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Abstract—This research is a continuation of the author's data in table 1 indicated that the results of Dunia Sekar book
previous research which is designing children's story book sale were enthusiastically accepted well by parents.
entitled Dunia Sekar as a medium of Hinduism values literacy.
The focus of this research is on brand development as part of
marketing strategy, instilling traits of character and conveying TABLE I. TABLE STYLES
Hinduism values. The concept model of the development of the Periods Amount
Book Title
Dunia Sekar brand is to realize the synergy of the trinity of the
entertainment industry that includes the print(book/comic)- Tat Twam Asi Sep 2016Dec 2016 525
animation-game products of commonly developed countries like Jan 2017Dec 2017 271
Japan and the United States. From the results of the preliminary Jan 2018current 13
evaluation found that the illustrated song of Dunia Sekar in 2D Guru Rupaka Apr 2017Dec 2017 570
animation format can be used as an animated intro series that Jan 2018current 5
can be realized in the next stage of research. The 2D animated Tri Hita Karana Oct 2017Dec 2017 305
form is more suitable than 3D animation to maintain the brand Jan 2018current 19
or visual image of the characters that appear on the children
TOTAL 1709
story book in a 2 dimensional drawing style. There are several
visual aspects that need to be improved in order to enhance the
appearance of the video clips such as the consistency of Sekar Dunia Sekar team that has build a company named Kreasi
character display, featuring Sekar parent with full view, and the Kawan Baik, feels that Dunia Sekar need more sosialization
enhancement of background image detail. media tools that can enhance the Dunia Sekar brand.This
study uses Cunningham's approach [2] regarding how to
Keywords—Dunia Sekar; branding development; 2D building industry through cultural values. A similar approach
animation; illustrated song is applied to the development of the intellectual property into
various forms. For example, Doraemon, first appeared in
I. INTRODUCTION comics, was reproduced in physical forms such as stickers,
Indonesian Hindu people―according to Indonesian souvenirs, dolls, animated film series, animated featured films,
population census 2010 data were only 1.7% to total and electronic games or video games [3]. The development of
Indonesian population―faced lots of challenges, particularly IP management in Indonesia also starts to develop, especially
in regard to raising a ‘good’ Hindu children. Indonesian Hindu in the animation industry such as Juki [4]. The countries with
people feel this situation, particularly outside Bali. According developed entertainment and educational industries such as
to 2010 population census data, Hindu people in Bali was Japan and the USA commonly carry out commodification of
83%. Respondents as representative samples were Jakarta character images.
Hindu citizen. Based on the results of interviews and surveys,
a preliminary data showed that they feel it is very difficult to Yoon and Malecki [5] revealed how animated film
find good Hindu school (or Hindu teachers) and good Hindu production is different from the production of live action films
children media i.e book that can support parent in teaching by forming synergistic networking between various types of
Hindu values to their kids. Little attention have been paid to entertainment media as the development of a character. The
Hindu children, while Hindu society in Indonesia realized that
knowledge adapted in this study is about the concept of the
Hindu children are the future generation of Hindu. Instilling
them with good Hindu values will ensure better Hindu society distribution of workload animation project both in the pre-
in the future. Previous studies related to the needs of Hindu production and post-production stages. Hosany et al. [6]
literacy media for Indonesian Hindu children were already revealed their findings indicate that eight tactics help to build
conducted. They were presented and published in proceedings and sustain the Hello Kitty brand: keep it simple, character
[1]. The creation of illustrated storybooks entitled Dunia Sekar licensing, third-party collaboration, capitalising on nostalgia,
constructed the value literacy strategy of Hinduism. From the product-line extensions, brand extensions, sustaining
consumer interests, and harnessing technology. The type of 4. The illustrated song must display nature or natural
character in this study is different from Hosany's research. The environment as part of the Dunia Sekar team campaign to
character of Dunia Sekar in this study is categorized as human
invite children to care about the environment
while in Hosany is anthropomorphic (animal or human form
of a human being). However, the use of 8 tactics in building The illustrated song must show a snippet of the story in the
and maintaining the image and distinctiveness of an entity is story book that has been circulating.
still relevant.
This study identifies the media socialization enhancement in
II. RESEARCH METHOD Sekar’s world as the research problem. The research problems
With intention to address the problem and with the help of formulate three main points: (1) Enliven Sekar’s main
social media, authors introduced development of storytelling character; (2) Promote the storybook of Sekar’s character; and
forms from storybook models to 2dimensional animation (3) Appropriate for children. There are 2 (two) aspects that
models to enhance Dunia Sekar brand. Dunia Sekar serves must get more attention in enlivening Sekar’s main character,
three main objectives, i.e. namely visual aspects and audio aspects. The most important
1. Delivering Hindu values more pleasantly; visual aspect embodied in the illustrated song is creating
2. Providing a 'role model' for children through the main movements under the characteristics of each character,
characters in the story; especially Sekar and Panji as the main character. To achieve
3. Supporting the parents in conveying the Hindu values to the intended quality of motion and knowledge on branding
children easily. development, the author carried out a literature study on
Disney's 12 animation principle [7] and observation on
This study develops the character building of images that children and grownups movements / kinesthetic [8][9][10].
refers to: (1) the three main objectives of Dunia Sekar; (2) the Knowledge on branding development is also necessary be
need of Kreasi Kawan Baik ― as producers and managers of obtained through the literature study. Creating a great original
the work of Dunia Sekar in strengthening the brand of Dunia soundtrack from Dunia Sekar is the most important aspect.
