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04-05-10
PHYSION #12
Play test
started.
Game detail added.
Data collection tool
have graph.
! []! 1
P H Y S IO N W E E K 1 2
0 4 / 0 5 / 2 0 1 0
Play Test Game Detail Data Graph
We started play test. Testers gave many More game detail were added including We made graph for our data collection
useful feedback. spider and lightning. program. It can show graph along with
Page 3 Page 4 time and event that we set during play.
Page 7
AGENDA
1. Play Test
2. Game Detail
3. Game Control
4. Data Graph
5. Story
6. Plan to do
PLAY TEST
•COMPARISON BETWEEN
NEUROSKY AND EMOTIV
As our test computer had set up, we started our play test.
Students from other teams gave us many helpful feedback
about the game. We changed game and plan to change more
in the future based on feedback.
GOOD POINT
•PROGRAM STABILITY
o Environment was well made.
Emotiv is more stable. o Darkness and lighting was effective.
o Flash light was good. But some people said it’s too small in
the outside.
IMPROVEMENT
o Game control was hard.
o Lightning was not very effective.
o Need headshot
o Zombie was too bright in the church.
SPIDER
•SPIDER
PRODUCT
•EFFECTS EFFECTS
Surprising the player
o When player approaches to altar, the spider came out from
the ceiling with creaky noise. Player would be surprised.
LIGHTNING
•LIGHTNING
PRODUCT
•EFFECTS EFFECTS
Surprising the player
o When player passes middle of the church, there is sudden
lightning and thunder sound. After lightning, candle light is lit
up.
GAME CONTROL
•GAME CONTROL
PRODUCT
<Game Controller>
Movement by Nunchak
Camera movement by Nunchak while holding button
Aiming and shooting by Wiimote
We have the data recording tool with the graph function. After
we collects biofeedback data during the game play, we can see
data with graph. We can choose the value that we want to see,
and also zoom in and zoom out. During the play we can
manually set the time line that indicates the time in the graph.
These biofeedback data includes average, minimum and
maximum values of GSR, Heartbeat, short-term excitement,
•DATA RECORDING longterm excitement and meditation.
It also records various game data such as shooting accuracy,
number of zombies killed and the play time.
It would help to analyze how game affects to the the player.
PHYSION #11
! []! 1
P H Y S IO N W E E K 1 1
0 3 / 2 9 / 2 0 1 0
Game Design Visual Effect Device Confirm
The floor plan was revised based on faculty We added candle light, flash light and night After we compared two device, Emotiv and
‘s advices. sky. Neurosky, we decided to use Emotiv for
Page 3 Page 5 program stability and data acquisition.
Page 8
AGENDA
1. Floor Plan
2. Visual Effect
3. Device Confirm
4. Faculty Feedback
5. Data Collection
6. Plan to do
3. More benches.
3. Benches
CANDLE LIGHT
•CANDLE LIGHT
PRODUCT
•EFFECTS EFFECTS
Aesthetic
Drastic change of lighting o It makes aesthetic interior. When it lit up, player would feel
safer We can make moving shadow outside of church, and it
would surprise the player. When the candle is blown off, player
would feel more scared.
•EFFECTS EFFECTS
Limited sight o By using flash light, player would have limited sight.
•EFFECTS EFFECTS
Grotesque Environment o We changed the sky box and lighting. It would make more
grotesque environment.
PROGRAM STABILITY
•PROGRAM STABILITY
Emotiv is more stable. NeuroSky is unstable to connect. It is often that the program
cannot connect with the device, and the whole program was
stuck at this time. Also, it is often that the connection become
bad when we are using the device. Even NeuroSky's own
sample program sometimes cannot work well.
NeuroSky's data lagged for a few second, and acquires less data
than Emotiv. The data we can use from NeuroSky are
attention and meditation value, which refresh once per second.
Neurosky has two sensor spot. One is for ear and one is for
forhead. It’s easy to setup and play. It has bluetooth
headphone.
Emotiv needs to use 16 damp sensors around the head. It’s less
comfortable to play. It requires 10 minutes to setup the sensors.
CALIBRATION
•CALIBRATION
•PROGRAMMING PROGRAMMING
Connecting devices to Unity3D o Defining the relationship with biofeedback and gameplay
PLAY TEST
•PLAY TEST
PHYSION #10
! []! 1
P H Y S IO N W E E K 1 0
0 3 / 2 2 / 2 0 1 0
Game Design Visual Effect Faculty Feedback
The first game design along with floor plan We made aesthetic and scary church We had meetings with each faculty
was made. interior. Also we added blood effect. members, Ruth, Mk and Jesse. They
Page 3 Page 7 provided various feedback.
Page 10
AGENDA
1. Game Design
2. Visual Effect
3. Faculty Feedback
4. Emotiv Test
5. The Play Test PC
6. Plan to do
•FLOOR PLAN 1
•FLOOR PLAN 2
EVENT SEQUENCE
•EVENT SEQUENCE
1. EVENT 1. Event
Entering the church Player enters the church the gate in the south east.
Sound: Door close, Foot step
Art: Church / door + animation, church interior
2. Event
2. Event
Creepy Noise
Creepy noise. Camera turns. See nothing. Camera turns
Camera Turns
back.
Sound: Creepy Noise, footstep
Programming: Noise, Camera turn
3. Event 3. Event
Candle Lit Up 2 set of 2 candles lit up mysteriously, but it's very dim.
