 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\_Debug.fsh5':
0x00000000 en 0.0004
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CopyColorAndDepth.fsh5': 0x00000000 en 0.0004
04h53:56 #*[Shader] Cargados 7 shaders precompilados
'EFFECTs\DA_Vertex_Alpha.fsh5': 0x80000000 0x00000000 0x88000000 0x02000000
0x10000060 0x08000000 0x04000000 en 0.0036
04h53:56 Leida textura 'LatoBold_24' 0.33MB total 41.52MB
04h53:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\D_vertex.fsh5':
0x80000000 0x00000000 en 0.0009
04h53:56 Leida textura 'Pentadimensional' 3.91MB total 41.85MB
04h53:56 #*[Timing] Texture::GetSRV Pentadimensional en 0.01 seg
04h53:56 Leida textura 'NoisePlanet' 2.00MB total 45.76MB
04h53:56 #*Le�da textura DDS Textures\NoiseTileableMountains.dds: 1024x1024
04h53:56 Leida textura 'NoiseTileableCraters' 5.33MB total 45.76MB
04h53:56 Leida textura 'NoiseTileableNormal' 5.33MB total 45.76MB
04h53:56 #*[Shader] Cargados 6 shaders precompilados
'EFFECTs\IncandescentSphere.fsh5': 0x00000000 0x80000000 0xc0000000 0x88000000
0x40000000 0xc8000000 en 0.0029
04h53:56 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\IncandescentSphere_Crater.fsh5': 0x01000020 0x03000020 0x20000000
0x22000000 en 0.0076
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\IncandescentSphereToScene.fsh5': 0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 2 shaders precompilados
'EFFECTs\IncandescentSphereToBloom.fsh5': 0x00000000 0x80000000 en 0.0008
04h53:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\IncandescentSphereInner.fsh5': 0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 15 shaders precompilados
'EFFECTs\Constant_Additive.fsh5': 0x10000060 0xc0000000 0x50000020 0x80000000
0x00000000 0x18000060 0x40000000 0x12000060 0x90000060 0x82000000 0x98000060
0x14000060 0x92000060 0xc2000000 0x94000060 en 0.0086
04h53:56 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\DA_DA_UI.fsh5':
0x00000000 en 0.0005
04h53:56 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\MDDA_D_UI.fsh5':
0x00000000 en 0.0004
04h53:56 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\DA_GrayScale.fsh5':
en 0.0001
04h53:56 #*[Scene] Leyendo escena 'Data\scene_menu.txt'
---------------------------------------------------
04h53:56 Leida textura 'rock_01' 2.67MB total 45.76MB
04h53:56 #*[Shader] Cargados 11 shaders precompilados 'EFFECTs\Particles.fsh5':
0x80000000 0x11000020 0x11000060 0x00000000 0x00000020 0x88000000 0x19000060
0x08000000 0x10000020 0x02000000 0x04000000 en 0.0062
04h53:56 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\DA_Vertex_Subtract.fsh5': en 0.0001
04h53:56 Leida textura 'Particles' 0.67MB total 45.76MB
04h53:56 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_NG_Auto.fsh5':
0x22000000 0x00000000 0x11000020 0x11000060 0x15000060 0x10000060 0x13000060
0x19000060 0x20000000 en 0.0063
04h53:56 Leida textura 'brick_0' 0.67MB total 45.76MB
04h53:56 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_NG_Window.fsh5':
0x20000000 0x00000000 0x22000000 0x11000020 0x11000060 0x15000060 0x13000060
0x24000000 0x19000060 en 0.0074
04h53:56 Leida textura 'NoiseTileableR8G8' 2.00MB total 45.76MB
04h53:56 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_Auto_XZ.fsh5':
0x22000000 0x00000000 0x11000020 0x11000060 0x20000000 0x24000000 0x13000060
0x15000060 0x19000060 en 0.0070
04h53:56 #*[Shader] Cargados 5 shaders precompilados 'EFFECTs\Road.fsh5':
0x00000000 0x11000060 0x13000060 0x19000060 0x15000060 en 0.0048
04h53:56 Leida textura 'sidewalk' 2.67MB total 45.76MB
04h53:56 Leida textura 'Windows_ceiling' 0.17MB total 45.76MB
04h53:56 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_NG_Night.fsh5':
0x10000060 0x15000060 0x24000000 0x13000060 0x11000020 0x11000060 0x22000000
0x20000000 0x19000060 en 0.0080
04h53:56 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_Bricks.fsh5':
0x11000020 0x11000060 0x22000000 0x00000000 0x20000000 0x13000060 0x24000000
0x15000060 0x19000060 en 0.0064
04h53:56 #*[Shader] Cargados 9 shaders precompilados
'EFFECTs\DS_Auto_XZ_Bricks.fsh5': 0x11000020 0x11000060 0x00000000 0x22000000
0x13000060 0x24000000 0x20000000 0x15000060 0x19000060 en 0.0067
04h53:56 Leida textura 'RoadCrossWalk' 0.08MB total 45.76MB
04h53:56 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\D_Debris.fsh5':
0x22000000 0x11000060 0x11000020 0x13000060 0x19000060 0x20000000 en 0.0039
04h53:56 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS.fsh5': 0x00000000
0x22000000 0x11000020 0x11000060 0x20000000 0x19000060 0x15000060 0x13000060
0x24000000 en 0.0065
04h53:56 Leida textura 'AsphaltLanes' 5.33MB total 45.76MB
04h53:56 Leida textura 'RoofTop' 0.67MB total 45.76MB
04h53:56 Leida textura 'RoadLines' 0.08MB total 45.76MB
04h53:56 Leida textura 'Trees\Bark2A' 0.67MB total 45.76MB
04h53:56 Leida textura 'cracks' 1.33MB total 45.76MB
04h53:56 Leida textura 'bricks' 5.33MB total 45.76MB
04h53:56 #*[Shader] Cargados 9 shaders precompilados
'EFFECTs\DA_Vertex_Alpha_Test.fsh5': 0x00000000 0x22000000 0x11000020 0x11000060
0x19000060 0x08000000 0x20000000 0x13000060 0x15000060 en 0.0198
04h53:56 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\BillboardGrass.fsh5':
en 0.0001
04h53:56 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Vertex_Alpha_Oculus.fsh5': 0x11000020 0x11000060 0x19000060 en 0.0020
04h53:56 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_Auto.fsh5':
0x20000000 0x11000020 0x11000060 0x22000000 0x13000060 0x24000000 0x19000060
0x10000060 0x15000060 en 0.0071
04h53:56 Leida textura 'wood_0' 0.04MB total 45.76MB
04h53:56 Leida textura 'windows_NG' 24.00MB total 45.76MB
04h53:56 Leida textura 'Asphalt' 2.67MB total 45.76MB
04h53:56 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\Cube.fsh5': en
0.0001
04h53:56 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\Vertex.fsh5':
0x11000060 0x11000020 0x00000000 0x22000000 0x24000000 0x13000060 0x20000000
0x19000060 0x15000060 en 0.0053
04h53:56 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Vertex_Bias.fsh5':
0x00000000 0x80000000 0x88000000 en 0.0012
04h53:56 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\Ufo_weakpoint.fsh5':
0x11000020 0x11000060 0x51000060 0x15000060 0x60000000 0x13000060 0x10000060
0x19000060 en 0.0055
04h53:56 Leida textura 'Billboard_Grass' 5.33MB total 45.76MB
04h53:56 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Ufo_evade_bar.fsh5':
0x11000060 0x91000060 0x15000060 0x95000060 en 0.0032
04h53:56 #*[Shader] Cargados 13 shaders precompilados 'EFFECTs\Ufo_D.fsh5':
0x00000020 0x11000020 0x11000060 0x13000060 0x15000060 0x40000020 0x01000020
0x01000060 0x19000060 0x60000000 0x09000060 0x41000060 0x10000020 en 0.0100
04h53:56 #*[Shader] Cargados 10 shaders precompilados 'EFFECTs\DS_Auto_2.fsh5':
0x11000020 0x11000060 0x22000000 0x13000060 0x19000060 0x40000020 0x01000060
0x10000020 0x20000000 0x15000060 en 0.0069
04h53:56 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Vertex_Additive.fsh5': 0x50000060 0x00000000 0x08000000 en 0.0013
04h53:56 Leida textura 'Planetary\Planetary_Piramide_NM' 2.67MB total 45.76MB
04h53:56 #*[Shader] Cargados 12 shaders precompilados 'EFFECTs\UfoBig_D_N.fsh5':
0x11000060 0x11000020 0x60000000 0x51000020 0x13000020 0x13000060 0x19000020
0x19000060 0x10000060 0x20000000 0x15000060 0x12000060 en 0.0091
04h53:56 Leida textura 'Planetary\Planetary_Piramide_DF+LI' 5.33MB total 45.76MB
04h53:56 #*[Shader] Cargados 19 shaders precompilados 'EFFECTs\D.fsh5': 0x11000020
0x11000060 0x00000010 0x22000000 0x00000000 0x13000060 0x10000030 0x10000070
0x20000000 0x19000060 0x18000070 0x15000060 0x11000070 0x11000030 0x19000070
0x24000000 0x10000020 0x13000070 0x15000070 en 0.0126
04h53:56 Leida textura 'UfoBig' 5.33MB total 45.76MB
04h53:56 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\DA.fsh5': 0x20000000
0x00000000 0x22000000 0x11000060 0x24000000 0x13000060 0x19000060 0x15000060 en
0.0052
04h53:56 Leida textura 'UfoBigN' 2.67MB total 45.76MB
04h53:56 Leida textura 'Butcher\Butcher_NM' 2.67MB total 45.76MB
04h53:56 Leida textura 'metal_01' 0.67MB total 45.76MB
04h53:56 Leida textura 'wheel' 0.02MB total 45.76MB
04h53:56 Leida textura 'windows' 24.00MB total 45.76MB
04h53:56 Leida textura 'Butcher\Butcher_DF+LI' 5.33MB total 45.76MB
04h53:56 #*[Shader] Cargados 5 shaders precompilados
'EFFECTs\D_StreetLightGlow.fsh5': 0x00000000 0x08000000 0x04000000 0x02000000
0x20000000 en 0.0051
04h53:56 Leida textura 'circle' 0.25MB total 45.76MB
04h53:56 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\Planetary.fsh5':
0x50000020 0x50000820 0x11000060 0x11000020 0x10000020 0x10000060 en 0.0041
04h53:56 #*[Shader] Cargados 2 shaders precompilados
'EFFECTs\DS_Auto_Additive.fsh5': 0x50000020 0x10000020 en 0.0013
04h53:56 Leida textura 'helicopter_rotor' 1.33MB total 45.76MB
04h53:56 Leida textura 'metal_02' 2.67MB total 45.76MB
04h53:56 #*[Shader] Cargados 11 shaders precompilados 'EFFECTs\DS_N.fsh5':
0x50000020 0x11000020 0x11000060 0x10000060 0x01800060 0x01000060 0x51000060
0x51000020 0x19000060 0x00000020 0x09800060 en 0.0210
04h53:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\AsteroidsFar.fsh5':
0x10000020 0x11000020 en 0.0014
04h53:56 Leida textura 'smoke_trail' 0.50MB total 45.76MB
04h53:56 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Tunnel.fsh5':
0x01000020 0x03000020 0x05000020 en 0.0029
04h53:56 Leida textura 'Asteroids' 1.33MB total 45.76MB
04h53:56 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\DS_Nrgb2.fsh5':
0x20000000 0x03000020 0x11000060 0x22000000 0x05000020 0x13000060 0x19000060
0x01000020 en 0.0060
04h53:56 #*[Shader] Cargados 11 shaders precompilados 'EFFECTs\D_N_Rock.fsh5':
0x20000000 0x22000000 0x05000060 0x11000020 0x11000060 0x19000060 0x01000060
0x24000000 0x13000060 0x15000060 0x10000020 en 0.0077
04h53:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\PrandtlGlauert.fsh5':
0x51000060 0x50000020 en 0.0015
04h53:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\Reentry.fsh5':
0x40000000 0x00000000 en 0.0010
04h53:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\VRBlind.fsh5':
0x80000000 0x00000000 en 0.0008
04h53:56 Leida textura 'White' 0.04MB total 45.76MB
04h53:56 Leida textura 'roof_fan' 0.17MB total 45.76MB
04h53:56 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\CityFar.fsh5':
0x01000000 0x09000000 0x21000000 0x03000000 0x00000000 0x05000000 en 0.0037
04h53:56 #*[Shader] Cargados 5 shaders precompilados 'EFFECTs\Texts.fsh5':
0x00000000 0x00000010 0x40000010 0x40000000 0x48000010 en 0.0028
04h53:57 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Vehicle.fsh5':
0x11000020 0x11000060 0x19000060 0x20000000 en 0.0027
04h53:57 Leida textura 'Vehicles\blazer' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\Mercedes_M' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\MitsubishiX' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\police' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\Pontiac_G6' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\roadster' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\RRSport' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\SUV01_X5' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\Chevrolet_Express' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\sedan3' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\coupeB' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\van02' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\Toyota_Prius' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\coupeMuscle' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\LA_NY_TAXI' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\LexusLS' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\MercedesCLS' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\MercedesS' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\MercedesE' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\sedan' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\Mercedes_CL' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\Suv02_90' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\sedan_80' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\van' 0.33MB total 45.76MB
04h53:57 Leida textura 'Vehicles\LA_NY_POLICE' 0.33MB total 45.76MB
04h53:57 Leida textura 'Blazer_Damaged\Blazer Damaged_DF+A' 0.33MB total 45.76MB
04h53:57 Leida textura 'Chevrolet_Express_Damaged\Chevrolet Express Damaged_DF+A'
0.33MB total 45.76MB
04h53:57 Leida textura 'BMW_6_Damaged\BMW 6 Damaged_DF+A' 0.33MB total 45.76MB
04h53:57 Leida textura 'Dodge_Challenger_Damaged\Dodge Challenger Damaged_DF+SP'
0.33MB total 45.76MB
04h53:57 Leida textura 'Policia_LA_Damaged\Policia LA Damaged_DF+A' 0.33MB total
45.76MB
04h53:57 Leida textura 'Taxi_Damaged\Taxi Damaged_DF+A' 0.33MB total 45.76MB
04h53:57 Leida textura 'Lexus_LS_Damaged\Lexus LS Damaged_DF+A' 0.33MB total
45.76MB
04h53:57 Leida textura 'Mercedes_E_Damaged\Mercedes E Damaged_DF' 0.17MB total
45.76MB
04h53:57 Leida textura 'Volvo_S80_Damaged\Volvo S80 Damaged_DF+A' 0.33MB total
45.76MB
04h53:57 Leida textura 'Mercedes_M_Damaged\Mercedes M Damaged_DF+A' 0.33MB total
45.76MB
04h53:57 Leida textura 'Range_Rover_Sport_Damaged\Range Rover Sport Damaged_DF+A'
0.33MB total 45.76MB
04h53:57 Leida textura 'Toyota_Prius_Damaged\Toyota Prius Damaged_DF+A' 0.33MB
total 45.76MB
04h53:57 Leida textura 'BMW_X5_Damaged\BMW X5 Damaged_DF' 0.17MB total 45.76MB
04h53:57 Leida textura 'Renault_Traffic_Damaged\Renault Traffic Damaged_DF+A'
0.33MB total 45.76MB
04h53:57 Leida textura 'Pontiac_G6_Damaged\Pontiac G6 Damaged_DF+A' 0.33MB total
45.76MB
04h53:57 Leida textura 'Ford_Crown_Damaged\Ford Crown Damaged_DF+A' 0.33MB total
45.76MB
04h53:57 Leida textura 'Policia_Damaged\Policia Damaged_DF+A' 0.33MB total 45.76MB
04h53:57 Leida textura 'Volvo_XC90_Damaged\Volvo XC90 Damaged_DF+A' 0.33MB total
45.76MB
04h53:57 Leida textura 'Subaru_Impreza_Damaged\Subaru Impreza Damaged_DF+A' 0.33MB
total 45.76MB
04h53:57 Leida textura 'Mitsubishi_X_Damaged\Mitsubishi X Damaged_DF+A' 0.33MB
total 45.76MB
04h53:57 Leida textura 'Cadillac_XLR_Damaged\Cadillac XLR Damaged_DF+A' 0.33MB
total 45.76MB
04h53:57 Leida textura 'Mercedes_CL_Damaged\Mercedes CL Damaged_DF+A' 0.33MB total
45.76MB
04h53:57 Leida textura 'Ford_Transit_Damaged\Ford Transit Damaged_DF+A' 0.33MB
total 45.76MB
04h53:57 Leida textura 'Mercedes_CLS_Damaged\Mercedes CLS Damaged_DF+A' 0.33MB
total 45.76MB
04h53:57 Leida textura 'Mercedes_S_Damaged\Mercedes S Damaged_DF+A' 0.33MB total
45.76MB
04h53:57 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Hands_shader_3D.fsh5': 0x00000010 0x00000000 0x11000070 en 0.0020
04h53:57 #*[Shader] Cargados 7 shaders precompilados 'EFFECTs\DS_NG.fsh5':
0x20000000 0x11000060 0x22000000 0x00000000 0x13000060 0x19000060 0x15000060 en
0.0052
04h53:57 Leida textura 'Foot\foot_color' 2.67MB total 45.76MB
04h53:57 #*[Shader] Cargados 12 shaders precompilados
'EFFECTs\DA_alpha_test_leaves.fsh5': 0x15000060 0x10000060 0x01800060 0x22000000
0x11000020 0x11000060 0x20000000 0x19000060 0x13000060 0x24000000 0x09800060
0x01000060 en 0.0105
04h53:57 Leida textura 'Foot\foot_normal' 2.67MB total 45.76MB
04h53:57 Leida textura 'man_1_3ds\man_1_co' 0.67MB total 45.76MB
04h53:57 Leida textura 'man_2_3ds\man_2_co' 0.67MB total 45.76MB
04h53:57 Leida textura 'Hand\hand_normal' 2.67MB total 45.76MB
04h53:57 Leida textura 'man_3_3ds\man_3_co' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Branch1A' 0.33MB total 45.76MB
04h53:57 #*[Shader] Cargados 13 shaders precompilados 'EFFECTs\D_near.fsh5':
0x22000000 0x11000020 0x11000060 0x20000000 0x11800060 0x01800060 0x10000060
0x15000060 0x19000060 0x13000060 0x24000000 0x09800060 0x01000060 en 0.0098
04h53:57 Leida textura 'Sphere' 0.33MB total 45.76MB
04h53:57 Leida textura 'man_4_3ds\man_4_co' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Branch2A' 0.33MB total 45.76MB
04h53:57 Leida textura 'Trees\Branch3A' 0.33MB total 45.76MB
04h53:57 Leida textura 'Trees\Branch4A' 0.33MB total 45.76MB
04h53:57 Leida textura 'Trees\Branch6A' 0.33MB total 45.76MB
04h53:57 Leida textura 'Trees\Branch5A' 0.33MB total 45.76MB
04h53:57 Leida textura 'Trees\Branch10' 0.33MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark1A' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Branch7A' 0.33MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark1A_N' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark3A' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark3A_N' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark4A' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark4A_N' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark2A_N' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark5A_N' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark6A' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark6A_N' 0.67MB total 45.76MB
04h53:57 #*[Shader] Cargados 10 shaders precompilados 'EFFECTs\DA_ZBias.fsh5':
0x15000060 0x10000060 0x22000000 0x00000000 0x11000020 0x11000060 0x13000060
0x20000000 0x19000060 0x24000000 en 0.0074
04h53:57 Leida textura 'Trees\Bark7A' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark7A_N' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark9A' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark9A_N' 0.67MB total 45.76MB
04h53:57 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\Decal.fsh5':
0x11000060 0x00000000 0x08000000 0x19000060 0x15000060 0x04000000 0x13000060
0x02000000 en 0.0065
04h53:57 Leida textura 'Trees\Bark10A_N' 0.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark10A' 0.67MB total 45.76MB
04h53:57 Leida textura 'StreetFurniture\Drain' 0.01MB total 45.76MB
04h53:57 Leida textura 'RoadArrow' 0.33MB total 45.76MB
04h53:57 Leida textura 'StreetFurniture\Sewer' 0.14MB total 45.76MB
04h53:57 Leida textura 'debris_trash_alpha' 0.08MB total 45.76MB
04h53:57 Leida textura 'Debris_trash_group' 0.33MB total 45.76MB
04h53:57 Leida textura 'Hand\hand_color' 10.67MB total 45.76MB
04h53:57 Leida textura 'Trees\Bark5A' 0.67MB total 45.76MB
04h53:57 Leida textura 'road_cracks' 1.33MB total 45.76MB
04h53:57 #*[Shader] Cargados 13 shaders precompilados 'EFFECTs\Impostor.fsh5':
0x11000020 0x11000060 0x00000000 0x11800060 0x19000060 0x01000060 0x15000060
0x01800060 0x13000060 0x00000020 0x09800060 0x00800000 0x08000000 en 0.0112
04h53:57 Leida textura 'stones' 0.33MB total 45.76MB
04h53:57 Error al leer textura ufo.
04h53:57 Error al leer textura ufo_NG.
04h53:57 Leida textura 'Bomber\Bomber_NM' 2.67MB total 45.76MB
04h53:57 Leida textura 'Bomber\Bomber_DF+A' 5.33MB total 45.76MB
04h53:57 Leida textura 'burguer\Burguer_Inner' 0.67MB total 45.76MB
04h53:57 Leida textura 'ufo_morpher_segment_NG' 1.33MB total 45.76MB
04h53:57 Leida textura 'ufo_morpher_segment' 1.33MB total 45.76MB
04h53:57 Leida textura 'Chameleon\Chameleon_Base_Color' 2.67MB total 45.76MB
04h53:57 Leida textura 'Chameleon\Chameleon_Normal_OpenGL' 2.67MB total 45.76MB
04h53:57 Leida textura 'ufo_wrecking_ball_segment_NG' 1.33MB total 239.03MB
04h53:57 Leida textura 'ufo_wrecking_ball_segment' 1.33MB total 239.03MB
04h53:57 Leida textura 'AC_Hvac_Units\7_PlasterGreenB_1K' 0.67MB total 239.03MB
04h53:57 Leida textura 'AC_Hvac_Units\10_ACs_Filter_1K' 1.33MB total 239.03MB
04h53:57 Leida textura 'AC_Hvac_Units\18_Antennas_512' 1.33MB total 239.03MB
04h53:57 Leida textura 'AC_Hvac_Units\21_LightBare_1K' 0.67MB total 239.03MB
04h53:57 Leida textura 'AC_Hvac_Units\26_Metal_C_1K' 0.67MB total 239.03MB
04h53:57 Leida textura 'Awning\Awning' 0.01MB total 239.03MB
04h53:57 Error al leer textura Cuatro_Torres_Business_Area\leafs2.
04h53:57 Error al leer textura Cuatro_Torres_Business_Area\leafs1.
04h53:57 Leida textura 'AC_Hvac_Units\atlas' 16.33MB total 239.03MB
04h53:57 Error al leer textura Tokyo_Tower\atlas.
04h53:57 Error al leer textura china_wall\Losetas Suelo_DF+SP.
04h53:57 Error al leer textura china_wall\Ladrillo Base_DF+SP.
04h53:57 Error al leer textura china_wall\Ladrillos oscuros_DF+SP.
04h53:57 Error al leer textura china_wall\Azulejos almenas_DF+SP.
04h53:57 Error al leer textura china_wall\Tejas_DF+SP.
04h53:57 Error al leer textura stadium\texture_estadio.
04h53:57 Error al leer textura stadium\texture_exterior_estadio.
04h53:57 Error al leer textura stadium\grass_04.
04h53:57 Error al leer textura stadium\stadium_seats_1.
04h53:57 Error al leer textura windmill\molino_metal.
04h53:57 Error al leer textura bridge\puente_carretera.
04h53:57 Error al leer textura bridge\puente_barandilla.
04h53:57 Error al leer textura bridge\puente_atlas.
04h53:57 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\TerrainHM.fsh5':
0x00000000 en 0.0006
04h53:57 Leida textura 'square_hm' 0.25MB total 239.03MB
04h53:57 Leida textura 'circle_hm' 0.25MB total 239.03MB
04h53:57 Leida textura 'Helicoptero\Helicoptero_DF+SP' 5.33MB total 239.03MB
04h53:57 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\D_lava.fsh5':
0x01000060 0x11000060 en 0.0016
04h53:57 Leida textura 'lava' 0.52MB total 239.03MB
04h53:57 Leida textura 'erta_ale_hm' 2.00MB total 239.03MB
04h53:57 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\D_Bird.fsh5':
0x11000020 en 0.0009
04h53:57 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\D_Fish.fsh5':
0x11000020 en 0.0009
04h53:57 Leida textura 'AirCondition\acon_4' 0.17MB total 239.03MB
04h53:58 Leida textura 'sand_01' 0.67MB total 239.03MB
04h53:58 Leida textura 'dirt_00' 0.67MB total 271.89MB
04h53:58 Leida textura 'snow_ice_02' 2.67MB total 272.56MB
04h53:58 Leida textura 'sand_03' 0.67MB total 275.22MB
04h53:58 Leida textura 'dirt_01' 2.67MB total 275.89MB
04h53:58 Leida textura 'dirt_02' 2.67MB total 278.56MB
04h53:58 Leida textura 'dirt_03' 2.67MB total 281.22MB
04h53:58 Leida textura 'rock_02' 2.67MB total 283.89MB
04h53:58 Error al leer textura InterfaceEditorA.
04h53:58 Error al leer textura InterfaceEditorB.
