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SUBJECT PRODUCT DESIGN

semester code credits requirements hours


IDENTIFICATION HT HP TH HI TTHH
10 IIP13 3
48 16 64 96 160
How important is product design in the production process? How it match
General problem into other functions of production?
Problema general
Specific problem To solve problems in production area realated with design issue by using a
Problema large set of creativity techniques
especifico
Main skill How to train students in order to give them the tolos for materialyzing a
Competencia de product design from clients requirements?
enfasis
Specific skills To develop lateral thinking every time they a problema
Competencias To stimulate the sense of curiosity and belonging
especificas To encourage the stundent to be self confidence
To understand and respect other’s people points of view
To develop visual and communication skills
Contents UNIT 1 INTRODUCTION
contenidos
How the products has born. What creativity is? What makes a creativity
enviroment? Fundamentals of product design. Desing and production
management

UNIT 2 DEFINE THE PROBLEM

What’s the target group. What do the costumers want?


What’s the way they use the products.
Desing on quality function. Identify the list of constrains.

UNIT 3 IDEATE

In this stage end user motivation and needs are identified and ideas are
generate to meet these. Include sistemical procedures to generate ideas.
And the way the greatest inventors generated their ideas.

UNIT 4 SHAPE THE IDIA

Include the list of attributes, characteristics and feature that better describe
the product, such as
Materials
Shape
Proportion
Symmetry
Colours
and the way they can be mixed to get some original results.

UNIT 5 SELECTION

Is the point at wich one of the proposed solutions is chosen for


development, by evaluating in therms of
Culture
Economic
Functionality
Ergonomy
Friendly environment, an so on.

UNIT 6 TRENDS

Include the way globalization and technology changes influence in the


design process:
Ecodesing, customization, minimalism.

UNIT 7 PROTOTYPING

A prototype can be used to test the technical feasibility of a desing idea to


see if it works as a physical object. The students do a sensible analyses to
give the final approach to the product.
Methodology Every single class start with a short summary where the professor give
metodologia some general directions about the topic.
All the students know the subject from the previous class, so they have
read something and a chat begin with comments and sentence they found
interesting.
After that professor show the techniques to be used and the students
choose the object they want to work with.
Finally just 30 minutes before the class end, everybody socialize their
experiences and outcomes.

List of techniques:
Unit 1
: mind map
Brainstorm
spider chart,
sketch
flow chart.

Unit 2
role playing
exploration question
635 brainstorm

Unit 3
Analogy
crazy design inspirations
changing daily routine
meta- heuristic procedures
Modify – simplify
Unit: 4
web search
study of cases
heuristic from Gowin
trial an error
comparative chart
, what if … change the attributes.
Unit 5 :
pro and cons chart
comparative chart
regional product inspirations.
Unit 6
: analogy, inspiration from recycling changing the context. Study of cases.
Unit 7 : trial and error, exhibitions.
Evaluation Since the beginning of the course. The student has to define 2 projects.
evaluacion One as an individual and other as a team. Which will be evaluated as long
as the course progress
They also have to write a notebook with their owns experience
They also have to design their own euristic procedure
Bibliography Morris, Richard. The fundamental of product design.
bibliografia AVA publishing S.A 2009 united kingdom

Ambrose, gavin. Harris paul. Design thinking. AVA academia


publishing. 2010. Switzerland.

Foisil-penther Beatrix, chamot Claire. Crazy design.


Vivays publishing ltda. 2010. United kingdom.

Bentley trevor. Creativity. The space between Editors. 2002.


Gloucestershire. England.

Butcher mark. Create. Directory of social change Editors. 2005. UK.

Capella , Julio : Asi nacen las cosas .EGEDSA editores . 2010.


Barcelona ,España

Foster, Jack .Como generar ideas : Grupo editorial Norma ;Bogota


;Colombia . 2009