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Hyperion, Titan Lord of the East

Denizen of the Light Aspect

Hyperion is the Greek Titan of Light, Watchfulness, and Pillar of the East. He is the son of Gaea
and Ouranos, and one of the conspirators to his father’s dethronement. Hyperion was one of the
four Pillars who held Ouranos in place so that Kronos may castrate him. His name means the
High One or Watcher From Above, for it is said that he watches from the sky above all things.
He sided with the Titans in their war with the gods and was thrown in Tartarus for it. He is the
Father of Eos the Titan of Dawn, Helios the Titan of Sun, and Selene the Titan of Moon.

The Quest
Land of Watchers: A Land where everything, whether it is as insignificant as a rock or as
important as the Player themselves, are being watched. The Denizen has their eye on
everything, nothing happens in the Land without their knowledge. The Consorts are kinda
creeped out by this, and has asked the Player to stop the Denizens constant vigilance, or at
least limit it to public spaces.

The Battle
Hyperion is a powerful Denizen indeed, and one that shall not be evaded or tricked so easily.
The first of his abilities is to see everything that even a single particle of light illuminates,
granting him near-omniscience. Like his brother Iapetus, he has the ability to negate
intangibility, and he could call upon a fragment of his children’s powers should he require them.
And each of his children’s powers has different effects. All this, combined with his mastery of the
light element, makes him a combatant to be trifled with.

The Prize
Sabre of Hyperion - The hilt of a great blade, ornately carved with depictions and symbols of
light, sun, and moon. It has no actually, and can actually create one out of superheated photons
instead. It’s basically a lightsaber. It’s kinda hard to use though, mostly because unlike other
swords the blade is completely weightless, thus placing the entirety of the weapon’s weight is in
its hilt, thus making it completely imbalanced. The blade could extend and shoot lasers though,
so it’s still worth it in the end.
Strife Portfolio

The High One


Hyperion’s name means the High One or Watcher From Above, for he was the sun before the
Sun itself was born, and he has watched everything that is from his perch upon the sky. This
ability enhances Hyperion’s senses and vision, allowing him to see perfectly no matter the
distance. In addition, he could channel Shenergy to his eyes to see everything that Light
touches, allowing him to remotely view anything that even a single particle of light illuminates.
The only way to escape his vision would be to either enter total darkness or by using an equally
potent concealment ability.

Pillar of the East


Hyperion is the Titan Lord of the East, for he was one of the ones who held Ouranos, the Sky
Incarnate, still to allow Kronos to castrate him. He no longer holds the sky and earth separate,
for his nephew Atlas has been forced to take up the burden in his place. This ability allows
Hyperion to effect Ephemeral and Gaseous beings as if they were solid, letting him attack and
hold them down even while they are normally untouchable. This also allows grants Hyperion a
slight resistance to Breath Aspected attacks and abilities, not enough to become indispensable,
but enough to be noticeable when fighting those who use such powers.

Father of Heavenly Light


Hyperion is the father of the lights of the sky, Eos the Dawn, Helios the Sun, and Selene the
Moon. Each of them illuminates the sky with their presence, each in their own unique way. All of
them remained neutral in the war against the Olympians, and thus all of them are left free. This
ability allows Hyperion to call upon a fragment of his children’s power, with its effects being
different for each of his children. These powers are;
● Dawn’s Ascension - Increases Vim by a decent amount while active. Allows Hyperion to
expend Shenergy to slightly heal the target, either himself or another being. The amount
of health the ability heals increases during dawn and decreases during dusk.
● Sun’s Luminance - Increases Pulchritude by a decent amount while active. Allows
Hyperion to expend Shenergy to attack using sunlight based projectiles; Medium
Ranged, Sagacity Attribute, Medium Damage. Damage becomes High under the sun.
● Moon’s Mutability - Increases Alacrity by a decent amount while active. Allows Hyperion
to expend Shenergy to teleport up to a Medium distance from his location. The Shenergy
cost is reduced under the light of a full moon.
Hyperion can only call upon the power of one of his children at a time. Switching between them
is a free action he could only perform once per Round.
Celestial Luminescence
Hyperion is the Titan of Light, for he is the father of the lights of the heavens, the Dawn, the
Sun, and the Moon. He was the original Sun, having domain over it before either Helios or
Apollo were born. He is the original founder of light, for light is his Domain. This ability grants
Hyperion several light-based abilities, all of which having the exact same costs. Should this
ability be dispelled, Hyperion would lose access to all of its branch abilities so long as it stays
inactive. These abilities are;
● Lux Rays - Allows Hyperion to shoot out beams of scorching light to attack his foes.
Acumen based; High Radiant Damage; Long Range.
● Luminous Corona - Creates a shield of light to pretect Hyperion from harm. This shield
covers the entirety of his body, and has no weak points. Using it is a concous action.
● Radiant Strides - Hyperion /becomes/ light for a split second to travel quicky and dodge
attacks. He can stay in this form for however long he wishes, though it would be a
constant Shenergy drain upon himself.
● Blinding Incandescence - Blinds everyone that is looking at Hyperion for a short amount
of time. This counts as a debuff, one that would last for three rounds at most.
● Solar Paralax - Creates a Simulacra of Hyperion to fight with him. Both Hyperions have
independant turns and could use their abilities freely, though they draw upon the same
pool of Shenergy. Should the Simulacra be damaged for any reason, it would disappear.

