Вы находитесь на странице: 1из 39

FIRST QUARTER-WEEK 1

I. Objectives
a. Content Standard
• Demonstrate understanding of the use of lines, shapes, colors,
texture, and the principles of emphasis and contrast in drawing
a logo and own cartoon character using new technologies in
drawing.
b. Performance Standard
• Create concepts through art processes, elements, and
principles using new technologies (hardware and software)
to create personal or class logo.
Design cartoon character on the spot using new technologies.
c. Learning Competency
• Realize that art processes elements and principles still apply
even with the use of new technologies.
• Appreciates the elements and principles applied in
commercial art.

II. Content
a. Elements of Art: Lines, Shape, Color, and Texture and Producing
these Using Technology
b. Materials: Desktop Computer
c. Reference: MAPEH in Action, pp. 79-80
d. Code: A6EL-Ia, A6PL-Ia

III. Procedures
a. Preparatory Activity
Motivation
The teacher will ask the pupils if they have been

1
in SM City Batangas, then the teacher will test how the
pupils are very familiar about the establishments and
brand found in it.
Play the game “Logo Quiz”
The teacher will show incomplete logos then the pupil
will identify them.

1. 2. 3. 4.

5. 6. 7. 8.

9. 10.

Answers:
1. Power Mac Center 6. Henlin
2. LBC 7. Dunkin Donut
3. Mang Inasal 8. Hawk
4. Folded and Hung 9. SM
5. PC Express 10. Bench

b. Developmental Activities
1. Presentation/ Activity

2
The teacher will let the pupils solve jigsaw puzzle wherein they
will form logos of different government offices that can be found
within the community.

2. Analysis
• What are the different logos you have formed?
• What are the importance of these logos?
• What are the different art elements that can be found
in these logos?
c. Performing the Activity
1. Discussion
Within the community choose a logo of one establishments,
then draw it by applying the different art elements.
Logos are among the most common symbols in our visual environment. We
see them on the Web, in billboards, in newspapers, in magazines, in packaging, etc.
They are in clothes, buses, notebooks, and so on. Many of these logos have become
famous. Well-designed logo makes an impact on our eyes and minds.

On the most basic level, logos are symbols. Each word, font, color, shape,
or image in logos means or represents something. Logos like symbols, convey a
message, information embody ideas about that which it represents. These logos
can be made through the use of different application that can be found in our
personal computers or even in our gadgets like smartphone and tablets.
In creating logos the different art elements are apply, shapes, colors, lines,
and texture.

3
d. Processing the Activity
• What are the different art elements that can we use in
making logos?
• What modern technology can be used in making logo
wherein we can apply the different art elements?

a. Generalization
In making logos, do the different art elements can be shown
with the use of new technologies?
How can new technologies be used in making logos?
b. Reflection
How modern technology can bring out the artistic side of
an individual like you?

V. Assessment
Using the different art elements, create a logo for the group
and discuss what their logo symbolizes.
3 2 1
We use all the
art elements in
our logo
We give a clear
explanation
about our logo
We all work
together to
create our work

4
VI. Assignment
Create a brand logo of a coffee, and describe it.

5
FIRST QUARTER-WEEK 2

I. Objectives
a. Content Standard
• Demonstrate understanding of the use of lines, shapes, colors,
texture and the principles of emphasis and contrast in drawing
a logo using new technologies in drawing.
b. Performance Standard
• Create concepts through art processes, elements and principles
using new technologies to create personal or class logo.
c. Learning Competency
• Apply concepts on the use of the software (commands, menu
etc).

II. Content
a. Topic: Drawing New Technologies - Logo Design
b. Materials: Desktop
st
c. References: The 21 Century MAPEH in Action p.90-92
d. Code: A6PR-Ib

III. Procedure
a. Preparatory Activity
1. Review
The teacher will have a contest about the name of logo.
Pupils will write it in a strip of cartolina. The group who will finish
first will be declared as winner.

