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Spring 2010

PHYSION

Design Document
including Research,
Game and
Application.

BIOFEEDBACK RESEARCH BIOFEEBACK CONTROL POSSIBLE APPLICATION


Extensive research on LOOP GAME With biofeedback data
biofeedback Game affects to the collection tool, many
Matrix with decision player’s biofeedback applicatoin is
matrix to choose and biofeedback possible including
proper biofeedback affects to the game. improvement of game
development and post
traumatic stress
disorder treatment.

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04-05-10

PHYSION #12

Play test
started.
Game detail added.
Data collection tool
have graph.

PLAY TEST GAME DETAIL DATA GRAPH


We started play test. More game detail were We made graph for our
Testers gave many added including spider data collection
useful feedback. and lightning. program. It can show
graph along with time
and event that we set
during play.

! []! 1
P H Y S IO N W E E K 1 2
0 4 / 0 5 / 2 0 1 0
Play Test Game Detail Data Graph
We started play test. Testers gave many More game detail were added including We made graph for our data collection
useful feedback. spider and lightning. program. It can show graph along with
Page 3 Page 4 time and event that we set during play.
Page 7

AGENDA
1. Play Test
2. Game Detail
3. Game Control
4. Data Graph
5. Story
6. Plan to do

PHYSION WEEKLY REPORT


! !
w w w . e t c . c m u . e d u / p r o j e c t s / l m - m o t i o n /! 2
P H Y S IO N WEEK 1 2
Play Test is under way.
•Play Test

PLAY TEST
•COMPARISON BETWEEN
NEUROSKY AND EMOTIV
As our test computer had set up, we started our play test.
Students from other teams gave us many helpful feedback
about the game. We changed game and plan to change more
in the future based on feedback.

GOOD POINT
•PROGRAM STABILITY
o Environment was well made.
Emotiv is more stable. o Darkness and lighting was effective.
o Flash light was good. But some people said it’s too small in
the outside.

IMPROVEMENT
o Game control was hard.
o Lightning was not very effective.
o Need headshot
o Zombie was too bright in the church.

PHYSION WEEKLY REPORT


! !
w w w . e t c . c m u . e d u / p r o j e c t s / l m - m o t i o n /! 3
P H Y S IO N WEEK 1 2
More Game Detail Added.

Video of current version of the game is available at


http://vimeo.com/10837066 http://vimeo.com/10837097

SPIDER
•SPIDER

PRODUCT

<Spider in the church>

•EFFECTS EFFECTS
Surprising the player
o When player approaches to altar, the spider came out from
the ceiling with creaky noise. Player would be surprised.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2

LIGHTNING
•LIGHTNING

PRODUCT

<Lightning in the church>

•EFFECTS EFFECTS
Surprising the player
o When player passes middle of the church, there is sudden
lightning and thunder sound. After lightning, candle light is lit
up.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2

GAME CONTROL
•GAME CONTROL

PRODUCT

<Game Controller>

Movement by Nunchak
Camera movement by Nunchak while holding button
Aiming and shooting by Wiimote

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2
Data Graph

•DATA COLLECTION GRAPH DATA COLLECTION GRAPH

We have the data recording tool with the graph function. After
we collects biofeedback data during the game play, we can see
data with graph. We can choose the value that we want to see,
and also zoom in and zoom out. During the play we can
manually set the time line that indicates the time in the graph.
These biofeedback data includes average, minimum and
maximum values of GSR, Heartbeat, short-term excitement,
•DATA RECORDING longterm excitement and meditation.
It also records various game data such as shooting accuracy,
number of zombies killed and the play time.
It would help to analyze how game affects to the the player.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2
Background Story

•Zombie Experiment MAD ZOMBIE EXPERIMENT

Some psycho scientists conduct an experiment by putting you


in a remote location to see how long and how well you will
survive in zombie infestation. Player was kidnapped and put in
the church. He needs the key to escape. There are zombies
around the church.,

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2
Plan To Do

Based on the feedback and our schedule, we will keep


developing our game.

•RELATIONSHIP BETWEEN RELATIONSHIP BETWEEN EMOTION AND BIOFEEDBACK


EMOTION AND BIOFEEDBACK
We need to find the relationship between biofeedback and
emotion. We will show testers scary movies and observe the
data. It might give us common biofeedback data when people
got scared.

RELATIONSHIP BETWEEN BIOFEEDBACK AND GAME


•RELATIONSHIP BETWEEN
BIOFEEDBACK AND GAME We also need to define which biofeedback affects to the game
in which way. Once we know the relationship between emotion
and biofeedback, it will be easier to define what is the positive
way that biofeedback affects to the game.

•GAME DEVELOPMENT GAME DEVELOPMENT


o Add game detail
o Game design
o Sound effect

•PLAY TEST PLAY TEST


o User Play Test
We would start basic play testing and get feedback.

PHYSION WEEKLY REPORT


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03-29-10

PHYSION #11

Floor Plan was


revised.
More Art work added.
Emotiv tested.

GAME DESIGN VISUAL EFFECT DEVICE CONFIRM


The floor plan was We added candle light, After we compared two
revised based on flash light and night device, Emotiv and
faculty‘s advices. sky. Neurosky, we decided
to use Emotiv for
program stability and
data acquisition.

! []! 1
P H Y S IO N W E E K 1 1
0 3 / 2 9 / 2 0 1 0
Game Design Visual Effect Device Confirm
The floor plan was revised based on faculty We added candle light, flash light and night After we compared two device, Emotiv and
‘s advices. sky. Neurosky, we decided to use Emotiv for
Page 3 Page 5 program stability and data acquisition.
Page 8

AGENDA
1. Floor Plan
2. Visual Effect
3. Device Confirm
4. Faculty Feedback
5. Data Collection
6. Plan to do

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1
Floor Plan was revised!

•FLOOR PLAN FLOOR PLAN

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1

Following advices of faculty, we revised to give more closed


space feeling. This is still in draft stage. After we have more
play testing, we would confirm the change and add art work.

Player would have a limited sight and less place to move. It


would give more salient biofeedback.

1. Collapsed pillar in the middle added.


1. Pillar
Player can’t see the whole interior in the beginning. The pillar
also give the feeling that something might be behind it.

2. Desk added near entrance.


2. Desk

3. More benches.
3. Benches

4. Curtains near altar.


4. Curtains
5. Banner along the wall.
5. Banners

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1
Visual Effect is on the process!

CANDLE LIGHT
•CANDLE LIGHT

PRODUCT

<Candle light in the church>

•EFFECTS EFFECTS
Aesthetic
Drastic change of lighting o It makes aesthetic interior. When it lit up, player would feel
safer We can make moving shadow outside of church, and it
would surprise the player. When the candle is blown off, player
would feel more scared.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1

•FLASH LIGHT FLASH LIGHT

<Flash light in the church>

•EFFECTS EFFECTS
Limited sight o By using flash light, player would have limited sight.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1

•NIGHT SKY NIGHT SKY

<Night sky in the outside>

•EFFECTS EFFECTS
Grotesque Environment o We changed the sky box and lighting. It would make more
grotesque environment.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1
Device is confirmed with Emotiv.
•DEVICE CONFIRM - EMOTIV

•COMPARISON BETWEEN Comparison between Neurosky and Emotiv


NEUROSKY AND EMOTIV
Although its disadvantage in convenience for player, Emotiv
performs better in programming and data acquisition. We
think these are important for our research purpose. If we make
commercial game, Neurosky could be reconsidered.

PROGRAM STABILITY
•PROGRAM STABILITY

Emotiv is more stable. NeuroSky is unstable to connect. It is often that the program
cannot connect with the device, and the whole program was
stuck at this time. Also, it is often that the connection become
bad when we are using the device. Even NeuroSky's own
sample program sometimes cannot work well. 

Emotiv is much easier to connect with program. Even though


sometime the program stopped suddenly and cannot
disconnect, the device can solve this problem by itself.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1

DATA ACQUISITION DATA ACQUISITION

•EMOTIV acquires more data in


faster way.

NeuroSky's data lagged for a few second, and acquires less data
than Emotiv. The data we can use from NeuroSky are
attention and meditation value, which refresh once per second. 

Emotiv can provide more data, including long term


excitement, short term excitement, meditation, frustration, and
boredom, which refresh 4 times per second.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1

USER CONVENIENCE USER CONVENIENCE

•Neurosky is easier to use.

Neurosky has two sensor spot. One is for ear and one is for
forhead. It’s easy to setup and play. It has bluetooth
headphone.

Emotiv needs to use 16 damp sensors around the head. It’s less
comfortable to play. It requires 10 minutes to setup the sensors. 

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1
Faculty provided useful feedback!
The team had another meeting with Jesse and show our current
game design to get advice.

Jesse Schell - Associate Professor

•SCARY MOMENTS DESIGN SCARY MOMENTS


Think when player would be scared and how to do it.

BE CREATIVE WITH ZOMBIE


•CREATIVE ZOMBIE
If our zombie can do something unexpected, it would surprise
players.

MAKE BACKGROUND STORY


•BACKGROUND STORY
Define who is the player and what happened to the church. It
would help the game more sensible and engaging.

REVISE ON THE FLOOR PLAN


Church interior might be disorienting.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1
Calibration and Data Recording

CALIBRATION
•CALIBRATION

We have the basic calibration function. It averages the


biofeedback data before entering the game and uses the data as
a basis for the player.

•DATA RECORDING DATA RECORDING

We have the data recording tool. It collects biofeedback data


along with the time and store in the file. These biofeedback
data includes average, minimum and maximum values of
GSR, Heartbeat, short-term excitement, longterm excitement
and meditation.
It also records various game data such as shooting accuracy,
number of zombies killed and the play time.
It would help to analyze how game affects to the the player.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1
Plan To Do

Based on the feedback and our schedule, we will keep


developing our game.