Treasure Hoard

Saber of Hyperion
The golden hilt of a great blade, ornately carved with depictions and symbols of light, sun, and
moon. The weapon is difficult to master, as its weight is placed entirely within its handle, with no
blade to balance it.
Radiant Construct - The hilt could project superheated light in any shape the user could
imagine. While it is indeed called a sabre, it could create more than a simple rapier, and more
than just blades in fact. The user could just as easily create a disproportionally large Greatsword
as they could create a Sabre, and they could easily make a Hammer or Shield instead of any
Bladed weapon. Whatever form it takes, the Sabre would deal a Medium amount of Heat and
Light Damage, though it could be raised or lowered in the appropriate form.
Reaching Radiance - The hilt could create light based projectiles to hit targets much farther it
could usually reach. This usually takes the form of a beam of light forming from the hilt in the
place of a weapon, a weapon the hilt created launching a piece of its self at the target, or one of
the Sabre’s strikes inexplicably creating some sort of projectile to extend its range. Whatever
the case, this simply enhances the Sabre’s Range up to Long Range, though it could be shorter
should the user wish it so.
Eye of the Sun
A pendant made out of radiant Sunstone. Not a mundane sunstone gem, but magical glowing
Sunstone that look more like a fallen star or a shard of the sun rather than a shiny rock. It’s quite
a useful alternative to a torch as it could light up an entire room all by itself.
Solar Vision - The pendant allows the user to see everything the Sun could see. They would
see everything from a birds eye view, along with the added benefit of an infinite zoom function.
They could see the individual atoms making up the ground or air should they wish to do so. The
only limitation to this is that the user could only see things that are touched directly by sunlight,
and mirrored lights don’t count. So it would be useless for finding things i=within structures or
below ground or even in the cover of night.

Rays of the Dawn


A golden pistol with no visible intake to load bullets. It is carved with the same depictions and
sigils as the Sabre of Hyperion, which is its comapnion in battle. The weapon glows a soft
radiance, one that dims with each shot and brightens in the luminance of other sources of light.
Sunbeam Shots - The pistol could absorb the ambient luminescence in the area and shoot it
out as a projectile instead of using actual bullets, as such they deal a mix Heat and Light
Damage instead of Projectile Damage. The user could control how powerful each shot is, and
thus how fast the shot is fired and how much light is used. Low power uses would deal a
Miniscule amount of Damage, while being cheap enough and fast enough to launch that the
user could easily fire whole barrages of them at a time. Meanwhile, high power uses would take
a whole round to charge while dealing Great Damage. There are of course, more settings
between these two, but that is for the user to determine themselves. How fast the pistol charges
depends on the brightness of the outside sources of light, dim lighting shall refill the charge at a
painfully slow rate, while direct sunlight or equivalent would ensure the charge always remains
full. The brightness at which the pistol glows is an indicator of its charge, it cannot charge off of
its own light, of course.
Hypnos, Lord of Slumber
Denizen of the Void Aspect

Hypnos is the God of Dreams and Sleep in Greek Mythology. Son of Nyx and twin of Thanatos,
Hypnos lives within a cave in the Underworld, surrounded by poppies and other sleep inducing
plants and where the River Lethe crosses through. He is either the father or brother to the
Oneiroi, deities who rule over various types of Dreams.