04h53:58
qSonido muy corto. Lo precarga como WAV
04h53:58
qSonido muy corto. Lo precarga como WAV
04h53:58
qSonido muy corto. Lo precarga como WAV
04h53:58
qSonido muy corto. Lo precarga como WAV
04h53:58
qSonido muy corto. Lo precarga como WAV
04h53:58
qSonido muy corto. Lo precarga como WAV
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_IntroWith_Tail.ogg 0.00 12.92
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-001-Loop.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-002-Loop.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-riser.ogg 0.00 3.69
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-003.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-004.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Flight-001.ogg 0.00 29.54
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Flight-001_riser.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-005.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-006.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Flight-002.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Flight-002-CRESC.ogg 0.00 16.62
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-005-Alt.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007-Cresc.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_08.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Drums_2bars.ogg 0.00 3.69
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Sweep_2bars.ogg 0.00 3.69
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_06.ogg 0.00
3.69
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_A.ogg 0.00 12.46
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_B.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_C.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact_FX_130bpm.ogg
0.00 59.08
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00
59.08
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Riser_OUTRO.ogg 0.00 7.38
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Fall_Long_Start.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Fall_Long_Start_8bars.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Reverse_Snare_2bar_with_3bar_Tail.ogg 0.00 9.23
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-restart.ogg 0.00 0.92
04h53:58 CMusic.ReInit inicializado Sfx\Music\Tension_A_Stem.ogg 0.00 22.15
04h53:58 CMusic.ReInit inicializado Sfx\Music\Tension_B_Stem.ogg 0.00 22.15
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_01.ogg 0.00
16.62
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_02.ogg 0.00
7.38
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_03.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_04.ogg 0.00
7.38
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_05.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_06.ogg 0.00
3.69
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_07.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_08.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007-Cresc.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_09.ogg 0.00
36.92
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_bt_1.ogg 0.00
20.31
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_10.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_11.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_12.ogg 0.00
1.85
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_13.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-riser.ogg 0.00 3.69
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_riser.ogg 0.00
5.54
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Drums_2bars.ogg 0.00 3.69
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Sweep_2bars.ogg 0.00 3.69
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_A.ogg 0.00 12.46
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_B.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_C.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact_FX_130bpm.ogg
0.00 59.08
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00
59.08
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-001-Loop.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Fall_Long_Start.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Fall_Long_Start_8bars.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Reverse_Snare_2bar_with_3bar_Tail.ogg 0.00 9.23
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_14.ogg 0.00
22.15
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_restart.ogg
0.00 0.92
04h53:58 CMusic.ReInit inicializado Sfx\Music\Tension_B_Stem.ogg 0.00 22.15
04h53:58 CMusic.ReInit inicializado Sfx\Music\Tension_A_Stem.ogg 0.00 22.15
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_01.ogg 0.00 29.54
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_02.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_03.ogg 0.00 11.08
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_04.ogg 0.00 29.54
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_05.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_06.ogg 0.00 7.38
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_07.ogg 0.00 25.85
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_08.ogg 0.00 22.15
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_09.ogg 0.00 40.62
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_08.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007-Cresc.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_Riser.ogg 0.00
11.08
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-riser.ogg 0.00 3.69
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Drums_2bars.ogg 0.00 3.69
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Sweep_2bars.ogg 0.00 3.69
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_A.ogg 0.00 12.46
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_B.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_C.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact_FX_130bpm.ogg
0.00 59.08
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00
59.08
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Combat-001-Loop.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Fall_Long_Start.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Fall_Long_Start_8bars.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Reverse_Snare_2bar_with_3bar_Tail.ogg 0.00 9.23
04h53:58 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_Restart.ogg 0.00
0.92
04h53:58 CMusic.ReInit inicializado Sfx\Music\Tension_B_Stem.ogg 0.00 22.15
04h53:58 CMusic.ReInit inicializado Sfx\Music\Tension_A_Stem.ogg 0.00 22.15
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00 7.38
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_01.ogg 0.00
16.62
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_02.ogg 0.00
7.38
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_03.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_04.ogg 0.00
7.38
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_05.ogg 0.00
14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_06.ogg 0.00
3.69
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_09.ogg 0.00
36.92
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_12.ogg 0.00
1.85
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_01.ogg 0.00 35.28
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_02.ogg 0.00 32.10
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_03.ogg 0.00 27.84
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_04.ogg 0.00 25.34
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_05.ogg 0.00 22.11
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_06.ogg 0.00 25.26
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_07.ogg 0.00 30.15
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_08.ogg 0.00 22.19
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_09.ogg 0.00 6.99
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_10.ogg 0.00 12.01
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_11.ogg 0.00 34.02
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_12.ogg 0.00 10.16
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_13.ogg 0.00 14.10
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_14.ogg 0.00 10.07
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_15.ogg 0.00 22.12
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_16.ogg 0.00 15.72
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_17.ogg 0.00 24.49
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_18.ogg 0.00 28.33
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_19.ogg 0.00 15.73
04h53:58 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00 7.38
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_01.ogg 0.00 62.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_02.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_03.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_04.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_05.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Credits_prev_01.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Credits_prev_02.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Credits_prev_03.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Credits_prev_04.ogg 0.00 11.08
04h53:58 CMusic.ReInit inicializado Sfx\Music\Credits_prev_05.ogg 0.00 9.23
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_02.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_03.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_04.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_05.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_06.ogg 0.00 5.54
04h53:58 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_07.ogg 0.00 44.31
04h53:58 CMusic.ReInit inicializado Sfx\Music\Credits_prev_01.ogg 0.00 14.77
04h53:58 CMusic.ReInit inicializado Sfx\Music\MR_Riser_OUTRO.ogg 0.00 7.38
04h53:58 CMusic.ReInit inicializado Sfx\Ambient_Interludes\1511986d78e8e47.ogg 0.00
138.79
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_thriller_1.ogg 0.00 62.93
04h53:58 CMusic.ReInit inicializado Sfx\Music\Aurora_thriller_2.ogg 0.00 70.70
04h53:59 CMusic.ReInit inicializado Sfx\Ambient_Interludes\d18cbba25b312d7.ogg 0.00
48.27
04h53:59 CMusic.ReInit inicializado Sfx\Ambient_Interludes\9281305b4ac9295.ogg 0.00
29.86
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\Hands_Composite.fsh5': 0x00000000 en 0.0007
04h53:59 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Hands_bloom.fsh5':
0x00000000 en 0.0005
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterSharpen.fsh5': 0x00000000 en 0.0006
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\DepthBufferDownsample.fsh5': 0x00000000 en 0.0006
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\DepthBufferCopy.fsh5': 0x00000000 en 0.0006
04h53:59 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\CameraFilter.fsh5':
0x00000000 en 0.0073
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterHigh.fsh5': 0x00000000 en 0.0008
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterGrayscale.fsh5': 0x00000000 en 0.0005
04h53:59 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\BloomMask.fsh5':
0x00000000 en 0.0006
04h53:59 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Ghosting.fsh5':
0x00000000 en 0.0005
04h53:59 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Fog.fsh5': 0x00000000
en 0.0005
04h53:59 #*[Shader] Cargados 5 shaders precompilados 'EFFECTs\LocalFog.fsh5':
0x00000000 0x80000000 0x02000000 0x08000000 0x04000000 en 0.0033
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\DA_vertex_fix_near.fsh5': 0x80000000 en 0.0007
04h53:59 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterBloom.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterVignette.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterContrast.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterParticles.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\D_vertex_subtract.fsh5': en 0.0000
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS.fsh5': en 0.0008
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTerminateCS.fsh5': en 0.0002
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def80896992.fsh5': 0x80000060 en 0.0010
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def80896992.fsh5': 0x80000060 en 0.0008
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def80896992.fsh5': en 0.0002
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def80896992.fsh5': en 0.0002
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8ed1a316.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8ed1a316.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_def8ed1a316.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_def8ed1a316.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemPushObbCS_def8ed1a316.fsh5': en 0.0002
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemPushObbCS_def8ed1a316.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\Model_Explosion_Shader.fsh5': 0x00000020 0x00000000 0x80000000 0x80000020
en 0.0026
04h53:59 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\ParticleSystemRender_def2710146d.fsh5': 0x80000060 0x80000020 0x00000060
0x00000020 en 0.0028
04h53:59 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\ParticleSystemRender_def2710146d.fsh5': 0x80000060 0x80000020 0x00000060
0x00000020 en 0.0027
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defb0328df0.fsh5': en 0.0002
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defb0328df0.fsh5': en 0.0002
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76c12db9.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76c12db9.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defbc6e705d.fsh5': en 0.0007
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defbc6e705d.fsh5': en 0.0006
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def3e965628.fsh5': en 0.0007
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def3e965628.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\FireDisc.fsh5':
0x80000000 0x00000000 en 0.0011
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def43a5d3ba.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def43a5d3ba.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defe8469203.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defe8469203.fsh5': en 0.0009
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defbf1b149d.fsh5': en 0.0002
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defbf1b149d.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_defbc6e705d.fsh5': 0x80000060 en 0.0009
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_defbc6e705d.fsh5': 0x80000060 en 0.0008
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def58798e8b.fsh5': en 0.0005
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def58798e8b.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76df9882.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76df9882.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def8a6e8d97.fsh5': 0x00000060 en 0.0011
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def8a6e8d97.fsh5': 0x00000060 en 0.0010
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def8a6e8d97.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def8a6e8d97.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd1956711.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd1956711.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defc14346ff.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defc14346ff.fsh5': en 0.0001
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def022464d8.fsh5': 0x00000060 en 0.0011
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def022464d8.fsh5': 0x00000060 en 0.0010
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def7a2273bf.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def7a2273bf.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def7e6da6ef.fsh5': 0x00000020 en 0.0011
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def7e6da6ef.fsh5': 0x00000020 en 0.0009
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defcb8b3400.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defcb8b3400.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defbb15a975.fsh5': en 0.0002
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defbb15a975.fsh5': en 0.0002
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd8361d46.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd8361d46.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def9e9a55e6.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def9e9a55e6.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def563ebd2b.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def563ebd2b.fsh5': en 0.0005
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def138b3bc4.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def138b3bc4.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8316eece.fsh5': en 0.0004
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8316eece.fsh5': en 0.0003
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8c0bfcee.fsh5': en 0.0005
04h53:59 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8c0bfcee.fsh5': en 0.0004
04h53:59 Leida textura 'DecalEffect' 0.02MB total 304.03MB
04h53:59 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Constant_Alpha.fsh5':
0x00000000 0x11000060 0x02000000 0x13000060 en 0.0030
04h53:59 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\Ufo_vulnerable.fsh5':
0x00000000 0x02000000 en 0.0011
04h53:59 Leida textura 'LatoRegular_24' 0.33MB total 304.06MB
04h53:59 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\VRDemoStart.fsh5':
0x20000000 0x00000000 en 0.0011
04h53:59 Leida textura 'Eurostile-BoldExtendedTwo_15' 0.33MB total 304.41MB
04h53:59 #*[Shader] Cargados 6 shaders precompilados
'EFFECTs\DS_NG_Night_def12536bf2.fsh5': 0x11000060 0x20000000 0x13000060 0x24000000
0x15000060 0x19000060 en 0.0072
04h53:59 #*[Shader] Cargados 6 shaders precompilados
'EFFECTs\DS_NG_Night_def12536bf2.fsh5': 0x11000060 0x20000000 0x13000060 0x24000000
0x15000060 0x19000060 en 0.0068
04h53:59 #*[Shader] Cargados 13 shaders precompilados
'EFFECTs\DS_NG_Window_def12536bf2.fsh5': 0x88800060 0x11000000 0x89800060
0x11000060 0x10000000 0x8c800060 0x8a800060 0x12000000 0x20000000 0x15000060
0x24000000 0x13000060 0x19000060 en 0.0154
04h53:59 #*[Shader] Cargados 13 shaders precompilados
'EFFECTs\DS_NG_Window_def12536bf2.fsh5': 0x88800060 0x11000000 0x89800060
0x11000060 0x10000000 0x8c800060 0x8a800060 0x12000000 0x20000000 0x15000060
0x24000000 0x13000060 0x19000060 en 0.0142
04h54:00 #*[Shader] Cargados 7 shaders precompilados 'EFFECTs\Impostor_Car.fsh5':
0x11000060 0x11000020 0x00000000 0x19000060 0x15000060 0x13000060 0x20000000 en
0.0071
04h54:00 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\BillboardOmni.fsh5':
0x11000020 0x11000060 0x22000000 0x19000060 0x13000060 0x24000000 0x15000060
0x10000020 0x20000000 en 0.0240
04h54:00 Leida textura 'vehicle_omni_indices' 0.01MB total 304.75MB
04h54:00 Leida textura 'people_Walk_omni_indices' 0.04MB total 304.75MB
04h54:00 Error al leer textura Anims.
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\AnimCommitCommands.fsh5': 0x00000000 en 0.0004
04h54:00 Leida textura 'Anims' 0.18MB total 304.75MB
04h54:00 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Exploding_RenderParticle.fsh5': 0x11000020 0x13000020 0x15000020 en
0.0026
04h54:00 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\Exploding_RenderOffsetTexture.fsh5': en 0.0001
04h54:00 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\CityVeryFar.fsh5':
0x11000020 0x11000060 0x00000000 0x05000060 0x19000060 0x01000060 0x15000060
0x13000060 en 0.0066
04h54:00 CCityModel::CCityModel 0x2e3b7ff0 106.0000 desde hebra main 6344
04h54:00 Leida textura 'vehicle_omni' 10.76MB total 342.31MB
04h54:00 CCityModel::CCityModel 0x2e4ee978 100.0000 desde hebra main 6344
04h54:00 Leida textura 'people_Run_omni_indices' 0.02MB total 342.31MB
04h54:00 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\CityFarWrap.fsh5':
0x01000000 0x05000000 en 0.0017
04h54:00 Leida textura 'street_furniture_1theta' 0.47MB total 342.31MB
04h54:00 Leida textura 'people_Stop_omni' 0.47MB total 342.31MB
04h54:00 Leida textura 'street_furniture_normal_indices' 0.09MB total 342.31MB
04h54:00 Leida textura 'street_furniture_antenas' 2.30MB total 342.31MB
04h54:00 Leida textura 'city_0x3b0d9a19' 5.33MB total 342.31MB
04h54:00 Leida textura 'city_0x3b0d9a19_Normal' 5.33MB total 342.31MB
04h54:00 Leida textura 'people_Walk_omni' 14.29MB total 342.31MB
04h54:00 Leida textura 'people_Run_omni' 28.13MB total 342.31MB
04h54:00 Leida textura 'street_furniture_normal' 26.21MB total 342.31MB
04h54:00 Leida textura 'RoadIntersection' 0.08MB total 435.72MB
04h54:00 Leida textura 'grass_01' 5.33MB total 435.72MB
04h54:00 CCityModel::CCityModel 0x3709b778 0.0000 desde hebra main 6344
04h54:00 Leida textura 'city_0xecef1a41' 5.33MB total 435.72MB
04h54:00 Leida textura 'city_0xecef1a41_Normal' 5.33MB total 435.72MB
04h54:00 ResetInertia: 60.00000000->0.95999998
04h54:00 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\PlanetCutting.fsh5':
0x00000000 0x08000000 en 0.0014
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\PlanetCuttingInside.fsh5': 0x00000000 en 0.0007
04h54:00 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Vision_Ufos.fsh5':
0x00000000 0x02000000 0x08000000 0x04000000 en 0.0023
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\MotionBlurLocal.fsh5': 0x00000000 en 0.0004
04h54:00 Leida textura 'icon_gigaton' 0.02MB total 435.72MB
04h54:00 Leida textura 'disintegration_pieces' 0.02MB total 435.72MB
04h54:00 Leida textura 'icon_heat' 0.02MB total 435.72MB
04h54:00 Leida textura 'icon_paralyze' 0.02MB total 435.72MB
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterAntiAliasing.fsh5': 0x00000000 en 0.0008
04h54:00 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\WormHole.fsh5':
0x00000000 en 0.0011
04h54:00 Leida textura 'noise_signed' 0.25MB total 435.72MB
04h54:00 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\WormHole_def91243de9.fsh5': 0x80000400 0x80000000 0x00000000 en 0.0022
04h54:00 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\WormHole_def91243de9.fsh5': 0x80000400 0x80000000 0x00000000 en 0.0023
04h54:00 ResetInertia: 60.00000000->0.95999998
04h54:00 #*[Timing] Scene::Read Data\scene_menu.txt en 4.06 seg
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CityDeformPreprocess.fsh5': 0x00000000 en 0.0007
04h54:00 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\DA_additive_32.fsh5':
0x00000000 en 0.0006
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CityDeformRemove.fsh5': 0x00000000 en 0.0007
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CityDeformRemoveMaxZero.fsh5': 0x00000000 en 0.0005
04h54:00 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\SortInitArgsCS.fsh5':
en 0.0001
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS.fsh5': en 0.0002
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFilterCS.fsh5': en 0.0002
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000001.fsh5': en 0.0002
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000001.fsh5': en 0.0005
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000002.fsh5': en 0.0002
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000002.fsh5': en 0.0002
04h54:00 Leida textura 'lens_flare' 0.67MB total 435.72MB
04h54:00 #*[Shader] Cargados 5 shaders precompilados
'EFFECTs\DA_Vertex_Additive.fsh5': 0x80000000 0x00000000 0x04000000 0x08000000
0x84000000 en 0.0025
04h54:00 Leida textura 'lens_flare_2' 1.33MB total 435.72MB
04h54:00 Leida textura 'lens_flare_1' 0.33MB total 435.72MB
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0x00000000.fsh5': 0x00000000 en 0.0005
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0x2a6e3c53.fsh5': 0x00000000 en 0.0008
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0x790957c8.fsh5': 0x00000000 en 0.0008
04h54:00 Leida textura 'lens_flare_3' 1.33MB total 435.72MB
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0xc14f1e04.fsh5': 0x00000000 en 0.0008
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0xc40a9c18.fsh5': 0x00000000 en 0.0005
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0xd1b40ca0.fsh5': 0x00000000 en 0.0008
04h54:00 #*[Engine] Run App
04h54:00 #*[Engine] Ponemos resoluci�n de timer a 1 mseg.
04h54:00 #*[Engine] Entering loop
04h54:00 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTMENU }
04h54:00 CMenu::CMenu bInGame false g_bIsDemo false s_arrSaveGames.Number 0
04h54:00 Leida textura 'LatoBold_22' 0.33MB total 455.80MB
04h54:00 #*[UI] Mostrando ventana '' 'New game Score attack Leaderboards Options
Quit '
04h54:00 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTFADE { color color { 0.0 0.0 0.0 1.0 } } }
04h54:00 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTFADE { time 2.5 } }
04h54:00 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTPLAYEFFECT { m_seffect WormHoleIntro } }
04h54:00 No se ha encontrado source LRU libre (entries: 0)
04h54:00 Leida textura 'WormHole' 0.02MB total 456.13MB
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\LightShafts_Pre.fsh5': 0x00000000 en 0.0006
04h54:00 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\LightShafts.fsh5':
0x00000000 en 0.0007
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\LightShafts_defc79009e1.fsh5': 0x00000000 en 0.0007
04h54:00 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\LightShafts_defc79009e1.fsh5': 0x00000000 en 0.0006
04h54:00 Leida textura 'noise' 0.25MB total 462.43MB
04h54:00 Leida textura 'vignette' 0.49MB total 462.43MB
04h54:00 Leida textura 'HeatOffset' 1.00MB total 462.43MB
04h54:04 #*[UI] Usuario pulsa label 'New game'.
04h54:04 [history] NewGame
04h54:04 CScriptExecuteScript::Execute Scripts\script_start_game_wh.txt
04h54:04 [CHint] Move $icon(mouse) to look around
04h54:04 No se ha encontrado source LRU libre (entries: 1)
04h54:04 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterInverse.fsh5': 0x00000000 en 0.0006
04h54:04 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\EndUniverse.fsh5':
0x00000000 en 0.0009
04h54:04 No se ha encontrado source LRU libre (entries: 2)
04h54:04 Leida textura 'mouse' 0.02MB total 464.17MB
04h54:04 Leida textura 'Archicube\atlas' 16.00MB total 460.28MB
04h54:07 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (0.0000,0.0000,100.0000) earth ?
vPosForPlayer (0.0000,0.0000,-0.0000) player->dest (0.0000,0.0000,1.0000)
04h54:07 Leida textura 'LatoBlack_20' 0.33MB total 476.28MB
04h54:07 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Star.fsh5':
0x80000000 0x00000000 0x40000000 0x08000000 en 0.0026
04h54:07 [CText] INTRO_MENU_0 -> Can you read this message,my offspring? en 0.0019
04h54:08 Leida textura 'icon_arrow' 0.33MB total 476.62MB
04h54:10 No se ha encontrado source LRU libre (entries: 3)
04h54:14 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (0.0000,0.0000,100.0000) earth ?
vPosForPlayer (0.0000,0.0000,-0.0000) player->dest (0.0000,0.0000,1.0000)
04h54:14 [CText] INTRO_MENU_1 -> If so, it meansyour transformation is complete. en
0.0032
04h54:14 No se ha encontrado source LRU libre (entries: 4)
04h54:15 No se ha encontrado source LRU libre (entries: 5)
04h54:16 No se ha encontrado source LRU libre (entries: 6)
04h54:23 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (0.0000,0.0000,100.0000) earth ?
vPosForPlayer (0.0000,0.0000,-0.0000) player->dest (0.0000,0.0000,1.0000)
04h54:23 [CText] INTRO_MENU_2 -> I know you're confused,and I'm sorry for that. en
0.0039
04h54:24 #*[Timing] Root->App.FrameMove en 0.1829 seg
04h54:32 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (0.0000,0.0000,100.0000) earth ?
vPosForPlayer (0.0000,0.0000,-0.0000) player->dest (0.0000,0.0000,1.0000)
04h54:32 [CText] INTRO_MENU_3 -> Because you're not human anymore. en 0.0024
04h54:41 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (0.0000,0.0000,100.0000) earth ?
vPosForPlayer (0.0000,0.0000,-0.0000) player->dest (0.0000,0.0000,1.0000)
04h54:41 [CText] INTRO_MENU_FINAL -> Welcome home. en 0.0016
04h54:42 CMenu::CMenu bInGame true g_bIsDemo false s_arrSaveGames.Number 0
04h54:42 #*[UI] Mostrando ventana '' 'Continue game Options Quit '
04h54:44 #*[UI] Usuario pulsa label 'Options'.
04h54:44 #*[UI] Mostrando ventana '' 'Video Audio Controls Return '
04h54:46 #*[UI] Usuario pulsa label 'Video'.
04h54:46 #*[UI] Usuario pulsa combo box '1280x720'.
04h54:46 #*[UI] Usuario pulsa combo box 'Medium'.
04h54:46 #*[UI] Usuario pulsa combo box 'AA+SSAO+MB'.
04h54:46 #*[UI] Mostrando ventana '' 'Resolution V-sync No Adaptive quality No
General level of detail Tessellation quality Post-render...'
04h54:46 Leida textura 'icon_drop_down' 0.02MB total 476.96MB
04h54:46 Leida textura 'Fonts\941Font14' 0.13MB total 476.98MB
04h54:49 #*[UI] Usuario pulsa combo box '1920x1080'.
04h54:49 ResetInertia: 60.00000000->0.95999998
04h54:51 #*[UI] Usuario pulsa label 'OK'.
04h54:52 CMenu::CMenu bInGame true g_bIsDemo false s_arrSaveGames.Number 0
04h54:52 #*[UI] Mostrando ventana '' 'Continue game Options Quit '
04h54:54 #*[UI] Usuario pulsa label 'Quit'.
04h54:55 #*[UI] Usuario pulsa label 'Yes'.
04h54:55 [history] OnQuit game; session 00h00:50 sysmem 659MB
04h54:55 #*[Scene] Leyendo escena 'Data\scene_menu_copy.txt'
---------------------------------------------------
04h54:55 ResetInertia: 60.00000000->0.95999998
04h54:55 ResetInertia: 60.00000000->0.95999998
04h54:55 #*[Timing] Scene::Read Data\scene_menu_copy.txt en 0.00 seg
04h54:55 #*[CTrigger] game 00h00:00 session 00h00:50 health 1.00: Activado
{ CSCRIPTMENU }
04h54:55 CMenu::CMenu bInGame false g_bIsDemo false s_arrSaveGames.Number 0
04h54:55 #*[UI] Mostrando ventana '' 'New game Score attack Leaderboards Options
Quit '
04h54:55 #*[CTrigger] game 00h00:00 session 00h00:50 health 1.00: Activado
{ CSCRIPTFADE { color color { 0.0 0.0 0.0 1.0 } } }
04h54:55 #*[CTrigger] game 00h00:00 session 00h00:50 health 1.00: Activado
{ CSCRIPTFADE { time 2.5 } }
04h54:55 #*[CTrigger] game 00h00:00 session 00h00:50 health 1.00: Activado
{ CSCRIPTPLAYEFFECT { m_seffect WormHoleIntro } }
04h54:57 #*[UI] Usuario pulsa label 'Quit'.
04h54:57 [history] OnQuit to windows; session 00h00:52 sysmem 659MB
04h54:57 #*[App] MinimizeApp
04h54:57 #*[CApplication] WM_DESTROY: cerrando
04h54:57 #*Cerrando la aplicaci�n. Entramos en el bucle para despachar los mensajes
finales
04h54:57 #*Cerrando la aplicaci�n. Destruimos las ventanas
04h54:57 [SceneCommon::Delete] Borrando 9 x FX_INSTANCE.
04h54:57 [SceneCommon::Delete] Borrando 1 x PARTICLE_PARAMS.
04h54:57 [SceneCommon::Delete] Borrando 1 x UI_TABLE.
04h54:57 [SceneCommon::Delete] Borrando 1 x TEXTURE_OBJECT.
04h54:57 [SceneCommon::Delete] Borrando 1 x SHADOW_MAP_OBJECT.
04h54:57 [SceneCommon::Delete] Borrando 1 x CAMERA_FILTERS.
04h54:57 [SceneCommon::Delete] Borrando 1 x IMAGE_BASED_ANTIALIASING.
04h54:57 [SceneCommon::Delete] Borrando 1 x CITY.
04h54:57 [SceneCommon::Delete] Borrando 1 x PLAYER.
04h54:57 [SceneCommon::Delete] Borrando 181 x UNIVERSE_NODE.
04h54:57 [SceneCommon::Delete] Borrando 1 x PLANET.
04h54:57 [SceneCommon::Delete] Borrando 1 x SUBSCENE.
04h54:57 [SceneCommon::Delete] Borrando 1 x INCANDESCENT_SPHERE.
04h54:57 [SceneCommon::Delete] Borrando 3 x UFO.
04h54:57 [SceneCommon::Delete] Borrando 1 x ASTEROID_FIELD.
04h54:57 [SceneCommon::Delete] Borrando 1 x IMPOSTOR_MANAGER.
04h54:57 [SceneCommon::Delete] Borrando 1 x CPROPS.
04h54:57 [SceneCommon::Delete] Borrando 37 x LIGHT_PRESET.
04h54:57 [SceneCommon::Delete] Borrando 1 x VOLUMETRIC_LIGHT.
04h54:57 [SceneCommon::Delete] Borrando 1 x CAMERA_FILTER_DOF_MOTION_BLUR.
04h54:57 [SceneCommon::Delete] Borrando 1 x CTEXT.
04h54:57 [SceneCommon::Delete] Borrando 2 x CHINT.
04h54:57 [SceneCommon::Delete] Borrando 1 x CSIGN.
04h54:57 [SceneCommon::Delete] Borrando 1 x CMUSIC.
04h54:57 [SceneCommon::Delete] Borrando 1 x DYNAMIC_LOD_MANAGER.
04h54:57 [SceneCommon::Delete] Borrando 4 x CTRIGGER.
04h54:57 [SceneCommon::Delete] Borrando 1 x HANDS.
04h54:57 [SceneCommon::Delete] Borrando 1 x CWORMHOLE.
04h54:57 [SceneCommon::Delete] Borrando 1 x CQUARKBOX.
04h54:57 [SceneCommon::Delete] Borrando 1 x CGAMETITLE.
04h54:57 [SceneCommon::Delete] Borrando 1 x CXPUP.
04h54:57 [SceneCommon::Delete] Borrando 1 x CHELICOPTER.
04h54:57 [SceneCommon::Delete] Borrando 1 x CTERRAINOBJECT.
04h54:57 [SceneCommon::Delete] Borrando 1 x CFLOCKS.
04h54:57 [SceneCommon::Delete] Borrando 1 x CVRDEMOSTART.
04h54:57 [SceneCommon::Delete] Borrando 1 x DOWNSAMPLED_DEPTH_BUFFER.
04h54:57 [SceneCommon::Delete] Borrando 32 x TERRAIN_STYLE.
04h54:57 [SceneCommon::Delete] Borrando 383 x MESH_IMPORT.
04h54:57 [SceneCommon::Delete] Borrando 10 x APP_CONTEXT (recurso).
04h54:57 [SceneCommon::Delete] Borrando 464 x FX (recurso).
04h54:57 [SceneCommon::Delete] Borrando 880 x MATERIAL (recurso).
04h54:57 [SceneCommon::Delete] Borrando 202 x EFFECT (recurso).
04h54:57 Error 1 en App.cpp:4837
04h54:57 ~CCityModel
04h54:57 ~CCityModel
04h54:57 ~CCityModel
04h54:57
q--> FinalizeAudio
04h54:57
q<-- FinalizeAudio
[history] TRACE START 26/6/2018 21:55:05
---------------------------------------------------------------------------------
04h55:05 CallOnInitThread -1 6748
04h55:05 #*[Timing] FillArrayZipped en 0.0009 segundos
04h55:05 #*[Timing] FillArrayZipped en 0.0010 segundos
04h55:05 #*[Timing] FillArrayZipped en 0.0040 segundos
04h55:05 #*[Timing] FillArrayZipped en 0.0042 segundos
04h55:05 #*[Timing] FillArrayZipped en 0.0004 segundos
04h55:05 #*[Timing] FillArrayZipped en 0.0068 segundos
04h55:05 #*[Timing] FillArrayZipped en 0.0004 segundos
04h55:05 #*[Timing] FillArrayZipped en 0.0058 segundos
04h55:05 CPU: GenuineIntel 6 14 3 3 3192
04h55:05 #*[App] ApplyConfig 1920x1080 vsync=false fullscreen=true
04h55:05 #*[App] L�nea de comandos: ''.
04h55:05 [CApplication] Iniciando b�squeda de navegador de Internet.
04h55:05 [CApplication] Fin de b�squeda de navegador de Internet: no encontrado.
04h55:05 #*[App] Frame del navegador de internet no encontrado.
04h55:05 #*[ThreadPool] Inicializando con 14 hebras
04h55:05 CallOnInitThread 0 4076
04h55:05 CallOnInitThread 1 9564
04h55:05 CallOnInitThread 2 8132
04h55:05 CallOnInitThread 3 1172
04h55:05 CallOnInitThread 4 7936
04h55:05 CallOnInitThread 5 6916
04h55:05 CallOnInitThread 6 5836
04h55:05 CallOnInitThread 7 3416
04h55:05 CallOnInitThread 8 4068
04h55:05 CallOnInitThread 9 1224
04h55:05 CallOnInitThread 10 7488
04h55:05 CallOnInitThread 11 11036
04h55:05 CallOnInitThread 12 2116
04h55:05 CallOnInitThread 13 9532
04h55:05 AlienFX Init error 1
04h55:05 Razer Chroma: enabled
04h55:05 Alien FX: disabled
04h55:05 Raton encontrado: Mouse 18 1
04h55:05 #*[CInputEngine] Touchpad -> Error 0x80040154 inicializando touchpad
synaptics
04h55:05 Adapter 0: NVIDIA GeForce GTX 960
04h55:05 Adapter 1: Microsoft Basic Render Driver
04h55:05 Output 0: \\.\DISPLAY2; attached to desktop: yes; coordinates 0,0-
>1920,1080; rotation 1
04h55:05 Output 1: \\.\DISPLAY1; attached to desktop: yes; coordinates 1920,0-
>3840,1080; rotation 1
04h55:05 [Device] NVIDIA GeForce GTX 960
04h55:05 [Device] DedicatedVideoMemory 3072 MB DedicatedSystemMemory 0 MB
SharedSystemMemory 1023 MB LowVideoMemory NO (2304)
04h55:05 [Device] Refresh rate: 60 (60000/1001)
04h55:06 #*D3D11Device creado con CommandLists yes ConcurrentCreates yes
04h55:06 Sound device: Generic Software on Speakers (Realtek High Definition Audio)
04h55:06 Sound device: Generic Software on Speakers (Razer Surround Audio
Controller)
04h55:06 Sound device: Generic Software on Realtek Digital Output (Realtek High
Definition Audio)
04h55:06 Sound device: Generic Software on Philips FTV-4 (NVIDIA High Definition
Audio)
04h55:06
# InitAudio
04h55:06
#InitOpenAL
04h55:06 Dispositivo por defecto: Generic Software
04h55:06 0. Generic Software on Speakers (Realtek High Definition Audio)
04h55:06 1. Generic Software on Speakers (Razer Surround Audio Controller)
04h55:06 2. Generic Software on Realtek Digital Output (Realtek High Definition
Audio)
04h55:06 3. Generic Software on Philips FTV-4 (NVIDIA High Definition Audio)
04h55:06 Usando NULL para OpenDevice (dispositivo por defecto)
04h55:06 Versi�n OpenAL=1.1
04h55:06 ALC_DEVICE_SPECIFIER=Generic Software
04h55:06 AL_VERSION=1.1
04h55:06 AL_RENDERER=Software
04h55:06 AL_VENDOR=Creative Labs Inc.
04h55:06 Extensiones: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED
AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
04h55:06 N�mero de sources disponibles: 128
04h55:06 Sources normales y streaming
04h55:06 N�mero de sources: 128
04h55:06 N�mero de sources v�lidos: 128
04h55:06 XRAM No disponible
04h55:06 MinPeriod: 1, MaxPeriod: 1000000
04h55:06 m_iTimerInterval=10
04h55:06 [SoundManager::Init] Inicializaci�n OpenAL con el device solicitado
Generic Software (Id: -1) EAX No: OK
04h55:06 #*[CApplication::Create] Memoria de video: 2304 Mb
04h55:06 #*[Engine] PreMainLoop
04h55:06 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Shadow_map.fsh5':
0x00000000 0x00000010 0x02000000 0x04000000 en 0.0024
04h55:06 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\TexturePaint2.fsh5':
0x00000000 en 0.0004
04h55:06 #*[Tools2D] Inicializando 2DTools.
