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[Begin Log]

[Is Devel is 0 ]
[MainWindow] [Creating Menu]
[MainWindow] setting thread count to 3
[MainWindow] [Initializing Actions]
[MainWindow] [Updating Action Bar]
[MainWindow] [Initializing 3D View]
[MainWindow::Initialize3DView] [Creating 3D View]
[LMMBackgroundReadThread] Thread Starting...
[LMMBackgroundReadThread] Thread Starting...
[MainWindow::Initialize3DView] [Creating GraphicsView]
[MainWindow::Initialize3DView] [Creating ToolHelpWidget]
[LiveAnalysisThread] Thread Starting...
[AppendPrintersFromXML] reading printers from
C:/Users/CentroInnovacion04/Documents/meshmixer/printers\printers.xml
[QPrinterSelectionWidget::MatchPrintersToSoftware] Getting print software
[MainWindow::Initialize3DView] Got print software, now assigning printers to
software
[MainWindow::Initialize3DView] Saved printer configs to disk
[MainWindow] [Initializing Connections]
[MainWindow] [Restoring Application State]
[calling ResourceManager::InitializeInMainThread]
[OK]
[Creating Main Window]
[Initializing]
[MainWindow] [Initializing the UI]
[LibraryManager::InitializeFromPath] path
C:/Users/CentroInnovacion04/Documents/meshmixer/libraries\
[RemoteStoredCommandServer::Initialize] initializing Server
[RemoteStoredCommandServer] TCP Server: listening
[RemoteStoredCommandServer] UDP Server: listening
[Initializing spacemouse]
[Showing]
[PartLibraryLoader] Thread Starting...
[PartLibraryLoader] Thread Starting...
[ShaderLibraryLoader] Thread Starting...
[BrushTextureLibraryLoader] Thread Starting...
[Setting up global event filter]
[Importing file for cmd line]
[PolygonLibraryLoader] Thread Starting...
[GraphicsViewScene3D::Initialize] drawFboId: 1
[System Information] Machine OS:Windows; Platform: x64; Graphics Card Vendor :
NVIDIA Corporation; GLVersion : 4.6.0 NVIDIA 411.63; Graphics Renderer : GeForce GT
650M/PCIe/SSE2;
[GraphicsViewScene3D::initializeGL] Creating Camera
[GraphicsViewScene3D::initializeGL] Creating Renderer
[GraphicsViewScene3D] [HaveGLBlit 1 HaveGLFBO 1]
[Renderer::InitializeShaders] Has Shader Support: 1
[Shader::ValidateShade] Trying to compile shader //PHONG
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED_UNLIT
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED_TILED
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //OVERHANG
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //XRAY
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //UVCHECKER
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //IMAGELIGHT
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Renderer::InitializeShaders] All shaders compiled!
[Renderer::InitializeShaders] completed
[GraphicsViewScene3D::initializeGL] Initializing OpenGL State
[GraphicsViewScene3D::initializeGL] done SetupState()
[GraphicsViewScene3D::initializeGL] done configuring Advanced OpenGL
[GraphicsViewScene3D::initializeFrameCache] Trying to create FBO with type
CombinedDepthStencil...
[GraphicsViewScene3D::initializeFrameCache] framebuffer created.
[MainWindow::Import] reading file E:\Proyectos\modelos 3D\Renacimiento.stl

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