Art: candle, light
Programming: Camera turn, glowing effect, candle lit
4. Event 4. Event
Creepy noise. Camera turns. Mouse is around the hands
Creepy Noise, see hands arms
and arms.
and mouse
Sound: creepy noise, mouse, cracking sound
Art: dead body, mouse with animation
Programming: Camera turn, sequence
5. Event 5. Event
Taking Artifact Player reaches to the altar. Pick up the artifact.
Art: altar, artifact
Sound: Picking up (V.O)
6. Event 6. Event
Zombies appear Candle off. Camera turns to hallway. See glowing eyes.
Eyes move to the players. Sound: zombie growl, stressful
music, zombie footstep Art: Zombies + animation, broken
window Programming: Glowing effect of eyes, lighting
7. Action 7. Action
Fighting with zombies to escape Player fights the zombies with the gun. He needs to exit
the door in the south west because there are too many
zombies in the South east. He knows there are two doors
from the map in the beginning.
Sound: Running footstep, gunshot, heartbeat, scream of
the player when attacked
Programming: Neurosky to accurate aim, Wilddivine to
generate more zombies, wiimote to shoot
8. Event 8. Event
Exiting Church Player came out to the outside. He breathes in relax and
heavily. Then he found zombies are surrounding him and
coming to him.
Sound: breath, surprising sound
Art: Moon, graveyard
Programming: fog effect
9. Action 9. Action
More zombies to fight Player fights to zombies.
Programming: Neurosky to accurate aim, Wilddivine to
generate more zombies, wiimote to shoot
PRODUCT
FEATURES
•FEATURES
o Fixed church scale
Benches
o Bump map for church exterior
Floor
o Modeled, unwrapped and textured church benches
o Added a floor
o Added some spider web
FEATURES
•FEATURES
Interior, Altar o Added bricks, more spiderwebs, candle holders with
Lighting and Shadow candles, and altar
o Refined lighting, shadows and added candle glow
FEATURES
•PRESENTATION PRESENTATION
Clear Project Purpose
o The purpose of project was not clear to her. Make it clear.
Good Slide
o The ‘client wants this' is not good answer.
Show Results
o Our slide was clear and image was relevant to our topic.
o People should be involved even when not presenting. Such
as nodding head. Not walking around or crossing arms.
o Show successful results with numbers in final. People wants
to hear success.
•PRODUCT PRODUCT
More Art Work
Zombie Placement in Game Design o Art level is not sufficient yet. Need more work.
o Zombie is very hard to animating. If it's not well animated,
it looks funny and disrupts the game experience.
o Make sure we have time and resource to finish our work.
o Carefully design where the zombies would be placed and
regenerated.
PRESENTATION
•PRESENTATION
Show Data Clearly
o Show data clearly
Pronunciation
o Practice pronunciation
PRODUCT
•PRODUCT
Engaging Player o Engaging player
Value of Biofeedback Make player wants to play until end
Choice of Horror o Value of biofeedback
Why do we use biofeedback?
Why is it necessary to you and client?
o Explain why the team choose 'horror'
PRESENTATION
•PRESENTATION
Scaring Audience
o During presentation, scaring audience will be bonus.
PRODUCT
•PRODUCT
More Scary Game o The Game was not scary.
Reason of the Project Use closed place, sound, lighting
Headphone can work
Computer for play test is ready. We also have the second set of
Wilddivine IOM sensor.
•PROGRAMMING PROGRAMMING
Connecting devices to Unity3D o Connecting Emotiv and NeuroSky to Unity3D through
network program
PHYSION #09
Half Presentation is
Finished.
[1]
P H Y S IO N W E E K 0 9
0 3 / 1 5 / 2 0 1 0
Half Presentation Client Feedback Faculty Feedback
he Half presentation was on March 07 at The Lockheed Martin clients attended our Faculty members including our advisors
RPIS. Audience was including faculty, presentation and gave various helpful provided a lot of useful comments and
students, clients and guests. feedback. suggestions.
Page 2 Page 3 Page 5
AGENDA
1. Half Presentation
2. Client Feedback
3. Faculty Feedback
4. Plan to do
•OVERALL OVERALL
Very Enthusiastic
Good producer o The team is very enthusiastic!
o J is a treat to work with as the producer!
•PROS PROS
Excellent Research
Smart Prototyping
Device as a Mechanic o Excellent Research
The team has done an excellent job of CLEARLY identifying
their options and why they have made the choices they made. Their
report is an exemplar for future ETC projects.
o Smart Prototyping
The team has been very aggressive with getting the biofeedback
devices integrated for use!
o Devices as a Mechanic
The team appears on their way to articulating what may be
‘devices as a game mechanic’; very interested in where this may go.
·
•ADDITIONAL QUESTIONS
Graphic matters? ADDITIONAL QUESTIONS THAT CLIENT WANT TO KNOW
Game pacing matters? o Do graphics matter in getting a response?
Sound matters?
o Is pacing the game play more important?
o What sounds and when increase the end-users experience? ·
•ACTION TAKEN
ACTION TAKEN BY THE TEAM
IOM sensor ordered.
Data collection as the schedule o IOM sensor ordered.
o As the schedule, the team will be gather data as they develop
the game.
•PRESENTATION PRESENTATION
Good Energy
Tending to watch screen o Quick introduction
o Xiao -great energy, keep it flowing
o Tatyana -a little quick, watch screen, keep energy going
o Yantong -articulate, keep energy going
o J -nice energy and humor
o Nice ending, answer questions okay
•PRODUCT PRODUCT
Use more effect
Add visual detail o Effect
Game Design suggestion Use darkness, scary music, sound
o Visual
Right now zombies are not scary enough
o Game Design
Trap in a corner, Limit ammo, Have me protect someone else,
Being chased
o Concept
Game to induce biofeedback in order to track data, yes?