•PROGRAMMING PROGRAMMING
Connecting devices to Unity3D o Defining the relationship with biofeedback and gameplay

•GAME DEVELOPMENT GAME DEVELOPMENT

o Add game detail


o Game design
o Sound effect

PLAY TEST
•PLAY TEST

o User Play Test


We would start basic play testing and get feedback.

PHYSION WEEKLY REPORT


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03-22-10

PHYSION #10

Game Design and


Floor Plan was made.

GAME DESIGN VISUAL EFFECT FACULTY FEEDBACK


The first game design We made aesthetic and We had meetings with
and floor plan was scary church interior. each faculty members,
made. Also we added blood Shirley, Ruth, Scott,
effect. Mk and Jesse. They
provided various
feedback.

! []! 1
P H Y S IO N W E E K 1 0
0 3 / 2 2 / 2 0 1 0
Game Design Visual Effect Faculty Feedback
The first game design along with floor plan We made aesthetic and scary church We had meetings with each faculty
was made. interior. Also we added blood effect. members, Ruth, Mk and Jesse. They
Page 3 Page 7 provided various feedback.
Page 10

AGENDA
1. Game Design
2. Visual Effect
3. Faculty Feedback
4. Emotiv Test
5. The Play Test PC
6. Plan to do

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0
Game Design and Floor Plan are ready!
•GAME DESIGN DOCUMENT
[Physion] Game Design Document

•Background: In the 19th Europe BACKGROUND

In the 19th century Europe

•FLOOR PLAN 1

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0

•CONTROL DEVICE CONTROL DEVICE


Movement: Numchuk
Aim: Wiimote
Movement: Nunchuk
Brainwave: Neurosky
Aim: Wiimote
GSR: Wilddivine
Brainwave: Neurosky
GSR: Wilddivine

•FLOOR PLAN 2

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0

EVENT SEQUENCE
•EVENT SEQUENCE

During Event, player loses control of the movement and


camera.

1. EVENT 1. Event
Entering the church Player enters the church the gate in the south east.
Sound: Door close, Foot step
Art: Church / door + animation, church interior

2. Event
2. Event
Creepy Noise
Creepy noise. Camera turns. See nothing. Camera turns
Camera Turns
back.
Sound: Creepy Noise, footstep
Programming: Noise, Camera turn

3. Event 3. Event
Candle Lit Up 2 set of 2 candles lit up mysteriously, but it's very dim.
Art: candle, light
Programming: Camera turn, glowing effect, candle lit

4. Event 4. Event
Creepy noise. Camera turns. Mouse is around the hands
Creepy Noise, see hands arms
and arms.
and mouse
Sound: creepy noise, mouse, cracking sound
Art: dead body, mouse with animation
Programming: Camera turn, sequence

5. Event 5. Event
Taking Artifact Player reaches to the altar. Pick up the artifact.
Art: altar, artifact
Sound: Picking up (V.O)

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0

6. Event 6. Event
Zombies appear Candle off. Camera turns to hallway. See glowing eyes.
Eyes move to the players. Sound: zombie growl, stressful
music, zombie footstep Art: Zombies + animation, broken
window Programming: Glowing effect of eyes, lighting

7. Action 7. Action
Fighting with zombies to escape Player fights the zombies with the gun. He needs to exit
the door in the south west because there are too many
zombies in the South east. He knows there are two doors
from the map in the beginning.
Sound: Running footstep, gunshot, heartbeat, scream of
the player when attacked
Programming: Neurosky to accurate aim, Wilddivine to
generate more zombies, wiimote to shoot

8. Event 8. Event
Exiting Church Player came out to the outside. He breathes in relax and
heavily. Then he found zombies are surrounding him and
coming to him.
Sound: breath, surprising sound
Art: Moon, graveyard
Programming: fog effect

9. Action 9. Action
More zombies to fight Player fights to zombies.
Programming: Neurosky to accurate aim, Wilddivine to
generate more zombies, wiimote to shoot

Other Ideas Other Ideas for later Event 6


Window breaking sound. Dim moonlight through broken
glasses.

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P H Y S IO N WEEK 1 0
Visual Effect is on the process!
Following the advisor Shirley’s suggestion, the producer had
individual meetings with faculty. Each faculty provided their
opinion of good project.

•ENTRANCE OF THE CHURCH

PRODUCT

<Entrance of the church>

FEATURES
•FEATURES
o Fixed church scale
Benches
o Bump map for church exterior
Floor
o Modeled, unwrapped and textured church benches
o Added a floor
o Added some spider web

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0

•ALTAR IN THE CHURCH

< Altar in the church >

FEATURES
•FEATURES
Interior, Altar o Added bricks, more spiderwebs, candle holders with
Lighting and Shadow candles, and altar
o Refined lighting, shadows and added candle glow

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0

•BLOOD EFFECT WHEN < Blood Blur Effect >


DAMAGED

FEATURES

o Blood blur effect when player gets damage

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0
Faculty provided useful feedback!
Following the advisor Shirley’s suggestion, the producer had
individual meetings with faculty. Each faculty provided their
opinion of good project.

Ruth Comley - Art Faculty

•PRESENTATION PRESENTATION
Clear Project Purpose
o The purpose of project was not clear to her. Make it clear.
Good Slide
o The ‘client wants this' is not good answer.
Show Results
o Our slide was clear and image was relevant to our topic.  
o People should be involved even when not presenting. Such
as nodding head. Not walking around or crossing arms.
o Show successful results with numbers in final. People wants
to hear success.

•PRODUCT PRODUCT
More Art Work
Zombie Placement in Game Design o Art level is not sufficient yet. Need more work.
o Zombie is very hard to animating. If it's not well animated,
it looks funny and disrupts the game experience.
o Make sure we have time and resource to finish our work.
o Carefully design where the zombies would be placed and
regenerated.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0

Mk Haley - Associate Executive Producer

PRESENTATION
•PRESENTATION
Show Data Clearly
o Show data clearly
Pronunciation
o Practice pronunciation

PRODUCT
•PRODUCT
Engaging Player o Engaging player
Value of Biofeedback Make player wants to play until end
Choice of Horror o Value of biofeedback
Why do we use biofeedback?
Why is it necessary to you and client?
o Explain why the team choose 'horror'

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0

Jesse Schell - Associate Professor

PRESENTATION
•PRESENTATION
Scaring Audience
o During presentation, scaring audience will be bonus.

PRODUCT
•PRODUCT
More Scary Game o The Game was not scary.
Reason of the Project Use closed place, sound, lighting
Headphone can work

o Answer these questions.


What is the problem the client have?
Why is important to them?
Show 'Here is the evidences that we did that thoroughly.'

o The team is not the first one who do the biofeedback


project. Dozens of companies did this.
Address they did this, this, this, but not this. We did this and
the answer is this.

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P H Y S IO N WEEK 1 0
Emotiv is being tested.
•EMOTIV ON THE TEST

Emotiv doesn't work very well with Unity3D. After careful


consideration, we decided to use separately program to run
NeuroSky and Emotiv, and use network program to send data
to our game. We learned how to write network program with
C#, and will optimize it.

The second computer was set up.


•THE PLAY TEST COMPUTER SET
UP

Computer for play test is ready. We also have the second set of
Wilddivine IOM sensor.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0
Plan To Do

Based on the feedback and our schedule, we will keep


developing our game.

•PROGRAMMING PROGRAMMING
Connecting devices to Unity3D o Connecting Emotiv and NeuroSky to Unity3D through
network program

•GAME DEVELOPMENT GAME DEVELOPMENT

o Add game detail


o Game design

PURPOSE OF THE PROJECT


•CLARIFY THE PURPOSE OF THE
PROJECT
o Clarify of the purpose of the project
As faculty pointed out, we would clarify the purpose of the
project. It would help faculty to understand our project more.

PHYSION WEEKLY REPORT


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03-15-10

PHYSION #09

Half Presentation is
Finished.

HALF PRESENTATION CLIENT FEEDBACK FACULTY FEEDBACK


The Half presentation The client atteneded Faculty members,
was on March 07 at our presentation and especially our adivsor
RPIS. Audience was gave various helpful Shirely and Scott gave
including faculty, feedback. a lot of uesful
students, clients and comment.
guests. They really
loved it.

[1]
P H Y S IO N W E E K 0 9
0 3 / 1 5 / 2 0 1 0
Half Presentation Client Feedback Faculty Feedback
he Half presentation was on March 07 at The Lockheed Martin clients attended our Faculty members including our advisors
RPIS. Audience was including faculty, presentation and gave various helpful provided a lot of useful comments and
students, clients and guests. feedback. suggestions.
Page 2 Page 3 Page 5

AGENDA
1. Half Presentation
2. Client Feedback
3. Faculty Feedback
4. Plan to do

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


P H Y S IO N WEEK 9
Half Presentation was done in success!
The Half presentation was on March 07 at RPIS. Audience was
•HALF PRESENTATION
•When: March 07
including faculty, students, clients and guests. For the preparation,
•Where: RPIS ETC our team had many rehearsal. The presentation was full of fun and
•Audience: Faculty, ETC students, interesting. We are sure that our presentation was the most
clients and guests enjoyable and interesting presentation through whole half
•Topic: client deliverable, presentation. The audience really loved it.
biofeedback research, demo,
Team Physion was one of few teams that actually shows the
future plan
demo program. We knew that our prototype had not many visual
effect yet and was not scary yet. However, we were not afraid to
show to give audience better understanding for our project. We
hoped that our audience would see through the current state and
understand the concept. Although some of audience might not
think as we intended but it was worth to trying.

The video is available on the website.


http://www.etc.cmu.edu/projects/lm-motion/

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


P H Y S IO N WEEK 9
Our client gave various helpful feedback!
After presentation, all of Lockheed Martin teams had meeting
with client James and Brad.
During the meeting, they said they liked it a lot. Later they sent
us feedback in detail.