04h55:06 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\Vertex_Alpha.fsh5':
0x00000000 0x22000000 0x11000060 0x80000000 0x13000060 0x24000000 0x20000000
0x19000060 0x15000060 en 0.0052
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_0_1.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_0_2.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_0_3.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\BlurGaussian_1_-
1.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_1.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\BlurGaussian_1_2.fsh5': en 0.0001
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_4.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_6.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_8.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\BlurGaussian_2_-
1.fsh5': 0x00000000 en 0.0004
04h55:06 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\BlurGaussian_2_1.fsh5': en 0.0001
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_2_2.fsh5': 0x00000000 en 0.0004
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_2_4.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_2_6.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_3_1.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_3_2.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_4_2.fsh5': 0x00000000 en 0.0005
04h55:06 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\DA_vertex.fsh5':
0x00000000 0x80000000 0x88000000 0x02000000 0x82000000 0x08000000 en 0.0030
04h55:06 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\DA_vertex_32.fsh5':
en 0.0001
04h55:06 #*[Shader] Cargados 21 shaders precompilados 'EFFECTs\Constant.fsh5':
0x40000000 0x00000000 0x11000020 0x11000060 0x80000000 0xc0000000 0x13000060
0x15000060 0x82000000 0x02000000 0x20000000 0x04000000 0x60000000 0x19000060
0x08000000 0x88000000 0x10000020 0x84000000 0x91000060 0x24000000 0x22000000 en
0.0123
04h55:06 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\Rim_additive.fsh5':
0x00000010 0x00000000 en 0.0009
04h55:06 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\_Debug.fsh5':
0x00000000 en 0.0004
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CopyColorAndDepth.fsh5': 0x00000000 en 0.0004
04h55:06 #*[Shader] Cargados 7 shaders precompilados
'EFFECTs\DA_Vertex_Alpha.fsh5': 0x80000000 0x00000000 0x88000000 0x02000000
0x10000060 0x08000000 0x04000000 en 0.0035
04h55:06 Leida textura 'LatoBold_24' 0.33MB total 45.91MB
04h55:06 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\D_vertex.fsh5':
0x80000000 0x00000000 en 0.0010
04h55:06 Leida textura 'Pentadimensional' 3.91MB total 46.24MB
04h55:06 #*[Timing] Texture::GetSRV Pentadimensional en 0.02 seg
04h55:06 Leida textura 'NoisePlanet' 2.00MB total 50.16MB
04h55:06 #*Le�da textura DDS Textures\NoiseTileableMountains.dds: 1024x1024
04h55:06 Leida textura 'NoiseTileableCraters' 5.33MB total 50.16MB
04h55:06 Leida textura 'NoiseTileableNormal' 5.33MB total 50.16MB
04h55:06 #*[Shader] Cargados 6 shaders precompilados
'EFFECTs\IncandescentSphere.fsh5': 0x00000000 0x80000000 0xc0000000 0x88000000
0x40000000 0xc8000000 en 0.0033
04h55:06 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\IncandescentSphere_Crater.fsh5': 0x01000020 0x03000020 0x20000000
0x22000000 en 0.0075
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\IncandescentSphereToScene.fsh5': 0x00000000 en 0.0006
04h55:06 #*[Shader] Cargados 2 shaders precompilados
'EFFECTs\IncandescentSphereToBloom.fsh5': 0x00000000 0x80000000 en 0.0009
04h55:06 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\IncandescentSphereInner.fsh5': 0x00000000 en 0.0005
04h55:07 #*[Shader] Cargados 15 shaders precompilados
'EFFECTs\Constant_Additive.fsh5': 0x10000060 0xc0000000 0x50000020 0x80000000
0x00000000 0x18000060 0x40000000 0x12000060 0x90000060 0x82000000 0x98000060
0x14000060 0x92000060 0xc2000000 0x94000060 en 0.0099
04h55:07 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\DA_DA_UI.fsh5':
0x00000000 en 0.0005
04h55:07 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\MDDA_D_UI.fsh5':
0x00000000 en 0.0005
04h55:07 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\DA_GrayScale.fsh5':
en 0.0000
04h55:07 #*[Scene] Leyendo escena 'Data\scene_menu.txt'
---------------------------------------------------
04h55:07 Leida textura 'rock_01' 2.67MB total 50.16MB
04h55:07 #*[Shader] Cargados 11 shaders precompilados 'EFFECTs\Particles.fsh5':
0x80000000 0x11000020 0x11000060 0x00000000 0x00000020 0x88000000 0x19000060
0x08000000 0x10000020 0x02000000 0x04000000 en 0.0074
04h55:07 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\DA_Vertex_Subtract.fsh5': en 0.0001
04h55:07 Leida textura 'Particles' 0.67MB total 50.16MB
04h55:07 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_NG_Auto.fsh5':
0x22000000 0x00000000 0x11000020 0x11000060 0x15000060 0x10000060 0x13000060
0x19000060 0x20000000 en 0.0069
04h55:07 Leida textura 'brick_0' 0.67MB total 50.16MB
04h55:07 Leida textura 'NoiseTileableR8G8' 2.00MB total 50.16MB
04h55:07 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_NG_Window.fsh5':
0x20000000 0x00000000 0x22000000 0x11000020 0x11000060 0x15000060 0x13000060
0x24000000 0x19000060 en 0.0082
04h55:07 Leida textura 'Windows_ceiling' 0.17MB total 50.16MB
04h55:07 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_Auto_XZ.fsh5':
0x22000000 0x00000000 0x11000020 0x11000060 0x20000000 0x24000000 0x13000060
0x15000060 0x19000060 en 0.0070
04h55:07 #*[Shader] Cargados 5 shaders precompilados 'EFFECTs\Road.fsh5':
0x00000000 0x11000060 0x13000060 0x19000060 0x15000060 en 0.0047
04h55:07 Leida textura 'sidewalk' 2.67MB total 50.16MB
04h55:07 Leida textura 'RoofTop' 0.67MB total 50.16MB
04h55:07 Leida textura 'cracks' 1.33MB total 50.16MB
04h55:07 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_NG_Night.fsh5':
0x10000060 0x15000060 0x24000000 0x13000060 0x11000020 0x11000060 0x22000000
0x20000000 0x19000060 en 0.0087
04h55:07 Leida textura 'RoadCrossWalk' 0.08MB total 50.16MB
04h55:07 Leida textura 'RoadLines' 0.08MB total 50.16MB
04h55:07 Leida textura 'windows_NG' 24.00MB total 50.16MB
04h55:07 Leida textura 'Asphalt' 2.67MB total 50.16MB
04h55:07 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_Bricks.fsh5':
0x11000020 0x11000060 0x22000000 0x00000000 0x20000000 0x13000060 0x24000000
0x15000060 0x19000060 en 0.3663
04h55:07 Leida textura 'windows' 24.00MB total 50.16MB
04h55:07 Leida textura 'bricks' 5.33MB total 50.16MB
04h55:07 #*[Shader] Cargados 9 shaders precompilados
'EFFECTs\DS_Auto_XZ_Bricks.fsh5': 0x11000020 0x11000060 0x00000000 0x22000000
0x13000060 0x24000000 0x20000000 0x15000060 0x19000060 en 0.1420
04h55:07 Leida textura 'AsphaltLanes' 5.33MB total 129.83MB
04h55:07 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\D_Debris.fsh5':
0x22000000 0x11000060 0x11000020 0x13000060 0x19000060 0x20000000 en 0.0620
04h55:07 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS.fsh5': 0x00000000
0x22000000 0x11000020 0x11000060 0x20000000 0x19000060 0x15000060 0x13000060
0x24000000 en 0.0266
04h55:07 Leida textura 'Trees\Bark2A' 0.67MB total 129.83MB
04h55:07 Leida textura 'wood_0' 0.04MB total 129.83MB
04h55:07 #*[Shader] Cargados 9 shaders precompilados
'EFFECTs\DA_Vertex_Alpha_Test.fsh5': 0x00000000 0x22000000 0x11000020 0x11000060
0x19000060 0x08000000 0x20000000 0x13000060 0x15000060 en 0.0294
04h55:07 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\BillboardGrass.fsh5':
en 0.0001
04h55:07 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Vertex_Alpha_Oculus.fsh5': 0x11000020 0x11000060 0x19000060 en 0.0042
04h55:07 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_Auto.fsh5':
0x20000000 0x11000020 0x11000060 0x22000000 0x13000060 0x24000000 0x19000060
0x10000060 0x15000060 en 0.0087
04h55:08 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\Cube.fsh5': en
0.0001
04h55:08 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\Vertex.fsh5':
0x11000060 0x11000020 0x00000000 0x22000000 0x24000000 0x13000060 0x20000000
0x19000060 0x15000060 en 0.0071
04h55:08 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Vertex_Bias.fsh5':
0x00000000 0x80000000 0x88000000 en 0.0016
04h55:08 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\Ufo_weakpoint.fsh5':
0x11000020 0x11000060 0x51000060 0x15000060 0x60000000 0x13000060 0x10000060
0x19000060 en 0.0076
04h55:08 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Ufo_evade_bar.fsh5':
0x11000060 0x91000060 0x15000060 0x95000060 en 0.0034
04h55:08 Leida textura 'Billboard_Grass' 5.33MB total 129.83MB
04h55:08 #*[Shader] Cargados 13 shaders precompilados 'EFFECTs\Ufo_D.fsh5':
0x00000020 0x11000020 0x11000060 0x13000060 0x15000060 0x40000020 0x01000020
0x01000060 0x19000060 0x60000000 0x09000060 0x41000060 0x10000020 en 0.0107
04h55:08 #*[Shader] Cargados 10 shaders precompilados 'EFFECTs\DS_Auto_2.fsh5':
0x11000020 0x11000060 0x22000000 0x13000060 0x19000060 0x40000020 0x01000060
0x10000020 0x20000000 0x15000060 en 0.0081
04h55:08 Leida textura 'Planetary\Planetary_Piramide_NM' 2.67MB total 129.83MB
04h55:08 Leida textura 'metal_01' 0.67MB total 129.83MB
04h55:08 Leida textura 'Planetary\Planetary_Piramide_DF+LI' 5.33MB total 129.83MB
04h55:08 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Vertex_Additive.fsh5': 0x50000060 0x00000000 0x08000000 en 0.0038
04h55:08 #*[Shader] Cargados 12 shaders precompilados 'EFFECTs\UfoBig_D_N.fsh5':
0x11000060 0x11000020 0x60000000 0x51000020 0x13000020 0x13000060 0x19000020
0x19000060 0x10000060 0x20000000 0x15000060 0x12000060 en 0.0201
04h55:08 Leida textura 'UfoBigN' 2.67MB total 129.83MB
04h55:08 Leida textura 'UfoBig' 5.33MB total 129.83MB
04h55:08 Leida textura 'Butcher\Butcher_NM' 2.67MB total 129.83MB
04h55:08 Leida textura 'metal_02' 2.67MB total 129.83MB
04h55:08 #*[Shader] Cargados 19 shaders precompilados 'EFFECTs\D.fsh5': 0x11000020
0x11000060 0x00000010 0x22000000 0x00000000 0x13000060 0x10000030 0x10000070
0x20000000 0x19000060 0x18000070 0x15000060 0x11000070 0x11000030 0x19000070
0x24000000 0x10000020 0x13000070 0x15000070 en 0.0957
04h55:08 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\DA.fsh5': 0x20000000
0x00000000 0x22000000 0x11000060 0x24000000 0x13000060 0x19000060 0x15000060 en
0.0111
04h55:08 Leida textura 'wheel' 0.02MB total 129.83MB
04h55:08 #*[Shader] Cargados 5 shaders precompilados
'EFFECTs\D_StreetLightGlow.fsh5': 0x00000000 0x08000000 0x04000000 0x02000000
0x20000000 en 0.0037
04h55:08 Leida textura 'helicopter_rotor' 1.33MB total 129.83MB
04h55:08 Leida textura 'Butcher\Butcher_DF+LI' 5.33MB total 129.83MB
04h55:08 Leida textura 'circle' 0.25MB total 129.83MB
04h55:08 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\Planetary.fsh5':
0x50000020 0x50000820 0x11000060 0x11000020 0x10000020 0x10000060 en 0.0112
04h55:08 #*[Shader] Cargados 2 shaders precompilados
'EFFECTs\DS_Auto_Additive.fsh5': 0x50000020 0x10000020 en 0.0015
04h55:08 #*[Shader] Cargados 11 shaders precompilados 'EFFECTs\DS_N.fsh5':
0x50000020 0x11000020 0x11000060 0x10000060 0x01800060 0x01000060 0x51000060
0x51000020 0x19000060 0x00000020 0x09800060 en 0.0084
04h55:08 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\AsteroidsFar.fsh5':
0x10000020 0x11000020 en 0.0018
04h55:08 Leida textura 'smoke_trail' 0.50MB total 129.83MB
04h55:08 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Tunnel.fsh5':
0x01000020 0x03000020 0x05000020 en 0.0066
04h55:08 Leida textura 'Asteroids' 1.33MB total 129.83MB
04h55:08 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\DS_Nrgb2.fsh5':
0x20000000 0x03000020 0x11000060 0x22000000 0x05000020 0x13000060 0x19000060
0x01000020 en 0.0252
04h55:08 #*[Shader] Cargados 11 shaders precompilados 'EFFECTs\D_N_Rock.fsh5':
0x20000000 0x22000000 0x05000060 0x11000020 0x11000060 0x19000060 0x01000060
0x24000000 0x13000060 0x15000060 0x10000020 en 0.0124
04h55:08 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\PrandtlGlauert.fsh5':
0x51000060 0x50000020 en 0.0016
04h55:08 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\Reentry.fsh5':
0x40000000 0x00000000 en 0.0011
04h55:08 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\VRBlind.fsh5':
0x80000000 0x00000000 en 0.0010
04h55:08 Leida textura 'White' 0.04MB total 129.83MB
04h55:08 Leida textura 'roof_fan' 0.17MB total 129.83MB
04h55:08 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\CityFar.fsh5':
0x01000000 0x09000000 0x21000000 0x03000000 0x00000000 0x05000000 en 0.0045
04h55:08 #*[Shader] Cargados 5 shaders precompilados 'EFFECTs\Texts.fsh5':
0x00000000 0x00000010 0x40000010 0x40000000 0x48000010 en 0.0033
04h55:08 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Vehicle.fsh5':
0x11000020 0x11000060 0x19000060 0x20000000 en 0.0030
04h55:08 Leida textura 'Vehicles\blazer' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\Chevrolet_Express' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\coupeB' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\coupeMuscle' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\LA_NY_POLICE' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\LA_NY_TAXI' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\LexusLS' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\MercedesCLS' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\Mercedes_CL' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\Mercedes_M' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\MercedesS' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\MercedesE' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\MitsubishiX' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\police' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\RRSport' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\sedan3' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\Pontiac_G6' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\roadster' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\sedan' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\sedan_80' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\SUV01_X5' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\Suv02_90' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\Toyota_Prius' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\van02' 0.33MB total 129.83MB
04h55:08 Leida textura 'Vehicles\van' 0.33MB total 129.83MB
04h55:08 Leida textura 'Blazer_Damaged\Blazer Damaged_DF+A' 0.33MB total 180.52MB
04h55:08 Leida textura 'Chevrolet_Express_Damaged\Chevrolet Express Damaged_DF+A'
0.33MB total 180.52MB
04h55:08 Leida textura 'Dodge_Challenger_Damaged\Dodge Challenger Damaged_DF+SP'
0.33MB total 180.52MB
04h55:08 Leida textura 'Policia_LA_Damaged\Policia LA Damaged_DF+A' 0.33MB total
180.52MB
04h55:08 Leida textura 'Taxi_Damaged\Taxi Damaged_DF+A' 0.33MB total 180.52MB
04h55:08 Leida textura 'Lexus_LS_Damaged\Lexus LS Damaged_DF+A' 0.33MB total
180.52MB
04h55:08 Leida textura 'BMW_6_Damaged\BMW 6 Damaged_DF+A' 0.33MB total 180.52MB
04h55:08 Leida textura 'Mercedes_CLS_Damaged\Mercedes CLS Damaged_DF+A' 0.33MB
total 180.52MB
04h55:08 Leida textura 'Mercedes_E_Damaged\Mercedes E Damaged_DF' 0.17MB total
180.52MB
04h55:08 Leida textura 'Mercedes_S_Damaged\Mercedes S Damaged_DF+A' 0.33MB total
180.52MB
04h55:08 Leida textura 'Mercedes_CL_Damaged\Mercedes CL Damaged_DF+A' 0.33MB total
180.52MB
04h55:08 Leida textura 'Mercedes_M_Damaged\Mercedes M Damaged_DF+A' 0.33MB total
180.52MB
04h55:08 Leida textura 'Mitsubishi_X_Damaged\Mitsubishi X Damaged_DF+A' 0.33MB
total 180.52MB
04h55:08 Leida textura 'Policia_Damaged\Policia Damaged_DF+A' 0.33MB total 180.52MB
04h55:08 Leida textura 'Pontiac_G6_Damaged\Pontiac G6 Damaged_DF+A' 0.33MB total
180.52MB
04h55:08 Leida textura 'Range_Rover_Sport_Damaged\Range Rover Sport Damaged_DF+A'
0.33MB total 180.52MB
04h55:08 Leida textura 'Cadillac_XLR_Damaged\Cadillac XLR Damaged_DF+A' 0.33MB
total 180.52MB
04h55:08 Leida textura 'Subaru_Impreza_Damaged\Subaru Impreza Damaged_DF+A' 0.33MB
total 180.52MB
04h55:08 Leida textura 'BMW_X5_Damaged\BMW X5 Damaged_DF' 0.17MB total 180.52MB
04h55:08 Leida textura 'Ford_Crown_Damaged\Ford Crown Damaged_DF+A' 0.33MB total
180.52MB
04h55:08 Leida textura 'Volvo_S80_Damaged\Volvo S80 Damaged_DF+A' 0.33MB total
180.52MB
04h55:08 Leida textura 'Renault_Traffic_Damaged\Renault Traffic Damaged_DF+A'
0.33MB total 180.52MB
04h55:08 Leida textura 'Volvo_XC90_Damaged\Volvo XC90 Damaged_DF+A' 0.33MB total
180.52MB
04h55:08 Leida textura 'Ford_Transit_Damaged\Ford Transit Damaged_DF+A' 0.33MB
total 180.52MB
04h55:08 Leida textura 'Toyota_Prius_Damaged\Toyota Prius Damaged_DF+A' 0.33MB
total 180.52MB
04h55:08 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Hands_shader_3D.fsh5': 0x00000010 0x00000000 0x11000070 en 0.0022
04h55:08 #*[Shader] Cargados 7 shaders precompilados 'EFFECTs\DS_NG.fsh5':
0x20000000 0x11000060 0x22000000 0x00000000 0x13000060 0x19000060 0x15000060 en
0.0092
04h55:09 Leida textura 'Foot\foot_color' 2.67MB total 180.52MB
04h55:09 Leida textura 'Foot\foot_normal' 2.67MB total 180.52MB
04h55:09 Leida textura 'man_1_3ds\man_1_co' 0.67MB total 180.52MB
04h55:09 Leida textura 'man_2_3ds\man_2_co' 0.67MB total 180.52MB
04h55:09 Leida textura 'man_3_3ds\man_3_co' 0.67MB total 180.52MB
04h55:09 Leida textura 'Hand\hand_normal' 2.67MB total 180.52MB
04h55:09 Leida textura 'man_4_3ds\man_4_co' 0.67MB total 180.52MB
04h55:09 #*[Shader] Cargados 12 shaders precompilados
'EFFECTs\DA_alpha_test_leaves.fsh5': 0x15000060 0x10000060 0x01800060 0x22000000
0x11000020 0x11000060 0x20000000 0x19000060 0x13000060 0x24000000 0x09800060
0x01000060 en 0.0273
04h55:09 Leida textura 'Trees\Branch1A' 0.33MB total 180.52MB
04h55:09 Leida textura 'Trees\Branch2A' 0.33MB total 180.52MB
04h55:09 Leida textura 'Sphere' 0.33MB total 180.52MB
04h55:09 Leida textura 'Trees\Branch3A' 0.33MB total 180.52MB
04h55:09 Leida textura 'Trees\Branch4A' 0.33MB total 180.52MB
04h55:09 Leida textura 'Trees\Branch5A' 0.33MB total 180.52MB
04h55:09 Leida textura 'Trees\Branch6A' 0.33MB total 180.52MB
04h55:09 Leida textura 'Trees\Branch7A' 0.33MB total 180.52MB
04h55:09 Leida textura 'Trees\Branch10' 0.33MB total 180.52MB
04h55:09 #*[Shader] Cargados 13 shaders precompilados 'EFFECTs\D_near.fsh5':
0x22000000 0x11000020 0x11000060 0x20000000 0x11800060 0x01800060 0x10000060
0x15000060 0x19000060 0x13000060 0x24000000 0x09800060 0x01000060 en 0.0143
04h55:09 Leida textura 'Trees\Bark1A' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark1A_N' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark3A' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark3A_N' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark4A_N' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark4A' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark2A_N' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark5A' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark5A_N' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark6A' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark7A_N' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark6A_N' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark9A_N' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark9A' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark7A' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark10A' 0.67MB total 180.52MB
04h55:09 Leida textura 'Trees\Bark10A_N' 0.67MB total 180.52MB
04h55:09 Leida textura 'Hand\hand_color' 10.67MB total 180.52MB
04h55:09 #*[Shader] Cargados 10 shaders precompilados 'EFFECTs\DA_ZBias.fsh5':
0x15000060 0x10000060 0x22000000 0x00000000 0x11000020 0x11000060 0x13000060
0x20000000 0x19000060 0x24000000 en 0.0076
04h55:09 Leida textura 'StreetFurniture\Drain' 0.01MB total 180.52MB
04h55:09 Leida textura 'RoadArrow' 0.33MB total 180.52MB
04h55:09 Leida textura 'StreetFurniture\Sewer' 0.14MB total 180.52MB
04h55:09 Leida textura 'debris_trash_alpha' 0.08MB total 180.52MB
04h55:09 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\Decal.fsh5':
0x11000060 0x00000000 0x08000000 0x19000060 0x15000060 0x04000000 0x13000060
0x02000000 en 0.0071
04h55:09 Leida textura 'Debris_trash_group' 0.33MB total 180.52MB
04h55:09 #*[Shader] Cargados 13 shaders precompilados 'EFFECTs\Impostor.fsh5':
0x11000020 0x11000060 0x00000000 0x11800060 0x19000060 0x01000060 0x15000060
0x01800060 0x13000060 0x00000020 0x09800060 0x00800000 0x08000000 en 0.0117
04h55:09 Leida textura 'road_cracks' 1.33MB total 180.52MB
04h55:09 Leida textura 'stones' 0.33MB total 180.52MB
04h55:09 Error al leer textura ufo.
04h55:09 Error al leer textura ufo_NG.
04h55:09 Leida textura 'burguer\Burguer_Inner' 0.67MB total 226.76MB
04h55:09 Leida textura 'ufo_morpher_segment_NG' 1.33MB total 226.76MB
04h55:09 Leida textura 'ufo_morpher_segment' 1.33MB total 226.76MB
04h55:09 Leida textura 'Bomber\Bomber_NM' 2.67MB total 226.76MB
04h55:10 Leida textura 'Chameleon\Chameleon_Normal_OpenGL' 2.67MB total 226.76MB
04h55:10 Leida textura 'Bomber\Bomber_DF+A' 5.33MB total 226.76MB
04h55:10 Leida textura 'Chameleon\Chameleon_Base_Color' 2.67MB total 226.76MB
04h55:10 Leida textura 'ufo_wrecking_ball_segment_NG' 1.33MB total 226.76MB
04h55:10 Leida textura 'ufo_wrecking_ball_segment' 1.33MB total 226.76MB
04h55:11 Leida textura 'AC_Hvac_Units\7_PlasterGreenB_1K' 0.67MB total 246.09MB
04h55:11 Leida textura 'AC_Hvac_Units\10_ACs_Filter_1K' 1.33MB total 246.09MB
04h55:11 Leida textura 'AC_Hvac_Units\18_Antennas_512' 1.33MB total 246.09MB
04h55:11 Leida textura 'AC_Hvac_Units\26_Metal_C_1K' 0.67MB total 246.09MB
04h55:11 Leida textura 'Awning\Awning' 0.01MB total 246.09MB
04h55:11 Leida textura 'AC_Hvac_Units\21_LightBare_1K' 0.67MB total 246.09MB
04h55:11 Error al leer textura Cuatro_Torres_Business_Area\leafs2.
04h55:11 Error al leer textura Cuatro_Torres_Business_Area\leafs1.
04h55:11 Error al leer textura Tokyo_Tower\atlas.
04h55:11 Error al leer textura china_wall\Losetas Suelo_DF+SP.
04h55:11 Error al leer textura china_wall\Ladrillo Base_DF+SP.
04h55:11 Error al leer textura china_wall\Ladrillos oscuros_DF+SP.
04h55:11 Error al leer textura china_wall\Azulejos almenas_DF+SP.
04h55:11 Error al leer textura china_wall\Tejas_DF+SP.
04h55:11 Leida textura 'AC_Hvac_Units\atlas' 16.33MB total 250.77MB
04h55:11 Error al leer textura stadium\texture_estadio.
04h55:11 Error al leer textura stadium\texture_exterior_estadio.
04h55:11 Error al leer textura stadium\grass_04.
04h55:11 Error al leer textura stadium\stadium_seats_1.
04h55:11 Error al leer textura windmill\molino_metal.
04h55:11 Error al leer textura bridge\puente_carretera.
04h55:11 Error al leer textura bridge\puente_barandilla.
04h55:11 Error al leer textura bridge\puente_atlas.
04h55:12 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\TerrainHM.fsh5':
0x00000000 en 0.0010
04h55:12 Leida textura 'square_hm' 0.25MB total 250.77MB
04h55:12 Leida textura 'circle_hm' 0.25MB total 250.77MB
04h55:12 Leida textura 'Helicoptero\Helicoptero_DF+SP' 5.33MB total 250.77MB
04h55:12 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\D_lava.fsh5':
0x01000060 0x11000060 en 0.0029
04h55:12 Leida textura 'lava' 0.52MB total 250.77MB
04h55:12 Leida textura 'erta_ale_hm' 2.00MB total 250.77MB
04h55:12 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\D_Bird.fsh5':
0x11000020 en 0.0012
04h55:12 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\D_Fish.fsh5':
0x11000020 en 0.0011
04h55:12 Leida textura 'AirCondition\acon_4' 0.17MB total 250.77MB
04h55:12 Leida textura 'sand_01' 0.67MB total 250.77MB
04h55:12 Leida textura 'dirt_00' 0.67MB total 276.29MB
04h55:12 Leida textura 'snow_ice_02' 2.67MB total 276.95MB
04h55:12 Leida textura 'sand_03' 0.67MB total 279.62MB
04h55:12 Leida textura 'dirt_01' 2.67MB total 280.29MB
04h55:12 Leida textura 'dirt_02' 2.67MB total 282.95MB
04h55:12 Leida textura 'dirt_03' 2.67MB total 285.62MB
04h55:12 Leida textura 'rock_02' 2.67MB total 288.29MB
04h55:12 Error al leer textura InterfaceEditorA.
04h55:12 Error al leer textura InterfaceEditorB.