How can you compare across players and play sessions?
•GAME DEVELOPMENT
GAME DEVELOPMENT
Add game detail
Game design o Add game detail
o Game design
We will design floor plan and scenario.
•PRODUCT HARDWARE
Build the 2nd set of the gear
o Build the 2nd set of the gear
IOM sensor is ordered. PC will be requested to ETC. After we
compare between NeuroSky and Emotiv, we would purchase one
more of them.
Weekly Report
Team Physion
Week 8 (03-01-2010)
Things we did
1. Game Programming
We made a very simple prototype to show our half presentation.
Completed features
1) Aiming with Wiimote. Change weapon.
2) Zombies walk, attack and die.
2) IOM is working and values are shown at the right bottom.
3) Mindset is working but it crashes sometimes.
4) Fog and glowing effect.
Lockheed Martin ETC Projects Spring 2010 Physion
2. Art Work
We have zombies, church and graveyard.
Lockheed Martin ETC Projects Spring 2010 Physion
3. Game Design
Meeting with Jesse is postponed but we have draft game design.
Things we will do
2. Game Programming
Add detail to game.
3. Art Work
We will work on zombie, graveyard and church.
4. Game Design
We will design floor plan and scary point for church.
Lockheed Martin ETC Projects Spring 2010 Physion
Weekly Report
Team Physion
Week 7 (02-22-2010)
Things we did
1. IR sensor bar
If we put sensor below or above the screen, aiming point on the screen is not well matched with
what my Wiimote gun actually aim. In shooting game, aiming is basic and crucial part. To solve
aiming, we tried
2. Game Programming
We will try to make a very simple prototype such as shooting boxes as early as possible.
3. Art Work
We will develop concept art and modeling.
1) Concept art of game stage – church
2) Prototype zombie model
Lockheed Martin ETC Projects Spring 2010 Physion
4. Cave System
We talked with Ruth again about the CAVE and the Swiss Ranger sensor (SR). It is really cool to
have a better view, but there are also many challenges. We would develop with normal monitor
first. If we have time later, we would consider using CAVE.
1) SR sensor and projects are not high enough, 7 feet above the floor.
Currently the SR locates lower position, which means the player cannot move freely since SR
has only limited view field. If the player leaves the center point of CAVE a little far away, SR
cannot find the player. In current situation, the valid area is really small, less than 1 square
meter.
In addition, the position of projectors is also low. If a player with 6.5 feet tall is standing at the
center of the CAVE system, his/her head may block some parts of the screen.
To change the position of SR and projector, we have to build a new frame to support them,
which is time consuming, and we need to discuss with ETC.
8 Perforce Setup
We setup Perforce server which enables us faster development.
Things we will do
1. Game Programming
We will make a very simple prototype to show in half presentation.
2. Art Work
We will work on modeling and texturing.
3. Game Design
We will design our game. A meeting with Jesse on Friday will help us to develop our idea.
4. IR sensor bar
- Using IR LED and attach on the screen
We will get LED light and test this method.
Lockheed Martin ETC Projects Spring 2010 Physion
Weekly Report
Team Physion
Week 6 (02-15-2010)
Things we did
1. Review of Project in CS using brainwave device
Title: MIND READING: Analyzing EEG Data for Human-Aided Video Retrieval
The original intent was to use EEG signals to reduce the time required to
physically mark an image as relevant; unfortunately, the classifier using thought
alone performed poorly.
There was also noise issue. "Initially, there was great concern that the EEG
signal would contain far too much noise to possibly yield any positive results."
They solved it by "to combine many trials of the same mental action together".
This project is not directly related to ours unless we use EEG.
They made script to record the data, but it's not on the website. The
programmer of the team, Amith, might still have it.
4. Game Design
1) Game Engine – Unity 3D
We looked into Unity 3D engine as Lockheed Martin suggested.
We think it can give us better graphics and easier programming
rather than Panda3D. We will use Unity 3D.
Things we will do
1. IR sensor bar
1) Discussion with Steve Audia
He has a big screen at home. To play Wii, he uses a customized wii sensor as
big as the size of the screen. We might consider making our own sensor bar. In
last semester BVW, Mark’s team made a small IR light with 9V battery and Chris’
team used AA battery. We will ask them.
2) Commercial Product
There is a safety glass with IR led flashlight. The second year student Sharkee
has it. Yantong will contact him. We might take out IR light from the glass and
put on the screen.
2. Game Design
Based on our background, we will develop a game design and scenario. We hope
that meeting with Jesse will give us some inspiration.
3. Game Programming
We will try to make a very simple prototype such as shooting boxes as early as
possible.
3. Art Work
We will develop concept art and modeling.
http://www.emotiv.com/apps/sdk/179/
Price
$500 including Software Developer Kit
Pros
1) Fast data refresh rate
Emotiv detections are mostly updated 4 times per second
(Cognitiv, Affectiv, some Expressiv). Event-driven detections (such as blinks and
winks) are output immediately after detection. If we receive raw EEG data or gyro
Lockheed Martin ETC Projects Spring 2010 Physion
signals, these are measured 128 times per second. EEG data is only available
with Research, Education and Enterprise Plus licenses.
Cognitiv: NEUTRAL plus up to four trained actions selected from forward and
backward motions on each of 3 axes, clockwise and anticlockwise rotations
about each of 3 axes (12 detections)
EEG (Research, Education and Enterprise Plus licenses only): 14 channel data at
128 samples per second
Lockheed Martin ETC Projects Spring 2010 Physion
Weekly Report
Team Physion
Week 5 (02-08-2010)
Things we did
1. Prepare presentation
We prepared for quarter walkaround, and finished. We got many useful advices from faculties.