•OVERALL OVERALL
Very Enthusiastic
Good producer o The team is very enthusiastic!
o J is a treat to work with as the producer!

•PROS PROS
Excellent Research
Smart Prototyping
Device as a Mechanic o Excellent Research
The team has done an excellent job of CLEARLY identifying
their options and why they have made the choices they made. Their
report is an exemplar for future ETC projects.

o Smart Prototyping
The team has been very aggressive with getting the biofeedback
devices integrated for use!

o Devices as a Mechanic
The team appears on their way to articulating what may be
‘devices as a game mechanic’; very interested in where this may go.
·

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


P H Y S IO N WEEK 9
CONS
•CONS
Data in need o Data in need
One unit can be Zombie and another can be Rubber Duck.
collect the data and compare the results.

•ADDITIONAL QUESTIONS
Graphic matters? ADDITIONAL QUESTIONS THAT CLIENT WANT TO KNOW
Game pacing matters? o Do graphics matter in getting a response?
Sound matters?
o Is pacing the game play more important?
o What sounds and when increase the end-users experience? ·

•REQUIRED ACTION REQUIRED ACTION


Order the 2nd set of gear
o Order the 2nd set of gear asap
LMC specifically provided an additional $5k per project per
semester intentionally for hardware.
If Physion establishes 2 (minimum) stations for this game to run
in parallel, they can easily get more users to play their game,double
the amount of data they can collect and can even tweak the user
experience on the fly.

•ACTION TAKEN
ACTION TAKEN BY THE TEAM
IOM sensor ordered.
Data collection as the schedule o IOM sensor ordered.
o As the schedule, the team will be gather data as they develop
the game.

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


P H Y S IO N WEEK 9
Faculty provided useful feedback!
After presentation, the faculty had a meeting and sent us
feedback. We knew that we are on the right track because the
feedback relating to product were in a line with our schedule that
we have. Most of the feedback were suggestions to our future work
relating to our game. We had a plan to implement those after half.

•PRESENTATION PRESENTATION
Good Energy
Tending to watch screen o Quick introduction
o Xiao -great energy, keep it flowing
o Tatyana -a little quick, watch screen, keep energy going
o Yantong -articulate, keep energy going
o J -nice energy and humor
o Nice ending, answer questions okay

•PRODUCT PRODUCT
Use more effect
Add visual detail o Effect
Game Design suggestion Use darkness, scary music, sound
o Visual
Right now zombies are not scary enough
o Game Design
Trap in a corner, Limit ammo, Have me protect someone else,
Being chased
o Concept
Game to induce biofeedback in order to track data, yes?
How can you compare across players and play sessions?

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


P H Y S IO N WEEK 9
Plan To Do

Based on the feedback and our schedule, we will keep


developing our game.
•PROGRAMMING
PROGRAMMING
Test and compare brainwave
device ‘Emotiv’ and o Test and compare two brainwave device
‘NeuroSky’ Emotiv and NeuroSky
o Try Unity3D code provided by NeuroSky manufacturer

•GAME DEVELOPMENT
GAME DEVELOPMENT
Add game detail
Game design o Add game detail
o Game design
We will design floor plan and scenario.

•PRODUCT HARDWARE
Build the 2nd set of the gear
o Build the 2nd set of the gear
IOM sensor is ordered. PC will be requested to ETC. After we
compare between NeuroSky and Emotiv, we would purchase one
more of them.

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


Lockheed Martin ETC Projects Spring 2010 Physion

Weekly Report

Team Physion

Week 8 (03-01-2010)

Things we did

1. Game Programming
We made a very simple prototype to show our half presentation.
Completed features
1) Aiming with Wiimote. Change weapon.
2) Zombies walk, attack and die.
2) IOM is working and values are shown at the right bottom.
3) Mindset is working but it crashes sometimes.
4) Fog and glowing effect.
Lockheed Martin ETC Projects Spring 2010 Physion

Wiimote Video: Wiimote will move the crosshair http://vimeo.com/10027742


Mindset video: Focus will make crosshair smaller to aim accurately http://vimeo.com/10027749
IOM video: Scared player will lure more zombies http://vimeo.com/10027773

2. Art Work
We have zombies, church and graveyard.
Lockheed Martin ETC Projects Spring 2010 Physion

3. Game Design
Meeting with Jesse is postponed but we have draft game design.

4. 10 seconds promotion video


The draft of10 seconds promotion is made. It can’t have sound.
http://vimeo.com/9947996

Things we will do

1. Preparation for half-presentation


Half presentation is on Wednesday. We would prepare the presentation and demo.

2. Game Programming
Add detail to game.

3. Art Work
We will work on zombie, graveyard and church.

4. Game Design
We will design floor plan and scary point for church.
Lockheed Martin ETC Projects Spring 2010 Physion

Weekly Report

Team Physion

Week 7 (02-22-2010)

Things we did
1. IR sensor bar
If we put sensor below or above the screen, aiming point on the screen is not well matched with
what my Wiimote gun actually aim. In shooting game, aiming is basic and crucial part. To solve
aiming, we tried

1) Using two Wiimotes


Block each side of Wiimote and put middle end of the screen. It works in small screen not in big
one because Wiimote has limited horizontal range.

· Use duct tape to block IR


· Put two Wiimotes at each side of screen

· Player need to stay in certain distance to play

2) Using IR LED and attach on the screen


Using IR LED and attach on the screen
It might work well, but the LED would look distracted. We can take the light from the glasses
and attach screen. According to Steve, ETC had the glasses before but not currently he doesn’t
have it. We think buy new glasses or make our own LED light.
Lockheed Martin ETC Projects Spring 2010 Physion

3) Put sensor bar between screen and player


Put sensor bar between screen and player
It’s very easy way and works in acceptably. However, it is a little distracting that sensor bar is in
front of player and blocks the screen.

2. Game Programming
We will try to make a very simple prototype such as shooting boxes as early as possible.

1) Study Unity 3D engine


We studied Unity 3D engine and make FPS game following tutorial.

2) Integrating Unity 3D with IOM (GSR and heartbeat sensor)


We succeeded in reading data from Wild Divine in Unity 3D

3) Get data from Mindset and Wiimote in C#


We succeeded in reading data from Mindset and Wiimote in C# program for Unity 3D

3. Art Work
We will develop concept art and modeling.
1) Concept art of game stage – church
2) Prototype zombie model
Lockheed Martin ETC Projects Spring 2010 Physion

4. Cave System
We talked with Ruth again about the CAVE and the Swiss Ranger sensor (SR). It is really cool to
have a better view, but there are also many challenges. We would develop with normal monitor
first. If we have time later, we would consider using CAVE.

1) SR sensor and projects are not high enough, 7 feet above the floor.
Currently the SR locates lower position, which means the player cannot move freely since SR
has only limited view field. If the player leaves the center point of CAVE a little far away, SR
cannot find the player. In current situation, the valid area is really small, less than 1 square
meter.

In addition, the position of projectors is also low. If a player with 6.5 feet tall is standing at the
center of the CAVE system, his/her head may block some parts of the screen.

To change the position of SR and projector, we have to build a new frame to support them,
which is time consuming, and we need to discuss with ETC.

2) Detecting Aim is hard in CAVE


If we use SR instead of Wiimote to aim, it is hard to detect the gun from the player. In addition,
detecting aim point at three screens will be very complicated. We need to check schedule with
Ruth and i3 team to go to the CAVE room.

5. Purchase New device


Emotiv. It's faster and gives more data than our current device, Mindset.
We ordered the new device but it would come next week. We got the serial number, however,
we can’t download the SDK yet due to manufacture’s technical problem.

6. Get Unity 3D License


To integrate devices in Unity 3D, we received unity 3D pro license from ETC.
Lockheed Martin ETC Projects Spring 2010 Physion

7. Wiimote gun controller test


We received two gun controllers and tested. , The rifle is a little heavy and a little hard to aim.,
An overkill hand cannon has better aim.
.

8 Perforce Setup
We setup Perforce server which enables us faster development.

Things we will do

1. Game Programming
We will make a very simple prototype to show in half presentation.

2. Art Work
We will work on modeling and texturing.

3. Game Design
We will design our game. A meeting with Jesse on Friday will help us to develop our idea.

4. IR sensor bar
- Using IR LED and attach on the screen
We will get LED light and test this method.
Lockheed Martin ETC Projects Spring 2010 Physion

Weekly Report

Team Physion

Week 6 (02-15-2010)

Things we did
1. Review of Project in CS using brainwave device
Title: MIND READING: Analyzing EEG Data for Human-Aided Video Retrieval

The original intent was to use EEG signals to reduce the time required to
physically mark an image as relevant; unfortunately, the classifier using thought
alone performed poorly.

There was also noise issue. "Initially, there was great concern that the EEG
signal would contain far too much noise to possibly yield any positive results."
They solved it by "to combine many trials of the same mental action together".
This project is not directly related to ours unless we use EEG.

2. Research on former ETC projects


1) Augmented Cognition (2004)
The website said that checking 'pupil' is not working well. However, we couldn’t
find how they used biofeedback. Jesse, the advisor of the project, was out of
town this week, so we will schedule to meet in next week.

2) Night of the Living Dead (2006)


The website didn't show much information. Theme is similar but game is
different. It’s ‘strategy horror game’. We don't need to request more
information.

3) Review of Project of Serious game (2009)


The program gathers data such as which path player goes, how many cans are
picked up, and which action player does with the time during the game.

They made script to record the data, but it's not on the website. The
programmer of the team, Amith, might still have it.

3. Purchase of Wiimote gun


For the gun, we think to use several guns in the game. We will try various
models and find which will work properly.
Lockheed Martin ETC Projects Spring 2010 Physion

1) Black + White Pistol Gun Controller for Wii Remote


$8.82
http://www.dealextreme.com/details.dx/sku.29212
Looks ok and very cheap for two guns. It would be very light so
easy to play.

