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THE NTE PRINCIPLE

Copyright © 2016 by Ron Levy & Devin Knight Magic

All rights reserved. No part of this PDF may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying, recording or any information storage
and retrieval now known or to be invented, without written permission from the author.

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FORWARD
Some magicians bring a springtime of creativity to their life in magic, taking existing
tricks, as well as also taking ideas for tricks, and elaborating and improving these tricks to the
point where other performers admire these improved effects so much that they want to buy
them.

Devin Knight always brings his ever present “Springtime of Creativity” with him. He is
ingenious and inventive.

I have brought him several tricks that had the same problem, each trick was like a seed
that had sprouted green and was full of promise, yet had stopped growing into the trick that it
seemed it could become.

Devin Knight is a conjuring performer and effect creator, who always comes wrapped in
the creative energy of an eternal springtime. He has been able to coax the partly-grown effects
that I brought him to start growing again in the fertile garden of his mind. Devin then has been
able to harvest the beautiful fruit from an impressive development from the little green bud of an
idea.

This time, the trick I brought him was an old card trick that didn’t even have a name. It
had been brought to the attention of the mentalism profession by the late Robert A. Nelson in his
publication: Manual of Publicity and Exploitation as a card trick that could be done over the
phone. Although a good trick, Nelson did not give it a name, and he wrote that no one seemed to
know who created it or first introduced it.

Devin, with his vast magic knowledge, was quick to point out that the basic principle had
been created by the late Bob Hummer. In the Nelson trick, we both saw the glittering
possibilities of much more developed and elaborated effects.

Devin achieved it! Wearing the wizard’s robes of his creative energy and his eternal
springtime, he cultivated the little green bud of an idea into a full-grown creation.

Ron Levy

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INTRODUCTION
Ron Levy reintroduced me to a principle that I had almost forgotten.
Renowned mentalist, the late Robert A. Nelson, had used this principle as a novel
publicity idea and Ron suggested I consider releasing it again as part of my magic
classic series.

This series consists of old forgotten ideas that need to be released again to
the younger generation of magicians.

Unfortunately, the Nelson trick had a flaw that could make the trick fail
under certain circumstances and also had something that to me that didn’t make
sense having the spectator do. I set about to eliminate the flaws and chances for
failure and this is explained in this PDF.

I also remembered when I was younger and performing as a psychic on the


radio, that I used this principle and did an effect over the radio where hundreds of
listeners were able to find their selected cards by spelling my stage name: JASON
MICHAELS, which contains 13 letters, the amount needed for the principle to
work.

When I went back to being Devin Knight, the trick wouldn’t work because
my name did not have 13 letters only 11.

Since then, I have developed a new presentation that will work for everyone,
regardless of their name. It based on the premise of a smart phone applied to a deck
of cards, which is called a SMART DECK. The Smart Deck can be done one-on-
one, over a cell phone using the speaker feature, or even on the radio with
hundreds of listeners finding their selected cards in a very novel manner!

Also Ron Levy, who loves tricks with alphabet decks, developed a version
of this principle using Alphabet Cards which has various strong points. This makes
it better, in some cases, than playing cards in my opinion.

Nelson said in his writings that he didn’t know who invented the idea, but to
the best of my knowledge, the principle was invented by the late Bob Hummer and
was known in some circles as the 14th Card Principle.

The cool thing about this principle is that the spectators do not have to add,
subtract or count down to a card at a certain number. Many other hands-off

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telephone effects involve having spectators add the value of the top and bottom
cards and count down to a card at that position in the deck. Unfortunately, due to
cell phones and calculators, many young adults have forgotten how to add and
subtract in their heads. I have seen people on stage UNABLE to add a column of
numbers. I would not want to do any trick today where someone has to add
numbers; unless the person has a calculator, as there is a chance the trick will fail.
Sad, but true.

Magicians and mentalist are always wondering if there are tricks that can be
done via e-mail. My Smart Deck can. You can send someone the directions via e-
mail and the trick will work itself and the recipient will be totally baffled! He will
have no math problems to do as in similar effects. This is the perfect effect for e-
mail.