6
2. Motivation
• When we turn on the computer, what are icons you can see?
b. Developmental Activities
1. Presentation

Many drawing and image software programs are available to create digital
logos. Let us familiarize yourself with these logos. Practice makes perfect.
Figuring out how to use a software program starts with an understanding of all
the features it contain. After you open your logo in one, several control panels
appear on our deskstop. One of which is long and narrow.

7
Watch a video presentation on how to create a logo using software application.

https://www.youtube.com/watch?v=vtWatTCoev4

This toolbox or toolbar is full of features that are helpful to logo designers. Here
are the toolbox.

• Burn tool – This tool darkens an image.


• Crop tool – it changes the size of the image
• Dodge tool – it lightens an image
• Eraser tool – it can erase part of the image in a certain layer
• Hand tool – it moves around an image within an object
• Lasso tool – it can select areas within a layer that cannot be reached with
the Marquee tool
• Marquee tool – this is a group of tools that allows you to select rectangles,
ellipses, circles, squares.

8
• Move tool – this tool moves around all objects within a layer
• Paint Bucket tool – this tool makes an area one color
• Pen tool – it makes lines and can be used with shape tools to create
different shapes
• Pencil tool and Brush tool – these tools draw or paint a line
• Sponge tool – it soaks color out of the image
• Type tool – it puts text in a picture
• Zoom tool – Zoom in on part of the picture for closer editing
• Gradient tool - use this to highlight a color and make it fade from dark to
light
• Airbrush tool – use this tool to create a soft spray and clouding effect
• Blur tool – use this tool to soften sharp edges
• Measure tool - use this tool like a ruler
• Rubber stamp tool – use this to replicate the same pattern or
image c. Performing the Activity
1. Discussion
• In what part of the screen monitor in the inkscape we can
see the menu bar, command bar and tool control bar?
• What are the icons found at the lower part of the screen
monitor?
It is full of features that are helpful to logo designers.
Give some tools.
d. Processing the Activity
Group Activity
Group 1 – Arrange Me
The teacher will give jumbled letters to form icon/tool.
Group 2 – Guess Me
The teacher will give definition of
icon/tool. Group 3 – Draw Me
Draw your group logo and tell something about it.

9
IV. Closure Activity
a. Generalization
What are the tools that are helpful to logo designers?
b. Application
• Using the video presentation, what are the
important tools/icons frequently used?
• What are their functions?
c. Reflection
As a Grade Six pupil, we are now in a modern technology, we should
practice using computer in making logo design. V. Assessment

Using software application, create/draw your group logo design and


tell something about it.
Rubrics
5 Can create group logo design clearly and explain fully
3 Can create group logo design clearly
1 Cannot finish the group logo design

VI. Assignment
Create your own logo using Inkscape application.

10
FIRST QUARTER-WEEK 3

I. Objective
a. Content Standard

• Demonstrate understanding of the use of lines, shapes, colors,


texture, and the principles of emphasis and contrast in drawing a logo
and own cartoon character using new technologies in drawing.
b. Performance Standard
• Create concepts through art process, elements and principles using new
technologies (hardware and software) to create personal or class logo,
designs cartoon character on the spot using new technologies.
c. Learning Competency
• Utilize art skills in using new technologies (hardware and software).

II. Subject Matter


a. Elements of Art Lines, Shape, Color, and Texture in the process new
b. technologies of hardware and software
c. Materials: Desktop Computer, scanner (hardware), adobe photoshop,
paint (software)
d. Reference: MAPEH in Action, pp.88-92
e. Code: A6PR-Ic

III. Procedures
a. Preparatory Activities
1. Review
Guessing game

Group the class into four. Give them cutout of papers to form
different logos that they usually see. Then, the pupils will identify the type
of logo that they formed. The fastest group who will form and identify it will
be the winner.

11
Ask:
• What logo did your group form?
• What is logo?
• How can we create personalized logo?
• What are the things you should remember in doing this?