2) 5-in-1 Laser Light Gun for Wii Remote


$11.81
http://www.dealextreme.com/details.dx/sku.9642
For calibration, it might be easier if we have a gun with laser
pointer.

3) HOUSE OF THE DEAD OVERKILL HAND CANNON (WII)


$35
http://cgi.ebay.com/HOUSE-OF-THE-DEAD-OVERKILL-HAND-CANNON-WII-
NEW_W0QQitemZ180463277821QQcmdZViewItemQQptZVideo_Games_Accessor
ies?hash=item2a047316fd
It is official product for the famous gun shooting game ‘the
house of the dead’.
Quality will be good.

4) Wii Sniper Rifle Gun


$36.07
http://www.amazon.com/Wii-Sniper-Rifle-Gun-Nintendo/dp/B0031QBXJW/
ref=sr_1_2?ie=UTF8&s=videogames&qid=1266362365&sr=8-2
It looks nice. We can take out parts and use different gun such as
blaster, rifle.

4. Game Design
1) Game Engine – Unity 3D
We looked into Unity 3D engine as Lockheed Martin suggested.
We think it can give us better graphics and easier programming
rather than Panda3D. We will use Unity 3D.

2) Art style - Realistic


Between comedy (such as Zombies and Plants) and Realistic (Left 4 Dead), we
choose realistic.
We expect that it can give more immersive, scary feeling to the player.

3) Game background – 18th century Europe


In 18th century Europe, Professional zombie hunter (knight) fights against
zombies in Church with graveyard. The bad boss is the 'priest'.
Lockheed Martin ETC Projects Spring 2010 Physion

Things we will do
1. IR sensor bar
1) Discussion with Steve Audia
He has a big screen at home. To play Wii, he uses a customized wii sensor as
big as the size of the screen. We might consider making our own sensor bar. In
last semester BVW, Mark’s team made a small IR light with 9V battery and Chris’
team used AA battery. We will ask them.

2) Commercial Product
There is a safety glass with IR led flashlight. The second year student Sharkee
has it. Yantong will contact him. We might take out IR light from the glass and
put on the screen.

2. Game Design
Based on our background, we will develop a game design and scenario. We hope
that meeting with Jesse will give us some inspiration.

3. Game Programming
We will try to make a very simple prototype such as shooting boxes as early as
possible.

1) Study Unity 3D engine.


2) Integrating Unity 3D with IOM (GSR and heartbeat sensor).
3) Integrating Unity 3D with Mindset (Brainwave).

3. Art Work
We will develop concept art and modeling.

4. Purchase New device


While we continue our research on device, we found a new device, Emotiv. It's
faster and gives more data than our current device, Mindset. We would like to
purchase and try this item. As this item provides SDK, it won’t be hard to
develop a game with it. However, we have only 2 weeks to work until half
presentation, we will continue our work on Mindset for in case.

http://www.emotiv.com/apps/sdk/179/

Price
$500 including Software Developer Kit

Pros
1) Fast data refresh rate
Emotiv detections are mostly updated 4 times per second
(Cognitiv, Affectiv, some Expressiv). Event-driven detections (such as blinks and
winks) are output immediately after detection. If we receive raw EEG data or gyro
Lockheed Martin ETC Projects Spring 2010 Physion

signals, these are measured 128 times per second. EEG data is only available
with Research, Education and Enterprise Plus licenses.

2) Various data detection


Expressiv: real-time detection of blinks, left/right winks, horizontal glances
left/right, eyebrow raise, furrow, smile, smirk left/right, clench teeth, laugh

Affectiv: Excitement (short-term and long-term), Engagement/Boredom,


Meditation, Frustration.

Cognitiv: NEUTRAL plus up to four trained actions selected from forward and
backward motions on each of 3 axes, clockwise and anticlockwise rotations
about each of 3 axes (12 detections)

Gyro: 2-axis gyro detects accelerations (nodding, shaking head)

EEG (Research, Education and Enterprise Plus licenses only): 14 channel data at
128 samples per second
Lockheed Martin ETC Projects Spring 2010 Physion

Weekly Report

Team Physion

Week 5 (02-08-2010)

Things we did
1. Prepare presentation
We prepared for quarter walkaround, and finished. We got many useful advices from faculties.

2. Item Research
Besides using Wiimote, laser or arcade gun can be considered. As ETC didn’t have controller, we
found several gun controller on internet. In addition, we would research on Beyond VR and
Thought Technology.

Attached – Physion CIS device report

Things we will do
1. Research based on quarter walkaround feedback
We would look into the advices from faculty.

- Reference to former ETC project


Augmented Cognition F2004 Pittsburgh
Advisor: Jesse

According to Jesse, they used EEG and motion capture. They didn't know what they are doing
and very unsatisfied as well as their client. He suggested proving that it is fun to play with
biofeedback.
-> We would make prototype and check it from next week. EEG provides extremly complicated
and ‘motion caputre’ as well.

Mike informed us that there is some CMU Project in Computer Science in CMU using brainwave
checking device.

- Game design suggestion Zen master: game that try to control and calm yourself
Lockheed Martin ETC Projects Spring 2010 Physion

When disaster came, player feel embarrassing then player should try to calm.

- Suggestion to use eye tracking device


-> It is not biofeedback and Neurosky is already on the head. In addition, the product is still in
prototype stage. It's not reliable yet.

Biofeedback was big boom a few years ago. However, most of them are gone.

- Institute of Creative Technology in University of Southern California does many military


related projects. It is worth to searching.

2. Research on former ETC projects


Faculties suggested to research on former ETC projects. Yantong would make the list of former
ETC project research related on our project. We would research on those and talk the advisors
of them.

Augmented Cognition (Spring 2004, advised by Jesse)


http://www.etc.cmu.edu/projects/biofeedback/

Night of the Living Dead (2006)


http://www.etc.cmu.edu/projects/livingdead/

There are some projects related to motion control, might be useful:


Table Topia
http://www.etc.cmu.edu/projects/tabletopia/

Mo’Jox (Sprint 2006)


http://www.etc.cmu.edu/projects/mojox/top.html

Master Motion
http://www.etc.cmu.edu/projects/mastermotion/

Wizards & Lizards


http://www.etc.cmu.edu/projects/wizliz/intro.html

3. Making prototype
We would star make prototype.
Setup system, game design
Lockheed Martin ETC Projects Spring 2010 Physion

Weekly Report

Team Physion

Week 4 (02-01-2010)

Things we did
1. Making and Deciding Game Proposal
During the client visit on Friday, among three ideas, we decided to develop the third idea of
African survival. The theme is clearer and game would be more intensive than other ideas. We
would try to combine with the first idea of FPS.

The second idea (jumping game) is very unique and good to show technology. However, it might
have higher learning curve.

Besides using Wiimote, laser or arcade gun can be considered.

1) FPS shooting game


 Use gun model with wiimote to aim.
 Biofeedback augmented with various weapons.
 Focused brainwave (Gamma and Beta) make aim steady with sniper rifle.
 Fast heartbeat enables fast fire rate of machine gun.
 Based on Galvanic Skin Response (GSR), excess nervousness would blur screen.
 Replenish energy when player relaxes.

2) Balancing jumping game (abstract, space-y feel)


 Use wiimote to balance.
 If you are focusing, the floor (jumping panel) becomes wider.
 Stable heartbeat would stabilize the floor and make easier to balance.
 Nervousness or stress would delay your jumping action.
 Character would jump when player actually jump, using HMD sensor. (We will not
use HMD but just the HMD sensor.)

3) African Survival game


Lockheed Martin ETC Projects Spring 2010 Physion

 Similar to FPS shooting game except you only have one weapon and tons of
zombies.
 Increased heart rate and GSR attract wild animals and you will need to shoot more
of them to stay alive.
 Focus brainwave makes your aim more precise and vice versa.
 Goal is to survive as long as possible.

2. Prepare presentation
As Lockheed Martin visited Friday 02/05, we gave quarter presentations. Also, we prepared for
coming quarter presentation. LM suggested giving brief explanation of GSR because some of
audience may not familiar with it during presentation.

3. Item Research
Upon the request of client, we researched more items and made the first Device Search Report.
In device research, price criteria are relative. If we think that it is good device with very high
price, please let client know for future reference. For Lockheed Martin, it might not be
expensive.

Attached File: Device Search Report

4. Making Demo
As we successfully made demo program using Mindset and modified the data mining program
using IOM, we showed to our client.

Things we will do
1. Making and Deciding Game Proposal
As we decide to make survival shooting game, we would start designing game scenario and
game play.

2. Item Research
Besides using Wiimote, laser or arcade gun can be considered. We would research and ask
technical faculty. In addition, we would research on Beyond VR and Thought Technology.

3. Prepare presentation
As quarter presentation is coming, we would prepare.
Lockheed Martin ETC Projects Spring 2010 Physion

4. Program Stability
As mindset and IOM sensor works on particular system and need some time to operate, we
would try to program stable and learn how to use in our game.
Lockheed Martin ETC Projects Spring 2010 Physion

Weekly Report

Team Physion

Week 3 (01-25-2010)

Things we did
1. Making Game Proposal
We thought of 3 potential game proposals.

1) FPS shooting game


 Use gun model with wiimote to aim.
 Biofeedback augmented with various weapons.
 Focused brainwave (Gamma and Beta) make aim steady with sniper rifle.
 Fast heartbeat enables fast fire rate of machine gun.
 Based on Galvanic Skin Response (GSR), excess nervousness would blur screen.
 Replenish energy when player relaxes.

2) Balancing jumping game (abstract, space-y feel)


 Use wiimote to balance.
 If you are focusing, the floor (jumping panel) becomes wider.
 Stable heartbeat would stabilize the floor and make easier to balance.
 Nervousness or stress would delay your jumping action.
 Character would jump when player actually jump, using HMD sensor. (We will not
use HMD but just the HMD sensor.)