2. Item Research
Besides using Wiimote, laser or arcade gun can be considered. As ETC didn’t have controller, we
found several gun controller on internet. In addition, we would research on Beyond VR and
Thought Technology.
Things we will do
1. Research based on quarter walkaround feedback
We would look into the advices from faculty.
According to Jesse, they used EEG and motion capture. They didn't know what they are doing
and very unsatisfied as well as their client. He suggested proving that it is fun to play with
biofeedback.
-> We would make prototype and check it from next week. EEG provides extremly complicated
and ‘motion caputre’ as well.
Mike informed us that there is some CMU Project in Computer Science in CMU using brainwave
checking device.
- Game design suggestion Zen master: game that try to control and calm yourself
Lockheed Martin ETC Projects Spring 2010 Physion
When disaster came, player feel embarrassing then player should try to calm.
Biofeedback was big boom a few years ago. However, most of them are gone.
Master Motion
http://www.etc.cmu.edu/projects/mastermotion/
3. Making prototype
We would star make prototype.
Setup system, game design
Lockheed Martin ETC Projects Spring 2010 Physion
Weekly Report
Team Physion
Week 4 (02-01-2010)
Things we did
1. Making and Deciding Game Proposal
During the client visit on Friday, among three ideas, we decided to develop the third idea of
African survival. The theme is clearer and game would be more intensive than other ideas. We
would try to combine with the first idea of FPS.
The second idea (jumping game) is very unique and good to show technology. However, it might
have higher learning curve.
Similar to FPS shooting game except you only have one weapon and tons of
zombies.
Increased heart rate and GSR attract wild animals and you will need to shoot more
of them to stay alive.
Focus brainwave makes your aim more precise and vice versa.
Goal is to survive as long as possible.
2. Prepare presentation
As Lockheed Martin visited Friday 02/05, we gave quarter presentations. Also, we prepared for
coming quarter presentation. LM suggested giving brief explanation of GSR because some of
audience may not familiar with it during presentation.
3. Item Research
Upon the request of client, we researched more items and made the first Device Search Report.
In device research, price criteria are relative. If we think that it is good device with very high
price, please let client know for future reference. For Lockheed Martin, it might not be
expensive.
4. Making Demo
As we successfully made demo program using Mindset and modified the data mining program
using IOM, we showed to our client.
Things we will do
1. Making and Deciding Game Proposal
As we decide to make survival shooting game, we would start designing game scenario and
game play.
2. Item Research
Besides using Wiimote, laser or arcade gun can be considered. We would research and ask
technical faculty. In addition, we would research on Beyond VR and Thought Technology.
3. Prepare presentation
As quarter presentation is coming, we would prepare.
Lockheed Martin ETC Projects Spring 2010 Physion
4. Program Stability
As mindset and IOM sensor works on particular system and need some time to operate, we
would try to program stable and learn how to use in our game.
Lockheed Martin ETC Projects Spring 2010 Physion
Weekly Report
Team Physion
Week 3 (01-25-2010)
Things we did
1. Making Game Proposal
We thought of 3 potential game proposals.
3. Item Research
Body media and wild divine arrived. We try to find out what data they can detect and how to
extract data. Hardware and software were different with our expectation. We tried to solve the
problem by analyzing code and contacting manufacturing company.
4. Company Contact
1) Minisun - IDEEA
+1 (559) 439-4600
2) Wild divine
tori@wilddivine.com
866.594.9453 option "1"
Received data reporting program ‘Data Parsers’ and team programmers start to analyze.
‘Data Parses’ exports data manually. We will contact to Wild divine again and ask if
another program is available. If not, we need to modify the program to get data in real
time, however, it is low-level programming that our programmers are not familiar with.
Lockheed Martin ETC Projects Spring 2010 Physion
3) Body Media
Rachel Jackson
Clinical Research Coordinator
412-543-1311 (office)
http://www.bodymedia.com
4) Thought Technology
1-800-361-3651 or (514) 489-8251
It costs $2300 if we want to use GSR and skin temperature sensor
To use, an encoder and a sensors are required. 2-channel encoder can use 2 sensors.
- 2-channel encoder: $ 1700
- 5-channel encoder: $ 3000
- 10-channel encoder: $ 6000
Various sensors are available: EEG, EMG, EKG, Respiration, Temperature, etc.
Professional equipment
Can get data in real time and export
Provide API
10% student discount
If we can’t use Wild Divine either, we will consider this product because of data
accuracy and variable sensor availability.
Lockheed Martin ETC Projects Spring 2010 Physion
http://www.thoughttechnology.com/hardware.htm
http://www.thoughttechnology.com/sensors.htm
5) GSR/Temp2
(800) 435-5354 (USA/Canada) or (416) 209-2495
We contacted Mr. Gordon of MindGrowth, the US distributor. Gordon said it might be possible
to get raw data. We sent questions to Gordon and he would contact the software developer.
http://www.mindgrowth.com/store/index.php?cPath=23
http://www.mindgrowth.com/store/product_info.php?cPath=1&products_id=34
Things we will do
2. Item Research
The program and use of devices are a little different with our expectation. We will find what
data they can detect and analyze programming code. Then we can find out how to extract data
and where to use.
In additions, in case if we can’t use IOM, we would contact other manufacturers.
3. Prepare presentation
As quarter presentation is coming, we would prepare.
Lockheed Martin ETC Projects Spring 2010 Physion
Weekly Report
Team Physion
Week 2 (01-25-2010)
Things we did
1. Making Game Proposal
Based on our research, we will make at least 2 game proposals.