Hypnos’ power can force mortal and immortal alike to fall to slumber, even one such as Zeus is
not immune to his power. The first time this is found to be true, Hera requested Hypnos to put
her husband to sleep so that she may torture Heracles some more. Hypnos did as requested,
though Zeus was incredibly pissed once he woke up. Zeus chased Hypnos down until he found
his quarry witthn the arms of his mother, Nyx. Zeus was sorta scared of Nyx, as was the
appropriate response to the Protogenos of Night being angry at you for scaring her kid, and so
just let Hypnos off with a warning to never do it again.

The second time it was proven, Hera wanted to help the Danaans during the Trojan war, and
needed Zeus to be asleep once more for the plan to work out. Hypnos was reluctant, as was the
appropriate response to being threatened by the King of Olympus for personally pissing him off,
and refused Hera’s offer of a golden throne and footstool made by Hephesteus. But Hera knew
that Hypnos had a crush on Pasithea, one of the younger Graces, and offered her hand in
marriage for Hypnos’ help. Hypnos agreed on the Condition that Hera swears upon the Styx,
and waited on Mount Ida for the plan to begin. Once Hera has seduced Zeus, Hypnos knoncked
him out cold with his powers, then he flew off to tell Posiedon to aid the Danaans while Zeus is
off in dreamland.

The Quest
Land of Insomnia: A Land utterly devoid of nightly rests. No effort to sleep, or enter a coma for
that matter, can succed in this Land. Any who try are kept up by the sheer existential dread of
never getting a good night’s sleep ever again. As a result, all of the Consorts are tired and
cranky, as they have yet to get any sleep since the curse appeared. The curse is apparently
caused by the Denizen, who used to bring sleep to the Land, having fallen into such a deep
state of slumber that he cannot wake up to let everyone else go to sleep. It is up to the Player to
journey forth to the Denizen’s Palace and wake him up, either through physical or astral
methods.
Land of Sleep: A Land of eternal slothful sleep. The Denizen regularly flies over the Land,
sprinkling his sleep giving dust into the air, causing all below him to fall into a deep, restful
slumber. As a result of this, all of the Consorts, along with all of the Underlings, have fallen into
essentially eternal comas. The Denizen seem to avoid affecting the Player though, so theyre
safe. It should make collecting Grist and getting purchasable items easier, but killing Underlings
in their sleep and burglaring shops while their owner’s can’t wake up just seem wrong
somehow. It is up to the Player to put a stop to the Denizen’s actions and awaken the
slumbering consorts.

The Battle
Hypnos is a very kind and benign Denizen, and would be more than willing to negotiate with the
Player should they choose to talk. Do not take this kindness as weakness however, as he is
more than able to defend himslef. He is able to put anyone, no matter their status or defences,
to sleep for eight hours. There are very few ways to circumvent this power, as it can even put
being normally incapable of sleep (such as a robot) into a deep undisturbable slumber. He is
also able to enter the Dreams of those who are asleep, and can even shape such Dreams as if
he were it’s Dreamer, with it’s most potent effect being turning said Dream into a portent of the
future. His final ability is that of resting, whereby he would greatly increase the benefits of a
good night’s rest, allowing him to recover from fights very quickly.

The Prize
Oneiroi Charm - A small charm depicting the Oneiroi in their prefered forms, a human for
Morpheus, a monster for Phobetor, and what appears to be an acid trip for Phantasos. The
charm grants it’s owner restful slumbers, ensuring they replenish both their stamina and their
Shenergy over the course of a full night’s rest. Should the user be willing to forgo this effect for
one night, ensuring they awaken without having rested at all, they would be able to use the
Charm’s secondary effect. Dreamwalking. They would be able to enter their Dreams in a lucid
state, and from there travel to the Dreams of anyone whose name they know, so long as they
are asleep as well anyway.