3) Zombie Survival game (tongue in cheek, think Zombieland)


 Similar to FPS shooting game except you only have one weapon and tons of
zombies.
 Increased heart rate and GSR attract zombies and you will need to shoot more of
them to stay alive.
 Focus brainwave makes your aim more precise and vice versa.
 Goal is to survive as long as possible.
Lockheed Martin ETC Projects Spring 2010 Physion

2. Building Logo and Website


We designed a logo, halfsheet, poster and website to put on ETC
homepage.
Website address: http://www.etc.cmu.edu/projects/lm-motion/
Attached: Halfsheet design

3. Item Research
Body media and wild divine arrived. We try to find out what data they can detect and how to
extract data. Hardware and software were different with our expectation. We tried to solve the
problem by analyzing code and contacting manufacturing company.

4. Company Contact
1) Minisun - IDEEA
+1 (559) 439-4600

 Motion sensor system


 Question to ask
- Possible to get data in real time
- Price and how to buy

2) Wild divine
tori@wilddivine.com
866.594.9453 option "1"
 Received data reporting program ‘Data Parsers’ and team programmers start to analyze.
 ‘Data Parses’ exports data manually. We will contact to Wild divine again and ask if
another program is available. If not, we need to modify the program to get data in real
time, however, it is low-level programming that our programmers are not familiar with.
Lockheed Martin ETC Projects Spring 2010 Physion

3) Body Media
Rachel Jackson
Clinical Research Coordinator
412-543-1311 (office)
http://www.bodymedia.com

According Body Media,


 There is no provided SDK or way to get raw data with device that we have (GoWear).
 They suggested to us to buy another product of theirs, SenseWear (BMS). BMS
originally costs $3,500 including professional software. After university discount, it
became $2,500. There might be a little room for price negotiation.
 However, both of GoWear and SenWear can't receive data in real time. It stores data
and upload after PC connection.
 For these reasons, we might not use Body Media and just return the item.

4) Thought Technology
1-800-361-3651 or (514) 489-8251
 It costs $2300 if we want to use GSR and skin temperature sensor
 To use, an encoder and a sensors are required. 2-channel encoder can use 2 sensors.
- 2-channel encoder: $ 1700
- 5-channel encoder: $ 3000
- 10-channel encoder: $ 6000
 Various sensors are available: EEG, EMG, EKG, Respiration, Temperature, etc.
 Professional equipment
 Can get data in real time and export
 Provide API
 10% student discount
 If we can’t use Wild Divine either, we will consider this product because of data
accuracy and variable sensor availability.
Lockheed Martin ETC Projects Spring 2010 Physion

http://www.thoughttechnology.com/hardware.htm
http://www.thoughttechnology.com/sensors.htm

5) GSR/Temp2
(800) 435-5354 (USA/Canada) or (416) 209-2495

 Software costs $75 and hardware costs $160


 Also made by Thought Technology, and much simplified one

We contacted Mr. Gordon of MindGrowth, the US distributor. Gordon said it might be possible
to get raw data. We sent questions to Gordon and he would contact the software developer.

http://www.mindgrowth.com/store/index.php?cPath=23
http://www.mindgrowth.com/store/product_info.php?cPath=1&products_id=34

Things we will do

1. Making Game Proposal


Coming week is due date of 2 game proposal. Based on the feedback, we will develop the ideas.

2. Item Research
The program and use of devices are a little different with our expectation. We will find what
data they can detect and analyze programming code. Then we can find out how to extract data
and where to use.
In additions, in case if we can’t use IOM, we would contact other manufacturers.

3. Prepare presentation
As quarter presentation is coming, we would prepare.
Lockheed Martin ETC Projects Spring 2010 Physion

Weekly Report

Team Physion

Week 2 (01-25-2010)

Things we did
1. Making Game Proposal
Based on our research, we will make at least 2 game proposals.

2. Building Logo and Website


We will design a logo and website to put on ETC homepage.
Website address:

3. Item Research
As soon as other items arrive, we will find what data they can detect. Then we will analyze
programming code and find out how to extract data. In addition, we will discuss its usability.

4. Company Contact
1) Minisun - IDEEA
+1 (559) 439-4600

 Motion sensor system


 Question to ask
- Possible to get data in real time
- Price and how to buy

2) Wild divine
tori@wilddivine.com
866.594.WILD (9453) option "1"
 Received data reporting program ‘Data Parsers’ and
team programmers start to analyze
Lockheed Martin ETC Projects Spring 2010 Physion

3) Body Media
Rachel Jackson
Clinical Research Coordinator
412-543-1311 (office)
http://www.bodymedia.com

According Body Media,


 There is no provided SDK or way to get raw data
with device that we have(GoWear).
 They suggested us buy another product of theirs, SenseWear(BMS). BMS originally costs
$3500 including professional software. There might be a little room for price
negotiation.
 However, both of them can't receive data in real time. It works as storing and uploading.

4) Thought Technology
1-800-361-3651 or (514) 489-8251
 It costs $2300 if we want to use GSR and skin temperature sensor
 To use, an encoder and a sensors is required. 2-channel encoder can use 2 sensors.
- 2-channel encoder: $ 1700
- 5-channel encoder: $ 3000
- 10-channel encoder: $ 6000
 Various sensors are available: EEG, EMG, EKG, Respiration, Temperature, etc.
 Professional equipment
 Can get data in real time and export
 Provide API
 10% student discount
 If we can’t use Wild Divine either, we will consider this product for it has many sensors.

http://www.thoughttechnology.com/hardware.htm
http://www.thoughttechnology.com/sensors.htm
Lockheed Martin ETC Projects Spring 2010 Physion

5) GSR/Temp2
Tel: (800) 435-5354 (USA/Canada) or (416) 209-2495

 Software costs $75 and hardware costs $160


 Also made by Thought Technology, and much simplified one

Contacted to Mr. Gordon of MindGrowth the US distributor that availability of get raw data
We sent questions to Gordon and he would contact the developer of software

http://www.mindgrowth.com/store/index.php?cPath=23
http://www.mindgrowth.com/store/product_info.php?cPath=1&products_id=34

Things we will do

1. Making Game Proposal


Based on the feedback, we will develop the ideas.

2. Item Research
As soon as other items arrive, we will find what data they can detect. Then we will analyze
programming code and find out how to extract data. In addition, we will discuss its usability.

3. Prepare presentation
As quarter presentation is coming, we would prepare.
Weekly Report

Team Physion
Week 1 (01-11-2010)

Things we did

1. Set Weekly Meeting Time


Advisor meeting: Every Monday 11:00
Client meeting: Every Monday 12:00

2. Decide Role
J - Producer
Tatyana - Artist
Xiao - Programmer
Yantong - Programmer

3. Brain Storming
We would divide by category and produce our idea
 Category
Platform / genre / biofeedback / audience / setting

4. Examine CAVE System


1) It has 3 separate screens.
2) It able to detect 3 dimensional movements.
3) It is available on XP and 7.
4) It must notify and coordinate time the faculty team if we want to use.

5. Use of Natal Project


If we cannot get it by next week, we may not use the Natal.
Lockheed Martin would contact to MS

6. Equipment in Need
Discuss with Shirley and Janice
• Whiteboard would be installed on Monday

Things we did

1. Setting Research Plan


We would research on biofeedback first then discuss which method to use.
Research on which biofeedback indicates different emotion or status of mind. And which device
can get those data.
 Biofeedback -> Emotion / status of mind -> Device

1) Muscle action potential


2) Skin temperature
3) Sweat gland
4) Brain wave
5) Heart rate
6) Abdominal/chest movement,
7) CO2
8) Balance (weight)
9) Eye focus / movement

Tatyana and Xiao would research 1, 2, 3, 4, 5


J and Yantong would do 4, 6, 7, 8, 9

2. Research Meeting
We would have the first research meeting on Tuesday and check our progress.
Next research meeting would take on Thursday.
On Friday, we would analyze and decide which product we need to purchase and examine.

3. Setting Office Hours


Discuss official office hours for the team
Lockheed Martin ETC Projects Spring 2010 Physion

Meeting Minutes

Team Physion

Spring 2010

Date: 1/14
Time: pm 5:00~6:00
Place: 5 fl Conference Room
Attendance: J, Tatyana, Xiao, Yantong

1. Setting meeting time

send email to LM
discuss with LM team

 With Lockheed Martin


o First Preference Friday PM 1:30
o Second Monday AM 11:00

 With Shirley
o She wants meet all Lockheed team in same day
o Need to coordinate with other LM teams

 Team Meeting
o A meeting is necessary before meeting with LM people
o Meeting during week is depend on the meeting time with Shirley

2. Research

Biofeedback -> Emotion / status of mind -> Device

 1. Muscle action potential,


 2. skin temperature,
Lockheed Martin ETC Projects Spring 2010 Physion

 3. sweat gland,
 4. brain wave,
 5. heart rate,
 6. abdominal/chest movement,
 7. CO2
 8. Balance (weight)
 9. Eye focus / movement

Tatyana and Xiao would do 1,2,3,4,5


J and Yantong would do 4,6,7,8,9

One meeting on Tuesday Week2.


Research should be done before Friday Week 2 meeting.

3. Equipment in need
Discus with Shirley and Janice

 Whiteboard / pen
 Corkboard / pin
 Budget for Food(reimbursement)
 Post it

Date: 1/18
Adviser Meeting
Time: am 11:00~11:30
Place: 5 fl Project Room
Attendance: J, Tatyana, Xiao, Yantong / Shirely, Scott

1. Change schedule of client meeting


conflict schedule of adviser: ask to LM from 11:30 to 12:00

2. Using cave system could be extra difficult -> put aside for a while

3. Availability of Natal - Scott could ask to MS

4. Suggested Research Idea

 1. Past project : Interactive theater

 2. Body Media
Lockheed Martin ETC Projects Spring 2010 Physion

o by Astro teller
o Arm band device checking bio feedback

 3. OpenCV

 4. Curing trauma (post-traumatic stress disorder)


o for military Veteran, firefighter etc
o by simulating the experience and help them to overcome
 All team members study on 1.
 Tatyana researches on 2, Yantong and Xiao on 3, J on 4.

