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Remember the basic literary elements that are used to create a story?
SETTING
CHARACTERS
CONFLICT
PLOT DEVELOPMENT
CLIMAX
RESOLUTION
CONCLUSION
THEME.
1) You
2) Need
3) Go
4) Search
5) Find
6) Take
7) Return
8) Change
A deeper look:
1) "YOU" THE CHARACTERS EMERGE IN A GIVEN SETTING! LIFE JUST "IS." THERE IS A
COMPLACENCY, AN ACCEPTANCE OF THINGS AS THEY ARE.
Who are we? A squirrel? The sun? A small sea coast town? America? A village of desert dwellers?
4) "SEARCH" THIS IS THE JOURNEY. ALONG THE WAY WE GET LOST. WE SUFFER
LOSSES. WE TAKE THE WRONG PATH. THERE ARE CHALLENGES, ENEMIES, OBSTACLES.
WE GET HURT PHYSICALLY & EMOTIONALLY. AND WE CANNOT SEE THE END AT HAND.
WE DON'T UNDERSTAND THE CONSEQUENCES OF EACH TURN.
The SEARCH is characterized by adapting, experimenting, being broken down
• A detective questions suspects.
• A group forms to travel together to search for water.
• A group of sea coast citizens decide to bring in a marine biologist/ shark expert.
• The Dreamer takes on several jobs, and gets cheated here and there.
Joseph Campbell phrases: Belly of the Whale, Road of Trials
Christopher Vogler phrase: Friends, Enemies and Allies.
5) "FIND" THE NEED FULFILLMENT IS WITHIN OUR GRASP. WE HAVE FINALLY IDENTIFIED
IT!
Whether it was the direct, conscious goal or not, the "NEED" from (2) is fulfilled.
• The water searchers discover a hidden dam.
• We can see the right key to the sacred lock.
• The biologist finds an anomaly in a micro-climate off the shore of the sea coast.
• The Dreamer has scrimped and saved, and finally has what she needs
Joseph Campbell phrase: Meeting with the Goddess
Christopher Vogler phrase: Approach to the Innermost Cave.
6) "TAKE" THE CATHARTIC MOMENT/ THE CLIMAX. IN SOME CASES THIS COULD MEAN TO
RECEIVE A GIFT.
The hardest part (both for the characters and for anyone trying to describe it). On one hand, there is
the price of the journey...
• The shark eats the boat.
• The water searchers begin to destroy the dam.
On the other hand, a goal achieved that we never even knew we had within our grasp...
• The shark now has an oxygen tank in his mouth.
• A rainbow appears over the dam and it begins to rain.
Joesph Campbell phrases: Atonement with the Father, Death and Resurrection, Apotheosis
If you are unfamiliar with Campbell's "Hero's Journey," here is graphic that gives
a basic idea of how the journey to a good story progresses. The hero begins in
the ordinary world, then ultimately returns to that world, forever changed.
1. YOU_____________________________________________________________
2. NEED____________________________________________________________
3. GO______________________________________________________________
4. SEARCH_________________________________________________________
5. FIND______________________________________________________________
6. TAKE______________________________________________________________
7. RETURN___________________________________________________________
8. CHANGE___________________________________________________________
Organized by Storyteller B.Z. Smith of Hive-Arts.Org (209)532-7697 www.hive-arts.org AND on Faceboo
Participant's Name:_____________________________________________________Date:__________
STORY TITLE:____________________________________________________________
CIRCLE OF 8THS
1. YOU_____________________________________________________________
2. NEED____________________________________________________________
3. GO______________________________________________________________
4. SEARCH_________________________________________________________
5. FIND______________________________________________________________
6. TAKE______________________________________________________________
7. RETURN___________________________________________________________
8. CHANGE___________________________________________________________
Organized by Storyteller B.Z. Smith of Hive-Arts.Org (209)532-7697 www.hive-arts.org AND on Faceboo
1. YOU: COYOTE
4. SEARCH: THERE ARE CATS, WHO LIVE IN THE HIGH COUNTRY NEAR A SECET WATER
SOURCE
5. FIND: YOU ARRIVE TO FIND THE CATS. THEN YOU DISCOVER THE HIDDEN SALMON.
6. TAKE: CONSIDER HOARDING THE SALMON FOR YOURSELF, BUT THEN REMEMBER THE
ANIMAL PEOPLE BACK AT HOME. YOU FREE THE SALMON!
7. RETURN: TRIUMPHANTLY, YOU HAVE DONE YOUR DEED AND YOU WATCH THE SALMON
RETURN TO THEIR RIGHTFUL HOME.
8. CHANGE: YOU WILL BE REMEMBERED FOR HELPING THE ANIMAL AND HUMAN PEOPLE.
YOU WILL BE FORGIVEN FOR YOU TRAVESTIES.
Once you have this basic information, you can now write a draft of your story. Even if you're
working from existing text, like in this example, sit and down and write your own version. This
will help bring the story to your own tongue!
As you try to block out timing for your full program, keep in mind that every 80 words of text
equals about 1 minute when spoken with good pacing.