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Application: BandHub

DEVELOPERS:

Lance Kent Briones

John Lesaba

Allen Buenaflor

Participant #1: Justin Apo (BS Computer Engineering)

Related Background(s): Bass guitar, Drums, Acoustic Guitar

Observations:

It was on the first part where Justin and the team got confused the most, we forgot to orient him

that only clickable buttons were the tools for navigation, when he was in the log in page, he kept

on clicking e-mail address bar which isn’t a button and we kept searching for the appropriate

slide but we forgot that the e-mail was not a tool for navigation because it is not technically

“clickable” because we only made buttons as the ones that are clickable and the e-mail was a

bar/text box. We then told him that text bar is not clickable and it is assumed that certain fields

were already filled, he then continued navigating the application. We’ve noticed that he was

interested in the application and kept on navigating the basic and obvious pages and kept on

clicking the basic, big, and obvious buttons. Generally, he was pleased with the application and

would want to engage in its software counterpart. The only flaw we’re encountered was that he

was confused of what the “clickable” buttons are which appeared mainly in the first instance.

Participant #2: Alyzza Oliveros (BS Psychology)


Related Background(s): Vocals, Acoustic Guitar

Observations:

Before the usability testing on her, we’ve oriented her about how to “properly” navigate the

application, we’ve made clear that the only means for navigation was the clickable buttons and if

she wish to exit the application (which terminates her usage) was a simple swipe up from the

bottom part. Whenever she enters a new page, we showed her each clickable button which leads

her to a certain page. Her usage was long and smooth. Like the first participant, she was into the

basic, big, and obvious buttons. She was not able to navigate the “hard-reached” areas, like the

searching part, message page, etc., because we assume that she wouldn’t want to waste her time

thoroughly navigating the whole application. She easily mastered the GUI of the application and

was into the app. Her run was generally smooth and was the longest to be engaged in our

application.

Participant #3: Luke Realizan (BS Psychology)

Related Background(s): Piano, Acoustic Guitar

Observations:

Similar to Alyzza Oliveros, we’ve oriented Luke on how to properly navigate the application,

we’ve made clear that the only means for navigation was the clickable buttons and if he wish to

exit the application (which terminates his usage) was a simple swipe up from the bottom part.

Luke was the exact difference of the previous users, he was trying to navigate the unconventional

and hard reached areas of the application as if trying to find a flaw to our application which

makes us tensed. Areas like messages page, searching, choosing his own genre, choosing his

own band position, etc., were some of the things he had explored and was actually the first to do

so. After exploring these hard reached areas, he then moved to the big, basic, and obvious
buttons and basic pages. The explored the whole face of the GUI and everything went smoothly

from there. His engagement was flawless because all the buttons he had clicked lead him

somewhere in the application. He was the most engaged and one of the longest user to use the

application and can’t wait for the its software counterpart. Generally, he mostly explored the

hard to reach areas and focused a little on the basic things all while being entirely engaged in the

application. We can say that he was satisfied with the application.

General Observation (Developer side):

All participants heavily engaged in our application. They’ve commended the design of

our GUI and also commented about how the colors go well with each other. The application was

aesthetically appealing to the eyes which was a reason why the users were really into the

application. The basic things (e.g. navigation bar, section bar, basic pages) was the frequent

sections that were clicked/explored. People as much as possible try to avoid exploring the more

complexed pages because things are not so basic when things go there.

Proper orientation within the application was a big help when it comes to using the

application. The oriented participants had a flawless use of the application compared with the

ones who were not oriented beforehand. The knowledge on how to act in a certain situation or

where to go helped the users to smoothly navigate the whole GUI.

The improvement for the unconventional areas should be done to make the usage of the

application as smooth as possible. Users were afraid to explore these hard to reach areas or

“unconventional” areas because its nature isn’t the same as the basic ones, it is more complex

and somehow needs mastery. Improving it would help the gradual increase in engagement of the

users and would smoothen their experiences.


They had reported that the application will play a heavy role in its fundamental purpose.

Since it is the case that whenever there are events in ADNU, which is a common thing, there is,

most of the time, a music/band-related even in it and BandHub will help lessen or completely

annihilate the hassles of finding a band and finding band members. BandHub gives opportunities

for everyone to be engaged in finding the band that suits them, users have said that I satisfies the

purpose of uniting musicians according to their stats.

Users enjoyed the BandHub application. Since they were engaged in the application and

gave generally good feedbacks, it is safe to say that these fucking users had positive feelings

upon using the application. They were excited for the release of the software application

Link for Videos: https://drive.google.com/drive/folders/1H8we23YI2l60ZMKHrCCO-

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