2. Motivation
The following are toolbox or toolbar that are helpful to logo designers.

1. RNUB LOOT - tool that darkens an image. BURN TOOL


2. RRSEEA OOLT – tool that can erase part of the image in a
certain layer. ERASE TOOL
3. EYTP OLTO – it puts text in picture. TYPE TOOL
4. PORC LOOT – tool that changes the size of the image.
CROP TOOL
5. EPINCL OTLO - it draws or paint a line. PENCIL TOOL
a. Developmental Activities
1. Presentation

12
Teacher will present a video presentation on how to utilize art skills in
using technologies (hardware and software) in creating a logo.
http://m.youtube.com/watch?v=lqSJf58k7g
2. Discussion
Set the equipment and tools in art skills using new technologies like
hardware and software. Setting your own artwork from paper to
computer is known as digitally formatting your art. To bring the artwork
from paper to computer you need basic pieces of hardware like
computer, scanner, digital tablet and stylus. Of course, what use is
computer software in making painting today? Drawing your image is
the first step; scanning it into computer is the second. Step three is
using a computer program to transform your work by cropping, editing,
enhancing, lightening, darkening, shading, adding color, layering,
styling, or just about any other editing graphic you can think of.
Many kinds of computer software are available to get started with
digital painting. It is recommended that you use Gimp, Photo Editor,
Open Source, (free wares) for Tablet PC and Paint (Windows) for
Laptop/ Desktop PC. Together, these programs have a wide array of
tools and options that you can manipulative to turn your work into
digitalized masterpiece.
Ask:

• What pieces of hardware will you need to bring the artwork from paper
to computer?
• What is the first step in making painting using computer software?
• What computer software is available to get started with digital painting?
• If you are ask to make a digital painting, can you do it by yourself?

• How can you utilize art skills using new technologies?


b. Art Activities

13
Say: If you were a cartoonist/lay-out artist, what application would
you like to do? Create your own logo using software in a computer like
paint or adobe photo shop.
(See Learner's Material)
http://www.google.com.ph/amp/m.wikihow.com/Draw-a-Logo-in-
Macrosoft-Paint%3Famp%3D1
http://blog.udemy.com/photoshop-logo-tutorial/
c. Closure Activity
1. Generalization

• How can you utilize your art skills using new


technologies like hardware and software?
2. Application
(GROUP ACTIVITY)
Using software application of a brush tool the pupils will try
to practice using brushes to increase your skills. Figure out how
the brushes you have selected can imitate the behavior of any
traditional materials. Find out how they can introduce you to the
effects that can be achieved with various brushes as well.
(See Learner’s Materials)
3. Reflection
You can now utilize your art skills in using new technologies both in
hardware and software.

14
IV. Assessment
Using the different software applications, create a logo
for the group and discuss what your logo symbolizes.
3 2 1
We use all the
software
applications in
our logo
We give a clear
explanation about
our logo
We all work to
ether to create
our logo

V. Assignment
Create your own logo of a t-shirt using Inkscape application.

15
FIRST QUARTER-WEEK 4

I. Objectives

a. Content Standard
• Demonstrate understanding of the use of lines, shapes, colors,
texture, and the principles of emphasis and contrast in drawing a logo
and own cartoon character using new technologies in drawing.
b. Performance Standard
• Create concepts through art process, elements and principles using new
technologies (hardware and software) to create personal or class logo,
designs cartoon character on the spot using new technologies.
c. Learning Competency
• Create personal or class logo as visual representation that can
be used as a product, brand, or trademark
• Explain ideas about the logo
II. Subject Matter

a. Elements of Art Lines, Shapes, Color and Texture and Producing These

Using Technology

b. Principles of Art: Logo Design

c. Materials: oslo paper/ bond paper, pencil, crayon/ oil

pastel

d. Reference: MAPEH in Action, pp. 81-84

d. Code: A6PR-Id-

1&2 III. Procedures

a. Preparatory Activities

1. Review

Game: Guess the logo

16
Present the different logos that famous in our community and name it.

2. Motivation

Knowing each other’s character. Writing about their

strengths and weaknesses.

b. Developmental Activities

1. Presentation

Personal logos/ Class logos as personal images are used to brand

possessions, achieved or even one’s identity. Through logos, simple but

strong declarations such as

“This I own that,” “I made this” seemed to be an ancient practice.