Also, the Smart Deck makes for a great party piece. You can give everyone a
deck of cards, (Cheap cards from a dollar store.) and let everyone in the room
select a card and using the procedure; the performer finds everyone’s card at the
same time. This makes for a very amusing and baffling piece of trickery.

In my opinion, my Smart Deck is one of the most novel ideas yet developed
for doing magic effects over the radio. No confusion or math to do! I plan to use it
for a long time to promote my shows during radio interviews. Go and do likewise.

Devin Knight

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Nelson’s Telephone Effect
Background: The famous mentalist, Robert A. Nelson, in 1966, described a
mentalism effect with playing cards that was intended to be done over the phone
with a news reporter. This publication was reprinted by Mickey Hades Publications
of Calgary. The work is entitled: Handbook of Publicity and Exploitation.

The purpose of this was for the mentalist to gain publicity by phoning a
newspaper to speak with the entertainment reporter, and doing a mentalism effect
over the phone, with this reporter as the participant.

THE EFFECT
With Nelson on the phone with the reporter, and assuming that the reporter
had a deck of playing cards, the reporter was to remove the Jokers to ensure that
this deck only had 52 cards, and to first shuffle them thoroughly, and to then deal
four face-down packets containing 13 cards each. The reporter was to choose any
two of these 13-card face-down packets, and to put one pile to his right, and one
pile to his left.

At this point, the effect began. The reporter was directed to lift off almost
half the cards of the right pile, and to turn the lifted-off packet to see the face of the
card on the bottom, to remember it, and to place the entire lifted-off packet, face-
down, on top of the left pile.

Next, the reporter was to lift off almost half the face down cards of the left
pile, and holding this lifted-off packet, face down, the reporter counted them
dealing the top card face down onto the top of the right pile, and continuing until
they were all now on top of the right pile. (Thus reversing the packet of cards.)The
remaining packet of cards on the left was placed face-down on the right pile,
making one face-down packet containing all 26 cards.

Now the reveal…

The reporter is asked to think of his card, and begins turning over, from the
top of the pile, one at a time, each card, and for each card turned over, the reporter
is to say the name of that card aloud over the phone. The reporter is to look for the
card whose face he saw, and was asked to remember earlier. The card will always
be in the fourteenth position. Suppose when the reporter got to the fourteenth card,
he called out: “Ace of Diamonds.” Nelson would allow the reporter to continue to
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the 17th card, then say, “Stop! You reached your card earlier. It is the Ace of
Diamonds.”

How does this work?

To explain the workings, we will look at the trick as having four parts that
are done in order:

Initial Preparation
This is where Nelson tells the reporter to take the Jokers out of the deck,
making it a deck of 52 cards and to shuffle it, then deal four face-down hands of 13
cards each. He is then to select two, and to square them up placing one face-down
pile of 13 cards to his right, and the other pile of 13 cards to his left.

Card Selection Procedure


This is where the reporter reaches for the right pile of 13 face-down cards,
and picks up a smaller packet of about half the cards, turning it over to see the
bottom face-up card, then turning the packet face-down, and placing it on top of
the left pile. Remember, the card looked at on the bottom of the cut off smaller
packet is the selected card.

Card Return Procedure


The smaller packet cut off the right pile is now lying face down on top of the
left pile. At the very bottom of this previously cut smaller packet is the chosen
card. Below the selected card are now all 13 cards of the left pile.

This procedure has the reporter lifting off the left packet a number of cards
that are about half the cards in that pile.

When the directions are followed, the quantity of cards lifted from the left
pile contain all the cards that had come from the right pile, in its upper portion, and
also contains at the bottom the cards lifted off from the left pile. The cards that
were on the upper portion of the left pile

This face down packet is now counted form the top, one-at-a-time, keeping
each counted card face-down placing these cards on the remainder of the cards left
in the right pile.

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When this activity has concluded, the remainder of the cards in the left pile
are picked up, face-down, and placed at the very top of the right-hand pile. The
right pile now contains all of the 26 cards that have been part of the trick.