Date: 1/18
Client Meeting
Time: am 11:30~12:00
Place: Shirely's office via speaker phone
Attendance: J, Tatyana, Xiao, Yantong / Brad

1. Change schedule of client meeting


from 11:30 to 12:00

2. Google account might not be available in Lockeed Martin


Consideration for setting Wiki

3. ETC alumni Oscar might know someone in Nata


Brad would contact to him

4. Send mailing list of "etc-lm-motion@lists.andrew.cmu.edu"


Team members and advisers are included in.

Date: 1/19
Team Meeting
Time: pm 4:30~5:30
Place: 5 fl Conference Room
Attendance: J, Tatyana, Xiao, Yantong

1. Research on process
Items to buy

 Bodymedia: Skin temperature, Galvanic skin response and heat flux (Scott suggested)
 Wilddivine: Heart rate, Galvanic skin response, Brain wave
Lockheed Martin ETC Projects Spring 2010 Physion

 Neurosky: Reflect brainwave to image

Ask to Shirley -> Visit her office next morning.

2. Research on
The past projects 'Virtual Meditation' on 2002 and 2006, 'Interactive Theatre Initiative' 2006 used
biofeedback.
Breda Harger was the advisor, so we might give us some advices.
Request a meeting to Brenda

3. Natal
Scott might not help us to get Natal through MS, and Brad contacted Oscar but no success.
We would contact 'Drew'. If we can't get through him, we might not use Natal.

Date: 1/20
Team Meeting
Time: pm 4:30~5:30
Place: 5 fl Conference Room
Attendance: J, Tatyana, Xiao, Yantong

1. Brainstorming for names


Choose name among 'KINO, Physo, eSense, Physio, Biosense, ESSENCE, Sensitive'

Date: 1/21
Team Meeting
Time: pm 5:00~5:30
Place: 5 fl Project Room
Attendance: J, Tatyana, Xiao, Yantong

Decide team name "Physion".

Date: 1/22
Team Meeting
Time: pm 5:00~5:45
Place: 5 fl Project Room
Attendance: J, Tatyana, Xiao, Yantong

Discuss our research and make Draft of Biofeedback Research Repot.

Week2

Date: 1/25
Lockheed Martin ETC Projects Spring 2010 Physion

Adviser Meeting
Time: am 11:00~11:30
Place: 5 fl Project Room
Attendance: J, Tatyana, Yantong / Scott

1. Discuss about Biofeedback report


As James suggested, the table needs a legend.

2.Suggestion of Motion measurement device


http://www.minisun.com/

Date: 1/25
Client Meeting
Time: am 12:00~12:30
Place: 5 fl Shirley's office (speaker phone)
Attendance: J, Tatyana, Xiao, Yantong / Shirely / Brad

1. Request for report about 'Motion control' and 'Facial recognition'


We can make after proposal if we don't have time.

2. Game Proposal re
no limit about theme
something can use feedback we researched and highlight technology

3. Recommend go to seminar tomorrow

Intelligence Seminar
January 26, 2010
3:30 pm
GHC 4303
Host: Fernando De la Torre
For meetings, contact Fernando De la Torre (ftorre@cs.cmu.edu)

Grammars of Human Activity


Yiannis Aloimonos, University of Maryland College Park

4. Game engine
It doesn't need to be open source.
make sure be able to use it

5. Client visit appointment


Plan to visit us on week 4 Friday
LM requests Physion to prepare informal presentation. Then we can modify Quarter presentation
based on their feedback.
Lockheed Martin ETC Projects Spring 2010 Physion

May not come on Quarter presentation and watch recorded video.

Date: 1/27
Team Meeting
Time: pm 5:00~6:00
Place: 5 fl Conference Room
Attendance: J, Tatyana, Yantong

1. Discuss about Game proposal


- jumping game
- FPS game
- Dating game

2. Issues of SDK
- Our Wild Divine device is new version, however, the software that we can get data is for old
version.
- The software is made by third-party programmer and we are unable to contact
- We sent email to Wild divine but no response.
- We need to call tomorrow (1/28 Friday)

- Contacted for Body Media and they recommended us another product


- The new product is made for research purpose
- The original cost is $3500 and $2500 with university discount
- We need to call tomorrow.
- If we can not get affordable price, we might not use it.

3. Motion Sensor
The motion sensor that Scott suggested looks fine. 'http://www.minisun.com'
But it seems that it stores data and upload later.
We need to call tomorrow and check it out.

1/31
Call from MiniSun (IDEEA)
- can detect various motion
- cost $4,900 including hardware and software (it's university price, normally it's $6000. if we
buy 2, second one is half price)
- software can get data in real time and able to integrate with C++
- Contact: Megan / gexin3@yahoo.com / 559 285 5393

http://www.minisun.com/default.asp

Date: 2/1
Lockheed Martin ETC Projects Spring 2010 Physion

Adviser Meeting
Time: am 11:00~11:30
Place: 5 fl Project Room
Attendance: J, Xiao, Yantong / Scott

1. Discuss about Game proposal

- Former ETC project made FPS game. It needs to be examined.


'2008 Spring LM Serious Game'

2. Keep searching on device


-Medical device is usually expensive. Scott suggested to find consumer device.

3. Focus on what we can do


- Try to manipulate hardware driver might be very difficult and time consuming.
- Find some products that you don't need much effort to use.

Date: 2/1
Client Meeting
Time: pm 12:00~12:30
Place: 5 fl Shirley's office (speaker phone)
Attendance: J, Tatyana, Xiao, Yantong / Brad, Joe

1. Feedback about Game proposal

LM likes the all ideas.

1) FPS shooting game


• Use gun model with wiimote to aim.
• Biofeedback augmented with various weapons.
• Focused brainwave (Gamma and Beta) make aim steady with sniper rifle.
• Fast heartbeat enables fast fire rate of machine gun.
• Based on Galvanic Skin Response (GSR), excess nervousness would blur screen.
• Replenish energy when player relaxes.

It is very relevant that LM does.


'Biofeedback augmented with various weapons' sounds very interesting.
Good Approach.
Game might be very important how to be immersive.
Time is very important. It might cost a lot of time to finish.

2) Balancing jumping game (abstract, space-y feel)


• Use wiimote to balance.
• If you are focusing, the floor (jumping panel) becomes wider.
Lockheed Martin ETC Projects Spring 2010 Physion

• Stable heartbeat would stabilize the floor and make easier to balance.
• Nervousness or stress would delay your jumping action.
• Character would jump when player actually jump, using HMD sensor. (We will not use HMD
but just the HMD sensor.)

It might be easy to make.


We can focus on technology.
The idea of using actual motion is very interesting.

3) Zombie Survival game (tongue in cheek, think Zombieland)


• Similar to FPS shooting game except you only have one weapon and tons of zombies.
• Increased heart rate and GSR attract zombies and you will need to shoot more of them to stay
alive.
• Focus brainwave makes your aim more precise and vice versa.
• Goal is to survive as long as possible.

Using heart rate to attract zombie is interesting idea.


'Focusing makes aim precise' could be abstract to player. (Make it clear to player.)
The zombie theme sounds funny, however, it might be improper when LM team reports to
executive.

2. Play testing
When we get device, play test with commercial game such as 'Left for Dead' or 'Halo' and get
some data.
LM wants general guidance not empirical university report.

3. Request of device report


LM would like to have device report.

4. Suggestion of device
The product from 'Thought Technology' which costs $3000 can be considered in positive way.
Because it has most of assets that we need (sensors, SDK and real time data exchange).
LM is okay with it. LM is a big client and they can allocate more budget if necessary.
LM would try to find any equipments that we can use in their company. Also they would contact
to 'Thought Technology', too.

Date: 2/2
Consult Meeting
Time: pm 6:00~7:00
Place: 5 fl Shirley's office (speaker phone)
Attendance: J, Tatyana, Xiao, Yantong / Jon from BeyondVR in Kansas(http://beyondvr.net)
jon@beyondvr.net

BeyondVR
Lockheed Martin ETC Projects Spring 2010 Physion

making software for various biofeedback device manufacturer including Neuro Sky, Wild Divine
and Thought Technology
They will launch SDK of Neuro Sky at GDC 2010
They have SDK for Wild Divine not published yet, currently busy with Neuro Sky

call on 2 /3 2:20 - he will send us Trial kit. it might work both of neurosky and wild divine

physiological data

Easy to use: GSR / Temp.


GSR is very salient.
High means exciting, low means relax.

Brainwave:

EEG / Neurosky. eSense value. Concentration.

They have 'cybernetikic system' and connect various biofeedback device

EEG: Neurosky - not very salient. not sure reliable. Can show Relaxation / Focus.

? In aspect of Lack / FrameRate: NeuroSky has No Lack

? Difference between Lack and Refresh

Skin Temperature: doesn’t change much during the game.

If we want to use various devices at same time, we might need high end product for clinic.

Heartbeat rate: might be useful

Date: 2/5
Client Meeting
Time: pm 1:00~3:00
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong / Joe, Brad
Lockheed Martin ETC Projects Spring 2010 Physion

Feedback from the meeting


- In device research, price criteria is relative.
If you think it's very good device, although it's very high price, please let client know for future
reference. For LM, it might not be expensive.

- In Presentation, give brief explanation of GSR because some of audience may not familiar with
it.

- Besides using Wiimote, laser or arcade gun can be considered.

- Among three ideas, we decided to develop the third idea 3(African survival) and try to combine
with the first idea 1.
The theme is more clear and game would be more intensive than other idea.