For centuries, potted inscribing their personal signs on jars, vases, and

figurines they created. Egyptians and Chinese craftsmen, were recorded

to have stamped initials, carved, or seared into their works, properties, or

belongings

In time, the logo had emerged as a symbol of an individual’s

qualifications to perform a certain skill. The doctor’s sign, a caduceus,

17
assured patients that they were being attended to buy a real medical

specialist. The compass and angle, on the other hand, symbolized the

stone mason’s art and craft – a profession that built the cathedrals,

aqueducts, and palaces of the period.

• What is personal logo?

• Where do personal logos/ class logos used?

• What is the importance of logo in today’s world?

• If logo was not introduced to human, what do you think will be

the effect of it?

• How can you show your personal character when you

create your own logo?

2. Art Activity

If you will become a businessman, what logo would you like to

have? The following are the assigned products for each group that

you are going to make a logo. Draw it on a cartolina.

Group I – Mineral Water Group IV – Coffee Group II – Tooth

paste Group V – Smartphone Group III – T-shirt

3. Discussing Concepts

Presentation of each group about the created logo

c. Closure Activity

1. Generalization

• What is your idea about Personal

Logo? 18
2. Reflection

• Being a Grade 6 learner, how can you create logo?

IV.Assessment

Directions: Create your personal logo about your own

favorite product and tell something about it.

V.Assignment

Create a logo of your own brand of tablet.

19
FIRST QUARTER-WEEK 5

I. Objectives
a. Content Standard
• Demonstrate understanding of the use lines, texture and the principles
of emphasis and contrast in drawing a logo and own cartoon
character using new technologies in drawing.
b. Performance Standard
• Design cartoon character on the spot using new technologies.
c. Learning Competency
• Realize that art processes, elements and principles still apply
even with the use of technologies.
• Appreciate the elements and principles applied in comic art.

II. Content
a. Elements of Arts: Lines, Shape, Color, Texture and Producing these using
technology
b. Materials: Computer
c. References: MAPEH in Action, pp.106-108
d. Code:A6EL-Ie, A6PL-Ie
e. Valuing: Cooperation

III. Procedure

a. Preparatory Activities
1. Review
• What is a logo?
• What personal or class logo have you made as visual
representation that can be used as product, brand or trademark?

• Who are interested watching cartoon?


• Who is your favorite cartoon character?

20
• Why do you want it?
• Does the use of technologies can apply in the art processes,
elements and principles? If yes, what will be its effect?
b. Developmental Activities
1. Presentation
Many of us are highly motivated by the idea of cartoons.
Cartoons are fun. They amuse and entertain us to no end. We are
familiar with many cartoons mainly because of the characters. We
simply love how they become the mediums to tell jokes or share
opinions about life and its endless interesting situations.
The teacher will show different pictures of cartoon character
that most pupils usually adore and admire.
Look at some famous cartoon characters shown below. Can
you name each of them?

Darna Mulawin Super Inggo Kaptain Barbel

Sanggre Perena Super Tsuper Gagamboy Lastikman

• Which ones did you grow up watching with?


• Have you ever wondered how they were created?
• Where do you think cartoonist get their ideas for their
cartoon characters?

21
c. Performing the Activities (Groupings)
Group I
Cartoon Face Drawing Challenge
Materials: Pencils, oslo paper, crayons, felt tip or marker
Are you ready for some fun? Remember that a hint of
playfulness will help unleashed creativity, loosen up your mind and
inspire your artwork. This is a drawing activity that involves three
drawing challenges: drawing a cartoon character of yourself,
inventing a cartoon character and drawing a cartoon character
digitally.
Procedures:
1. You are the best model in this activity.
2. You will need to study yourself in a mirror, contorting your face
into various expressions.
3. See what your eyes and mouth in particular are up to when
you are sleepy, shy, angry, cool, naughty, etc.
4. Visualize yourself in a series of expressions.
5. Sketch the results in simple ovals to start with.

Group II
How can you invent your own cartoon character by fitting
different pieces together to complete figure? Morph your figure into
a cartoon character. You are creator, anything possible! You will
have to experiment.