04h55:13
qSonido muy corto. Lo precarga como WAV
04h55:13
qSonido muy corto. Lo precarga como WAV
04h55:13
qSonido muy corto. Lo precarga como WAV
04h55:13
qSonido muy corto. Lo precarga como WAV
04h55:13
qSonido muy corto. Lo precarga como WAV
04h55:13
qSonido muy corto. Lo precarga como WAV
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_IntroWith_Tail.ogg 0.00 12.92
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-001-Loop.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-002-Loop.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-riser.ogg 0.00 3.69
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-003.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-004.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Flight-001.ogg 0.00 29.54
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Flight-001_riser.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-005.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-006.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Flight-002.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Flight-002-CRESC.ogg 0.00 16.62
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-005-Alt.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007-Cresc.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_08.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Drums_2bars.ogg 0.00 3.69
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Sweep_2bars.ogg 0.00 3.69
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_06.ogg 0.00
3.69
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_A.ogg 0.00 12.46
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_B.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_C.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact_FX_130bpm.ogg
0.00 59.08
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00
59.08
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Riser_OUTRO.ogg 0.00 7.38
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Fall_Long_Start.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Fall_Long_Start_8bars.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Reverse_Snare_2bar_with_3bar_Tail.ogg 0.00 9.23
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-restart.ogg 0.00 0.92
04h55:13 CMusic.ReInit inicializado Sfx\Music\Tension_A_Stem.ogg 0.00 22.15
04h55:13 CMusic.ReInit inicializado Sfx\Music\Tension_B_Stem.ogg 0.00 22.15
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_01.ogg 0.00
16.62
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_02.ogg 0.00
7.38
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_03.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_04.ogg 0.00
7.38
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_05.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_06.ogg 0.00
3.69
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_07.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_08.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007-Cresc.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_09.ogg 0.00
36.92
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_bt_1.ogg 0.00
20.31
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_10.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_11.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_12.ogg 0.00
1.85
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_13.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-riser.ogg 0.00 3.69
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_riser.ogg 0.00
5.54
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Drums_2bars.ogg 0.00 3.69
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Sweep_2bars.ogg 0.00 3.69
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_A.ogg 0.00 12.46
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_B.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_C.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact_FX_130bpm.ogg
0.00 59.08
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00
59.08
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-001-Loop.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Fall_Long_Start.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Fall_Long_Start_8bars.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Reverse_Snare_2bar_with_3bar_Tail.ogg 0.00 9.23
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_14.ogg 0.00
22.15
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_restart.ogg
0.00 0.92
04h55:13 CMusic.ReInit inicializado Sfx\Music\Tension_B_Stem.ogg 0.00 22.15
04h55:13 CMusic.ReInit inicializado Sfx\Music\Tension_A_Stem.ogg 0.00 22.15
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_01.ogg 0.00 29.54
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_02.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_03.ogg 0.00 11.08
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_04.ogg 0.00 29.54
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_05.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_06.ogg 0.00 7.38
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_07.ogg 0.00 25.85
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_08.ogg 0.00 22.15
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_09.ogg 0.00 40.62
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_08.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007-Cresc.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_Riser.ogg 0.00
11.08
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-riser.ogg 0.00 3.69
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Drums_2bars.ogg 0.00 3.69
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Sweep_2bars.ogg 0.00 3.69
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_A.ogg 0.00 12.46
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_B.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_C.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact_FX_130bpm.ogg
0.00 59.08
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00
59.08
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_Combat-001-Loop.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Fall_Long_Start.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Fall_Long_Start_8bars.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Reverse_Snare_2bar_with_3bar_Tail.ogg 0.00 9.23
04h55:13 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_Restart.ogg 0.00
0.92
04h55:13 CMusic.ReInit inicializado Sfx\Music\Tension_B_Stem.ogg 0.00 22.15
04h55:13 CMusic.ReInit inicializado Sfx\Music\Tension_A_Stem.ogg 0.00 22.15
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00 7.38
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_01.ogg 0.00
16.62
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_02.ogg 0.00
7.38
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_03.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_04.ogg 0.00
7.38
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_05.ogg 0.00
14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_06.ogg 0.00
3.69
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_09.ogg 0.00
36.92
04h55:13 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_12.ogg 0.00
1.85
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_01.ogg 0.00 35.28
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_02.ogg 0.00 32.10
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_03.ogg 0.00 27.84
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_04.ogg 0.00 25.34
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_05.ogg 0.00 22.11
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_06.ogg 0.00 25.26
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_07.ogg 0.00 30.15
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_08.ogg 0.00 22.19
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_09.ogg 0.00 6.99
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_10.ogg 0.00 12.01
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_11.ogg 0.00 34.02
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_12.ogg 0.00 10.16
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_13.ogg 0.00 14.10
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_14.ogg 0.00 10.07
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_15.ogg 0.00 22.12
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_16.ogg 0.00 15.72
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_17.ogg 0.00 24.49
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_18.ogg 0.00 28.33
04h55:13 CMusic.ReInit inicializado Sfx\Music\Aurora_19.ogg 0.00 15.73
04h55:13 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00 7.38
04h55:13 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_01.ogg 0.00 62.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_02.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_03.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_04.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_05.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Credits_prev_01.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Credits_prev_02.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Credits_prev_03.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Credits_prev_04.ogg 0.00 11.08
04h55:13 CMusic.ReInit inicializado Sfx\Music\Credits_prev_05.ogg 0.00 9.23
04h55:13 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_02.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_03.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_04.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_05.ogg 0.00 14.77
04h55:13 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_06.ogg 0.00 5.54
04h55:14 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_07.ogg 0.00 44.31
04h55:14 CMusic.ReInit inicializado Sfx\Music\Credits_prev_01.ogg 0.00 14.77
04h55:14 CMusic.ReInit inicializado Sfx\Music\MR_Riser_OUTRO.ogg 0.00 7.38
04h55:14 CMusic.ReInit inicializado Sfx\Ambient_Interludes\1511986d78e8e47.ogg 0.00
138.79
04h55:14 CMusic.ReInit inicializado Sfx\Music\Aurora_thriller_1.ogg 0.00 62.93
04h55:14 CMusic.ReInit inicializado Sfx\Music\Aurora_thriller_2.ogg 0.00 70.70
04h55:14 CMusic.ReInit inicializado Sfx\Ambient_Interludes\d18cbba25b312d7.ogg 0.00
48.27
04h55:14 CMusic.ReInit inicializado Sfx\Ambient_Interludes\9281305b4ac9295.ogg 0.00
29.86
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\Hands_Composite.fsh5': 0x00000000 en 0.0006
04h55:14 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Hands_bloom.fsh5':
0x00000000 en 0.0005
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterSharpen.fsh5': 0x00000000 en 0.0006
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\DepthBufferDownsample.fsh5': 0x00000000 en 0.0005
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\DepthBufferCopy.fsh5': 0x00000000 en 0.0005
04h55:14 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\CameraFilter.fsh5':
0x00000000 en 0.0008
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterHigh.fsh5': 0x00000000 en 0.0008
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterGrayscale.fsh5': 0x00000000 en 0.0005
04h55:14 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\BloomMask.fsh5':
0x00000000 en 0.0006
04h55:14 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Ghosting.fsh5':
0x00000000 en 0.0006
04h55:14 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Fog.fsh5': 0x00000000
en 0.0005
04h55:14 #*[Shader] Cargados 5 shaders precompilados 'EFFECTs\LocalFog.fsh5':
0x00000000 0x80000000 0x02000000 0x08000000 0x04000000 en 0.0038
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\DA_vertex_fix_near.fsh5': 0x80000000 en 0.0005
04h55:14 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterBloom.fsh5': en 0.0001
04h55:14 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterVignette.fsh5': en 0.0001
04h55:14 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterContrast.fsh5': en 0.0001
04h55:14 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterParticles.fsh5': en 0.0001
04h55:14 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\D_vertex_subtract.fsh5': en 0.0000
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTerminateCS.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def80896992.fsh5': 0x80000060 en 0.0008
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def80896992.fsh5': 0x80000060 en 0.0009
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def80896992.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def80896992.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8ed1a316.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8ed1a316.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_def8ed1a316.fsh5': en 0.0001
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_def8ed1a316.fsh5': en 0.0001
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemPushObbCS_def8ed1a316.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemPushObbCS_def8ed1a316.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\Model_Explosion_Shader.fsh5': 0x00000020 0x00000000 0x80000000 0x80000020
en 0.0029
04h55:14 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\ParticleSystemRender_def2710146d.fsh5': 0x80000060 0x80000020 0x00000060
0x00000020 en 0.0032
04h55:14 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\ParticleSystemRender_def2710146d.fsh5': 0x80000060 0x80000020 0x00000060
0x00000020 en 0.0030
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defb0328df0.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defb0328df0.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76c12db9.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76c12db9.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defbc6e705d.fsh5': en 0.0164
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defbc6e705d.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def3e965628.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def3e965628.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\FireDisc.fsh5':
0x80000000 0x00000000 en 0.0012
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def43a5d3ba.fsh5': en 0.0005
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def43a5d3ba.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defe8469203.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defe8469203.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defbf1b149d.fsh5': en 0.0001
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defbf1b149d.fsh5': en 0.0001
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_defbc6e705d.fsh5': 0x80000060 en 0.0009
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_defbc6e705d.fsh5': 0x80000060 en 0.0008
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def58798e8b.fsh5': en 0.0005
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def58798e8b.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76df9882.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76df9882.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def8a6e8d97.fsh5': 0x00000060 en 0.0011
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def8a6e8d97.fsh5': 0x00000060 en 0.0010
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def8a6e8d97.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def8a6e8d97.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd1956711.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd1956711.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defc14346ff.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defc14346ff.fsh5': en 0.0001
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def022464d8.fsh5': 0x00000060 en 0.0011
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def022464d8.fsh5': 0x00000060 en 0.0010
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def7a2273bf.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def7a2273bf.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def7e6da6ef.fsh5': 0x00000020 en 0.0011
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def7e6da6ef.fsh5': 0x00000020 en 0.0010
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defcb8b3400.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defcb8b3400.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defbb15a975.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defbb15a975.fsh5': en 0.0002
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd8361d46.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd8361d46.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def9e9a55e6.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def9e9a55e6.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def563ebd2b.fsh5': en 0.0005
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def563ebd2b.fsh5': en 0.0005
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def138b3bc4.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def138b3bc4.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8316eece.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8316eece.fsh5': en 0.0003
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8c0bfcee.fsh5': en 0.0004
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8c0bfcee.fsh5': en 0.0004
04h55:14 Leida textura 'DecalEffect' 0.02MB total 330.16MB
04h55:14 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Constant_Alpha.fsh5':
0x00000000 0x11000060 0x02000000 0x13000060 en 0.0034
04h55:14 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\Ufo_vulnerable.fsh5':
0x00000000 0x02000000 en 0.0012
04h55:14 Leida textura 'LatoRegular_24' 0.33MB total 330.19MB
04h55:14 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\VRDemoStart.fsh5':
0x20000000 0x00000000 en 0.0014
04h55:14 Leida textura 'Eurostile-BoldExtendedTwo_15' 0.33MB total 330.54MB
04h55:14 #*[Shader] Cargados 6 shaders precompilados
'EFFECTs\DS_NG_Night_def12536bf2.fsh5': 0x11000060 0x20000000 0x13000060 0x24000000
0x15000060 0x19000060 en 0.0132
04h55:14 #*[Shader] Cargados 6 shaders precompilados
'EFFECTs\DS_NG_Night_def12536bf2.fsh5': 0x11000060 0x20000000 0x13000060 0x24000000
0x15000060 0x19000060 en 0.0078
04h55:14 #*[Shader] Cargados 13 shaders precompilados
'EFFECTs\DS_NG_Window_def12536bf2.fsh5': 0x88800060 0x11000000 0x89800060
0x11000060 0x10000000 0x8c800060 0x8a800060 0x12000000 0x20000000 0x15000060
0x24000000 0x13000060 0x19000060 en 0.0158
04h55:14 #*[Shader] Cargados 13 shaders precompilados
'EFFECTs\DS_NG_Window_def12536bf2.fsh5': 0x88800060 0x11000000 0x89800060
0x11000060 0x10000000 0x8c800060 0x8a800060 0x12000000 0x20000000 0x15000060
0x24000000 0x13000060 0x19000060 en 0.0160
04h55:14 #*[Shader] Cargados 7 shaders precompilados 'EFFECTs\Impostor_Car.fsh5':
0x11000060 0x11000020 0x00000000 0x19000060 0x15000060 0x13000060 0x20000000 en
0.0075
04h55:14 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\BillboardOmni.fsh5':
0x11000020 0x11000060 0x22000000 0x19000060 0x13000060 0x24000000 0x15000060
0x10000020 0x20000000 en 0.0094
04h55:14 Leida textura 'vehicle_omni_indices' 0.01MB total 330.87MB
04h55:14 Leida textura 'people_Walk_omni_indices' 0.04MB total 330.87MB
04h55:14 Leida textura 'people_Run_omni_indices' 0.02MB total 330.87MB
04h55:14 Error al leer textura Anims.
04h55:14 Leida textura 'people_Stop_omni' 0.47MB total 330.87MB
04h55:14 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\AnimCommitCommands.fsh5': 0x00000000 en 0.0008
04h55:14 Leida textura 'Anims' 0.18MB total 330.87MB
04h55:14 Leida textura 'street_furniture_1theta' 0.47MB total 331.58MB
04h55:14 Leida textura 'street_furniture_normal_indices' 0.09MB total 369.39MB
04h55:14 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Exploding_RenderParticle.fsh5': 0x11000020 0x13000020 0x15000020 en
0.0029
04h55:14 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\Exploding_RenderOffsetTexture.fsh5': en 0.0001
04h55:15 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\CityVeryFar.fsh5':
0x11000020 0x11000060 0x00000000 0x05000060 0x19000060 0x01000060 0x15000060
0x13000060 en 0.0075
04h55:15 CCityModel::CCityModel 0x2c539fc8 41.0000 desde hebra main 6748
04h55:15 Leida textura 'street_furniture_antenas' 2.30MB total 369.39MB
04h55:15 Leida textura 'vehicle_omni' 10.76MB total 369.39MB
04h55:15 CCityModel::CCityModel 0x2ab4a3c0 13.0000 desde hebra main 6748
04h55:15 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\CityFarWrap.fsh5':
0x01000000 0x05000000 en 0.0018
04h55:15 Leida textura 'people_Walk_omni' 14.29MB total 369.39MB
04h55:16 Leida textura 'people_Run_omni' 28.13MB total 369.39MB
04h55:16 Leida textura 'street_furniture_normal' 26.21MB total 369.39MB
04h55:17 Leida textura 'RoadIntersection' 0.08MB total 451.18MB
04h55:17 CCityModel::CCityModel 0x2ecbafb8 61.0000 desde hebra main 6748
04h55:17 Leida textura 'city_0x3b0d9a19' 5.33MB total 451.18MB
04h55:17 Leida textura 'grass_01' 5.33MB total 451.18MB
04h55:17 Leida textura 'city_0x3b0d9a19_Normal' 5.33MB total 451.18MB
04h55:17 ResetInertia: 60.00000000->0.95999998
04h55:17 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\PlanetCutting.fsh5':
0x00000000 0x08000000 en 0.0014
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\PlanetCuttingInside.fsh5': 0x00000000 en 0.0006
04h55:17 Leida textura 'city_0xecef1a41' 5.33MB total 451.18MB
04h55:17 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Vision_Ufos.fsh5':
0x00000000 0x02000000 0x08000000 0x04000000 en 0.0026
04h55:17 Leida textura 'city_0xecef1a41_Normal' 5.33MB total 451.18MB
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\MotionBlurLocal.fsh5': 0x00000000 en 0.0011
04h55:17 Leida textura 'icon_gigaton' 0.02MB total 451.18MB
04h55:17 Leida textura 'icon_heat' 0.02MB total 451.18MB
04h55:17 Leida textura 'icon_paralyze' 0.02MB total 451.18MB
04h55:17 Leida textura 'disintegration_pieces' 0.02MB total 451.18MB
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterAntiAliasing.fsh5': 0x00000000 en 0.0015
04h55:17 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\WormHole.fsh5':
0x00000000 en 0.0022
04h55:17 Leida textura 'noise_signed' 0.25MB total 451.18MB
04h55:17 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\WormHole_def91243de9.fsh5': 0x80000400 0x80000000 0x00000000 en 0.0025
04h55:17 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\WormHole_def91243de9.fsh5': 0x80000400 0x80000000 0x00000000 en 0.0025
04h55:17 ResetInertia: 60.00000000->0.95999998
04h55:17 #*[Timing] Scene::Read Data\scene_menu.txt en 10.70 seg
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CityDeformPreprocess.fsh5': 0x00000000 en 0.0083
04h55:17 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\DA_additive_32.fsh5':
0x00000000 en 0.0006
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CityDeformRemove.fsh5': 0x00000000 en 0.0006
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CityDeformRemoveMaxZero.fsh5': 0x00000000 en 0.0005
04h55:17 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\SortInitArgsCS.fsh5':
en 0.0004
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS.fsh5': en 0.0002
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFilterCS.fsh5': en 0.0002
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000001.fsh5': en 0.0002
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000001.fsh5': en 0.0002
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000002.fsh5': en 0.0002
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000002.fsh5': en 0.0002
04h55:17 Leida textura 'lens_flare' 0.67MB total 451.18MB
04h55:17 Leida textura 'lens_flare_1' 0.33MB total 451.18MB
04h55:17 Leida textura 'lens_flare_2' 1.33MB total 451.18MB
04h55:17 #*[Shader] Cargados 5 shaders precompilados
'EFFECTs\DA_Vertex_Additive.fsh5': 0x80000000 0x00000000 0x04000000 0x08000000
0x84000000 en 0.0028
04h55:17 Leida textura 'lens_flare_3' 1.33MB total 451.18MB
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0x00000000.fsh5': 0x00000000 en 0.0006
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0x2a6e3c53.fsh5': 0x00000000 en 0.0007
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0x790957c8.fsh5': 0x00000000 en 0.0007
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0xc14f1e04.fsh5': 0x00000000 en 0.0009
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0xc40a9c18.fsh5': 0x00000000 en 0.0006
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0xd1b40ca0.fsh5': 0x00000000 en 0.0007
04h55:17 #*[Engine] Run App
04h55:17 #*[Engine] Ponemos resoluci�n de timer a 1 mseg.
04h55:17 #*[Engine] Entering loop
04h55:17 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTMENU }
04h55:17 CMenu::CMenu bInGame false g_bIsDemo false s_arrSaveGames.Number 0
04h55:17 Leida textura 'LatoBold_33' 0.67MB total 481.93MB
04h55:17 #*[UI] Mostrando ventana '' 'New game Score attack Leaderboards Options
Quit '
04h55:17 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTFADE { color color { 0.0 0.0 0.0 1.0 } } }
04h55:17 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTFADE { time 2.5 } }
04h55:17 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTPLAYEFFECT { m_seffect WormHoleIntro } }
04h55:17 No se ha encontrado source LRU libre (entries: 0)
04h55:17 Leida textura 'WormHole' 0.02MB total 482.59MB
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\LightShafts_Pre.fsh5': 0x00000000 en 0.0007
04h55:17 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\LightShafts.fsh5':
0x00000000 en 0.0006
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\LightShafts_defc79009e1.fsh5': 0x00000000 en 0.0007
04h55:17 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\LightShafts_defc79009e1.fsh5': 0x00000000 en 0.0006
04h55:17 Leida textura 'vignette' 0.49MB total 494.86MB
04h55:17 Leida textura 'noise' 0.25MB total 494.86MB
04h55:17 Leida textura 'HeatOffset' 1.00MB total 495.61MB
04h55:20 #*[UI] Usuario pulsa label 'Options'.
04h55:20 #*[UI] Mostrando ventana '' 'Video Audio Controls Return '
04h55:22 #*[UI] Usuario pulsa label 'Video'.
04h55:22 #*[UI] Usuario pulsa combo box '1920x1080'.
04h55:22 #*[UI] Usuario pulsa combo box 'Medium'.
04h55:22 #*[UI] Usuario pulsa combo box 'AA+SSAO+MB'.
04h55:22 #*[UI] Mostrando ventana '' 'Resolution V-sync No Adaptive quality No
General level of detail Tessellation quality Post-render...'
04h55:22 Leida textura 'icon_drop_down' 0.02MB total 496.61MB
04h55:23 Leida textura 'Fonts\941Font14' 0.13MB total 492.71MB
04h55:26 #*[UI] Usuario pulsa label 'No'.
04h55:26 ResetInertia: 60.00000000->0.95999998
04h55:29 #*[UI] Usuario pulsa label 'OK'.
04h55:31 #*[UI] Usuario pulsa label 'Yes'.
04h55:31 ResetInertia: 60.00000000->0.95999998
04h55:32 #*[UI] Usuario pulsa label 'OK'.
04h55:35 #*[UI] Usuario pulsa combo box 'Very high'.
04h55:35 ResetInertia: 60.00000000->0.95999998
04h55:38 #*[UI] Usuario pulsa combo box 'High'.
04h55:38 ResetInertia: 60.00000000->0.95999998
04h55:41 #*[UI] Usuario pulsa label 'Return'.
04h55:41 #*[UI] Mostrando ventana '' 'Video Audio Controls Return '
04h55:42 #*[UI] Usuario pulsa label 'Return'.
04h55:42 CMenu::CMenu bInGame false g_bIsDemo false s_arrSaveGames.Number 0
04h55:42 #*[UI] Mostrando ventana '' 'New game Score attack Leaderboards Options
Quit '
04h55:43 #*[UI] Usuario pulsa label 'Quit'.
04h55:43 [history] OnQuit to windows; session 00h00:25 sysmem 652MB
04h55:43 #*[App] MinimizeApp
04h55:43 #*[CApplication] WM_DESTROY: cerrando
04h55:43 #*Cerrando la aplicaci�n. Entramos en el bucle para despachar los mensajes
finales
04h55:43 #*Cerrando la aplicaci�n. Destruimos las ventanas
04h55:43 [SceneCommon::Delete] Borrando 4 x FX_INSTANCE.
04h55:43 [SceneCommon::Delete] Borrando 1 x PARTICLE_PARAMS.
04h55:43 [SceneCommon::Delete] Borrando 1 x UI_TABLE.
04h55:43 [SceneCommon::Delete] Borrando 1 x TEXTURE_OBJECT.
04h55:43 [SceneCommon::Delete] Borrando 1 x SHADOW_MAP_OBJECT.
04h55:43 [SceneCommon::Delete] Borrando 1 x CAMERA_FILTERS.
04h55:43 [SceneCommon::Delete] Borrando 1 x IMAGE_BASED_ANTIALIASING.
04h55:43 [SceneCommon::Delete] Borrando 1 x CITY.
04h55:43 [SceneCommon::Delete] Borrando 1 x PLAYER.
04h55:43 [SceneCommon::Delete] Borrando 181 x UNIVERSE_NODE.
04h55:43 [SceneCommon::Delete] Borrando 1 x PLANET.
04h55:43 [SceneCommon::Delete] Borrando 1 x SUBSCENE.
04h55:43 [SceneCommon::Delete] Borrando 1 x INCANDESCENT_SPHERE.
04h55:43 [SceneCommon::Delete] Borrando 3 x UFO.
04h55:43 [SceneCommon::Delete] Borrando 1 x ASTEROID_FIELD.
04h55:43 [SceneCommon::Delete] Borrando 1 x IMPOSTOR_MANAGER.
04h55:43 [SceneCommon::Delete] Borrando 1 x CPROPS.
04h55:43 [SceneCommon::Delete] Borrando 37 x LIGHT_PRESET.
04h55:43 [SceneCommon::Delete] Borrando 1 x VOLUMETRIC_LIGHT.
04h55:43 [SceneCommon::Delete] Borrando 1 x CAMERA_FILTER_DOF_MOTION_BLUR.
04h55:43 [SceneCommon::Delete] Borrando 1 x CHINT.
04h55:43 [SceneCommon::Delete] Borrando 1 x CSIGN.
04h55:43 [SceneCommon::Delete] Borrando 1 x CMUSIC.
04h55:43 [SceneCommon::Delete] Borrando 1 x DYNAMIC_LOD_MANAGER.
04h55:43 [SceneCommon::Delete] Borrando 4 x CTRIGGER.
04h55:43 [SceneCommon::Delete] Borrando 1 x HANDS.
04h55:43 [SceneCommon::Delete] Borrando 1 x CWORMHOLE.
04h55:43 [SceneCommon::Delete] Borrando 1 x CGAMETITLE.
04h55:43 [SceneCommon::Delete] Borrando 1 x CXPUP.
04h55:43 [SceneCommon::Delete] Borrando 1 x CHELICOPTER.
04h55:43 [SceneCommon::Delete] Borrando 1 x CTERRAINOBJECT.
04h55:43 [SceneCommon::Delete] Borrando 1 x CFLOCKS.
04h55:43 [SceneCommon::Delete] Borrando 1 x CVRDEMOSTART.
04h55:43 [SceneCommon::Delete] Borrando 1 x DOWNSAMPLED_DEPTH_BUFFER.
04h55:43 [SceneCommon::Delete] Borrando 32 x TERRAIN_STYLE.
04h55:43 [SceneCommon::Delete] Borrando 383 x MESH_IMPORT.
04h55:43 [SceneCommon::Delete] Borrando 10 x APP_CONTEXT (recurso).
04h55:43 [SceneCommon::Delete] Borrando 459 x FX (recurso).
04h55:43 [SceneCommon::Delete] Borrando 871 x MATERIAL (recurso).
04h55:43 [SceneCommon::Delete] Borrando 199 x EFFECT (recurso).
04h55:43 Error 1 en App.cpp:4837
04h55:43 ~CCityModel
04h55:43 ~CCityModel
04h55:43 ~CCityModel
04h55:43
q--> FinalizeAudio
04h55:44
q<-- FinalizeAudio
[history] TRACE START 26/6/2018 21:55:52
---------------------------------------------------------------------------------
04h55:52 CallOnInitThread -1 7332
04h55:52 #*[Timing] FillArrayZipped en 0.0008 segundos
04h55:52 #*[Timing] FillArrayZipped en 0.0010 segundos
04h55:52 #*[Timing] FillArrayZipped en 0.0043 segundos
04h55:52 #*[Timing] FillArrayZipped en 0.0042 segundos
04h55:52 #*[Timing] FillArrayZipped en 0.0005 segundos
04h55:52 #*[Timing] FillArrayZipped en 0.0067 segundos
04h55:52 #*[Timing] FillArrayZipped en 0.0005 segundos
04h55:52 #*[Timing] FillArrayZipped en 0.0068 segundos
04h55:52 CPU: GenuineIntel 6 14 3 3 3192
04h55:52 #*[App] ApplyConfig 1920x1080 vsync=false fullscreen=true
04h55:52 #*[App] L�nea de comandos: ''.
04h55:52 [CApplication] Iniciando b�squeda de navegador de Internet.
04h55:52 [CApplication] Fin de b�squeda de navegador de Internet: no encontrado.
04h55:52 #*[App] Frame del navegador de internet no encontrado.
04h55:52 #*[ThreadPool] Inicializando con 14 hebras
04h55:52 CallOnInitThread 0 10780
04h55:52 CallOnInitThread 2 6948
04h55:52 CallOnInitThread 3 7596
04h55:52 CallOnInitThread 4 2452
04h55:52 CallOnInitThread 5 10732
04h55:52 CallOnInitThread 6 10216
04h55:52 CallOnInitThread 7 9708
04h55:52 CallOnInitThread 9 4684
04h55:52 CallOnInitThread 10 7828
04h55:52 CallOnInitThread 11 1832
04h55:52 CallOnInitThread 12 6124
04h55:52 CallOnInitThread 13 5300
04h55:52 CallOnInitThread 1 3600
04h55:52 CallOnInitThread 8 2308
04h55:52 AlienFX Init error 1
04h55:52 Razer Chroma: enabled
04h55:52 Alien FX: disabled
04h55:52 Raton encontrado: Mouse 18 1
04h55:52 #*[CInputEngine] Touchpad -> Error 0x80040154 inicializando touchpad
synaptics
04h55:52 Adapter 0: NVIDIA GeForce GTX 960
04h55:52 Adapter 1: Microsoft Basic Render Driver
04h55:52 Output 0: \\.\DISPLAY2; attached to desktop: yes; coordinates 0,0-
>1920,1080; rotation 1
04h55:52 Output 1: \\.\DISPLAY1; attached to desktop: yes; coordinates 1920,0-
>3840,1080; rotation 1
04h55:52 [Device] NVIDIA GeForce GTX 960
04h55:52 [Device] DedicatedVideoMemory 3072 MB DedicatedSystemMemory 0 MB
SharedSystemMemory 1023 MB LowVideoMemory NO (2304)
04h55:52 [Device] Refresh rate: 60 (60000/1001)
04h55:53 #*D3D11Device creado con CommandLists yes ConcurrentCreates yes
04h55:53 Sound device: Generic Software on Speakers (Realtek High Definition Audio)
04h55:53 Sound device: Generic Software on Speakers (Razer Surround Audio
Controller)
04h55:53 Sound device: Generic Software on Realtek Digital Output (Realtek High
Definition Audio)
04h55:53 Sound device: Generic Software on Philips FTV-4 (NVIDIA High Definition
Audio)
04h55:53
# InitAudio
04h55:53
#InitOpenAL
04h55:53 Dispositivo por defecto: Generic Software
04h55:53 0. Generic Software on Speakers (Realtek High Definition Audio)
04h55:53 1. Generic Software on Speakers (Razer Surround Audio Controller)
04h55:53 2. Generic Software on Realtek Digital Output (Realtek High Definition
Audio)
04h55:53 3. Generic Software on Philips FTV-4 (NVIDIA High Definition Audio)
04h55:53 Usando NULL para OpenDevice (dispositivo por defecto)
04h55:53 Versi�n OpenAL=1.1
04h55:53 ALC_DEVICE_SPECIFIER=Generic Software
04h55:53 AL_VERSION=1.1
04h55:53 AL_RENDERER=Software
04h55:53 AL_VENDOR=Creative Labs Inc.
04h55:53 Extensiones: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED
AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
04h55:53 N�mero de sources disponibles: 128
04h55:53 Sources normales y streaming
04h55:53 N�mero de sources: 128
04h55:53 N�mero de sources v�lidos: 128
04h55:53 XRAM No disponible
04h55:53 MinPeriod: 1, MaxPeriod: 1000000
04h55:53 m_iTimerInterval=10
04h55:53 [SoundManager::Init] Inicializaci�n OpenAL con el device solicitado
Generic Software (Id: -1) EAX No: OK
04h55:53 #*[CApplication::Create] Memoria de video: 2304 Mb
04h55:53 #*[Engine] PreMainLoop
04h55:53 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Shadow_map.fsh5':
0x00000000 0x00000010 0x02000000 0x04000000 en 0.0023
04h55:53 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\TexturePaint2.fsh5':
0x00000000 en 0.0004
04h55:53 #*[Tools2D] Inicializando 2DTools.