- The second idea(jumping game) is very unique and good to show technology. However, it
might have higher learning curve.

Date: 2/11
Team Meeting
Time: pm 5:30~6:30
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong

- Zombie survival game


Brain wave focus: steady aim
GSR / Heartbeat: lure zombie

Charterer doesn't move.


Zombie came to him.

- Task
1. Intergrate Wiimote, mindset to Panda 3D
- contact Panda 3D team and find out how to intergrate with C++ and Python

2. Intergrate IOM
- send SDK agreement

3. Modeling and texturing the first zombie

- For gun controller


team members would choose their favorite 3, and decide on Monday.

- We would watch 'Zombie Land' for reference for next week.


Lockheed Martin ETC Projects Spring 2010 Physion

Date: 2/12
Quarter Walkaround
Time: pm 10:00~4:30
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong

- Reference to former ETC project

Augmented Cognition F2004 Pittsburgh

Advisor: Jesse

According to Jesse, they used EEG and motion capture. They didn't know what they are
doing and very unsatisfied as well as their client. He suggested proving that it is fun to
play with biofeedback.

-> We would make prototype and check it from next week. EEG provides extremly
complicated and ‘motion caputre’ as well.

- Mike informed us that there is some CMU Project in Computer Science in CMU using
brainwave checking device.

- Game design suggestion Zen master: game that try to control and calm yourself

When disaster came, player feel embarrassing then player should try to calm.

-Suggestion to use eye tracking device

-> It is not biofeedback and Neurosky is already on the head. In addition, the product is
still in prototype stage. It's not reliable.

- Biofeedback was big boom a few years ago. However, most of them are gone.
Lockheed Martin ETC Projects Spring 2010 Physion

- Institute of Creative Technology in University of Southern California does many military


related projects. It is worth to searching.

- Brenda said that biofeedback was very crude. In her project, the team check heartbeat with ear
clip device.

Date: 2/12
Team Meeting
Time: pm 4:30~5:00
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong

1. Set office hour


Monday to Friday 10:00~17:00
Any exception besides class should be notified in advance to other members.
We would focus on project during office hour and try to increase efficiency and effectiveness.

2. From next week we would start make prototype.

3. Former ETC project research


Yantong would make list of former ETC project research related on our project.
We would research them next week.
And talk the advisors of them.

Date: 2/15
Advisor Meeting
Time: pm 11:00~11:30
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong / Shirley, Scott

1. Suggestion to search on last year 'serious game project'


Austin was in team. Amith was programmer. It might give us the idea of game design.

2. The first grade process issue

Date: 2/15
Client Meeting
Time: pm 12:00~12:30
Place: 5 fl Shirley's office
Attendance: J, Tatyana, Xiao, Yantong / Joe, Brad

1. Gun controller issue


Find suitable device in this week and let LM know why we choose them
Lockheed Martin ETC Projects Spring 2010 Physion

2. CAVE
CAVE hardware system is ready. Software will be ready soon.

3. Unity 3D
It's web based engine. LM uses a lot. Brad suggestion to consider it. Programmers would look
into it.

http://www.emotiv.com/index.php

Date: 2/16
Team Meeting
Time: pm 4:30~6:00
Place: 5 fl Conference Room
Attendance: J, Tatyana, Xiao, Yantong

1. Lesson from former project


set clear goal and focus one thing
don't try to make several games

for A R
the website didn't say how they use biofeedback
need to contact Jesse
It said that checking 'pupil' is not working well.

Question to ask Jesse


how did they use biofeedback? EEG / GSR
why the team and client were not happy? - what was the problem?
where

for Night of living dead


the website didn't show much information.
theme is similar but game is different.
maybe we don't need to request more information.

2. Device
Emotiv
Developer kit including hardware $500,
Hardware $ 300

Question to ask
1) data refresh rate - how often it get data
Lockheed Martin ETC Projects Spring 2010 Physion

2) what kind of data it can get,


3) availability of student discount

Thought Technology
medical device - hard to analyze

3. Purchase of wiimote gun


1) Black + White Pistol Gun Controller for Wii Remote
$8.82
http://www.dealextreme.com/details.dx/sku.29212
Looks ok and very cheap.

2) 5-in-1 Laser Light Gun for Wii Remote


$11.81
http://www.dealextreme.com/details.dx/sku.9642
For calibration, it might be easier if we have a gun with laser pointer.

3) HOUSE OF THE DEAD OVERKILL HAND CANNON (WII)


$35
http://cgi.ebay.com/HOUSE-OF-THE-DEAD-OVERKILL-HAND-CANNON-WII-
NEW_W0QQitemZ180463277821QQcmdZViewItemQQptZVideo_Games_Acc
essories?hash=item2a047316fd
Official gun for the famous gun shooting game.
Quality will be good.

4) Wii Sniper Rifle Gun


$36.07
http://www.amazon.com/Wii-Sniper-Rifle-Gun-
Nintendo/dp/B0031QBXJW/ref=sr_1_2?ie=UTF8&s=videogames&qid=12663
62365&sr=8-2

Looks nice. Can take out part and use different gun such as blaster, rifle

Date: 2/17
Team Meeting
Time: am 11:30~1:00
Place: 5 fl Project Room
Attendance: J, Tatyana, Xiao, Yantong

1. Art style
Between comedy (such as Zombie and plant) and Realistic (left 4 dead), we choose realistic.
We expect that it can give more immersive, scary feeling to commit the player.
Lockheed Martin ETC Projects Spring 2010 Physion

2. Game design draft


In 18th century Europe, Professional zombie hunter fight against zombie in Church with
graveyard.
The bad boss is the 'priest'.

Review of Project of CS
MIND READING: Analyzing EEG Data For Human-Aided Video Retrieval

The original intent was to use EEG signals to reduce the time required to physically mark an
image as
relevant; unfortunately, the classifier using thought alone performed poorly.

There was also noise issue. "Initially, there was great concern that the EEG signal would contain
far too
much noise to possibly yield any positive results."
They solved it by "to combine many trials of the same mental action together".

This project is not related to ours directly unless we use EEG.


Conclusion of the project
In this project, we have explored different means of recording and classifiying EEG signals. The original intent was
to use EEG signals to reduce the time required to physically mark an image as relevant; unfortunately, the classifier
using thought alone performed poorly. Nonetheless, much was learned in the course of this research and a
reasonably robust classifier using pre-motor brainwaves was developed. In doing so, we have integrated a novel
braincomputer interface into the existing extreme video retrieval system.

Review of Project of Serious game


That program gathers data such as
which path player go,
how many cans is picked,
which action player does
with the time.

They made script to record the data, but it's no more in the website. Maybe Amith who was
programmer of the team has it.

Date: 2/19

IR sensor bar
Discussion with Steve Audia
He has a big screen in home. To play wii, he use customized wii sensor huge as the size of the
screen.
We might consider making our own sensor bar.

According to Yantong, there is a glasses with IR led flashlight. The second year student Sharkee
has it. Yantong would contact him.
Lockheed Martin ETC Projects Spring 2010 Physion

We might just take out IR light and put on screen.

In BVW, Mark Pfizer made IR light with 9V battery. Chirs team used AA battery.
Chris said the website 'sparkfun'.
We need to talk Mark pfizer.

Date: 2/22
Client Meeting
Time: am 11:30~1:00
Place: 5 fl Shirley's office
Attendance: J, Tatyana, Yantong / Brad / Shirley

- Data collection is important.


Make a tool that gather and save biofeedback data with time. When heartbeat or GSR increase
and decease during game play

- Use of CAVE system is still in question.


Use of wiimote in 3 screen has many technical issues. We are discussing with MK.

- LM likes the idea of use multiple guns.

- Army General's advice: The most stressful time is 'running out of ammo in wrong time'.

- 19th century background might be early age to show various guns.

- Emotiv
New device has many data detect.
If we use this, collect the data such as gyro or blink although we don't use in the game. LM
wants data.

- Unity 3D
ETC has unity 3D license. We can use it.
As ETC has limited number of license, we asked for only programmers and artist.

- Perforce is working
- Emotiv purchase and request reimbursement

- W/D LightStone is working with c#


- Wiimote is working with c#
- NeuroSky ThinkGear is working with c#

Date: 2/24
Cave Researching
Time: pm 3:00~4:00
Lockheed Martin ETC Projects Spring 2010 Physion

Place: 2 fl Cave Room


Attendance: Tatyana, Yantong / Ruth

Tatyana and Yantong talked with Ruth again about CAVE and SwissRanger (SR). It is really
cool to have a better view, but there are also many challenges:

1. Right now the SR locates lower, which means the player cannot move freely since SR has
only limited view field. If the player leave the center point of CAVE far away, SR cannot
find the player. In current situation, the valid area is really small, less than 1mX1m. In
addition, the position of projectors is also low. If the player is too high, his/her head will
block some of the screen. If we want to change the position of SR and projector, we have
to build a new frame to support them, which is time consuming, and we need to discuss
with ETC.
2. If we use SR instead of wiimote to aim, it is hard to detect the gun from the player. In
addtion, detecting aim point at three screens will be very complicated.

If we want to use CAVE, we can ask Catlin to give us the key. When starting the OS, choose LM
Project1 in the DOS screen. Our account is "technicallycave", password is "etcLM1".
Every time we use the room, we need send email to Ruth and i3 team. Since we need to avoid
colliding with their plan.

Date: 3/1
Advisor and Client Meeting
Time: am 11:00~12:30
Place: 5 fl Library
Attendance: J, Tatyana, Yantong / Brad

Suggestion of Light Gun idea


- Only walk in CRT

Wii motion Plus


- If we want to put sensor bar between player and screen, think about how to use as theme pop.
- Put IR on the screen might be good

- November
Defense Training Game Conference on November
LM is thinking submit there. Brad will send us more information about it.