In counting these cut off cards from the left packet onto the right pile, the
order of the packet being counted this way is reversed.

When the packet of about half the cards was brought over, cards at the
bottom of the pile are cards from the top of the left pile. When the order is
reversed; the cards from the top of the left pile go to the top of the right pile, just
above the selected card. The next step is to pick up the remaining cards from the
left pile on the table, and put them on top of the cards in the right pile.

Card Reveal Procedure


With the procedures above, the reporter has placed before his right hand, a
single pile of all 26 cards; so that the top 13 cards are all the cards from the
previous left pile, while all of the 13 cards from the right pile are under these top
13 cards. The return procedure has brought the selected card to be the 14th card
from the top, counting down in the 26-card pile.

Counting down from the top of this pile, the reporter will find the selected
card down at the position of the 14th card from the top.

What Nelson did was to ask the reporter to concentrate intensely on the
selected card, and to begin dealing the face-down cards from the top, and to turn
each card face up, and to say the name of each card dealt aloud over the phone as
he dealt it. Nelson knew that the reporter’s card was in the 14th position, but
Nelson did not know what the name of the card was. How the name of the card
was learned was by Nelson letting the reporter go further than the 14th card.
Suppose in dealing the 14th card, the reporter said over the phone: “Two of
Clubs.” Nelson would let the reporter deal cards face up until the 17th card, then
say: “Wait! Stop! I think you passed it. Your card is the Two of Clubs.”

Experimenting has shown that taking less or more cards than half from the
right-hand pile in the card selection procedure will not hurt the trick. Also, taking
more cards than half from the left pile in the card return procedure, will not hurt
the trick. However, taking less than half from the left pile will cause the trick
to fail.

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Nelson’s Telephone Effect can be done over the phone. It is a good telepathy
effect. The NTE method can be done “live” with a participant, while the performer
turns his back or wears a blindfold.

AFTERTHOUGHTS
The Nelson presentation had several flaws in our opinion. First, unless the
reporter had a speakerphone, he would have to lay the phone on the table while he
did the dealing. It would be difficult for a reporter to hold the phone with his head
and shoulder while dealing the cards.

However, this is NOT a problem nowadays, if you call someone who has a
cell phone, ask him to put it in speaker mode. The dealing of the cards is then very
easy.

The other problem was if the reporter cut off less than half of the left pile the
trick would fail. You would have to tell him to cut off at least half or more of the
pile to ensure the effect worked. This could be deemed suspicious by some
reporters.

Finally, having the reporter deal the cut off cards in reverse order made NO
sense. Why not just cut them off and drop the packet on top of the right pile? I
wanted a way to justify this and found a logical and practical solution explained in
SMART DECK and Ron’s ALPHA KNOW effect.

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SMART DECK
Devin Knight
This ingenious effect was developed as form of smart phones applied to a
deck of cards. In this effect, you apparently turn a deck of cards into a deck that
has some of the features of a smart phone.

This effect can be done one on one with your back turned, or the way I use it
most, as an effect that can be done over a cell phone or smart phone. You call your
friend or an entertainment reporter who has a cell phone. Have the person put the
phone on the table and put it in speaker mode. Have the person get a full deck of
cards and proceed with the effect. By using the built-in speaker on the cell/smart
phone, it will allow your participant freedom to use both hands during the effect.

However, the main reason I developed this was to do it over the radio. Radio
interviews can be a gold mind to promote your act. It is a lot easier to get on a
radio show if you can tell the producer or host that you will perform a trick
over the radio where you find hundreds or even thousands of people’s selected
cards.

This sounds intriguing and will almost ensure you a spot on one of their talk
shows. I will give you the full script for doing this over the radio, complete with
the pauses and what to do during station breaks. In my opinion, this effect for the
radio is worth more than the price you paid for this PDF. This effect is worth
thousands of dollars in publicity and airtime for those who use it.

I will explain the effect as if you were doing it over the radio. The same
directions will apply for those doing this effect over a cell phone for a reporter or
friend.