04h55:53 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\Vertex_Alpha.fsh5':
0x00000000 0x22000000 0x11000060 0x80000000 0x13000060 0x24000000 0x20000000
0x19000060 0x15000060 en 0.0054
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_0_1.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_0_2.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_0_3.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\BlurGaussian_1_-
1.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_1.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\BlurGaussian_1_2.fsh5': en 0.0000
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_4.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_6.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_1_8.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\BlurGaussian_2_-
1.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\BlurGaussian_2_1.fsh5': en 0.0001
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_2_2.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_2_4.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_2_6.fsh5': 0x00000000 en 0.0006
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_3_1.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_3_2.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\BlurGaussian_4_2.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\DA_vertex.fsh5':
0x00000000 0x80000000 0x88000000 0x02000000 0x82000000 0x08000000 en 0.0032
04h55:53 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\DA_vertex_32.fsh5':
en 0.0002
04h55:53 #*[Shader] Cargados 21 shaders precompilados 'EFFECTs\Constant.fsh5':
0x40000000 0x00000000 0x11000020 0x11000060 0x80000000 0xc0000000 0x13000060
0x15000060 0x82000000 0x02000000 0x20000000 0x04000000 0x60000000 0x19000060
0x08000000 0x88000000 0x10000020 0x84000000 0x91000060 0x24000000 0x22000000 en
0.0207
04h55:53 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\Rim_additive.fsh5':
0x00000010 0x00000000 en 0.0013
04h55:53 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\_Debug.fsh5':
0x00000000 en 0.0004
04h55:53 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CopyColorAndDepth.fsh5': 0x00000000 en 0.0005
04h55:53 #*[Shader] Cargados 7 shaders precompilados
'EFFECTs\DA_Vertex_Alpha.fsh5': 0x80000000 0x00000000 0x88000000 0x02000000
0x10000060 0x08000000 0x04000000 en 0.0039
04h55:53 Leida textura 'LatoBold_24' 0.33MB total 45.91MB
04h55:53 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\D_vertex.fsh5':
0x80000000 0x00000000 en 0.0010
04h55:53 Leida textura 'Pentadimensional' 3.91MB total 46.24MB
04h55:53 #*[Timing] Texture::GetSRV Pentadimensional en 0.02 seg
04h55:53 Leida textura 'NoisePlanet' 2.00MB total 50.16MB
04h55:54 #*Le�da textura DDS Textures\NoiseTileableMountains.dds: 1024x1024
04h55:54 Leida textura 'NoiseTileableCraters' 5.33MB total 50.16MB
04h55:54 Leida textura 'NoiseTileableNormal' 5.33MB total 50.16MB
04h55:54 #*[Shader] Cargados 6 shaders precompilados
'EFFECTs\IncandescentSphere.fsh5': 0x00000000 0x80000000 0xc0000000 0x88000000
0x40000000 0xc8000000 en 0.0035
04h55:54 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\IncandescentSphere_Crater.fsh5': 0x01000020 0x03000020 0x20000000
0x22000000 en 0.0156
04h55:54 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\IncandescentSphereToScene.fsh5': 0x00000000 en 0.0011
04h55:54 #*[Shader] Cargados 2 shaders precompilados
'EFFECTs\IncandescentSphereToBloom.fsh5': 0x00000000 0x80000000 en 0.0017
04h55:54 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\IncandescentSphereInner.fsh5': 0x00000000 en 0.0011
04h55:54 #*[Shader] Cargados 15 shaders precompilados
'EFFECTs\Constant_Additive.fsh5': 0x10000060 0xc0000000 0x50000020 0x80000000
0x00000000 0x18000060 0x40000000 0x12000060 0x90000060 0x82000000 0x98000060
0x14000060 0x92000060 0xc2000000 0x94000060 en 0.0188
04h55:54 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\DA_DA_UI.fsh5':
0x00000000 en 0.0015
04h55:54 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\MDDA_D_UI.fsh5':
0x00000000 en 0.0014
04h55:54 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\DA_GrayScale.fsh5':
en 0.0002
04h55:54 #*[Scene] Leyendo escena 'Data\scene_menu.txt'
---------------------------------------------------
04h55:54 Leida textura 'rock_01' 2.67MB total 62.82MB
04h55:55 #*[Shader] Cargados 11 shaders precompilados 'EFFECTs\Particles.fsh5':
0x80000000 0x11000020 0x11000060 0x00000000 0x00000020 0x88000000 0x19000060
0x08000000 0x10000020 0x02000000 0x04000000 en 0.0135
04h55:55 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\DA_Vertex_Subtract.fsh5': en 0.0001
04h55:55 Leida textura 'Particles' 0.67MB total 62.82MB
04h55:55 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_NG_Auto.fsh5':
0x22000000 0x00000000 0x11000020 0x11000060 0x15000060 0x10000060 0x13000060
0x19000060 0x20000000 en 0.0827
04h55:55 Leida textura 'NoiseTileableR8G8' 2.00MB total 62.82MB
04h55:55 Leida textura 'brick_0' 0.67MB total 62.82MB
04h55:55 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_NG_Window.fsh5':
0x20000000 0x00000000 0x22000000 0x11000020 0x11000060 0x15000060 0x13000060
0x24000000 0x19000060 en 0.0124
04h55:55 Leida textura 'Windows_ceiling' 0.17MB total 62.82MB
04h55:55 Leida textura 'cracks' 1.33MB total 62.82MB
04h55:55 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_Auto_XZ.fsh5':
0x22000000 0x00000000 0x11000020 0x11000060 0x20000000 0x24000000 0x13000060
0x15000060 0x19000060 en 0.1178
04h55:55 #*[Shader] Cargados 5 shaders precompilados 'EFFECTs\Road.fsh5':
0x00000000 0x11000060 0x13000060 0x19000060 0x15000060 en 0.0054
04h55:55 Leida textura 'sidewalk' 2.67MB total 62.82MB
04h55:55 Leida textura 'RoofTop' 0.67MB total 62.82MB
04h55:55 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_NG_Night.fsh5':
0x10000060 0x15000060 0x24000000 0x13000060 0x11000020 0x11000060 0x22000000
0x20000000 0x19000060 en 0.0085
04h55:55 Leida textura 'RoadCrossWalk' 0.08MB total 62.82MB
04h55:55 Leida textura 'RoadLines' 0.08MB total 62.82MB
04h55:55 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_Bricks.fsh5':
0x11000020 0x11000060 0x22000000 0x00000000 0x20000000 0x13000060 0x24000000
0x15000060 0x19000060 en 0.0073
04h55:55 Leida textura 'windows_NG' 24.00MB total 62.82MB
04h55:55 #*[Shader] Cargados 9 shaders precompilados
'EFFECTs\DS_Auto_XZ_Bricks.fsh5': 0x11000020 0x11000060 0x00000000 0x22000000
0x13000060 0x24000000 0x20000000 0x15000060 0x19000060 en 0.0073
04h55:55 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\D_Debris.fsh5':
0x22000000 0x11000060 0x11000020 0x13000060 0x19000060 0x20000000 en 0.0042
04h55:55 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS.fsh5': 0x00000000
0x22000000 0x11000020 0x11000060 0x20000000 0x19000060 0x15000060 0x13000060
0x24000000 en 0.0073
04h55:55 #*[Shader] Cargados 9 shaders precompilados
'EFFECTs\DA_Vertex_Alpha_Test.fsh5': 0x00000000 0x22000000 0x11000020 0x11000060
0x19000060 0x08000000 0x20000000 0x13000060 0x15000060 en 0.0061
04h55:55 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\BillboardGrass.fsh5':
en 0.0001
04h55:55 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Vertex_Alpha_Oculus.fsh5': 0x11000020 0x11000060 0x19000060 en 0.0023
04h55:55 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\DS_Auto.fsh5':
0x20000000 0x11000020 0x11000060 0x22000000 0x13000060 0x24000000 0x19000060
0x10000060 0x15000060 en 0.0068
04h55:55 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\Cube.fsh5': en
0.0001
04h55:55 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\Vertex.fsh5':
0x11000060 0x11000020 0x00000000 0x22000000 0x24000000 0x13000060 0x20000000
0x19000060 0x15000060 en 0.0056
04h55:55 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Vertex_Bias.fsh5':
0x00000000 0x80000000 0x88000000 en 0.0013
04h55:55 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\Ufo_weakpoint.fsh5':
0x11000020 0x11000060 0x51000060 0x15000060 0x60000000 0x13000060 0x10000060
0x19000060 en 0.0063
04h55:55 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Ufo_evade_bar.fsh5':
0x11000060 0x91000060 0x15000060 0x95000060 en 0.0033
04h55:55 #*[Shader] Cargados 13 shaders precompilados 'EFFECTs\Ufo_D.fsh5':
0x00000020 0x11000020 0x11000060 0x13000060 0x15000060 0x40000020 0x01000020
0x01000060 0x19000060 0x60000000 0x09000060 0x41000060 0x10000020 en 0.0109
04h55:55 #*[Shader] Cargados 10 shaders precompilados 'EFFECTs\DS_Auto_2.fsh5':
0x11000020 0x11000060 0x22000000 0x13000060 0x19000060 0x40000020 0x01000060
0x10000020 0x20000000 0x15000060 en 0.0077
04h55:55 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Vertex_Additive.fsh5': 0x50000060 0x00000000 0x08000000 en 0.0016
04h55:55 #*[Shader] Cargados 12 shaders precompilados 'EFFECTs\UfoBig_D_N.fsh5':
0x11000060 0x11000020 0x60000000 0x51000020 0x13000020 0x13000060 0x19000020
0x19000060 0x10000060 0x20000000 0x15000060 0x12000060 en 0.0102
04h55:55 Leida textura 'bricks' 5.33MB total 97.83MB
04h55:55 Leida textura 'Asphalt' 2.67MB total 97.83MB
04h55:55 Leida textura 'wood_0' 0.04MB total 97.83MB
04h55:55 Leida textura 'Trees\Bark2A' 0.67MB total 97.83MB
04h55:55 Leida textura 'windows' 24.00MB total 97.83MB
04h55:55 #*[Shader] Cargados 19 shaders precompilados 'EFFECTs\D.fsh5': 0x11000020
0x11000060 0x00000010 0x22000000 0x00000000 0x13000060 0x10000030 0x10000070
0x20000000 0x19000060 0x18000070 0x15000060 0x11000070 0x11000030 0x19000070
0x24000000 0x10000020 0x13000070 0x15000070 en 0.0182
04h55:55 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\DA.fsh5': 0x20000000
0x00000000 0x22000000 0x11000060 0x24000000 0x13000060 0x19000060 0x15000060 en
0.0057
04h55:56 Leida textura 'AsphaltLanes' 5.33MB total 97.83MB
04h55:56 #*[Shader] Cargados 5 shaders precompilados
'EFFECTs\D_StreetLightGlow.fsh5': 0x00000000 0x08000000 0x04000000 0x02000000
0x20000000 en 0.0035
04h55:56 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\Planetary.fsh5':
0x50000020 0x50000820 0x11000060 0x11000020 0x10000020 0x10000060 en 0.0047
04h55:56 #*[Shader] Cargados 2 shaders precompilados
'EFFECTs\DS_Auto_Additive.fsh5': 0x50000020 0x10000020 en 0.0015
04h55:56 #*[Shader] Cargados 11 shaders precompilados 'EFFECTs\DS_N.fsh5':
0x50000020 0x11000020 0x11000060 0x10000060 0x01800060 0x01000060 0x51000060
0x51000020 0x19000060 0x00000020 0x09800060 en 0.0090
04h55:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\AsteroidsFar.fsh5':
0x10000020 0x11000020 en 0.0015
04h55:56 Leida textura 'Billboard_Grass' 5.33MB total 97.83MB
04h55:56 Leida textura 'metal_01' 0.67MB total 97.83MB
04h55:56 Leida textura 'Planetary\Planetary_Piramide_DF+LI' 5.33MB total 97.83MB
04h55:56 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Tunnel.fsh5':
0x01000020 0x03000020 0x05000020 en 0.0070
04h55:56 Leida textura 'Butcher\Butcher_NM' 2.67MB total 97.83MB
04h55:56 Leida textura 'UfoBig' 5.33MB total 97.83MB
04h55:56 Leida textura 'UfoBigN' 2.67MB total 97.83MB
04h55:56 Leida textura 'wheel' 0.02MB total 97.83MB
04h55:56 Leida textura 'metal_02' 2.67MB total 97.83MB
04h55:56 Leida textura 'circle' 0.25MB total 97.83MB
04h55:56 Leida textura 'smoke_trail' 0.50MB total 97.83MB
04h55:56 Leida textura 'Asteroids' 1.33MB total 97.83MB
04h55:56 Leida textura 'helicopter_rotor' 1.33MB total 97.83MB
04h55:56 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\DS_Nrgb2.fsh5':
0x20000000 0x03000020 0x11000060 0x22000000 0x05000020 0x13000060 0x19000060
0x01000020 en 0.0779
04h55:56 Leida textura 'Planetary\Planetary_Piramide_NM' 2.67MB total 97.83MB
04h55:56 #*[Shader] Cargados 11 shaders precompilados 'EFFECTs\D_N_Rock.fsh5':
0x20000000 0x22000000 0x05000060 0x11000020 0x11000060 0x19000060 0x01000060
0x24000000 0x13000060 0x15000060 0x10000020 en 0.0200
04h55:56 Leida textura 'Butcher\Butcher_DF+LI' 5.33MB total 97.83MB
04h55:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\PrandtlGlauert.fsh5':
0x51000060 0x50000020 en 0.0019
04h55:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\Reentry.fsh5':
0x40000000 0x00000000 en 0.0013
04h55:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\VRBlind.fsh5':
0x80000000 0x00000000 en 0.0011
04h55:56 Leida textura 'White' 0.04MB total 97.83MB
04h55:56 Leida textura 'roof_fan' 0.17MB total 97.83MB
04h55:56 #*[Shader] Cargados 6 shaders precompilados 'EFFECTs\CityFar.fsh5':
0x01000000 0x09000000 0x21000000 0x03000000 0x00000000 0x05000000 en 0.0042
04h55:56 #*[Shader] Cargados 5 shaders precompilados 'EFFECTs\Texts.fsh5':
0x00000000 0x00000010 0x40000010 0x40000000 0x48000010 en 0.0031
04h55:56 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Vehicle.fsh5':
0x11000020 0x11000060 0x19000060 0x20000000 en 0.0029
04h55:56 Leida textura 'Vehicles\blazer' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\Chevrolet_Express' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\coupeB' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\coupeMuscle' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\LA_NY_POLICE' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\LA_NY_TAXI' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\LexusLS' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\MercedesCLS' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\MercedesE' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\MercedesS' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\Mercedes_CL' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\Mercedes_M' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\MitsubishiX' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\police' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\Pontiac_G6' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\roadster' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\RRSport' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\sedan3' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\sedan' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\sedan_80' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\SUV01_X5' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\Suv02_90' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\Toyota_Prius' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\van02' 0.33MB total 97.83MB
04h55:56 Leida textura 'Vehicles\van' 0.33MB total 97.83MB
04h55:56 Leida textura 'Blazer_Damaged\Blazer Damaged_DF+A' 0.33MB total 97.83MB
04h55:56 Leida textura 'Chevrolet_Express_Damaged\Chevrolet Express Damaged_DF+A'
0.33MB total 97.83MB
04h55:56 Leida textura 'Dodge_Challenger_Damaged\Dodge Challenger Damaged_DF+SP'
0.33MB total 97.83MB
04h55:56 Leida textura 'BMW_6_Damaged\BMW 6 Damaged_DF+A' 0.33MB total 97.83MB
04h55:56 Leida textura 'Policia_LA_Damaged\Policia LA Damaged_DF+A' 0.33MB total
97.83MB
04h55:56 Leida textura 'Lexus_LS_Damaged\Lexus LS Damaged_DF+A' 0.33MB total
97.83MB
04h55:56 Leida textura 'Taxi_Damaged\Taxi Damaged_DF+A' 0.33MB total 97.83MB
04h55:56 Leida textura 'Mercedes_CLS_Damaged\Mercedes CLS Damaged_DF+A' 0.33MB
total 97.83MB
04h55:56 Leida textura 'Mercedes_E_Damaged\Mercedes E Damaged_DF' 0.17MB total
97.83MB
04h55:56 Leida textura 'Mercedes_S_Damaged\Mercedes S Damaged_DF+A' 0.33MB total
97.83MB
04h55:56 Leida textura 'Mercedes_CL_Damaged\Mercedes CL Damaged_DF+A' 0.33MB total
97.83MB
04h55:56 Leida textura 'Mercedes_M_Damaged\Mercedes M Damaged_DF+A' 0.33MB total
97.83MB
04h55:56 Leida textura 'Mitsubishi_X_Damaged\Mitsubishi X Damaged_DF+A' 0.33MB
total 97.83MB
04h55:56 Leida textura 'Policia_Damaged\Policia Damaged_DF+A' 0.33MB total 97.83MB
04h55:56 Leida textura 'Subaru_Impreza_Damaged\Subaru Impreza Damaged_DF+A' 0.33MB
total 185.02MB
04h55:56 Leida textura 'Cadillac_XLR_Damaged\Cadillac XLR Damaged_DF+A' 0.33MB
total 185.02MB
04h55:56 Leida textura 'Range_Rover_Sport_Damaged\Range Rover Sport Damaged_DF+A'
0.33MB total 185.02MB
04h55:56 Leida textura 'Pontiac_G6_Damaged\Pontiac G6 Damaged_DF+A' 0.33MB total
185.02MB
04h55:56 Leida textura 'BMW_X5_Damaged\BMW X5 Damaged_DF' 0.17MB total 185.02MB
04h55:56 Leida textura 'Ford_Crown_Damaged\Ford Crown Damaged_DF+A' 0.33MB total
185.02MB
04h55:56 Leida textura 'Volvo_XC90_Damaged\Volvo XC90 Damaged_DF+A' 0.33MB total
185.02MB
04h55:56 Leida textura 'Volvo_S80_Damaged\Volvo S80 Damaged_DF+A' 0.33MB total
185.02MB
04h55:56 Leida textura 'Renault_Traffic_Damaged\Renault Traffic Damaged_DF+A'
0.33MB total 185.02MB
04h55:56 Leida textura 'Toyota_Prius_Damaged\Toyota Prius Damaged_DF+A' 0.33MB
total 185.02MB
04h55:56 Leida textura 'Ford_Transit_Damaged\Ford Transit Damaged_DF+A' 0.33MB
total 185.02MB
04h55:56 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Hands_shader_3D.fsh5': 0x00000010 0x00000000 0x11000070 en 0.0024
04h55:56 #*[Shader] Cargados 7 shaders precompilados 'EFFECTs\DS_NG.fsh5':
0x20000000 0x11000060 0x22000000 0x00000000 0x13000060 0x19000060 0x15000060 en
0.0197
04h55:57 Leida textura 'Hand\hand_normal' 2.67MB total 185.02MB
04h55:57 Leida textura 'Foot\foot_normal' 2.67MB total 185.02MB
04h55:57 Leida textura 'man_1_3ds\man_1_co' 0.67MB total 185.02MB
04h55:57 Leida textura 'man_2_3ds\man_2_co' 0.67MB total 185.02MB
04h55:57 Leida textura 'man_3_3ds\man_3_co' 0.67MB total 185.02MB
04h55:57 Leida textura 'man_4_3ds\man_4_co' 0.67MB total 185.02MB
04h55:57 #*[Shader] Cargados 12 shaders precompilados
'EFFECTs\DA_alpha_test_leaves.fsh5': 0x15000060 0x10000060 0x01800060 0x22000000
0x11000020 0x11000060 0x20000000 0x19000060 0x13000060 0x24000000 0x09800060
0x01000060 en 0.0222
04h55:57 Leida textura 'Trees\Branch1A' 0.33MB total 185.02MB
04h55:57 Leida textura 'Sphere' 0.33MB total 185.02MB
04h55:57 Leida textura 'Trees\Branch2A' 0.33MB total 185.02MB
04h55:57 Leida textura 'Trees\Branch3A' 0.33MB total 185.02MB
04h55:57 Leida textura 'Trees\Branch4A' 0.33MB total 185.02MB
04h55:57 Leida textura 'Trees\Branch5A' 0.33MB total 185.02MB
04h55:57 Leida textura 'Trees\Branch6A' 0.33MB total 185.02MB
04h55:57 Leida textura 'Trees\Branch7A' 0.33MB total 185.02MB
04h55:57 Leida textura 'Trees\Branch10' 0.33MB total 185.02MB
04h55:57 Leida textura 'Foot\foot_color' 2.67MB total 185.02MB
04h55:57 #*[Shader] Cargados 13 shaders precompilados 'EFFECTs\D_near.fsh5':
0x22000000 0x11000020 0x11000060 0x20000000 0x11800060 0x01800060 0x10000060
0x15000060 0x19000060 0x13000060 0x24000000 0x09800060 0x01000060 en 0.0147
04h55:57 Leida textura 'Trees\Bark1A' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark3A_N' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark1A_N' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark2A_N' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark4A' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark4A_N' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark5A' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark6A' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark3A' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark7A_N' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark7A' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark9A' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark5A_N' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark10A' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark10A_N' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark6A_N' 0.67MB total 185.02MB
04h55:57 Leida textura 'Trees\Bark9A_N' 0.67MB total 185.02MB
04h55:57 #*[Shader] Cargados 10 shaders precompilados 'EFFECTs\DA_ZBias.fsh5':
0x15000060 0x10000060 0x22000000 0x00000000 0x11000020 0x11000060 0x13000060
0x20000000 0x19000060 0x24000000 en 0.0083
04h55:57 Leida textura 'StreetFurniture\Drain' 0.01MB total 185.02MB
04h55:57 Leida textura 'RoadArrow' 0.33MB total 185.02MB
04h55:57 Leida textura 'StreetFurniture\Sewer' 0.14MB total 185.02MB
04h55:57 Leida textura 'Hand\hand_color' 10.67MB total 185.02MB
04h55:57 Leida textura 'debris_trash_alpha' 0.08MB total 185.02MB
04h55:57 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\Decal.fsh5':
0x11000060 0x00000000 0x08000000 0x19000060 0x15000060 0x04000000 0x13000060
0x02000000 en 0.0077
04h55:57 Leida textura 'Debris_trash_group' 0.33MB total 185.02MB
04h55:57 #*[Shader] Cargados 13 shaders precompilados 'EFFECTs\Impostor.fsh5':
0x11000020 0x11000060 0x00000000 0x11800060 0x19000060 0x01000060 0x15000060
0x01800060 0x13000060 0x00000020 0x09800060 0x00800000 0x08000000 en 0.0119
04h55:57 Leida textura 'road_cracks' 1.33MB total 185.02MB
04h55:57 Leida textura 'stones' 0.33MB total 185.02MB
04h55:57 Error al leer textura ufo.
04h55:57 Error al leer textura ufo_NG.
04h55:57 Leida textura 'burguer\Burguer_Inner' 0.67MB total 226.76MB
04h55:57 Leida textura 'ufo_morpher_segment_NG' 1.33MB total 226.76MB
04h55:57 Leida textura 'ufo_morpher_segment' 1.33MB total 226.76MB
04h55:58 Leida textura 'Chameleon\Chameleon_Base_Color' 2.67MB total 226.76MB
04h55:58 Leida textura 'Bomber\Bomber_NM' 2.67MB total 226.76MB
04h55:58 Leida textura 'Chameleon\Chameleon_Normal_OpenGL' 2.67MB total 226.76MB
04h55:58 Leida textura 'Bomber\Bomber_DF+A' 5.33MB total 226.76MB
04h55:58 Leida textura 'ufo_wrecking_ball_segment_NG' 1.33MB total 226.76MB
04h55:58 Leida textura 'ufo_wrecking_ball_segment' 1.33MB total 226.76MB
04h55:59 Leida textura 'AC_Hvac_Units\7_PlasterGreenB_1K' 0.67MB total 246.09MB
04h55:59 Leida textura 'AC_Hvac_Units\10_ACs_Filter_1K' 1.33MB total 246.09MB
04h55:59 Leida textura 'AC_Hvac_Units\18_Antennas_512' 1.33MB total 246.09MB
04h55:59 #*[Timing] CMeshImport::ReInit antena_small_4 (16476,16476) en 0.42 seg
total 2.71 seg
04h55:59 Leida textura 'AC_Hvac_Units\atlas' 16.33MB total 249.43MB
04h55:59 Leida textura 'AC_Hvac_Units\21_LightBare_1K' 0.67MB total 249.43MB
04h55:59 Leida textura 'AC_Hvac_Units\26_Metal_C_1K' 0.67MB total 249.43MB
04h56:00 Leida textura 'Awning\Awning' 0.01MB total 249.43MB
04h56:00 Error al leer textura Cuatro_Torres_Business_Area\leafs2.
04h56:00 Error al leer textura Cuatro_Torres_Business_Area\leafs1.
04h56:00 Error al leer textura Tokyo_Tower\atlas.
04h56:00 Error al leer textura china_wall\Losetas Suelo_DF+SP.
04h56:00 Error al leer textura china_wall\Ladrillo Base_DF+SP.
04h56:00 Error al leer textura china_wall\Ladrillos oscuros_DF+SP.
04h56:00 Error al leer textura china_wall\Azulejos almenas_DF+SP.
04h56:00 Error al leer textura china_wall\Tejas_DF+SP.
04h56:00 Error al leer textura stadium\texture_estadio.
04h56:00 Error al leer textura stadium\texture_exterior_estadio.
04h56:00 Error al leer textura stadium\grass_04.
04h56:00 Error al leer textura stadium\stadium_seats_1.
04h56:00 Error al leer textura windmill\molino_metal.
04h56:00 Error al leer textura bridge\puente_carretera.
04h56:00 Error al leer textura bridge\puente_barandilla.
04h56:00 Error al leer textura bridge\puente_atlas.
04h56:00 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\TerrainHM.fsh5':
0x00000000 en 0.0007
04h56:00 Leida textura 'square_hm' 0.25MB total 249.43MB
04h56:00 Leida textura 'circle_hm' 0.25MB total 249.43MB
04h56:00 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\D_lava.fsh5':
0x01000060 0x11000060 en 0.0022
04h56:00 Leida textura 'lava' 0.52MB total 249.43MB
04h56:00 Leida textura 'erta_ale_hm' 2.00MB total 249.43MB
04h56:00 Leida textura 'Helicoptero\Helicoptero_DF+SP' 5.33MB total 249.43MB
04h56:00 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\D_Bird.fsh5':
0x11000020 en 0.0009
04h56:00 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\D_Fish.fsh5':
0x11000020 en 0.0010
04h56:00 Leida textura 'AirCondition\acon_4' 0.17MB total 249.43MB
04h56:00 Leida textura 'sand_01' 0.67MB total 249.43MB
04h56:00 Leida textura 'dirt_00' 0.67MB total 276.29MB
04h56:00 Leida textura 'snow_ice_02' 2.67MB total 276.95MB
04h56:00 Leida textura 'sand_03' 0.67MB total 279.62MB
04h56:00 Leida textura 'dirt_01' 2.67MB total 280.29MB
04h56:00 Leida textura 'dirt_02' 2.67MB total 282.95MB
04h56:00 Leida textura 'dirt_03' 2.67MB total 285.62MB
04h56:00 Leida textura 'rock_02' 2.67MB total 288.29MB
04h56:00 Error al leer textura InterfaceEditorA.
04h56:00 Error al leer textura InterfaceEditorB.