3. Item Research
As soon as other items arrive, we will find what data they can detect. Then we will analyze
programming code and find out how to extract data. In addition, we will discuss its usability.
4. Company Contact
1) Minisun - IDEEA
+1 (559) 439-4600
2) Wild divine
tori@wilddivine.com
866.594.WILD (9453) option "1"
Received data reporting program ‘Data Parsers’ and
team programmers start to analyze
Lockheed Martin ETC Projects Spring 2010 Physion
3) Body Media
Rachel Jackson
Clinical Research Coordinator
412-543-1311 (office)
http://www.bodymedia.com
4) Thought Technology
1-800-361-3651 or (514) 489-8251
It costs $2300 if we want to use GSR and skin temperature sensor
To use, an encoder and a sensors is required. 2-channel encoder can use 2 sensors.
- 2-channel encoder: $ 1700
- 5-channel encoder: $ 3000
- 10-channel encoder: $ 6000
Various sensors are available: EEG, EMG, EKG, Respiration, Temperature, etc.
Professional equipment
Can get data in real time and export
Provide API
10% student discount
If we can’t use Wild Divine either, we will consider this product for it has many sensors.
http://www.thoughttechnology.com/hardware.htm
http://www.thoughttechnology.com/sensors.htm
Lockheed Martin ETC Projects Spring 2010 Physion
5) GSR/Temp2
Tel: (800) 435-5354 (USA/Canada) or (416) 209-2495
Contacted to Mr. Gordon of MindGrowth the US distributor that availability of get raw data
We sent questions to Gordon and he would contact the developer of software
http://www.mindgrowth.com/store/index.php?cPath=23
http://www.mindgrowth.com/store/product_info.php?cPath=1&products_id=34
Things we will do
2. Item Research
As soon as other items arrive, we will find what data they can detect. Then we will analyze
programming code and find out how to extract data. In addition, we will discuss its usability.
3. Prepare presentation
As quarter presentation is coming, we would prepare.
Weekly Report
Team Physion
Week 1 (01-11-2010)
Things we did
2. Decide Role
J - Producer
Tatyana - Artist
Xiao - Programmer
Yantong - Programmer
3. Brain Storming
We would divide by category and produce our idea
Category
Platform / genre / biofeedback / audience / setting
6. Equipment in Need
Discuss with Shirley and Janice
• Whiteboard would be installed on Monday
Things we did
2. Research Meeting
We would have the first research meeting on Tuesday and check our progress.
Next research meeting would take on Thursday.
On Friday, we would analyze and decide which product we need to purchase and examine.
Meeting Minutes
Team Physion
Spring 2010
Date: 1/14
Time: pm 5:00~6:00
Place: 5 fl Conference Room
Attendance: J, Tatyana, Xiao, Yantong
send email to LM
discuss with LM team
With Shirley
o She wants meet all Lockheed team in same day
o Need to coordinate with other LM teams
Team Meeting
o A meeting is necessary before meeting with LM people
o Meeting during week is depend on the meeting time with Shirley
2. Research
3. sweat gland,
4. brain wave,
5. heart rate,
6. abdominal/chest movement,
7. CO2
8. Balance (weight)
9. Eye focus / movement
3. Equipment in need
Discus with Shirley and Janice
Whiteboard / pen
Corkboard / pin
Budget for Food(reimbursement)
Post it
Date: 1/18
Adviser Meeting
Time: am 11:00~11:30
Place: 5 fl Project Room
Attendance: J, Tatyana, Xiao, Yantong / Shirely, Scott
2. Using cave system could be extra difficult -> put aside for a while
2. Body Media
Lockheed Martin ETC Projects Spring 2010 Physion
o by Astro teller
o Arm band device checking bio feedback
3. OpenCV
Date: 1/18
Client Meeting
Time: am 11:30~12:00
Place: Shirely's office via speaker phone
Attendance: J, Tatyana, Xiao, Yantong / Brad
Date: 1/19
Team Meeting
Time: pm 4:30~5:30
Place: 5 fl Conference Room
Attendance: J, Tatyana, Xiao, Yantong
1. Research on process
Items to buy
Bodymedia: Skin temperature, Galvanic skin response and heat flux (Scott suggested)
Wilddivine: Heart rate, Galvanic skin response, Brain wave
Lockheed Martin ETC Projects Spring 2010 Physion
2. Research on
The past projects 'Virtual Meditation' on 2002 and 2006, 'Interactive Theatre Initiative' 2006 used
biofeedback.
Breda Harger was the advisor, so we might give us some advices.
Request a meeting to Brenda
3. Natal
Scott might not help us to get Natal through MS, and Brad contacted Oscar but no success.
We would contact 'Drew'. If we can't get through him, we might not use Natal.
Date: 1/20
Team Meeting
Time: pm 4:30~5:30
Place: 5 fl Conference Room
Attendance: J, Tatyana, Xiao, Yantong
Date: 1/21
Team Meeting
Time: pm 5:00~5:30
Place: 5 fl Project Room
Attendance: J, Tatyana, Xiao, Yantong
Date: 1/22
Team Meeting
Time: pm 5:00~5:45
Place: 5 fl Project Room
Attendance: J, Tatyana, Xiao, Yantong
Week2
Date: 1/25
Lockheed Martin ETC Projects Spring 2010 Physion
Adviser Meeting
Time: am 11:00~11:30
Place: 5 fl Project Room
Attendance: J, Tatyana, Yantong / Scott
Date: 1/25
Client Meeting
Time: am 12:00~12:30
Place: 5 fl Shirley's office (speaker phone)
Attendance: J, Tatyana, Xiao, Yantong / Shirely / Brad
2. Game Proposal re
no limit about theme
something can use feedback we researched and highlight technology
Intelligence Seminar
January 26, 2010
3:30 pm
GHC 4303
Host: Fernando De la Torre
For meetings, contact Fernando De la Torre (ftorre@cs.cmu.edu)
4. Game engine
It doesn't need to be open source.
make sure be able to use it
Date: 1/27
Team Meeting
Time: pm 5:00~6:00
Place: 5 fl Conference Room
Attendance: J, Tatyana, Yantong
2. Issues of SDK
- Our Wild Divine device is new version, however, the software that we can get data is for old
version.