22
1. You may use the manual (Invent your own cartoon
character)showing prepared sample cartoon noses,
eyes, ears separated by category for reference.
2. Try out a body (Dress, hairstyle, hands, feet and
accouterments) and several mouth, nose and eyes shapes
until you find a combination that you have in mind or like.
• Select a head shape
• Select a body
• Select a mouth
• Select a nose
• Select some eyes
3. Sketch what you have selected to mix and match.
Complete your cartoon character.
4. Finalize the details of your cartoon character. Make a clear
outline by using a sharp object to trace over the lines
carefully.
d. Processing the Activities
• How did you find the activity?
• Is it hard to sketch your own facial expressions?
• Is the activity easier to do using modern
technology? Why do you say so?

23
e. Closure
1. Generalization
How technologies can be applied in the art
processes, elements and principles?
2. Reflection
How do skills in using technology affect one’s life?

IV. Assessment
Compose a paragraph (5-7sentences) about the use of
technology in the application in the art processes, elements and
principles.
Rubric
Standard 5 points 3points 1 point
Clarity of the Gives the Gives the The ideas
ideas in the ideas ideas were not
paragraph properly and properly explained
orderly. properly.

V. Enrichment Activity
Make your own cartoon character with the use of recycled
materials. Be ready for the presentation in front of the class.

24
FIRST QUARTER-WEEK 6
I. Objectives
a. Content Standard
• Demonstrate understanding of the use of lines, shapes, colors,
texture, and the principles of emphasis and contrast in drawing
a logo and own cartoon character using new technologies in
drawing.
b. Performance Standard
• Create concepts through art processes, elements, and
principles using new technologies (hardware and software)
to create personal or class logo.
Design cartoon character on the spot using new technologies.
c. Learning Competency
• Apply concepts on the steps/ procedures in cartoon
character making
II. Content
a. Elements of Art: Lines, Shape, Color, and Texture and Producing
these Using Technology
b. Materials: Desktop Computer, pictures
c. Reference: MAPEH in Action, pp. 102-104
d. Code: A6EL-If
III. Procedure
a. Preparatory Activity
1. Review
Sing the song “ART ELEMENTs” to the tune of “London Bridge”
We have different art elements
Line, colors, shapes, texture
We should always remember these
To guide our artwork.
2. Motivation
Play the game “Three Frames one Anime”

25
The teacher will show three pictures that are related with one
another, then the pupils will guess the title of that anime program
where these pictures belong.

1.
Answer: Dragon Ball Z

2.
Answer: Dora: The Explorer

3.
Answer: Detective Conan

4.
Answer: Jake and the Neverland Pirates

26
5.
Answer: Naruto

b. Developmental Activities
1. Presentation
Choose five pupils, ask them to create a cartoon character,
by assigning each pupil what part of the body they will going to
draw, the head, face, body, hands, and feet.
• What can you say about your work?
• Does it appear beautiful?

c. Performing the Activity

1. Discussion
• Where do cartoonists get their ideas to create them?
Cartoonists give a lot of attention to their characters. For them, cartoons
are basically a peek into the lives of the characters that habit them. Animation
and character design as art form, is now big business.
Cartoonist have been creating amusing characters and fantasy creatures
for a long time. Yet, there is no precise instruction as to how cartoon characters
can be invented. Cartoon characters just happen, usually unintentionally. It is
safe to say, however, that characters need to be modeled on someone,
something, or types we know well.
How can one be successful in creating cartoon characters?
Creating cartoon character is fun. To be successful, though you need to
have a good understanding of the basics of developing them.

27
Figure drawing has to be recognized as an important aspect of the
cartoonist’s art-you will not find many cartoons without figures. So it is essential
to study the figure in detail to see how best you can manipulate it according to
your needs. With each figure, the cartoonist has to incorporate several important
points, such as expression, physical type, and decorative details.
• Physical features
• Facial character
• Facial expression
• Hands
• Feet
Now that you have studied the details, it is time to fit the pieces together
in to a complete figure. This will be easier for you to do if you:
• Keep on sketching, visualizing ideas in pencil;
• Keep on making your figures simple by shortcutting the image into as few
strokes as possible;
• Keep on refining the lines until an outline is reached; and
• Keep on making your cartoon relatable, believable, and most of
all, humorous.
Copying other cartoonists’ work for practice is all right. Learn from
the masters. Be inspired by a variety of styles until you evolve your own.
2. Group Activity
The teacher will show a cartoon character where some
body parts are missing, the pupils will complete the missing
body parts, then they are going to identify the name of this
cartoon character.