04h56:01
qSonido muy corto. Lo precarga como WAV
04h56:01
qSonido muy corto. Lo precarga como WAV
04h56:01
qSonido muy corto. Lo precarga como WAV
04h56:01
qSonido muy corto. Lo precarga como WAV
04h56:01
qSonido muy corto. Lo precarga como WAV
04h56:01
qSonido muy corto. Lo precarga como WAV
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_IntroWith_Tail.ogg 0.00 12.92
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-001-Loop.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-002-Loop.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-riser.ogg 0.00 3.69
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-003.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-004.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Flight-001.ogg 0.00 29.54
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Flight-001_riser.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-005.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-006.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Flight-002.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Flight-002-CRESC.ogg 0.00 16.62
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-005-Alt.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007-Cresc.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_08.ogg 0.00
14.77
04h56:01 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Drums_2bars.ogg 0.00 3.69
04h56:01 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Sweep_2bars.ogg 0.00 3.69
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_06.ogg 0.00
3.69
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_A.ogg 0.00 12.46
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_B.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_C.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact_FX_130bpm.ogg
0.00 59.08
04h56:01 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00
59.08
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Riser_OUTRO.ogg 0.00 7.38
04h56:01 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Fall_Long_Start.ogg 0.00
14.77
04h56:01 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Fall_Long_Start_8bars.ogg 0.00 14.77
04h56:01 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Reverse_Snare_2bar_with_3bar_Tail.ogg 0.00 9.23
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_Combat-restart.ogg 0.00 0.92
04h56:01 CMusic.ReInit inicializado Sfx\Music\Tension_A_Stem.ogg 0.00 22.15
04h56:01 CMusic.ReInit inicializado Sfx\Music\Tension_B_Stem.ogg 0.00 22.15
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_01.ogg 0.00
16.62
04h56:01 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_02.ogg 0.00
7.38
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_03.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_04.ogg 0.00
7.38
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_05.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_06.ogg 0.00
3.69
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_07.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_08.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007-Cresc.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_09.ogg 0.00
36.92
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_bt_1.ogg 0.00
20.31
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_10.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_11.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_12.ogg 0.00
1.85
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_13.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Combat-riser.ogg 0.00 3.69
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_riser.ogg 0.00
5.54
04h56:02 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Drums_2bars.ogg 0.00 3.69
04h56:02 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Sweep_2bars.ogg 0.00 3.69
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_A.ogg 0.00 12.46
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_B.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_C.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact_FX_130bpm.ogg
0.00 59.08
04h56:02 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00
59.08
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Combat-001-Loop.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Fall_Long_Start.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Fall_Long_Start_8bars.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Reverse_Snare_2bar_with_3bar_Tail.ogg 0.00 9.23
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_14.ogg 0.00
22.15
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_restart.ogg
0.00 0.92
04h56:02 CMusic.ReInit inicializado Sfx\Music\Tension_B_Stem.ogg 0.00 22.15
04h56:02 CMusic.ReInit inicializado Sfx\Music\Tension_A_Stem.ogg 0.00 22.15
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_01.ogg 0.00 29.54
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_02.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_03.ogg 0.00 11.08
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_04.ogg 0.00 29.54
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_05.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_06.ogg 0.00 7.38
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_07.ogg 0.00 25.85
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_08.ogg 0.00 22.15
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_09.ogg 0.00 40.62
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_08.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Combat-007-Cresc.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_Riser.ogg 0.00
11.08
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Combat-riser.ogg 0.00 3.69
04h56:02 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Drums_2bars.ogg 0.00 3.69
04h56:02 CMusic.ReInit inicializado
Sfx\Music_Anticipation\Riser_Short_Sweep_2bars.ogg 0.00 3.69
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_A.ogg 0.00 12.46
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_B.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Fill_Riser8Bar_C.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact_FX_130bpm.ogg
0.00 59.08
04h56:02 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00
59.08
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Combat-001-Loop.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Fall_Long_Start.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Fall_Long_Start_8bars.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado
Sfx\Music_Simultaneous\Reverse_Snare_2bar_with_3bar_Tail.ogg 0.00 9.23
04h56:02 CMusic.ReInit inicializado Sfx\Music\IsAnybodyOutThere_Restart.ogg 0.00
0.92
04h56:02 CMusic.ReInit inicializado Sfx\Music\Tension_B_Stem.ogg 0.00 22.15
04h56:02 CMusic.ReInit inicializado Sfx\Music\Tension_A_Stem.ogg 0.00 22.15
04h56:02 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00 7.38
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_01.ogg 0.00
16.62
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_02.ogg 0.00
7.38
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_03.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_04.ogg 0.00
7.38
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_05.ogg 0.00
14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_06.ogg 0.00
3.69
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_09.ogg 0.00
36.92
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_They_Are_Here_Intro_12.ogg 0.00
1.85
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_01.ogg 0.00 35.28
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_02.ogg 0.00 32.10
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_03.ogg 0.00 27.84
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_04.ogg 0.00 25.34
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_05.ogg 0.00 22.11
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_06.ogg 0.00 25.26
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_07.ogg 0.00 30.15
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_08.ogg 0.00 22.19
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_09.ogg 0.00 6.99
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_10.ogg 0.00 12.01
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_11.ogg 0.00 34.02
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_12.ogg 0.00 10.16
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_13.ogg 0.00 14.10
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_14.ogg 0.00 10.07
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_15.ogg 0.00 22.12
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_16.ogg 0.00 15.72
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_17.ogg 0.00 24.49
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_18.ogg 0.00 28.33
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_19.ogg 0.00 15.73
04h56:02 CMusic.ReInit inicializado Sfx\Music_Simultaneous\Impact-001.ogg 0.00 7.38
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_01.ogg 0.00 62.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_02.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_03.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_04.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_05.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Credits_prev_01.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Credits_prev_02.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Credits_prev_03.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Credits_prev_04.ogg 0.00 11.08
04h56:02 CMusic.ReInit inicializado Sfx\Music\Credits_prev_05.ogg 0.00 9.23
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_02.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_03.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_04.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_05.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_06.ogg 0.00 5.54
04h56:02 CMusic.ReInit inicializado Sfx\Music\Instinct_Credits_07.ogg 0.00 44.31
04h56:02 CMusic.ReInit inicializado Sfx\Music\Credits_prev_01.ogg 0.00 14.77
04h56:02 CMusic.ReInit inicializado Sfx\Music\MR_Riser_OUTRO.ogg 0.00 7.38
04h56:02 CMusic.ReInit inicializado Sfx\Ambient_Interludes\1511986d78e8e47.ogg 0.00
138.79
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_thriller_1.ogg 0.00 62.93
04h56:02 CMusic.ReInit inicializado Sfx\Music\Aurora_thriller_2.ogg 0.00 70.70
04h56:02 CMusic.ReInit inicializado Sfx\Ambient_Interludes\d18cbba25b312d7.ogg 0.00
48.27
04h56:02 CMusic.ReInit inicializado Sfx\Ambient_Interludes\9281305b4ac9295.ogg 0.00
29.86
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\Hands_Composite.fsh5': 0x00000000 en 0.0005
04h56:02 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Hands_bloom.fsh5':
0x00000000 en 0.0005
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterSharpen.fsh5': 0x00000000 en 0.0006
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\DepthBufferDownsample.fsh5': 0x00000000 en 0.0006
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\DepthBufferCopy.fsh5': 0x00000000 en 0.0005
04h56:02 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\CameraFilter.fsh5':
0x00000000 en 0.0008
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterHigh.fsh5': 0x00000000 en 0.0008
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterGrayscale.fsh5': 0x00000000 en 0.0005
04h56:02 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\BloomMask.fsh5':
0x00000000 en 0.0005
04h56:02 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Ghosting.fsh5':
0x00000000 en 0.0006
04h56:02 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Fog.fsh5': 0x00000000
en 0.0005
04h56:02 #*[Shader] Cargados 5 shaders precompilados 'EFFECTs\LocalFog.fsh5':
0x00000000 0x80000000 0x02000000 0x08000000 0x04000000 en 0.0039
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\DA_vertex_fix_near.fsh5': 0x80000000 en 0.0005
04h56:02 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterBloom.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterVignette.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterContrast.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\CameraFilterParticles.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\D_vertex_subtract.fsh5': en 0.0000
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTerminateCS.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def80896992.fsh5': 0x80000060 en 0.0009
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def80896992.fsh5': 0x80000060 en 0.0008
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def80896992.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def80896992.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8ed1a316.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8ed1a316.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_def8ed1a316.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_def8ed1a316.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemPushObbCS_def8ed1a316.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemPushObbCS_def8ed1a316.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\Model_Explosion_Shader.fsh5': 0x00000020 0x00000000 0x80000000 0x80000020
en 0.0031
04h56:02 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\ParticleSystemRender_def2710146d.fsh5': 0x80000060 0x80000020 0x00000060
0x00000020 en 0.0033
04h56:02 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\ParticleSystemRender_def2710146d.fsh5': 0x80000060 0x80000020 0x00000060
0x00000020 en 0.0030
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defb0328df0.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defb0328df0.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76c12db9.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76c12db9.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defbc6e705d.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defbc6e705d.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def3e965628.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def3e965628.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\FireDisc.fsh5':
0x80000000 0x00000000 en 0.0012
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def43a5d3ba.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def43a5d3ba.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defe8469203.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defe8469203.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defbf1b149d.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defbf1b149d.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_defbc6e705d.fsh5': 0x80000060 en 0.0009
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_defbc6e705d.fsh5': 0x80000060 en 0.0009
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def58798e8b.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def58798e8b.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76df9882.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def76df9882.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def8a6e8d97.fsh5': 0x00000060 en 0.0012
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def8a6e8d97.fsh5': 0x00000060 en 0.0011
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def8a6e8d97.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_def8a6e8d97.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd1956711.fsh5': en 0.0006
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd1956711.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defc14346ff.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemTransformCS_defc14346ff.fsh5': en 0.0001
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def022464d8.fsh5': 0x00000060 en 0.0012
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def022464d8.fsh5': 0x00000060 en 0.0010
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def7a2273bf.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def7a2273bf.fsh5': en 0.0005
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def7e6da6ef.fsh5': 0x00000020 en 0.0011
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemRender_def7e6da6ef.fsh5': 0x00000020 en 0.0010
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defcb8b3400.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defcb8b3400.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defbb15a975.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemInsertSphereCS_defbb15a975.fsh5': en 0.0002
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd8361d46.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_defd8361d46.fsh5': en 0.0005
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def9e9a55e6.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def9e9a55e6.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def563ebd2b.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def563ebd2b.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def138b3bc4.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def138b3bc4.fsh5': en 0.0050
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8316eece.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8316eece.fsh5': en 0.0003
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8c0bfcee.fsh5': en 0.0004
04h56:02 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\ParticleSystemUpdateCS_def8c0bfcee.fsh5': en 0.0005
04h56:02 Leida textura 'DecalEffect' 0.02MB total 330.16MB
04h56:03 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Constant_Alpha.fsh5':
0x00000000 0x11000060 0x02000000 0x13000060 en 0.0029
04h56:03 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\Ufo_vulnerable.fsh5':
0x00000000 0x02000000 en 0.0012
04h56:03 Leida textura 'LatoRegular_24' 0.33MB total 330.19MB
04h56:03 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\VRDemoStart.fsh5':
0x20000000 0x00000000 en 0.0012
04h56:03 Leida textura 'Eurostile-BoldExtendedTwo_15' 0.33MB total 330.54MB
04h56:03 #*[Shader] Cargados 6 shaders precompilados
'EFFECTs\DS_NG_Night_def12536bf2.fsh5': 0x11000060 0x20000000 0x13000060 0x24000000
0x15000060 0x19000060 en 0.0078
04h56:03 #*[Shader] Cargados 6 shaders precompilados
'EFFECTs\DS_NG_Night_def12536bf2.fsh5': 0x11000060 0x20000000 0x13000060 0x24000000
0x15000060 0x19000060 en 0.0074
04h56:03 #*[Shader] Cargados 13 shaders precompilados
'EFFECTs\DS_NG_Window_def12536bf2.fsh5': 0x88800060 0x11000000 0x89800060
0x11000060 0x10000000 0x8c800060 0x8a800060 0x12000000 0x20000000 0x15000060
0x24000000 0x13000060 0x19000060 en 0.0164
04h56:03 #*[Shader] Cargados 13 shaders precompilados
'EFFECTs\DS_NG_Window_def12536bf2.fsh5': 0x88800060 0x11000000 0x89800060
0x11000060 0x10000000 0x8c800060 0x8a800060 0x12000000 0x20000000 0x15000060
0x24000000 0x13000060 0x19000060 en 0.0154
04h56:03 #*[Shader] Cargados 7 shaders precompilados 'EFFECTs\Impostor_Car.fsh5':
0x11000060 0x11000020 0x00000000 0x19000060 0x15000060 0x13000060 0x20000000 en
0.0073
04h56:03 #*[Shader] Cargados 9 shaders precompilados 'EFFECTs\BillboardOmni.fsh5':
0x11000020 0x11000060 0x22000000 0x19000060 0x13000060 0x24000000 0x15000060
0x10000020 0x20000000 en 0.0095
04h56:03 Leida textura 'vehicle_omni_indices' 0.01MB total 330.87MB
04h56:03 Leida textura 'people_Walk_omni_indices' 0.04MB total 330.87MB
04h56:03 Error al leer textura Anims.
04h56:03 Leida textura 'people_Run_omni_indices' 0.02MB total 330.87MB
04h56:03 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\AnimCommitCommands.fsh5': 0x00000000 en 0.0006
04h56:03 Leida textura 'Anims' 0.18MB total 330.87MB
04h56:03 Leida textura 'people_Stop_omni' 0.47MB total 330.87MB
04h56:03 Leida textura 'street_furniture_1theta' 0.47MB total 331.58MB
04h56:03 Leida textura 'street_furniture_normal_indices' 0.09MB total 331.58MB
04h56:03 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\Exploding_RenderParticle.fsh5': 0x11000020 0x13000020 0x15000020 en
0.0032
04h56:03 #*[Shader] Cargados 0 shaders precompilados
'EFFECTs\Exploding_RenderOffsetTexture.fsh5': en 0.0001
04h56:03 #*[Shader] Cargados 8 shaders precompilados 'EFFECTs\CityVeryFar.fsh5':
0x11000020 0x11000060 0x00000000 0x05000060 0x19000060 0x01000060 0x15000060
0x13000060 en 0.0076
04h56:03 CCityModel::CCityModel 0x2e41b678 0.0000 desde hebra main 7332
04h56:03 CCityModel::CCityModel 0x2e6489d0 118.0000 desde hebra main 7332
04h56:03 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\CityFarWrap.fsh5':
0x01000000 0x05000000 en 0.0018
04h56:03 Leida textura 'vehicle_omni' 10.76MB total 369.48MB
04h56:03 Leida textura 'street_furniture_antenas' 2.30MB total 369.48MB
04h56:04 Leida textura 'city_0x3b0d9a19' 5.33MB total 369.48MB
04h56:04 Leida textura 'people_Walk_omni' 14.29MB total 369.48MB
04h56:04 Leida textura 'city_0x3b0d9a19_Normal' 5.33MB total 369.48MB
04h56:04 Leida textura 'people_Run_omni' 28.13MB total 369.48MB
04h56:04 Leida textura 'street_furniture_normal' 26.21MB total 369.48MB
04h56:05 Leida textura 'RoadIntersection' 0.08MB total 461.84MB
04h56:05 CCityModel::CCityModel 0x38cde9d0 0.0000 desde hebra main 7332
04h56:05 Leida textura 'grass_01' 5.33MB total 461.84MB
04h56:05 ResetInertia: 60.00000000->0.95999998
04h56:05 Leida textura 'city_0xecef1a41_Normal' 5.33MB total 461.84MB
04h56:05 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\PlanetCutting.fsh5':
0x00000000 0x08000000 en 0.0254
04h56:05 Leida textura 'city_0xecef1a41' 5.33MB total 461.84MB
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\PlanetCuttingInside.fsh5': 0x00000000 en 0.0020
04h56:05 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Vision_Ufos.fsh5':
0x00000000 0x02000000 0x08000000 0x04000000 en 0.0087
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\MotionBlurLocal.fsh5': 0x00000000 en 0.0019
04h56:05 Leida textura 'icon_gigaton' 0.02MB total 461.84MB
04h56:05 Leida textura 'icon_heat' 0.02MB total 461.84MB
04h56:05 Leida textura 'icon_paralyze' 0.02MB total 461.84MB
04h56:05 Leida textura 'disintegration_pieces' 0.02MB total 461.84MB
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterAntiAliasing.fsh5': 0x00000000 en 0.0027
04h56:05 Leida textura 'noise_signed' 0.25MB total 461.84MB
04h56:05 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\WormHole.fsh5':
0x00000000 en 0.0018
04h56:05 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\WormHole_def91243de9.fsh5': 0x80000400 0x80000000 0x00000000 en 0.0042
04h56:05 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\WormHole_def91243de9.fsh5': 0x80000400 0x80000000 0x00000000 en 0.0041
04h56:05 ResetInertia: 60.00000000->0.95999998
04h56:05 #*[Timing] Scene::Read Data\scene_menu.txt en 10.81 seg
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CityDeformPreprocess.fsh5': 0x00000000 en 0.0164
04h56:05 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\DA_additive_32.fsh5':
0x00000000 en 0.0010
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CityDeformRemove.fsh5': 0x00000000 en 0.0007
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CityDeformRemoveMaxZero.fsh5': 0x00000000 en 0.0005
04h56:05 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\SortInitArgsCS.fsh5':
en 0.0001
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS.fsh5': en 0.0002
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFilterCS.fsh5': en 0.0002
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000001.fsh5': en 0.0003
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000001.fsh5': en 0.0003
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000002.fsh5': en 0.0002
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\InstancesFrustumLodCS_def00000002.fsh5': en 0.0002
04h56:05 Leida textura 'lens_flare' 0.67MB total 461.84MB
04h56:05 Leida textura 'lens_flare_1' 0.33MB total 461.84MB
04h56:05 Leida textura 'lens_flare_2' 1.33MB total 461.84MB
04h56:05 Leida textura 'lens_flare_3' 1.33MB total 461.84MB
04h56:05 #*[Shader] Cargados 5 shaders precompilados
'EFFECTs\DA_Vertex_Additive.fsh5': 0x80000000 0x00000000 0x04000000 0x08000000
0x84000000 en 0.0031
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0x00000000.fsh5': 0x00000000 en 0.0006
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0x2a6e3c53.fsh5': 0x00000000 en 0.0008
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0x790957c8.fsh5': 0x00000000 en 0.0010
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0xc14f1e04.fsh5': 0x00000000 en 0.0008
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0xc40a9c18.fsh5': 0x00000000 en 0.0005
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CamFilters_0xd1b40ca0.fsh5': 0x00000000 en 0.0008
04h56:05 #*[Engine] Run App
04h56:05 #*[Engine] Ponemos resoluci�n de timer a 1 mseg.
04h56:05 #*[Engine] Entering loop
04h56:05 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTMENU }
04h56:05 CMenu::CMenu bInGame false g_bIsDemo false s_arrSaveGames.Number 0
04h56:05 Leida textura 'LatoBold_33' 0.67MB total 481.93MB
04h56:05 #*[UI] Mostrando ventana '' 'New game Score attack Leaderboards Options
Quit '
04h56:05 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTFADE { color color { 0.0 0.0 0.0 1.0 } } }
04h56:05 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTFADE { time 2.5 } }
04h56:05 #*[CTrigger] game 00h00:00 session 00h00:00 health 1.00: Activado
{ CSCRIPTPLAYEFFECT { m_seffect WormHoleIntro } }
04h56:05 No se ha encontrado source LRU libre (entries: 0)
04h56:05 Leida textura 'WormHole' 0.02MB total 482.59MB
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\LightShafts_Pre.fsh5': 0x00000000 en 0.0006
04h56:05 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\LightShafts.fsh5':
0x00000000 en 0.0007
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\LightShafts_defc79009e1.fsh5': 0x00000000 en 0.0006
04h56:05 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\LightShafts_defc79009e1.fsh5': 0x00000000 en 0.0008
04h56:05 Leida textura 'vignette' 0.49MB total 494.74MB
04h56:05 Leida textura 'noise' 0.25MB total 495.36MB
04h56:05 Leida textura 'HeatOffset' 1.00MB total 495.61MB
04h56:08 #*[UI] Usuario pulsa label 'New game'.
04h56:08 [history] NewGame
04h56:08 CScriptExecuteScript::Execute Scripts\script_start_game_wh.txt
04h56:08 [CHint] Move $icon(mouse) to look around
04h56:08 No se ha encontrado source LRU libre (entries: 1)
04h56:08 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\CameraFilterInverse.fsh5': 0x00000000 en 0.0006
04h56:08 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\EndUniverse.fsh5':
0x00000000 en 0.0006
04h56:08 No se ha encontrado source LRU libre (entries: 2)
04h56:08 Leida textura 'mouse' 0.02MB total 496.61MB
04h56:08 Leida textura 'Archicube\atlas' 16.00MB total 492.71MB
04h56:11 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (0.0000,0.0000,100.0000) earth ?
vPosForPlayer (0.0000,0.0000,-0.0000) player->dest (0.0000,0.0000,1.0000)
04h56:11 Leida textura 'LatoBlack_20' 0.33MB total 508.71MB
04h56:11 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\Star.fsh5':
0x80000000 0x00000000 0x40000000 0x08000000 en 0.0029
04h56:11 [CText] INTRO_MENU_0 -> Can you read this message,my offspring? en 0.0166
04h56:14 No se ha encontrado source LRU libre (entries: 3)
04h56:18 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (0.0000,0.0000,100.0000) earth ?
vPosForPlayer (0.0000,0.0000,-0.0000) player->dest (0.0000,0.0000,1.0000)
04h56:18 [CText] INTRO_MENU_1 -> If so, it meansyour transformation is complete. en
0.0033
04h56:18 No se ha encontrado source LRU libre (entries: 4)
04h56:19 No se ha encontrado source LRU libre (entries: 5)
04h56:20 No se ha encontrado source LRU libre (entries: 6)
04h56:27 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (0.0000,0.0000,100.0000) earth ?
vPosForPlayer (0.0000,0.0000,-0.0000) player->dest (0.0000,0.0000,1.0000)
04h56:27 [CText] INTRO_MENU_2 -> I know you're confused,and I'm sorry for that. en
0.0044
04h56:35 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (0.0000,0.0000,100.0000) earth ?
vPosForPlayer (0.0000,0.0000,-0.0000) player->dest (0.0000,0.0000,1.0000)
04h56:35 [CText] INTRO_MENU_3 -> Because you're not human anymore. en 0.0030
04h56:44 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (0.0000,0.0000,100.0000) earth ?
vPosForPlayer (0.0000,0.0000,-0.0000) player->dest (0.0000,0.0000,1.0000)
04h56:44 [CText] INTRO_MENU_FINAL -> Welcome home. en 0.0160
04h56:55 #*[Scene] Leyendo escena 'Data\scene_start.txt'
---------------------------------------------------
04h56:55 ResetInertia: 60.00000000->0.95999998
04h56:55 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\D_Space_Cubemap_Fake.fsh5': 0x00000000 en 0.0006
04h56:55 #*Le�da textura DDS Textures\galaxy_colors.dds: 256x4
04h56:55 Leida textura 'SPACE_GALAXIES_Cubemap' 0.50MB total 509.17MB
04h56:55 Leida textura 'Clouds_Sphere' 0.33MB total 509.17MB
04h56:55 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\Clouds_prerender.fsh5': 0x00000000 en 0.0008
04h56:55 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Clouds.fsh5':
0x00000020 en 0.0012
04h56:55 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\Clouds_def0e375b2c.fsh5': 0x00000020 en 0.0011
04h56:55 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\Clouds_def0e375b2c.fsh5': 0x00000020 en 0.0011
04h56:55 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Clouds_2.fsh5':
0x00000060 0x00000020 0x00000000 en 0.0032
04h56:55 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\Clouds_3_Collapse.fsh5': 0x00000000 en 0.0005
04h56:55 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\Clouds_4_Composite.fsh5': 0x00000000 en 0.0005
04h56:55 Leida textura 'CircleGalaxyCore' 0.08MB total 509.17MB
04h56:55 Leida textura 'Clouds_Sprites' 1.00MB total 509.17MB
04h56:55 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\Galaxy_Far.fsh5':
0x00000000 0x40000000 en 0.0012
04h56:55 #*[Timing] Scene::Read Data\scene_start.txt en 0.10 seg
04h56:55 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\Clouds_Stratos_Composite.fsh5': 0x00000000 en 0.0006
04h56:55 #*[Shader] Cargados 2 shaders precompilados
'EFFECTs\Clouds_Near_Camera.fsh5': 0x80000000 0x00000000 en 0.0009
04h56:55 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Clouds_Stratos.fsh5':
0x00000020 en 0.0009
04h56:55 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\CloudsClear.fsh5':
0x00000000 en 0.0004
04h56:55 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Clouds_shadow.fsh5':
0x00000000 0x02000000 0x04000000 en 0.0025
04h56:55 #*[CTrigger] game 00h00:00 session 00h00:46 health 1.00: Activado
{ CSCRIPTEXECUTESCRIPT { file_name script_start_game_earth.txt } }
04h56:55 CScriptExecuteScript::Execute Scripts\script_start_game_earth.txt
04h56:55 Leida textura 'galaxies' 1.33MB total 524.77MB
04h56:55 #*[CSubScene::CreateScene]
04h56:55 Leida textura 'circle_bigger' 0.33MB total 524.77MB
04h56:55 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\DA_Tint_Additive.fsh5': 0x00000000 en 0.0005
04h56:55 Leida textura 'SPACE_STARS_Cubemap' 0.67MB total 524.77MB
04h56:55 3 CSubScene moviendo PLAYER de Data\scene_start.txt (-0.6766,-
0.5546,0.1483) a milky_way (15128.9990,-111.9994,4633.9995).
04h56:55 #*[CSubScene::CreateScene]
04h56:55 CStar.CreateSubScene (15129.0000,-112.0000,4634.0000) sun
04h56:55 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\PlanetStar.fsh5':
0x00000000 en 0.0005
04h56:55 #*Le�da textura DDS Textures\EarthCloudsCities.dds: 8192x4096
04h56:55 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Planet.fsh5':
0x01000020 0x00000020 0x09000020 en 0.0082
04h56:55 #*[Shader] Cargados 2 shaders precompilados
'EFFECTs\Planet_def6a7a4256.fsh5': 0x01000020 0x00000020 en 0.0025
04h56:55 #*[Shader] Cargados 2 shaders precompilados
'EFFECTs\Planet_def6a7a4256.fsh5': 0x01000020 0x00000020 en 0.0024
04h56:55 #*[Shader] Cargados 5 shaders precompilados
'EFFECTs\Planet_defb8921edf.fsh5': 0x00800020 0x00800420 0x00000420 0x00000020
0x01000020 en 0.0053
04h56:55 #*[Shader] Cargados 5 shaders precompilados
'EFFECTs\Planet_defb8921edf.fsh5': 0x00800020 0x00800420 0x00000420 0x00000020
0x01000020 en 0.0054
04h56:55 CopyToMemoryIfNeeded HeightMapEarth
04h56:56 #*Le�da textura DDS Textures\HeightMapEarth.dds: 4096x2048
04h56:56 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\Planet_def6fa5b385.fsh5': 0x00000420 0x00000020 0x00800420 0x01000020 en
0.0044
04h56:56 #*[Shader] Cargados 4 shaders precompilados
'EFFECTs\Planet_def6fa5b385.fsh5': 0x00000420 0x00000020 0x00800420 0x01000020 en
0.0042
04h56:56 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\PlanetGas.fsh5':
0x00000020 0x01000020 0x01000060 en 0.0019
04h56:56 #*Le�da textura DDS Textures\Black.dds: 4x4
04h56:56 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\AsteroidsCS2.fsh5':
en 0.0003
04h56:56 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\SkySphere.fsh5':
0x00000000 en 0.0006
04h56:56 #*[Timing] SPACE_STARS->CStar::CreateSubScene en 0.6067 seg
04h56:56 5 CSubScene moviendo PLAYER de milky_way (15129.1396,-112.0000,4634.0000)
a sun (17407.9980,4.0000,0.0000).
04h56:56 CopyToMemoryIfNeeded NoiseTileableNormal
04h56:56 Leida textura 'fish\TropicalFish12' 0.08MB total 548.44MB
04h56:56 #*Le�da textura DDS Textures\NoiseTileableNormal.dds: 1024x1024
04h56:56 CTriSubdivider generando/limpiando escena: 'NULL'->'earth'
04h56:56 #*[CSubScene::CreateScene]
04h56:56 #*[Shader] Cargados 2 shaders precompilados
'EFFECTs\Sea_Particle_Projected.fsh5': 0x11000060 0x10000020 en 0.0015
04h56:56 Leida textura 'fish\TropicalFish08' 0.08MB total 548.44MB
04h56:56 #*[Shader] Cargados 2 shaders precompilados 'EFFECTs\TerrainTopDown.fsh5':
0x00000020 0x08000020 en 0.0036
04h56:56 Leida textura 'fish\TropicalFish07' 0.08MB total 548.44MB
04h56:56 Leida textura 'Caustics' 0.04MB total 548.44MB
04h56:56 #*[Shader] Cargados 4 shaders precompilados 'EFFECTs\TerrainQuad.fsh5':
0x01000000 0x01000060 0x09000060 0x00000000 en 0.0047
04h56:56 #*[Shader] Cargados 3 shaders precompilados
'EFFECTs\TerrainQuadStar.fsh5': 0x01000060 0x01000860 0x00000000 en 0.0026
04h56:56 Leida textura 'fish\TropicalFish06' 0.08MB total 580.73MB
04h56:56 Leida textura 'fish\TropicalFish05' 0.17MB total 580.73MB
04h56:56 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Ocean.fsh5':
0x01000060 0x01000020 0x09000060 en 0.0128
04h56:56 Leida textura 'Foam_Water_A' 0.33MB total 584.98MB
04h56:56 #*[Shader] Cargados 9 shaders precompilados
'EFFECTs\TerrainQuad_defdd793e1a.fsh5': 0x00800460 0x00800060 0x00800000 0x00800400
0x10000400 0x01800460 0x04800460 0x01000060 0x01000000 en 0.0076
04h56:56 Leida textura 'fish\TropicalFish04' 0.08MB total 584.98MB
04h56:56 Leida textura 'WaterBump' 0.08MB total 584.98MB
04h56:56 #*[Shader] Cargados 9 shaders precompilados
'EFFECTs\TerrainQuad_defdd793e1a.fsh5': 0x00800460 0x00800060 0x00800000 0x00800400
0x10000400 0x01800460 0x04800460 0x01000060 0x01000000 en 0.0076
04h56:56 Leida textura 'NoiseTileableMountains' 5.33MB total 584.98MB
04h56:56 Leida textura 'HeightMapEarth' 32.00MB total 590.81MB
04h56:56 Leida textura 'fish\TropicalFish02' 0.17MB total 590.81MB
04h56:56 #*[Timing] Texture::GetSRV HeightMapEarth en 0.03 seg
04h56:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\TerrainComputeObjsNearCameraCS.fsh5': en 0.0003
04h56:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\TerrainComputeObjsNearCameraCS_deff84900e6.fsh5': en 0.0004
04h56:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\TerrainComputeObjsNearCameraCS_deff84900e6.fsh5': en 0.0002
04h56:56 #*[Shader] Cargados 5 shaders precompilados 'EFFECTs\TerrainGrass.fsh5':
0x01000060 0x11000060 0x15000060 0x13000060 0x10000060 en 0.0048
04h56:56 #*[Timing] SUBSCENE->PLANET en 0.3770 seg
04h56:56 6 CSubScene moviendo PLAYER de sun (-1.1699,7.0959,10.5186) a earth (-
0.1250,-0.5000,0.0000).
04h56:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\Exploding_RenderParticle2.fsh5': 0x11000020 en 0.0011
04h56:56 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\Exploding_Fix.fsh5':
0x00000000 en 0.0007
04h56:56 #*[CSaveGame::SaveGame] C:\Users\Ben\Documents\MegatonRainfall\ game
00h00:00 session 00h00:47 health 1.00 timing 0.0008
---------------------------------------------------------------------------------
04h56:56 Music: -1 -1 -1
04h56:56 #*in_mission=no fly=no texts_fast=no shoot=no telek=no dash=no levit=no
vr=no gigaton=no
04h56:56 #*[Shader] Cargados 0 shaders precompilados 'EFFECTs\SSAO_Composite.fsh5':
en 0.0001
04h56:56 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\SSAO.fsh5':
0x00000000 en 0.0006
04h56:56 CScriptRotateEarth 1.40 -1.#R 0.00
04h56:56 CScriptExecuteScript::Execute Scripts\mission_start.txt
04h56:56 #*[Timing] App.FrameMove->CTRIGGER en 1.0150 seg
04h56:56 #*[Shader] Cargados 1 shaders precompilados
'EFFECTs\D_Space_Cubemap.fsh5': 0x00000000 en 0.0015
04h56:56 Leida textura 'EarthCloudsCities' 42.67MB total 693.42MB
04h56:56 #*[Timing] Texture::GetSRV EarthCloudsCities en 0.01 seg
04h56:56 Leida textura 'District_0xa216752f' 21.33MB total 742.02MB
04h56:56 Leida textura 'Exploding_Pieces' 21.33MB total 742.02MB
04h57:04 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (13.5067,137.1965,-6.6335) earth
(0.0000,0.0000,0.0000) vPosForPlayer (-56.0434,207.7278,7.0821) player->dest
(0.6955,-0.7053,-0.1372)
04h57:05 [CText] INTRO_0 -> We have arrived, my offspring. en 0.0015
04h57:08 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (13.5067,137.1965,-6.6335) earth
(0.0000,0.0000,0.0000) vPosForPlayer (-54.0811,207.7264,14.7538) player->dest
(0.6759,-0.7053,-0.2139)
04h57:08 [CText] INTRO_1 -> But I fear the intruders know we're here. en 0.0037
04h57:13 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (13.5067,137.1965,-6.6335) earth
(0.0000,0.0000,0.0000) vPosForPlayer (-50.6719,207.7250,23.4804) player->dest
(0.6418,-0.7053,-0.3011)
04h57:13 [CText] INTRO_2 -> They know who I am, but they still don't know what you
are. en 0.0026
04h57:19 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (13.5067,137.1965,-6.6335) earth
(0.0000,0.0000,0.0000) vPosForPlayer (-51.5997,207.7224,21.4245) player->dest
(0.6511,-0.7053,-0.2806)
04h57:19 [CText] INTRO_3 -> They don't know that you will be their executioner, and
that you are indestructible in this world. However, you will need even more power
to finish them. en 0.0049
04h57:32 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (13.5067,137.1965,-6.6335) earth
(0.0000,0.0000,0.0000) vPosForPlayer (-56.7768,207.7176,-15.9613) player->dest
(0.7028,-0.7052,0.0933)
04h57:32 [CText] INTRO_4 -> Please, fly through the Xenocube's core to increase
your power. en 0.0051
04h57:41 Leida textura 'icon_arrow' 0.33MB total 784.81MB
04h57:42 CQuarkBox.m_vPlayerDest (-48.49662781,189.11018372,-41.01165771) (-
48.49662399,189.11016846,-41.01165390) (-48.48878860,190.31004333,-41.02589035) (-
0.00783866,-1.19985986,0.01423250) (-48.86795044,137.19645691,-40.33791733) true
04h57:43 CQuarkBox.m_vPlayerDest (-48.86631393,137.38560486,-40.34079361) (-
48.86631012,137.38558960,-40.34078979) (-48.86613083,137.40661621,-40.34111404) (-
0.00018196,-0.02101593,0.00031967) (-48.86795044,137.19645691,-40.33791733) false
04h57:43 #*[CTrigger] game 00h00:47 session 00h01:35 health 1.00: Activado
{ CSCRIPTSPAWNOBJECT { object CHINT{ text type 1 } } delay 2.0 }
04h57:43 [CHint]
04h57:43 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h57:43 Leida textura 'icon_power_up' 0.03MB total 785.14MB
04h57:47 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h57:52 [CHint] New ability: $bold(SUPERSONIC FLIGHT).Allows you to fly over the
surface of Earth.