- The software is made by third-party programmer and we are unable to contact
- We sent email to Wild divine but no response.
- We need to call tomorrow (1/28 Friday)
3. Motion Sensor
The motion sensor that Scott suggested looks fine. 'http://www.minisun.com'
But it seems that it stores data and upload later.
We need to call tomorrow and check it out.
1/31
Call from MiniSun (IDEEA)
- can detect various motion
- cost $4,900 including hardware and software (it's university price, normally it's $6000. if we
buy 2, second one is half price)
- software can get data in real time and able to integrate with C++
- Contact: Megan / gexin3@yahoo.com / 559 285 5393
http://www.minisun.com/default.asp
Date: 2/1
Lockheed Martin ETC Projects Spring 2010 Physion
Adviser Meeting
Time: am 11:00~11:30
Place: 5 fl Project Room
Attendance: J, Xiao, Yantong / Scott
Date: 2/1
Client Meeting
Time: pm 12:00~12:30
Place: 5 fl Shirley's office (speaker phone)
Attendance: J, Tatyana, Xiao, Yantong / Brad, Joe
• Stable heartbeat would stabilize the floor and make easier to balance.
• Nervousness or stress would delay your jumping action.
• Character would jump when player actually jump, using HMD sensor. (We will not use HMD
but just the HMD sensor.)
2. Play testing
When we get device, play test with commercial game such as 'Left for Dead' or 'Halo' and get
some data.
LM wants general guidance not empirical university report.
4. Suggestion of device
The product from 'Thought Technology' which costs $3000 can be considered in positive way.
Because it has most of assets that we need (sensors, SDK and real time data exchange).
LM is okay with it. LM is a big client and they can allocate more budget if necessary.
LM would try to find any equipments that we can use in their company. Also they would contact
to 'Thought Technology', too.
Date: 2/2
Consult Meeting
Time: pm 6:00~7:00
Place: 5 fl Shirley's office (speaker phone)
Attendance: J, Tatyana, Xiao, Yantong / Jon from BeyondVR in Kansas(http://beyondvr.net)
jon@beyondvr.net
BeyondVR
Lockheed Martin ETC Projects Spring 2010 Physion
making software for various biofeedback device manufacturer including Neuro Sky, Wild Divine
and Thought Technology
They will launch SDK of Neuro Sky at GDC 2010
They have SDK for Wild Divine not published yet, currently busy with Neuro Sky
call on 2 /3 2:20 - he will send us Trial kit. it might work both of neurosky and wild divine
physiological data
Brainwave:
EEG: Neurosky - not very salient. not sure reliable. Can show Relaxation / Focus.
If we want to use various devices at same time, we might need high end product for clinic.
Date: 2/5
Client Meeting
Time: pm 1:00~3:00
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong / Joe, Brad
Lockheed Martin ETC Projects Spring 2010 Physion
- In Presentation, give brief explanation of GSR because some of audience may not familiar with
it.
- Among three ideas, we decided to develop the third idea 3(African survival) and try to combine
with the first idea 1.
The theme is more clear and game would be more intensive than other idea.
- The second idea(jumping game) is very unique and good to show technology. However, it
might have higher learning curve.
Date: 2/11
Team Meeting
Time: pm 5:30~6:30
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong
- Task
1. Intergrate Wiimote, mindset to Panda 3D
- contact Panda 3D team and find out how to intergrate with C++ and Python
2. Intergrate IOM
- send SDK agreement
Date: 2/12
Quarter Walkaround
Time: pm 10:00~4:30
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong
Advisor: Jesse
According to Jesse, they used EEG and motion capture. They didn't know what they are
doing and very unsatisfied as well as their client. He suggested proving that it is fun to
play with biofeedback.
-> We would make prototype and check it from next week. EEG provides extremly
complicated and ‘motion caputre’ as well.
- Mike informed us that there is some CMU Project in Computer Science in CMU using
brainwave checking device.
- Game design suggestion Zen master: game that try to control and calm yourself
When disaster came, player feel embarrassing then player should try to calm.
-> It is not biofeedback and Neurosky is already on the head. In addition, the product is
still in prototype stage. It's not reliable.
- Biofeedback was big boom a few years ago. However, most of them are gone.
Lockheed Martin ETC Projects Spring 2010 Physion
- Brenda said that biofeedback was very crude. In her project, the team check heartbeat with ear
clip device.
Date: 2/12
Team Meeting
Time: pm 4:30~5:00
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong
Date: 2/15
Advisor Meeting
Time: pm 11:00~11:30
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong / Shirley, Scott
Date: 2/15
Client Meeting
Time: pm 12:00~12:30
Place: 5 fl Shirley's office
Attendance: J, Tatyana, Xiao, Yantong / Joe, Brad
2. CAVE
CAVE hardware system is ready. Software will be ready soon.