28
Answer: BAYMAX

• What did you feel while doing the activity?


• What do you consider first in completing your cartoon
character?
Group Activity
Arrange the jumbled letters of the name of each cartoon characters then
draw them.
1. B O B N G E S P O – SPONGE BOB
2. K Y T T I H L L O E – HELLO KITTY
3. P I A K U C H – PIKACHU
4. N I O N M I – MINION
5. M O N R A E D O – DORAEMON

d. Discussing the Activity


• What did you feel while doing the activity?
• How did you start making your assigned cartoon character?

IV. Closure Activity


Generalization
• How will you apply the concepts on the steps/procedures in
cartoon character making?
• What do you need to consider in creating cartoon character?

29
V. Assessment
Create your own Batangueno Superhero, give him a name, and
then describe what will be his characteristics or superpower. After you
create your superhero answer the rubrics.
3 2 1
I make my
superhero
unique from the
others.
I describe my
superhero’s
charasteristics
well.
I follow the
steps/procedures
in making my
cartoon
superhero.
I consider some
important points
in creating my
cartoon
superhero.

VI. Assignment
By applying the concepts on the steps/ procedures in cartoon
character making, create your own cartoon superhero using
Microsoft Paint.

30
FIRST QUARTER-WEEK 7

I. Objectives
a. Content Standard
• Demonstrates understanding of the use of lines, shapes, colors,
texture and the principles of emphasis and contrast in drawing a logo
using new technologies in drawing.
b. Performance Standard
• Creates concepts through art processes, elements and principles using
new technologies to create personal or class logo.
• Designs cartoon character on the spot using new technologies.
c. Learning Competency
• Utilizes art skills in using new technologies (hardware and software) in
cartoon character making.
II. Content
a. Topic: Drawing New Technologies – Cartoon Character
b. Materials: Desktop, tablet or laptop
c. References: https:MAPEH in Action, pp.98-100, //youtu.be/bFBrGd6xw9U
d. Code: A6PR-Ig

III. Procedure
a. Preparatory Activity
1. Review
The teacher will have a contest – Jigsaw Puzzle of cartoon character.
The group who will finish first will declare as winner.

31
2. Motivation
• What is your favorite cartoon character? Why you choose it?
b. Developmental Activities
1. Presentation

Many of us highly motivated by the idea of cartoons. Cartoons are fun.


They entertain us to no end. We are familiar with many cartoons mainly
because of their character simply love how they become the mediums to tell
jokes or share opinions about life and it’s interesting situations

32
Watch a video presentation on how to create a cartoon character using software
application.

https://youtu.be/bFBrGd6xw9U

Here are the definition of terms for drawing software.

• Pencil Tool – the tool that draws free lines onto the picture.
• Line Tool – use to create perfectly straight lines.
• Paint Bucket – used to fill an area with a solid color or pattern.
• Square Tool – used to create perfect square or rectangular shapes.
By changing the line thickness in the line tool, you could change the
thickness of the square.
• Circle Tool – similar to the square tool, it is used to create perfect
circles and the thickness can be changed using the line tool.
Selection and Erasing Tools
• Erasing Tools - these provide several different ways to erase
various parts, or all, of your drawing.

33
• Moving Truck – allows various parts of the image to be selected
and moved around the canvas. There are different shapes and
sizes that the selections can be, such are circles and rectangles.
• Dye Tool – used to pick out colors already used somewhere in the
canvas.
Text Insertion
• Text Tool – includes “rubber stamps” of the letters of the alphabet
which speak the name of the letter when selected.
• Typing Tool – includes basic abilities to add text to the image in
different fonts and various sizes.
• Opacity - the degree to which something reduces the passage of
light.
• Undo – cancel, annuls, or reverses an action or its effect. Here
also the video presentation using magic slate program.
c. Performing the Activity
1. Discussion
• In what idea we usually highly motivated in arts?
• What are the steps in making cartoon character?
• It is full of features that are helpful to cartoon character designers.
• Give some tools.
d. Processing the Activity
Groupings.
Group 1 – Arrange Me
The teacher will give jumbled letters to form icon/tool.
Group 2 – Guess Me
The teacher will give definition of
icon/tool. Group 3 – Draw Me
Draw your group cartoon character and tell something about it.