04h57:53 CQuarkBox.m_vPlayerDest (4.66032076,137.32798767,-6.80270863)
(4.66032028,137.32797241,-6.80270815) (4.69995117,137.32429504,-6.80667734) (-
0.03963060,0.00369663,0.00396872) (-85.72930145,145.75927734,2.24915266) false
04h57:53 CMusic::PlayMusic 'aurora'
04h58:00 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (13.5067,137.1965,-6.6335) earth
(0.0000,0.0000,0.0000) vPosForPlayer (-85.7065,145.7455,-15.7802) player->dest
(0.9921,-0.0855,0.0915)
04h58:00 [CText] FLY_WITH_ME_0 -> Well done, my offspring. I now need you to show
me you've mastered how to fly. Follow me. en 0.0042
04h58:15 Leida textura 'icon_arrow_2' 1.33MB total 785.18MB
04h58:20 CCity::ReInit villarroya del campo 2663.82-3059.39 en -47947.47,-
509292.72,57062.65
04h58:20 Leida textura 'Circle2' 0.08MB total 820.51MB
04h58:20 #*[CTrigger] game 00h01:23 session 00h02:11 health 1.00: Activado
{ CSCRIPTSPAWNOBJECT { object CHINT{ text type 1 } } delay 7.0 }
04h58:20 [CHint]
04h58:20 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:20 Leida textura 'icon_arrow_3' 0.03MB total 820.60MB
04h58:21 CCity::ReInit saint-aunix 1917.57-1998.03 en 991.63,-281161.31,-73250.09
04h58:22 CCity::ReInit morthemer 1724.67-1876.67 en -13455.27,-168227.50,-425.04
04h58:23 CCity::ReInit tours 1901.34-2106.92 en -31801.74,-95143.51,-47094.60
04h58:23 #*[CTrigger] game 00h01:26 session 00h02:14 health 1.00: Activado
{ CSCRIPTSPAWNOBJECT { object CHINT{ text type 1 } } delay 10.0 }
04h58:23 [CHint]
04h58:23 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:24 Leida textura 'District_0x4cdea1d9' 21.33MB total 820.62MB
04h58:24 CCity::ReInit paris 1744.83-2084.41 en 66960.61,-65940.61,19354.30
04h58:25 CCity::ReInit beauvais 1899.69-2025.82 en 24405.41,-38399.21,-10466.15
04h58:26 Leida textura 'Clouds' 0.33MB total 843.04MB
04h58:26 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:26 CCity::ReInit calais 0.17-245.23 en -10156.21,-26894.94,87672.41
04h58:26 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:28 Leida textura 'seagull_01' 0.67MB total 843.37MB
04h58:28 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:32 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:32 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:37 ST_FLYING_MULTIPLIED fin
04h58:37 No se ha encontrado source LRU libre (entries: 7)
04h58:37 No se ha encontrado source LRU libre (entries: 8)
04h58:37 Leida textura 'city_0x437b6749_Normal' 5.33MB total 844.04MB
04h58:37 Leida textura 'District_0x16208782_dubai_abu-dhabi' 21.33MB total 844.04MB
04h58:37 #*[Shader] Cargados 1 shaders precompilados 'EFFECTs\NorthernLight.fsh5':
0x80000000 en 0.0487
04h58:37 #*[Timing] SUBSCENE->CQUARKBOX en 0.1304 seg
04h58:37 Leida textura 'city_0x437b6749' 5.33MB total 870.70MB
04h58:40 #*[CTrigger] game 00h01:43 session 00h02:31 health 1.00: Activado
{ CSCRIPTSPAWNOBJECT { object CHINT{ text type 1 } } delay 3.0 }
04h58:40 [CHint]
04h58:40 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:41 [CHint] GAIN ALTITUDE TO ACCELERATE $icon(Keyboard_White_Space)
04h58:41 Leida textura 'Keyboard_White_Space' 0.05MB total 876.04MB
04h58:45 Leida textura 'HeightMapMoon' 0.50MB total 876.09MB
04h58:45 Leida textura 'PlanetMoon' 5.33MB total 876.59MB
04h58:47 CCity::ReInit beauvais 1870.72-1986.63 en -3408.27,-42685.81,-93887.17
04h58:47 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:47 [CCity] 'beauvais' pasa a estar activa
04h58:48 CCity::ReInit paris 1771.71-2106.65 en 13764.16,-73758.36,-29418.80
04h58:48 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:48 [CCity] 'paris' pasa a estar activa
04h58:49 CCity::ReInit les girardins 1880.18-2004.62 en 23870.46,-91160.98,1839.28
04h58:49 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:50 CCity::ReInit viala-de-pas-de-jaux 2164.45-2346.41 en -45466.27,-
170466.55,-84400.51
04h58:50 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:51 CCity::ReInit mahon 180.53-332.34 en -65697.45,-386498.28,-64366.73
04h58:52 CCity::ReInit mechtet bou grainah 1268.73-1458.85 en 28720.63,-426344.38,-
5323.54
04h58:52 [CHint] LOSE HEIGHT $key(C)
04h58:53 CCity::ReInit constantine 1919.34-2458.95 en 6289.76,-445230.97,33423.43
04h58:53 Leida textura 'District_0xe3bc7e2f' 21.33MB total 881.92MB
04h58:53 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:54 CCity::ReInit mechta gabel sambra 2612.72-2756.88 en 5355.84,-
448303.41,56467.77
04h58:55 CCity::ReInit constantine 1857.97-2434.14 en -6702.81,-356243.53,95633.99
04h58:56 CCity::ReInit mechtet bou grainah 1323.78-1509.13 en -19194.91,-
262498.31,52558.37
04h58:57 CCity::ReInit takouch 108.66-334.13 en -10415.10,-129069.91,31382.79
04h58:58 CCity::ReInit el ouidir 380.55-648.51 en -45372.05,-58344.60,-21013.81
04h58:58 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:59 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h58:59 CCity::ReInit jundubah 1746.73-1886.02 en 86.40,-28496.12,-81662.19
04h59:00 Leida textura 'District_0xd290ab5e' 21.33MB total 903.25MB
04h59:00 CCity::ReInit tunis 370.53-1316.51 en 51002.35,-19885.63,-52752.53
04h59:01 [CHint] LOSE HEIGHT $key(C)
04h59:04 #*[Shader] Cargados 3 shaders precompilados 'EFFECTs\Sea_Open.fsh5':
0x11000060 0x15000060 0x13000060 en 0.0024
04h59:04 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:09 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:09 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:10 [CHint] GAIN ALTITUDE TO ACCELERATE $icon(Keyboard_White_Space)
04h59:15 CCity::ReInit taklisah 257.63-570.98 en 21539.72,-2601.28,-49875.10
04h59:16 CCity::ReInit el awaria 193.12-362.21 en 21312.38,-20397.66,-5565.24
04h59:17 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:17 CCity::ReInit el marsal -0.87-293.00 en -42015.24,-78978.48,-473.56
04h59:18 CCity::ReInit birkirkara 172.11-245.67 en 12174.14,-189143.78,-1115.03
04h59:18 [CCity] 'birkirkara' pasa a estar activa
04h59:19 CCity::ReInit syracuse -0.56-280.42 en -235152.72,-148337.48,257939.84
04h59:20 CCity::ReInit al-atrun 186.30-1125.67 en 24548.71,-117212.58,-7376.64
04h59:20 [CCity] 'al-atrun' pasa a estar activa
04h59:21 CCity::ReInit zawiyat al muthniyan 161.46-441.40 en 25348.04,-
96750.56,31118.40
04h59:21 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:22 [CHint] LOSE HEIGHT $key(C)
04h59:22 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:22 CCity::ReInit qarun 789.33-1091.47 en 1582.31,-104279.71,40067.70
04h59:23 Leida textura 'sand_02' 0.67MB total 924.59MB
04h59:23 [CHint] GAIN ALTITUDE TO ACCELERATE $icon(Keyboard_White_Space)
04h59:23 CCity::ReInit hurghada 218.71-481.43 en 2294.96,-31780.44,-753.09
04h59:24 CCity::ReInit qosier 49.36-602.76 en -36294.13,-15006.01,-62697.48
04h59:25 CCity::ReInit safaga 266.37-618.06 en -89665.60,-12669.16,-13946.51
04h59:26 CCity::ReInit hurghada 239.64-475.90 en -88894.82,-12914.01,13748.79
04h59:29 CCity::ReInit jamsah -1.19-233.94 en -34196.59,-4142.73,10650.49
04h59:33 CCity::ReInit ra's gharib 8.35-338.23 en -15814.82,-28940.49,55329.13
04h59:33 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:35 CCity::ReInit qarun 731.42-1064.68 en -121548.77,-55560.32,87937.70
04h59:39 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:40 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:40 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:40 Leida textura 'giza\B_ldm_CairoPyramidKephrenSphinx_T3_dif_L1' 0.67MB
total 925.25MB
04h59:40 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:41 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:41 [CHint] LOSE HEIGHT $key(C)
04h59:42 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:45 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:48 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
04h59:48 [CHint] GAIN ALTITUDE TO ACCELERATE $icon(Keyboard_White_Space)
05h00:00 Leida textura 'District_0x81692caa' 21.33MB total 933.92MB
05h00:07 CCity::ReInit cairo 1653.24-1999.28 en 1878.00,-2148.02,100095.54
05h00:10 CMenu::CMenu bInGame true g_bIsDemo false s_arrSaveGames.Number 0
05h00:10 #*[UI] Mostrando ventana '' 'Continue game Options Quit '
05h00:11 #*[UI] Usuario pulsa label 'Options'.
05h00:11 #*[UI] Mostrando ventana '' 'Video Audio Controls Return '
05h00:13 #*[UI] Usuario pulsa label 'Video'.
05h00:13 #*[UI] Usuario pulsa combo box '1920x1080'.
05h00:13 #*[UI] Usuario pulsa combo box 'Very high'.
05h00:13 #*[UI] Usuario pulsa combo box 'High'.
05h00:13 #*[UI] Usuario pulsa combo box 'AA+SSAO+MB'.
05h00:13 #*[UI] Mostrando ventana '' 'Resolution V-sync No Adaptive quality No
General level of detail Tessellation quality Post-render...'
05h00:13 Leida textura 'icon_drop_down' 0.02MB total 955.25MB
05h00:13 Leida textura 'Fonts\941Font14' 0.13MB total 955.27MB
05h00:16 #*[UI] Usuario pulsa label 'Return'.
05h00:16 #*[UI] Mostrando ventana '' 'Video Audio Controls Return '
05h00:17 CMenu::CMenu bInGame true g_bIsDemo false s_arrSaveGames.Number 0
05h00:17 #*[UI] Mostrando ventana '' 'Continue game Options Quit '
05h00:24 CCity::ReInit suez 645.37-1350.65 en 77698.74,-6124.55,97867.91
05h00:25 CCity::ReInit abu zuneim 230.50-700.61 en 101796.04,-9192.88,83.13
05h00:28 CCity::ReInit abu durbah 35.63-414.60 en -15174.73,-30928.52,-45096.16
05h00:29 Leida textura 'snow_ice_04' 2.67MB total 955.40MB
05h00:29 CCity::ReInit maqna 34.51-612.92 en -7847.57,-47460.40,-32855.99
05h00:30 Leida textura 'District_0xe12b34ce' 21.33MB total 958.06MB
05h00:30 CCity::ReInit tabuk 2030.31-2610.03 en -27035.30,-44222.24,-52.44
05h00:31 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:31 CCity::ReInit al bid` 2558.51-2683.57 en 88035.09,-52055.64,-43749.12
05h00:32 CCity::ReInit turayf_ 1832.12-2028.01 en 62031.45,-66656.15,-12564.91
05h00:33 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:33 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:33 CCity::ReInit umm rubay`ah 1907.61-2022.61 en 59647.53,-94055.06,-26545.22
05h00:34 CCity::ReInit al suwaihiliya 361.35-662.33 en 61584.12,-97996.20,-11131.95
05h00:34 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:36 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:37 CCity::ReInit doha -4.03-554.31 en 9777.01,-97302.66,-54494.86
05h00:39 CCity::ReInit dasa -1.17-0.66 en -18275.61,-68867.25,-150765.53
05h00:40 CCity::ReInit falai -1.26-0.68 en 19497.14,-36965.73,113678.20
05h00:40 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:40 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:40 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:41 CCity::ReInit dubai -8.86-303.18 en 101623.45,-16490.88,-21974.39
05h00:42 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:43 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:43 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:44 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:44 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:45 [CCity] 'dubai' pasa a estar activa
05h00:46 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:49 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:49 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:49 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:50 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:50 Leida textura 'Burj_Al_Arab_Tower\Pared Blanca_DF' 0.67MB total 963.40MB
05h00:50 Leida textura 'Burj_Al_Arab_Tower\Suelo_DF' 0.67MB total 964.06MB
05h00:50 Leida textura 'Burj_Al_Arab_Tower\Cristales 1_DF+A' 1.33MB total 964.06MB
05h00:51 Leida textura 'Burj_Al_Arab_Tower\Cristales 2_DF+A' 1.33MB total 966.06MB
05h00:53 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:53 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:55 Leida textura 'Burj_Khalifa\texture_Burj_Khalifa' 1.33MB total 967.40MB
05h00:55 Leida textura 'Burj_Khalifa\texture_Burj_Khalifa_alpha' 0.05MB total
968.73MB
05h00:55 Leida textura 'Burj_Khalifa\brzozka' 0.13MB total 968.73MB
05h00:55 Leida textura 'Burj_Khalifa\he41' 0.09MB total 968.73MB
05h00:55 Leida textura 'Burj_Khalifa\texture_Burj_Khalifa_grava' 0.01MB total
968.73MB
05h00:57 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:57 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h00:59 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:03 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:05 [CHint] GAIN ALTITUDE TO ACCELERATE $icon(Keyboard_White_Space)
05h01:08 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:08 CCity::ReInit bandar-e lengeh -1.19-191.20 en 30864.83,-58304.97,96288.02
05h01:09 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:09 CCity::ReInit satlu 323.87-889.10 en 61505.59,-235800.98,100792.55
05h01:12 CCity::ReInit madaba 2158.39-2640.57 en 237582.58,-447069.31,-82003.14
05h01:13 CCity::ReInit antiphellus 370.56-1598.19 en 83587.84,-371115.47,188469.03
05h01:14 CCity::ReInit fry -1.27--0.02 en 19310.25,-220343.22,-108476.60
05h01:15 CCity::ReInit tinos 158.51-838.92 en 85388.83,-122657.80,-74575.65
05h01:16 CCity::ReInit pili 1911.86-2062.02 en 29486.24,-133993.33,-47330.13
05h01:17 CCity::ReInit durres -0.97-221.14 en 145568.33,-135502.28,-115587.45
05h01:18 Leida textura 'city_0x5c86fa8f' 5.33MB total 985.02MB
05h01:18 Leida textura 'city_0x5c86fa8f_Normal' 5.33MB total 990.35MB
05h01:18 Leida textura 'District_0xa93d19e2_rome_italy' 21.33MB total 995.69MB
05h01:18 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:18 CCity::ReInit pula 173.58-441.93 en 165413.23,-224453.92,-34622.00
05h01:19 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:19 CCity::ReInit basel 1834.86-1951.35 en 121873.16,-205075.61,-39026.40
05h01:20 CCity::ReInit dieppe 24.27-334.66 en 128981.97,-221870.13,-150057.44
05h01:20 Leida textura 'city_0x2a60eeaf_Normal' 5.33MB total 1017.02MB
05h01:20 Leida textura 'city_0x2a60eeaf' 5.33MB total 1017.02MB
05h01:21 CCity::ReInit killadreenan 153.21-765.68 en 164598.92,-233689.36,-
161721.83
05h01:23 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:24 CCity::ReInit olafsvik 321.63-934.67 en 710263.75,49385.34,-98656.95
05h01:25 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:25 CCity::ReInit kulusuk 170.87-845.43 en 436259.94,-7820.65,-58549.49
05h01:26 CCity::ReInit aussivik 1951.36-2246.62 en -78029.88,-248429.69,-146870.00
05h01:27 CCity::ReInit kangaamiut -1.31-437.19 en 84549.61,64681.51,-108900.53
05h01:28 CCity::ReInit iglungayut 165.63-1014.56 en -29933.40,-87557.41,-34978.96
05h01:28 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:28 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:29 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:29 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:29 CCity::ReInit hall beach -1.18-570.10 en -106907.82,-129351.34,-92088.27
05h01:30 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:30 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:30 CCity::ReInit fort ross 321.63-767.20 en -134407.17,-225384.83,-128965.62
05h01:31 CCity::ReInit isachsen 411.10-1457.53 en -3778.53,-274287.75,40292.75
05h01:32 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:32 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:33 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:33 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:33 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:36 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:36 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:38 CCity::ReInit klaksvik 480.15-841.68 en 568846.25,-362866.84,-528025.06
05h01:39 CCity::ReInit brae 476.38-1073.92 en 227337.08,-413149.75,-175976.92
05h01:40 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:40 CCity::ReInit ham -1.44-0.82 en -156994.06,-235020.27,-45333.11
05h01:41 CCity::ReInit aberdeen -4.00-881.36 en -101871.34,-149675.67,-58514.36
05h01:41 Leida textura 'District_0xe97c510a' 21.33MB total 1027.69MB
05h01:42 CCity::ReInit newcastle upon tyne 763.46-1552.43 en -38346.13,-145840.28,-
51772.33
05h01:42 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:43 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:43 CCity::ReInit darlington 1657.44-1835.84 en -121854.84,-96101.98,9766.52
05h01:44 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:44 Leida textura 'District_0xe500862c' 21.33MB total 1049.02MB
05h01:44 Leida textura 'District_0x26c256b9' 21.33MB total 1070.35MB
05h01:44 CCity::ReInit birmingham 1832.84-2123.72 en -11833.50,-86724.09,-13915.54
05h01:45 [CCity] 'birmingham' pasa a estar activa
05h01:45 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:47 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:47 CCity::ReInit cherbourg 55.03-405.86 en 15435.63,-8443.33,-157129.72
05h01:48 [CHint] USE $icon(mouse) AND $key(W) TO FLY TO $first_radar
05h01:49 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (1420.7186,3.8651,-4793.9097) earth
(0.0000,0.0000,0.0000) vPosForPlayer (1392.2493,3.8651,-4698.0479) player->dest
(0.2847,0.0000,-0.9586)
05h01:49 [CText] FLOWN_0 -> Your flight technique is acceptable, my offspring;
unfortunately, we have no more time for practice. en 0.0040
05h01:58 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (1420.7186,3.8651,-4793.9097) earth
(0.0000,0.0000,0.0000) vPosForPlayer (1360.4886,3.8651,-4714.0825) player->dest
(0.6023,0.0000,-0.7983)
05h01:58 [CText] FLOWN_1 -> Please, fly through the Xenocube again. en 0.0026
05h02:01 CMusic::FrameMove parando aurora Sfx\Music\Aurora_19.ogg en 15.73/15.73
05h02:13 [CHint] New ability: $bold(MEGATON BLAST).Feels like immense destructive
power.Press $icon(mouse_left) to shoot.
05h02:13 Leida textura 'mouse_left' 0.02MB total 1091.69MB
05h02:13 CQuarkBox.m_vPlayerDest (1425.49658203,4.47972488,-4787.33935547)
(1425.49645996,4.47972441,-4787.33886719) (1425.47973633,4.47996712,-4787.37548828)
(0.01686958,-0.00024205,0.03626787) (1464.30358887,3.92290831,-4703.90820313) false
05h02:19 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (1420.7188,3.8651,-4793.9102) earth
(0.0000,0.0000,0.0000) vPosForPlayer (1452.7017,3.8651,-4699.1626) player->dest (-
0.3198,0.0000,-0.9475)
05h02:19 [CText] SHOOT_0 -> Now you have enough power to face the intruders. en
0.0028
05h02:25 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (1420.7188,3.8651,-4793.9102) earth
(0.0000,0.0000,0.0000) vPosForPlayer (1436.5863,3.8651,-4695.1772) player->dest (-
0.1587,0.0000,-0.9873)
05h02:25 [CText] SHOOT_1 -> Practice your new power. Shoot the red square. en
0.0024
05h02:34 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (1420.7188,3.8651,-4793.9102) earth
(0.0000,0.0000,0.0000) vPosForPlayer (1410.5316,3.8651,-4694.4302) player->dest
(0.1019,0.0000,-0.9948)
05h02:34 [CText] NO_TIME_0 -> We have no more time for practice, my offspring.
Something terrible is about to happen... en 0.0030
05h02:41 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (1420.7188,3.8651,-4793.9102) earth
(0.0000,0.0000,0.0000) vPosForPlayer (1387.9467,3.8651,-4699.4326) player->dest
(0.3277,0.0000,-0.9448)
05h02:41 [CText] NO_TIME_1 -> The intruders have managed to use a forbidden power
to hide the existence of this world from me, and they are planning to destroy it.
en 0.0046
05h02:51 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (1420.7188,3.8651,-4793.9102) earth
(0.0000,0.0000,0.0000) vPosForPlayer (1354.0872,3.8651,-4719.3433) player->dest
(0.6663,0.0000,-0.7457)
05h02:51 [CText] NO_TIME_2 -> Do not allow this to happen. Find the intruders, and
then eliminate them. en 0.0035
05h02:59 ST_WAITING_FOR_TEXT 3 ssUp ? m_vDest (1420.7188,3.8651,-4793.9102) earth
(0.0000,0.0000,0.0000) vPosForPlayer (1335.8004,3.8651,-4741.1006) player->dest
(0.8492,0.0000,-0.5281)
05h02:59 [CText] NO_TIME_3 -> Find me after you have finished off the intruders.
Good luck, my offspring. en 0.0035
05h03:09 #*[CSaveGame::SaveGame] C:\Users\Ben\Documents\MegatonRainfall\ game
00h06:05 session 00h07:01 health 1.00 timing 0.0026
---------------------------------------------------------------------------------
05h03:09 Music: -1 -1 -1
05h03:09 #*in_mission=no fly=yes texts_fast=yes shoot=yes telek=no dash=no
music_auto=enabled levit=no vr=no gigaton=no wmr_mute_sounds=no stage=0
enemies_destroyed=0 is_demo=no sparkle_fast=yes earth_yaw=1.4000 lua_on_load=
05h03:13 Leida textura 'icon_arrow_m1' 1.33MB total 1091.70MB
05h03:18 CCity::ReInit le vicel 233.95-498.65 en 16597.79,-4319.84,-113040.80
05h03:19 CCity::ReInit hove 139.93-564.66 en 77950.38,-6023.23,11209.65
05h03:20 Leida textura 'District_0xcb1822ac_london_england' 21.33MB total 1093.04MB
05h03:29 CCity::ReInit london 1767.17-2077.95 en -4321.44,-16579.14,43649.28
05h03:30 CCity::ReInit maidstone 1536.47-1725.43 en 1326.39,-7117.11,687.02
05h03:32 #*[CSaveGame::SaveGame] C:\Users\Ben\Documents\MegatonRainfall\ game
00h06:27 session 00h07:23 health 1.00 timing 0.0010
---------------------------------------------------------------------------------
05h03:32 Music: -1 -1 -1
05h03:32 #*in_mission=no fly=yes texts_fast=yes shoot=yes telek=no dash=no
music_auto=enabled levit=no vr=no gigaton=no wmr_mute_sounds=no stage=0
enemies_destroyed=0 is_demo=no sparkle_fast=yes earth_yaw=1.4000 lua_on_load=
05h03:33 [CCity] 'maidstone' pasa a estar activa
05h03:34 #*[CTrigger] game 00h06:30 session 00h07:25 health 1.00: Activado {
CCONDITIONPLAYERNEAR { script_pos center { maidstone } radius 2500.0 }
CSCRIPTREMOVECOMPASS { node maidstone } CSCRIPTREMOVEOBJECT { object_type
type CHINTPERIODIC object_type CHINTPERIODIC name } CSCRIPTEXECUTESCRIPT
{ file_name mission_1.txt }}
05h03:34 CScriptExecuteScript::Execute Scripts\mission_1.txt
05h03:34 [history] Mission start maidstone 300.00 game 00h06:30 session 00h07:25
sysmem 1009MB fps 60
05h03:34 ufo_spawn this (-732.0000,0.0000,312.0000) (-731.9999,0.0000,312.0000) (-
697.8552,0.0000,296.9577) (-697.8553,0.0000,296.9577) (-697.8552,0.0000,296.9577)
05h03:34 [CHint]
05h03:34 CMusic::PlayMusic 'fear'
05h03:34 spawned_sweep_ray 0
05h03:34 CScriptAddVariable ufo_sweep_rays_spawned: 1
05h03:34 [CHint] APPROACH THE ENEMY
05h03:34 Leida textura 'Sweep_Ray\SRBody_Normal_OpenGL' 2.67MB total 1114.37MB
05h03:34 Leida textura 'Sweep_Ray\SRBody_Base_Color' 5.33MB total 1117.04MB
05h03:34 [CHint] GAIN HEIGHT $icon(Keyboard_White_Space)
05h03:40 [CHint] APPROACH THE ENEMY
05h03:41 #*[UI] Usuario pulsa label 'APPROACH THE ENEMY'.
05h03:44 CCityObject::Slice (-933.76403809,-11.58490658,399.55932617) -1459919274
05h03:44 No se ha encontrado source LRU libre (entries: 9)
05h03:44 No se ha encontrado source LRU libre (entries: 10)
05h03:45 No se ha encontrado source LRU libre (entries: 11)
05h03:46 CCityObject::Slice (-1045.36010742,-5.80158091,588.48132324) -1190270739
05h03:48 [CHint] GAIN HEIGHT $icon(Keyboard_White_Space)
05h03:49 #*CUfoSweepRay::States fPhi -0.73
05h03:50 No se ha encontrado source LRU libre (entries: 12)
05h03:50 No se ha encontrado source LRU libre (entries: 13)
05h03:50 No se ha encontrado source LRU libre (entries: 14)
05h03:50 No se ha encontrado source LRU libre (entries: 15)
05h03:50 No se ha encontrado source LRU libre (entries: 16)
05h03:50 ufo_sweep_ray eliminado por shoot
05h03:50 #*[CTrigger] game 00h06:46 session 00h07:42 health 0.85: Activado {
CCONDITIONNOUFOACTIVE CSCRIPTPLAYEFFECT { m_seffect Alarm }
CSCRIPTSETVARIABLE { music_not_advanced yes } CSCRIPTSPAWNOBJECT { object
UFO{ SWEEP_RAY } } CSCRIPTSPAWNOBJECT { object UFO{ SWEEP_RAY } } CSCRIPTIF
{ CCONDITIONVARIABLEGREATEROREQUAL { difficulty 1 } CSCRIPTSPAWNOBJECT { object
UFO{ SWEEP_RAY } } }}
05h03:50 No se ha encontrado source LRU libre (entries: 17)
05h03:50 No se ha encontrado source LRU libre (entries: 18)
05h03:50 CScriptAddVariable enemies_destroyed: 1 ufo_sweep_rays_defeated: 1
ufo_sweep_rays_spawned: 2 ufo_sweep_rays_spawned: 3
05h03:50 spawned_sweep_ray 1 2
05h03:50 No se ha encontrado source LRU libre (entries: 19)
05h03:50 No se ha encontrado source LRU libre (entries: 20)
05h03:57 [CHint] DON'T SHOOT AT THE BUILDINGS
05h03:59 #*[UI] Usuario pulsa label 'DON'T SHOOT AT THE BUILDINGS'.