3. Unity 3D
It's web based engine. LM uses a lot. Brad suggestion to consider it. Programmers would look
into it.
http://www.emotiv.com/index.php
Date: 2/16
Team Meeting
Time: pm 4:30~6:00
Place: 5 fl Conference Room
Attendance: J, Tatyana, Xiao, Yantong
for A R
the website didn't say how they use biofeedback
need to contact Jesse
It said that checking 'pupil' is not working well.
2. Device
Emotiv
Developer kit including hardware $500,
Hardware $ 300
Question to ask
1) data refresh rate - how often it get data
Lockheed Martin ETC Projects Spring 2010 Physion
Thought Technology
medical device - hard to analyze
Looks nice. Can take out part and use different gun such as blaster, rifle
Date: 2/17
Team Meeting
Time: am 11:30~1:00
Place: 5 fl Project Room
Attendance: J, Tatyana, Xiao, Yantong
1. Art style
Between comedy (such as Zombie and plant) and Realistic (left 4 dead), we choose realistic.
We expect that it can give more immersive, scary feeling to commit the player.
Lockheed Martin ETC Projects Spring 2010 Physion
Review of Project of CS
MIND READING: Analyzing EEG Data For Human-Aided Video Retrieval
The original intent was to use EEG signals to reduce the time required to physically mark an
image as
relevant; unfortunately, the classifier using thought alone performed poorly.
There was also noise issue. "Initially, there was great concern that the EEG signal would contain
far too
much noise to possibly yield any positive results."
They solved it by "to combine many trials of the same mental action together".
They made script to record the data, but it's no more in the website. Maybe Amith who was
programmer of the team has it.
Date: 2/19
IR sensor bar
Discussion with Steve Audia
He has a big screen in home. To play wii, he use customized wii sensor huge as the size of the
screen.
We might consider making our own sensor bar.
According to Yantong, there is a glasses with IR led flashlight. The second year student Sharkee
has it. Yantong would contact him.
Lockheed Martin ETC Projects Spring 2010 Physion
In BVW, Mark Pfizer made IR light with 9V battery. Chirs team used AA battery.
Chris said the website 'sparkfun'.
We need to talk Mark pfizer.
Date: 2/22
Client Meeting
Time: am 11:30~1:00
Place: 5 fl Shirley's office
Attendance: J, Tatyana, Yantong / Brad / Shirley
- Army General's advice: The most stressful time is 'running out of ammo in wrong time'.
- Emotiv
New device has many data detect.
If we use this, collect the data such as gyro or blink although we don't use in the game. LM
wants data.
- Unity 3D
ETC has unity 3D license. We can use it.
As ETC has limited number of license, we asked for only programmers and artist.
- Perforce is working
- Emotiv purchase and request reimbursement
Date: 2/24
Cave Researching
Time: pm 3:00~4:00
Lockheed Martin ETC Projects Spring 2010 Physion
Tatyana and Yantong talked with Ruth again about CAVE and SwissRanger (SR). It is really
cool to have a better view, but there are also many challenges:
1. Right now the SR locates lower, which means the player cannot move freely since SR has
only limited view field. If the player leave the center point of CAVE far away, SR cannot
find the player. In current situation, the valid area is really small, less than 1mX1m. In
addition, the position of projectors is also low. If the player is too high, his/her head will
block some of the screen. If we want to change the position of SR and projector, we have
to build a new frame to support them, which is time consuming, and we need to discuss
with ETC.
2. If we use SR instead of wiimote to aim, it is hard to detect the gun from the player. In
addtion, detecting aim point at three screens will be very complicated.
If we want to use CAVE, we can ask Catlin to give us the key. When starting the OS, choose LM
Project1 in the DOS screen. Our account is "technicallycave", password is "etcLM1".
Every time we use the room, we need send email to Ruth and i3 team. Since we need to avoid
colliding with their plan.
Date: 3/1
Advisor and Client Meeting
Time: am 11:00~12:30
Place: 5 fl Library
Attendance: J, Tatyana, Yantong / Brad
- November
Defense Training Game Conference on November
LM is thinking submit there. Brad will send us more information about it.
- Wiimote gun
When use various gun, consider how to make balance among different weapons.
Date: 3/16
Half Rehearsal with Advisor
Time: am 6:30~7:30
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong / Shirley
Feedback
Date: 3/17
Half Presentation Feedback meeting
Time: am 4:30~5:30
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong / Jim, Brad
Along with Zombie, make rubber dog game. Or tweetie VS skeleton tweetie
Date: 3/22
Lockheed Martin ETC Projects Spring 2010 Physion
Client meeting
Time: pm 12:00~12:15
Place: Shirley's office
Attendance: J, Tatyana, Xiao, Yantong / Brad
- Weekly Report
Add summary page in the beginning
Note the change of schedule below it
- Try to compare data in the future and make 'the rule of thumb' if possible
Date: 3/23
Team meeting
Time: pm 4:30~5:30
Place: Project Room
Attendance: J, Tatyana, Xiao, Yantong
-J
Game design document
Basic sound
Get second computer form Steve
Feedback from faculty
-Tatyana
Church Interior
Zombies
-Xiao
Event sequence
Effect shader
Lighting
-Yantong
CAVE
Emotiv
Neurosky
Lockheed Martin ETC Projects Spring 2010 Physion
Loop pointer
Date: 3/22
Faculty meeting
Time: pm 4:30~5:30
Place: Ruth's office
Attendance: J / Ruth the horror expert
Presentation
The purpose of project was not clear to her. Make it clear.
'The client wants us to do' is not good answer. Client can be wrong and it seems as team doesn't
think carefully for the project.