34
IV. Closure Activity
a. Generalization
• What are the tools that are helpful to cartoon character designers?
b. Application
• Using the video presentation, what are the important tools/icons
frequently used?
• What are their functions?
c. Reflection
As a grade six pupil, we are now in a modern technology, we should
practice using computer in making cartoon character.

V. Assessment
Using software application, create/draw your own cartoon character
and tell something about it.

Rubrics
5 Can create group logo design clearly and explain fully
3 Can create group logo design clearly
1 Cannot finish the group logo design

VI. Assignment
Create your favorite cartoon character using software
application/magic slate program.

35
FIRST QUARTER-WEEK 8

I. Objectives
a. Content Standard
• Demonstrate understanding of the use lines, texture and the principles
of emphasis and contrast in drawing a logo and own cartoon character
using new technologies in drawing.
b. Performance Standard
• Design cartoon character on the spot using new technologies.
c. Learning Competency
• Create own cartoon character to entertain, express opinions, ideas, etc.
• Explain ideas about the cartoon character.

II. Content
a. Elements of Arts: Lines, Shape, Color, Texture and Producing these
using technology
b. Materials: Computer
c. References: MAPEH in Action, pp.98-99
d. Code:A6PR-Ih
e. Valuing: Cooperation

III. Procedure
a. Preparatory Activities
1. Checking of Assignment
The teacher will call a volunteer to explain his/her assignment.
2. Motivation
The teacher will show the following pictures in the class.

36
• What can you say about the picture1? Picture 2? Picture 3?
and Picture 4?
• What do you call to those people who wear costumes like
these?
• Where do you usually see
cosplayer? b. Developmental Activities
1. Presentation

Cosplay is short for “Costume Play”. It involves creating


costumes, styling a dress and mimicking a favorite cartoon, movie
or video game character. Cosplay is commonly seen at shopping
mall, parks, science fiction conventions and book fairs. A well-
designed cosplay costume relies on the creativity and skills of the
cosplayer. Make-up, hair styling or wigs, and role-playing complete
an effective cosplay costume.

• What is Cosplay?
• What are the different materials used in the costumes of cosplayers?
• What are the talents being developed in cosplaying?
• If you will be given a chance to be one of them, which costume do you like
most?

37
c. Performing the Activities (Groupings)
The teacher will divide the class into four groups. Each
group will choose one to be their model in creating costume made
from the recycled materials that they brought Rubric:

Standard 5 points 3points 1 point


1. Create a Designs the Designs the The costume
model with model most model of the model
well- creatively creatively was
designed and and designed
costume properly. properly. without
with creativity.
originality.

2. Cooperation 100% of the 85% of the 75% of the


member member member
cooperates cooperates cooperates
in the in the in the
activity. activity. activity.

1. Processing the Activities


• How did you find the activity?
• Is it hard to design a cosplay costume?
• What did you do to design your cosplay costume in time?

d. Closure Activity
1. Generalization
• How does cartoon character can be used to entertain,
express your opinions and ideas?
2. Reflection
• How does cartoon character affect one’s life?

38
IV. Assessment
Create a fist-sized cartoon character that you loved most. Use
any recyclable materials and your sewing kit in making it.
Rubric
Standard 5 points 3points 1 point
Create a fist- Designs the Designs the The costume
sized model fist-sized fist-sized of the fist-
with well- model most model sized model
designed creatively and creatively and was designed
costume with properly. properly. without
originality. creativity.

V. Enrichment Activity
Make your own cosplay costume. Be ready to present your
finished cosplay costume in a small production similar to a fashion
show on Friday (Culminating Activity).

39

Вам также может понравиться