05h04:00 No se ha encontrado source LRU libre (entries: 21)
05h04:01 ufo_sweep_ray eliminado por shoot
05h04:01 CScriptAddVariable enemies_destroyed: 2 ufo_sweep_rays_defeated: 2
05h04:04 #*CUfoSweepRay::States fPhi 0.89
05h04:06 No se ha encontrado source LRU libre (entries: 22)
05h04:07 No se ha encontrado source LRU libre (entries: 23)
05h04:07 No se ha encontrado source LRU libre (entries: 24)
05h04:10 No se ha encontrado source LRU libre (entries: 25)
05h04:10 No se ha encontrado source LRU libre (entries: 26)
05h04:10 No se ha encontrado source LRU libre (entries: 27)
05h04:10 No se ha encontrado source LRU libre (entries: 28)
05h04:12 No se ha encontrado source LRU libre (entries: 29)
05h04:14 ufo_sweep_ray eliminado por shoot_vs_body
05h04:14 No se ha encontrado source LRU libre (entries: 30)
05h04:14 #*[CTrigger] game 00h07:09 session 00h08:05 health 0.54: Activado {
CCONDITIONNOUFOACTIVE CSCRIPTSPAWNOBJECT { object UFO } CSCRIPTSPAWNOBJECT
{ object UFO } CSCRIPTSETVARIABLE { ia disabled } CSCRIPTSETVARIABLE
{ in_mission no } CSCRIPTPLAYMUSIC { m_smusic is_anybody_out_there m_sblock
flight_0 } CSCRIPTADDCOMPASS { script_pos pos { london { 0.0 150.0 0.0 } } }
CSCRIPTUFOSFLYTO { script_pos pos { london { 0.0 150.0 0.0 } } go_up_if_low
0.0 } CSCRIPTROTATEEARTH { m_fyawdest 1.20000005 m_fdist 30000.0 }
CSCRIPTSAVEGAME { restart_mission_here no }}
05h04:14 No se ha encontrado source LRU libre (entries: 31)
05h04:14 CMusic::PlayMusic 'is_anybody_out_there'
05h04:14 CMusic::StopMusic
05h04:14 CScriptRotateEarth 1.20 30000.00 -1.#R
05h04:14 #*[CSaveGame::SaveGame] C:\Users\Ben\Documents\MegatonRainfall\ game
00h07:09 session 00h08:05 health 0.54 timing 0.0003
---------------------------------------------------------------------------------
05h04:14 Music: 2 0 1
05h04:14 #*in_mission=no fly=yes texts_fast=yes shoot=yes telek=no dash=no
music_auto=enabled levit=no vr=no spawned_sweep_ray=2 total_enemies=18 gigaton=no
wmr_mute_sounds=no stage=1 enemies_destroyed=3 spawned_shoot=4 is_demo=no
ufo_sweep_rays_spawned=3 sparkle_fast=no earth_yaw=1.4000 ia=disabled lua_on_load=
mission=1 ufo_spawn= mission_type=waves height_min=150 last_spawn_stage=5
spawn_surprised_pedestrians= ufo_sweep_rays_defeated=3 music_not_advanced=yes
05h04:14 CScriptAddVariable enemies_destroyed: 3 ufo_sweep_rays_defeated: 3
05h04:14 spawned_shoot 3 4
05h04:30 CCity::ReInit london 1764.20-2068.11 en -27069.58,-7730.35,17162.23
05h04:30 #*[CTrigger] game 00h07:26 session 00h08:22 health 0.54: Activado {
CCONDITIONPLAYERNEAR { script_pos center { london } radius 17677.0 }
CSCRIPTMUSICCHANGEBLOCK { m_sblock action_starts_here } CSCRIPTSETVARIABLE
{ music_not_advanced no } CSCRIPTSETVARIABLE { height_min }}
05h04:31 [CCity] 'london' pasa a estar activa
05h04:34 Leida textura 'Palacio_de_Westminster\Palace of Westminster_DF+SP' 2.67MB
total 1113.40MB
05h04:34 Leida textura 'Palacio_de_Westminster\Reloj Big Ben_DF+SP' 1.33MB total
1116.07MB
05h04:34 Leida textura 'Palacio_de_Westminster\Ventanas_DF+SP' 1.33MB total
1117.40MB
05h04:34 Leida textura 'Palacio_de_Westminster\Ventanas Big Ben_DF+SP' 1.33MB total
1118.73MB
05h04:34 Leida textura 'Palacio_de_Westminster\Fachada iglesia_DF+SP' 1.33MB total
1120.07MB
05h04:34 Leida textura 'Palacio_de_Westminster\Ventanas Torre_DF+SP' 1.33MB total
1121.40MB
05h04:34 Leida textura 'Palacio_de_Westminster\Puerta Torre_DF+SP' 1.33MB total
1122.73MB
05h04:34 Leida textura 'Palacio_de_Westminster\Ladrillos con Ventanas_DF+SP' 1.33MB
total 1124.07MB
05h04:35 #*[CTrigger] game 00h07:30 session 00h08:26 health 0.54: Activado {
CCONDITIONOR { CCONDITIONPLAYERNEAR { script_pos center { london { 0.0 500.0
0.0 } } radius 1000.0 } CCONDITIONNOUFOACTIVE } CSCRIPTSETVARIABLE { ia enabled }
CSCRIPTSETVARIABLE { in_mission yes } CSCRIPTSETVARIABLE { gray_scale
no } CSCRIPTREMOVECOMPASS { node london } CSCRIPTSAVEGAME
{ restart_mission_here no health_min 1.0 }}
05h04:35 #*[CSaveGame::SaveGame] C:\Users\Ben\Documents\MegatonRainfall\ game
00h07:30 session 00h08:26 health 1.00 timing 0.0002
---------------------------------------------------------------------------------
05h04:35 Music: 2 3 3
05h04:35 #*in_mission=yes fly=yes texts_fast=yes shoot=yes telek=no dash=no
music_auto=enabled levit=no vr=no spawned_sweep_ray=2 total_enemies=18 gigaton=no
wmr_mute_sounds=no stage=1 enemies_destroyed=3 spawned_shoot=4 is_demo=no
ufo_sweep_rays_spawned=3 sparkle_fast=no earth_yaw=1.2000 ia=enabled lua_on_load=
mission=1 ufo_spawn= mission_type=waves height_min= last_spawn_stage=5
spawn_surprised_pedestrians= ufo_sweep_rays_defeated=3 music_not_advanced=no
gray_scale=no
05h05:03 ufo_shoot eliminado por shoot_vs_body
05h05:03 CScriptAddVariable enemies_destroyed: 4 ufo_shoots_defeated: 1
05h05:19 ufo_shoot eliminado por shoot
05h05:19 #*[CTrigger] game 00h08:14 session 00h09:10 health 0.34: Activado {
CCONDITIONNOUFOACTIVE CSCRIPTSETVARIABLE { max_runes_attacks 0 }
CSCRIPTSPAWNOBJECT { object UFO{ MOTHERSHIP RUNES block_on_arrive intense
block_on_attack silence explo_bullet_time yes } } CSCRIPTSETVARIABLE
{ ufo_spawn mothership }}
05h05:19 #*[CTrigger] game 00h08:14 session 00h09:10 health 0.34: Activado {
CCONDITIONNOUFOACTIVE CSCRIPTSPAWNOBJECT { object UFO{ SHOOT
explo_bullet_time_middle yes } } CSCRIPTSPAWNOBJECT { object UFO{ SHOOT
explo_bullet_time_middle yes } } CSCRIPTSPAWNOBJECT { object UFO{ SHOOT
explo_bullet_time_middle yes } }}
05h05:19 CScriptAddVariable enemies_destroyed: 5 ufo_shoots_defeated: 2
05h05:19 spawned_shoot 6 7 8
05h05:33 ufo_shoot eliminado por shoot
05h05:33 CScriptAddVariable enemies_destroyed: 6 ufo_shoots_defeated: 3
05h05:35 ufo_shoot eliminado por shoot
05h05:35 CScriptAddVariable enemies_destroyed: 7 ufo_shoots_defeated: 4
05h05:37 ufo_shoot eliminado por shoot
05h05:37 #*[CTrigger] game 00h08:32 session 00h09:28 health 0.34: Activado {
CCONDITIONNOUFOACTIVE CSCRIPTSETVARIABLE { runes_move yes }
CSCRIPTSPAWNOBJECT { object UFO{ BURGUER } } CSCRIPTIF
{ CCONDITIONVARIABLEGREATEROREQUAL { difficulty 1 } CSCRIPTSPAWNOBJECT { object
UFO{ BURGUER } } } CSCRIPTSAVEGAME { restart_mission_here no health_min 1.0 }}
05h05:37 #*[CSaveGame::SaveGame] C:\Users\Ben\Documents\MegatonRainfall\ game
00h08:32 session 00h09:28 health 1.00 timing 0.0002
---------------------------------------------------------------------------------
05h05:37 Music: 2 4 4
05h05:37 #*in_mission=yes fly=yes texts_fast=yes max_runes_attacks=0 shoot=yes
telek=no dash=no ufo_shoots_defeated=5 music_auto=enabled levit=no vr=no
spawned_sweep_ray=2 total_enemies=18 gigaton=no wmr_mute_sounds=no stage=1
enemies_destroyed=8 spawned_shoot=8 is_demo=no ufo_sweep_rays_spawned=3
sparkle_fast=no earth_yaw=1.2000 ia=enabled lua_on_load= mission=1
ufo_spawn=mothership mission_type=waves height_min= last_spawn_stage=10
spawn_surprised_pedestrians= ufo_sweep_rays_defeated=3 runes_move=yes
music_not_advanced=no gray_scale=no spawned_burguer=9
05h05:37 CScriptAddVariable enemies_destroyed: 8 ufo_shoots_defeated: 5
05h05:37 spawned_burguer 9
05h07:06 [history] GAME OVER london 1 game 00h10:01 session 00h10:57 mission 03:10
sysmem 1082MB fps 60
05h07:06 enemies present: mothership burguer
05h07:06 CUfoBurguer::States16226: 0.40
05h07:06 CUfoSweepRay::States18468: 0.18
05h07:06 player_shoot_at_ufo_sweep_ray: 0.25
05h07:06 ufo_shoot_shoot: 0.20
05h07:06 #*[CSaveGame::LoadGame] game 00h10:01 session 00h10:57 save0.sav Start
---------------------------------------------------------------------------------
05h07:06 CMusic::ReInit continuando song 'is_anybody_out_there' block
'Sfx\Music\IsAnybodyOutThere_04.ogg'->'Sfx\Music\IsAnybodyOutThere_05.ogg'
05h07:06 ResetInertia: 60.00000000->0.95999998
05h07:06 [CHint] $bold(HINT:) See the bar on your left? Leave too much collateral
damage, and you will have to restart at the last checkpoint.
05h07:06 #*[CSaveGame::LoadGame] save0.sav End; health 1.00
05h07:06 #*in_mission=yes texts_fast=yes fly=yes max_runes_attacks=0 shoot=yes
telek=no levit=no ufo_shoots_defeated=5 music_auto=enabled dash=no vr=no gigaton=no
total_enemies=18 spawned_sweep_ray=2 wmr_mute_sounds=no stage=1 enemies_destroyed=8
is_demo=no spawned_shoot=11 sparkle_fast=no ufo_sweep_rays_spawned=3
earth_yaw=1.2000 lua_on_load= ia=enabled mission=1 ufo_spawn=mothership
mission_type=waves height_min= last_spawn_stage=13 spawn_surprised_pedestrians=
ufo_sweep_rays_defeated=3 music_not_advanced=no runes_move=yes spawned_burguer=12
05h07:06 #*[Timing] LoadGame4->LoadGame5 en 0.1517 seg
05h07:06 spawned_shoot 11
05h07:06 spawned_burguer 12
05h07:06 CScriptAddVariable enemies_destroyed: 9 ufo_shoots_defeated: 6
05h07:29 ufo_burguer eliminado por shoot_vs_body
05h07:29 #*[CTrigger] game 00h10:25 session 00h11:21 health 0.75: Activado {
CCONDITIONNOUFOACTIVE CSCRIPTSPAWNOBJECT { object UFO{ BURGUER
explo_bullet_time_middle yes } } CSCRIPTSPAWNOBJECT { object UFO{ BURGUER
explo_bullet_time_middle yes } } CSCRIPTIF { CCONDITIONVARIABLEGREATEROREQUAL
{ difficulty 1 } CSCRIPTSPAWNOBJECT { object UFO{ BURGUER explo_bullet_time_middle
yes } } }}
05h07:29 CScriptAddVariable enemies_destroyed: 10 ufo_burguers_defeated: 1
05h07:29 spawned_burguer 13 14
05h07:52 CCityObject::Slice (-1452.11059570,-13.02196121,-363.93359375) -1175799341
05h07:55 ufo_burguer eliminado por shoot
05h07:55 CScriptAddVariable enemies_destroyed: 11 ufo_burguers_defeated: 2
05h08:04 ufo_burguer eliminado por shoot
05h08:04 #*[CTrigger] game 00h11:00 session 00h11:56 health 0.45: Activado {
CCONDITIONNOUFOACTIVE CSCRIPTSETVARIABLE { runes_move yes }
CSCRIPTSPAWNOBJECT { object UFO{ DASH } } CSCRIPTIF
{ CCONDITIONVARIABLEGREATEROREQUAL { difficulty 1 } CSCRIPTSPAWNOBJECT { object
UFO{ DASH } } } CSCRIPTSAVEGAME { restart_mission_here no health_min 1.0 }}
05h08:04 #*[CSaveGame::SaveGame] C:\Users\Ben\Documents\MegatonRainfall\ game
00h11:00 session 00h11:56 health 1.00 timing 0.0003
---------------------------------------------------------------------------------
05h08:04 Music: 2 7 7
05h08:04 #*in_mission=yes texts_fast=yes fly=yes max_runes_attacks=0 shoot=yes
telek=no levit=no ufo_shoots_defeated=6 music_auto=enabled dash=no vr=no gigaton=no
total_enemies=18 spawned_sweep_ray=2 wmr_mute_sounds=no stage=1
enemies_destroyed=12 is_demo=no spawned_shoot=11 sparkle_fast=no
ufo_sweep_rays_spawned=3 earth_yaw=1.2000 lua_on_load= ia=enabled mission=1
ufo_spawn=mothership mission_type=waves height_min= last_spawn_stage=16
spawn_surprised_pedestrians= ufo_sweep_rays_defeated=3 music_not_advanced=no
runes_move=yes spawned_burguer=14 ufo_burguers_defeated=3 spawned_dash=15
05h08:04 CScriptAddVariable enemies_destroyed: 12 ufo_burguers_defeated: 3
05h08:04 spawned_dash 15
05h08:15 Leida textura 'Dash\Dash_Normal_OpenGL' 2.67MB total 1125.40MB
05h08:15 Leida textura 'Dash\Dash_Base_Color' 5.33MB total 1128.07MB
05h08:41 #�CUfoDash::States_13332
05h08:42 ufo_dash eliminado por shoot
05h08:42 #*[CTrigger] game 00h11:37 session 00h12:33 health 0.35: Activado {
CCONDITIONNOUFOACTIVE CSCRIPTSPAWNOBJECT { object UFO{ DASH
explo_bullet_time_middle yes } } CSCRIPTSPAWNOBJECT { object UFO{ DASH
explo_bullet_time_middle yes } } CSCRIPTIF { CCONDITIONVARIABLEGREATEROREQUAL
{ difficulty 1 } CSCRIPTSPAWNOBJECT { object UFO{ DASH explo_bullet_time_middle yes
} } }}
05h08:42 CScriptAddVariable enemies_destroyed: 13 ufo_dashs_defeated: 1
05h08:42 spawned_dash 16 17
05h08:54 #�CUfoDash::States_13336
05h08:55 #�CUfoDash::States_13336
05h08:57 CCityObject::Slice (8012.89501953,1.90645921,1347.67175293) 764130154
05h09:00 ufo_dash eliminado por shoot
05h09:00 CScriptAddVariable enemies_destroyed: 14 ufo_dashs_defeated: 2
05h09:27 ufo_dash eliminado por shoot
05h09:27 #*[CTrigger] game 00h12:22 session 00h13:18 health 0.20: Activado
{ CCONDITIONNOUFOACTIVE CSCRIPTSPAWNOBJECT { object UFO{ DISINTEGRATOR } }
CSCRIPTSAVEGAME { restart_mission_here no health_min 1.0 } }
05h09:27 #*[CSaveGame::SaveGame] C:\Users\Ben\Documents\MegatonRainfall\ game
00h12:22 session 00h13:18 health 1.00 timing 0.0002
---------------------------------------------------------------------------------
05h09:27 Music: 2 5 5
05h09:27 #*in_mission=yes texts_fast=yes fly=yes max_runes_attacks=0 shoot=yes
telek=no levit=no ufo_shoots_defeated=6 music_auto=enabled dash=no vr=no gigaton=no
total_enemies=18 spawned_sweep_ray=2 wmr_mute_sounds=no stage=1
enemies_destroyed=15 is_demo=no spawned_shoot=11 sparkle_fast=no
ufo_sweep_rays_spawned=3 earth_yaw=1.2000 lua_on_load= ia=enabled mission=1
ufo_spawn=mothership mission_type=waves height_min= last_spawn_stage=19
spawn_surprised_pedestrians= ufo_sweep_rays_defeated=3 music_not_advanced=no
runes_move= spawned_burguer=14 ufo_burguers_defeated=3 spawned_dash=17
gray_scale=no ufo_dashs_defeated=3 spawned_disintegrator=18
05h09:27 CScriptAddVariable enemies_destroyed: 15 ufo_dashs_defeated: 3
05h09:27 spawned_disintegrator 18
05h09:38 Leida textura 'disintegrator\atlas' 6.00MB total 1133.40MB
05h10:34 #*[CTrigger] game 00h13:30 session 00h14:26 health 0.10: Activado
{ CCONDITIONNOUFOACTIVE CSCRIPTSETVARIABLE { max_runes_attacks 1000 }
CSCRIPTSAVEGAME { restart_mission_here no } }
05h10:34 #*[CSaveGame::SaveGame] C:\Users\Ben\Documents\MegatonRainfall\ game
00h13:30 session 00h14:26 health 0.50 timing 0.0002
---------------------------------------------------------------------------------
05h10:34 Music: 2 11 5
05h10:34 #*in_mission=yes texts_fast=yes fly=yes max_runes_attacks=1000 shoot=yes
telek=no levit=no ufo_shoots_defeated=6 music_auto=enabled dash=no vr=no gigaton=no
total_enemies=18 spawned_sweep_ray=2 wmr_mute_sounds=no stage=1
enemies_destroyed=16 is_demo=no spawned_shoot=11 sparkle_fast=no
ufo_sweep_rays_spawned=3 earth_yaw=1.2000 lua_on_load= ia=enabled mission=1
ufo_spawn=mothership mission_type=waves ufo_disintegrators_defeated=2 height_min=
last_spawn_stage=19 spawn_surprised_pedestrians= ufo_sweep_rays_defeated=3
music_not_advanced=no runes_move= spawned_burguer=14 ufo_burguers_defeated=3
spawned_dash=17 gray_scale=no ufo_dashs_defeated=3 spawned_disintegrator=18
05h10:34 CScriptAddVariable ufo_disintegrators_defeated: 1 enemies_destroyed: 16
ufo_disintegrators_defeated: 2
05h10:48 CUfoRunes.ST_LIGHTING m_iSequence 0 m_fTimePerRune 1.00 m_fRunesTotalTime
18.00
05h11:06 CCityObject::Slice (-467.22552490,-9.88814545,64.11927032) 1485967666
05h11:23 CUfoRunes.ST_LIGHTING m_iSequence 1 m_fTimePerRune 0.93 m_fRunesTotalTime
16.65
05h11:48 CUfoRunes.ST_LIGHTING m_iSequence 2 m_fTimePerRune 0.85 m_fRunesTotalTime
15.30
05h11:53 CScriptAddVariable enemies_destroyed: 17 ufo_motherships_defeated: 1
05h11:56 #*[CTrigger] game 00h14:51 session 00h15:47 health 0.05: Activado {
CCONDITIONNODANGER CSCRIPTREMOVEOBJECT { object_type type CHELICOPTER
object_type CHELICOPTER name } CSCRIPTSETVARIABLE { mission_1_finished yes }
CSCRIPTSETVARIABLE { missions_finished 1 } CSCRIPTSETVARIABLE
{ in_mission no } CSCRIPTRESETHEALTH CSCRIPTSPAWNOBJECT { object CXPUP }
CSCRIPTEXECUTESCRIPT { file_name missions_flow.txt } CSCRIPTSAVEGAME }
05h11:56 CScriptResetHealth: estaba a 0.05
05h11:56 [history] MISSION END london 1 game 00h14:51 session 00h15:47 mission
06:31 sysmem 1124MB fps 60
05h11:56 CUfoBurguer::States16226: 0.10
05h11:56 player_shoot_at_ufo_burguer: 0.44
05h11:56 player_shoot_at_ufo_dash: 0.14
05h11:56 player_shoot_at_ufo_disintegrator: 0.10
05h11:56 player_shoot_at_ufo_mothership: 0.05
05h11:56 ufo_dash: 0.10
05h11:56 CScriptExecuteScript::Execute Scripts\missions_flow.txt
05h11:56 #*[CSaveGame::SaveGame] C:\Users\Ben\Documents\MegatonRainfall\ game
00h14:51 session 00h15:47 health 1.00 timing 0.0018
---------------------------------------------------------------------------------
05h11:56 Music: 2 9 8
05h11:56 #*in_mission=no texts_fast=no fly=yes max_runes_attacks=998 shoot=yes
telek=no levit=no ufo_shoots_defeated=6 music_auto=enabled dash=no vr=no gigaton=no
total_enemies=18 spawned_sweep_ray=2 wmr_mute_sounds=no stage=1
enemies_destroyed=17 is_demo=no spawned_shoot=11 sparkle_fast=no
ufo_sweep_rays_spawned=3 earth_yaw=1.2000 lua_on_load= ia=enabled mission=1
ufo_spawn=mothership mission_type=waves ufo_disintegrators_defeated=2 height_min=
last_spawn_stage=19 spawn_surprised_pedestrians= ufo_sweep_rays_defeated=3
music_not_advanced=no runes_move= spawned_burguer=14 ufo_burguers_defeated=3
spawned_dash=17 gray_scale=no ufo_dashs_defeated=3 spawned_disintegrator=18
ufo_motherships_defeated=1 mission_1_finished=yes missions_finished=1
05h12:31 CCityObject::Slice (-1451.26306152,-9.28424358,203.93409729) 450946528
05h12:33 CMenu::CMenu bInGame true g_bIsDemo false s_arrSaveGames.Number 1
05h12:33 #*[UI] Mostrando ventana '' 'Continue game Options Quit '
05h12:34 #*[UI] Usuario pulsa label 'Quit'.
05h12:35 #*[UI] Usuario pulsa label 'Yes'.
05h12:35 [history] OnQuit game; session 00h16:26 sysmem 1127MB
05h12:35 CMusic::StopMusic
05h12:35 #*[Scene] Leyendo escena 'Data\scene_menu_copy.txt'
---------------------------------------------------
05h12:35 ResetInertia: 60.00000000->0.95999998
05h12:35 ResetInertia: 60.00000000->0.95999998
05h12:35 #*[Timing] Scene::Read Data\scene_menu_copy.txt en 0.01 seg
05h12:35 #*[CTrigger] game 00h00:00 session 00h16:26 health 1.00: Activado
{ CSCRIPTMENU }
05h12:35 CMenu::CMenu bInGame false g_bIsDemo false s_arrSaveGames.Number 1
05h12:35 #*[UI] Mostrando ventana '' 'Continue game New game Score attack
Leaderboards Options Quit '
05h12:35 #*[CTrigger] game 00h00:00 session 00h16:26 health 1.00: Activado
{ CSCRIPTFADE { color color { 0.0 0.0 0.0 1.0 } } }
05h12:35 #*[CTrigger] game 00h00:00 session 00h16:26 health 1.00: Activado
{ CSCRIPTFADE { time 2.5 } }
05h12:35 #*[CTrigger] game 00h00:00 session 00h16:26 health 1.00: Activado
{ CSCRIPTPLAYEFFECT { m_seffect WormHoleIntro } }
05h12:37 #*[UI] Usuario pulsa label 'Quit'.
05h12:37 [history] OnQuit to windows; session 00h16:28 sysmem 1125MB
05h12:37 #*[App] MinimizeApp
05h12:37 #*[CApplication] WM_DESTROY: cerrando
05h12:38 #*Cerrando la aplicaci�n. Entramos en el bucle para despachar los mensajes
finales
05h12:38 #*Cerrando la aplicaci�n. Destruimos las ventanas
05h12:38 [SceneCommon::Delete] Borrando 4 x GENERIC_OBJECT.
05h12:38 [SceneCommon::Delete] Borrando 101 x FX_INSTANCE.
05h12:38 [SceneCommon::Delete] Borrando 1 x PARTICLE_PARAMS.
05h12:38 [SceneCommon::Delete] Borrando 1 x UI_TABLE.
05h12:38 [SceneCommon::Delete] Borrando 1 x TEXTURE_OBJECT.
05h12:38 [SceneCommon::Delete] Borrando 1 x SHADOW_MAP_OBJECT.
05h12:38 [SceneCommon::Delete] Borrando 1 x ADVANCED_SHADOWS.
05h12:38 [SceneCommon::Delete] Borrando 1 x CAMERA_FILTERS.
05h12:38 [SceneCommon::Delete] Borrando 1 x IMAGE_BASED_ANTIALIASING.
05h12:38 [SceneCommon::Delete] Borrando 1 x LIGHT_DIR.
05h12:38 [SceneCommon::Delete] Borrando 1 x LIGHT_AMBIENT.
05h12:38 [SceneCommon::Delete] Borrando 1 x PHYSICS_MANAGER.
05h12:38 [SceneCommon::Delete] Borrando 25 x CITY_SECTOR.
05h12:38 [SceneCommon::Delete] Borrando 1 x CITY.
05h12:38 [SceneCommon::Delete] Borrando 1 x PLAYER.
05h12:38 [SceneCommon::Delete] Borrando 181 x UNIVERSE_NODE.
05h12:38 [SceneCommon::Delete] Borrando 140 x CITY_IMPOSTOR.
05h12:38 [SceneCommon::Delete] Borrando 1435 x TRAFFIC_LIGHT.
05h12:38 [SceneCommon::Delete] Borrando 2525 x TRAFFIC_ENTITY.
05h12:38 [SceneCommon::Delete] Borrando 1 x TUNNELS.
05h12:38 [SceneCommon::Delete] Borrando 27 x PLANET.
05h12:38 [SceneCommon::Delete] Borrando 4 x SUBSCENE.
05h12:38 [SceneCommon::Delete] Borrando 1 x INCANDESCENT_SPHERE.
05h12:38 [SceneCommon::Delete] Borrando 14 x SHOOT.
05h12:38 [SceneCommon::Delete] Borrando 5 x UFO.
05h12:38 [SceneCommon::Delete] Borrando 2 x ASTEROID_FIELD.
05h12:38 [SceneCommon::Delete] Borrando 1 x TERRAIN.
05h12:38 [SceneCommon::Delete] Borrando 13 x COLLAPSING.
05h12:38 [SceneCommon::Delete] Borrando 1 x EXPLODING.
05h12:38 [SceneCommon::Delete] Borrando 1 x DEBRIS_CLOUD.
05h12:38 [SceneCommon::Delete] Borrando 2 x MORPHING_OBJECT.
05h12:38 [SceneCommon::Delete] Borrando 2 x IMPOSTOR_MANAGER.
05h12:38 [SceneCommon::Delete] Borrando 3 x SPACE_CLOUDS.
05h12:38 [SceneCommon::Delete] Borrando 1 x SPACE_GALAXIES.
05h12:38 [SceneCommon::Delete] Borrando 1 x SPACE_STARS.
05h12:38 [SceneCommon::Delete] Borrando 1 x SKY_SPHERE.
05h12:38 [SceneCommon::Delete] Borrando 37 x LIGHT_PRESET.
05h12:38 [SceneCommon::Delete] Borrando 1 x VOLUMETRIC_LIGHT.
05h12:38 [SceneCommon::Delete] Borrando 1 x CROWD_FALLING.
05h12:38 [SceneCommon::Delete] Borrando 1 x CAMERA_FILTER_DOF_MOTION_BLUR.
05h12:38 [SceneCommon::Delete] Borrando 1 x CTEXT.
05h12:38 [SceneCommon::Delete] Borrando 2 x CHINT.
05h12:38 [SceneCommon::Delete] Borrando 1 x CSIGN.
05h12:38 [SceneCommon::Delete] Borrando 1 x CMUSIC.
05h12:38 [SceneCommon::Delete] Borrando 1 x DYNAMIC_LOD_MANAGER.
05h12:38 [SceneCommon::Delete] Borrando 30 x CTRIGGER.
05h12:38 [SceneCommon::Delete] Borrando 1 x HANDS.
05h12:38 [SceneCommon::Delete] Borrando 1 x CWORMHOLE.
05h12:38 [SceneCommon::Delete] Borrando 1 x CQUARKBOX.
05h12:38 [SceneCommon::Delete] Borrando 1 x CGAMETITLE.
05h12:38 [SceneCommon::Delete] Borrando 1 x CPOWERUP.
05h12:38 [SceneCommon::Delete] Borrando 1 x CXPUP.
05h12:38 [SceneCommon::Delete] Borrando 1 x CSTOPTIME.
05h12:38 [SceneCommon::Delete] Borrando 1 x CBULLETTIME.
05h12:38 [SceneCommon::Delete] Borrando 3 x CHELICOPTER.
05h12:38 [SceneCommon::Delete] Borrando 1 x CTERRAINOBJECT.
05h12:38 [SceneCommon::Delete] Borrando 264 x CFLOCKENTITY.
05h12:38 [SceneCommon::Delete] Borrando 1 x CFLOCKS.
05h12:38 [SceneCommon::Delete] Borrando 1 x NORTHERN_LIGHT.
05h12:38 [SceneCommon::Delete] Borrando 1 x CVRDEMOSTART.
05h12:38 [SceneCommon::Delete] Borrando 1 x DOWNSAMPLED_DEPTH_BUFFER.
05h12:38 [SceneCommon::Delete] Borrando 1 x CDUMMY.
05h12:38 [SceneCommon::Delete] Borrando 32 x TERRAIN_STYLE.
05h12:38 [SceneCommon::Delete] Borrando 383 x MESH_IMPORT.
05h12:38 [SceneCommon::Delete] Borrando 10 x APP_CONTEXT (recurso).
05h12:38 [SceneCommon::Delete] Borrando 478 x FX (recurso).
05h12:38 [SceneCommon::Delete] Borrando 1055 x MATERIAL (recurso).
05h12:38 [SceneCommon::Delete] Borrando 241 x EFFECT (recurso).
05h12:38 Error 1 en App.cpp:4837
05h12:38 ~CCityModel
05h12:38 ~CCityModel
05h12:38 ~CCityModel C:\Users\Alfonso\Documents\FPP
Referencias\osm\london_england.osm
05h12:38
q--> FinalizeAudio
05h12:38
q<-- FinalizeAudio

Вам также может понравиться