RADIO SCRIPT
The day before your appearance, have the host at the end of his show tell his
listening audience that tomorrow he will have a magician on the show and says he
will have everyone select a card from their decks and he will find them all. Be sure
to have a full deck of cards on hand for tomorrow’s show.

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The same spiel is done at the start of the show; you will not normally be
there at the start of the show, but only have a short spot on the show. The host
should tell his audience at the start of the show, that you will be on later and will
do an unbelievable card trick over the radio. He should instruct everyone who has a
full deck of cards at home to get them and have a table handy to deal some cards
on.

By doing this, it will ensure those at home will have the cards ready when
you come onto the show. If they have to go looking for a deck of cards when you
come on, they may miss some of the directions.

Assume the host has just introduced you, Thank him for having you on the
show and again say in a few minutes you will attempt to find a selected card at
home for thousands of people who want to participate. Tell the listeners again if
they haven’t gotten a full deck of cards in front of them, to go get a deck
somewhere in the house.

To give people time, you and the host talk a few minutes about your career
or an upcoming performance. After a few minutes of chit-chat, tell the listening
audience that a lot people don’t know this, but the new playing cards are smart
cards. Just as a smart phone and you will let them prove it at home!

Tell them to do this, they have to choose a suit color, either red or black, and
remove all the cards of that color and put them in a face-down pile in front of
them. Remind them to spread through the remaining cards and make sure any cards
of that color haven’t been missed. By having the at home audience do this, you
have ensured in a subtle way that they have 26 cards face-down cards in front of
them. Tell them to put the rest of the deck away so those cards don’t get mixed
with the chosen color cards.

Give the listening audience time to do this. I have found the best time to
have them remove, say, all the red cards, is during a commercial break. You can
arrange with the host to let you know a few minutes before a commercial break to
tell the audience to do this during the commercial break. The audience can still
hear the commercial while sorting the cards, so the host or radio station will not
mind you doing this.

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If a commercial break is not possible, then continue chatting with the host to
give the audience time to remove all the cards of one color. Do not rush the
effect; you have to ensure that the audience at home has time to do what you
ask.

Once you think the audience has had enough time to get a deck and remove
all the cards of one color, then proceed with the effect.

NOTE: If there are two people in the household, let each person take a different
color. One takes the blacks and the other takes the reds. They can both do the trick
at the same time and both will be amazed.

PROCEDURE

Ask everyone at home to pick up their pile of cards (either red or black) and
shuffle them, then to deal the cards into two face-down piles. Tell them to deal one
card to their left, then one card to their right, and repeat the procedure until all the
cards have been dealt into two piles.

While the listeners are doing this, explain that new playing cards are
SMART CARDS; this is why many card cases have changed to reflect the change
in the cards. Tell them, that the cards can be programed just like a smart phone and
you will prove it in a few minutes.

Tell the listeners to pick up each pile, one at a time, shuffle it, and return it
to the table in the same position it was before the shuffle.

THE SELECTION PROCEDURE

Tell the listeners to lift off a block of cards from the right pile. Make sure
to clarify this. Tell them to take more than one card, but not the entire pile. Just lift
off roughly half the cards or less. Have them look at the bottom face card of the
packet they lifted off and remember it. This will be their chosen card.

Next, have them drop this lifted-off packet FACE DOWN onto the top of
the left pile. Stress that the packet of cards they lifted off goes face down on the
top OF THE OTHER PILE.

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Have them pick up the entire left pile and hold it face down in dealing
position. Explain that they need to program the cards to know and remember the
position of all the cards in use for this effect. With smart phones you normally
speak into the microphone, but with smart cards you need to spell out the
command so the deck understands. Say this tongue-in-cheek.

Tell them they are going to spell out the command: LOCATE POSITION
and to please deal one card face down on top of the right pile one card at a time as
you spell.

Tell them the first word we spell is: LOCATE and to deal one card for each
letter as you spell: L-O-C-A-T-E (The magician then slowly spells the word.) Tell
them the second word we spell is: POSITION and to deal one card for each letter
as you spell: P-O-S-I-T-I-O-N (The magician then slowly spells the word.)