- Wiimote gun
When use various gun, consider how to make balance among different weapons.

- Make video(Fraps) of prototype


send to LM
Lockheed Martin ETC Projects Spring 2010 Physion

Ask Shirely that they want to see Live demo or Video

- What Lookheed Martin Wants


How to make game stressful
We want to make game more realistic as real life
What kind of things affects stress.
Make people more stressful is better.

This LM group is not training division.


They research how to react game program.

Date: 3/16
Half Rehearsal with Advisor
Time: am 6:30~7:30
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong / Shirley

Feedback

We are doing passionate and energetic


Biofeedback data collecting tool - specifiy and clarify

Date: 3/17
Half Presentation Feedback meeting
Time: am 4:30~5:30
Place: 5 fl Project room
Attendance: J, Tatyana, Xiao, Yantong / Jim, Brad

Did excellent presentation.


Prepare extra slide for Q&A and showing research slide was very nice.
Try less watch the screen.

Along with Zombie, make rubber dog game. Or tweetie VS skeleton tweetie

Compare biofeedback data between them.


See that a player show different data.

Suggestion of looking into eye tracking device.


According to Brad, he saw some device during GDC and it works fine.

Make concise one sentence to describe project.

Date: 3/22
Lockheed Martin ETC Projects Spring 2010 Physion

Client meeting
Time: pm 12:00~12:15
Place: Shirley's office
Attendance: J, Tatyana, Xiao, Yantong / Brad

- Weekly Report
Add summary page in the beginning
Note the change of schedule below it

- Update Device Report


Unity 3D project provided by Neurosky

- Send game design document when we make

- Try to compare data in the future and make 'the rule of thumb' if possible

- Client meeting is usually with Brad only

Date: 3/23
Team meeting
Time: pm 4:30~5:30
Place: Project Room
Attendance: J, Tatyana, Xiao, Yantong

Discuss this week's task

-J
Game design document
Basic sound
Get second computer form Steve
Feedback from faculty

-Tatyana
Church Interior
Zombies

-Xiao
Event sequence
Effect shader
Lighting

-Yantong
CAVE
Emotiv
Neurosky
Lockheed Martin ETC Projects Spring 2010 Physion

Loop pointer

+ data collecting tool

Date: 3/22
Faculty meeting
Time: pm 4:30~5:30
Place: Ruth's office
Attendance: J / Ruth the horror expert

Presentation
The purpose of project was not clear to her. Make it clear.
'The client wants us to do' is not good answer. Client can be wrong and it seems as team doesn't
think carefully for the project.

Our slide was clear and image was relevant to our topic. It's good enough.
People should be involved even when not presenting. Such as nodding head. Not walking around
or crossing arms.
Show success / results with numbers in final. People wants to hear success.

Product
Art level is not sufficient yet. Need more work.
Zombie is very hard to animating. If it's not well animated, it looks funny and disrupts the game
experience.
Make sure we have time and resource to finish our work.
Carefully design where the zombies would be placed and regenerated.
Every place should have meaning.

Date: 3/23
Faculty meeting
Time: pm 4:30~5:30
Place: Scott's office
Attendance: J / Scott the advisor

Talk to Jess and Mk for your game design


Making scary and showing data is the biggest concerns

Presentation
Watching note is fine, but it's for back up. Don't read it.
Pacing is important.
Practice

Scott would tell more detail in next advisor meeting.


Lockheed Martin ETC Projects Spring 2010 Physion

Faculty Meeting with MK


Time: pm 11:30~12:00
Place: Mk's office

Physion
- Nice set up for what I am going to see in presentation.
- Xiao was a little slurry, but loud and had great presence.
- That chart on gaming mechanism was a mess, I had no idea what
is was trying to tell me

- Tatyana, referred to both handheld notes and slides behind her


quite a bit. Better than stammering, but not clean
- Why did team narrow down to four methodoligies? Pros and cons?
- I saw that you purchased devices, but how did you implement
them as required by halves?
- Whoa, what? Helped people visualize stuff? Totally lost it
tatyans on tech paper
- What did you learn from USC ICT research?
- Yangtong – mushmouth somebodies cell phone ringing really
threw him for a second
- Unclear on what the head mounted scanner is tracking, or how
that data is affecting the world. (other faculty understood)
- Zombieplay is weak and awkward, will the game be made better.
- What is the value of not allowing the player to see his own
biofeedback? Do they know it affects the gameplay?
- J, slurry mouthed, but happy and excited to talkabout project.
- Really? You will just figure it out? That seems like a loose
plan.
- Any research on fear and how to induce it, rather than
laughter?
Graveyard is comical, not scary.
- What are the important lessons learned?
- Bam pulled out slide to perfectly answer mikes question about
choices in devices.

To A grade product
- Engaging player -> make player want to play until end
- Value of biofeedback - Why do we use biofeedback? Why is it necessary to you and client?
- Explain why we choose 'horror' or 'scary'

Presentation
- clarity of data
- pronunciation

03/24
Lockheed Martin ETC Projects Spring 2010 Physion

Emotiv is working fine. It needs SDK-developer version to work not lite version.
It needs approximately 15 minutes to set up for hardware.

It can detect emotion - short/long excitement, frustration, meditation (but I'm not sure how much
accurate they are)
Motion - Look left/right, smirk left/right, blink, raise eyebrows

Faculty Meeting with Jesse


Time: pm 10:30~11:00
Place: Jesse's office

Dear client. ,

After feedback from half presentation (especially Jesse), I would like to make sure some
points to proceed.

- Control loop of biofeedback

Game affects biofeedback and biofeedback affects to the game.

For example adjusting the number of zombies based on player's emotion in real time

Why do you want this and how it will help them?

- List of questions that you asked

Client wants know these questions. Why do they want to know and how it going to help
them?

. Do graphics matter in getting a response?

. Is pacing the game play more important?

. What sounds and when increase the end-users experience?

To Get A
The Game was not scary.
Use closed place, sound, lighting
Headphone can work
Lockheed Martin ETC Projects Spring 2010 Physion

Answer this.
What is the problem the client have?
Why is important to them?
And show 'Here is the evidence that we did them thoroughly.'

We are not the first one who do the biofeedback project. Dozens of companies did this.
Address they did this, this, this, but not this. We did this and answer is this.

During presentation, scaring audience will be bonus.

Date: 4/1
Faculty meeting
Time: pm 1:30~2:00
Place: Project Room
Attendance: J, Tatyana, Xiao, Yantong / Jesse

1. Background story
Why is he there? What happened? Where is it?

2. Scary Moment
How can we make scary?

3. Be creative with Zombies

Date: 4/5
Client meeting
Time: pm 12:00~1:00
Place: Project Room
Attendance: J, Tatyana, Xiao, Yantong / Brad

- Suggestion to use: Lightning effect. Easy to use. One big light and sound
- With collection data tool, it would be good to have graph.
- How is the CAVE going?
- Story boards: Agenda for presentation - what to talk, when
- Soft opening schedule: When is it? let's adjust schedule.

Date: 4/5
Guest meeting
Time: pm 1:00~1:40
Place: Project Room
Lockheed Martin ETC Projects Spring 2010 Physion

Attendance: J, Yantong / Dr. Lee, Hyo Won

- Issues
What does the data mean?
o High GSR means ->
o Low GSR
o High HR
o Low HR
o High Focus
o Low Focus
o High excitement
o Low excitement
o High Frustration
o Low Frustration

System response
o High GSR means -> higher than 450 -> 1 zombies more every 2 seconds
o Low GSR -> lower than 300 -> 1 zombies less every 2 seconds
o High HR
o Low HR
o High Focus
o Low Focus
o High excitement
o Low excitement
o High Frustration -> 1 is the biggest cross hair (minimum accuracy) always hits the center
o Low Frustration -> 0 is the smallest cross hair (maximum accuracy)

Date: 4/7
Play Testing
Time: pm 1:00~2:00
Place: Project Room
Attendance: J, Tatyana, Xiao, Yantong
Mike Capristo, Sophie, Ashley

Playtest
- Altar was dark
- Darkness was effective
- Flash light outside was too small
- Footstep was too loud
- Lighting out was good
- Some player had hard time to controlling the game

Date: 4/7
Team meeting
Lockheed Martin ETC Projects Spring 2010 Physion

Time: pm 2:00~2:50
Place: Project Room
Attendance: J, Tatyana, Xiao, Yantong

Art:
- Artifact: Glowing key
- Fence around the church
- Clearer zombie attack animation
- Wooden beam

Programming:
- Lightning and thunder
- Falling wooden beam
- Taking out mouse event
- Start player just outside the church

Sound:
Zombie
attack
die
walk x 3 (foot drag)
Thunder
Creepy background music
Slow footstep

To do
- Buy graveyard package
- Setup for test computer using big screen

Story:
- Some psycho scientists conduct an experiment by putting you in a remote location to see how
long and how well you will survive in zombie infestation. Player was kidnapped and put in the
church. He needs the key to escape. There are zombies around the church.

Date: 4/9
Play Testing
Time: pm 9:20~9:40
Place: Project Room
Attendance: J / Paulwei

First time play / Experienced in game

Good
Environment, Flash light, Lighting, Sound
Lockheed Martin ETC Projects Spring 2010 Physion

Improve
Control was very hard
Lightning was not very effective, spider wasn't good or bad
Need headshot
Zombie was too bright / they moves same time and seems like dancing

Suggestion
Nunchak turn camera left right / instead strafe left right
didn't feel like to walk in church
how about light up first and turn off?

Date: 4/13
Faculty Meeting
Time: pm 1:30~1:50
Place: Ralph's office
Attendance: J / Ralph

- Lighting issues: it was too dark in his monitor. It could be from game or fraps.
- when shooting zombie, lightning happens sometimes. so player can see zombies interval.
- Flash light was not seen well in the church.

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