Strife Portfolio

Sandman’s Visit
Hypnos brings the gift of sleep to mortals and deathless alike, be the the lowliest peasant or
Zeus himself, no one can resist the power of Hypnos’ slumber. This ability allows Hypnos to put
anyone to sleep immediately. It does not matter if the target is God Tiered or is still in their
mortalitiers, anyone hit by the effect immediately falls into a deep slumber and cannot wake up
until at least eight hours have passed. No Clash, no resistance rolls, just an eight hour trip to
slumberworld. You can’t even dispel it once it goes into effect, as it automatically resists any
Negation power and traditionally methods of waking up (such as dying in a Dream) would simply
reset the Dream World. A quite annoying ability to go against. Thankfully it cannot extend itself
in any fashion as once the eight hour duration runs out, the target may immediately awaken (if
they choose to do so) and hunt Hypnos down. Unfrotunately, there’s noting stopping Hypnos
from using this power on a single target multiple times.
Slumber Mists
Hypnos bring sleep to all mortals, no matter how many exists nor how far apart they are. Once
the cloak of Nyx covers the night sky, the mists of Hypnos shall work its magic. This ability
allows Hypnos to create a soft mist within an area he could see, so long as that area is of Long
Radius or smaller. This mist inflicts the Drowsiness Status Effect upon everyone within it,
temporarily increasing Fatigue and nudging it’s victims to rest. Should a victim of the mist fail to
resit and take even a moment of slumber, they would be unable to awaken until the mist is lifted.
The mist would persist so long as Hypnos continues maintaining it’s (not inconsiderable)
Shenergy cost, though it could be dispelled or blown away by other effects. Dispell effects used
upon it that can’t entirely negate the mist merely forces a patch of it to dissipate, with how much
dependent on the effect’s power.

Gates of Horn and Ivory


Within the cave of Hypnos lies two gates, one made of buckhorn while the other is of ivory, that
is said to lead to the dreams of mortals. It is through these Gates that the Oneiroi do their work,
though Hypnos would have to actually make someone fall asleep before they could actually
enter their Dreams. This ability allows Hypnos to enter the Dreams of others and gives him
slight powers over such realms. He could make their Dreams simply be lands of fantasy, a world
of lies and imagination that usually comes to mortals. Within this Dream, he would have as
much power to shape the world as any other Dreamer would, though his manipulations can be
coopted by those of the original Dreamer. Another option he could take is to make their Dreams
prophetic, granting it meaning that foreshadow the Dreamer’s future. These sorts of Dreams are
often heavilly symbolic and are quite confusing to behold.

Restful Slumber
Sleep is a time to relax, to recuperate from a hard day’s labour. It is a time to engage in one’s
deepest wishes and fantasies without the judging eyes of friends and strangers alike keeping
them in line. This ability allows Hypnos to boost the recovering effects of sleep. This ability can
be used just as Hypnos or the target falls asleep, and it ensures that nothing but the most dire of
disturbances can awaken the sleeper. This ensures that the sleeper has a pleasant nights
Dream and would double the rate at which they regenerate their wounds and their Shenergy.
Furthermore, all Fatigue based effects and penalties are dispelled, and the sleeper would gain
the Well Rested Status Effect after a full eight hours of sleep.

Treasure Hoard

Oneiroi Charm
“A small charm depicting the Oneiroi in their prefered forms, a human male with incredibly
beautiful features for Morpheus, a monster stright out of everyone’s collective fears for
Phobetor, and a mass of impossibly shifting shapes and colour (recognizable as an acid trip to
those who have experienced one before) for Phantasos.”
Type: Trinket - Damage: None - Attribute: N/A - Range: Worn
Features
Good Night: The main effect of the charm, this Feature ensures that anyone who wears the
charm upon falling asleep shall have a good night’s rest. So long as their slumber was a full
eight hours or longer and was uninterrupted, the charm would replenish both the user’s stamina
and their Shenergy pool over the course of the rest. Once the user wakes up, they would do so
with the impression of having had the best sleep in their life.
Dreamsteps: A secondary effect of the charm, and one that is only accessable by forgoing the
benefit of the Good Night Feature. This Feature would ensure that the user arrives within their
Dream fully lucid, with all the benefit that such would entail. In addition, they would be able to
visit the Dreams of others by summoning the charm in the Dream and whispering the name of
their target to it. If the target is asleep, the user would be transported to their Dream without
issue, and can also command said Dream as if they too were the Dreamer. If the target is
awake, or has some other way of repelling sleep-intruders, the user would simply remain in their
Dream. Once the user wakes up after having used this Feature, they would feel as if they didn’t
sleep at all, and in fact spent the whole of the time running a marathon. Needless to say, most
would simply fall back asleep after using this ability for a prolongued period.