This overcomes the problem in the original Nelson trick; it ensures the person
takes more than half of the left pile by spelling: Locate Position. This also
logically reverses the cards. For the Nelson trick to work, the person had to
cut off and reverse at least 14 cards. The spelling of the two words will reverse
14 cards putting the selected card in the needed position for the trick to work.

The listeners now have a small packet of cards in their hands. Tell them to
shuffle those cards and drop them face down on top of the pile of cards on the
table.

You say, “You have mixed the cards two different ways, by dealing some
cards, and shuffling the rest. No one knows where your selected card is, but the
smart deck can find it. Here’s how.”

THE REVEAL

The reveal is pretty amazing. You have told the listeners that the smart deck
has now been programed to know the position of every card on the table, and is
now able to find their card. Have them pick up the pile in front of them; it contains
all 26 cards of their chosen color. Unknown to the listeners, everyone’s selected
card is now 14th from the top, thanks to the clever mathematical principle.

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Tell the people that to have the deck find their card; they need only spell the
command: FIND MY CARD NOW. They are to take the top card of the pile in
their hand and deal it FACE DOWN on the table in front of them.

Tell them the first word to spell is: FIND and to deal one card for each letter
as you spell: F-I-N-D (The magician then slowly spells the word.) Tell them the
second word to spell is: MY and to deal one card for each letter as you spell: M-Y
(The magician then slowly spells the word.) Tell them the third word to spell is:
CARD and to deal one card for each letter as you spell: C-A-R-D. (The magician
then slowly spells the word.) Tell them the fourth word to spell is: NOW and to
deal one card for each letter as you spell: N-O-W.

Unknown, to the listeners, their card is now on top of the face-down deck.
Have everyone tap the top card of the pile and turn it over. It will be the selected
card!

Invite the listeners to call the radio station if they found their card. The
switchboard will light up and the host should let the listening public know you
found everyone’s cards.

PERFECT SMALL PARTY TRICK

This makes a great audience participation trick at a small party. Go to a


dollar store and buy a dozen decks and take them to the party. Give two people one
deck of cards and have the two people share the deck. One takes all the reds and
the other takes all the blacks. The jokers are discarded. People can deal the cards
on tables or on the floor if it is an informal party. Give the directions, the same for
the radio and all the people will find their cards. This is a very effective party trick.

MAGIC BY E-MAIL

Type up the steps to doing the smart-phone effect in an e-mail and send it to
your friends. They will all find their cards. Of course, this can be done by regular
mail too, for those older friends who may not have a computer.

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ALPHA KNOW
Ron Levy

I love tricks with Alphabet Cards. Devin Knight and I recently released my
Psychic Word Prediction using an alphabet deck and it is still available from
Lybrary.com.

Since the English alphabet contains 26 letters and the 14th card principle
needs 26 cards, it dawned on me that giving a spectator 26 alphabet cards would be
a perfect way for a spectator to wind up with 26 cards without the lengthy dealing
of four piles of 13 cards from a regular deck of playing cards.

To do this effect, remove the 26 letters A-Z from a regular alphabet deck. I
like to carry the 26 alphabet cards around in the card case that the deck came in.
That way all you have to do is remove the cards from the case and hand them to
your participant.

TO PERFORM

Hand the 26 alphabet cards to your participant and turn your back to him.
Have him shuffle the cards, then deal them into two piles, one on his left and the
other on his right. When done, he will have two piles of 13 letter cards in front of
him.

Have him cut off a block of cards from his right pile. Have him look at and
remember the letter on the bottom of the packet he cut off. Have him drop this
packet of cards on top of his left pile.

The following procedure by Devin Knight will make sure that the number of
cards removed from the left pile will be at least half of the pile.

Tell your participant that you have an unusual way to mix the cards in his
left packet so no one could know where his letter card is.

Have him pick up the entire left pile and hold it face down in his hands in a
dealing position. Tell him because the cards are letter cards, he will mix them by
using the letter cards to spell a sentence. Have him deal one card off the top of the

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left pile he is holding onto the top of the right pile on the table. Have him spell the
following sentence; I AM MIXING CARDS as follows, dealing one card for each
letter: I-A-M-M-I-X-I-N-G-C-A-R-D-S.