Our slide was clear and image was relevant to our topic. It's good enough.
People should be involved even when not presenting. Such as nodding head. Not walking around
or crossing arms.
Show success / results with numbers in final. People wants to hear success.
Product
Art level is not sufficient yet. Need more work.
Zombie is very hard to animating. If it's not well animated, it looks funny and disrupts the game
experience.
Make sure we have time and resource to finish our work.
Carefully design where the zombies would be placed and regenerated.
Every place should have meaning.
Date: 3/23
Faculty meeting
Time: pm 4:30~5:30
Place: Scott's office
Attendance: J / Scott the advisor
Presentation
Watching note is fine, but it's for back up. Don't read it.
Pacing is important.
Practice
Physion
- Nice set up for what I am going to see in presentation.
- Xiao was a little slurry, but loud and had great presence.
- That chart on gaming mechanism was a mess, I had no idea what
is was trying to tell me
To A grade product
- Engaging player -> make player want to play until end
- Value of biofeedback - Why do we use biofeedback? Why is it necessary to you and client?
- Explain why we choose 'horror' or 'scary'
Presentation
- clarity of data
- pronunciation
03/24
Lockheed Martin ETC Projects Spring 2010 Physion
Emotiv is working fine. It needs SDK-developer version to work not lite version.
It needs approximately 15 minutes to set up for hardware.
It can detect emotion - short/long excitement, frustration, meditation (but I'm not sure how much
accurate they are)
Motion - Look left/right, smirk left/right, blink, raise eyebrows
Dear client. ,
After feedback from half presentation (especially Jesse), I would like to make sure some
points to proceed.
For example adjusting the number of zombies based on player's emotion in real time
Client wants know these questions. Why do they want to know and how it going to help
them?
To Get A
The Game was not scary.
Use closed place, sound, lighting
Headphone can work
Lockheed Martin ETC Projects Spring 2010 Physion
Answer this.
What is the problem the client have?
Why is important to them?
And show 'Here is the evidence that we did them thoroughly.'
We are not the first one who do the biofeedback project. Dozens of companies did this.
Address they did this, this, this, but not this. We did this and answer is this.
Date: 4/1
Faculty meeting
Time: pm 1:30~2:00
Place: Project Room
Attendance: J, Tatyana, Xiao, Yantong / Jesse
1. Background story
Why is he there? What happened? Where is it?
2. Scary Moment
How can we make scary?
Date: 4/5
Client meeting
Time: pm 12:00~1:00
Place: Project Room
Attendance: J, Tatyana, Xiao, Yantong / Brad
- Suggestion to use: Lightning effect. Easy to use. One big light and sound
- With collection data tool, it would be good to have graph.
- How is the CAVE going?
- Story boards: Agenda for presentation - what to talk, when
- Soft opening schedule: When is it? let's adjust schedule.
Date: 4/5
Guest meeting
Time: pm 1:00~1:40
Place: Project Room
Lockheed Martin ETC Projects Spring 2010 Physion
- Issues
What does the data mean?
o High GSR means ->
o Low GSR
o High HR
o Low HR
o High Focus
o Low Focus
o High excitement
o Low excitement
o High Frustration
o Low Frustration
System response
o High GSR means -> higher than 450 -> 1 zombies more every 2 seconds
o Low GSR -> lower than 300 -> 1 zombies less every 2 seconds
o High HR
o Low HR
o High Focus
o Low Focus
o High excitement
o Low excitement
o High Frustration -> 1 is the biggest cross hair (minimum accuracy) always hits the center
o Low Frustration -> 0 is the smallest cross hair (maximum accuracy)
Date: 4/7
Play Testing
Time: pm 1:00~2:00
Place: Project Room
Attendance: J, Tatyana, Xiao, Yantong
Mike Capristo, Sophie, Ashley
Playtest
- Altar was dark
- Darkness was effective
- Flash light outside was too small
- Footstep was too loud
- Lighting out was good
- Some player had hard time to controlling the game
Date: 4/7
Team meeting
Lockheed Martin ETC Projects Spring 2010 Physion
Time: pm 2:00~2:50
Place: Project Room
Attendance: J, Tatyana, Xiao, Yantong
Art:
- Artifact: Glowing key
- Fence around the church
- Clearer zombie attack animation
- Wooden beam
Programming:
- Lightning and thunder
- Falling wooden beam
- Taking out mouse event
- Start player just outside the church
Sound:
Zombie
attack
die
walk x 3 (foot drag)
Thunder
Creepy background music
Slow footstep
To do
- Buy graveyard package
- Setup for test computer using big screen
Story:
- Some psycho scientists conduct an experiment by putting you in a remote location to see how
long and how well you will survive in zombie infestation. Player was kidnapped and put in the
church. He needs the key to escape. There are zombies around the church.
Date: 4/9
Play Testing
Time: pm 9:20~9:40
Place: Project Room
Attendance: J / Paulwei
Good
Environment, Flash light, Lighting, Sound
Lockheed Martin ETC Projects Spring 2010 Physion
Improve
Control was very hard
Lightning was not very effective, spider wasn't good or bad
Need headshot
Zombie was too bright / they moves same time and seems like dancing
Suggestion
Nunchak turn camera left right / instead strafe left right
didn't feel like to walk in church
how about light up first and turn off?
Date: 4/13
Faculty Meeting
Time: pm 1:30~1:50
Place: Ralph's office
Attendance: J / Ralph
- Lighting issues: it was too dark in his monitor. It could be from game or fraps.
- when shooting zombie, lightning happens sometimes. so player can see zombies interval.
- Flash light was not seen well in the church.