Dreamwactcher
“A Dreamcatcher with an touchscreen interface instead of a net within its center. Which would
makes this thing a round tablet with a buch of decorations instead of a dreamcatcher wouldn’t
it.”
Type: Trinket - Damage: None - Attribute: Sagacity - Range: Long
Features
Sleep Scry: The dreamwatcher is able to see into the Dreams of those within it’s range and to
show it to the user. This manifests as the screen showing what’s it like inside a target sleeper’s
Dream, with various controls allowing the user to place ‘markers’ on objects or items of intrest
and to rapidly move around the viewpoint, either with the movement controls or by having it
teleport to an existing marker. The dreamwatcher can only show one Dream at a time, but can
easily switch to another Dream so long as it is within Range. The Markers would remain even if
the user views another Dream for a moment, but they would certainly disappear once the
sleeper has woken up.

Powder of Hypnos
“A pouch filled with fine golden sand-like powder with incredible somniac properties. It’s made
out of various sleep inducing plants and drugs, such as poppies and opium, all mixed and boiled
within a cauldron full of Lethe Water. Then baked to a fine powder within a hypersomniac’s
Dream. Just looking at it makes you want to fall asleep.”
Type: Consumable - Damage: None - Attribute: N/A - Range: Short
Features
Sands of the Dream Lord: The poweder is capable of putting anyone into a restful slumber, all
the user needs to do is have a pinch of it touch the target’s skin. Gloves are advised. Anyone
put to sleep by the power are incapable of waking up for the next eight hours, no matter what
happens within the Dream or to their body. Should more of the powder be applied it’s duration
would steadily increase, up to a duration of years should the entire bag be dumped on a target.
Unless the target is immortal or have some sort of life support system that allows them to go for
years without sustenance, it is quite possible for a target to waste away in their sleep.
Iapetus, Titan Lord of the West
Denizen of the Time Aspect

Iapetus is the Greek Titan of Mortality, Lifespan, and Pillar of the West. Son of Gaea and
Ouranos, he was one of the first and mightiest of the Titans. Iapetus was one of the four Pillars
who held Ouranos in place so that Kronos may castrate him. His name means the Piercer, and
he was thought to have decided the lifespan of mortals before they met a violent end, he might
also be a patron of crafts. During the battle against the Olympians, Iapetus and his sons, Atlas
and Menoitios, sided with their own kind, while his other children, Prometheus and Epimetheus,
sided with the gods. It is only when Zeus had defeated Iapetus in combat, did he become ruler
of the cosmos. He was sent to Tartarus with most of his brethren after the end of the war. Even
after Prometheus betrays him, Iapetus still loves his son, for he had begged Zeus to free
Prometheus from his torture before being silenced by his jailer.

The Quest
Land of Mortality: A Land where your time of death is determined a head of time. This method
could be anything from some sort of coundown timer abover everyone’s heads, ominously
ticking towards everyone’s demise, to a giant bill board or a book with everyones names and
expected time of death, to Underling crows that fly above those near to death. It is possible to
die before the coundown ends, but if someone survives until their coundown hits zero... well,
their death won’t be pretty. It would be pretty violent, as a matter of fact. The Player must do all
they can to avert these terrible fates, and save the inhabitants of the Land. This would probably
mean confronting the Denizen.

The Battle
Iapetus is a formidable Denizen indeed. His skill with a spear is such that they become deadlier
in his hands, their edges sharper and capable of piercing armor. His feat of holding down
Ouranos allows him to touch immaterial beings and grants a resistance to most wind based
effects. He could aggravate the horrible traits of his children within any mortal, and cause those
who are not deathless to meet a violent demise. A powerful Denizen indeed.

The Prize
Spear of Iapetus - An ornate silver spear, engraved with numerous magical sigils and
sharpened to an impossible edge. It could shave electrons off of atoms with enough precision.
The spear could pierce through any protections, be they physical or magical, even the
Unbreakable weapons shall shatter against the Piercer’s favored weapon.
Strife Portfolio

The Piercer
Iapetus’ name means Piercer, and he is a great enough combatant to challenge Zeus and to be
the general of the Titans in the war. This ability enhances Iapetus’ prowess in combat,
increasing the Damage of any Piercing weapon he uses by two increments (from Miniscule to
Medium, Low to High, Medium to Great, etc.), and sets the Range of throwing those weapons to
Long if it was not higher. In addition, any weapon he uses gains the Penetrating quality, which
means Armor value is greatly reduced against their attacks.

Pillar of the West


Iapetus is the Titan Lord of the West, for he was one of the ones who held Ouranos, the Sky
Incarnate, still to allow Kronos to castrate him. He no longer holds the sky and earth separate,
for his son Atlas has been forced to take up the burden in his place. This ability allows Iapetus
to effect Ephemeral and Gaseous beings as if they were solid, letting him attack and hold them
down even while they are normally untouchable. This also allows grants Iapetus a slight
resistance to Breath Aspected attacks and abilities, not enough to become indispensable, but
enough to be noticeable when fighting those who use such powers.