I recommend as in the smart deck, say one word at a time so there is no


confusion. I (have person spell), AM (have person spell), MIXING (have person
spell), CARDS (have person spell). I suggest for you to spell the sentence aloud, so
there is no mistake in spelling. The participant is told to deal one card for each
letter you say. Tell your participant the sentence, then have him deal the cards on
top of the right pile as you say each letter. The sentence contains 14 letters and in
spelling the sentence it will ensure that at least half of the cards are put on top of
the right pile. Spelling the sentence ensures no failure and automatically reverses
the cards in a logical manner.

Next, have him shuffle the remaining packet of cards in his hands, then
drop them on top of the pile on the table. Tell him that he has mixed the cards in
two different ways and that no one should know where his letter is in the pile on
the table.

Have your participant square up the right pile if need be.

CHECKPOINT: There is only one pile on the table now; it contains all 26
alphabet cards. Unknown to your participant, his selected letter is now 14th
from the top.

His card can now be revealed in true mentalist fashion, as originally


described by Nelson. Have him think intently of his letter and turn over cards one
at a time calling the letters aloud and placing them into a face-up pile on the table.

In the meantime, you secretly count the letters as he names them, when he
comes to the 14th letter (assume it is “z”) you know his chosen letter. Allow him to
deal and name a few more letters, then say, “Wait! Stop! I think you passed it. Your
chosen letter is Z.”

You are now left clean, and everything can be examined with no clue to how
you did this.

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Afterthoughts
I like this a lot. It gets away from the tedious dealing of an entire deck of
playing cards to get four piles of 13, as in the original Nelson effect. Ron’s use of
26 alphabet cards is a stroke of genius and is perfect for those performers who
want to shy away from playing cards as appearing to just be a clever card trick. Of
course, this cannot be done over the phone with a reporter, because only magicians
and mentalists have alphabet decks, but that is OK. This was designed as a trick to
do one on one for a friend; however, it could be done in a small party show.

You can buy alphabet decks from magic dealers. Here is a link to buy one
from Daytona Magic.

https://www.daytonamagic.com/cards-alphabet-deck-e-024a.html

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Psychic Word Revelation Is Still Available From Lybrary.Com

A deck of 52 Alphabet cards is shuffled and handed to a participant to cut as many times as he
wishes. The performer turns his back so he cannot see the cards or participant. The participant
deals himself the top three alphabet cards face up and tries to make a three-letter word out of
them. If those three cards cannot form a word, the participant is to discard those and deal himself
another three cards. He is to try to form a word from the second group of three letters. The
participant continues in this way, dealing himself three alphabet letters one at a time. When the
participant deals a hand of three alphabet cards that can form a word, he is to intently concentrate
on that word.

The performer, while his back is still turned, closes his eyes to look into his imagination. He
describes the image he sees in his mind, which is in fact, an image associated with the very word
that the spectator is thinking of! The participant reveals his three-letter word and it is a major
part of the image the performer saw in his mind. For example, if the spectator is thinking of the
word, CAR. The performer says he sees an image of a man driving a red Mustang. This is a
direct hit and an image associated with the thought of word.

The fishing and pumping for first letters, last letters and middle letters as in the original
Annemann effect has been eliminated. The performer will always hit the word. The participant
then shows his three cards and the formed word to the audience. This proves that the performer
through his telepathic power was able to see into the mind of the spectator.

This can be repeated in the future, with a different word and an entirely different image.

 100% infallible
 No fishing or pumping for letters

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 Nothing written down ever
 No skill required
 No gimmicks or secret peeks
 Requires two alphabet decks

Your spectators have probably never seen the original Annemann effect performed. This will be
a new mentalism effect to your spectators.

You will need to get some Alphabet cards from a magic dealer, otherwise nothing else to buy,
except this secret.

1st edition 2016, 17 pages.

12.00 Here is the link to buy direct from Lybrary.com

http://www.lybrary.com/psychic-word-revelation-p-806565.html

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