Sekar; and (3) a summary of concepts formulated from the
literature. There are three things that must be conducted in illustrated
songs to achieve the mission of promoting the book of Dunia
Sekar, namely: (1) The logo must be displayed; (2) some page
Important point of the enhancement in socialization media
footages on the book must be presented on the song
required are :
illustration; (3) all the main characters in the storybook must
1. It has to reflect the Dunia Sekar characters from the book
be exposed in the illustrated song. The next important thing in
but in more live version (i.e. adding movement) or in other
designing the illustrated song is the feasibility to broadcast for
word, enliven them; children. One of the requirements is the visual style displayed
2. It has to promote the Dunia Sekar book; in the illustrated song must be at least similar to the one shown
It has to be appropriate for children. in the storybook. The message must be delivered in the form
Based on 3 needs mentioned, author answered the needs of of storytelling, and the scenery must be displayed as part of
sosialization media tools in form of illustrated song based on 2 the campaign of Dunia Sekar to encourage children to
dimensional animation. In the preproduction process, an participate in maintaining cleanliness and preserving nature
animation production design strategy was developed. It must and the surrounding environment. The concept of design as
part of this research method can be seen in Figure 1.
contained communication aspect (audiovisual) that reveals :
1. If talking about illustrated song, then the aspect that is no
less important is the song itself. Therefore the Dunia Sekar
theme song must be created well,
2. Visualization aspect of the character has to be same or at
least similar between the character look in the animation
and in the book,
3. Illustrated song i.e. video clips in the form of animation
must be delivered in a storytelling style as typical in
illustrated story books,
are carried out such as making background images and
carrying out rotoscoping techniques of assets recording the
motion of the model into assets of the frame by frame
animation. At the postproduction stage compositing activities
are taken to combine animation scenes, color concept
adjustments, synchronize songs with animation, and use the
rendering stages. Kreasi Teman Baik team evaluated the
animated video assets from the results of postproduction. The
evaluation used the animation industry's quality control
supervision approach. To improve the animation, the
animation team will make the evaluation results as a source of
revision.
The 5 characters that must appear in the illustrated song, as 2 00:00:03
shown in Figure 2, include Sekar (photo of Sekar’s family 00:00:05
bottom left), Panji (photo of Sekar’s familyright below), Pak 2 seconds
Dharma (photo of Sekar’s familyupper left), Mrs. Santhi
(photo of Sekar’s relativeright top), and Pak Bajra (the right
picture). 3 00:00:05
00:00:06
1 second
4 00:00:06
00:00:07
1 second
5 00:00:07
Fig. 2. five main characters from Dunia Sekar storybook
00:00:09
The process of the realization of Dunia Sekar illustrated 2 seconds
song is done through 3 stages, namely preproduction,
production, and postproduction. At the preproduction stage,
some activities are conducted i.e., designing the concept,
recording the original soundtrack, composing the motion
design according to the lyrics, and designing storyboards. At
the production stage, the storyboard implementation activities
6 00:00:09 15 00:00:33
00:00:12 00:00:36
3 seconds 3 seconds
7 00:00:12 16 00:00:36
00:00:15 00:00:37
3 seconds 1 second
8 00:00:15 17 00:00:37
00:00:16 00:00:40
1 second 3 seconds
9 00:00:16 18 00:00:40
00:00:17 00:00:42
1 second 2 seconds
10 00:00:17 19 00:00:42
00:00:20 00:00:58
3 seconds 16 seconds
11 00:00:20 20 00:00:58
00:00:28 00:01:27
8 seconds 29 seconds
12 00:00:28 21 00:01:27
00:00:29 00:01:30
1 second 3 seconds
13 00:00:29 22 00:01:30
00:00:31 00:01:31
2 seconds 1 second
14 00:00:31 23 00:01:31
00:00:33 00:01:33
2 seconds 2 seconds
24 00:01:33 33 00:02:24
00:01:35 00:02:29
2 seconds 5 seconds
25 00:01:35 34 00:02:29
00:01:38 00:02:35
3 seconds 6 seconds
26 00:01:38
00:01:41 The implementation regarding the solution to the problem
3 seconds can be observed in the illustrated song. Here are the results:
1. To fulfill the need of enlivening Dunia Sekar main
27 00:01:41 character on the 2dimensional animationbased
00:02:10 production technique, it is used the rotoscoping techniques
29 seconds that can reproduce the motion of model i.e., running (run
cycle), and dancing motions. This running motions are in
the 17 and 19 screenshots as illustrated in figure 3
28 00:02:10 2. The logo of Dunia Sekar is displayed in scene 8 and scene
00:02:11 34 on the epilogue
1 second 3. The snippet displayed on scene 19 consists of 4 snippets
taken from the Dunia Sekar storybook 1st edition: Tat
Twam Asi and 2nd edition: Teacher Rupaka.
29 00:02:11 4. All characters in the storybook are displayed in the
00:02:13 following order: (1) Sekarin scene 2, (2) Pak Dharma and
2 seconds Bu Santhiin scene 6, (3) Panji in scene 11 and (4) pak
Bajra in scene 31.
5. The use of visual style is similar to that in the book but
30 00:02:13
Sekar's visualization in some scenes is not similar to that in
00:02:16
the book. This situation is due to differences in image
3 seconds
styles between illustrators in the books and the animated
asset drawers.
6. The illustrated song not only follows the lyrics of the song
31 00:02:16
but also uses storytelling style. That can be seen from the
00:02:22
scenario that tells Sekar's journey to go to school
6 seconds
accompanied by Panji.
7. On the application of a natural background image, a clean
32 00:02:22 atmosphere revealed a success in building a natural and
00:02:24 fresh atmosphere. In total there are 15 background image
2 seconds designs.