Ancestor of Mortals
Iapetus is the father of Prometheus and Epimetheus, who would go on to create all the mortals
of the world. From each of his sons did mankind take a horrible trait, each capable of ruining
whole civilizations. This ability allows Iapetus to aggravate these traits in anyone he faces, with
each having an additional unique Status Effect that would potentially make this better/worse.
These traits are;
● Schemes of Prometheus - Causes target to become conspirators, crafting plans and
schemes to benefit themselves, even if it means screwing over everyone else. Status
Effect: Schemer’s Guille - Grants a bonus to all attempts at deception and a compulsion.
● Foolishness of Epimetheus - Turns the target into a short sighted fool who only cares
about immediate satisfaction and doesn’t care about the future. Status Effect: Fool’s
Luck - Reduces Acumen and Sagacity while increasing Felicity by an equal amount.
● Violence of Menoitios - Aggravates the target’s anger to such a degree that they would
respond to everything with violence, regardless of consequences. Status Effect: Violent
Power - Increases Mangrit and Vim so long as the target remains angered.
● Arrogance of Atlas - Causes the target to believe they are the center of the world, that
they are the most important thing ever and that everyone else is lesser to them. Status
Effect: Arrogant Ignorance - Grants resistance to Social based attacks and abilities.
Limited Lifespans
Iapetus is the Titan of Mortality, for he is both the ancestor of all mortal beings, and the one who
decides the span of their life. This ability allows Iapetus to see when a Mortal being would die,
along with how that death would take place. Should he choose to he may make those mortals
die sooner, setting up a fateful series of circumstances and coincidences in order to make them
die a grisly end. Usually via violence or heart attack. This fate could be averted using the right
abilities, or even just with skill, smarts, and determination. Though it would not be easy by any
means, it is possible. Obviously those who are normally Deathless like God Tiers, Aspect
Guardians, other Denizens and so on, cannot be effected by this ability in any way, Iapetus
cannot even see their potential deaths.

Treasure Hoard

Spear of Iapetus
A silver spear, ornately carved with several magical sigils with a head sharpened to an almost
impossible edge. Honestly, it seems sharp enough to cut you just by looking at it.
Perforating Drill - Whenever the spear is used to attack, red flames shall engulf its head,
allowing it to go through any protections. The spear cannot be blocked by shields or armor,
whether they are mundane constructions or Aspect ability created, this can even bypass the
Unbreakable Feature or similar should such an object be encountered.
Piercing Lancet - The spear is engulfed in spinning red flames, and as the user thrusts it
towards the target the flames shoot out towards it. This ability allows the user to increase the
weapon’s Range by one increment per point of Shenergy they channel though it (Melee -> Short
-> Medium -> Long, etc.), or increases its Damage by one increment per point of Shenergy
spent (Medium -> High -> Great, etc.). Uses of the spear at a Range longer than Melee negates
the Perforating Drill Feature.

Mortal Lifespan
A digital wristwatch, one that counts down from a seemingly random number rather than
actually keeping time. The countdown is different for different wearers, but it is consistent to
each of them. When not worn, the watch’s face is blank and inactive.
Measured Days - The watch keeps track of the wearer’s remaining lifespan, counting down to
the exact moment of their demise, which could be anything from a natural peaceful death to a
violent demise at the knife of the Archagent. Certain conditions and and powers can either
extend or shorten the countdown, particularly those of the God Tier and most Aspect abilities.
The watch is particularly useful for Doomed Time Clones, who could keep track of how much
time they have before getting killed off by Time.
Life Cut Short
A silver short sword, one as innately carved and almost as impossibly sharp as the Spear of
Iapetus. While not as sharp as it’s counterpart, the sword is incredibly dangerous, especially in
the hands of a merciless killer.
Cleaved Lifespan - The sword not only cuts away at its target physically, it also chips away at
their lifespan as well. This does not age the target, rather it makes them destined to die sooner.
Each successful strike would slowly erode the target’s life, dealing more and more Damage and
causing them weaker and weaker. Should the target’s lifespan be reduced to 0 in this way and
they have yet to die of their wounds, then they would immediately die of a heart attack.

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